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  1. - Top - End - #1
    Barbarian in the Playground
     
    HalflingRangerGuy

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    Default Is this build even worth the time and loss of CL?

    I am playing the following character:

    Illumian
    Warlock 1/Cleric 4
    sigils: One that add's +1 CL per sigil stone and the INT based one for checks
    Feats:
    Enhanced Sigil (for +3 CL)
    Extend Spell (getting ready for Persist and DMM)

    What I want to know is it worth taking the PrC Ordained Champion for this build to add some "front line firepower" to the character OR just stay with the Eldritch Disciple till around 8th lvl and bail out into regular cleric again?
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    Quote Originally Posted by Drascin View Post
    DM: "And now you descend into the mazelike tunnels, where no light save for what magic you bring will illuminate your path, as you search for-"
    Player: "I'm preparing Teleport twice each day."
    DM: "...and there goes the tension by the window"

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    I Am A: Lawful Good Human Ranger (3rd Level)
    Ability Scores
    Strength: 15
    Dexterity: 18
    Constitution: 16
    Intelligence: 16
    Wisdom: 16
    Charisma: 14

  2. - Top - End - #2
    Dwarf in the Playground
     
    Planetar

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    Default Re: Is this build even worth the time and loss of CL?

    Are you glaivelocking with this build?

  3. - Top - End - #3
    Ettin in the Playground
     
    Jair Barik's Avatar

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    Default Re: Is this build even worth the time and loss of CL?

    If being a cleric who draws power through some sort of demonic force is your character concept then sure it would be worth making a cleric warlock.

    He who fights monsters should see to it that he himself does not become a monster. And when you gaze long into an abyss, the abyss gazes also into you.
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  4. - Top - End - #4
    Titan in the Playground
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    Default Re: Is this build even worth the time and loss of CL?

    Eldritch Disciple is the obvious choice here, and it looks particularly good if you're CG aligned. Get Corrupting Blast, Healing Blast, Protective Aura, and probably Wild Frenzy, and keep in mind that it's a swift action to activate those. After that maybe take Contemplative and/or Divine Oracle 4, and be sure to pick up Eldritch Glaive and Power Attack if you don't already have them.

  5. - Top - End - #5
    Eldritch Horror in the Playground Moderator
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    Default Re: Is this build even worth the time and loss of CL?

    Quote Originally Posted by Jair Barik View Post
    If being a cleric who draws power through some sort of demonic Fey force is your character concept then sure it would be worth making a cleric warlock.
    Fixed that for you.

    Or, y'know, he could just have power from two places. His heritage/bloodline from which he inherits warlockness, and the god that he's sworn to.

  6. - Top - End - #6
    Barbarian in the Playground
     
    HalflingRangerGuy

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    Default Re: Is this build even worth the time and loss of CL?

    I don't know what the glaive lock thing is but in general to all the above yes. I like the character concept as far as roleplaying. I AM to go into Eldritch Disciple and stick around for maybe 8 lvls or so but I wanted to get some BAB and combat abilities into play before I get into the 16/17 lvl range.
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    Quote Originally Posted by Drascin View Post
    DM: "And now you descend into the mazelike tunnels, where no light save for what magic you bring will illuminate your path, as you search for-"
    Player: "I'm preparing Teleport twice each day."
    DM: "...and there goes the tension by the window"

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    I Am A: Lawful Good Human Ranger (3rd Level)
    Ability Scores
    Strength: 15
    Dexterity: 18
    Constitution: 16
    Intelligence: 16
    Wisdom: 16
    Charisma: 14

  7. - Top - End - #7
    Orc in the Playground
     
    Il_Vec's Avatar

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    Default Re: Is this build even worth the time and loss of CL?

    Did you check the Hellfire Warlock prestige class on Fiendish Codex 2?

    Tip: There are easy and cheap ways to heal ability damage.
    Inner fear is your only enemy.

  8. - Top - End - #8
    Titan in the Playground
     
    nedz's Avatar

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    Default Re: Is this build even worth the time and loss of CL?

