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    Ogre in the Playground
     
    Shademan's Avatar

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    Default Equipment and class asociated with aligment?

    I'm assembleing forces of good, evil, chaos and law, but wonder how to outfit them.
    pray tell, what classes and equipment do you asociate with:
    Good

    Chaos

    Law

    Evil


    ?
    Need a setting for your game? a character concept? any gaming related ideas? I make far to many to eat up myself, and therefor I am willing to share them. Free ideas! Get yer fluff here! PM me.


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    on M&B:
    Quote Originally Posted by Celesyne
    oh, and looting villages is REALLY good money, if a nearby lord doesn't stop by and give you a daily dose of rape.
    http://baetzler.de/humor/meat_beings.html

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    Bugbear in the Playground
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    Default Re: Equipment and class asociated with aligment?

    Chaos - A rod of Wonder
    Evil - A DMG
    Last edited by Irreverent Fool; 2010-06-03 at 07:15 AM.
    On DMPCs: "Remember, nothing will spice up your campaign quicker than long descriptions of NPC’s doing spectacular stuff while the players sit around and watch." -Shamus Young, DM of the Rings
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    Ogre in the Playground
     
    Shademan's Avatar

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    Default Re: Equipment and class asociated with aligment?

    doubt you'd be able to outfit a army with that
    Need a setting for your game? a character concept? any gaming related ideas? I make far to many to eat up myself, and therefor I am willing to share them. Free ideas! Get yer fluff here! PM me.


    The friendly neighborhood gentleman perv is always ready to help!

    on M&B:
    Quote Originally Posted by Celesyne
    oh, and looting villages is REALLY good money, if a nearby lord doesn't stop by and give you a daily dose of rape.
    http://baetzler.de/humor/meat_beings.html

  4. - Top - End - #4
    Bugbear in the Playground
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    Default Re: Equipment and class asociated with aligment?

    Quote Originally Posted by Shademan View Post
    doubt you'd be able to outfit a army with that
    Would you want to face an army equipped with rods of wonder or a complete understanding of the limitations of reality?
    Last edited by Irreverent Fool; 2010-06-03 at 07:23 AM.
    On DMPCs: "Remember, nothing will spice up your campaign quicker than long descriptions of NPC’s doing spectacular stuff while the players sit around and watch." -Shamus Young, DM of the Rings
    Divide By Zero: Irreverent Fool, you are my hero.

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    Ogre in the Playground
     
    Shademan's Avatar

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    Default Re: Equipment and class asociated with aligment?

    rods of wonder. they are more fun.

    Buuut I'm thinking of more...martial arms
    Need a setting for your game? a character concept? any gaming related ideas? I make far to many to eat up myself, and therefor I am willing to share them. Free ideas! Get yer fluff here! PM me.


    The friendly neighborhood gentleman perv is always ready to help!

    on M&B:
    Quote Originally Posted by Celesyne
    oh, and looting villages is REALLY good money, if a nearby lord doesn't stop by and give you a daily dose of rape.
    http://baetzler.de/humor/meat_beings.html

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    Barbarian in the Playground
     
    SolithKnightGuy

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    Default Re: Equipment and class asociated with aligment?

    Good
    Class: Paladins
    Equipment: Swords, shiny armor (scale, plate)

    Chaos
    Classes: Rogues, sorcerers, barbarians
    Equipment: Daggers, wands

    Law
    Class: Wizards, monks
    Equipment: Spears, staffs, fists

    Evil
    Class: Blackguards, Warlocks
    Equipment: Axes, rods
    "One need not hope in order to undertake, nor succeed in order to persevere."

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    Orc in the Playground
     
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    Default Re: Equipment and class asociated with aligment?

    Sound fun, but for everything point that pops up in my head I can already find an exception. >_<

    Chaos
    I would say none/light armor in terrible color combination. Ragged, randomly put to together and things like gloves on heads, necklaces used as bracers, etc.

    A bit more serious, the classes that I tend to see more chaotic are rogues, bards, sorcerers, barbarians, etc.
    None of these really wears heavy armor, and armor restricts the body so it's logic a chaotic character would prefer lighter armor.
    As for weapons? Anything, everything and improvised.

    Law
    Simple colored, heavy armor, weapon and shield style. Although lawful seems to be in all kinds of classes. Wizards, Paladins, Monks, Clerics.

    Evil
    Dark colors (blood red, void black, night blue, dried blood brown), spiked armor, spiked shields, piercing/slashing weapons. Blood must flow!
    As for classes, blackguards.. blackguards... I dunno.

    Good
    Classes: paladin and paladins. Same problem with evil, almost all classes work with the evil/good alignment except some prestige classes.

    Light colors (grass green, sky blue, ruby red, sun yellow) with blunt weapons, to avoid lot's of blood flying around.
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    Eldan's Avatar

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    Default Re: Equipment and class asociated with aligment?

    Well.
    Chaos uses Chaos Magic or Wild Magic, of course. Silver weapons come in handy against Damage Reduction.

    Law... Divination, perhaps? Also, Cold Iron.

    The rest is really open. Both sides can pretty much use any class, except for a few, and any kind of strategy.
    Resident Vancian Apologist

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    Optimystik's Avatar

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    Default Re: Equipment and class asociated with aligment?

    Isn't alignment-based gear Incarnum's whole schtick? (Besides the whole blue thing anyway)

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    Titan in the Playground
     
    Greenish's Avatar

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    Default Re: Equipment and class asociated with aligment?

