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2010-05-28, 05:00 AM (ISO 8601)
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Fighters and Kobolds and Trolls, Oh My! [3.5 D&D thought experiments]
EDIT: This thread has been renamed and its purpose has changed since it first arrived on these forums. Below is the initial purpose of this thread, as well as a new challenge suggested by Eldan and any others that materialize. Please, try to keep this reasonable: I dislike involving wizards etc. in this kind of idea, particularly at the extremes of optimization. My personal preference is core-only.
The Original Challenge (Final answer: approx. 42000)
SpoilerNow, as sucky as a Fighter 20 is, they're still miles better than a Kobold Warrior 1. That's something we can all agree on (barring stupid cheese). But how much better?
Given only a single non-magical weapon, a single non-magical suit of armor and optionally a single non-magical shield, how many Kobold Warrior 1s can a Fighter 20 kill, on average, if they rush him in a swarm?
EDIT: although the idea was clear in my mind, I can see that it was not clear in my post. Thus, here are the rules in full.
The Fighter
The fighter must be human, must have no non-core feats, skills, or other additions, must have ONLY:
One (1) non-magical weapon of choice, from the core ruleset.
One (1) non-magical suit of armor of choice, from the core ruleset.
One (1) non-magical shield of choice, from the core ruleset.
The fighter may forgo any of these three options at the beginning of the combat. The fighter is built using a 32 point buy, and has no constraints beyond those listed here.
EDIT: Due to ridiculousness, these items must be sized for a medium character and worn at the beginning of the challenge.
The Kobolds
The kobolds are exactly as in the SRD entry, with NO variation. Their tactics will be:
Attack the fighter in melee, if possible.
Otherwise, move to be able to attack the fighter in melee next round, if possible.
Otherwise, move to be able to attack the fighter in melee as soon as possible.
If within charge range, but unable to attack for whatever reason, attack with slings.
Whenever a kobold dies, its corpse instantly vanishes without a trace.
The Arena
The fighter begins at the centre of a 300'x300' arena. At the end of each round, kobolds appear in every unoccupied edge square of the arena. The arena is unexitable due to Magic.
EDIT: Due to ridiculousness, the arena is a cube composed of walls of force which is located on the Prime Material Plane, with atmospheric conditions typical to approximately ten meters above sea level at the equator of the Earth. It is empty apart from fighter and kobolds.
The Challenge
The fighter is to directly kill (that is, make an attack roll against and deal sufficient damage thereby to render dead) as many kobolds as possible.
Eldan's Challenge (Trolls vs. Fighter) Unanswered!
SpoilerThe Arena
The arena is an infinite plain, wide open.
The Fighter
The fighter must be human, must have no non-core feats, skills, or other additions, must have ONLY:
One (1) medium non-magical weapon of choice, from the core ruleset.
One (1) medium non-magical suit of armor of choice, from the core ruleset.
One (1) lit torch.
The fighter may forgo any of these three options at the beginning of the combat. The fighter is built using a 32 point buy, and has no constraints beyond those listed here.
The Trolls
There are three trolls, forming the points of an equilateral triangle, each one 60' away from the fighter. The trolls' tactics are unspecified (and therefore fair game). Each round, one new troll appears sixty feet away from the fighter.
The Challenge
The fighter is to directly kill (that is, make an attack roll against and deal sufficient damage thereby to render dead) as many trolls as possible.Last edited by Fortuna; 2010-06-02 at 06:46 PM.
If I creep into your house in the dead of night and strangle you while you sleep, you probably messed up your grammar.
I'm always extremely careful to hedge myself against absolute statements.
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2010-05-28, 05:04 AM (ISO 8601)
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2010-05-28, 05:06 AM (ISO 8601)
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Re: Fighter 20 vs. Kobold Warrior 1s
Arbitrarily many, I'd say. The kobolds aren't going to have more than +10 AC, so the fighter should be hitting them on anything but a 1, and doing enough damage at a minimum to kill them in one blow. The kobolds will have a very low chance of hitting the fighter and very low average damage even if they do connect. The fighter could have heavy fortification armor or a shield, negating crits, and fast healing, perhaps above the average damage the kobolds are dealing.