    Glaivelock is a term to describe warlock melle builds based on the Eldritch Glaive Lest Invokation.
    Eldritch Glaive creates a melle weapon with reach from your eldritch power. It makes touch attacks and you get iterative attacks.
    Eldritch Glaive is from the Dragon book (whatever its called)

    Edit:
    Dragon Magic p82 and its always a full round action to use
    Last edited by nedz; 2010-05-27 at 06:32 PM.

  9. - Top - End - #9
    Barbarian in the Playground
     
    MonkGirl

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    Default Re: Is this build even worth the time and loss of CL?

    Don't forget that the Planning Domain gives you the Extend Spell Feat.

    And the Spell Domain for "Anyspell" and "Greater Anyspell" spells.

  10. - Top - End - #10
    Ogre in the Playground
     
    PId6's Avatar

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    Default Re: Is this build even worth the time and loss of CL?

    Quote Originally Posted by Os1ris09 View Post
    I don't know what the glaive lock thing is but in general to all the above yes. I like the character concept as far as roleplaying. I AM to go into Eldritch Disciple and stick around for maybe 8 lvls or so but I wanted to get some BAB and combat abilities into play before I get into the 16/17 lvl range.
    You don't need BAB when you've Divine Power and DMM: Persist. Eldritch Glaive gives you more than enough combat abilities, letting you make full touch attacks with reach and extra damage. I'd recommend going fully into Eldritch Disciple and finishing up in either Legacy Champion or cleric PrCs if you're lactose intolerant.

    Oh, and Planning + Undeath is the standard DMM entry package (Extend Spell + Extra Turning).
    Last edited by PId6; 2010-05-27 at 07:30 PM.
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  11. - Top - End - #11
    Barbarian in the Playground
     
    HalflingRangerGuy

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    Default Re: Is this build even worth the time and loss of CL?

    @ Nedz: Ok that is the glaive lock. I knew about that invocation but didn't know there was a lock tactic with it involved.

    @ Il_Vec: I do not have the Fiendish Codex II so you might want to help me out here. Whats good about that PrC?

    @ The Cat Goddess: I forgot about those Domains. What good Deity gives those Two domains as its choices? Right now I have the Travel and Luck Domain with the Luck Domain given up to spontaneously cast Restoration Spells.

    @ PId6: Where is Legacy Champion? Also I don't know of a single Deity that gives those two Domains TOGETHER as there domain choices. OTHERWISE I would have gone with that choice regardless of Alignment.
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    Quote Originally Posted by Drascin View Post
    DM: "And now you descend into the mazelike tunnels, where no light save for what magic you bring will illuminate your path, as you search for-"
    Player: "I'm preparing Teleport twice each day."
    DM: "...and there goes the tension by the window"

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    I Am A: Lawful Good Human Ranger (3rd Level)
    Ability Scores
    Strength: 15
    Dexterity: 18
    Constitution: 16
    Intelligence: 16
    Wisdom: 16
    Charisma: 14

  12. - Top - End - #12
    Ogre in the Playground
     
    PId6's Avatar

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    Default Re: Is this build even worth the time and loss of CL?

    Quote Originally Posted by Os1ris09 View Post
    @ Il_Vec: I do not have the Fiendish Codex II so you might want to help me out here. Whats good about that PrC?
    It's a 3 level PrC that fully advances warlock invocations and EB. In addition, every level you gain 2d6 more damage for your EB (for a total of 6d6), but each time you use it, you deal yourself 1 Con damage. This can be mitigated either by either binding Naberius (ToM) to heal it away or by shaping Strongheart Vest (MoI) to give yourself effectively DR 1 for ability damage.

    It's most awesome when used with Legacy Champion since then you get to gain more than 6d6 worth of damage by expanding Hellfire Warlock beyond 3 levels (how's at will 30d6 Eldritch Blast sound?).

    Quote Originally Posted by Os1ris09 View Post
    @ PId6: Where is Legacy Champion?
    Legacy Champion is in Weapons of Legacy. It advances the class features of any class, so you can use it to advance the progression of Eldritch Disciple beyond 10 levels.

