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2010-05-27, 01:35 AM (ISO 8601)
- Join Date
- Sep 2007
Vorpal- How much is it actually worth?
In 3.0 it was broken, in 3.5 it seems pretty "meh". 1/20 chance of killing a target vulnerable to decapitation per successful hit.
Question: How much damage would it do to give the players a +1 vorpal (exotic weapon that noone's proficient with) at level 2? My logic is that pretty much anything is going to die with a critical hit at low levels anyway, and by the time they figure out how to get enough successful attacks with an exotic weapon, the pitiful +1 is going to be a limiting factor.
Selling it isn't too big a deal (since the 'all items sellable at half market value' isn't written in stone and it isn't too hard to justify a lack of interest) nor is one hitting someone they shouldn't (Which is actually kinda cool).
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2010-05-27, 01:40 AM (ISO 8601)
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- Mar 2008
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Re: Vorpal- How much is it actually worth?
It's probably not worth a +5 market modifier, but it's definitely a bit OP in the hands of a level 2 character. I suppose the proficiency issue balances that out, though. Just note that at later levels you often don't need weapons above a +1 enhancement bonus anyway, due to the availability of Greater Magic Weapon.
Originally Posted by The Giant
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2010-05-27, 02:04 AM (ISO 8601)
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- Aug 2006
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- Utah
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Re: Vorpal- How much is it actually worth?
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2010-05-27, 02:16 AM (ISO 8601)
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- May 2009
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- Woodland, California
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Re: Vorpal- How much is it actually worth?
Not really broken, unless you find a 9th level cleric or a UMD-monkey who finds a scroll of Surge of Fortune... And then they get a free auto-decapitation so long as they can confirm a critical hit.
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2010-05-27, 03:40 AM (ISO 8601)
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- Aug 2006
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Re: Vorpal- How much is it actually worth?
Considering the amount of damage output of dedicated blasters, shadowpouncers, uberchargers, Jack B. Quicks, swift hunters, and... I could keep going, a 1 in 20 chance of decapitation (no effect on undead, constructs, plants, many aberrations, and a non-insignificant number of other creatures) probably isn't worth more than a +1 enhancement. Depends heavily on the level of optimization of the game, though.
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2010-05-27, 04:06 AM (ISO 8601)
- Join Date
- Jun 2008
Re: Vorpal- How much is it actually worth?
Deep into the Magic Item Compendium there is a cheap system of automatic critical hit + automatic critical confirmation (you only need the latter). Add something to hit contact instead of normal and surge of fortune.
Then consider that there are two kind of creatures immune to decapitation: antropomorphic creatures and creatures without discernable anatomy. Only the latter are decapitation free, the former...
Imagine: decapitate a vampire, then put his head in your bag. Now, the rest of the body is still active, but how can he see, or smell, or hear? And talk with a vampire head is a really funny, funny roleplay. This require a bit of DM approval, but I definitely think it make sense
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2010-05-27, 04:10 AM (ISO 8601)
- Join Date
- Dec 2006
Re: Vorpal- How much is it actually worth?
Wounding as a +3 and Vorpal as a +4 is more in keeping with 3.x power levels, but it's priced based on legacy issues.
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2010-05-27, 04:21 AM (ISO 8601)
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- Jun 2009
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Re: Vorpal- How much is it actually worth?
You introduce an effect that ha a lot of potential to frustrate and as you say, pretty much anything is going to go down from a critical hit at a low level. Except the NPCs that you statted so that they would be able to survive a critical strike...
I think vorpal seems like a hassle.
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2010-05-27, 04:37 AM (ISO 8601)
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- Feb 2010
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- Finland
Re: Vorpal- How much is it actually worth?
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2010-05-27, 04:40 AM (ISO 8601)
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- Aug 2006
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- London, UK
Re: Vorpal- How much is it actually worth?
A +1 enhancement? Everyone and their dog would take it, and everyone and their dog would also need crit immunity. (+3 or +4, however, might well be reasonable, since currently no-one takes it).
If you want your character at level 2 to have a Vorpal weapon, then fine, give it to him but have the weapon have some kind of epic-level curse that makes it impossible to sell or give away; it can only be taken in combat from its previous owner, or left by them to their descendents or something. Otherwise it'll break WBL into a million shiny pieces.
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2010-05-27, 04:43 AM (ISO 8601)
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- May 2010
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- Germany
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2010-05-27, 04:48 AM (ISO 8601)
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- Feb 2010
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- Finland
Re: Vorpal- How much is it actually worth?
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2010-05-27, 05:01 AM (ISO 8601)
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- Dec 2005
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- Tacoma, WA
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2010-05-27, 05:07 AM (ISO 8601)
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- Aug 2006
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Re: Vorpal- How much is it actually worth?
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2010-05-27, 05:10 AM (ISO 8601)
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- Feb 2010
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- Finland
Re: Vorpal- How much is it actually worth?
Then it also has to be pointed out that if you use the bell curve variant rules, vorpal is even less useful. If you have a rule stating that all threats are automatic crits, vorpal will be slightly better.
