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2010-05-19, 03:26 PM (ISO 8601)
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Why arcane spellcasters aren't really that awesome
I know what you're thinking, but please don't all use the same argument over and over.
More to the point: I have seen that many people greatly overestimate arcane spellcasters, especially the wizard. The wizard isn't too powerful, actually, due to the fact that they only get a MAXIMUM of 4 spells per day (5 for lower-level spells), assuming a base race and no magic items to boost intelligence. Once they run out, they're just walking fleshbags, which make for excellent targets.
Sorcerers are also pretty weak. Their spells are very limited, but they get more than the wizard (about 6 per day). They are the best spellcasters in one-offs or small series of adventures, but are usually a bit worse outside of combat and in long campaigns.
We're not even going to mention the bard. They're a useless class and are just too cheesy (not in the cheating sense either) unless you can actually give your character a unique personality and make up songs on the spot.
-Xavez
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2010-05-19, 03:27 PM (ISO 8601)
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Re: Why arcane spellcasters aren't really that awesome
Not that I disagree on disliking the general attitude of nonmagical classes being worthless, but isn't stating your opinion and telling people not to argue with you a little pointless?
Also, bards are awesome.Last edited by Rixx; 2010-05-19 at 03:28 PM.
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2010-05-19, 03:28 PM (ISO 8601)
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Re: Why arcane spellcasters aren't really that awesome
I was being mean.
Last edited by sofawall; 2010-05-19 at 03:40 PM.
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2010-05-19, 03:29 PM (ISO 8601)
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Re: Why arcane spellcasters aren't really that awesome
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2010-05-19, 03:30 PM (ISO 8601)
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Re: Why arcane spellcasters aren't really that awesome
....this is satire, right? Please tell me it's satire. You didn't hide any white text in your post, so I'm worried.
Last edited by The Glyphstone; 2010-05-19 at 03:31 PM.
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
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2010-05-19, 03:31 PM (ISO 8601)
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Re: Why arcane spellcasters aren't really that awesome
Rather than a persuasive argument, would you like some empirical evidence?
I have nearly 120 duels, three specialist challenges, and one core-only dungeon crawl for you, if you like.Last edited by Doc Roc; 2010-05-19 at 03:32 PM.
Lagren: I took Livers Need Not Apply, only reflavoured.
DocRoc: to?
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2010-05-19, 03:31 PM (ISO 8601)
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Re: Why arcane spellcasters aren't really that awesome
And with Magic Items (Wand of Lesser Mnemonic Enhancement, anyone? Pearls of Power, Int-boosters, I needn't go on), racial Int-bonus and so on, they'll have plenty of spell slots. And one spell slot is generally enough per encounter early on and later on they have enough to burn. Yes, the limit exists, but Wizards (and Sorcs) can handle it. Scrolls and Wands further enhance their durability, as does their ability to rest safely in just about any environment (thanks to extradimensional safehavens like Rope Tricks or Magnificent Mansions).
Are you honestly thinking people who have played this game for years and know it inside-out haven't encountered and overcome this problem? Do you think people would say they are as strong as people do, if this problem were a real showstopper? Give us some credit, man. And the same arguments? They need to be repeated as long as it seems they are not considered. If people desiring to argue Wizards' power covered and considered the damnable arguments before posting, we'd save a lot of time (and most of the threads for that matter). Since the whole discussion is readily available on the search function among others, I'm really a bit surprised by its frequency of appearance.Last edited by Eldariel; 2010-05-19 at 03:32 PM.
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2010-05-19, 03:32 PM (ISO 8601)
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Re: Why arcane spellcasters aren't really that awesome
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2010-05-19, 03:32 PM (ISO 8601)
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Re: Why arcane spellcasters aren't really that awesome
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2010-05-19, 03:33 PM (ISO 8601)
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Re: Why arcane spellcasters aren't really that awesome
I'm never going to cease to be amazed by the people's willingness to assume that if someone uses an argument they disagree with it must obviously mean they're overlooking some facts.