    Quote Originally Posted by Os1ris09 View Post
    Also I don't know of a single Deity that gives those two Domains TOGETHER as there domain choices. OTHERWISE I would have gone with that choice regardless of Alignment.
    You can just worship a cause or ideal and pick whatever domains you choose. I think the ideal of "Lichdom" would be well suited to the two domains, for example.
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  13. - Top - End - #13
    Barbarian in the Playground
     
    MonkGirl

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    Default Re: Is this build even worth the time and loss of CL?

    Domains available per Deity depend on your Setting.

    If you become a "Cleric of an Ideal" rather than of a Deity, you can simply pick whatever Domains you want.

    Legacy Champion is in the book "Weapons of Legacy".

    Hellfire Warlock is a 3 level PrC that gives the option of adding 2d6 Hellfire damage per level (+6d6 at level 3) to your Eldritch Blast. Doing so causes you to take Con damage, however... I think only 1 point. It also allows you to infuse Wands & Staffs with extra power, but I don't recall the effect off the top of my head.

  14. - Top - End - #14
    Barbarian in the Playground
     
    HalflingRangerGuy

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    Default Re: Is this build even worth the time and loss of CL?

    Ok I will probably do the Hellfire Warlock IF AND ONLY IF you can heal the ability damage with lesser restoration.

    Lesser Restoration per Players Handbook:

    Lesser restoration dispels any magical effects
    reducing one of the subject’s ability scores
    (such as ray of enfeeblement) or cures 1d4
    points of temporary ability damage to one
    of the subject’s ability scores (such as from
    a shadow’s touch or from poison). It also
    eliminates any fatigue suffered by the
    character, and improves an exhausted
    condition to fatigued. It does not restore
    permanent ability drain.

    Also as a general tip of advice which classes class features would you improve? Would you do Eldritch Disciple OR Cleric?
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    Quote Originally Posted by Drascin View Post
    DM: "And now you descend into the mazelike tunnels, where no light save for what magic you bring will illuminate your path, as you search for-"
    Player: "I'm preparing Teleport twice each day."
    DM: "...and there goes the tension by the window"

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    I Am A: Lawful Good Human Ranger (3rd Level)
    Ability Scores
    Strength: 15
    Dexterity: 18
    Constitution: 16
    Intelligence: 16
    Wisdom: 16
    Charisma: 14

  15. - Top - End - #15
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    PId6's Avatar

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    Default Re: Is this build even worth the time and loss of CL?

    Yes, you can heal the ability damage via Lesser Restoration. It's somewhat inefficient though, and eats your 2nd level spells very quickly. A wand of it is much better, but that's not cheap until higher levels.

    If you're going to do Eldritch Disciple though, I'd recommend just skipping Hellfire Warlock. It's good, but it doesn't advance cleric casting, and cleric casting is better. Ultimately cleric > warlock and you'll want to max out cleric as much as you can while only dipping warlock goodies. I'd take Eldritch Disciple as far as you can, and Legacy Champion beyond that if possible, but if not, just take 10 levels of Eldritch Disciple and finish up with more cleric advancement.
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  16. - Top - End - #16
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    nedz's Avatar

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    Default Re: Is this build even worth the time and loss of CL?

    Quote Originally Posted by Os1ris09 View Post
    @ Nedz: Ok that is the glaive lock. I knew about that invocation but didn't know there was a lock tactic with it involved.
    Lock is short for Warlock
    So a GlaiveLock is a Warlock based around Eldritch Glaive.

  17. - Top - End - #17
    Barbarian in the Playground
     
    HalflingRangerGuy

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    Default Re: Is this build even worth the time and loss of CL?

    Quote Originally Posted by nedz View Post
    Lock is short for Warlock
    So a GlaiveLock is a Warlock based around Eldritch Glaive.
    @ PId6: Well right now I have the Travel and Luck Domains with Luck's domain power given up for Spontaneously casting restoration spells. HOWEVER I may get rid of this quality to go with the UNDEATH and Planning Domains using the gish Idea of become a Lich.

    @ nedz:OK LOL didn't catch that. I don't normally play warlocks just clerics or ranger's or fighter's.

    So would this class progression be the best to go for assuming DM allows Legacy Champion?

