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Thread: 3.5 Shivering Touch
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2010-06-03, 01:31 PM (ISO 8601)
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3.5 Shivering Touch
I have seen a lot of talk of the Awesomesauce concerning Shivering Touch. Please explain all the wonderful broken ways this spell can be (ab)used. For instance how do you one shot a dragon with this?
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2010-06-03, 01:32 PM (ISO 8601)
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Re: 3.5 Shivering Touch
Cast it? It does 3d6 dex damage no save, and the dragon cannot move it it has 0 dex.
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2010-06-03, 01:33 PM (ISO 8601)
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2010-06-03, 01:34 PM (ISO 8601)
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Re: 3.5 Shivering Touch
No, 0 dex paralyzes you. 0 Con kills you.
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2010-06-03, 01:34 PM (ISO 8601)
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Re: 3.5 Shivering Touch
Last edited by Fax Celestis; 2010-06-03 at 01:34 PM.
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2010-06-03, 01:35 PM (ISO 8601)
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Re: 3.5 Shivering Touch
It deals 3d6 Dex damage as a touch attack. Great Wyrm Gold Dragon has 10 Dex and touch AC of 2. Creatures with 0 Dex are helpless.
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2010-06-03, 01:36 PM (ISO 8601)
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2010-06-03, 01:39 PM (ISO 8601)
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2010-06-03, 01:40 PM (ISO 8601)
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Re: 3.5 Shivering Touch
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2010-06-03, 01:40 PM (ISO 8601)
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Re: 3.5 Shivering Touch
You can call me Draz.
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2010-06-03, 01:41 PM (ISO 8601)
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2010-06-03, 01:43 PM (ISO 8601)
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2010-06-03, 01:47 PM (ISO 8601)
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Re: 3.5 Shivering Touch
Your DM was creatively houseruling. 0 Str is not fatal.
Shivering touch is a great spell, although not quite as great as advertised. Its chief claim to fame is that because it doesn't allow a save, and because the Dexterity scores of your opponents don't increase very much as CR increases, it's nearly as useful at level 15 as it was at level 5. However, the restriction to touch range and a single target limits it greatly, and large classes of opponents (undead, constructs, creatures with the cold subtype) are entirely immune to its effects.
That said, it would probably be more appropriately balanced as a 4th level spell. I would houserule it to 4th level IMC, but OMG I love giving it to my low-level casters as a "secret weapon" in case some PC melee machine gets all up in their grille.
If you're interested, there are other threads on the subject.Last edited by jiriku; 2010-06-03 at 01:51 PM.
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2010-06-03, 01:47 PM (ISO 8601)
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Re: 3.5 Shivering Touch
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2010-06-03, 01:49 PM (ISO 8601)
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Re: 3.5 Shivering Touch
It's not awesome, it's poorly designed. Someone didn't quite think through the wide range of otherwise-exceptionally-powerful creatures that can be brought down by this low-level spell.
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2010-06-03, 01:55 PM (ISO 8601)
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Re: 3.5 Shivering Touch
"It doesn't matter how much you struggle or strive,
You'll never get out of life alive,
So please kill yourself and save this land,
And your last mission is to spread my command,"
Slightly adapted quote from X-Fusion, Please Kill Yourself
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2010-06-03, 02:09 PM (ISO 8601)
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You can call me Draz.
Trophies:
Spoiler
Also of note:
- Winning Entry of Gestalt Build Challenge IV
- 3rd Place in Iron Chef XI (Blade Bravo)
- Judge of Iron Chef XXIII (Divine Champion)
I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
... yes, I need to be tested for ADHD.
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2010-06-03, 02:22 PM (ISO 8601)
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Re: 3.5 Shivering Touch
There's nothing saying a penalty to an ability score can't bring you below 1 - specific spells that give a penalty say that, but there's no blanket rule.
So it'd need a bit more changing than just making the damage a penalty.
It was probably intended as a penalty, given the flavour text and the fact that it has a duration. But it is famously badly worded.
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2010-06-03, 02:23 PM (ISO 8601)
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Re: 3.5 Shivering Touch
This spell is the dumbest spell I've ever seen, balance-wise.
Whoever thought that 3d6 dex damage is a good idea at spell level 3??? That person was a moron.
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2010-06-03, 02:24 PM (ISO 8601)
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2010-06-03, 02:25 PM (ISO 8601)
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Re: 3.5 Shivering Touch
Last edited by Fax Celestis; 2010-06-03 at 02:26 PM.
