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  1. - Top - End - #1
    Halfling in the Playground
     
    AssassinGuy

    Join Date
    Mar 2010

    Default whirlwind build help

    I am a newbie just joining in a powergamer group (I hate small towns) and would like a sort of, um, way to say I'm willing to work at the game. I was thinking of whirlwinding a kusarigama (the dmg <p144-5> un-errataed version) 2 size categories above my race for massive range with some lifedrinker/energy drain enchantments/templates, and (if there's room) sneak attack/blinker ring for extra damage and bestow curse on hit(because it sounds like awesome fun).
    Assume I have access to any five splat books (for DM sanity), 28 point-buy, and up to +1LA.
    Last edited by tordirycgoyust; 2010-05-23 at 03:02 AM.

  2. - Top - End - #2
    Bugbear in the Playground
    Join Date
    Apr 2010

    Default Re: whirlwind build help

    The Whirling weapon enchantment is better than the Whirlwind Attack feat.

  3. - Top - End - #3
    Titan in the Playground
     
    Thurbane's Avatar

    Join Date
    Jul 2007
    Location
    Terra Australis
    Gender
    Male

    Default Re: whirlwind build help

    Binder 3 (Improved Binding feat) (or Binder 4, which gets you a bonus feat to spend on Improved Binding). You only lose +1 BAB (and you can use your Pact Augmentation to offset that). Bind Paimon:
    • Whirlwind Attack (no prereq feats required)
    • +4 untyped bonus to DEX
    • Uncanny Dodge
    • Use Tumble (at a +4 bonus) untrained
    • Other goodies

  4. - Top - End - #4
    Barbarian in the Playground
    Join Date
    Feb 2009
    Location
    San Lorenzo, CA
    Gender
    Male

    Default Re: whirlwind build help

    To make you fully dex dependent, I'd recomend a spiked chain instead, as it is compatible with Weapon Finesse.

  5. - Top - End - #5
    Bugbear in the Playground
    Join Date
    Apr 2010

    Default Re: whirlwind build help

    Is there anything the Spiked Chain can't do?

  6. - Top - End - #6
    Halfling in the Playground
     
    AssassinGuy

    Join Date
    Mar 2010

    Default Re: whirlwind build help

    Good to know. Also if you guys could say which books things are from I would really appreciate it.

    Krazddndfreek, Prodan, assuming a medium race this kusarigama is huge size and considered 2handed, and unless i'm mistaken str governs both attack and damage... You can consider the kusarigama (assuming proper sizing) a spiked chain that is a light weapon(and therefore compatible with weapon finesse) instead of 2h(becomes 2h w/ size adjustment) with 1d6 damage(for medium k-g).
    Last edited by tordirycgoyust; 2010-05-23 at 03:34 AM.

  7. - Top - End - #7
    Halfling in the Playground
     
    AssassinGuy

    Join Date
    Mar 2010

    Default Re: whirlwind build help

    also Paimon sound pretty neat

  8. - Top - End - #8
    Orc in the Playground
     
    Nidogg's Avatar

    Join Date
    Mar 2010

    Default Re: whirlwind build help

    If your sure about using oversized weps, then take the monkey grip feat. It allows you to use oversized weapons as they were meant to be, i.e a huge dagger is not a 2 handed wep, it is a light weapon to you.
    Thanks to BRC for the Wizard Avi!
    And the science gets done and You make a neat gun for the people who are still alive!
    I Critique Homebrew Races, PM me with your suggestions!

  9. - Top - End - #9
    Bugbear in the Playground
    Join Date
    Apr 2010

    Default Re: whirlwind build help

    Quote Originally Posted by Nidogg View Post
    If your sure about using oversized weps, then take the monkey grip feat.
    No. NO.

    Strongarm Bracers.

  10. - Top - End - #10
    Barbarian in the Playground
    Join Date
    Feb 2009
    Location
    San Lorenzo, CA
    Gender
    Male

    Default Re: whirlwind build help

    Quote Originally Posted by tordirycgoyust View Post
    Good to know. Also if you guys could say which books things are from I would really appreciate it.

    Krazddndfreek, Prodan, assuming a medium race this kusarigama is huge size and considered 2handed, and unless i'm mistaken str governs both attack and damage... You can consider the kusarigama (assuming proper sizing) a spiked chain that is a light weapon(and therefore compatible with weapon finesse) instead of 2h(becomes 2h w/ size adjustment) with 1d6 damage(for medium k-g).
    Obviously, the spiked chain becomes the better choice, with its 2d4 damage dice and no ambiguous misreading. I'm not sure exactly how the kusari-gama works, but it seems that it's just a weaker version of the spiked chain.

  11. - Top - End - #11
    Troll in the Playground
     
    Chimera

    Join Date
    Jan 2010

    Default Re: whirlwind build help

    Reach is determined by your size, not the size of your weapon (and you benefit from reach only if the weapon is sized appropriately for your PC, so it is likely you get only 5-ft reach in this case).

    Ignore whirlwind like the plague, it is a trap not worth the feat investment or the effort put into trying to get it to work properly.

    It sounds like you want a chain-tripper build. Consider Snow Savant's chain tripper build here. One of the few viable fighter20 builds in existence (or is that the only one???)

    http://community.wizards.com/go/thre...Gun34;_Tripper
    Last edited by Runestar; 2010-05-23 at 09:23 AM.

  12. - Top - End - #12
    Titan in the Playground
     
    Greenish's Avatar

    Join Date
    Feb 2010
    Location
    Finland

    Default Re: whirlwind build help

    Quote Originally Posted by tordirycgoyust View Post
    I am a newbie just joining in a powergamer group (I hate small towns) and would like a sort of, um, way to say I'm willing to work at the game. I was thinking of whirlwinding a kusarigama (the dmg <p144-5> un-errataed version) 2 size categories above my race for massive range with some lifedrinker/energy drain enchantments/templates, and (if there's room) sneak attack/blinker ring for extra damage and bestow curse on hit(because it sounds like awesome fun).
    Assume I have access to any five splat books (for DM sanity), 28 point-buy, and up to +1LA.
    Just grab a warblade and you should be fine (or at the very least, better off than whirlwinding kusari-kama).
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