    Warlock 1/Cleric 4/ Eldritch Disciple 5/ Legacy Champion 10

    OR If DM says Absolutly no then would this be better:

    Warlock 1/Cleric 4/Eldritch Disciple 10/ Cleric 5

    Also one question on spells. Does anybody know what a good combonation of spells are to make the opponent locked if they don't save. I know blasphemy is one of several good spells for this purpose.
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    Quote Originally Posted by Drascin View Post
    DM: "And now you descend into the mazelike tunnels, where no light save for what magic you bring will illuminate your path, as you search for-"
    Player: "I'm preparing Teleport twice each day."
    DM: "...and there goes the tension by the window"

    Spoiler
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    I Am A: Lawful Good Human Ranger (3rd Level)
    Ability Scores
    Strength: 15
    Dexterity: 18
    Constitution: 16
    Intelligence: 16
    Wisdom: 16
    Charisma: 14

  18. - Top - End - #18
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    Optimystik's Avatar

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    Default Re: Is this build even worth the time and loss of CL?

    There is another (better) option besides Legacy Champion - Mystic Theurge can advance both Warlock Invocations and Cleric Spells, and unlike LC will not lose caster levels.

    The Divine Magician ACF (CM) gives your cleric arcane spells in place of a domain, allowing you to qualify without problems. From there, advance Warlock and Cleric.

    It's also easier to get Complete Mage into most games than Weapons of Legacy.

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    Barbarian in the Playground
     
    HalflingRangerGuy

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    Default Re: Is this build even worth the time and loss of CL?

    Quote Originally Posted by Optimystik View Post
    There is another (better) option besides Legacy Champion - Mystic Theurge can advance both Warlock Invocations and Cleric Spells, and unlike LC will not lose caster levels.

    The Divine Magician ACF (CM) gives your cleric arcane spells in place of a domain, allowing you to qualify without problems. From there, advance Warlock and Cleric.

    It's also easier to get Complete Mage into most games than Weapons of Legacy.
    I read Divine Magician and honestly I don't like the idea of getting rid of a domain completely IF I can get the undeath and planning domain idea ok'ed by my DM. However if that doesn't work then which domain would you take out of the two? Because I can easily pick up a Domain with a crappy power and trade out its ability with Spontaneous Restoration AND keep its spell selection. UNLESS you think there is a better alternative in the Arcane Spell list. If so plz list what spells you would choose for this particular build.

    Warlock 1/Cleric 4/Eldritch Disciple 10/ Cleric 5
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    Quote Originally Posted by Drascin View Post
    DM: "And now you descend into the mazelike tunnels, where no light save for what magic you bring will illuminate your path, as you search for-"
    Player: "I'm preparing Teleport twice each day."
    DM: "...and there goes the tension by the window"

    Spoiler
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    I Am A: Lawful Good Human Ranger (3rd Level)
    Ability Scores
    Strength: 15
    Dexterity: 18
    Constitution: 16
    Intelligence: 16
    Wisdom: 16
    Charisma: 14

  20. - Top - End - #20
    Barbarian in the Playground
     
    MonkGirl

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    Default Re: Is this build even worth the time and loss of CL?

    Actually, due to the ruling in Complete Arcane which allows Warlocks to qualify for PrCs that have spellcasting requirements, you can go into Mystic Theurge right after Eldritch Disciple with no cheese required.

    At least one of your Invocations will count as "casting 2nd level Arcane Spells".

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    Default Re: Is this build even worth the time and loss of CL?

    I suggest you reread Complete Arcane - it specifically says you cannot do that. You can't qualify for anything that requires "X level spells". "Caster Level X" you can do, and you can also do "able to cast X spell" if there's an Invocation that mimics it, but you can't actually cast spells.

    It's a really dumb ruling, IMO.

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    Default Re: Is this build even worth the time and loss of CL?

    Quote Originally Posted by The Cat Goddess View Post
    Actually, due to the ruling in Complete Arcane which allows Warlocks to qualify for PrCs that have spellcasting requirements, you can go into Mystic Theurge right after Eldritch Disciple with no cheese required.

