A Monster for Every Season: Summer 2
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    Ogre in the Playground
     
    zagan's Avatar

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    Jul 2007

    Default [3.5] Template project: Spell and Power [Peach]

    Spell:

    Detect Template
    Divination
    Level: Clr 1, Drd 1, Hlr 1, Shu 1, Sor/Wiz 1, Wuj 1
    Components: V, S, M/DF
    Casting time: 1 standard action
    Range: 60 ft.
    Area: Cone-shaped emanation
    Duration: Concentration, up to 1 minute/ level (D)
    Saving Throw: None
    Spell Resistance: No
    You can detect the fact that some creature in the area are different from their brethen, they have template. The amount of information revealed depends on how long you study a particular area.
    1st Round: Presence or absence of templated creature.
    2nd Round: Number of templated creature in the area and if they all have the same template or not.
    3rd Round: The location of each templated creature and their type. If the creature is outside your line of sight, then you discern its direction but not its exact location.
    You can make a special knowledge to determine what template posses a creature. Make one check for each creature. The kind of check depend on the type change made by the template, if the template donít change the creature type then itís a knowledge(arcana).
    The DC for the check is 10 + 5 per point of increase the template provide. Example the half-dragon template is CR+2 so the DC is 20
    Each round, you can turn to detect undead in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.
    Arcane Material Component: A shard of mirror

    Suppress Template
    Transmutation
    Level: Clr 3, Drd 3, Hlr 3, Shu 3, Sor/Wiz 3, Wuj 3
    Components: V, S, M/DF
    Casting time: 1 standard action
    Range: Touch
    Area: Creature touched
    Duration: 1 round/level (D)
    Saving Throw: Fortitude negates
    Spell Resistance: Yes
    You suppress the target template. For the duration of the spell the creature lose all special ability and special quality grant by the template including those from her new type if any. The creature also lose any bonus and penality to her ability score.
    If the creature has more than one template the one with the highest CR increase is affect, if more than one template as the same CR increase chose randomly.
    If the creature doesnít have any template the spell failled.
    Arcane Material Component: A small piece of eraser

    Remove Template
    Transmutation
    Level: Clr 6, Drd 6, Hlr 6, Shu 6, Sor/Wiz 6, Wuj 6
    Components: V, S, M/DF, XP
    Casting time: 10 minute
    Range: Touch
    Area: Creature touched
    Duration: Instantaneous
    Saving Throw: Fortitude negates
    Spell Resistance: Yes
    You remove one template of your choice from the touch creature. The creature lose all benefit and penality associate with it. She lose bonus HD if any, she return to her previous size if need, her speed return to normal, etc...
    If the creature has multiple template the spell can be cast multiple time each time removing another template.
    This spell canít return a creature to life meaning that removing a template that transform a creature into an Undead kill the creature.
    Material Component: A vial of blood (or equivalent) from a normal (non-templated) creature of the same species as the target. Itís worth depend on the rarity of the species.
    XP: 500 + 250 per HD of the target above 1.

    Exchange Template
    Transmutation
    Level: Clr 7, Drd 7, Hlr 7, Shu 7, Sor/Wiz 7, Wuj 7
    Components: V, S, F, M/DF, XP
    Casting time: 30 minute
    Range: Touch
    Area: Creature touched
    Duration: Instantaneous
    Saving Throw: Fortitude negates
    Spell Resistance: Yes
    The target must possess one of the following template:
    Artificial, Slime, Weed, Unliving, Energy, Bizarre, Divided, Breather, Seelie, Oversized, Mundane, Wonderful, Savage, Exiled or Arthropod.
    You remove one of the template in question and replace it with one from the same list.
    Material Component: A vial of blood (or similar) from the target creature mixed with 100gp worth of diamond.
    Focus: A creature possessing the new template must be present during the entiere time of the casting.
    XP: 300 per HD of the target.