    Quote Originally Posted by Optimystik View Post
    Isn't alignment-based gear Incarnum's whole schtick? (Besides the whole blue thing anyway)
    I was just going to post Incarnate as the associated class for each alignment.
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    PersonMan's Avatar

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    Default Re: Equipment and class asociated with aligment?

    Quote Originally Posted by Ceaon View Post
    Chaos
    Classes: Rogues, sorcerers, barbarians
    Equipment: Daggers, wands
    I'm imagining an army of barbarians, all wielding only daggers or wands.

    ...Yeah.
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    Ogre in the Playground
     
    Devil

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    Default Re: Equipment and class asociated with aligment?

    How does one assemble an army of Chaotic creatures, anyway? Won't they, by their very nature, refuse to respect your authoriTAY? Anyway,

    Good: Radiant Servant of Pelor
    Law: Knight
    Evil: Blackguard
    Chaos: Bard
    Quote Originally Posted by icefractal View Post
    Abstract positioning, either fully "position doesn't matter" or "zones" or whatever, is fine. If the rules reflect that. Exact positioning, with a visual representation, is fine. But "exact positioning theoretically exists, and the rules interact with it, but it only exists in the GM's head and is communicated to the players a bit at a time" sucks for anything even a little complex. And I say this from a GM POV.

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    AmberVael's Avatar

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    Default Re: Equipment and class asociated with aligment?

    Put Spiked Chains and Flails in Chaotic equipment. Seriously, nothing says chaos in weapon form more than a wildly flailing spiked instrument of doom.
    Last edited by AmberVael; 2010-06-03 at 04:10 PM.

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    Default Re: Equipment and class asociated with aligment?

    Quote Originally Posted by Devils_Advocate View Post
    How does one assemble an army of Chaotic creatures, anyway? Won't they, by their very nature, refuse to respect your authoriTAY? Anyway,

    Good: Radiant Servant of Pelor
    Law: Knight
    Evil: Blackguard
    Chaos: Bard
    Chaos is a confederation, Law is a federation.

    What you're telling me is that Chaos and Good will win. As it should be.


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    Mystic Muse's Avatar

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    Default Re: Equipment and class asociated with aligment?

    "They can't hit you if you blind them with your clothes!"

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    Optimystik's Avatar

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    Default Re: Equipment and class asociated with aligment?

    Quote Originally Posted by Devils_Advocate View Post
    How does one assemble an army of Chaotic creatures, anyway? Won't they, by their very nature, refuse to respect your authoriTAY?
    There are chaotic societies - Elves, for example.

    And yes, respect plays a large part in whether chaotic beings unite, rather than honor, regulations or tradition.

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    Ogre in the Playground
     
    Devil

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    Default Re: Equipment and class asociated with aligment?

    Quote Originally Posted by AstralFire View Post
    Chaos is a confederation, Law is a federation.
    Ah, right. I suppose that I think of armies as being more centralized than they necessarily are.

    What you're telling me is that Chaos and Good will win. As it should be.
    I didn't mean that those were the only classes that I'd associate with the alignments. They were just the first to come to mind.
    Quote Originally Posted by icefractal View Post
    Abstract positioning, either fully "position doesn't matter" or "zones" or whatever, is fine. If the rules reflect that. Exact positioning, with a visual representation, is fine. But "exact positioning theoretically exists, and the rules interact with it, but it only exists in the GM's head and is communicated to the players a bit at a time" sucks for anything even a little complex. And I say this from a GM POV.

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    Ettin in the Playground
     
    AslanCross's Avatar

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    Default Re: Equipment and class asociated with aligment?

    Quote Originally Posted by Vael View Post
    Put Spiked Chains and Flails in Chaotic equipment. Seriously, nothing says chaos in weapon form more than a wildly flailing spiked instrument of doom.
    Strangely enough, those seem more like LE weapons to me. The chain is a symbol of oppression, and adding in spikes just makes them more evil. Besides, in core D&D at least, the flail is the spiritual weapon for evil. There's also a spiked chain LE relic in Magic Item Compendium.


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    Barbarian in the Playground
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    Default Re: Equipment and class asociated with aligment?

    Good tends to learn towards defensive based weaponry that can kill quickly if you want, evil weaponry tends to be offensive, intimidating and painful.
    A good character will use ravages, where as an evil character will use poisons, this is almost never strayed from.

    Chaotic tends towards light, effective, concealable, transportable weaponry that's either very artistically decorative or very bland.

    Lawful tends towards visible, burdening status symbols as weaponry, crested shields, bright simple colors.

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    Ogre in the Playground
     
    Devil

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    Default Re: Equipment and class asociated with aligment?

    Quote Originally Posted by AslanCross View Post
    Strangely enough, those seem more like LE weapons to me. The chain is a symbol of oppression, and adding in spikes just makes them more evil. Besides, in core D&D at least, the flail is the spiritual weapon for evil. There's also a spiked chain LE relic in Magic Item Compendium.
    Chains, flails, and whips, yes. Let's not forget whips.

    "Ooh, yeah, Loviatar, I've been bad. Discipline me, baby."

    Although Good might like the tripping/disarming weapon that does nonlethal damage, too. Oh, what the heck, give everybody whips. Whips are cool.
    Last edited by Devils_Advocate; 2010-06-03 at 06:44 PM.
    Quote Originally Posted by icefractal View Post
    Abstract positioning, either fully "position doesn't matter" or "zones" or whatever, is fine. If the rules reflect that. Exact positioning, with a visual representation, is fine. But "exact positioning theoretically exists, and the rules interact with it, but it only exists in the GM's head and is communicated to the players a bit at a time" sucks for anything even a little complex. And I say this from a GM POV.

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