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  1. - Top - End - #1
    Ogre in the Playground
     
    zagan's Avatar

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    Jul 2007

    Default [3.5] Template project: Bizarre template [Peach]


    A Bizarre Dire Wolf Mount

    Bizarre Template:
    The Bizarre Template: can be add to any non-Aberration:
    Size and type: Size remain unchanged, type change to Aberration

    Hit Dice: All racial Hit dice (including those gain after the application of this template) become d8

    Speed: See trait.

    Armor class: See trait.

    Base Attack Bonus: Bab change to 3/4 racial Hit dice

    Attack: See trait.

    Full attack: See trait.

    Damage: See trait.

    Special abilities: A Bizarre retains all the base creature special abilities, See trait.

    Special qualities: A Bizarre lose all the trait from itís previous type but otherwise retains all the base creature special qualities and gain Darkvision 60ft, Fast healing 1 and Alien mind, See trait

    Base save Bonus: A Bizarre gain a good Will save, the other become poor

    Skills: 2+Int per hit dice (x4 for the first)

    Challenge Rating: +1

    Level adjustement: +1

    Alien Mind(Ex): A Bizarre mind work in very strange way, this provide some benefit, she gain + 4 racial bonus on Will save against mind-affecting effect, she also gain + 4 racial bonus on Bluff check, finally anyone attempting to read her though in any way must make a Will save (DC equal to 10 + half Bizarre creature hit dice + Wisdom modifier) or become confused for 1d4 round.

    Trait(Ex, Sp, Ps or Su): A Bizarre gain two of the following trait chosen at the time this template is gained (unless otherwise note a Bizarre creature canít have the same trait more than once):

    Copy(Sp): A Bizarre can develop a weird magical reaction in itís brain. She can use Silent image as the spell at will but only to create copy of himself and the image last for 1 minute without the need for the Bizarre to concentrate on it. The DC to resist the effect is equal to 10 + Ĺ Hit dice + Charisma modifier and as a caster level equal to the creature Hit dice

    Energy Ray(Ps): A Bizarre mind can changed. Three time per day she can use Energy ray as the power but itís always the same type of damage chosen when this trait is gained. The Manifester level is equal to the creature Hit dice. Special: This trait can be taken more than once allowing a Bizarre to use another type of damage but she is still limit to three use per day

    Legs(Ex): A Bizarre can grows a pair legs in addition to any other limbs he may have. This augment his land speed by 10ft, and also give him +4 bonus to resist being Bull-rushed or Trip.

    Magic sensor(Su): A Bizarre eyes (or if without eyes a portion of their skin on their face) can change color to a deep purple. This Bizarre creature is considered to always be using Detect magic as if he had concentrate for 3 round.

    Minion(Sp): A Bizarre can create a link to the far realm and can use it to bring creature to his help. Three time per day she can use Summon monster I but you only need a standard action to use it and the summon creature is pseudonatural instead of Celestial or Fiendish. A Bizarre Caster level is equal to her hit dice for this purpose.

    Organ(Ex): A Bizarre organ can be arrange differently than other creature of itís kind, he gain Light fortification. (Crtical hit, sneak attack and similar ability have 25% chance of being negate)
    Special: This trait can be taken more than once, each time raising the chance to negate a critical hit by 25% to a maximum of four time for 100%

    Resilient(Ex): A Bizarre can seem to be really solid, he gain +2 hit point per hit dice.

    Scent(Ex): A Bizarre can grows a nose (in addition to any one he may already have), he gain the Scent special quality.

    Skin(Ex): A Bizarre can grow scale, fur, feather or simply harden patch of skin. Itís natural armor bonus improve by +2

    Tentacles(Ex): A Bizarre can grow a tentacle that can be use a primary or secondary natural attack. Dealing 1d4 damage if medium, 1d3 if Small, 1d6 if large. Special: This trait can be taken twice.


    *Note on cosmetic change: A Bizarre appareance wary widly depending on it's trait A bizarre with the copy and minion trait look almost perfectly normal.
    Still their always something weird or out of place on them it can be anything from strange hair color to scales on their face.
    -------------------------------------------------------------------

    The Template Project

    Designer note:
    This template is one of my favorite and i'm really happy with it.
    It's also the one with the most feat.

