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Thread: Forgetting Basic Rules (3.5)
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2010-05-30, 10:49 PM (ISO 8601)
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- Feb 2010
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Forgetting Basic Rules (3.5)
So I seem to have forgotten some of the most basic rules of combat in 3.5, specifically how to calculate to hit/damage. I'm not entirely sure what it is that I forget, so I'm going to run down what I remember:
BAB figures mainly into the to hit category. simply add your base to your relevant ability modifier or whatever other modifier you may have, including magical weapon properties and voila! You have to hit. Don't think I missed anything there. Flanking rules of course change this by the normal +2 ect.
Now heres the to damage. Relevant ability modifier added to the damage code of the weapon, example 1d8 for a heavy mace, with a +3 modifier to strength, and the mace is disrupting, which is a +2 giving you a total of +5 to damage. Flanking changes this by +2 or +4 depending on feats, charge changes this by +1 , SA changes this by Xd6, and lots of other modifiers change this. Am I missing something?
This is troubling so if someone could point out what it is that I am missing, I'd be grateful.
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2010-05-30, 10:53 PM (ISO 8601)
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- Mar 2010
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Re: Forgetting Basic Rules (3.5)
The SRD has all of the basic rules information that you could ever need.
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2010-05-30, 11:23 PM (ISO 8601)
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- May 2006
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- Sunnydale
Re: Forgetting Basic Rules (3.5)
OK so far if your Strength is 16-17.
Originally Posted by Noedig
Originally Posted by Noedig
Originally Posted by Noedig
Originally Posted by Noedig
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2010-05-30, 11:24 PM (ISO 8601)
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- Aug 2006
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Re: Forgetting Basic Rules (3.5)
BAB figures mainly into the to hit category. simply add your base to your relevant ability modifier or whatever other modifier you may have, including magical weapon properties and voila! You have to hit. Don't think I missed anything there. Flanking rules of course change this by the normal +2 ect.
Yup, that's it.
Now heres the to damage. Relevant ability modifier added to the damage code of the weapon, example 1d8 for a heavy mace, with a +3 modifier to strength, and the mace is disrupting, which is a +2 giving you a total of +5 to damage.
Nope. Disrupting will add nothing to the damage. It's a +2 mod, but only flat enhancement bonuses and things that explicitly add damage do
Flanking changes this by +2 or +4 depending on feats, charge changes this by +1 , SA changes this by Xd6, and lots of other modifiers change this.
Neither flanking nor charging increases damage.Proudly without a signature for 5 years. Wait... crap.
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2010-05-30, 11:26 PM (ISO 8601)
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- Nov 2008
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Re: Forgetting Basic Rules (3.5)
Your to-hit is your BAB+d20. Your damage is your weapon's damage (1d8, 2d6, whatever).
Anything else is a bonus, so they should come into play step by step.
At level 1, you likely only have your strength bonus to worry about.
At latter levels, you have your feats, magic weapon, buffs and class abilities that change that attack bonus or damage. Since you're taking them consciously, and level-by-level, you should be able to easily get used to what you have at a single level, before adding new stuff.
Important things of note:
Flank, with no class abilities or stuff that key off it, only provides +2 to your attack bonus. None to damage.
Charge, with no class abilities or stuff that key off it, only provides +2 to your attack bonus. None to damage. It also gives you -2 to AC.
Edit: Curmudgeon'dLast edited by Eloel; 2010-05-30 at 11:28 PM.
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2010-05-30, 11:31 PM (ISO 8601)
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- Nov 2008
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- Minnesota
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Re: Forgetting Basic Rules (3.5)
Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2010-05-31, 12:19 AM (ISO 8601)
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- Jan 2008
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- Boulder, CO
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Re: Forgetting Basic Rules (3.5)
Last edited by Dr Bwaa; 2010-05-31 at 12:20 AM.
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2010-05-31, 04:43 AM (ISO 8601)
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- Apr 2006
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- Metro Manila, Philippines
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Re: Forgetting Basic Rules (3.5)
I take it you've been playing 4E. Most of your mistakes arise due to confusion between 4E and 3.5 rules, such as the extra damage for Disrupting and the +1 bonus from charge.
All corrections have already been said, however, so I'll be moving along."You can never have enough dakka."
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2010-05-31, 06:26 AM (ISO 8601)
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2010-05-31, 10:03 AM (ISO 8601)
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- Feb 2010
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- Indiana
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Re: Forgetting Basic Rules (3.5)
ok thank you all. Im not sure how I mixed up the flanking/charging rules but I've been set straight. I've always had trouble with numerical enhancements not adding actual bonuses and it seems to still be the case.
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2010-05-31, 10:07 AM (ISO 8601)
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- Oct 2007
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Re: Forgetting Basic Rules (3.5)
That's actually an interesting idea; what if straight +1 bonuses (beyond the first) were abolished and folded into the other effects? Reduces dependence on Greater Magic Weapon. Would also bring weapons up to +10s pre-epic.