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  1. - Top - End - #1
    Ogre in the Playground
     
    Chainsaw Hobbit's Avatar

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    wink Stupid Monsters (coverted to 4e)! (feedback please)

    After reading this I wanted to convert some of them to 4e for the fun of it.
    The sad part: Someone got paid to make these.

    Please PM me feedback.

    We have here: The Sea Lion!



    Sea Lion Level 6 Soldier
    Large natural beast XP 250
    Initiative +6 Senses Perception +11
    HP 72; Bloodied 36
    AC 22; Fortitude 22; Reflex 17; Will 15
    Speed 4 , Swim 8

    TRAITS

    Aquatic Hunter (no action; at-will)
    While underwater the Sea Lion has a +2 bonus to attacks and damage.

    STANDARD ACTIONS
    m Claw (standard; at-will)
    Attack: Melee 1 (1 target); +13 vs AC
    Hit: 1d10 + 4 Damage and the target is marked (save ends).
    M Bite (standard; at-will)
    Marked targets only
    Attack: Melee 1 (1 target); +13 vs AC
    Hit: 1d10 + 4 Damage and ongoing 5 damage (save ends).

    Alignment Unaligned Languages
    Str 19 (+7) Dex 13 (+4) Wis 16 (+6)
    Con 16 (+6) Int 4 (+0) Cha 10 (+3)

    I quote from "Celebrating 30 years of very stupid monsters"
    "If you guessed that you were looking at a "Sea Lion", then you indeed possess the cleverness of a seven-year-old. When I see things like this, I seriously think that it had to have been included on a dare. Either that or some random kindergarten class got to visit the office when it came time to create new monsters. Even worse, the Dungeons and Dragons people refused to give up on a bad idea...but at least they admit that "Sea Lion" is just one of the most retarded names out there. How can they admit this?"

    More coming soon!
    Last edited by Chainsaw Hobbit; 2010-05-27 at 10:25 PM.

  2. - Top - End - #2
    Ogre in the Playground
     
    Chainsaw Hobbit's Avatar

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    Default Re: Stupid Monsters (coverted to 4e)!

    I now give you: The Duckbunny!



    Duckbunny Level 1 Minion Skirmisher
    Tiny natural beast XP 25
    Initiative +5 Senses Perception +1; low-light vision
    HP 1; a missed attack never damages a minion.
    AC 15; Fortitude 12; Reflex 14; Will 13
    Speed 7

    STANDARD ACTIONS

    m Leap (standard; at-will)
    Attack: Melee 1 (1 target); +6 vs AC
    Attack: 3 Damage and the Duckbunny shifts 2 squares.

    Alignment Unaligned Languages
    Skills Acrobatics +8, Athletics +3
    Str 7 (–2) Dex 16 (+3) Wis 13 (+1)
    Con 10 (+0) Int 3 (–4) Cha 7 (–2)

    I quote from "Celebrating 30 years of very stupid monsters"
    ":sound of brain imploding:"
    Last edited by Chainsaw Hobbit; 2010-05-27 at 10:27 PM.

  3. - Top - End - #3
    Ogre in the Playground
     
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    Default Re: Stupid Monsters (coverted to 4e)!

    Feast your eyes on: The Owlephant!



    Owlephant Level 11 Elite Brute
    Huge fey beast XP 1,200
    Initiative +6 Senses Perception +6
    HP 282; Bloodied 141
    AC 23; Fortitude 24; Reflex 23; Will 23
    Saving Throws +2
    Speed 8
    Action Points 1

    TRAITS
    Threatening Reach
    The Owlephant can make opportunity attacks against enemies within 2 squares of it.

    STANDARD ACTIONS
    m Slam (standard; at-will)
    Attack: Melee 2 (1 target); +14 vs AC
    Hit: 3d6 + 5 Damage and the target is knoked prone.
    C Owl Screech (standard; encounter, recharges when first bloodied)
    Attack: Close blast 5 (all targets); +10 vs Fortitude
    Hit: 4d8 + 5 Thunder damage and the target is dazed (save ends).

    MINOR ACTIONS
    m Trunk Swat (minor; at-will)
    Attack: Melee 2 (1 target); +14 vs AC
    Hit: 2d6 + 5 Damage and the target is pushed 1 square.

    Alignment Unaligned Languages
    Skills Athletics +15, Endurance +15
    Str 21 (+10) Dex 12 (+6) Wis 12 (+6)
    Con 21 (+10) Int 4 (+2) Cha 12 (+6)


    I quote from "Celebrating 30 years of very stupid monsters"
    "They might not realize that you're riding around on the back of an OWLEPHANT. I really don't want to know what the mother was. Either way that's just wrong."
    Last edited by Chainsaw Hobbit; 2010-06-11 at 09:47 AM.

  4. - Top - End - #4
    Dwarf in the Playground
     
    Deathdarken's Avatar

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    Default Re: Stupid Monsters (coverted to 4e)! (feedback please)

    this stuff is golden man good job
    "Pickles are overpowered." - Jarian

    They say that I'm a Monster
    Say that I'm a killer
    But I'm human until proven guilty(guilty)- Deathdarken

  5. - Top - End - #5
    Ettin in the Playground
     
    Lateral's Avatar

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    Default Re: Stupid Monsters (coverted to 4e)! (feedback please)

    Dude!

