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  1. - Top - End - #1
    Ogre in the Playground
     
    Chainsaw Hobbit's Avatar

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    wink Alchemical Golem! (4e) (fluff included)

    The body of an alchemical golem is composed of a single
    tough, transparent membrane in the shape of a humanoid,
    with the face usually mimicking the appearance of its creator.
    Inside the membrane is a swirling collection of toxic,
    oily chemicals, which merge and separate at random, and give the creature life. An alchemical golem wears no clothing
    and has no possessions. Despite the membrane that
    keeps the ingredients inside, the golem gives off a faint,
    acrid smell.
    An alchemical golem is 9 feet tall and weighs 4,000 pounds.



    Alchemical Golem
    Level 13 Elite Controller
    Large natural animate XP 1,600
    Initiative +7 Senses Perception +7
    Burning Toxic Aura aura 3; Foes that start their turn within the aura take 5 fire and poison damage, if they are bloodied they are also weakend until the start of their next turn.
    HP 268; Bloodied 134
    AC 27; Fortitude 29; Reflex 24; Will 22
    Immune poison; disease; Resist 10 acid, 10 cold, 10 fire, 10 lightning, 10 poison
    Saving Throws +2
    Speed 6
    Action Points 1

    STANDARD ACTIONS
    m Burning Acid Slam (standard; at-will) • Fire, Acid
    +17 vs Fortitude; 2d8 + 6 Acid and fire damage and the target is weakend until the end of the golem's next turn.
    c Freezing Poison Breath (standard; encounter, recharges when first bloodied) • Cold, Poison
    Close Blast 3; +17 vs Reflex; 3d10 + 6 Cold and poison damage and the target is slowed and takes a -3 penalty to attacks (save ends both).

    MINOR ACTIONS

    R Lightning Zap (minor; at-will)
    range 3; No attack roll; 10 lightning damage and the target is dazed until the end of the golem's next turn.

    Alignment Unaligned Languages
    Str 19 (+10) Dex 13 (+7) Wis 13 (+7)
    Con 22 (+12) Int 3 (+2) Cha 16 (+9)
    Last edited by Chainsaw Hobbit; 2010-05-21 at 02:50 PM.

  2. - Top - End - #2
    Ogre in the Playground
     
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    tongue Re: Alchemical Golem! (4e) (fluff included)

    Encounter Groups:
    Drow, devils, and mad wizards like to make Alchemical Golems.

    Drow Lair (lv 13, xp 4000)

    - Drow Arachnomancer (lv 13 artillery, xp 800)
    - Alchemical Golem (Level 13 Elite Controller, xp 1,600)
    - 2 Armored Wrackspawn (lv 13 solder, xp 800)

  3. - Top - End - #3
    Firbolg in the Playground
     
    Djinn_in_Tonic's Avatar

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    Default Re: Alchemical Golem! (4e) (fluff included)

    PCs will NOT like being daze-locked automatically as a minor action. Just a thought.

    Also, could you perhaps consolidate your work into, say, one big thread of 4e material, or one for your races and one for your monsters? You're quite prolific, but so many threads sort of clutters the boards. Just my personal opinion...take it or leave it as you will.

    Ingredients

    2oz Djinn
    5oz Water
    1 Lime Wedge


    Instructions

    Pour Djinn and tonic water into a glass filled with ice cubes. Stir well. Garnish with lime wedge. Serve.

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