    At least one of your Invocations will count as "casting 2nd level Arcane Spells".
    No, Warlocks can't get into MT on their own (see DragoonWraith's post.) MT will advance Warlock, but you need another way to actually get in.

    Warlocks can only qualify for PrCs that say "Caster Level X" like Blood Magus, and "Able to cast X" like Mindbender/Swanmay.

    Quote Originally Posted by Os1ris09 View Post
    I read Divine Magician and honestly I don't like the idea of getting rid of a domain completely IF I can get the undeath and planning domain idea ok'ed by my DM. However if that doesn't work then which domain would you take out of the two? Because I can easily pick up a Domain with a crappy power and trade out its ability with Spontaneous Restoration AND keep its spell selection. UNLESS you think there is a better alternative in the Arcane Spell list. If so plz list what spells you would choose for this particular build.

    Warlock 1/Cleric 4/Eldritch Disciple 10/ Cleric 5
    You don't have to drop either of them. Be a Cloistered Cleric and trade your free Knowledge Domain in for Divine Magician. The flavor even fits - you cloistered away and learned some arcane magic. Done.

    (Because you are using Divine Power to boost your BAB anyway, CC's poor BAB is irrelevant.)

  23. - Top - End - #23
    Barbarian in the Playground
     
    HalflingRangerGuy

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    Default Re: Is this build even worth the time and loss of CL?

    Ok so Mystic Theurge is out. I don't like the HD and I want a little more for my expenditure. I mean I am already losing some stuff as far as levels but I am not the primary Arcane guy. I just thought it would be cool to combine the two classes since no one has ever done that within my party. any feat suggestions for the build.

    Right now i have the following which may change due to domains changing:
    1 Enhanced Power Sigil
    3 Extend Spell
    6 Persist Spell
    9 DMM Persist
    12 Power Attack
    15 I dont know
    18 I dont know

    If I choose the Planning and Undeath domains choice will change as follows:
    Domain: Extra Turning
    Domain: Extend Spell
    1 Enhanced Power Sigil
    3 Persist Spell
    6 DMM Persist
    9 Extra Turning (again)
    12 Power Attack
    15 I dont know
    18 I dont know
    Spoiler
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    Quote Originally Posted by Drascin View Post
    DM: "And now you descend into the mazelike tunnels, where no light save for what magic you bring will illuminate your path, as you search for-"
    Player: "I'm preparing Teleport twice each day."
    DM: "...and there goes the tension by the window"

    Spoiler
    Show
    I Am A: Lawful Good Human Ranger (3rd Level)
    Ability Scores
    Strength: 15
    Dexterity: 18
    Constitution: 16
    Intelligence: 16
    Wisdom: 16
    Charisma: 14

  24. - Top - End - #24
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    Default Re: Is this build even worth the time and loss of CL?

    Quote Originally Posted by Os1ris09 View Post
    Ok so Mystic Theurge is out. I don't like the HD and I want a little more for my expenditure.
    I don't understand. Are you going with Legacy Champion then? that's the only other way to get both 9th-level spells and Dark Invocations with Cleric/Warlock.

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    Barbarian in the Playground
     
    HalflingRangerGuy

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    Default Re: Is this build even worth the time and loss of CL?

    Quote Originally Posted by Optimystik View Post
    I don't understand. Are you going with Legacy Champion then? that's the only other way to get both 9th-level spells and Dark Invocations with Cleric/Warlock.
    Ok, I was just about to edit my above post till I saw ur post.

    I may do that because we don't really have an arcane spellcaster type person. I see the cloistered cleric and I can do some really good fluff with it. I think I will change the build to the following:

    Illumian with the extra CL sigil and + INT sigil
    Warlock 1/ Cloistered Cleric of Lichdom 4/ Eldritch Disciple 10/Mystic Theurge 5

    Domains: Knowledge (traded out for Divine Magician), Planning, Undeath

    Feats:
    Domain: Extra Turning
    Domain: Extend Spell
    1 Persist Spell
    3 DMM persist
    6 Extra Turning
    9 Knowledge Devotion
    12 Power Attack
    15 IDK
    18 I dont know

