New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 3 of 3
  1. - Top - End - #1
    Ogre in the Playground
    Join Date
    Feb 2007
    Location
    Bristol, UK
    Gender
    Male

    Default [4E] How should this party work together?

    We've got the first drafts of all the PCs for our upcoming Planescape game now. We're a melee-heavy party who are thus:

    Human Fighter

    Sergeant Castus Brandt, level 8
    Human, Fighter
    Build: Guardian Fighter
    Fighter: Combat Superiority
    Fighter Talents: One-handed Weapon Talent
    Background: Aglarond (Aglarond Benefit)

    FINAL ABILITY SCORES
    Str 18, Con 14, Dex 14, Int 10, Wis 16, Cha 10.

    STARTING ABILITY SCORES
    Str 14, Con 14, Dex 14, Int 10, Wis 14, Cha 10.

    AC: 26 Fort: 23 Reflex: 21 Will: 20
    HP: 71 Surges: 11 Surge Value: 17

    TRAINED SKILLS
    Heal +12, Perception +13, Endurance +9, Athletics +11, Stealth +9

    UNTRAINED SKILLS
    Acrobatics +4, Arcana +4, Bluff +4, Diplomacy +4, Dungeoneering +7, History +4, Insight +7, Intimidate +4, Nature +7, Religion +4, Streetwise +4, Thievery +4

    FEATS
    Human: Human Perseverance
    Level 1: Warrior of the Wild
    Level 2: Weapon Expertise (Heavy Blade)
    Level 4: Shield Push
    Level 6: Shield Defense
    Level 8: Fighter Weapon Specialization

    POWERS
    Bonus At-Will Power: Dual Strike
    Fighter at-will 1: Tide of Iron
    Fighter at-will 1: Footwork Lure
    Fighter encounter 1: Shield Riposte
    Fighter daily 1: Villain's Menace
    Fighter utility 2: Endure Pain
    Fighter encounter 3: Sweeping Blow
    Fighter daily 5: Rain of Steel
    Fighter utility 6: Unbreakable
    Fighter encounter 7: Come and Get It

    ITEMS
    Fighting Shield Heavy Shield (heroic tier), Demonscale Drakescale Armor +2, Amulet of Physical Resolve +2, Distance Javelin +1, Bracers of Mighty Striking (heroic tier), Potion of Healing (heroic tier) (5), Catstep Boots (heroic tier), Dread Longsword +2, Adventurer's Kit
    Dragonborn Barbarian

    level 8
    Dragonborn, Barbarian
    Feral Might: Thaneborn Triumph
    Dragon Breath Key Ability: Dragon Breath Strength
    Dragon Breath Damage Type: Dragon Breath Poison

    FINAL ABILITY SCORES
    Str 22, Con 13, Dex 10, Int 10, Wis 9, Cha 16.

    STARTING ABILITY SCORES
    Str 18, Con 13, Dex 10, Int 10, Wis 9, Cha 12.


    AC: 20 Fort: 24 Reflex: 17 Will: 19
    HP: 70 Surges: 9 Surge Value: 18

    TRAINED SKILLS
    Intimidate +14, Endurance +9, Athletics +14, Diplomacy +12

    UNTRAINED SKILLS
    Acrobatics +3, Arcana +4, Bluff +7, Dungeoneering +3, Heal +3, History +6, Insight +3, Nature +3, Perception +3, Religion +4, Stealth +3, Streetwise +7, Thievery +3

    FEATS
    Level 1: Weapon Expertise (Axe)
    Level 2: Bardic Dilettante
    Level 4: Defensive Mobility
    Level 6: Impending Victory
    Level 8: Inspiring Triumph

    POWERS
    Barbarian at-will 1: Howling Strike
    Barbarian at-will 1: Pressing Strike
    Barbarian encounter 1: Escalating Violence
    Barbarian daily 1: Savage Juggernaut Rage
    Barbarian utility 2: Shrug It Off
    Barbarian encounter 3: Brutal Slam
    Barbarian daily 5: Silver Phoenix Rage
    Barbarian utility 6: Stirring Speech
    Barbarian encounter 7: Great Shout

    ITEMS
    Adventurer's Kit, Vanguard Greataxe +2, Marauder's Hide Armor +2, Raven Cloak +2, Iron Armbands of Power (heroic tier), Escape Tattoo (heroic tier)
    Tiefling Psion

    Abraxas, level 8
    Tiefling, Psion
    Discipline Focus: Telekinesis Focus
    Background: Birth - Cursed (+2 to Bluff)

    FINAL ABILITY SCORES
    Str 8, Con 12, Dex 10, Int 20, Wis 18, Cha 14.

    STARTING ABILITY SCORES
    Str 8, Con 12, Dex 10, Int 16, Wis 16, Cha 12.