    Extra Bizarre trait [Template]
    You are more bizarre than most other bizarre creature
    Prerequisite
    Bizarre template
    Benefit
    You can select on additional trait offered by your Bizarre template
    Special
    You can take this feat up to twice

    Truly Alien Mind [Template]
    Your mind work in a way even you have trouble understanding
    Prerequisite
    Bizarre template
    Benefit
    Your bonus on Will save against mind-affecting effect and on Bluff check become +8 instead of +4.
    In addition any creature that failled the will save when attempting to read your mind take 1d4 point of wisdom damage and even if the save is succesful she take 1 point of wisdom damage

    Solid Copy [Template]
    Sometimes you can manage to create a solid copy of yourself
    Prerequisite
    Bizarre template, Copy trait, Int 15
    Benefit
    Once per day when using your Copy ability you can instead create a real copy of yourself. This copy has half your hit point and canít use any of your Spell, Power, Spell-like, Psi-like or Supernatural ability, she has the same gear as you but canít use any item with limit use per day or with limit number of charge (including scroll) and her item dissipate immediately if itís no longer in contact with her body, she canít spend or gain any xp. She is entirely under your control and act with the same initiative as you, like a normal copy she only last 1 minute.

    Extra energy ray [Template]
    You can use your ray more often than most
    Prerequisite
    Bizarre template, Energy ray trait
    Benefit
    You can use your energy ray ability three more time per day

    Thick leg [Template]
    Your leg surnumeraire allow you to move more swiftly
    Prerequisite
    Bizarre template, Leg trait
    Benefit
    You can ignore the penality to move speed for moving into difficult terrain and you can even make five-foot step normally

    Sharp eyes [Template]
    Your eyes can see thing that other canít even perceive
    Prerequisite
    Bizarre template, Magic sensor trait
    Benefit
    Once per day as a swift action you can lose the benefit of your magic sensor ability to gain the benefit of See invisibility for one minute.

    Strong Minion [Template]
    The creature you can call to your aid are stronger than most
    Prerequisite
    Bizarre template, Minion trait
    Benefit
    The creature you summoned with your Minion ability gain a +4 circumstances bonus to Strength, Dexterity and Constitution.

    Healing Organ [Template]
    Sometimes when you body defend itself he also use the energy from the attack to heal you
    Prerequisite
    Bizarre template, Organ trait
    Benefit
    When a creature critical hit or sneak attack failled because of the fortification provide by your Organ ability you heal an amount of damage equal to the damage you would have taken.

    Manifest resilience [Template]
    Your body is even stronger than most
    Prerequisite
    Bizarre template, Resilient trait
    Benefit
    For all purpose treat your constitution score as if he was 2 point higher, this give you one more hit point per hit dice, a +1 bonus on all consitution skill check and ability check, a +1 bonus on fortitude save and a +1 bonus on any constitution based save DC

    Enhance Scent [Template]
    Your sense of smell is so accute that you always know when someone is near you
    Prerequisite
    Bizarre template, Scent trait
    Benefit
    You gain Blindsense with a range of 10ft

    Strong Skin [Template]
    Your skin is so resistant that you can ignore the more minor wound
    Prerequisite
    Bizarre template, Skin trait
    Benefit
    You gain damage reduction 2 agaist Bludgeoning, piercing or slashing damage chosen when you first gained this feat

    Extend Tentacle [Template]
    Your tentacle are longer than most other
    Prerequisite
    Bizarre template, Tentacle trait
    Benefit
    Add 5 feet to your natural reach when your use the tentacle you gain from the Bizarre template
    Special
    If you have the Tentacle trait twice both tentacle benefit from this feat

    One more feat by sidhe3141

    Improved Copy [Template]
    Your copy ability is more useful than normal.
    Prerequisites: Bizarre template, copy ability.
    Benefit: Your copy ability is based on mirror image instead of silent image.
    Last edited by zagan; 2011-05-26 at 08:05 AM.
    Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.

    My homebrewer's Extended Signature
    My character :
    Spoiler
    Show

    Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
    Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
    Other Character.

  2. - Top - End - #2
    Dwarf in the Playground
    Join Date
    Feb 2009
    Location
    Colorado Springs, CO
    Gender
    Male

    Default Re: [3.5] Template project: Bizarre template [Peach]

    Enhance Energy Ray [Template]
    You may make your energy ray attack more powerful than normal.
    Prerequisites: Bizarre template, energy ray ability, power point reserve of at least 1.
    Benefit: You may augment your energy ray ability.

