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Thread: Cant believe im asking this
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2010-05-30, 01:07 AM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Ontario, Canada
- Gender
Cant believe im asking this
So, noob question but, do any enhancement bonuses from gear apply to your skills? Like would a head band of intelligence increase how many skill points you got when you lvl up, if your wearing it, or would it increazse the ability modifier for say, a Knowledge check?
I play a fighter atm, and not many situations came up where i needed to use skills, so i havent paid attention to it. The group just uses me as a moveable dwarven speed bumb because i rarley get hit, have lots of health etc...
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2010-05-30, 01:09 AM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Minnesota
- Gender
Re: Cant believe im asking this
Increasing your abilities will increase the respective ability modifiers, which in turn increase skills and checks, yes.
Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2010-05-30, 01:11 AM (ISO 8601)
- Join Date
- Dec 2009
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2010-05-30, 01:13 AM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Texas, USA
Re: Cant believe im asking this
Pluto answered this perfectly, but here is the reference from the SRD that supports what he wrote on the Headband of Intellect.
"Headband of Intellect
This device is a light cord with a small gem set so that it rests upon the forehead of the wearer. The headband adds to the wearer’s Intelligence score in the form of an enhancement bonus of +2, +4, or +6. This enhancement bonus does not earn the wearer extra skill points when a new level is attained; use the unenhanced Intelligence bonus to determine skill points."
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2010-05-30, 01:17 AM (ISO 8601)
- Join Date
- Nov 2009
Re: Cant believe im asking this
Modified ablitity scores do not affect what you gain when you level up.
So, a head band of intelligence will affect your intelligence related skills, but you won't get any extra skill points when you level
an amulet of health (bonus cdonstitution) will increasee your maximum hit piont (bonus modifier X character level) but those hit points disappear if the amulet is removed.
so in conclusion the answer is yes and no
ninjas, arghLast edited by Loren; 2010-05-30 at 01:18 AM.
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2010-05-30, 01:18 AM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Ontario, Canada
- Gender
Re: Cant believe im asking this
ok thank you. so just to clairify, no extra skill points, but i get a higher skill check to add to my roll? like i have 5 knowledge(what ever) and my int goes up by +2 modifier i get the 5 ranks i have in Knowledge, and now the +2 from the int, so i add 7 to my rolls?
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2010-05-30, 01:21 AM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Minnesota
- Gender
Re: Cant believe im asking this
Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2010-05-30, 01:24 AM (ISO 8601)
- Join Date
- Jun 2009
Re: Cant believe im asking this
Last edited by For Valor; 2010-05-30 at 01:24 AM.
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2010-05-30, 01:55 AM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Minnesota
- Gender
Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2010-05-30, 04:55 AM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Oregon
- Gender
Re: Cant believe im asking this
Note that while you don't gain extra skill points from a Headband of Intellect, you can still meet prerequisites using an item. For example, if you only have 10 strength, if you wear a Belt of Giant Strength +4, you could take Power Attack. However, if you took off the belt, you would lose access to the feat until you put it back on. There's a specific sidebar in the PHB or DMG for this, don't know what page.
While it's fine for feats, I would strongly recommend against allowing people to qualify for prestige classes in this way, because while it's easy to ignore a single feat, having to keep track of a whole list of class features that turn on and off every time you change your pants is a bad idea.Fizban's Tweaks and Brew: Google Drive (PDF), Thread
A collection of over 200 pages of individually small bans, tweaks, brews, and rule changes, usable piecemeal or nearly altogether, and even some convenient lists. Everything I've done that I'd call done enough to use in one place (plus a number of things I'm working on that aren't quite done, of course).
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2010-05-30, 04:57 AM (ISO 8601)
- Join Date
- May 2010
- Location
- Germany
- Gender
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2010-05-30, 05:03 AM (ISO 8601)
- Join Date
- Dec 2009
- Location
- England
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2010-05-30, 05:14 AM (ISO 8601)
- Join Date
- Dec 2004
- Location
- The Land of Angles
Re: Cant believe im asking this
Any change to Constitution changes your hit points. Changes to Intelligence have no effect on your skill points.
Changes to Intelligence, Wisdom and Charisma can give you more or less bonus spell slots/power points, if you have the bonus for over 24 hours and sleep with it still active.
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2010-05-30, 11:54 AM (ISO 8601)
- Join Date
- Jul 2009
- Location
- Michigan
- Gender
Re: Cant believe im asking this
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2010-05-30, 12:41 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Finland
Re: Cant believe im asking this
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2010-05-30, 12:46 PM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Minnesota
- Gender
Re: Cant believe im asking this
Which is dumb. It's so much harder to make a higher-level character when you have to think: "Okay, so I increased my Intelligence at levels 4 and 8, which gives me an additional +1 modifier, increasing skill points gained at each level, so at level 8, I'll start taking this as a skill..."
Nah. It's much easier to just say: "Retroactive skill point gains."Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).