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2010-05-19, 03:33 PM (ISO 8601)
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Re: Why arcane spellcasters aren't really that awesome
More flames! It's the only way to kill a troll!
Red is green. Don't refute me with the tired old "red isn't green" argument. Be original.
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sigLast edited by Irreverent Fool; 2010-05-19 at 03:39 PM.
On DMPCs: "Remember, nothing will spice up your campaign quicker than long descriptions of NPC’s doing spectacular stuff while the players sit around and watch." -Shamus Young, DM of the Rings
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2010-05-19, 03:33 PM (ISO 8601)
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Re: Why arcane spellcasters aren't really that awesome
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2010-05-19, 03:36 PM (ISO 8601)
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Re: Why arcane spellcasters aren't really that awesome
More to the point: I have seen that many people greatly overestimate arcane spellcasters, especially the wizard. The wizard isn't too powerful, actually, due to the fact that they only get a MAXIMUM of 4 spells per day (5 for lower-level spells), assuming a base race and no magic items to boost intelligence. Once they run out, they're just walking fleshbags, which make for excellent targets.
Grey Elf is also a base race. So even with base race and no magic boosts, you can pump up starting Int of 22 (by taking Venerable, or whatever age category gives you +2 mental and -3 physical stats) with no magic items (I'm indulging you on this one) which gives them additional 8 spells per day. Consider in the fact that you can play a Focused Specialist too, giving you base 6 spells per day (base) and these additional 8 and let's say you're 11th lvl that means you have around 40 spells per day.Common sense is not so common.
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SpoilerOriginally Posted by I'm da Rogue!
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2010-05-19, 03:36 PM (ISO 8601)
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Re: Why arcane spellcasters aren't really that awesome
This isn't wow when you just keep on grinding and grinding. Running out of spells is only a problem at lower levels.
Black text is for sarcasm, also sincerity. You'll just have to read between the lines and infer from context like an animal
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2010-05-19, 03:37 PM (ISO 8601)
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Re: Why arcane spellcasters aren't really that awesome
About me being "new": Tha'ts also being harsh (misplaced apostrophe for your convenience). Monks are the best possible class in 3.5 if you have at least two +3 or better abilities and 2 +2 abilities. But I digress.
About lycanthromancer's post: Contrary to popular belief, Explosive Runes only detonate when read out loud. Unless your'e playing D&D OOTS style, which wouldn't work.
@ sofawall: that was just plain rude. Onto the ignore list you go!
-Xavez
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2010-05-19, 03:37 PM (ISO 8601)
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Re: Why arcane spellcasters aren't really that awesome
Before I tell this story, please note that I don't claim to be good at D&D.
The power of spells is great enough to overcome the endurance of non-casters. I had a Crusader, who could do a lot of damage with some ok effects and last a long time. I duelled my friend 11 times. He played a bard. Guess how many times he beat me? 11 times. If I had gotten lucky, yes I could've beaten him, but lucky doesn't match good. He would Hold person me and then coup de grace me. Not that I had the best saves (level 7 or 8 by the way), but it worked every time. I almost killed him ONCE.
And wizard and sorcerer endurance is moot if they can teleport away as their final spell. The strength of spells is in their versatility.Last edited by pinwiz; 2010-05-19 at 03:42 PM.
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2010-05-19, 03:37 PM (ISO 8601)
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Re: Why arcane spellcasters aren't really that awesome
You say 4 spell slots per level? I say 10 spells per encounter (using the DMG recommended guidelines).
You say half those spells are so weak as to be useless? I say blind as a level, 2 spell doesn't seem weak.
I say Focused Specialist. You say spell school loss. I say it doesn't matter much when you ban Enchantment, Evocation and Necromancy.
You say no int-boost and no magic items? I say why not? Also, I say let's say Fighters can no longer have stat boosts or magic items. I think Wizards come out ahead there.
