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Thread: [3.5] Anima Mage exploitation
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2010-05-19, 09:32 PM (ISO 8601)
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[3.5] Anima Mage exploitation
Hey all - the Anima Mage PrC in the ToM is fairly open to exploitation. It was clearly designed to require at least a level of Binder to qualify, but due to the poor wording of the reqs, it is possible to enter with no levels at all (using two of the binding feats). The PrC is full arcane casting progression, and gives you the soul binding ability of a 10th level Binder.
Cheese aside, can anyone think how to futher exploit this - to get more than 10 levels of soul binding, while retaining full casting? I'm thinking there must be a way using Legacy Champion or bloodline levels...but this level of TO always confuses me somewhat.
Theoretically, I'd like to get a Sorcerer/Anima Mage with full (20 level) arcane casting, and as much soul binding as possible...using only official WotC sources please.
Note: this is theoretical only...I wouldn't use such a build in an actual game.My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
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2010-05-19, 10:08 PM (ISO 8601)
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Re: [3.5] Anima Mage exploitation
Binder EBL stacks with Bloodlines. A more brilliant gameologist than myself can likely find a way to abuse that.
I would go divine rather than arcane if I were you though, because there are two divine Binding + casting PrCs - the second being Tenebrous Apostate.
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2010-05-19, 10:12 PM (ISO 8601)
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Re: [3.5] Anima Mage exploitation
Anima Mage actually specifies arcane; that and Tenebrous Apostate isn't full casting.
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2010-05-19, 10:32 PM (ISO 8601)
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- Jul 2007
Re: [3.5] Anima Mage exploitation
I'm not sure how there are two divine/binding prestige classes; I don't know of any binding PrC that advances divine spellcasting other than Tenebrous Apostate.
The key, as a Sorcerer/Anima Mage, is to get to soul binding level 12 as soon as possible, in order to get Zceryll and the amazingly good abilities she grants. Fortunately, you do this at Anima Mage 10, since Improved Binding increases your effective binder level by 2, so you get Zceryll at ECL 11 if you're using all available early entry.
Now, as builds go, this one is very mild in terms of power. You'll be flexible and certainly well above a Sorcerer 20, but you'll basically be as abusive as the spells you pick, and that's entirely under your control. So I wouldn't consider this "theoretical" at all, it's an exceptionally playable character.
The lack of support for Tome of Magic pretty much means you can't really exploit binding past the resources in the book. You can use Legacy Champion, Uncanny Trickster, or bloodlines, but those are pretty silly and a lot of people don't even think they necessarily work by RAW.
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2010-05-19, 10:44 PM (ISO 8601)
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2010-05-19, 10:54 PM (ISO 8601)
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- Jul 2008
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- Broken Damaged Worthless
Re: [3.5] Anima Mage exploitation
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2010-05-19, 10:57 PM (ISO 8601)
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Re: [3.5] Anima Mage exploitation
Last edited by Optimystik; 2010-05-19 at 10:57 PM.
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2010-05-19, 10:59 PM (ISO 8601)
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Re: [3.5] Anima Mage exploitation
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2010-05-19, 10:59 PM (ISO 8601)
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Re: [3.5] Anima Mage exploitation
Yeah, thanks for the suggestion Optimystik, but I'd like to keep this to RAW, rather than adaptations if possible. Adaptations do require DM approval, and in this particular case, I'd like to avoid that. Cheers.
My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
Torn-City - Massively multiplayer online browser based crime RPG
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2010-05-19, 11:01 PM (ISO 8601)
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Re: [3.5] Anima Mage exploitation
As above, it is RAW (WotC wrote it, you see.) But if you don't think your DM will be on board, nothing I can do about that. Cheers
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2010-05-19, 11:31 PM (ISO 8601)
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Re: [3.5] Anima Mage exploitation
Kobold Loredrake Sorcerer 2/Something 1/Anima Mage 10/Legacy Champion 7
Legacy Champion advances everything in Anima Mage. You lose 2 levels from Legacy Champion, but Loredrake replaces that. Something can be anything that has Intimidate as a class skill. Ironically, that something's probably best off as Binder, since you'd save a feat. Greater Draconic Rite replaces your caster level from that dip. You'll end up with 15 effective levels of Anima Mage and 20 levels of Sorcerer.Rogue Handbook | Warmage Rebuild | Diablo's Assassin | Revised Classes
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Prestige Class Contest XXI Submission: Child of the Seelie Court
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2010-05-20, 12:45 AM (ISO 8601)
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Re: [3.5] Anima Mage exploitation
You can call me Draz.
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I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
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2010-05-20, 01:23 AM (ISO 8601)
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Re: [3.5] Anima Mage exploitation
Since this whole thread is theoretical anyway, here is the basic Anima Cleric build:
Binder 1 (Improved Binding)/Cleric 4/Anima Mage 10/Tenebrous Apostate 5 would be the RAW-legal version.
- Soul Binding as Binder 17 w/ Improved Binding feat (8th-level vestiges - highest)
- Casting as Cleric 18 (9th-level spells)
- Unlimited Turning attempts/day (w/ 5-round cooldown) which can explicitly be used for divine feats (Read: DMM.) RAW, you will also have the effective turning of a level 19 Cleric. (EBL 15 + Cleric 4.) It's not clear exactly how Tenebrous rebuking would work with DMM though.Last edited by Optimystik; 2010-05-20 at 01:25 AM.
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2010-05-20, 02:57 AM (ISO 8601)
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Re: [3.5] Anima Mage exploitation
Most likely, you could augment DMM with those unlimited turning uses, but only 1 at a time because that's all you have at any one time. So you could stretch your turning resources, but not make them irrelevant.
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2010-05-20, 03:22 AM (ISO 8601)
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Re: [3.5] Anima Mage exploitation
Yes - I would rule you only get 1 turning usage from Tenebrous for DMM purposes, because the cooldown would kick in before you could use more.
But my build above still has normal turning from the cleric levels - you could use those for DMM (along with Extra Turning, Nightsticks etc.) and rely on Tenebrous as a fallback for when you run out of turning for a given day.