    Granted Template
    Transmutation
    Level: Clr 8, Drd 8, Hlr 8, Shu 8, Sor/Wiz 8, Wuj 8
    Components: V, S, M/DF, XP
    Casting time: 1 hour
    Range: Touch
    Area: Creature touched
    Duration: Instantaneous
    Saving Throw: Fortitude negates
    Spell Resistance: Yes
    You granted one of the following template to the target creature, the creature must be eligible for the template and must not have any from the list already.
    Artificial, Slime, Weed, Unliving, Energy, Bizarre, Divided, Breather, Seelie, Oversized, Mundane, Wonderful, Savage, Exiled or Arthropod.
    Material Component: This depend on the template to be granted but always cost 1000gp either to buy, to treat with the right alchemical process or to create.
    Artificial: A miniature golem
    Slime: An acid vial in wich a diamond was dissolved
    Weed: A freely given leaf from a Treant
    Unliving: A vampire bone magicaly preserved
    Energy: The raw essence from all four elemental plane
    Bizarre: The blood from at least three different abberation.
    Divided: The preserved soul of an animal
    Breather: The cristalize breath of a dragon
    Seelie: The hair from a Fey princess
    Oversized: The tooth of a giant
    Mundane: the preserved skin of a dead humanoid
    Wonderful: A phoenix feather
    Savage: The weapon of a barbarian chief
    Exiled: A stone from the astral plane
    Arthropod: The fresh venom of a giant vermin
    XP: 500 per HD of the target.

    Power:

    Psionic Detect Template
    Clairsentience
    Level: Psion/Wilder 1
    Display: Auditory and visual
    Casting time: 1 standard action
    Range: 60 ft.
    Area: Cone-shaped emanation
    Duration: Concentration, up to 1 minute/ level (D)
    Saving Throw: None
    Power Resistance: No
    Power Point: 1
    You can detect the fact that some creature in the area are different from their brethen, they have template. The amount of information revealed depends on how long you study a particular area.
    1st Round: Presence or absence of templated creature.
    2nd Round: Number of templated creature in the area and if they all have the same template or not.
    3rd Round: The location of each templated creature and their type. If the creature is outside your line of sight, then you discern its direction but not its exact location.
    You can make a special knowledge to determine what template posses a creature. Make one check for each creature. The kind of check depend on the type change made by the template, if the template donít change the creature type then itís a knowledge(arcana).
    The DC for the check is 10 + 5 per point of increase the template provide. Example the half-dragon template is CR+2 so the DC is 20
    Each round, you can turn to detect undead in a new area. The power can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.

    Psionic Suppress Template
    Psychometabolism
    Level: Psion/Wilder 3
    Display: Auditory Material, Olfactory and Visual
    Casting time: 1 standard action
    Range: Touch
    Area: Creature touched
    Duration: 1 round/level (D)
    Saving Throw: Fortitude negates
    Power Resistance: Yes
    Power Point: 5
    You suppress the target template. For the duration of the power the creature lose all special ability and special quality grant by the template including those from her new type if any. The creature also lose any bonus and penality to her ability score.
    If the creature has more than one template the one with the highest CR increase is affect, if more than one template as the same CR increase chose randomly.
    If the creature doesnít have any template the power failled.

    Psionic Remove Template
    Psychometabolism
    Level: Psion/Wilder 6
    Display: Auditory Material, Olfactory and Visual
    Casting time: 1 standard action
    Range: Touch
    Area: Creature touched
    Duration: 1 round/level (D)
    Saving Throw: Fortitude negates
    Power Resistance: Yes
    Power Point: 11, Xp
    You remove one template of your choice from the touch creature. The creature lose all benefit and penality associate with it. She lose bonus HD if any, she return to her previous size if need, her speed return to normal, etc...
    If the creature has multiple template the power can be use multiple time each time removing another template.
    This power canít return a creature to life meaning that removing a template that transform a creature into an Undead kill the creature.
    XP cost : 500 + 250 per HD of the target above 1.

    Psionic Exchange Template
    Psychometabolism
    Level: Psion/Wilder 7
    Display: Auditory Material, Olfactory and Visual
    Casting time: 1 standard action
    Range: Touch
    Area: Creature touched
    Duration: 1 round/level (D)
    Saving Throw: Fortitude negates
    Power Resistance: Yes
    Power Point: 13, Xp
    The target must possess one of the following template:
    Artificial, Slime, Weed, Unliving, Energy, Bizarre, Divided, Breather, Seelie, Oversized, Mundane, Wonderful, Savage, Exiled or Arthropod.
    You remove one of the template in question and replace it with one from the same list.
    XP cost: 320 per HD of the target.