    Improved Copy [Template]
    Your copy ability is more useful than normal.
    Prerequisites: Bizarre template, copy ability.
    Benefit: Your copy ability is based on mirror image instead of silent image.

    Four-Point Balance Style [Template] [Tactical]
    You have trained in martial arts focused on using your extra legs.
    Prerequisites: Bizarre template, legs ability, Improved Unarmed Strike.
    Benefit: You gain access to the following tactical maneuvers:
    Mirror-Strike Stance: When flanked, if you have not moved for at least two rounds after becoming flanked, you may make unarmed attacks against both of your flankers as though you were making one attack. You must designate one flanker who is treated as though subject to an off-hand attack.
    Spinning Top Method: If you have remained in your target's threatened area for at least the last two rounds, you may make a full attack consisting of four unarmed strikes at no penalty. If all four attacks hit, you may push your target back 5 feet and take a 5-foot step.
    Blade-Juggling Technique: If you cannot move due to being surrounded by foes, you may perform a full attack that provokes attacks of opportunity consisting of six attacks with either any one-handed manufactured weapon you are wielding or basic unarmed strikes. If you have been surrounded for the last two rounds, you may combine this with Mirror-Strike Stance to make such a full attack against each foe within your reach, but afterward will be exhausted and slowed (as the spell) until you rest.
    Last edited by sidhe3141; 2010-06-15 at 11:08 PM.
    ...and to balance the seriousness of anything I might have said: boingo boingo whoopsy knickers.(Apologies to B. Croshaw)
    My homebrews:
    The Xeromancer [PrC], The Gamer [Monster] (Monster Contest XXXII Winner)The Sworn [Base Class]...and various things scattered around the forums I can't be bothered to track down again.
    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

  3. - Top - End - #3
    Firbolg in the Playground
     
    Djinn_in_Tonic's Avatar

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    Nov 2006
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    Stuck in a bottle.
    Gender
    Male

    Default Re: [3.5] Template project: Bizarre template [Peach]

    ...Zagan, could you possibly mind combining all of these into a single thread? You've pushed many threads back quite a bit by making an individual thread for each and every template, which is sort of unfair to others also seeking criticism. It also actually makes it HARDER for me to critique them all, as I'm unlikely to hunt down every thread...

    Ingredients

    2oz Djinn
    5oz Water
    1 Lime Wedge


    Instructions

    Pour Djinn and tonic water into a glass filled with ice cubes. Stir well. Garnish with lime wedge. Serve.

  4. - Top - End - #4
    Ogre in the Playground
     
    zagan's Avatar

    Join Date
    Jul 2007

    Default Re: [3.5] Template project: Bizarre template [Peach]

    Quote Originally Posted by sidhe3141 View Post
    Enhance Energy Ray [Template]
    You may make your energy ray attack more powerful than normal.
    Prerequisites: Bizarre template, energy ray ability, power point reserve of at least 1.
    Benefit: You may augment your energy ray ability.
    This one is not need Psi-like ability are automaticaly augmented.

    Improved Copy [Template]
    Your copy ability is more useful than normal.
    Prerequisites: Bizarre template, copy ability.
    Benefit: Your copy ability is based on mirror image instead of silent image.
    Simple but usefull.

    Four-Point Balance Style [Template] [Tactical]
    You have trained in martial arts focused on using your extra legs.
    Prerequisites: Bizarre template, legs ability, Improved Unarmed Strike.
    Benefit: You gain access to the following tactical maneuvers:
    Mirror-Strike Stance: When flanked, if you have not moved for at least two rounds after becoming flanked, you may make unarmed attacks against both of your flankers as though you were making one attack. You must designate one flanker who is treated as though subject to an off-hand attack.
    I don't understand what you mean here.

    Spinning Top Method: If you have remained in your target's threatened area for at least the last two rounds, you may make a full attack consisting of four unarmed strikes at no penalty. If all four attacks hit, you may push your target back 5 feet and take a 5-foot step.
    Nice.