Or did you mean the fighter was the one with the non-magical armor, weapon, and shield?
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2010-05-28, 05:08 AM (ISO 8601)
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Re: Fighter 20 vs. Kobold Warrior 1s
Using the feats to get reach(the aberrant feats), exotic weapon prof spied chain, the whirlwind attack line, shape soulmeld:Astral Vambraces, Bonus Essenia, any 2 incarnum feats(for the extra essentia)...He can kill an infinite number.
He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune
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2010-05-28, 05:10 AM (ISO 8601)
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Re: Fighter 20 vs. Kobold Warrior 1s
OK, I understand that what I meant was not what I asked...
The kobolds are exactly as in their MM entry. The Fighter is any core-only human fighter 20 you care to build, but with the equipment restrictions in the first post.If I creep into your house in the dead of night and strangle you while you sleep, you probably messed up your grammar.
I'm always extremely careful to hedge myself against absolute statements.
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2010-05-28, 05:14 AM (ISO 8601)
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Re: Fighter 20 vs. Kobold Warrior 1s
Can I ask what you want to prove with this?
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2010-05-28, 05:15 AM (ISO 8601)
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Re: Fighter 20 vs. Kobold Warrior 1s
Last edited by Fortuna; 2010-05-28 at 05:15 AM.
If I creep into your house in the dead of night and strangle you while you sleep, you probably messed up your grammar.
I'm always extremely careful to hedge myself against absolute statements.
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2010-05-28, 05:16 AM (ISO 8601)
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Re: Fighter 20 vs. Kobold Warrior 1s
Single Non-Magic Weapon: Spiked Chain
Combat Expertise
Great Cleave (and its prerequisites)
Whirlwind Attack
...and he should be good.
Edit: Incidentally, the most strategic formation for the kobolds to attack the fighter in would probably be a straight line, giving him the fewest targets for his great cleave off of attacks of opportunity.
Of course, I don't think kobolds would simply barrel into a fighter knowing that only certain death awaited them.
tl;dr: 'One does not simply walk into a level 20 fighter.'Last edited by Zovc; 2010-05-28 at 05:18 AM.
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2010-05-28, 05:19 AM (ISO 8601)
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Re: Fighter 20 vs. Kobold Warrior 1s
Let's see now. A 20th level fighter, on the average, has 10+19x5.5 + 20x7 = 254 hitpoints. Maybe a little bit more, if he's invested a lot of money into tomes. His AC can be considered to be high enough for the kobolds to hit only on a natural 20, but he likely also has heavy fortification - negating the extra damage, but not the automatical hit.
It takes approximately 58 hits of a small heavy crossbow to take down the fighter, and so it takes approximately 1160 attack rolls from the kobolds to kill the fighter.
Depending on the arena, the fighter can take anything from 0 (when the fighter is situated in the bottom of an open mine with all the kobolds conveniently situated within the range) to... eh, can't be bothered to calculate.
We need someone really good with math to figure it out.
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2010-05-28, 05:23 AM (ISO 8601)
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Re: Fighter 20 vs. Kobold Warrior 1s
If I creep into your house in the dead of night and strangle you while you sleep, you probably messed up your grammar.
I'm always extremely careful to hedge myself against absolute statements.
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2010-05-28, 05:24 AM (ISO 8601)
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Re: Fighter 20 vs. Kobold Warrior 1s
Well. Let's see.
Core only, we start with an elf. Dex 20. Add 4 points from level ups to that, he can have Dex 24. 7 AoOs per turn. With a spiked chain, he should therefore kill seven kobolds per turn before they can approach him for melee combat.
That assumes they use melee of course.
So, if about 10 kobolds can get in range per turn... three should be able to attack. With his high dex, the fighter will probably use light armour, so his AC won't actually be that high. (Note, however, that even with heavy armour, it won't get very high without magic.) AC: probably only about 19-20, sadly.
