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Thread: [3.5] Half-Ogre Build
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2010-05-21, 01:46 PM (ISO 8601)
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- Apr 2010
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[3.5] Half-Ogre Build
alright, I'm going to be playing a new campaign soon, and I had an excellent idea for a character (the fluff, anyway). He's a half-ogre, and obviously I want him to be a warrior type character, but I can't decide on a build or even a starting class, as I'm not an optimizer. The battle cleric, however, is an optimizer, and I want to be able to keep up with him in combat. We're starting at level 3 (so I have 1 class level) but I'd like to see your thoughts for a build. The only issue is that ToB, ToM, and Incarnum are disallowed, as none of us have the first two, and despite my having incarnum he just doesn't understand it
EDIT: Incarnum has been allowed!Last edited by Alvrick; 2010-05-21 at 02:52 PM.
Thanks for the avatar, Miernon!Spoiler
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2010-05-21, 01:54 PM (ISO 8601)
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- Mar 2009
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- Netherlands
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Re: [3.5] Half-Ogre Build
You could give him the Primordial Giant template from Secrets of Xen'drik(Eberron specific book) Then play a Duskblade! Get Knowledge Devotion feat and 4-6 knowledge skills(Arcana, Nature, Religion, Planes, Local, Dungeoneering). Nice change from the dumb brute archetype while still doing it's job.
Try getting your DM to allow you to use the Savages Species one, it's only a +1 LA.Last edited by Ferrin; 2010-05-21 at 01:55 PM.
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2010-05-21, 02:08 PM (ISO 8601)
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- Feb 2005
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Re: [3.5] Half-Ogre Build
Well, Half-Ogre is large. I'd go with Psychic Warrior, Expand the heck out of yourself, and be a Spiked-Chain/Polearm wielding, tripping/Stand Stilling, walking battlefield control monstrosity.
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2010-05-21, 02:08 PM (ISO 8601)
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- Feb 2006
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2010-05-21, 02:09 PM (ISO 8601)
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- Mar 2009
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- Netherlands
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2010-05-21, 02:22 PM (ISO 8601)
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- Apr 2010
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Re: [3.5] Half-Ogre Build
I just asked my DM about the primordial giant, and he's saying no, as this isn't eberron I'm playing in. it's a homebrew world. didn't really expect anything else - he also said no to a warforged one of the other players wanted. so, duskblade's out
Last edited by Alvrick; 2010-05-21 at 02:22 PM.
Thanks for the avatar, Miernon!Spoiler
Do not meddle in the affairs of adventurers, for you are expendable, and full of XP
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2010-05-21, 02:25 PM (ISO 8601)
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- Mar 2009
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Re: [3.5] Half-Ogre Build
Ah to bad, was a nice concept too. But that means I have to think of something else, no? You want a character that can play like a brute while not necesarily being one, right? There's the Psychic Warrior,
Totemist, Incarnate, Dungeoncrasher Fighter + PRC X etc. Can you give some more info on the setting and about what books are allowed?
Incarnum is quite easy to understand really, just tell him it's like prepping spells at the start of a day, then explain the essentia capacity thing like filling cups of water.Last edited by Ferrin; 2010-05-21 at 02:29 PM.
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2010-05-21, 02:38 PM (ISO 8601)
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- Apr 2010
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Re: [3.5] Half-Ogre Build
that... is a very simple way to put incarnum. i'll see if he get's that. the whole system is more akin to the magic item system than a spellcasting system anyway, and I think that might be where he's getting the confusion.
essentially every book out there is free game, as long as it's not a setting bound one, such as secrets of Xen'drik, or players guide to FaerunThanks for the avatar, Miernon!Spoiler
Do not meddle in the affairs of adventurers, for you are expendable, and full of XP
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2010-05-21, 02:51 PM (ISO 8601)
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- Apr 2010
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Re: [3.5] Half-Ogre Build
alright, looks like he understands incarnum a bit better, as he's willing to allow it now and get the real "Hang" of it on the way. I suppose I'll be helping him with that.
Thanks for the avatar, Miernon!Spoiler
Do not meddle in the affairs of adventurers, for you are expendable, and full of XP
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2010-05-21, 02:54 PM (ISO 8601)
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- Mar 2009
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Re: [3.5] Half-Ogre Build
Let's see... Psychic Warrior is a good choice since you can get up to gargantuan size with Expansion, good to grapple with, or just deal damage with natural weapons, your size works pretty well there. Vigor also helps shore up some health problems if you have time to buff. Since you're starting with only 1 HD(or 2 if you can get it past him to allow Half-Ogre for a +1 LA)
Druid with Shapeshifter ACF from PH2? Gets you some usage from your large size and stat bonuses and you have full casting. Normal wild shape is better, but... I don't like it myself because of the extra bookkeeping.
Oh, great! Glad I was at least a little bit of help.Last edited by Ferrin; 2010-05-21 at 02:55 PM.
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2010-05-21, 02:59 PM (ISO 8601)
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- Apr 2010
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Re: [3.5] Half-Ogre Build
Hmm. I think I'll go with the psychic warrior, as the expansion abuse sounds nifty awesome. spiked chains FTW!
thank you everybody who helped out. particularly you, Ferrin.Thanks for the avatar, Miernon!Spoiler
Do not meddle in the affairs of adventurers, for you are expendable, and full of XP
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2010-05-21, 03:02 PM (ISO 8601)
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2010-05-21, 06:27 PM (ISO 8601)
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- Jul 2007
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Re: [3.5] Half-Ogre Build
How about Fighter 6 (Dungeoncrasher)/Barbarian X? Use your Fighter levels to grab Weapon Specialization, and then Weapon Mastery later on. Go down the Leap Attack/Shock trooper path. Maybe even into Frenzied Berserker - but your party will hate you!
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2010-05-21, 08:54 PM (ISO 8601)
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- Apr 2010
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- The Land of the Cats
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Re: [3.5] Half-Ogre Build
I've always wanted to play a Half-Ogre Monk with a Rope-Dart (Monk Exotic Reach Weapon from Dragon Magazine) and focus on battle-field control. Of course, adding Tashalantora & Psychic Warrior just makes it more fun. :D
For background, she'd be a temple guard type... sent out as the guardian for the Cleric.