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  1. - Top - End - #1
    Bugbear in the Playground
     
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    Default Portable hole filled w/Holy water

    So, as usual, I were thinking about ways to fight the undead and it hit me:

    Let's assume:

    1) I have a Cleric character (high levelish)
    2) The character has a portable hole and plenty of time and money (and powdered silver!)
    3) He uses Bless Water to make enough Holy Water to fill the portable hole
    4) Later, he manages to stuff a Medium sized undead monster (with like, a bajillion hit points) to this portable hole... and closes it

    What would happen? I'd say that would either:
    1) Destroy any undead monster instantly, or
    2) Inflict so many times 2d4 damage (per round) that any undead monster would be eventually destroyed.

    So... any thoughts?
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    Barbarian in the Playground
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    Default Re: Portable hole filled w/Holy water

    It inflicts a great deal of constant damage, and so the creature is screwed unless it has some kind of teleportation ability and can make the Concentration checks to use it.

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    Default Re: Portable hole filled w/Holy water

    Since acid deals 1d6 on a hit or 10d6 per round for total immersion, and lava deals 2d6 per hit or 20d6 for total immersion, logically an undead creature totally immersed in holy water ought to take 20d4 damage per round.
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    Default Re: Portable hole filled w/Holy water

    I would be inclined to suggest that after the creature has been immersed in the Holy Water and taken its first round of damage, the Holy Water has been contaminated and is no longer "Holy".

    Pretty much for the same reason that regular Holy Water doesn't deal continuous damage.

    Now, you might allow either:
    • A couple of rounds of damage if the the volume of Holy Water is very much greater than the creature
    • A larger amount of damage since this is an immersion rather than a splash


    ...But I can't see it being an instant kill or a permament continuous damage effect.
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    Librarian in the Playground Moderator
     
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    Default Re: Portable hole filled w/Holy water

    Quote Originally Posted by jiriku View Post
    Since acid deals 1d6 on a hit or 10d6 per round for total immersion, and lava deals 2d6 per hit or 20d6 for total immersion, logically an undead creature totally immersed in holy water ought to take 20d4 damage per round.
    I'd go with this.
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    Default Re: Portable hole filled w/Holy water

    Quote Originally Posted by jiriku View Post
    Since acid deals 1d6 on a hit or 10d6 per round for total immersion, and lava deals 2d6 per hit or 20d6 for total immersion, logically an undead creature totally immersed in holy water ought to take 20d4 damage per round.
    Quote Originally Posted by Manga Shoggoth View Post
    I would be inclined to suggest that after the creature has been immersed in the Holy Water and taken its first round of damage, the Holy Water has been contaminated and is no longer "Holy".

    Pretty much for the same reason that regular Holy Water doesn't deal continuous damage.
    I'm inclined to combine these two. It would thus do 20d4 once.

    But there should be some lasting penalty for immersion in holy water even if the creature ends up contaminating it.

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    Default Re: Portable hole filled w/Holy water

    and for Vamps, they die instantly.

    Personally, I'd fill a Portable hole up as much as possible and hurl the water at him, like a geyser

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    Default Re: Portable hole filled w/Holy water

    I'm running a Water themed cleric right now in an undead-rich campaign.

    Step 1 - Wall of Water
    Step 2 - Sanctify Water

    I can then use Control water or other spells to move that wall around the battlefield. Happy.
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    Default Re: Portable hole filled w/Holy water

    Quote Originally Posted by gbprime View Post
    I'm running a Water themed cleric right now in an undead-rich campaign.

    Step 1 - Wall of Water
    Step 2 - Sanctify Water

    I can then use Control water or other spells to move that wall around the battlefield. Happy.
    actually, it goes like this:

    Step One: Create Water
    Step Two: Sanctify Water
    Step Three: Animate Water

    Congratulations! You have a Holy Water Elemental

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    Default Re: Portable hole filled w/Holy water

    Quote Originally Posted by gbprime View Post
    I'm running a Water themed cleric right now in an undead-rich campaign.

    Step 1 - Wall of Water
    Step 2 - Sanctify Water

    I can then use Control water or other spells to move that wall around the battlefield. Happy.
    Now I'm wondering if you can make Holy Water Elementals...

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    Bugbear in the Playground
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    Default Re: Portable hole filled w/Holy water

    I'd say 10d6 for immersion since holy water specifically deals damage as acid.

    Quote Originally Posted by Machiavellian View Post
    and for Vamps, they die instantly.

    Personally, I'd fill a Portable hole up as much as possible and hurl the water at him, like a geyser
    How? Assuming the gravity of the plane onto which the hole opens affects the contents of the hole relative to its orientation to that plane, I'm not sure how you'd accomplish this.

    Quote Originally Posted by Optimystik View Post
    Now I'm wondering if you can make Holy Water Elementals...
    I don't see why not. But what would it accomplish? +1d6 damage to its attacks against creatures vulnerable to holy water seems like the maximum benefit.
    Last edited by Irreverent Fool; 2010-05-28 at 01:20 PM.
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    Default Re: Portable hole filled w/Holy water

    Quote Originally Posted by Irreverent Fool View Post
    I don't see why not. But what would it accomplish? +1d6 damage to its attacks against creatures vulnerable to holy water seems like the maximum benefit.
    It can kill undead by hugging them.

    Sounds like it's worth it to me.