    ...
    DUDE!!!

    That is just... awesome.

    Hey, for the next few, can you do the Trinity of Dungeon Terror?
    Also the flumph, never forget the flumph.
    Hey, can you make the gazebo, too?

  6. - Top - End - #6
    Ogre in the Playground
     
    Chainsaw Hobbit's Avatar

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    Default Re: Stupid Monsters (coverted to 4e)! (feedback please)

    I'm working on: THE FLAIL SNAIL!

  7. - Top - End - #7
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    Default Re: Stupid Monsters (coverted to 4e)! (feedback please)

    I now have: Flail Snail!



    Flail Snail Level 4 Solo Soldier
    Large natural beast XP 875
    Initiative +3 Senses Perception +3
    HP 232; Bloodied 116
    AC 20; Fortitude 17; Reflex 15; Will 16
    Resist 5 acid, 5 poison
    Saving Throws +5
    Speed 5
    Action Points 2

    TRAITS
    Sturdy (no action; at-will)
    The Flail Snail cannot be knocked prone or be forced to move.

    STANDARD ACTIONS
    m Slimy Flail (standard; at-will)
    Attack: Melee 1 (1 target); +11 vs AC
    Hit: 1d10 + 4 Damage ad the target is slowed (save ends).
    M Triple Flail (standard; at-will)
    The Flail Snail makes 3 slimy flail attacks, if 2 or more attacks hit the same target the target it also knocked prone.
    C Acid Slime Blast (standard; encounter, recharges when first bloodied)
    Blast 3
    Attack: Close blast 3 (all targets); +9 vs Reflex
    Hit: 3d8 + 4 Acid damage and the target is restrained (save ends). Miss: half damage and the target is slowed (save ends).

    MOVE ACTIONS
    Slimy Trail (move; at-will)
    The Flail Snail shifts 4 squares and the space that it moved through is difficult terrain until the Flail Snail uses slimy trail agan.

    Alignment Unaligned Languages
    Skills Endurance +11
    Str 21 (+7) Dex 9 (+1) Wis 12 (+3)
    Con 18 (+6) Int 5 (–1) Cha 9 (+1)

    I quote from "Celebrating 30 years of very stupid monsters"
    " I really only need to say this creature's name for you to understand why it's an abomination to all things good and pure in the world of monsters:

    The Flail Snail."
    Last edited by Chainsaw Hobbit; 2010-06-11 at 09:48 AM.

  8. - Top - End - #8
    Ettin in the Playground
     
    Lateral's Avatar

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    Default Re: Stupid Monsters (coverted to 4e)! (feedback please)

    Three flail head attacks seems kind of... arbitrary.

  9. - Top - End - #9
    Ogre in the Playground
     
    Chainsaw Hobbit's Avatar

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    Default Re: Stupid Monsters (coverted to 4e)! (feedback please)

    I just updated the format.

  10. - Top - End - #10
    Ogre in the Playground
     
    Chainsaw Hobbit's Avatar

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    Default Re: Stupid Monsters (coverted to 4e)! (feedback please)

    Next up: The Zorbo!



    Zorbo
    Level 3 Skirmisher
    Medium natural beast XP 150
    Initiative +6 Senses Perception +3
    HP 46; Bloodied 23
    AC 18; Fortitude 15; Reflex 14; Will 13
    Speed 6 , Climb 6

    TRAITS
    Bloodripper (no action; at-will)
    The Zorbo has +2 to attacks and damage rolls vs bloodied targets.
    Bloodrage (no action; at-will)
    While bloodied the Zorbo scores a critical hit on a 19-20.

    STANDARD ACTIONS

    m Claw (standard; at-will)
    Attack: Melee 1 (1 target); +8 vs AC
    Hit: 1d10 + 3 Damage and the Zorbo shifts 1 square.
    M Leaping Bite (standard; recharge 5 6)
    The Zorbo flys 5-8 squares before attacking.
    Attack: Melee 1 (1 target); +8 vs AC
    Hit: 1d10 + 3 Damage and the target is knoked prone.

    Alignment Chaotic Evil Languages
    Skills Acrobatics +9, Athletics +9, Intimidate +5
    Str 17 (+4) Dex 17 (+4) Wis 14 (+3)
    Con 14 (+3) Int 5 (–2) Cha 8 (+0)

    I quote from "Celebrating 30 years of very stupid monsters"
    "You have to like how they took a photo of a Koala and just threw fangs and claws on it. Oddly enough, the murderous Zorbo are actually nicer than real-life Koalas."
    Last edited by Chainsaw Hobbit; 2010-06-11 at 09:48 AM.

  11. - Top - End - #11
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Stupid Monsters (coverted to 4e)! (feedback please)

    Drop Bear!!!!!

  12. - Top - End - #12
    Ogre in the Playground
     
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    Default Re: Stupid Monsters (coverted to 4e)! (feedback please)

    Quote Originally Posted by Shyftir View Post
    Drop Bear!!!!!
    Dude, this thread is dead.
    Now ol' Roland is going to shut it down.

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