Meaning the kobolds can hit on a 19. 10% chance to hit.
Still takes a while. It's much easier with ranged combat, though.Resident Vancian Apologist
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2010-05-28, 05:25 AM (ISO 8601)
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Re: Fighter 20 vs. Kobold Warrior 1s
There's no point doing the math, because the fighter's also going to have access via his 760,000 gp of equipment to healing magic, invisibility magic, and probably a method of teleportation as well. He can kill an arbitrarily large number of kobold warriors.
A 20th-level fighter may be weak by the standards of a 20th-level full caster, but he's still ridiculously powerful by the standards of 1st-level NPCs.I'm the author of the Alex Verus series of urban fantasy novels. Fated is the first, and the final book in the series, Risen, is out as of December 2021. For updates, check my blog!
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2010-05-28, 05:25 AM (ISO 8601)
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Re: Fighter 20 vs. Kobold Warrior 1s
Look at the OP again: no magical equipment.
Resident Vancian Apologist
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2010-05-28, 05:27 AM (ISO 8601)
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Re: Fighter 20 vs. Kobold Warrior 1s
*checks*
A fighter can't get beyond level 10 without magical equipment, much less to level 20. That's a bit arbitrary.I'm the author of the Alex Verus series of urban fantasy novels. Fated is the first, and the final book in the series, Risen, is out as of December 2021. For updates, check my blog!
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2010-05-28, 05:27 AM (ISO 8601)
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Re: Fighter 20 vs. Kobold Warrior 1s
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2010-05-28, 05:28 AM (ISO 8601)
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Re: Fighter 20 vs. Kobold Warrior 1s
Oh. My mistake. I misread the OP so that the kobolds had only the non-magical weapon/shield/etc.
You know, in that case it would be a valid tactic for the kobolds to start by sundering his weapon, armor and shield. That would lower his AC to be reliant on his dexterity, and allow hits... let's say 1/4 time. The fighter might have improved unarmed strike, and the kobolds have very little hp, so it wouldn't necessarily reduce the kill rate so much, but it would speed up the process significantly.
Next step would be to trip the bastard and stand around him, taking attacks of opportunity.
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2010-05-28, 05:28 AM (ISO 8601)
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2010-05-28, 05:31 AM (ISO 8601)
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2010-05-28, 05:33 AM (ISO 8601)
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Re: Fighter 20 vs. Kobold Warrior 1s
Yeah, a lack of magical equipment makes this essentially meaningless. Too much of a high-level character's power, especially for fighters, is bound up in their gear. No healing? No miss chances? No enhancement bonuses to anything?
It's also so distorted a situation that the best options for the fighter would be poor choices in most other situations - for example, Great Cleave. With full plate, a large shield, a longsword, Great Cleave, Whirlwind Attack etc. the kobolds should be dealing an average of 1-5 damage each round and then all dying in one hit to be replaced by a new wave - and hell, since the fighter likely has higher initiative they're probably not even getting those attacks at all.
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2010-05-28, 05:36 AM (ISO 8601)
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Re: Fighter 20 vs. Kobold Warrior 1s
Disarm and sunder are the kobolds' best friends here. They work, too.
EDIT: The second wave can spend their actions feinting the fighter, too, for flat-footed goodness.Last edited by Adumbration; 2010-05-28 at 05:38 AM.
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2010-05-28, 05:40 AM (ISO 8601)
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Re: Fighter 20 vs. Kobold Warrior 1s
I don't get the tie between level and "must have magic equipment".
You have Conan as a level 20 (say) fight and X Kobolds, let's do the math.
OR
You have "Anime Fighter Something" 20th level fighter. He has 760,000 GP worth of magic items. The a wizard of appropriate level wants to toy with him and pits him in an arena, with nothing but:
1 weapon
1 armor
1 shield (if desired)
All non magical.
O.Enjoy my creations
Gatsu, from Berserk (Kentaro Miura's)
A hero: the Tekkaman space-knight.
The villain he has to face: Dobrai, Valdaster Overlord from Tekkaman
Threadwinner of Vs Mage challenges.