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    Default Re: Portable hole filled w/Holy water

    Quote Originally Posted by Irreverent Fool View Post
    How? Assuming the gravity of the plane onto which the hole opens affects the contents of the hole relative to its orientation to that plane, I'm not sure how you'd accomplish this.
    Rule 16 of Dr. Who: Physics as you know it is wrong

    Quote Originally Posted by Irreverent Fool View Post
    I don't see why not. But what would it accomplish? +1d6 damage to its attacks against creatures vulnerable to holy water seems like the maximum benefit.
    Its 1d6+Holy Water's Splash damage

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    Default Re: Portable hole filled w/Holy water

    Quote Originally Posted by Irreverent Fool View Post
    How? Assuming the gravity of the plane onto which the hole opens affects the contents of the hole relative to its orientation to that plane, I'm not sure how you'd accomplish this.
    Place the hole on flat surface. Turn the surface upside down.
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    Default Re: Portable hole filled w/Holy water

    Go for the Holy Super Soaker instead, a Decanter of Endless Water with continuous Bless Water on it.

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    Default Re: Portable hole filled w/Holy water

    Quote Originally Posted by gorfnab View Post
    Go for the Holy Super Soaker instead, a Decanter of Endless Water with continuous Bless Water on it.
    I like this. Although, there's not actually rules for throwing a whole lotta Holy Water/Acid/Alchemist's Fire, are there?

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    Default Re: Portable hole filled w/Holy water

    Quote Originally Posted by QuantumSteve View Post
    I like this. Although, there's not actually rules for throwing a whole lotta Holy Water/Acid/Alchemist's Fire, are there?
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    Librarian in the Playground Moderator
     
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    Default Re: Portable hole filled w/Holy water

    Quote Originally Posted by Machiavellian View Post
    Congratulations! You have a Holy Water Elemental
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    Default Re: Portable hole filled w/Holy water

    You know, by core rules, it'll take a 20th level cleric 2349 days and 352 335 gp to fill a portable hole with water.

    That's casting only Bless Water as your 1st level spells for SIX and a half YEARS.

    Or 14 094 1st level clerics could do it in 1 minute.
    Last edited by Altair_the_Vexed; 2010-05-28 at 04:06 PM.

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    Default Re: Portable hole filled w/Holy water

    Quote Originally Posted by Altair_the_Vexed View Post
    You know, by core rules, it'll take a 20th level cleric 2349 days and 352 335 gp to fill a portable hole with water.

    Or 14 094 1st level clerics could do it in 1 minute.
    If you had fourteen thousand clerics at your beck and call, you could just become deity and bypass those annoying limitations.
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    Default Re: Portable hole filled w/Holy water

    Quote Originally Posted by Greenish View Post
    If you had fourteen thousand clerics at your beck and call, you could just become deity and bypass those annoying limitations.
    Quite.

    I missed something, by the way. If you burn off ALL your spells per day at 20th level in casting Bless Water - you know, use up 2nd to 9th level slots to cast that crumby little low level spell - then it could take you as little as 314 days!

    Less than a year of dumping all your power into the project?! Sign me up!

    Or you know, you could cast Searing Light twice, for the same damage.
    Last edited by Altair_the_Vexed; 2010-05-28 at 04:17 PM.

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    Troll in the Playground
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    Default Re: Portable hole filled w/Holy water

    holy water doesn't lose its holyness for being "contaminated" by the undead it is splashed on... it stops dealing demage because it discharged the !MAGIC! that it contained...

    if you cast enough magic and spent enough silver to create 14000 doses of holy water then there are 14000 doses of holy water in there...
    You will deal 20d4 from total immersion per round, and each round 10 doses of holy water would be lost due to having discharged their magic.

    Quote Originally Posted by Greenish View Post
    Place the hole on flat surface. Turn the surface upside down.
    also gets around a DM who decides the water was contaminated after 1 round ruining 14,000 castings of holy water.
    Last edited by taltamir; 2010-05-28 at 04:20 PM.
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    Default Re: Portable hole filled w/Holy water

    Quote Originally Posted by Greenish View Post
    Decanter of Endless Alchemist's Fire. 240d6 per round, another 240d6 the next round, 240 splash damage, range 20 feet.
    That's just you multiplying 1d6 per pint times 30 gallons per round, though, there's no actual rules. Unless that's an actual item from some 3rd party book I've never seen.

    Still, 48,000gp worth of alchemist fire per minute. Bottle that sucker and make a mint.

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    Default Re: Portable hole filled w/Holy water

    Quote Originally Posted by QuantumSteve View Post
    That's just you multiplying 1d6 per pint times 30 gallons per round
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    Default Re: Portable hole filled w/Holy water

    ...how do you get the decanter to make alchemist's fire instead of water? Is there a spell that could transmute that water into another liquid?
    Last edited by Lateral; 2010-05-28 at 04:43 PM.

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    Default Re: Portable hole filled w/Holy water

    Quote Originally Posted by Lateral Master View Post
    ...how do you get the decanter to make alchemist's fire instead of water?
    Bribe/blackmail your DM.
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    Default Re: Portable hole filled w/Holy water

    Quote Originally Posted by Greenish View Post
    Bribe/blackmail your DM.
    or take a level in the most powerful PrC of them all (a level 1 DM's Girlfriend can get away with a lot)
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    Default Re: Portable hole filled w/Holy water

    Quote Originally Posted by Machiavellian View Post
    Step Two: Sanctify Water
    What book is Sanctify Water in?

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    Default Re: Portable hole filled w/Holy water

    Quote Originally Posted by somethingrandom View Post
    What book is Sanctify Water in?
    I dunno, do you mean Bless Water?

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    Bugbear in the Playground
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    Default Re: Portable hole filled w/Holy water

    Quote Originally Posted by somethingrandom View Post
    What book is Sanctify Water in?
    It's a feat from Stormwrack.

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