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2010-05-25, 01:27 PM (ISO 8601)
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- May 2010
Halberd, Ranseur, or Guisarme #3.5#
Of these 3, which is the best?
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2010-05-25, 01:30 PM (ISO 8601)
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- Aug 2006
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- Utah
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Re: Halberd, Ranseur, or Guisarme #3.5#
Probably the Guisarme. The halberd lacks reach , and Tripping is generally a stronger strategy than Disarming.
You can call me Draz.
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- Winning Entry of Gestalt Build Challenge IV
- 3rd Place in Iron Chef XI (Blade Bravo)
- Judge of Iron Chef XXIII (Divine Champion)
I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
... yes, I need to be tested for ADHD.
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2010-05-25, 01:32 PM (ISO 8601)
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- May 2010
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2010-05-25, 01:33 PM (ISO 8601)
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- Jun 2009
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Re: Halberd, Ranseur, or Guisarme #3.5#
I'd go with Halberd. Higher damage, can be set against a charge and has slashing or piercing depending on what the situation calls for. The others both have their own uses but they are more situational plus if your thinking of doing what they are good at its worth taking a feat to get spiked chain instead (all the bonuses of reach, gets trips and disarms but no minimum range)
Glaive-glaive-glaive-guisarme-glaive>all the above
He who fights monsters should see to it that he himself does not become a monster. And when you gaze long into an abyss, the abyss gazes also into you.
— Friedrich Nietzsche, Beyond Good and Evil
My characters
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2010-05-25, 01:34 PM (ISO 8601)
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- May 2010
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2010-05-25, 01:37 PM (ISO 8601)
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- Dec 2007
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- Finland
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Re: Halberd, Ranseur, or Guisarme #3.5#
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2010-05-25, 01:39 PM (ISO 8601)
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- May 2010
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2010-05-25, 01:43 PM (ISO 8601)
- Join Date
- Oct 2007
Re: Halberd, Ranseur, or Guisarme #3.5#
Heh...I don't think I've heard anyone use "numb-nuts" since middle school...
And master of chains is nice, but spiked chains are plenty broken without the PrC.Handbooks: (Hosted on the new MixMax forums)
[3.5] The Poison Handbook
[3.5] (New) Master of Shrouds Handbook
[3.5 Base Class] Healer's Handbook
Trophies!Spoiler
Thanks to Strategos and Jumilk for the awesome Iron Chef trophies!
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2010-05-25, 01:44 PM (ISO 8601)
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- Jun 2009
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Re: Halberd, Ranseur, or Guisarme #3.5#
If you want to go down that path then may I suggest a Half Ogre weilding huge spiked chains (I 'think' they still get the extra reach...) through monkey grip and taking abberation blood (flexible limbs is generally good) and then inhuman reach.
He who fights monsters should see to it that he himself does not become a monster. And when you gaze long into an abyss, the abyss gazes also into you.
— Friedrich Nietzsche, Beyond Good and Evil
My characters
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2010-05-25, 01:46 PM (ISO 8601)
- Join Date
- Feb 2010
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- Finland
Re: Halberd, Ranseur, or Guisarme #3.5#
Last edited by Greenish; 2010-05-25 at 01:47 PM.
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2010-05-25, 01:52 PM (ISO 8601)
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- Dec 2007
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- Finland
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Re: Halberd, Ranseur, or Guisarme #3.5#
Eh, you generally don't need more trips than what your main attacks give you given how unlikely it is that your target is still standing after the first one, and the unlikelihood of you having that many enemies nearby... Generally standard full attack is enough, though Master of Chains isn't bad (though it has alignment restriction of "non-good" for whatever reason); still, Warblade, Psychic Warrior or even something silly like a Fighter can make fine use out of Spiked Chain with size increases to cover ~20' - 30' areas.
And wielding it as a double weapon takes TWF feats even with the class feature; it's generally worse.Last edited by Eldariel; 2010-05-25 at 01:53 PM.
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2010-05-25, 01:55 PM (ISO 8601)
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- Mar 2010
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- Wisconsin!
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2010-05-25, 02:22 PM (ISO 8601)
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- Apr 2009
Re: Halberd, Ranseur, or Guisarme #3.5#
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2010-05-25, 02:22 PM (ISO 8601)
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- May 2010
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2010-05-25, 02:27 PM (ISO 8601)
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- Apr 2010
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- Hell's Heart
Re: Halberd, Ranseur, or Guisarme #3.5#
Hey, are there actual stats for kusarigama?