    Blade-Juggling Technique: If you cannot move due to being surrounded by foes, you may perform a full attack that provokes attacks of opportunity consisting of six attacks with either any one-handed manufactured weapon you are wielding or basic unarmed strikes. If you have been surrounded for the last two rounds, you may combine this with Mirror-Strike Stance to make such a full attack against each foe within your reach, but afterward will be exhausted and slowed (as the spell) until you rest.
    Very nice this one.

    Quote Originally Posted by Djinn_In_Tonic View Post
    ...Zagan, could you possibly mind combining all of these into a single thread? You've pushed many threads back quite a bit by making an individual thread for each and every template, which is sort of unfair to others also seeking criticism. It also actually makes it HARDER for me to critique them all, as I'm unlikely to hunt down every thread...
    Yeah well I don't know what to say about that, I've post a thread in this very forum asking on how to present my project and it was suggested to made a thread for each one. That way people can comment only the one that interest them. When first posting (a month ago) I've staggered the posting of the thread over nearly a week as to not have all the thread at the same time in the forum.
    But sidhe3141 chose to comment on all of them simmultaneously so yeah it take lot of place.
    I appologized for that.
    While I would love to hear your comment, the template are currently seeing play so I'm unlikely to change them unless I've discovered (or someone point out) a broken combo with it.
    Still thanks for your interest.
    Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.

    My homebrewer's Extended Signature
    My character :
    Spoiler
    Show

    Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
    Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
    Other Character.

  5. - Top - End - #5
    Dwarf in the Playground
    Join Date
    Feb 2009
    Location
    Colorado Springs, CO
    Gender
    Male

    Default Re: [3.5] Template project: Bizarre template [Peach]

    Quote Originally Posted by zagan View Post
    This one is not need Psi-like ability are automaticaly augmented.
    Oh, yeah. *forehead slap*


    Quote Originally Posted by zagan View Post
    Simple but usefull.



    I don't understand what you mean here.
    Basically, if you stand still long enough while flanked, you punch one of them while kicking the one behind you.

    Quote Originally Posted by zagan View Post
    Nice.



    Very nice this one.



    Yeah well I don't know what to say about that, I've post a thread in this very forum asking on how to present my project and it was suggested to made a thread for each one. That way people can comment only the one that interest them. When first posting (a month ago) I've staggered the posting of the thread over nearly a week as to not have all the thread at the same time in the forum.
    But sidhe3141 chose to comment on all of them simmultaneously so yeah it take lot of place.
    I appologized for that.
    While I would love to hear your comment, the template are currently seeing play so I'm unlikely to change them unless I've discovered (or someone point out) a broken combo with it.
    Still thanks for your interest.
    Heh, my bad. I thought they could use bumps (looking close to the one-month mark), and the idea bug just bit...
    ...and to balance the seriousness of anything I might have said: boingo boingo whoopsy knickers.(Apologies to B. Croshaw)
    My homebrews:
    The Xeromancer [PrC], The Gamer [Monster] (Monster Contest XXXII Winner)The Sworn [Base Class]...and various things scattered around the forums I can't be bothered to track down again.
    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

  6. - Top - End - #6
    Ogre in the Playground
     
    zagan's Avatar

    Join Date
    Jul 2007

    Default Re: [3.5] Template project: Bizarre template [Peach]

    Quote Originally Posted by sidhe3141 View Post
    Basically, if you stand still long enough while flanked, you punch one of them while kicking the one behind you.
    No I understand that but I'm confused with the off hand part.

    Heh, my bad. I thought they could use bumps (looking close to the one-month mark), and the idea bug just bit...
    I'm gratfull for the help.
    Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.

    My homebrewer's Extended Signature
    My character :
    Spoiler
    Show

    Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
    Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
    Other Character.

  7. - Top - End - #7
    Dwarf in the Playground
    Join Date
    Feb 2009
    Location
    Colorado Springs, CO
    Gender
    Male

    Default Re: [3.5] Template project: Bizarre template [Peach]

    Quote Originally Posted by zagan View Post
    No I understand that but I'm confused with the off hand part.



    I'm gratfull for the help.
    The one behind you is treated as though you were making an off-hand attack against it.
    ...and to balance the seriousness of anything I might have said: boingo boingo whoopsy knickers.(Apologies to B. Croshaw)
    My homebrews:
    The Xeromancer [PrC], The Gamer [Monster] (Monster Contest XXXII Winner)The Sworn [Base Class]...and various things scattered around the forums I can't be bothered to track down again.
    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

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