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2010-05-31, 01:29 PM (ISO 8601)
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- Mar 2009
Question about entangling (3.5 D&D)
Well, I was wondering something. I seem to recall reading that if you use something to entangle a flying creature that they can no longer fly. However,I believe this only applies to creatures with wings or some other form of entanglable (Yeah I know it isn't a word.) limb.
Does this rule actually exist or did I make this up?Last edited by Mystic Muse; 2010-05-31 at 01:29 PM.
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2010-05-31, 01:35 PM (ISO 8601)
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- Feb 2009
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Re: Question about entangling (3.5 D&D)
If you didn't make it up, it's certainly not under the DMG description of "Entangled." Of course, creatures with lower maneuverability need to travel a certain distance each round in order to not fall, and entangling might make that tricky, but it doesn't inherently ground flying things.
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2010-05-31, 01:38 PM (ISO 8601)
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- May 2010
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2010-05-31, 01:56 PM (ISO 8601)
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- Mar 2009
Re: Question about entangling (3.5 D&D)
Well, I was asking because I planned on using entangling exhalation to get things to just drop out of the sky.
Also, can somebody point out where the rules for how fast you fall in a round are?
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2010-05-31, 01:57 PM (ISO 8601)
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- May 2004
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- Enterprise, Alabama
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Re: Question about entangling (3.5 D&D)
SRD:
If a flying creature fails to maintain its minimum forward speed, it must land at the end of its movement. If it is too high above the ground to land, it falls straight down, descending 150 feet in the first round of falling. If this distance brings it to the ground, it takes falling damage. If the fall doesn’t bring the creature to the ground, it must spend its next turn recovering from the stall. It must succeed on a DC 20 Reflex save to recover. Otherwise it falls another 300 feet. If it hits the ground, it takes falling damage. Otherwise, it has another chance to recover on its next turn.
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2010-05-31, 02:07 PM (ISO 8601)
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- Mar 2009
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2010-05-31, 04:00 PM (ISO 8601)
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- Feb 2009
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Re: Question about entangling (3.5 D&D)
In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers
My compiled Iron Chef stuff!
~ Gay all day, queer all year ~
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2010-05-31, 04:04 PM (ISO 8601)
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- Mar 2009
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2010-05-31, 10:35 PM (ISO 8601)
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- Jul 2005
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- Davis, California
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2010-05-31, 10:42 PM (ISO 8601)
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- Mar 2009
Re: Question about entangling (3.5 D&D)
Though, as tanglefoot bag has a provision for entirely halting movement (while normal entanglement does not), the applicability of this as a general rule is questionable at best.