Warning: may perform below standards if target has no heat signature (eg: undead mage)
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2010-05-28, 05:50 AM (ISO 8601)
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Re: Fighter 20 vs. Kobold Warrior 1s
The problem is, really, that fighters, in order to remain even remotely capable in combat, need powerful weapons and armour.
There is, in DnD, barely any way to increase your armour nonmagically, especially in core. That means his AC will remain at or below 20 (best case), with full plate and decent dexterity, or leather and enormous dexterity. Which means the kobolds still have decent chances to hit, especially if half of them use aid another and there's flanking involved.
If the kobolds have +5 to hit from flanking and aid, they suddenly hit with 30% of their hits.
Of course the fighter can kill any number of them in his turn. But he can't defend himself against them.Resident Vancian Apologist
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2010-05-28, 05:52 AM (ISO 8601)
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Re: Fighter 20 vs. Kobold Warrior 1s
Enjoy my creations
Gatsu, from Berserk (Kentaro Miura's)
A hero: the Tekkaman space-knight.
The villain he has to face: Dobrai, Valdaster Overlord from Tekkaman
Threadwinner of Vs Mage challenges.
Warning: may perform below standards if target has no heat signature (eg: undead mage)
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2010-05-28, 05:53 AM (ISO 8601)
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Re: Fighter 20 vs. Kobold Warrior 1s
I thought about that, but I don't think 20s and 1s are autosuccesses or failures on these opposed attack rolls, so assuming the fighter's at least medium sized, he should have at least a +23 on them (+19 for BAB, +4 for size difference, before you get into the likely stat difference) and thus be unable to lose (especially as Kobold Warrior 1s can't get Improved Sunder or Improved Disarm unless you're allowing flaws)
.
EDIT: The second wave can spend their actions feinting the fighter, too, for flat-footed goodness.
EDIT: On the AC, I think about the best he's likely to have is +8 (mithril full plate) +3 (dex) +1 (buckler; he can take a -1 to hit and still only miss on 1s), for a total of 22.Last edited by paddyfool; 2010-05-28 at 05:55 AM.
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2010-05-28, 05:54 AM (ISO 8601)
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Re: Fighter 20 vs. Kobold Warrior 1s
Core only, with a spiked chain, it would be 6 for AoOs and up to 24 standing within reach. Per turn. He lives for probably about 15-20 turns before they kill him. Makes up to 600 kobolds. Pretty impressive.
Edit: they have slings. He's dead much earlier. How many kobolds can fit in 50 ft. range? They hit on a 16, deal 1 damage, in addition to the melee rush to keep him busy.Last edited by Eldan; 2010-05-28 at 05:56 AM.
Resident Vancian Apologist
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2010-05-28, 06:05 AM (ISO 8601)
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Re: Fighter 20 vs. Kobold Warrior 1s
Or let's try this in reverse, how can we optimize kobold warrior1 to actually be of some threat to a fighter20?
First thing which comes to mind is the ritual which grants them a 1st lv SLA. Take magic missile, which deals 1d4+1 damage (averaging 3.5 damage). A typical human fighter20 with 20con will have 220hp. So if we have 68 kobolds ready standard actions to hit the fighter with magic missiles...
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2010-05-28, 06:09 AM (ISO 8601)
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2010-05-28, 06:10 AM (ISO 8601)
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2010-05-28, 06:11 AM (ISO 8601)
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Re: Fighter 20 vs. Kobold Warrior 1s
I must point out to adamantine fullplate, wich grants DR3, but isn't magic
A spear wielding kobold can deals around 1-4 damage. And the possibility of dealing 4 damage is 1/20x1/6=1/120. Less than 1% of the attacks will even scratch the fighter's skin. Slings just bounce out of him.
If we can get another point of DR in there the kobolds can't hurt him at all.
For the lulz I suget an intimidate fighter wich makes the kobolds turn against each other.Last edited by Oslecamo; 2010-05-28 at 06:13 AM.
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2010-05-28, 06:15 AM (ISO 8601)
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