    Psionic Granted Template
    Psychometabolism
    Level: Psion/Wilder 8
    Display: Auditory Material, Olfactory and Visual
    Casting time: 1 standard action
    Range: Touch
    Area: Creature touched
    Duration: 1 round/level (D)
    Saving Throw: Fortitude negates
    Power Resistance: Yes
    Power Point: 15
    You granted one of the following template to the target creature, the creature must be eligible for the template and must not have any from the list already.
    Artificial, Slime, Weed, Unliving, Energy, Bizarre, Divided, Breather, Seelie, Oversized, Mundane, Wonderful, Savage, Exiled or Arthropod.
    XP: 520 per HD of the target.

    Infusion

    Grant Artificial template, lesser
    Transmutation
    Level: Artificer 4
    Components: V, S, M
    Casting time: 1 round
    Range: Touch
    Area: Non-construct creature touched.
    Duration: 1 minute/level
    Saving Throw: Fortitude negates
    Spell Resistance: Yes
    You grant the Artificial template to the creature touched for the duration of the spell.
    Material component: Miniature statue of a warforged worth 50gp

    Grant Artificial template
    Level: Artificer 4
    Casting time: 1 minute
    Duration: 1 hour/level
    As Grant Artificial template Lesser except as note here.
    Material component: Miniature statue of a warforged worth 200gp

    Grant Artificial template, greater
    Level: Artificer 6
    Components: V, S, M, Xp
    Casting time: 10 minute
    Duration: Instantaneous
    As Grant Artificial template Lesser except as note here.
    Material component: Miniature statue of a warforged worth 1000gp
    Xp cost: 500 per HD of the target


    -------------------------------------------------------------------------------------------------

    The Template Project

    Designer note:
    I mostly like help to be sure they're the right level and for the power I up a little the xp to cost to compensate for the lack of material component but I'm not sure if I didn't go too far.
    Last edited by zagan; 2010-06-19 at 08:45 AM.
    Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.

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    Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
    Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
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  2. - Top - End - #2
    Dwarf in the Playground
    Join Date
    Feb 2009
    Location
    Colorado Springs, CO
    Gender
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    Default Re: [3.5] Template project: Spell and Power [Peach]

    1) Does "suppress template" temporarily restore the target's old SQs and such? If it doesn't, the party could have some fun times against a few possible opponents (construct turned ooze reverted=construct-"construct traits" line=construct that is now inexplicably subject to critical hits)
    2) Similarly, the wording on "remove template" might need a bit of reworking. As it is, "change back to the form you had before getting the template" could be interpreted to really suck for the epic who got templated at 2nd level (and possibly worse for anyone who has it inherent).
    3)For the psionics, descriptions of a power mimicking a spell are generally "As the spell name spell, except as noted here."
    ...and to balance the seriousness of anything I might have said: boingo boingo whoopsy knickers.(Apologies to B. Croshaw)
    My homebrews:
    The Xeromancer [PrC], The Gamer [Monster] (Monster Contest XXXII Winner)The Sworn [Base Class]...and various things scattered around the forums I can't be bothered to track down again.
    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

  3. - Top - End - #3
    Ogre in the Playground
     
    zagan's Avatar

    Join Date
    Jul 2007

    Default Re: [3.5] Template project: Spell and Power [Peach]

    Quote Originally Posted by sidhe3141 View Post
    1) Does "suppress template" temporarily restore the target's old SQs and such? If it doesn't, the party could have some fun times against a few possible opponents (construct turned oozereverted=construct-"construct traits" line=construct that is now inexplicably subject to critical hits)
    They would revert to their old type regaining the trait of their previous type including any immunity.

    2) Similarly, the wording on "remove template" might need a bit of reworking. As it is, "change back to the form you had before getting the template" could be interpreted to really suck for the epic who got templated at 2nd level (and possibly worse for anyone who has it inherent).
    I'll change the wording then.

    3)For the psionics, descriptions of a power mimicking a spell are generally "As the spell name spell, except as noted here."
    Yeah, but it force you to referene the spell each time. As it was only a matter of copy pasting I just change the first part.
    Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.

    My homebrewer's Extended Signature
    My character :
    Spoiler
    Show

    Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
    Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
    Other Character.

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