If you have houseruled that losing one's head is a minor inconvenience at the worst for most living creatures but is the only way to slay oozes, then vorpal is generally useless, but you ought to carry one in the party anyway.
If you have a houserule that the DM will buy everyone a pizza on successful decapitation, you should have at least one kicking around.Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2010-05-27, 05:16 AM (ISO 8601)
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- Dec 2005
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- Tacoma, WA
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2010-05-27, 05:19 AM (ISO 8601)
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- Feb 2010
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- Finland
Re: Vorpal- How much is it actually worth?
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2010-05-27, 05:19 AM (ISO 8601)
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- Aug 2006
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- London, UK
Re: Vorpal- How much is it actually worth?
Ah, but there are melee defenses against shock trooper (readied attacks with spearlike weapons set against charges, AoOs with reach weapons etc. mean that his sacrificing all his AC is going to hurt him, and even boosting your AC works if you can get it high enough). Only miss chances and crit immunity offer any protection against Vorpal, however, and with luck rerolls, lots of attacks etc. it gets pretty murderous.
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2010-05-27, 05:21 AM (ISO 8601)
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- Dec 2004
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- The Land of Angles
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2010-05-27, 05:22 AM (ISO 8601)
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- Dec 2005
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- Tacoma, WA
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Re: Vorpal- How much is it actually worth?
I will NOT succumb to evil!...Unless she's cute._____________
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2010-05-27, 05:27 AM (ISO 8601)
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- Jan 2007
Re: Vorpal- How much is it actually worth?
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2010-05-27, 05:31 AM (ISO 8601)
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- Jun 2008
Re: Vorpal- How much is it actually worth?
A cup of tea for Greenish, so
I think that the decapitation + holy wafers only stops him from regeneration, but it is a opinable call. but, just to say, apply it on a marut, a lich (so preventing him to being slain and reform from his phylactery) an elemental and so on.
This - to come back on topic - to support the usefulness of vorpal. I'll never ever give it to players at 2nd level. Also because at low/mid levels, it can be very nasty for monsters
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2010-05-27, 06:06 AM (ISO 8601)
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- Feb 2010
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- Finland
Re: Vorpal- How much is it actually worth?
It's not exactly morning here either, but I've never let such trifles stop me from having morning tea.
Yay!
Yeah, it doesn't directly state that the decapitation destroys the vampire, only that it affects them.I'm not sure decapitation would bother a lich much. Many of them have done away with their bodies anyway. I'm not a big fan of SoDs and other instant death effects. Luck should play a part in a battle, but one roll shouldn't be the deciding factor.Last edited by Greenish; 2010-05-27 at 06:07 AM.
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2010-05-27, 06:10 AM (ISO 8601)
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- Aug 2006
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- London, UK
Re: Vorpal- How much is it actually worth?
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2010-05-27, 06:18 AM (ISO 8601)
- Join Date
- Jan 2010
Re: Vorpal- How much is it actually worth?
I could have sworn wotc mentioned somewhere that crit immunity does not negate vorpal...
I think the problem with vorpal is that it has too strong a possible effect - instant death (however rare that may be), so you need low odds to balance out a powerful effect. But +5 definitely seems too costly, maybe +4 or even +3 with some caveats.
Inability to control timing is also another drawback - it rocks if you roll a nat 20 on your 1st hit against demogorgon, but if that blow happens to be the final blow anyways, or if he is already very near death...
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2010-05-27, 06:23 AM (ISO 8601)
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- Jun 2008
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2010-05-27, 06:37 AM (ISO 8601)
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- Sep 2007
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2010-05-27, 06:58 AM (ISO 8601)
- Join Date
- Jan 2010
Re: Vorpal- How much is it actually worth?
I would also like to point out that when vorpal does not kick in, that is +5 worth of weapon enhancements which could have been spent on other weapon properties which actually do something. Such as the discipline weapon properties (ToB, adds +3 to-hit, +1), holy (DMG, +2d6 vs evil foes, overcomes dr/good, +2) etc.
Over the long run, you would likely be better off with more consistent benefits.
Maybe its benefit should be revised to something more consistent (and watered down), maybe bonus damage on a crit or something? I honestly cannot imagine anyone springing for the existing +5 vorpal ability as presented.
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2010-05-27, 07:59 AM (ISO 8601)
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- Mar 2010
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- Rio de Janeiro, Brazil
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Re: Vorpal- How much is it actually worth?
Anyone with Surge of Fortune would LOVE a vorpal weapon, period.
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2010-05-27, 08:46 AM (ISO 8601)
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- Feb 2005
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Re: Vorpal- How much is it actually worth?
Of course, that brings to mind another thing to consider - as much as this forum does advocate it, there are still a lot of games out there with low optimization levels, where sword-and-board fighters are still the baseline. Generally, instant-kill effects like Vorpal become more valuable the lower your game's optimization level, because it's much less likely your standard attack routine will also oneshot enemies (exceptions do exist, such as Surge of Fortune).
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