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2010-05-25, 02:30 PM (ISO 8601)
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- Feb 2010
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- Finland
Re: Halberd, Ranseur, or Guisarme #3.5#
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2010-05-25, 02:30 PM (ISO 8601)
- Join Date
- Aug 2006
- Location
- Utah
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Re: Halberd, Ranseur, or Guisarme #3.5#
You can call me Draz.
Trophies:
Spoiler
Also of note:
- Winning Entry of Gestalt Build Challenge IV
- 3rd Place in Iron Chef XI (Blade Bravo)
- Judge of Iron Chef XXIII (Divine Champion)
I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
... yes, I need to be tested for ADHD.
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2010-05-25, 02:32 PM (ISO 8601)
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- Jan 2008
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- Boulder, CO
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Re: Halberd, Ranseur, or Guisarme #3.5#
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2010-05-25, 02:51 PM (ISO 8601)
- Join Date
- Dec 2007
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- Finland
- Gender
Re: Halberd, Ranseur, or Guisarme #3.5#
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2010-05-25, 03:12 PM (ISO 8601)
- Join Date
- Apr 2010
- Location
- Hell's Heart
Re: Halberd, Ranseur, or Guisarme #3.5#
Last edited by Lateral; 2010-05-25 at 03:14 PM.
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2010-05-25, 03:14 PM (ISO 8601)
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- Feb 2010
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- Finland
Re: Halberd, Ranseur, or Guisarme #3.5#
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2010-05-25, 03:18 PM (ISO 8601)
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- Oct 2008
Re: Halberd, Ranseur, or Guisarme #3.5#
Vile feats? Which ones?- Forgot Willing Deformity was [Vile]
Also, there's:
Willing deformity + Deformity(Tall)
Aberrant Blood + Inhuman Reach
Each one extends the reach of a reach weapon by 10'(or your normal reach by 5'). One requires medium size, so will not stack with size increases.Last edited by Godskook; 2010-05-25 at 03:19 PM.
Avatar by Assassin89
I started my first campaign around a campfire, having pancakes. They were blueberry.
My homebrew(updated 6/17):
SpoilerIn progress:
Prolonged Spell(Fix for Persistent spell)
Weapon Training(replaces Weapon Focus chain)
Shelved:
Ascendant Feats.[New content!]
Finished:
Belts of potionade
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2010-05-25, 03:22 PM (ISO 8601)
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- Dec 2007
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- Finland
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Re: Halberd, Ranseur, or Guisarme #3.5#
It's actually pretty great. Right up there with Spiked Chain, as the best option for a non two-hander (of course, power-wise there's little excuse for not two-handing); you get Spiked Chain goodies on a light weapon chassis with only 1.5 points less average base damage.
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2010-05-25, 03:23 PM (ISO 8601)
- Join Date
- Apr 2010
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- Hell's Heart
Re: Halberd, Ranseur, or Guisarme #3.5#
That's ok, I don't want a size increase. I know what Aberrant Blood feats are but what's a deformity feat? Also, does that mean that, with these feats, the reach becomes 30 feet with kusarigama? Dual-wield chain tripper build, here I come!
Edit: Ah, no. Deformity (tall) is evil only, I'll stick with inhuman reach. 20 feet is good too!Last edited by Lateral; 2010-05-25 at 04:09 PM.
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2010-05-25, 03:28 PM (ISO 8601)
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- Jun 2009
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Re: Halberd, Ranseur, or Guisarme #3.5#
If i understand correctly you can use whirlwind attack to get lots of trips. That said taking into account all the feats for increasing reach+the inevitable improved trip and combat reflexes you 'might' actually have to go fighter to have enough feats to add whirlwind into the mix (and its utility is limited anyway)
He who fights monsters should see to it that he himself does not become a monster. And when you gaze long into an abyss, the abyss gazes also into you.
— Friedrich Nietzsche, Beyond Good and Evil
My characters
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2010-05-25, 03:28 PM (ISO 8601)
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- Oct 2009
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- Britland
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2010-05-25, 03:31 PM (ISO 8601)
- Join Date
- Feb 2007
Re: Halberd, Ranseur, or Guisarme #3.5#
I think one of the Eberron splatbooks may have a slightly better version of the weapon- same stats mostly, but better crit range- but I can't remember which book.
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New Marut Avatar by Linkele
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2010-05-25, 03:31 PM (ISO 8601)
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- Feb 2010
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- Finland
Re: Halberd, Ranseur, or Guisarme #3.5#
Enlarging the weapon doesn't increase it's reach, though.
[Edit]: Vile feats.Last edited by Greenish; 2010-05-25 at 03:33 PM.
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2010-05-25, 03:32 PM (ISO 8601)
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- Oct 2009
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2010-05-25, 05:54 PM (ISO 8601)
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- May 2009