    The only problem I can see with it is that I need to know if I need to absolutely have access to the knowledge domain for the feat OR if I can get away with Knowledge devotion even though i "sacrificed it" for divine magician
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    Quote Originally Posted by Drascin View Post
    DM: "And now you descend into the mazelike tunnels, where no light save for what magic you bring will illuminate your path, as you search for-"
    Player: "I'm preparing Teleport twice each day."
    DM: "...and there goes the tension by the window"

    Spoiler
    Show
    I Am A: Lawful Good Human Ranger (3rd Level)
    Ability Scores
    Strength: 15
    Dexterity: 18
    Constitution: 16
    Intelligence: 16
    Wisdom: 16
    Charisma: 14

  26. - Top - End - #26
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    Default Re: Is this build even worth the time and loss of CL?

    Quote Originally Posted by Os1ris09 View Post
    The only problem I can see with it is that I need to know if I need to absolutely have access to the knowledge domain for the feat OR if I can get away with Knowledge devotion even though i "sacrificed it" for divine magician
    There's nothing preventing you from actually taking Knowledge Devotion even if you trade Knowledge Domain away. However, know that you do lose several Knowledge skills from cloistered cleric since you don't have the domain, leaving only Arcana, Religion, and Planes (which is still pretty good, and you can use Knowledge Devotion to nab Nature to get all four good ones).

    If you have extra feats, you can't go wrong with just taking Extra Turning.
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    Default Re: Is this build even worth the time and loss of CL?

    Quote Originally Posted by Os1ris09 View Post
    The only problem I can see with it is that I need to know if I need to absolutely have access to the knowledge domain for the feat OR if I can get away with Knowledge devotion even though i "sacrificed it" for divine magician
    You can just take Knowledge Devotion normally as one of your feats.

    Quote Originally Posted by PId6 View Post
    If you have extra feats, you can't go wrong with just taking Extra Turning.
    This - your turning is being stretched very thin between DMM and your ED powers, so you will need as many attempts as you can get.

  28. - Top - End - #28
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    HalflingRangerGuy

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    Default Re: Is this build even worth the time and loss of CL?

    So basically replace unknown feats with extra turning. Ok I can do that.

    What spells would you recommend for Divine Magician. I think haste at lvl 3 is very helpful.
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    Quote Originally Posted by Drascin View Post
    DM: "And now you descend into the mazelike tunnels, where no light save for what magic you bring will illuminate your path, as you search for-"
    Player: "I'm preparing Teleport twice each day."
    DM: "...and there goes the tension by the window"

    Spoiler
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    I Am A: Lawful Good Human Ranger (3rd Level)
    Ability Scores
    Strength: 15
    Dexterity: 18
    Constitution: 16
    Intelligence: 16
    Wisdom: 16
    Charisma: 14

  29. - Top - End - #29
    Banned
     
    Optimystik's Avatar

    Join Date
    Apr 2007
    Location
    Tampa, FL
    Gender
    Male

    Default Re: Is this build even worth the time and loss of CL?

    Haste is out - you can only pick Abjuration, Divination and Necromancy spells, but Haste is Transmutation.

    Shivering Touch is great against dragons. In fact, there are lots of nice necro spells like rays a cleric wouldn't normally get. Since rays are kind of your thing anyway you can go that route.
    Last edited by Optimystik; 2010-05-28 at 06:41 PM.

  30. - Top - End - #30
    Barbarian in the Playground
     
    HalflingRangerGuy

    Join Date
    Mar 2009
    Location
    Sin City
    Gender
    Male

    Default Re: Is this build even worth the time and loss of CL?

    DANG IT . I wanted haste.......

    any suggestions?
    Spoiler
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    Quote Originally Posted by Drascin View Post
    DM: "And now you descend into the mazelike tunnels, where no light save for what magic you bring will illuminate your path, as you search for-"
    Player: "I'm preparing Teleport twice each day."
    DM: "...and there goes the tension by the window"

    Spoiler
    Show
    I Am A: Lawful Good Human Ranger (3rd Level)
    Ability Scores
    Strength: 15
    Dexterity: 18
    Constitution: 16
    Intelligence: 16
    Wisdom: 16
    Charisma: 14

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