So, spells slots looking more like 8+ of each level, so 24 levels 7-9, so 6 encounter-ending spells per encounter, with another 50 or so left over to hit any night-time ambushes with.
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2010-05-19, 03:38 PM (ISO 8601)
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Re: Why arcane spellcasters aren't really that awesome
Dragonfire Inspiration called. It wants to rape you.
Doc Roc: We're going to eat ourselves.
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2010-05-19, 03:38 PM (ISO 8601)
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Re: Why arcane spellcasters aren't really that awesome
This is only true if you're running it through a Solo Endurance crawl.
With support, 1 BC spell can help kill stuff.
4 encounters per day doesn't use all that many spell
Solo, and lots of encounters? Sorry, you're dry.
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2010-05-19, 03:39 PM (ISO 8601)
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Re: Why arcane spellcasters aren't really that awesome
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2010-05-19, 03:39 PM (ISO 8601)
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2010-05-19, 03:40 PM (ISO 8601)
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Re: Why arcane spellcasters aren't really that awesome
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2010-05-19, 03:40 PM (ISO 8601)
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Re: Why arcane spellcasters aren't really that awesome
Wizards, bards, and sorcerers ARE in fact very weak... until you give them feats and/or equipment. Then things even out considerably.
Honestly, if you find yourself in a campaign where the wizard frequently runs low on battery power, a reserve feat is the cure for you. Throw in a staff, and you've solved the problem without sacrificing versatility.
Sorcerers need prestige classes more than the other two. Do that and they're fine.
And bard... bard DOESN'T need a prestige class (or even any equipment at all) if you take 1 feat and 1 specific 1st level spell. Then they're awesome at buffing party members. Search this board to find out which feat and which spell..
Ding, You've Got Trophies!Spoiler
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2010-05-19, 03:40 PM (ISO 8601)
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Re: Why arcane spellcasters aren't really that awesome
I think you're right. Everybody on this forum is a bit stubborn and rude to those who are outside the norm (as in, wizards win every time and monks lose every time and only magic-using classes are any good and factotums are awesome). By the way, I disagree strongly with the items in the parentheses, and not everyone has the same beliefs, so if you are like me, you shouldn't be disliked.
-Xavez
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2010-05-19, 03:41 PM (ISO 8601)
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Re: Why arcane spellcasters aren't really that awesome
RE: Explosive Runes.
Nowhere does it say read out loud.
Looking at it, and reading is enough.
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2010-05-19, 03:41 PM (ISO 8601)
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Re: Why arcane spellcasters aren't really that awesome
I disagree, Xavez.
Let me quote the relevant section for you.
attempting to dispel or erase the runes and failing to do so triggers the explosion.
On the DMG recommended 4 encounters per day, tell me exactly how a wizard is going to run out of spells when at least 50% of the choices you would make end an encounter instantly (or at least, make it so easy your allies can finish it for you).
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2010-05-19, 03:42 PM (ISO 8601)
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Re: Why arcane spellcasters aren't really that awesome
Monks are the best possible class in 3.5 if you have at least two +3 or better abilities and 2 +2 abilities. But I digress.
*Headless body prays this is troll*What I learned from Bioshock:
1. Unregulated freemarket capitalism leads, inevitably, to zombies. Genetically modified, super-zombies. This is an incontrovertible law of nature and should be taken into account whenever economic planning is done at a national level. The next time you meet a hardcore capitalist, just ask them if they are pro-zombie and see what they have to say for them self.
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2010-05-19, 03:42 PM (ISO 8601)
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Re: Why arcane spellcasters aren't really that awesome
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2010-05-19, 03:43 PM (ISO 8601)
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Re: Why arcane spellcasters aren't really that awesome
The runes detonate when read, dealing 6d6 points of force damage.
...attempting to dispel or erase the runes and failing to do so triggers the explosion.
No I understand with your houserules and DM Fiat, casters may not be the strongest class. However, with the rules as they are in the book, no modifications, casters tend to do fairly well.
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2010-05-19, 03:44 PM (ISO 8601)
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