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  1. - Top - End - #1
    Barbarian in the Playground
     
    Imp

    Join Date
    Apr 2010

    Default Tainted boost (3.5)

    I am thinking of offering my players a chance to make themselves stronger, yet at the same time becoming more evil and less stable.
    Since my players do not care regarding their allignments changing from good to evil, I was thinking of maybe something like 5% everyday chance to go berserk or something similar, while becoming stronger.

    Much like in Warcraft, the Chaos Orcs become supersoldiers after drinking Mannoroth's blood, but also became "demonic" and went away from orcs' old dream of independence from demons.

    Any mechanical suggestions?

  2. - Top - End - #2
    Bugbear in the Playground
     
    Flumph

    Join Date
    Jul 2009
    Gender
    Male

    Default Re: Tainted boost (3.5)

    Heroes of Horror has rules for Taint. Might want to see if that's the kind of thing you want.

  3. - Top - End - #3
    Barbarian in the Playground
     
    Imp

    Join Date
    Apr 2010

    Default Re: Tainted boost (3.5)

    Yeah, i was thinking of that, but I would ask for some suggestion regarding bonuses and penalties? Say, like, if PCs drink from the fountain, they get fiendish template and 5% chance to go berserk per day.

    Are there any such established transformations?

  4. - Top - End - #4
    Bugbear in the Playground
     
    Daemon

    Join Date
    Apr 2010

    Default Re: Tainted boost (3.5)

    Maybe it would be worth looking at the Dark Sun rules for taint
    {Scrubbed}
    would work, at least for casters. Some similar variation for powering combat prowess wouldn't be too hard to devise.
    Last edited by Roland St. Jude; 2010-05-17 at 11:30 PM.
    Homebrew: Ghost Rider, a 3.5e Base Class inspired by Marvel's Comics.


    So guys, the new Iron Man trailer, huh?

    Spoiler
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  5. - Top - End - #5
    Titan in the Playground
     
    PersonMan's Avatar

    Join Date
    Jan 2008
    Location
    Duitsland
    Gender
    Male

    Default Re: Tainted boost (3.5)

    You could give them "Good Points", which they can pay for special bonuses and the like. The less they have, the more Evil they get.
    Not Person_Man, don't thank me for things he did.

    Old-to-New table converter. Also not made by me.

  6. - Top - End - #6
    Firbolg in the Playground
    Join Date
    Dec 2009
    Location
    England

    Default Re: Tainted boost (3.5)

    Maybe more Vile feats? Deformity feats would work, I think.

  7. - Top - End - #7
    Barbarian in the Playground
     
    Imp

    Join Date
    Apr 2010

    Default Re: Tainted boost (3.5)

    Quote Originally Posted by volthawk View Post
    Maybe more Vile feats? Deformity feats would work, I think.
    Yes! Good call. I'll check them out.

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