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2010-06-03, 09:36 AM (ISO 8601)
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[3.5] Is there a property that can be added to make exotic weapon usable
Is there a magical property that can be added to make a weapon weildy by someone who does not have the feat/proficency to use the weapon. If so what is it called and what is the +? Thanks
You are what you choose to be.
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2010-06-03, 09:40 AM (ISO 8601)
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Re: [3.5] Is there a property that can be added to make exotic weapon usable
Skillful (+2) from Complete Arcane does it. It can also improve your BAB if it's low.
Last edited by Claudius Maximus; 2010-06-03 at 09:40 AM.
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2010-06-03, 09:40 AM (ISO 8601)
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Re: [3.5] Is there a property that can be added to make exotic weapon usable
What exotic weapon is worth spending a feat on, besides the spike chain? And if you are using that, you are either a chain tripper and hav the extra feat, or have the BAB to suck up the -4 penalty
Spoiler
In the past, I played Sir Theo Roost.
I am soon to begin playing his heir, Dora the Destroya
Avatar by Szilard
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2010-06-03, 09:44 AM (ISO 8601)
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- Aug 2009
Re: [3.5] Is there a property that can be added to make exotic weapon usable
- I'm fond of the goliath greathammer, especially for large-sized bruisers or characters with powerful build.
- I know some people swear by the fullblade, although I don't care for it personally.
- The gnome quickrazor offers some unique options with the Iaijutsu skill that you can't get anywhere else.
- The elven courtblade offers an interesting build option, as it is the only finessable two-handed weapon other than the spiked chain, and deals considerably more damage with a better crit rating than the chain.
Last edited by jiriku; 2010-06-03 at 09:45 AM.
Subclasses for 5E: magus of blades, shadowcraft assassin, spellthief, void disciple
Guides for 5E: Practical fiend-binding
D&D Remix for 3.x: balanced base classes and feats, all in the authentic flavor of the originals. Most popular: monk and fighter.
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2010-06-03, 09:44 AM (ISO 8601)
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2010-06-03, 09:45 AM (ISO 8601)
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- Oct 2007
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- New England, US
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Re: [3.5] Is there a property that can be added to make exotic weapon usable
Actually the weapon is not worth it from a purely numbers viewpoint. I'm the DM and have an idea for a fun weapon they will find. I want it to be something odd but don't want to make it useless.
You are what you choose to be.
http://www.mithrilcircle.com/fiction/ootscomic.htm
http://www.mithrilcircle.com/fiction/OOTS_kelloran.htm
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2010-06-03, 09:47 AM (ISO 8601)
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- May 2010
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2010-06-03, 09:47 AM (ISO 8601)
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- Feb 2010
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- Finland
Re: [3.5] Is there a property that can be added to make exotic weapon usable
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2010-06-03, 09:53 AM (ISO 8601)
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- Aug 2009
Re: [3.5] Is there a property that can be added to make exotic weapon usable
Ooo, good point about the kaorti resin, Optimystik. I'm AFB, but this wizards web supplement seems to imply that making a weapon from resin simply turns it into an exotic weapon. Thus, the best weapons to make from resin would be weapons with large crit ranges and poor crit modifiers that are already exotic weapons.
A kaorti resin elven courtblade would be a brutal weapon: 18-20/x4 critical range.
Kaorti resin arrowheads on an exotic bow would be pretty nice.
There are a lot of monk weapons that become significantly better if made from kaorti resin, but I'm not sure the monk's class proficiency with monk weapons would cover weapons made from resin. Given the monk's overall low power level and heavy reliance on unarmed attacks, I don't think it would hurt anything to let it apply.
Edit:
Yes, it's a cheesy reading. But it's tasty cheese!Last edited by jiriku; 2010-06-03 at 09:55 AM.
Subclasses for 5E: magus of blades, shadowcraft assassin, spellthief, void disciple
Guides for 5E: Practical fiend-binding
D&D Remix for 3.x: balanced base classes and feats, all in the authentic flavor of the originals. Most popular: monk and fighter.
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2010-06-03, 10:00 AM (ISO 8601)
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- Feb 2010
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- Finland
Re: [3.5] Is there a property that can be added to make exotic weapon usable
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2010-06-03, 10:12 AM (ISO 8601)
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2010-06-03, 10:22 AM (ISO 8601)
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Re: [3.5] Is there a property that can be added to make exotic weapon usable
Spoiler
In the past, I played Sir Theo Roost.
I am soon to begin playing his heir, Dora the Destroya
Avatar by Szilard
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2010-06-03, 10:34 AM (ISO 8601)
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- Feb 2006
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- Washington, DC
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Re: [3.5] Is there a property that can be added to make exotic weapon usable
Here you go. This linked to list includes many things that are situationally useful even though they're not worth spending a feat on, because Master of Masks and Binder can gain access to every Exotic weapon, and you can also pull slightly less efficient versions of the same build off with Warblade, Chameleon, or the Heroics spell. But for the right builds I'd be willing to spend a feat on the Boomerang, Braid Blade, Drow Scorpion Chain, Flindbar, Harpoon, Kaorti, Pincer Staff, Ritiik, Spinning Sword, or Yuan-Ti Serpent Bow. Questions?
Last edited by Person_Man; 2010-06-03 at 10:43 AM.
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2010-06-03, 10:13 PM (ISO 8601)
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- Oct 2006
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- Cleveland, OH
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Re: [3.5] Is there a property that can be added to make exotic weapon usable
Skillful property... ugh... way too expensive. I'd rather have that +2 enhancement doing something else other than negating a -4 proficiency penalty.
Somewhat cheaper, you can add a Wand Chamber (Dungeonscape) for 100 GP, and add a Wand of Master's Touch for 750 GP. Swift action to activate, lasts 1 minute.
Something else to consider: a use-activated or continuous wondrous item of Master's Touch would only cost about 2000-4000 GP, based on the guidelines in the DMG.Handbooks:
Shax's Indispensable Haversack, TWF OffHandbook
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