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2010-06-03, 02:46 PM (ISO 8601)
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Re: 3.5 Shivering Touch
Shrug. I actually use shivering touch liberally among my NPC spellcasters, and have known my players to use it from time to time. I am unimpressed. Players defeat it easily by mowing down the casters at range or with pouncing charges, group encounters defeat it easily by not relying on any one monster to carry the encounter, and solo monsters defeat it easily by using Stand Still and the like to prevent casters from approaching. It is over-strong for a 3rd-level spell, but by CR 8 or so my monsters have better attack options to choose from.
Subclasses for 5E: magus of blades, shadowcraft assassin, spellthief, void disciple
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2010-06-03, 02:46 PM (ISO 8601)
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Re: 3.5 Shivering Touch
How does one protect one's monsters from mages with cold hands who like touching them inappropriately?
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2010-06-03, 02:47 PM (ISO 8601)
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2010-06-03, 02:49 PM (ISO 8601)
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Re: 3.5 Shivering Touch
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2010-06-03, 02:52 PM (ISO 8601)
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2010-06-03, 02:53 PM (ISO 8601)
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2010-06-03, 02:55 PM (ISO 8601)
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Re: 3.5 Shivering Touch
For dragons,
Scintillating scales. It's second level, and turns the dragon's natural armor bonus into a deflection bonus, dramatically increasing touch AC. This protects from shivering touch and from tactics revolving around summoning large numbers of ability-draining incorporeal undead.
Wingbind or dispel magic against enemy flyers is good, although the dragon would need to take Practiced Spellcaster once or twice in order to have a chance at dispelling the spells of a CR-appropriate PC spellcaster.
For dragons with bolt-type breath weapons, you'd be surprised how well flyby attack+wingover+breath weapon works as a defense. If the dragon ends its turn airborne and at least 100 feet from any enemy, most melee characters can't get close enough to attack it, and spellcasters can't hit it with any spell with a range less than Medium. If it also ends its turn in a source of concealment, like a cloud bank or copse of trees, it's well-protected from most archery and long-range targeted spells. Plus, if one idiot (I'm looking at you flying monk) with a high movement rate pursues while the rest of the party can't keep up, the dragon is free to mutilate that fool on its next action while everyone else is double-moving trying to get into range.
Anticipate teleportation is a useful spell, as dragons generally don't rely on teleportation and players may try to use tactical teleportation to overcome the dragon's maneuverability advantage.
There's an ability in the xorvintaal dragon template in MMV that allows a dragon to waive its AoO in order to flap its wings and bull rush a foe away. The Stand Still feat can accomplish something similar. This prevents characters from closing to within touch range.
Against shivering touch delivered via spectral hand, destroy the hand. Catching it in the area of your breath weapon while you fry a couple of PCs should be sufficient.
Additionally, any dragon with the Cold subtype is immune to shivering touch, and there are something like thirty templates that you can apply to a dragon that will either give it the cold subtype or render it immune to ability damage.
Edit: some of this is dragon-specific, but much of it can apply to any large solo monster.
Edit Edit: For other types of monsters, probably the easiest method of managing shivering touch is to use a group of 6 to 8 monsters. If the PC uses one spell to eliminate one monster in one round, that's an effective use of a spell, but it's hardly going to break the encounter. Players can do worse to your plans with web or evard's black tentacles.
Solo monsters can benefit from being immune to ability damage (undead, constructs, plants), being immune to shivering touch (cold subtype, spell immunity), having a high touch AC and considerable miss chance (most types of fey and most solo arcane casters), having considerable reach, power and the Stand Still feat (an easy trick for giants), or shrugging it off with spell resistance (many outsiders and abberations).Last edited by jiriku; 2010-06-03 at 03:05 PM.
Subclasses for 5E: magus of blades, shadowcraft assassin, spellthief, void disciple
Guides for 5E: Practical fiend-binding
D&D Remix for 3.x: balanced base classes and feats, all in the authentic flavor of the originals. Most popular: monk and fighter.
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2010-06-03, 02:57 PM (ISO 8601)
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Re: 3.5 Shivering Touch
It's especially nasty on Factotums who can use Darkstalker to just sneak close to a dragon (that dragon will NOT be beating the Factotum's Hide or Move Silently checks). Then he does the usual Spectral Hand/Shivering Touch attack in the surprise round (thanks Cunning Surge) and adds Int to damage to make it really stick. Scintillating Scales is worthless because the dragon doesn't even know he's there (if the dragon randomly casts it, the Factotum can always just wait till it goes down before attacking). So by level 8, the Factotum can drop most dragons without much chance.
By Factotum 11 he can also ignore SR, just in case the dragon had that.
Wizards can pull a similar stunt by teleporting in and using Celerity + Spectral Hand + Shivering Touch, maximizing the Shivering Touch with a Lesser Wand of Maximization.
JaronK
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2010-06-03, 03:03 PM (ISO 8601)
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Re: 3.5 Shivering Touch