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Thread: M&M 2e

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    Ettin in the Playground
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    Default M&M 2e

    Well my old thread vanished and I needed to ask a question does a mask count as a device or equipment because one of my players wanted his character to have a mask that is a gasmask and a rebreather .
    and if it is not a device or equipment what is it?
    Last edited by The_Admiral; 2010-05-17 at 02:54 AM.

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    Orc in the Playground
    Join Date
    Jan 2009

    Default Re: M&M 2e

    Under the Hood: Devices vs. Equipment

    There can sometimes be a fine line between devices and equipment. The primary differences are devices are part of the character’s abilities, they grant effects beyond the capabilities of normal equipment, and they’re only ever lost or taken away temporarily. If an item is integral to the character’s concept or abilities, it’s probably a device. Equipment, on the other hand, is limited to fairly “mundane” things, can be taken away or even destroyed with impunity, and merely supplements the character’s traits. Equipment doesn’t grant “powers” per se (although equipment does provide certain effects similar to powers). Here are some examples of devices vs. equipment:

    • A high-tech suit of powered armor. Device.
    • A utility belt full of items like grapple lines, handcuffs, pepper spray, and throwing weapons. Equipment.
    • A sword or other mundane melee weapon. Equipment.
    • A magical weapon able to slice through tank armor. Device.
    • The character can summon weapons out of thin air. These weapons never run out of ammo and vanish when taken away from the character, who can summon another weapon as a free action. Neither. This is just a descriptor for various attack effect powers. Since the “weapons” can’t really betaken away, they’re not Devices or Equipment.
    • The character wears a cape allowing him to glide on air currents. Device.
    • The character has a commlink installed in her costume. Equipment.
    • The character has an implant allowing him to “hear” radio waves. Neither. Although it has a technological descriptor, the implant can’t be removed without surgery, so it isn’t a Device or Equipment. The same is true of devices like bionic claws or other implants.

    Ultimately, it is up to the Gamemaster whether or not a particular item is considered a device or equipment, depending on the nature of the campaign and the characters.

    ~Pg. 130 core rules

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    Ettin in the Playground
    Join Date
    Jun 2009
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    City of Culture TM
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    Default Re: M&M 2e

    Quote Originally Posted by Nightson View Post
    Under the Hood: Devices vs. Equipment

    There can sometimes be a fine line between devices and equipment. The primary differences are devices are part of the character’s abilities, they grant effects beyond the capabilities of normal equipment, and they’re only ever lost or taken away temporarily. If an item is integral to the character’s concept or abilities, it’s probably a device. Equipment, on the other hand, is limited to fairly “mundane” things, can be taken away or even destroyed with impunity, and merely supplements the character’s traits. Equipment doesn’t grant “powers” per se (although equipment does provide certain effects similar to powers). Here are some examples of devices vs. equipment:

    • A high-tech suit of powered armor. Device.
    • A utility belt full of items like grapple lines, handcuffs, pepper spray, and throwing weapons. Equipment.
    • A sword or other mundane melee weapon. Equipment.
    • A magical weapon able to slice through tank armor. Device.
    • The character can summon weapons out of thin air. These weapons never run out of ammo and vanish when taken away from the character, who can summon another weapon as a free action. Neither. This is just a descriptor for various attack effect powers. Since the “weapons” can’t really betaken away, they’re not Devices or Equipment.
    • The character wears a cape allowing him to glide on air currents. Device.
    • The character has a commlink installed in her costume. Equipment.
    • The character has an implant allowing him to “hear” radio waves. Neither. Although it has a technological descriptor, the implant can’t be removed without surgery, so it isn’t a Device or Equipment. The same is true of devices like bionic claws or other implants.

    Ultimately, it is up to the Gamemaster whether or not a particular item is considered a device or equipment, depending on the nature of the campaign and the characters.

    ~Pg. 130 core rules
    oh i am embarrassed.

  4. - Top - End - #4
    Ogre in the Playground
    Join Date
    Jun 2009

    Default Re: M&M 2e

    unless he has has some special breathing requirements that require the mask it sounds pretty solidly a equipment

  5. - Top - End - #5
    Ogre in the Playground
     
    Planetar

    Join Date
    Jan 2006
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    Male

    Default Re: M&M 2e

    Anything that can be bought with 1~2 points could fit under equipment if not abused, it's a good rule of dumb on how to give a power to certain mundane equipments so just don't go overboard and you will be fine.

    Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!

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