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  1. - Top - End - #1
    Bugbear in the Playground
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    Sep 2009

    Default Who wins an Opposed Roll? (D&D 3.5)

    Yeah, as the title. Do they re-roll, or what?
    Quote Originally Posted by Thelonius View Post
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  2. - Top - End - #2
    Troll in the Playground
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    Sep 2006
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    Default Re: Who wins an Opposed Roll? (D&D 3.5)

    In the case of a draw the defender wins ( house-rule applied to every sytem we ever played)
    All Comicshorse's posts come with the advisor : This is just my opinion any difficulties arising from implementing my ideas are your own problem

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    Dwarf in the Playground
     
    Darakonis's Avatar

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    Apr 2008

    Default Re: Who wins an Opposed Roll? (D&D 3.5)

    ...If your question is, who wins an opposed roll in the event of a tie, then you can give it to the person with the higher mod. In case of another tie, reroll.

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  4. - Top - End - #4
    Bugbear in the Playground
    Join Date
    Jan 2006

    Default Re: Who wins an Opposed Roll? (D&D 3.5)

    The person who rolls highest... ?

    Assuming you mean a tie, the highest modifier wins. If those are also equal, re-roll.

  5. - Top - End - #5
    Ettin in the Playground
     
    Another_Poet's Avatar

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    Apr 2007
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    New Orleans and abroad
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    Default Re: Who wins an Opposed Roll? (D&D 3.5)

    If an attack roll ties the defender's AC, the attack hits.

    By logical extention, if a grapple attempt ties the defender's opposed grapple roll, the grapple succeeds.

    Ties go to the one who initiated the action.
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  6. - Top - End - #6
    Ogre in the Playground
     
    AssassinGuy

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    Aug 2006
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    Default Re: Who wins an Opposed Roll? (D&D 3.5)

    Opposed rolls come down to whoever has the highest modifier, whether initiative, grappling, CL checks, or whatever else. Reroll if it's a tie.
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  7. - Top - End - #7
    Titan in the Playground
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    Aug 2007
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    Default Re: Who wins an Opposed Roll? (D&D 3.5)

    Quote Originally Posted by srd
    Opposed Checks
    An opposed check is a check whose success or failure is determined by comparing the check result to another character’s check result. In an opposed check, the higher result succeeds, while the lower result fails. In case of a tie, the higher skill modifier wins. If these scores are the same, roll again to break the tie.
    I love www.d20srd.org. EDIT: Double 15 minute ninja, I really need to pay attention. Well, at least I have a reference.
    Last edited by ericgrau; 2010-06-01 at 08:50 PM.
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  8. - Top - End - #8
    Dwarf in the Playground
     
    BlackDragon

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    May 2010
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    Default Re: Who wins an Opposed Roll? (D&D 3.5)

    Because the players are the heroes, ties always go to the player in my campaigns.

    I like "tie goes to the highest modifier" as well, with matched modifiers re-rolling, adding a d6 to each side to "crank it up," or awarding to initiator or defender (I like all equally). The main thing is to pick something and stick to it, and always apply rules with an even hand.
    3.5e D&D / Pathfinder / WoT player and DM. Played AD&D from a pre-print copy of the PHB, DMG and MM that was "Not For Release" obtained by a friend whose father worked for TSR.... Yeah, I'm kinda old.

  9. - Top - End - #9
    Firbolg in the Playground
     
    AstralFire's Avatar

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    Oct 2007
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    Default Re: Who wins an Opposed Roll? (D&D 3.5)

    Ties go to initiator appears to be for checks against a static DC, even if it's something that could be rolled (like AC.)


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