    AC: 21 Fort: 18 Reflex: 21 Will: 23
    HP: 52 Surges: 7 Surge Value: 13

    TRAINED SKILLS
    Insight +13, Perception +13, Arcana +14, Bluff +15, Streetwise +11

    UNTRAINED SKILLS
    Acrobatics +4, Diplomacy +6, Dungeoneering +8, Endurance +5, Heal +8, History +9, Intimidate +6, Nature +8, Religion +9, Stealth +6, Thievery +4, Athletics +3

    FEATS
    Psion: Ritual Caster
    Level 1: Precise Mind
    Level 2: Implement Expertise (Staff)
    Level 4: Fervent Talent
    Level 6: Ferocious Rebuke
    Level 8: Scion of the Gods

    POWERS
    Psion at-will 1: Force Punch
    Psion at-will 1: Kinetic Trawl
    Psion daily 1: Telekinetic Anchor
    Psion utility 2: Telekinetic Lift
    Psion at-will 3: Force Hammer
    Psion daily 5: Telekinetic Maul
    Psion utility 6: Telekinetic Screen
    Psion at-will 7: Dread Spiral (replaces Force Punch)

    ITEMS
    Staff of Forceful Rebuking +2, Bracers of Escape (heroic tier), Resilience Amulet +2, Magic Cloth Armor (Basic Clothing) +2, Ritual Book, Alchemical Reagents (Arcana) (175)
    RITUALS
    Tenser's Floating Disk, Comprehend Language, Silence, Wizard's Curtain, Last Sight Vision, Detect Secret Doors, Dark Light
    Wemic (reskinned Longtooth Shifter) Runepriest

    level 8
    Longtooth Shifter, Runepriest
    Runic Artistry: Defiant Word
    Background: Occupation - Hunter (+2 to Perception)

    FINAL ABILITY SCORES
    Str 20, Con 12, Dex 16, Int 10, Wis 16, Cha 8.

    STARTING ABILITY SCORES
    Str 16, Con 11, Dex 16, Int 10, Wis 13, Cha 8.


    AC: 25 Fort: 21 Reflex: 20 Will: 21
    HP: 59 Surges: 8 Surge Value: 15

    TRAINED SKILLS
    Religion +9, Thievery +13, Heal +12, Athletics +18, Acrobatics +12

    UNTRAINED SKILLS
    Arcana +4, Bluff +4, Diplomacy +4, Dungeoneering +7, Endurance +9, History +4, Insight +7, Intimidate +3, Nature +7, Perception +9, Stealth +7, Streetwise +3

    FEATS
    Level 1: Weapon Expertise (Spear)
    Level 2: Rune of Hope
    Level 4: Rune of Zeal
    Level 6: Courageous Example
    Level 8: Warrior of the Wild

    POWERS
    Runepriest at-will 1: Word of Exchange
    Runepriest at-will 1: Word of Binding
    Runepriest encounter 1: Anvil of Battle
    Runepriest daily 1: Rune of Iron's Rebuke
    Runepriest utility 2: Shield of Sacrifice
    Runepriest encounter 3: Word of Alliance
    Runepriest daily 5: Cage of Light
    Runepriest utility 6: Swift Recovery
    Runepriest encounter 7: Word of Befuddlement

    ITEMS
    Inspiring Spear +2, Verve Drakescale Armor +2, Amulet of Elegy +2, Shield of Protection Light Shield (heroic tier), Burglar's Gloves (heroic tier), Potion of Resistance (heroic tier) (3), Lesser Elixir of Invisibility (heroic tier), Belt of Vigor (heroic tier), Gem of Colloquy (heroic tier), Holy Water (level 6) (4), Javelin
    Fighter and Runepriest form the basis of a line, Barbarian slips around to flank, Psion hangs back and blasts things from behind the line?

    Are there any alternative or more sophisticated tactics we should have in our playbook?
    Wushu Open Reloaded
    Actual Play: The Shadow of the Sun (Acrozatarim's WFRP campaign) as Pawel Hals and Mass: the Effecting - Transcendence as Russell Ortiz.
    Now running: Tyche's Favourites, a historical ACKS campaign set around Massalia 300BC.
    In Sanity We Trust Productions - our podcasting site where you can hear our dulcet tones, updated almost every week.

  2. - Top - End - #2
    Bugbear in the Playground
     
    RedWizardGuy

    Join Date
    Mar 2009

    Default Re: [4E] How should this party work together?

    When the DM starts casting immobilized + restricting terrain, you guys aren't going to cry, but you will be frustrated at how long battles take. I've had battles, where there will be wizards casting walls of fire around you, while immobilizing the whole area with a web. It isn't pretty, and it takes forever to escape it. While you're on fire. Don't forget being pelted with more aoe/status effects. And being pushed back in via slide/push powers.

    Stairs and cramped dungeons will be your constant nemesis, as you jockey for position. And that solo range psion? He'll get awful lonely when he realizes that he will be the focus of all their attacks when the rest of the party gets bogged down.

    Get some reach weapons on one of your party members. Invest in some mobility items that allow you or an ally to teleport. I think one is allows an allow to teleport as an encounter power. Phylactery of action is nice for getting out of a tight spot.

    While you do this, don't forget to maintain as many resistances as you can while maintaining some items for defense and offense.

  3. - Top - End - #3
    Ogre in the Playground
    Join Date
    Feb 2007
    Location
    Bristol, UK
    Gender
    Male

    Default Re: [4E] How should this party work together?

    There probably won't be any dungeons (our group doesn't do 'crawls), but much/most of the game will take place in Sigil, so there might be indoor locations with cramped spaces.

    We were a melee-heavy party last time without being pelted with AoE attacks, though the GM might have updated his tactics this time around, so we'll see.
    Wushu Open Reloaded
    Actual Play: The Shadow of the Sun (Acrozatarim's WFRP campaign) as Pawel Hals and Mass: the Effecting - Transcendence as Russell Ortiz.
    Now running: Tyche's Favourites, a historical ACKS campaign set around Massalia 300BC.
    In Sanity We Trust Productions - our podcasting site where you can hear our dulcet tones, updated almost every week.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •