A Monster for Every Season: Summer 2
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  1. - Top - End - #811
    Dwarf in the Playground
     
    Prince_Selm's Avatar

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    Default Re: Nexus Character Directory

    Harvey Postern


    Gender: Male
    Race/Species: Pretty much human
    Age: Late 20's
    Alignment: Chaotic Neutral
    Class/Profession: D&D class would be rogue, but imagine one from the 1930's
    Power Rating: Um... I'm going with 3/C- Not strong directly, but tricky.
    Description: Stylish 1940-ish man. Grey suit, black tie, big gray hat. A better description will be added when I learn how to write.
    Personality: Slick Con-man meets The Doctor. Also will be updated after play.
    Equipment: Very attractive suit, mysterious black gloves, revolver that can shoot through dimensions.
    Abilities: Can open any door and have it lead to any other door. Sometimes, this is even where he intends it to go. This includes alternate dimensions, different planets, and in one notable instance, the same door.
    Backstory: To come later

  2. - Top - End - #812
    Dwarf in the Playground
     
    GrandDM's Avatar

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    Kharin, Lord of the Third Eye
    Voice of Power

    Gender: Male
    Race: Vampire Space Marine

    Alignment: Evil
    Class/Profession: Space Marine, Chaos Sorcerer Lord

    Power Rating: Around B+ to A-, maybe an A if he's on good form.

    Description: Massive, around fourteen feet tall and proportionately broad. Generally wears armour that looks like this:



    Personality: Dark and psychopathic. Enjoys being a vampire perhaps a little too much. Loves the thrill of the fight, the joy of killing.

    Equipment: Reworked power armour (in the picture above). Altered Nemesis Force Sword (powers now focused on humans). Storm shield.

    Abilities: High strength, speed and stamina, further enhanced by vampire powers. Psychic powers enhanced by Warp sorcerery. All the classic vampire abilities, plus Space Marine stuff like enhanced sight and hearing, suspended animation, resting half your brain separately to the other half and so on.

    Backstory: Ended up in the Nexus as the only survivor of a Grey Knights expedition to the Warp. Tried to get home, got injured by the spell, and ended up in the infirmary. As he was about to leave, Deadra Blackfire came in and, although he did his best to fight, beat him and turned him into a vampire.
    Last edited by GrandDM; 2014-01-18 at 02:30 AM.
    Doctor Harald avatar by MethosH

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  3. - Top - End - #813
    Ogre in the Playground
     
    Beans's Avatar

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    in the glory box

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    Seiner Abichal
    The Lion's Mane Jellyfish Fangire:
    Crimes in the Ocean Undermine the Orphans' Kingdom

    Age: 70 (appears in her 20s)
    Alig: TN
    Power: B-
    Race: Fangire
    Occupation: Fangire King and cigar-parlor employee.

    Desc: In her human form, Seiner is a slender girl with eyes like black stones warmed on the beach and hair fading from blue to green like the ocean going from deep water to shore.
    Unlike the sea, though, she is not very graceful. In fact, she is accomplished at falling over all the time and generally looking very silly. She's cute though.
    In her true Fangire form, she keeps a humanoid frame... but is very different. She has a large jellyfish-like bell atop her head, dangling tentacles, and all over has a sort of stained glass appearance. Her colors are blue fading to green, like her hair in human form.
    Notably, in human form, she has the sigil of her rank, the Fangire King, on her tongue.

    Abilities: In human form, she's... well, she's durable, good at not getting too banged up from constantly tripping over her feet. She's also a really good swimmer. She can also levitate a little and manifest some of her tentacles.
    As a Fangire, she has full levitation and can move at high speed through water, and commands a host of tentacles. She can also manifest a sextet of floating fangs which can drain a being of life energy. Also, no clumsiness. Now that she is King, she has rather more power, including a blue-green energy known as Royal Fire.
    She knows a decent amount about cigars because she works in a cigar bar, one of the few places she manages not to fall over.

    Personality: Seiner is a sweet, clumsy girl... who is actually a stained-glass jellyfish vampire that drains the life of living beings. She loves spicy food, and can sense when someone has recently eaten something spicy... in fact, she is a lot more compelled to feed from such a person.
    Generally she tries to avoid feeding from people and just drains animals, because hurting people isn't something she enjoys.
    Seiner has recently taken on two new roles: on one hand, she is king (yes, king) of a race of stained-glass-like vampiric shapeshifters; on the other hand, she is also Riki's girlfriend. The former is perhaps more confusing to deal with than the latter.
    While the Fangire community in this part of the Nexus spent about half a century run by a Fangire Supremacist Queen, Seiner didn't join the community until quite recently. Combined with her nature in the first place, hers is a rather more peaceful policy.

    Theme Song: Possibly this.
    Last edited by Beans; 2014-04-04 at 03:39 PM.
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  4. - Top - End - #814
    Titan in the Playground
     
    Lord Raziere's Avatar

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    Belcandrin, Displaced Space Marine
    Assault Marine of the Novamarines Chapter
    Gender: Male
    Profession: Melee Space Marine
    Rank: B

    Description:
    Wears normal blue-and-white novamarines armor with rocket pack on his back and chainsword at his side

    Personality:
    A relatively normal space marine, however harbors some curiosity and investigative tendencies more than his fellow battle-brothers, and he prefers to fight up close rather than from far away. He is however both confused and secretly afraid at finding himself far from the Imperium, amongst a place of diversity and acceptance and being unable to get back, he however tries to maintain as much honor and integrity as he can.

    Equipment:
    Astartes Power Armor, Chainsword, Rocket pack, astartes bolt pistol, astartes combat knife

    Abilities:
    Super strength
    Super toughness
    Various other Space Marine abilities

    Return Immunity:
    He is immune to any and all effects that would return him to the Imperium for reasons he does not know, and he constantly searches for the answer of why he can't return, wishing to rejoin his battle-brothers. Even trying to get back by foot doesn't seem to work.

    Backstory:
    He does not remember how he got to Nexus, only that he remembered going on a mission to fight Orks before he woke up with no memory of how it turned out or how he got here. He is however afraid and trapped in a world he does not understand…one that is not eternal war, one that does not involve Chaos, or fighting incredibly dark battles of extermination. Nexus seems alien to him, and its only his curiosity and survival instinct that is keeping him from not killing everyone as xenos or heretics.
    I'm also on discord as "raziere". Hate is a chain, free yourself.



  5. - Top - End - #815
    Pixie in the Playground
     
    SamuraiGirl

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    Default Re: Nexus Character Directory

    Askell Triptorophante Giorello Sisphyus Paraclese Donatello Remson III

    Alias: Shift
    Gender: Male
    Race/Species: Shape-shifter
    Age: 29
    Alignment: Chaotic Neutral
    Profession: Glass-blower, part time pastry chef
    Power Rating: N/A
    Description: One can't really describe Shift, him being a shape-shifter and all, but his favorite form is that of a human male in his late 20's-early 30's, with a stocky (yet tall) build and a square jaw. The only thing on him that stays the same no matter what he is shifted into is a simple tattoo in the outline of a rose on his right forearm. Normally, he wears a simple green tunic and well-fitting pants. While working with glass or fighting, he wears a leather chest protector. He will often appear as a duck with a rose on it's wing.
    Personality: He's a pretty easy going guy. Ever an optimist, he tries to make the best out of any situation. He is also firmly attached to beer, even if he does get drunk after one glass.
    Equipment: He carries a portable glass-blowing kit, as well as a pair of matching swords.
    Abilities: He's a typical shape-shifter, but he can't shift genders.
    Backstory: He doesn't have much of one. He was born in a quiet shifter community, learned his trade, and left at the age of 20 to travel. He just managed to somehow enter the Nexus.

  6. - Top - End - #816
    Ogre in the Playground
     
    Beans's Avatar

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    Zwei Loarna (or something, her wife's last name is confusing)
    birth name Zweihänder Xiphos dao-Talwar, but she hates it

    Race: Human (formerly undead)
    Age: 27 (body only aged about 19)
    Alig: TN-ish

    Desc:
    Zwei is slim and very toned, with mauve hair and violet eyes and tanned skin. She has a tendency toward purple, especially her flared jeans.

    Abilities/Equipment: Lots and lots of swords; her favorite is a talwar. She's a very agile, quick fighter with considerable strength and years' worth of skill.

    Personality: Zwei loves the art of swordplay, but resents her aristocratic family for bringing her up to hurt others and feels bad about being named after swords. She is a little... eccentric.
    On the darker side, since Ashley left, she's had some emotional issues; thinking about her and Kary's former fiancee brings on shakiness and cold sweats, she still has nightmares about it, and if she ever saw Ashley again she'd probably have a panic attack.

    Backstory: Born to a warlike aristocratic family, she was part of a feud with a rival family. It went horribly wrong when an attack was staged and people were killed in the attempt, including herself... who was promptly brought back as an undead. She left home, embittered with family and martial arts alike, and wandered for a while before meeting a pretty vampire...ish girl named Karyana. They fell in weird-lady love... and eventually met a nice girl named Ashley, and the love became a trio.
    And on the day of the wedding, Ashley bailed, not ready to make this commitment. It hurt deeply, and left her with emotional scars.
    After this, things got a bit better. They met Tsuna and drew her into their love, eventually having a child with her aid. Now a mother, Zwei has been working on growing more stable.
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  7. - Top - End - #817
    Pixie in the Playground
     
    ClericGuy

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    SHAME

    PLEASE READ!! This character is currently in dead-time pending his player's return to activity.

    Full Name: Seamus Bertram Carmichael
    Gender: Male
    Race/Species: Mutated human
    Age: 22
    Date of Birth: October 10
    Alignment: True Neutral

    Height: 6' 0"
    Weight Class: Middle-weight
    Physical Build: Fit, thin
    Eye Color: Black
    Hair Color: Dark grey
    Hair Style: Short, patchy
    Facial Features: None (yet)
    Other Features: Third arm growing from upper back; unusually long, with three segments and two elbows, but strangely non-prehensile; patch of green-ish skin on back of neck, never covered by clothing; unusually tough palms and feet

    Class/Profession: None (Non-combatant)
    Power Rating: 1-2/E

    Attributes
    -Strength: Above average
    -Constitution: Average
    -Stamina: Above average
    -Agility: Average
    -Intelligence: Average

    Background: Once an ordinary human, Seamus Carmichael was acquired by a mad scientist, who stole him away to the Nexus and performed a number of dangerous, devious, and unethical experiments upon him. Only recently has this doctor decided that his subject has outlived his usefulness and left him to the will of the Nexus, branding him with the moniker "Shame". This should be the end of the story, but Shame's will to live brings him back from the brink; unwilling to either return to his home or seek revenge on his tormentor, he wanders the Nexus to seek a new purpose for his life.

    Personality: Shame is, fittingly enough for his name, humbled by the way he has been deformed and manipulated. Considering the events leading up to his mutation, he also has some serious trust issues. He was once compassionate and generous, but those virtues have been buried beneath depression and paranoia, and it will take quite a bit of time and effort to restore them.

    Special Skills
    -Adaptation: No info (Not yet realized)
    -Degrees of Separation: No info (Not yet realized)

    Theme of Shame: Radio Nowhere
    Theme of Mutant Shame: Animal I Have Become
    Last edited by ImpSyndrome; 2014-09-17 at 01:28 PM.

  8. - Top - End - #818
    Bugbear in the Playground
     
    Shadowcaller's Avatar

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    Irena Rizzo

    Gender: Female

    Race/Species: Naiad. But sees herself as human.

    Age: 24

    Power Rating: C possibly.

    Description: Irena has quite short, golden blonde hair in a short pixie cut. Her face is oval in shape and rather feminine unlike most of her body. She has low brows and sea green eyes. Her skin quite tanned. Her lips are fairly thin and she has pointed ears.
    She’s about five feet and four inches tall and has a rather flat figure. She doesn't have much in the way of hips or breasts but isn’t completely flat either. Her curves just aren't very pronounced compared to most women. Overall she has a very lithe figure. Irena also has a tail. It's like a rat's tail and matches her skin color. It's prehensile and a bit longer than her legs, so if it was hanging limp it'd drag on the ground just a little.
    For clothes she has a grey hoodie with deep pockets that she favors. She doesn't wear it all the time, however. Her clothing is modern and tends towards the casual, but she does like to wear tighter pants.

    Picture of Irena (which includes Nadia as well)
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    (Irena is the light haired one.)
    -By Razuri-chan on deviant art.

    Personality: Irena isn't the most social of people; she has the tendency to push people she meets away. That's why she puts so much value into her and Nadia's marriage, as she is one the only person she ever have opened up fully too. Irena has a few other contacts here and there, but otherwise she doesn't have many friends.
    Otherwise she can come across as rather crass and fun-loving when she she feels like it. It depends what mood one catches her in. Her asocial tendencies have darker aspects, however, due to the rage she harbors, but it doesn't come up nearly as often as before.

    Equipment: Irena possesses a number of tomes of occultism she has actually written herself. No one but her would really understand these tomes, however, as she writes really poorly and just uses them as notebooks. Anyone else reading them would probably just be confused.

    Abilities: Irena has the ability to shadow jump, summon shadow objects, and is very knowledgeable in occultism. Some of these abilities takes a toll on her, so she tries to avoid using them all the time.
    She is also very good at using a number of weapons like guns and swords, and even has some martial arts training.

    Backstory: Irena's backstory is long and complicated. She awoke one day without any memories at all. And not just of her family, friends, and who she was; a complete mind wipe. She didn't even know words or how to count to two. She was found wandering around the woods and was brought to an insane asylum to be re-educated into the world (insane Asylums apparently still exists in Riverside).
    For years she stayed there, slowly learning skills people usually learn when they're born. Eventually she decided to escape the asylum and ended up living on the streets for a few years, dispensing vigilante justice as she saw fit, using the strange powers she somehow knew of even though she had forgotten everything else.

    The rest of her backstory is a bit hard to summarize here, but she eventually ended up married to Nadia, who she is currently living happily with in Suncrest manor in Riverside.
    Last edited by Shadowcaller; 2013-10-17 at 04:45 PM.

  9. - Top - End - #819
    Pixie in the Playground
     
    Planetar

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    Alias: Phil Ashland

    Gender: Male, at least for now

    Race/Species: Probably human. Where he comes from, a ten foot tall bear might also be "human"

    Age: 22 years

    Alignment: Chaotic neutral, leaning towards good.

    Class/Profession: Chaos mage. Just recently graduated at the top of his class, only to discover that chaos magic is not only the most powerful of the twelve magics, but also the most useless.

    Power Rating: According to most scales the Nexus uses Phil is between 3 and 8, depending on how you view him. His power is potentially vast, but doesn't do him much good as he can't control it.

    Description: 5'11" blond with a mullet. Wears white and tan robes with chaos resistance (an occupational necessity). He has internal pockets and a small backpack for his personal belongings. He has orange irises and a medium athletic build. He has what some would call a bug-eyed gaze and sometimes forgets to blink, so he often looks shocked or surprised even when he isn't.

    Personality: He picked chaos magic because he thought that the most powerful of the twelve magics would also be the most profitable. When he discovered this not to be the case he stuck with it anyway. He's now content to be a wandering bum who lives off of odd jobs and whatever food he can conjure up. He wants power, has it, but can't really control it. He believes in being the man behind the man and wants work as a mage adviser for someone in power.

    Equipment: A box of toothpicks. A couple dozen small throwing knives that he has no idea how to use. About half a pound of dried raisins. About a dozen pebbles. Water and extra space for just in case. He would absolutely love to have a bag of holding, if he finds out that they exist.

    Abilities/Backstory: Chaos magic! Comes in three grades, low, medium, and high. Low will generally change things from one substance to another and can be lethal to living things, if it hits them in the right places. It generally makes things less complex, turning them into goo of one element or another. Medium will generally maintain or increase complexity, but altered somehow. This can be useful for healing, if you don't mind suddenly sprouting feathers or something. Can change living things from one kind to another, though with next to no chance of controlling what something turns into. He can also focus on the category of an object- will transform into some kind of x, with x being animal, food, tool, weapon, person, etc. He can control for specific effects, objects, or events, but for every aspect he tries to control, another uncontrolled aspect will emerge. Sometimes more than one. High grade generally increases the complexity of the target and can imitate "epic" magic. It is dangerous and volatile and is known to summon angels, demons, and other beings or effects of unpredictable power. It is virtually guaranteed to produce the desired effect if focused, but the secondary effects can be disastrous. [chaos effects are taken from my game, Chaotica, but their results may vary even further due to the nature of the Nexus] Phil also is a competent cross country runner and messenger, skilled at desert survival (he grew up in one), and he served in the local militia until he was honorably discharged on the condition that he never discuss his time there.

    More Backstory: Graduated mage school at the top of his class, studied six of the twelve magics (balance (peace, trust, optimism, etc.), power (fear, anger, greed, etc.), necromancy, life, fate, and of course, chaos) but is competent only in chaos. He's fled his plane of origin looking for work, a new life, and a chance to work as an adviser to any kind of authority figure.

    Miscellaneous: Call me Phil. Some call me "that good for nothing layabout mage", but that is merely slander on my chosen work ethic. I believe in efficiency and not using more power than necessary to get a job done. I believe in speaking first and making things interesting only when I'm pretty sure that I won't make things worse. And I'm looking for work. If you need distractions, confusion, a messenger, pandemonium, or guaranteed surprises, I'm your man.
    Last edited by Nalix; 2015-11-02 at 11:43 PM.

  10. - Top - End - #820
    Barbarian in the Playground
     
    Tris's Avatar

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    Based on this character.

    Tanar Aerdoth


    Gender: Male
    Race/Species: Half-elf
    Age: 23
    Alignment: NG
    Class: Sorcerer
    Power Rating: 3
    Description: Black hair. Skin is on the darker side of white. Vibrant blue eyes. Rather thin and tall. Wears a brown cloak.
    Personality: Very excitable. Interested in anything strange or magical. Can be a little distracted sometimes. Is very insistent when he wants to be. Rather cheerful.
    Equipment: Quarterstaff
    Abilities: The spells listed on the character sheet. However this will be changing soon...
    Backstory: Tanar Aerdoth was a Pathfinder character born to an wealthy elven father and a human mother. He was raised by them in the town of Crying Leaf in Mierani Forest in the Inner Sea campaign setting. At a young age he began manifesting arcane powers; he even established a magical bond with the family cat. No one knew why he developed such powers; neither his mother's family, nor his father's family had a history of magic. Tanar's parents hired a tutor to train his magical skill. He was a good student and was fascinated by magical theory. He read any book on the subject that he could get his hands on. As he grew older he decided that he wanted to travel the world to discover more about the world of magic. So, he set off on his journey with 300gp given from his father. He intended to travel by ship to Magnamar. However, a portal opened up in the middle of the ocean, dropping it in the Nexus.
    Lena: Lena is Tanar's familiar. She is a gray stripped with some white on her face an belly. Click here for an image of the cat she is based on.
    Last edited by Tris; 2013-10-27 at 05:53 PM.

  11. - Top - End - #821
    Firbolg in the Playground
     
    Recaiden's Avatar

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    Auranico

    Also known as: 99, Riki

    Gender: Female
    Age: 121
    Eye color: Dark Purple, approximately black.
    Hair Color: Blonde
    Power Level High
    Appearance: Tall, skinny, pinstriped suit, fedora, intricately painted nails
    Personality: Impulsive, with an overdeveloped but strange sense of honor.
    Equipment: A light umbrella that's much stronger than it ought to be.
    Abilities: As one of the undead, Auranico is inexplicably strong and quick and has heightened senses when not in sunlight. As a vampire, she is pained and disoriented by light, depending on its intensity. She cannot cross running water, enter a residence uninvited, or confront a mirror or a holy symbol that is believed in, and is dependent on the blood of intelligent creatures to remain active and healthy. Auranico is also able to transform into nearly any creature she has observed, but cannot currently use this power.
    Backstory:
    A stricture not to eat of fruit led to discovering a portal out of her home and a career as an explorer. As any venture involving portals must, this eventually led her to the Nexus, already dead and risen. Her vampiric sire had been killed by her team before she awoke, and she found herself buried and with no one to help learn control. Leaving aside most of the things that have happened in the Nexus, Auranico eventually found herself in conflict with another line of vampires, who spared her, but took her memory. Since then, she has just been Number 99, apprentice. And then when Vann left, just 99.
    ~Inner Circle~
    Quote Originally Posted by Raz_Fox View Post
    He takes normality and reason and turns them UP TO 11!
    Quote Originally Posted by Anarion View Post
    Recaiden, stop using your mastery of the English language to confuse the issue.
    Echidna by Serpentine

  12. - Top - End - #822
    Halfling in the Playground
     
    Murkus's Avatar

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    Maxwell 88


    Alias: Max, Director

    Gender: Male

    Race/Species: Post-human Elexxion cyborg

    Age: 43

    Alignment: Chaotic Neutral

    Class/Profession: Elexxion executive, geneticist

    Power Rating: In his Silhouette body armor, I'd say C+. It's more defensive than anything - the hardlight shields on it could deflect plasma charges from a starship's cannons. That should tell you how concerned he is about his personal wellbeing.

    Description: Maxwell is a tall, slightly thin man of western European descent. His hair is a coarse blonde the color of wheat, which he likes to have cut short and stuck up. The man's pale, clean-shaven face is nothing short of beautiful, engineered to symmetrical perfection. Not a blemish or mismatched feature can be found. He's got a thousand dollar smile (quite literally) that can light up a room. His eyes are a glittering gold, nearly the color of his hair. His sideburns are cut long, and his jawline is set with a strong chin. The man almost seems to glow with nigh-divine charisma.

    The back of his head and neck, mostly below the hairline, is home to a steel-plated neural interface that connects to his Silhouette when he wishes to communicate. Behind his ear is a built-in communicator powerful enough to make calls from a world away.

    Personality:

    Negatives: Greedy, self-absorbed, vain, arrogant, obsessive, cruel. At his worst.

    Positives: Frugal, friendly, likes kids, genuinely enjoys helping people. It just comes second to greed.

    Equipment: On him, Maxwell usually carries a few platinum pieces or credsticks (valuing approximately a thousand gold pieces), some jewelry, an exceedingly rare antique silver-titanium Rolex, and a few personal affects. Typically he can be found wearing his Silhouette, the personal body-armor/neurotech suite available exclusively to high ranking members of Elexxion. With the armor over his head, it gives him the appearance of a faceless metal man with a plated steel skull. Outside sensors become his eyes in such a state, projecting holographic images on the inside of the helmet.

    Most importantly, he wears a shoulder holster fitted with an Elexxion Industries Mk. VII energy cannon.

    Abilities: Maxwell is a fairly skilled businessman and part-time geneticist, but an otherwise normal human being. Any powers he has are due to augmentations from the Elexxion corporation. He is genetically superior, and quite strong, but the remainder of his special abilities come from the Silhouette. It is well shielded, capable of extreme punishment on its own, and can in fact fly if the user deems it necessary.

    Backstory: To come later.

    Miscellaneous: Works for the Elexxion Consortium as the Director of their Frontier Division.
    Last edited by Murkus; 2013-10-26 at 07:33 PM.
    My avatar was done by Gulaghar. Thanks again!

    "If you meet a spirit walking,
    Incline your head.
    Do not meet their gaze.
    Do not follow after."

    -Things Our Mothers Tell Us

    Nexus Characters

  13. - Top - End - #823
    Pixie in the Playground
    Join Date
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    Axel Keith

    Name:Axel Keith

    A.k.a Axel

    Gender: Male

    Age: 24

    Eye Color: Black

    Race : Human

    Alignment: Chaotic Good

    Proffession: Stunt Performer

    Personality:

    Good Personality: Smart, friend-maker.

    Neutral Personality: Gun-fanatic, loves skateboarding

    Bad Personality: Arrogant, daredevil, rebel.

    Power level: High

    Description: A normal heighted man with average weight, Axel Keith is a guy that has Swedish-Norwegian origins. He founded his way to the Nexus necause of his psychotic father, who is obsessed with experimenting, he got himself teleported near the walls of 55. Wih the Adrenaline rush he got, it changed his personality into a Daredevil.

    Equipment: A normal, iron blade. He has no armor, but he has guns hidden within his clothes.
    His magicbook is big, and strapped in his back.

    Abilities: Enhanced Intelligence, Ice magic powers, swordsmanship, and a good shot.
    Hello there, fine sir~! I am Yumori.

    Yu-mo-ree


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  14. - Top - End - #824
    Bugbear in the Playground
     
    5a Violista's Avatar

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    Harley Zorzo

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    Step X: What is the villain’s race or class?
    Harley Zorzo is an Evil Shapeshifter – a shapeshifter so called because they can only turn into “evil” races, i.e. anything humanoid. This came from ancient philosophy that anything human is fallen and evil. They’re also naturally predisposed to rebelling against humanity, due to nurture.

    Step 1: Start with two emotions.
    1. Shame – Harley is a villain because she’s ashamed of what she’s done. In part, she also believes she has no choice in the matter, that she was born evil and has no ability to change that. Her experiences only reinforced this in her mind.
    2. The heroes should be able to feel that they can easily become villainous if they’re not careful. Harley is the type of villain that could easily be a hero if things turned out differently. Unfortunately, tragedy struck and she became a villain. They should feel that they, too, can easily become villains if they’re not careful.

    Step 2: What events in the villain’s past brought about this emotion?
    Harley, from birth, has wanted to be a hero, to be a holy knight like her father, Sir Zorzo. Unfortunately, as she was born an Evil Shapeshifter, her father found out that her mother was also an Evil Shapeshifter. So, her mother (_____ Martinez, who later became known as The Shadow Queen) locked him away and raised Harley. Harley went to her father’s Holy Order and became a holy knight, claiming to be her long-missing father’s daughter, which was totally true. Unfortunately, another knight was jealous of her strength and set a trap for her that would kill all her men in her squad. She foiled his plot, but had to use her Evil Shapeshifting powers to save them. So, he slandered her (because she’s of a race that’s discriminated against and is known for Evil), she was put on trial and found guilty of oathbreaking. Her half-sister helped her get out of the dungeon, and Harley became the head guardian of her mother’s newfound kingdom. Later, a raid by her old Holy Order, allied with several kingdoms, finally broke down the kingdom and The Shadow Queen’s family slipped out into the night, leaving Harley with feelings of shame for having betrayed her fellow guardians. Later, she became a travelling entertainer, started a revolution to bring equality to all Shapeshifting races (and played a huge role as a commander and an assassin), sought redemption, found a holy sword, felt redemption was impossible for her, and she returned to how she was before (only she avoided her mother, disagreeing with her mother and her half-sister.)
    So, she is ashamed of her inability to be Good as well as her past deeds.

    Step 3: What is the villain's scale?
    Originally, Harley was to be just a minor villain with heroic tendencies. (She is redeemable, by the way, though it will be difficult) However, surprisingly quickly, Harley became the leader of the largest villain group known to the Nexus – AMEN, the Association of the Malicious, Evil, and Nefarious. So, she just got upgraded quickly.

    Step 4: What is the villain's goal?
    Harley’s original goal was to simply go on with life. She felt she was incapable of being Evil, so she wanted to become, in her own right, Evil. She has this goal because she felt that, if she had simply never desired to be Good in the first place, she wouldn’t have any of the problems she had. Now, she still has that goal: to be Evil without going against her conscience. In addition, she wants to be able to protect her friends – fellow members of AMEN – and not let them down.

    Step 5: What does the villain need in order to be able to achieve this goal?
    Wow, this is a hard one. How does one become Evil without going against one’s own conscience? A big way to do this would be to continue as the leader of AMEN. Going out of her way to help them along with their schemes would also be helpful. Really, I don’t know exactly what to put here. Do villainous things without being outright bad? I have no clue. This is one of her weaknesses – so far, she doesn’t have a clearly-defined goal.

    Step 6: What obstacles must the villain overcome?
    The first obstacle she had to overcome was the Sword of Goodness which she had; fortunately, she got rid of it at GLoG due to sheer luck. She has to overcome her conscience without outright breaking it: she has to find ways around it. All the other Organizations which hate AMEN – WATCHTOWER, NO, HALO, Riverside governments, etc. have to be periodically overcome.

    Step 7: What is the villain's primary means of projecting influence?
    Harley Zorzo, while she does have some personal power, it is extraordinarily little in comparison to most other denizens of The Nexus. While she loves disguises, she hates manipulation. So, really, all that’s left for her is to be a leader in order to achieve her goals.

    Step 8: What are the villain's resources?
    Quick-thinking mind which can understand tactics and strategy
    Good leadership and disguise skills
    The ability to shapeshift – meaning disguise, using any biological power (electricity, fire, etc, and all that that implies: if I can justify it biologically, she can do it).
    A ruby amulet which can create ice bursts
    A scabbard (her father’s) which has been surrounding powerful magic for enough time that it has become “sanctified” through ambient magic – it is especially effective (and causes explosions) upon contact with evil outsiders, undead, fae (including elementals), and so on.
    The training of a knight, a musician, and an assassin
    Most of the resources and manpower of AMEN, so long as she remains the leader of AMEN.

    Step 9: If no heroes were to interfere, what would the villain's plan to achieve this goal be?
    She would go along with AMENite schemes, while occasionally going through personal business, and…who knows what else.

    Step 10: What are the villain's boundaries?
    Harley will never betray or turn against someone she sees as a friend; every one of them is necessary. It’s, actually, surprisingly easy to be on that list. She also won’t discriminate against them, understanding how it feels. She’ll avoid killing when possible.

    Step 11: What is the villain's personal threat level? In other words, is the villain a danger to the heroes if encountered personally? How much of a danger?
    In personal conflict, Harley is effective at some combat, but she’s not packed with magic out the wazoo. If she can’t avoid the combat, (or if she “deems it necessary”), she’ll take to the combat. She should be roughly equal in power to the average hero; however, certain circumstances can cause her to have advantages and others, to have disadvantages.

    Step 12: How does the villain treat his minions? How do the minions feel about the villain?
    Harley treats her minions well – preferably that they’re her equal, or even that they’re better than she is. If one is in danger or something, she’ll go out of her way to get them out of danger. How do the “minions” feel about her? I have no idea; it depends on how the other players react. I suppose they’ll find her friendly, but not mind-controllingly powerful.

    Step 13: What are the villain's visual quirks?
    Harley has a permanent scar on the left side of her face. She loses or fails more often than she succeeds. She has complex thoughts that make little sense when taken out of context. She rarely uses something actually lethal. Her favorite weapon is the scabbard which belonged to her father, which she uses as if it were a sword.

    Step 13a: What would the villain's theme music sound like?
    I don’t know. I’ll have to come up with this later.
    Since it’s a song I’m listening to right now, I’ll have to guess Lindsey Stirling’s Elements.

    Step 14: What is the villain's escape plan?
    Running, disguising, escaping. I don’t really know what would be the best way for her to escape.

    Step 15: What is the villain's name?
    Harley Zorzo, titled The Obsidian Butterfly. Her original name was Harley Martinez, but she took her father’s last name, Zorzo, and cast away her mother’s last name, Martinez. The Obsidian Butterfly is a title she earned while as a knight and it remained with her when she headed a revolution.
    Last edited by 5a Violista; 2013-10-29 at 01:14 PM.
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  15. - Top - End - #825
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    Hired Hand


    Human Name: Nico Tolstoy

    Gender: Male

    Race/Species: Vampire

    Age: 28

    Alignment: Chaotic ???

    Class/Profession: Fighter

    Description: You'd be surprised how fast the rosy tint in your chee
    -



    EDIT: This is awful. Shut it down.
    Last edited by DJ Yung Crunk; 2014-04-10 at 08:24 AM.


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  16. - Top - End - #826
    Halfling in the Playground
     
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    ((SHEET IN PROGRESS, DO NOT ASSUME ANY FACTS HERE ARE FINAL ))

    Ruin of Kaen Lua


    Alias: Ma-el, as a man.

    Gender: Male

    Race/Species: Gargantua, grandchild of a godkiller

    Age: 107. Pretty young, considering what he's descended from.

    Alignment: Lawful Evil

    Class/Profession: Mythical beast, miner

    Power Rating: In human form, C.

    In his true form, high scaleable, likely B at the least. Much of his power comes from being very hard to kill or stop. Unless you're prepared to deal with something akin to an elder dragon, run.

    Description: In human form, the Ruin appears as a thickly bearded fellow of Middle Eastern descent, with dark hair and deeply tanned skin. He would be handsome were it not for his rather rough, stony bearing and dark eyes. The man carries a sense of primal power with how he moves and acts. When his true nature is nearing the surface, his eyes become gems, and they literally shine with burning greed or bloodlust.

    -----------------------

    His true form is a gigantic, vaguely humanoid creature, wiry but laden with muscle. There's a slimy-pale tone to his skin, like that of an animal that has lived in the dark all its life. The beast's a bit lopsided - as though he were just a thing trying to imitate a person. One shoulder's a few inches higher than the other, for instance, and one arm is longer to match. His joints are edged with large, bony protrusions that seem meant for protection. This form is typically dressed in dark leathers, such as a waistcloth or other such scarce clothes.

    The Ruin's head is the most direct line to his original ancestor. It is a long, sharply jagged skull ending in a long snout. The snout curves down to a dark orifice near the tip, being perhaps five feet in length, though it can vary. Similar holes and curved ridges punctuate the sides and front of this horrific visage. Through these are whistled haunting sounds, almost like music, that bounce off walls and linger in the ear. Above this, his eyes are dark holes, filled by twin pinpoints of light that resemble stars in the night sky. The top of his skull terminates in three points past the scalp.

    A sort of dark void-stuff trails off the Ruin wherever it travels, translucent and hazy. It's not particularly thick or prominent, but it's always there, like black steam rising off his skin. It becomes a powerful miasma in direct sunlight.

    Altogether he is neither man nor monster of pre-history. Were he full blooded, his true form would be far worse - no bone, or steely muscle, or other things belonging to men.

    Personality: The Ruin is slow to move and slow to act where his actions won't result in gaining material wealth. He's a ponderous, patient sort of thing, and he exudes an air of experience when it comes to dealing with pesky adventurers or subjects of dungeoneering. He enjoys the finer parts of immortal life, such as reading lengthy tomes, collecting gold or gems, and gathering powerful artifacts around oneself. As a hobby and a profession, he enjoys digging out caves or tunnels to create his lair.

    There are a few things that can rouse him from relative lethargy - tremendous amounts of loot, first and foremost. Another is blasted 'do-gooders', or other such adventurers seeking to claim what's his. He has a special sort of hate for the latter, and being well experienced with slaying them, he'll jump at the chance to take on a well-rounded party. One doesn't survive over a century without defeating a few fortune grabbers.

    The creature has a great respect for his grandfather, the Blind Lord of Nothing. His grandfather was a godkiller, a mighty Titanic creature that existed solely to devour light and all things that shine. Some of that lust for shining things has been passed on to him, with a healthy dose of natural human greed.

    Equipment:

    His equipment is sparse, but as follows:

    • A mattock. A mining tool with a pickaxe on one end and a hatchet on the other.
    • A stone-hammer. For crushing stone.
    • A pouch full of precious stones, cut crudely.
    • A jewelers tools.
    • Gold, whether it be as bracelets, anklets or a necklace.
    • Clothes, rather old looking.
    • Artifacts of some manner. Likely ones that have to deal with moving Earth, as that's all he would've been able to keep.


    Abilities:

    Human:

    I Dig: The Ruin - or Ma-el - is a skilled miner and mason. He can hew rock and cut stone with the best of them. Given a proper team, he can dig a mine in days, or even less if he uses his true form.

    The Appraiser's Eye: The Ruin is something of an appraiser. He can tell you the worth and approximate market value of gems, gold, or even artifacts.

    Gargantua:

    Strength of my Fathers: The Ruin of Kaen Lua is tremendously strong. He has power enough in his arms to crush boulders, redirect vast rushing rivers, and tear down the walls of civilization. In a similar vein, the Ruin is also very hard to damage. His skin is as cast iron armor, his bones as rock.

    Singing to the Rock: The acoustics of his strange skull and familiarity with sound allow him to sense his enemies presence based upon the sounds they make. He can mine for miles in complete darkness purely using sonic resonance to guide the way. His true form can roar through its flute-like skull to send out a powerful blast of sound, disabling foes or even shattering stone at its strongest.

    The Void: While in darkness, the Ruin makes no sound that he does not wish to. His presence disables man-made lights, making indoor battles extremely dangerous. This is an aura that can be disabled at will.

    Starlight: The Ruin's distant starry eyes aren't always so distant. From them he can unleash twin searing blasts of starlight, short bolts of heat that blast open earth and melt rock. Most often he uses this gift to mine out caves or smooth surfaces in the tunnels, but it is a formidable weapon as well.

    Weaknesses:

    Son of the Blind Lord: While in sunlight, the Ruin is blind. His sonic resonance becomes less effective in open spaces, slowing his reaction time significantly.

    That Blade was Broken: There are weapons - and certain magics - that can slay Gargantua. One must simply find them. Should he see such a weapon, one can be sure the Ruin will think twice about fighting at all.

    My Obsession: The Ruin has a great weakness for large quantities of gold. This may prove his downfall, should he be lured into a trap or somesuch.

    Like Fire in the Blood: The Ruin cannot permanently assume his true form. Though he has leaned more toward it after accepting his greedy nature and pursuing material riches, his power is not unlimited. Upon being sufficiently weakened, or fighting long enough, the Ruin will be forced to revert to the form of a very tough, albeit far weaker human.

    In addition, he will seldom assume his true form without good reason. Though he enjoys the power, he understands it is not something to trifle with, and would attract the attention of beings greater than himself.

    Backstory: When the last series of fresh Earths sprang from nothing, when they like fresh grains of sand were washed ashore on the cosmic plane by the tides of primal creation, a mighty beast washed ashore with them. It had no name, but the gods that sprang from these young worlds soon dubbed it the Blind Lord of Nothing. As far as they could tell, it had stumbled through the void since long before even the first Earths, nearly sightless and unfeeling, devouring those who wandered there to give itself some semblance of warmth. The devourer held sole dominion over absolute emptiness. A goddess of the heavens - her name is since lost, as perhaps it should be forgotten - took pity upon the thing, and brought it light in the moaning darkness. Her first star, perhaps one of the most beautiful things ever created.

    The thing coveted this light. Knowing nothing else, it devoured the star, then the goddess herself, for she was brighter than any starlight. The Blind Lord soon grew to covet all that gleamed in the Heavens and in the Waste below, such that it rode the young Earths into reality so that it might collect all such things beneath itself. But the other Gods, who were young and strong then, would not be devoured so easily. They slew the Blind Lord at great cost, and where it bled pieces of its will sprang forth as new beings, things of greed and lust. Thus they roamed many of the Earths, spreading sin among man, convincing him that he should collect that which shines. It is how the poor on these primitive worlds explain today why man values gold and jewels so, when its all really just shiny rocks.

    Some of these first light-obsessed behemoths fathered children with human women, and they became the gargantua, the descendants of the Blind King. While not full-blooded, and thus incapable of the power that their ancestors wielded, they can take on their true Void-forms fairly often, especially when lusting after gold or precious stones.

    The Ruin of Kaen Lua is one such gargantua. He never knew much of his father, growing up in a village on one primitive Earth as a mostly human boy. He felt the call of the wastes as his grandfather had, the weight of the riches that lay hidden in the dark far below, and thus began as a humble miner. With his unnatural might and skill, he eventually became the chief of his village through sheer personal wealth, after which he put the lot of them to work mining. Thus it went for nearly a century, fighting off bandits, adventurers who thought him an evil tyrant, and the like.

    But a descendant of the first gods, who held imagined dominion over the wastes as a priest-king, took notice. His name was Kialathu, ruler of Kaen Lua, and seeing a descendant of his ancient foe gain such power displeased him. Kialathu ordered the village razed to the ground, the mines collapsed, the people enslaved. Kialathu's council of warriors - one of the first adventuring parties - made quick work of this.

    The descendant of the Blind Lord would not tolerate his things taken from him. Drawing upon the power of his ancestors, he took on his true form in a rage for just the third time, and tore down the walls of Kaen Lua. He collapsed the homes, crushed the temples, brought down the palace itself. Before long Kialathu had fled into the waste, and his Council lay in bloody pieces that were barely recognizable from the broken stone around them. Thus was Kaen Lua lost, and the Gargantua's name forgotten. He has been known in the decades since only as the Ruin of that great golden city, at least to the men of his world.
    Last edited by Murkus; 2013-11-19 at 01:19 AM.
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  17. - Top - End - #827
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    Astrana Tyamera


    Aliases: None so far

    Gender: Female

    Race/Species: Human Tiefling

    Age: 20

    Alignment: It's a mystery!

    Class/Profession: Warlock/Witchdoctor/Priest

    Power Rating: Hard to define. Direct combat isn't her strongest suit, but she has a couple of tricks up her sleeve. Maybe D or C?

    Description: Astrana is a human tiefling that appears to be around twenty years. She is slightly taller than average, appearing to be around 5’6”-5’7” in height (or about 170 cm). She has an oval face with very pronounced cheekbones which, along a sharp angular jawline, lead down to a slightly pointed chin. Her nose is flat with a pointed nose tip and wide nostrils. Astrana‘s thin-almond eyes hold yellow irises and pupils, obscuring the border between both. Crowning her eyes are expressive thick eyebrows going in a wide arch (number 3 on this list).

    Protruding a bit above her eyebrows are her black ram horns which curves into arches pointed towards her mouth before curving slightly inwards; their tips are a ruddy hue (like this, but not quite as thick). These are partly hidden by the dark tresses of her long jet-black hair. Her lips are thick and are the color of rich, red wine. Her skin is also dark red, but a lighter shade than her lips.

    Astrana’s shoulders aren’t very wide but her arms are slightly more muscular. She’s busty with fulsome hips, consistent with an hourglass-shaped body. Coming from just above her rear is a long, elegant tail which can reach the ground and still able to curve upwards a bit.

    She likes wearing practical clothing in rich dark colors, such as jade, black, and deep gold. Usually this consists of sleeveless shirts combined with skirts or shorts in different color combinations. Hailing from a tropical part of her world, she dresses only for cold weather when necessary and generally prefers to be lightly garbed when she can get away with it. While she’s in her own world she tends to wear a dark hood and a cloak though to hide her fiendish appearance from onlookers.

    Spoiler: Images of Astrana
    Show

    -Astrana by LadyDeddelit

    Astrana by lulles.

    Personality: Astrana has a forceful personality, though she hides behind a mask of politeness and timidity to come off as more agreeable. She has learned to hide her emotions in public whenever it suits her needs, though she’s still not always in full control of them in her actions.
    Like many of the members of the Fourth Tower, she desires to be able to control the world around her and not to be left for it's whims. She strives to gain more power to be able to push life in the direction she wants it.

    This manifests in a desire to learn and make contacts, both from mundane and otherworldly sources. Still, Astrana has a hard time attaching herself to someone on a deeper level (with a clear exception) which she sometimes see as an advantage thanks to her earlier drifter lifestyle.

    She sees herself as pragmatic. Though others might not think of her as a paragon of ethics, she sees herself as very ethical compared to many others who practice what she does.

    Equipment/Abilities: These two go hand in hand, as beyond her natural tiefling powers, which involve some minor fire resistance and fire control, she does not possess much in the way of inherited magical powers. Instead she knows how to invoke the powers of gods, spirits, demons, and other otherworldly beings through specific rituals she has been trained to do.

    These rituals can take an hour or even days to perform properly, but can have a large variety of uses. The more powerful ones usually requires some kind of sacrifice, however, and usually more warlocks than just one. That said, Astrana do have access to a number of pact bounds which still hold the original pact of their previous users. These pact bounds can be invoked much quicker than your usual ritual and holds the agreement between the entity and the pact maker in some form of manifestation.

    List of her pact bounds will come later.
    Last edited by Shadowcaller; 2015-07-18 at 08:52 AM.

  18. - Top - End - #828
    Bugbear in the Playground
     
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    Last edited by Shadowcaller; 2015-12-03 at 08:42 PM.

  19. - Top - End - #829
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    Trucido Amare


    Alias: Darth Calamity, The Lotus Warrior.

    Gender: Male.

    Race/Species: Human, originating from Coruscant.

    Age: Forty-One.

    Alignment: Neutral Evil.

    Class/Profession: Fallen Jedi; Sith Lord.

    Power Rating: B+.

    Description: Darth Calamity is a handsome man that looks to be in his mid-twenties, although his real age is much older. He has premature white hair that he keeps well-groomed, and his dark blue eyes seem to glitter with intelligence, however, if you look deep enough you can see that powerful hidden emotions of anger and sadness lurk beneath his glittering mask of calm mannerisms. His face is gaunt and angular, but oddly attractive. His teeth are metal and resemble a vampire's teeth, complete with large fangs of cold metal.

    Trucido is often dressed in his common white and silver clothing, or his dark black and red costume. His clothing is composed of medium sized pauldrons, a padded coat, a long cloak complete with a hood, and his steel combat boots.

    Personality: On the surface Darth Calamity is calm, self-confident, and reassured. He's usually pretty quiet and prefers the comforts of books, mediation, and nature to people. On the inside, Trucido is a bubbling time bomb of intense hatred, malice, depression, heartbreak, and fuming anger. He's an incredibly emotional person, but keeps these raging emotions in check, barely.

    Equpment: Trucido wields two very special lightsabers. His first lightsaber is an incredibly beautiful and detailed piece, complete with a blade of darkest purple. The saber was gifted to him by Mastte Ai-Kal when young Trucido Amare was given the title of Jedi Knight. It is called
    Spoiler: Black Lotus.
    Show

    His other lightsaber is called
    Spoiler: Scorpio
    Show
    The brilliant red lightsaber is easy to recognize, seeing as a massive fang of some massive beast is built into the hilt. Scorpio was once wielded by Trucido's lover, Syren.

    Backstory:
    Spoiler
    Show
    The log of Jedi Master Baer Thurt speaks of the origin of Trucido Amare, and the man's descent into the dark side. His log reads thusly.

    "It was often said that Jedi Knights Garn Kubo and Trucido Amare were to be the strongest Jedi of this century, and I myself believed it. Under the watchful and caring eyes of the famous Jedi Master Ai-Kal, the pair of friends had flourished into brilliant Jedi, the pride of our Academy. We all thought that one day, Kubo and Amare would one day teach and guide their own generation of Jedi.

    We were wrong on both accounts.

    We have gathered from various sources the full story of Trucido Amare, AKA Darth Calamity of the Sith Order. At the age of 24, Trucido was nearly finished training, and almost ready to be gifted the title of Jedi Master, along with his close friend Kubo. He was loyal, strong, and gifted. But he was lonely. He craved affection. He craved love. Jedi are forbidden from starting attachments with others, and for good reason. It clouds the mind. Jedi must remain detached from such emotion, for it clouds our judgement.

    One day, Trucido met with a vibrant young woman on the planet Kayrie 5. He was on a mission to guide a trade vessel to port there, and defend the vessel against the bandits common in the area. The ship arrived completely safe, all cargo protected. Trucido was to stay in port for days until the vessel was finished unloading. The curious man had met her there. Her name was Syren, AKA Darth Serpentia. The Jedi spent a week with the alluring, kind, and mysterious female. She was pretending to be a bounty hunter, and in reality, had been chosen to seduce and captivate Trucido or Garn, whichever one, for it was unknown to the sith which would appear. Had it been Garn, Darth Serpentia would surely have been caught.

    But it wasn't. She was everything the lonely man had been craving, and in merely days he had fallen in love completely with the woman. Madly in love. He would have died for the woman. We discovered this information in Trucido's log, where he had written down his accounts of Serpentia. He would have died for her. Trucido had to eventually leave, and so Syren begged Trucido to take her with him. Trucido eagerly agreed, and she was smuggled aboard. For months she was hidden away from everyone around Trucido, corrupting his mind without him ever knowing. He had separated himself from most people around him, most especially Garn.

    It wasn't noticeable. He simply often went on walkabout through the mountains for a few days, telling his close friends and superiors that he was going to meditate and observe natural life, attempting to truly become one with the force. In reality, Trucido Amare was seeing Syren. Eventually, Syren revealed her true nature to Trucido, that she was in fact a Sith Lord. Trucido was greatly hurt and confused. But, he was in love, and by that time... Nothing could stop him from wanting to be with Syren. He had grown so attached, and he had started down the steep path into darkness.

    They swore they'd be together, even though he was Jedi and she was Sith. But... Her ulterior motives must have shown through. She showed Trucido the powers of the Dark Side of the Force. Taught him how powerful emotions like the love he had for her could grant him powers beyond his wildest dreams. But she never taught him about Hate. Or Anger. Or Suffering. She trained him in the Sith ways, seducing and changing the powerful Jedi we all knew, until there was hardly anything left. He visited the mountains three times, each time for a whole month, all the while ignoring his friends.

    Soon, his emotions ruled him. He had become more beast than man... More animal than Jedi. His entire mindset was warped. She had taught him the Sith Code. The Sith Ways. And one day... He was deemed Darth Calamity. And she revealed her name. Darth Serpentia. They descended from the mountains, his purple lightsaber beside her red. They were to wipe out Trucido's past. Jedi by Jedi. The only Jedi Master in the Compound was Master Ai-Kal, and Garn was the only Jedi Knight. The rest were the fifteen apprentices from ages 15-20, learning under Ai-Kal's guidance.

    The pair of Sith snuck inside in the night, clad in black robes. Reapers of death. They started by sneaking into the barracks of the fifteen apprentices, the pale moonlight shining down through the windows as the young Jedi lay asleep in their beds. The pair of Sith destroyed them, every last apprentice dead in their beds, the Sith enjoying the feelings death and combat presented to them, their love growing stronger with each drop of blood spilt, a terrible love story. A tragedy. The deaths of the apprentices were sensed by Garn Kubo and Master Ai-Kal. The surviving pair quickly rushed to the center of the compound, the long hall.

    The Sith broke the massive iron doors in, their powers denting the metal. The pair walked into the long Hallway, the ten massive stone columns supporting the high ceiling. At the other end, Master Ai-Kal stood with his yellow lightsaber blazing high, Garn's Yellow and Blue shining beside his Master. The Sith walked to the center of the hall, and waited. The Jedi moved to the pair of Sith, and battle commenced. The camera's recorded the entire battle, and the duel was incredible. Darth Serpentia went against Master Ai-Kal, while Darth Calamity and Garn Kubo battled. Friend against friend.

    The battle raged for a solid twenty minutes, lightsabers flashing endlessly, a flurry of red, yellow, purple, and blue. In a flash and a use of the force, Darth Serpentia eventually force pushed both Garn and Master Ai-Kal away from Trucido and herself. Master Ai-Kal was knocked hard into the back wall and split his skull, forcing the Jedi Master unconscious. Serpentia also force choked Garn Kubo into temporary submission, forcing Garn to watch as she beckoned Trucido to saber Master Ai-Kal.

    How terrible that must have been... Garn watched as Trucido moved closer to Ai-Kal. There was a terrible flash of purple light, then Jedi Master Ai-Kal became one with the force, his head rolling to Kubo's feet. In a bold act, Garn Kubo force pulled Master Ai-Kal's yellow lightsaber to levitate behind Darth Calamity and Darth Serpentia as they moved closer to finish Garn off. Serpentia was struck in the side, and fell to the ground screaming, but alive. Next, Trucido Force Pulled Serpentia's red saber to his free hand.

    Then there was yet another duel, Red and Purple versus Yellow and Blue. During the battle, Kubo was disarmed and force pushed away from Darth Calamity. Trucido walked towards Garn slowly, eager to inflict his vengeance on Garn. Trucido felt Anger. Felt Revenge. And had used those emotions to better Garn for once. Garn had no choice. He grabbed a sonic grenade that he had taken to the battle from his room, and threw it at Trucido. The Sith wasn't at all expecting it.

    It was bloody and violent. It went off, deafening Trucido and horribly destroying his teeth down to the roots. In the process, the explosion also collapsed a column. Darth Serpentia was crushed beneath the massive stone, her body destroyed under the weight. However, Garn Kubo's leg was also trapped under the column, pinning the Jedi down. His Master's yellow lightsaber was flung from his hand. Trucido watched in horror at the destruction all around him. The woman he loved was gone forever. He had killed so many. He had killed his Master. And his face was a horrible disfigured mess. He pulled Master A-Kal's saber towards him, and stuffed it in his belt beside Serpentia's.

    Darth Calamity fled from the Jedi Compound, bleeding and deaf, his face destroyed. However, he has survived. It is known that Darth Calamity still roams the galaxy, murdering, killing, and stealing. Rumors are that the Sith had surgery on his face and teeth, repairing himself. Garn Kubo has become Master Garn Kubo and sustained no lasting physical injuries from the battle. Master Garn Kubo was last seen battling Darth Calamity over Mustafar. They have not been seen for months, and it is common belief that both perished in the molten fire by eachother's hands.

    And that is the Tragedy of Trucido Amare. Victim or Monster?"


    Spoiler: Portraits of Calamity:
    Show
    Spoiler: TekTek Avvies of Trucido and Syren:
    Show
    Last edited by The Mad Hatter; 2013-11-19 at 12:21 AM.

  20. - Top - End - #830
    Ettin in the Playground
    Join Date
    Oct 2007
    Gender
    Male

    Default Re: Nexus Character Directory

    Alias / Name: Ciereon De'Axamoria IV / Tabris.

    Gender: Male.

    Race: Human / Angel hybrid. His "Light of his soul", or personal AT field is currently well.. non existent due to psychological trauma and he is thus currently powerless.

    Age: 5 months, though through collective memories obtained through the cloning process he is 15 years old.

    Alignment: Doesn't exist where he comes from. Nothing is so grossly clear cut. The idea of alignment repulses him.

    Class / Profession: Lower middle class, Eva Pilot.

    Power Level: B+ when allowed connection to the Light of The Soul, D without it, A- when in EVA and connected to power source or when Awakened Eva, S+ with S2 Organ, S++ with S2 Organ + awakened Eva. All sources say that even a high megaton yield Nuclear bomb would not be enough to crack the AT field of Tabris.

    Description: A red haired youth, fiery in spirit and in mentality before he was traumatized, now he is a husk of a person. Dead green eyes, and emotionless in expression tell tale of someone who has had everything ripped from them and responded by simply disconnecting from reality, simply disbelieving that an inherently good universe could have anything to do with what's transpired and thus what has happened would not, no cannot, be reality. He is a lanky 6"3 with a slender, effeminate frame clothed in a, skin tight, silver bodied with neon green stripes plug suit that doesn't hide much besides his modesty that shows off what has to be a near skeletal frame as a result of near starvation.

    Personality: Deeply disturbed, he doesn't speak often and retracts from physical contact as if wounded before it happens. Haunted green eyes tell of trauma far greater than simple stress, and cuts over his body tell of many self inflicted blows. Inwardly he is severely damaged, betrayed time and time again he is hesitant to form bonds, and is openly fearful of any form of romantic attachment. Self doubting, fearful, and depressed he is a shadow of what he once was.

    Equipment:

    Plug Suit with A-10 Nerve Clips: A kevlar reinforced form fitting body suit designed to increase synchro rates with the Evangelion, the same is said of the Nerve clips which provide physical feedback both ways, allowing him to manipulate the evangelion with thought, at the cost of him physically feeling any damage done to the Evangelion.

    Evangelion: A horrific abomination, a cyborg angel barely restrained by the bonds of armor around it, designed to appear man made it is outwardly nothing more than a robot designed to appear beastial and humanoid. Underneath though, it's half humanoid monster half machine, a maimed creature that never should have been with a red orb that contains one of his past clone's soul at the center of it's mass. Covered in meter thick alloyed armor, and standing easily 10 stories tall this is a beast that strikes fear into the hearts of nations. The AT field, or Absolute Territory is a zone where either extreme firepower in the excess of megatons is needed in order to penetrate, or an opposing zone of willpower so strong that it cancels out the field, creating a zone of null territory where damage can be done. It comes in this scenario with F-Type Equipment, and Magorox with the counter sword. A set of progressive swords that operate by using sonic vibrations to increase the cutting power of the sword. Treat it like a massive chain sword that ignores hardness. It is currently a solid stone monolithic statue with a giant hole at the base of it's neck where the core plug was.

    NERV ID Card: Exactly what it says on the can, it's the only way he knows what he remembers is real though, so he is quite attached.



    Backstory:
    Spoiler
    Show


    To come when I'm not antsy to post.


  21. - Top - End - #831
    Lammergeier
    Guest in the Playground

    Default Re: Nexus Character Directory

    Makar Golan

    Gender: Male

    Race: Human

    Age: 23

    Alignment: Chaotic Evil

    Class: Sith Apprentice

    Power Rating: C-

    Description: Makar is a young man with Red hair that forms a ponytail that extends to his back. One eye is gray and natural, while the other is a prosthetic red colored mass which he got during a bloody war from a piece of bomb shrapnel. The resulting scar from the long shrapnel extends to his lower lip, which gives him an intimidating appearance. His brows are almost constantly in a menacing glare.

    Equipment: He wears an all red stolen suit of sith battle armor, and wields a
    red double lightsaber that he stole of a body of sith. The battle armor is of premium quality and gives great protection while still being light. He wears a long dark red cape that matches his other stolen clothing.

    Personality and Backstory to come later.

  22. - Top - End - #832
    Barbarian in the Playground
     
    Lord Magtok's Avatar

    Join Date
    Dec 2006

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    Intrepid

    Skyside's own Dashing Daredevil Defender!


    Alias: Thomas Truman
    Gender: Male
    Race/Species: Human
    Age: In his late twenty-somethings
    Alignment: Lawful Good
    Class/Profession: MagNews Photojournalist/Costumed Vigilante
    Power Rating: C, according to the Neon Knight scale.
    Description: Out of costume, Thomas Truman is a fairly nondescript Caucasian male with short, dark-brown hair who works for the MagPaper newspaper company. He is definitely not a cyborg, like his editor, Lord Magtok. Thomas and his editor, Lord Magtok, are two completely different people, and you have no reason to believe otherwise. When on patrol with Invincibelle, he wears a modified dark blue motocross outfit, with added padding and armor plates, a small cape hanging over one shoulder, and a handy utility belt full of all sorts of nifty gadgets, up to and including shark repellant, because hey, you never know, right?
    Personality: Intrepid is amiable enough with his companions and fellow costumed crime-fighters, if a little brusque and a tad self-righteous, but around scum and villainy, he's cold, merciless, and all business. He draws the line at killing anyone, but he has absolutely zero qualms about breaking bones and beating bad guys completely senseless.
    Equipment: A stunt bike for finding his way into trouble at high speeds, of course. You didn't think that motocross outfit was for nothing, did you? Intrepid also has a trusty utility belt including, but not limited to, a handy electro-baton for zapping unruly criminals, the aforementioned anti-shark spray, a set of lockpicks, flashbang grenades, a laser-cutter, first aid kit, a pen (for autograph sessions with the kids), a pack of contraceptives (I swear, they came with the utility belt), bolas, a grapple gun, handcuffs, a can of dark blue spray paint, the keys to his motorcycle, and more.
    Abilities: Intrepid had some really bizarre parents or something, I'm sure of it. How else do you explain the eleven or so martial arts he's mastered, the absurdly suicidal bike stunts he can pull off without a sweat, and his brazen desire to charge headfirst into the worst Skyside has to offer, without so much as a single superpower?
    Backstory: To be revealed onscreen, at the appropriate moment, whether it be sharing with a supergroup in a chat about establishing trust, inspiring confidence in those without by offering a tale of heroism under pressure, or if some wicked supervillain from his past rises once more with a vengeance.
    Miscellaneous: There seems to be some sort of unresolved issues between himself and his crime-busting catgirl partner, Invincibelle. He's difficult with her at times, pushing her harder and criticizing her behavior for seemingly no good reason at all. Invincibelle always rides on the back of the Intrepidcycle, where she'd have to wrap her arms around him to not get flung off the bike, but our superhero bristles at the physical contact.


    Intrepid is totally not secretly Magtok I have no idea why you keep insisting that.
    Last edited by Lord Magtok; 2013-11-14 at 09:56 AM.
    Quote Originally Posted by RabbitHoleLost View Post
    Magtok's the best
    "You probably found 'How to Survive a Robot Uprising' in the humor section. Let's just hope that is where it belongs."
    -Daniel H. Wilson
    Unhooded Magtok avvie by urodivoi
    You can find me (and people almost as great as me) on the Nexus Server For Cool Attractive People! Come join us!

  23. - Top - End - #833
    Pixie in the Playground
     
    ClericGuy

    Join Date
    Aug 2013
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    Illinois, USA
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    SASHA GRAYMOLT


    GENDER: Female
    RACE: Humanoid yokai
    AGE: 150 human years (appears 15-16)
    DATE OF BIRTH: November 13

    CLASS: Yokai of dust and ash
    ALIGNMENT: Chaotic Good
    OCCUPATION: Maid, house-sitter
    HUMAN-YOKAI RELATIONS: Friendly

    DESCRIPTION: Stands about 5' 3" tall with small, thin build. Dull light-brown hair with occasional grey streaks. Soft brown eyes. Plain off-white clothing with tattered edges. Carries a few pouches on her person filled with powdered ash, dust, and other small-particle detritus to fuel her magic.

    PERSONALITY: Sasha is very friendly and playful, sometimes to the point of being insistent and pesky. She tries to help people keep their homes tidy. Can often be found wherever dust and ash accumulate because she can absorb it for energy and nutrition.

    Spoiler: Power Ratings (listed by difficulty)
    Show
    • NORMAL: 8/D+
    • HARD: 10/D++
    • LUNATIC: 14/C

    Spoiler: Abilities
    Show
    PRIMARY: Manipulation of dust, ash, and small-particle refuse

    Spoiler: Spell Cards
    Show
    • Dust Sign [Dirty Bomb]: Launches clusters of small shots that disperse in random directions; difficulty determines blast radius, shot density
    • Cloud Sign [Particle Shroud]: Shields Sasha in orbiting shot energy; difficulty determines shot density, number of layers
    • Spread Shot [GSR] (under development): Fires a piercing aimed shot in one direction and disperses a radius of fine particles that adhere to target and to solid objects, igniting at user's command; difficulty determines width of aimed shot, area and density of particle dispersal
    • LUNATIC ONLY: Dust in the Wind (undiscovered, TIMED SPELL): User dissolved into a cloud of dust and swarms around target, randomly firing aimed shots at various angles

    LAST WORD: Advanced Decomposition [Half-Life Catalyst]: Encircles enemy in numerous shrinking rings; shots are extremely dense, size randomized throughout

    HISTORY: Arrived in the Nexus after being ejected from her world in a whirlwind of violent magic. She has retained her abilities and personality but is discomforted by the chaotic upclash of worlds in the Nexus. Recently began to carry particle parcels with her to augment her source of magic material and thus gained a slight boost in power ratings.

    Theme of Sasha Graymolt: Gorillaz - 19-2000 (Soulchild Remix)
    Theme of Sasha the Immaculate: Arctic Monkeys - Chun Li Flying Bird Kick
    Theme of Last Word: Molting Skin ~ Dust to Dust (original)
    Last edited by ImpSyndrome; 2015-10-04 at 08:04 PM.

  24. - Top - End - #834
    Halfling in the Playground
     
    Aric Kale's Avatar

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    Nov 2012
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    Thatcher by gurgleflep
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    Default Re: Nexus Character Directory

    Name: Thatcher Jsut

    Age: Late twenties

    Species: Human

    Alignment: True Neutral

    Power Rating: B- to B+

    Weapon/Ability: A specialized revolver, longsword, and white fire. Flashfire (the gun) takes his unique flames and fires them in concentrated beams of variable intensity. Cerulean has a blue gemstone set into the pommel. Conveniently, this stone has rune of protection and many wards of a similar nature cast and carved into it, giving the steel blade enough of a magic buffer to take hits from adamantine and other strong materials. Thatcher has not been using this white fire for very long (though he won't tell you that), so he finds it difficult to wield with the ease of an experienced pyromancer

    Description: Blue, dabadee, dabadie, dabodee, dabodie, his hair, his eyes, and his beard are all of the deepest blue. If he has a face, it's well hidden...
    He wears a white cotton outfit with a blue mountain crest pouring white magma stitched across the chest. *current avvie*

    Bio: This is all a disguise. Thatcher Jsut is merely Zane Darkstar trying to stay hidden, now that he's done with Enshadu and Excelsior breathing down his neck. It's possible that he's turning over a whole new leaf; no more villainy. Of course, he could always get bored...
    #27
    Sigatars
    Spoiler
    Show

    Zane and Aric by Recaiden. Aric Kat by Hatter.

    Nexus Characters
    Spoiler
    Show

    Spoiler: FFRP Newbie Links
    Show

  25. - Top - End - #835
    Ogre in the Playground
     
    Gulaghar's Avatar

    Join Date
    Sep 2009
    Location
    Beyond the Wall
    Gender
    Female

    Default Re: Nexus Character Directory

    This is an experiment I am doing wherein I can make an array of characters that I don't explore to the same depth as my usual characters. These may appear for a single scene at a time, months apart from each other. The idea is that it allows me to play with a variety of ideas without being bogged down with too ♂y full time characters, and these characters can easily be dropped and picked up again because they don't entrench themselves in the Nexus.



    _______
    Aeia
    Species: Dryad
    Gender:
    Age: 19
    Traits: Carefree, flighty, flirty
    Spoiler: Notes
    Show
    • Her 'tree' is the wooden golem Bark. He's a buzz kill.
    _______
    Becca Fadel
    Species: Human
    Gender:
    Age: 14
    Traits: Adventurous, fiery, bossy
    Spoiler: Notes
    Show
    • Shroomy
    • Phanish
    • Crustella
    • Clawra
    • Charja
    _______
    Claire Leveret
    Species: Rabbit person
    Gender:
    Age: 16
    Traits: Artistic
    Spoiler: Notes
    Show
    • She has an absolutely massive family.

    Spoiler
    Show

    Leveret Family:
    Name Gender Age Additional Info
    Lora Leveret 45 Mother
    Jacob Leveret 44 Father
    Celia Fiver 26
    Penelope Lapis 25
    Jack Leveret 23 Played by Slii
    Marcia Leveret 21 Leslie's Twin
    Leslie Leveret 21 Marcia's Twin
    Garrett Leveret 17
    Claire Leveret 16
    Kyle Leveret 13
    Lloyd Leveret 11

    Fiver Family:
    Name Gender Age Additional Info
    Celia Fiver 26 Mother
    David Fiver 28 Father
    Haley Fiver 10 Olivia's Twin
    Olivia Fiver 10 Haley's Twin
    Warren Fiver 8
    Morgan Fiver 7
    Angela Fiver 6 Prefers Angie
    Nathan Fiver 5 Isabel's Twin
    Isabel Fiver 5 Nathan's Twin
    Kris Fiver 3
    Ilene Fiver 2
    Delaney Fiver 1
    Seth Fiver Unborn

    Lapis Family:
    Name Gender Age Additional Info
    Penelope Lapis 25 Mother
    Larry Lapis 24 Father
    Louis Lapis 3
    Stacy Lapis 2 Jill's Twin
    Jill Lapis 2 Stacy's Twin
    _______
    Cynthia
    Species: Demon
    Gender:
    Age: 13
    Traits: ♂ipulative, selfish
    Spoiler: Notes
    Show
    • Projects a powerful glamour that enamor those she interacts with to her. How they perceive her depends on the person.
    _______
    Dana Johnson
    Species: Human
    Gender:
    Age: 24
    Traits: Caring, responsible
    Spoiler: Notes
    Show
    • Owner of Dana's Place, the ice cream shop in Mallside.
    _______
    Esther
    Species: Wasp Queen
    Gender:
    Age: ???
    Traits: Indifferent, collected, emotionless
    Spoiler: Notes
    Show
    • Esther controls a hive mind of wasps.
    • Esther is a mage who casts spells through complex movements of her wasps.
    • Lives at MERC.
    _______
    Korothalorack
    Species: Green Dragon/Grizzly Bear
    Gender:
    Age: 31
    Traits: Friendly, curious, bear
    Spoiler: Notes
    Show
    • He has an acid breath weapon, fully functional dragon wings, and his roar can inspire supernatural fear.
    • He stands 10 feet tall at the shoulder, he is 20 feet long, and he weighs 7200 pounds.
    _______
    Magtork
    Species: Ork
    Gender: Ork
    Age: ???
    Traits: Inventive, insufferable
    Spoiler: Notes
    Show
    • He is a mek, and thus a genius with machines with no idea what he's doing. Things will work in his hands that quite obviously shouldn't.
    _______
    Pavati
    Species: Selkie
    Gender:
    Age: 20
    Traits: Irresponsible, ditzy, fun-loving
    Spoiler: Notes
    Show
    _______
    Ramiro Gallo
    Species: Vampire
    Gender:
    Age: 242
    Traits: Calculating, shrewd, superiour
    Spoiler: Notes
    Show
    • Under the employ of Malechenar.
    _______
    Renetta Oronar
    Species: Wolfen/Elf Hybrid
    Gender:
    Age: 34
    Traits: Meek, patient
    Spoiler: Notes
    Show
    • She has a young daughter, Flamecrest.
    _______
    Sarget
    Species: Treant
    Gender:
    Age: 662
    Traits: Contemplative, ponderous, understanding
    Spoiler: Notes
    Show
    • Sarget is the father of Sakura, as well as her dryad's tree.
    _______
    Scora
    Species: Dryadish
    Gender:
    Age: 8
    Traits: Scheming, playful
    Spoiler: Notes
    Show
    • Scora lives in Wildside.
    _______
    Syela Rodis
    Species: Half Human/satyr
    Gender:
    Age: 18
    Traits: Inquisitive, studious, flippant
    Spoiler: Notes
    Show
    • Dating Jim.
    • Apprentice alchemist to Dorota.
    _______
    Tinseltwig
    Species: Pixie
    Gender:
    Age: 18
    Traits: Enthusiastic, energetic
    Spoiler: Notes
    Show
    • Tinseltwig was cursed and placed in a bottle. When she's freed, she falls madly in love with the first person she sees.
    _______ _______________________________________________
    Last edited by Gulaghar; 2021-04-19 at 09:00 PM.

  26. - Top - End - #836
    Pixie in the Playground
     
    ClericGuy

    Join Date
    Aug 2013
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    Illinois, USA
    Gender
    Male

    Default Re: Nexus Character Directory

    映規 小冤墓
    UTSUKI KOENBO


    ALIAS: Uzume Urojira (渦目 虚白)
    GENDER: Female
    RACE: Shapeshifter yokai
    AGE: ~260 years (appears 18-19 as a human)
    DATE OF BIRTH: March 19

    CLASS: Doppleganger
    ALIGNMENT: Chaotic Good
    OCCUPATION: Tinker/toymaker, entertainer
    HUMAN-YOKAI RELATIONS: Somewhat friendly

    DESCRIPTION: Stands about 5' 10" tall. Ever-so-slightly chubby, although she often manipulates her physical build to hide it. Short black hair, amber eyes. Pale-green full-length dress, white knee-high socks, and polished black shoes.

    PERSONALITY: Uzume is bold and argumentative, enjoying the pleasure of a good debate. Though she has been known to influence others by taking on familiar forms and voices, she will usually restrain herself outside of combat. She used to delight in toying with humans using her shapeshifting powers, but her closest friend, Sasha Graymolt, has taught her to show them some respect...so long as they return the gesture as well.

    Spoiler: Power Ratings (listed by difficulty)
    Show
    • NORMAL: 7/D
    • HARD: 10/D+
    • LUNATIC: 15/C

    Spoiler: Abilities
    Show
    PRIMARY: Able to mimic the forms, voices, and abilities/spells (within certain extents) of others

    Spoiler: Spell Cards
    Show
    • Illusion Sign [Smoke and Mirrors]: Takes the enemy's form and creates mirror images to fire spread volleys of bullets; difficulty determines number of clones, frequency of shots
    • Curious Trick [Shot in the Dark]: Blots out the battleground and strikes from the darkness with aimed shots; difficulty determines movement speed, shot frequency
    • Mimic Sign [Borrowed Power]: Cycles through a number of familiar forms to use a variety of copied spells; difficulty determines number, types of forms, number of different spells
    • LUNATIC ONLY: Lucid Dream [Delusion of Grandeur]: Copy of a highly-familiar spell used by the heroine of an alternate reality

    LAST WORD: Authentic Spell [Self-Reflection]: Creates mirror images of user that fire shots periodically and also redirect own shots back toward target; difficulty determines number of clones, frequency of shots


    HISTORY: Arrived in the Nexus after being ejected from her world in a whirlwind of violent magic. Has forgotten some of the forms into which she could previously morph, but with so many different beings of various shapes and sizes in the Nexus, she should have no trouble acquiring a vast multitude of new forms. Founder, proprietor, and owner of "Other-Gensokyo Gags and Giggles, LTD.", a store peddling amusing toys and gifts which recently celebrated the launch of its Inside branch.

    Recent off-screen events exposed Utsuki for her true self, revealing that she had assumed the identity of Uzume Urojira after inadvertently causing the latter's demise. Although she succeeded in living a double life for several years, delicately balancing her own life with impersonating Uzume, the overwhelming stress eventually drove her to seek aid from a talented magician. She conspired with the barrier witch, Noraware Chiaki, to seize control of the underground Magic Reactor; knowing full-well that tampering with the Reactor would likely cause the fabric of their isolated world to crumble, Utsuki used the chaos to escape to the Nexus and began to establish her new identity there. Her one mistake was reusing her former alias, which was almost instantly identified by residents of Other-Gensokyo who survived the cataclysm and wound up in the Nexus themselves. As her scheme crumbled, Utsuki attempted to flee but was confronted by Sanji Genkiro, who had already realized the truth. Sanji defeated Utsuki in combat but chose to spare her life, instead determined to make her accept responsibility for her actions. On a related note, 90% of all proceeds from her business now funnel directly to Reitaiside, the recently-constructed yokai sanctuary, according to official records.

    Theme of Uzume Urojira: Kansas - Play the Game Tonight
    Theme of Mirror Trickster: Rage Against the Machine - Know Your Enemy
    Theme of Utsuki Koenbo: Nightwish - Nemo
    Theme of Last Word: CAS: Central Anxiety System ~ Blind and Numb (original)
    Last edited by ImpSyndrome; 2015-10-04 at 08:25 PM.

  27. - Top - End - #837
    Pixie in the Playground
     
    ClericGuy

    Join Date
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    Default Re: Nexus Character Directory

    燦地 原麒炉
    SANJI GENKIRO


    GENDER: Male
    RACE: Elder humanoid yokai
    AGE: 2,400+ human years (appears mid-20s as a human)
    DATE OF BIRTH: August 8

    CLASS: Theriormorph, salamander affinity (possible dragon sub-species)
    ALIGNMENT: True Neutral
    HUMAN-YOKAI RELATIONS: Extremely hostile

    DESCRIPTION: 6' 4" tall with tough, muscular build. Bright yellow eyes and messy, mid-length dark-brown hair. Wears "pants" and a "vest" made from what appears to be fine obsidian fibers woven into a rigid mockery of cloth.

    Spoiler: Salamander Form
    Show
    Skin becomes covered in tough scales; hands and feet gain extra scale plating to form sharp claws. Hair lengthens a few inches and also forms a small comb running down his spine. Jaw protrudes slightly, and teeth elongate and sharpen. Growth of internal pyrocitic vapor sac enables limited fire-breathing capability.

    PERSONALITY: Sanji takes immense pride in his forsworn duty to his world and in his innate strength. He regards others with a sense of scorn, born of his possession of power to which no human or yokai in Other-Gensokyo could measure up (or so he boasts).

    Spoiler: Power Ratings (listed by difficulty)
    Show
    • Normal: 20/B+
    • Hard: 22/A-
    • Lunatic: 26/A

    Spoiler: Abilities
    Show
    PRIMARY: Manipulation of heat and flames; physical transformation with salamander-type attributes

    Spoiler: Spell Cards
    Show
    • Slash Sign [Wyrm Talon]: Lashes out at target with multiple raking slashes of sharp claws; difficulty determines number, frequency, AoE of slashes
    • Air Sign [Choking Heat]: Super-heats the air in the environment, hampering enemy movement and choking organic targets; difficulty determines duration, potency of effects
    • Cataclysm Sign [Earth-bound Prominence]: Calls down a prominence from the sun to drench the target in liquid fire; difficulty determines frequency, AoE of blasts
    • High-Velocity [Beating Wings of Wyvern]: Batters target with gusts of wind to lower their defenses and strikes at ultra-high speed; difficulty determines potency, duration of gales, delay before striking
    • Supernova [Skewered Stars]: Surrounds the target with numerous large energy spheres and pierces them with line shots, causing them to erupt into showers of smaller bullets; difficulty determines number of spheres, delay before detonation, and number and density of dispersed shots
    • LUNATIC ONLY: Unstable Mass: Scatters extremely dense flame shots in all directions; shots will frequently explode at random, creating a destructive blast radius and releasing a number of smaller shots
    • LUNATIC ONLY: Desperate Safeguard [Fulminous Supressor]: Numerous jets of flame break through the ground, surrounding the target and crash down on top of it

    LAST WORD: Agony Sign [Cremation of Shinryu]: ---Effect unknown--- (Sanji has reportedly never had to use his Last Word, and no one, dead or alive, can truthfully attest otherwise.)

    HISTORY: Arrived in the Nexus after being ejected from his world in a whirlwind of violent magic. He is an old and powerful yokai, rumored to be descended from the dragon gods that once presided over Other-Gensokyo. His primary duty was to protect the Magic Reactor, a massive furnace housed deep underground that only he and his ancestors could safely operate. Though it clearly had some great importance, its purpose and capabilities were closely-guarded secrets, and he repulsed any trespassers with terrifying force.

    Theme of Sanji Genkiro: AC/DC - Baptism by Fire
    Theme of Vehement Salamander: Pillar - Throwdown
    Theme of Last Word: Old Power Revived ~ Obsidian Glory (original)
    Last edited by ImpSyndrome; 2015-10-04 at 07:45 PM.

  28. - Top - End - #838
    Pixie in the Playground
     
    ClericGuy

    Join Date
    Aug 2013
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    Illinois, USA
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    Default Re: Nexus Character Directory

    ImpSyndrome's Nexus Characters: A Directory Post

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    Spoiler: Imp's Yokai of the Nexus
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    Last edited by ImpSyndrome; 2015-10-04 at 08:07 PM.

  29. - Top - End - #839
    Pixie in the Playground
     
    4here4's Avatar

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    Default Re: Nexus Character Directory

    AHEREA CROWTALON

    Race: Goblin
    Gender: Male
    Profession: Dedicated gold hoarder
    Age: 86 years (far beyond normal goblin lifespan)
    Alignment: Pragmatic Neutral
    Power Rating: C+

    Description: Yellow-green skin, short sharp tusks, clothed in a knee-length aquamarine cloak, darker tunic and trousers underneath, carefully maintained and sharpened claws on feet and hands

    Equipment: Pockets full of rations (mostly spoiled or nearly), distinctive gold circlet inlaid with a deep purple amethyst

    Personality:
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    Aherea is a goblin hailing from a dreary, backwoods universe called Syldas. Unlike others of his race, he has educated himself on subjects ranging from amateur psychology to wilderness survival. His mind is heavily influenced by inborn cruelty and goblinoid cunning, but unfortunately, his skills can rarely be used effectively due to his strange psychological profile. He believes that life is literally a game designed to be won by the best player, and that objectively evil methods are almost always the "best" tactic for most situations. While this would be an effective mindset for most aspiring villains, and possibly lead them to glory and wealth, Aherea seems oddly disconnected from reality, sometimes trailing off in the middle of a sentence or forgetting what he was doing just a moment before. He has has been known to become very uncomfortable when these momentary lapses are brought to attention, sometimes refusing to speak of it at all. He is often perplexed by violence unless it has a readily apparent purpose, and will never use one word if four will do. Aherea can be pleasant company to most who meet him, unless of course, he forgets you exist.


    Abilities: Trained in an arguably wide range of magical arts, Aherea makes frequent use of Magic Missile, Greater Shout, Prismatic Spray, and Teleport. Has Darkvision.
    Last edited by 4here4; 2016-01-18 at 04:07 AM.
    There is no such thing as a bad plan. Only brilliant plans that go horribly wrong.

  30. - Top - End - #840
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    Khyli Smith




    As a veritable goddess of ineffable beauty and grace confidently saunters into the den, wading through ignoble criminals and deplorable filth, the dregs of society packed into a smoky dive on the corner of Sixth and A, an awed, unnatural silence sweeps across the formerly boisterous crowd assembled therein. The lips and tongues of garrulous braggarts are still. The carousing of revelers guzzling tankard after tankard of watery beer is hushed in but a heartbeat. The despair of the beggarly, bereft of fortune and friendship, Fates spitting upon them, torn from all that they held dear and cast into a dangerous, alien land with naught but the clothes on their backs, vanishes; a stream of ephemeral hope pours into their hearts, that this is not a punishment from the divines but an opportunity to begin life anew.


    A minute elapses. Again, the room is abuzz with mirth and merriment, though she is not forgotten. Try as the patrons of the tavern might, the slurred words of their idle conversations on this and that inevitably lead to one topic and one topic alone. Her.

    Of her, they know nothing, so they embellish, as characters of their nature are wont to do. A lie might make a man a king and all others his thralls if his "truth" is never challenged. Like an contagious and baneful disease, vulgar rumors of her alleged romantic conquests spread. How she, like Helen of Troy, drove men mad and plunged her world into the maw of chaos. She, the fabled instrument of Eris. How she only appeared in the presence of the greatest of warriors, and how she rewarded the influential, the strong, and the wise. She, the consort of the regent and the champion. How she, like a succubus, preyed upon the hapless fools who fell victim to her fine features and her bewitching smile. She, the promiscuous predator.


    Alias: The Second Daughter of Clarissa
    Gender: Identifies self as female.
    Species: Ooze-Demon Hybrid
    Ostensible Age: Early Twenties
    Actual Age: Three Centuries (Roughly)
    Alignment: Chaotic Evil
    Occupation: Apex Predator/Director of Helix’s PR Department
    Tonal Quality: Alternates between a throaty purr and a carefree lilt.
    Approximate Height: 5' 11"

    Description:
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    ((To the tune of the "Major-General's Song"))
    She is the very model of the modern maiden sensual! She has a gorgeous smile and a mischievous little devil tail! Her pretty little angel wings are of the purest and whitest hue (tucked away in her back both inconspicuous and ignorable)! Her pointy little cat ears animated and adorable! Her fair skin has a light tan that is wonderful and radical. Many folks have lost their heads staring into her baby blues (and if they had a second chance that's not the only thing they'd lose)! Her lips are red as blood and she is naturally voluptuous. Alluring and flirtatious she's the subject of alot of fuss. To sum, if you like excellence both magical and physical she is the very model of the modern maiden sensual! What's more, her purple eyes shine with such radiant intelligence. Her mannerisms playful and lascivious her preference! She has the cutest nose and perfect features (all mammalian)! With teeth like those her diet must consist of things animalian. Her lustrous raven hair magnificent in its simplicity, brushing against the sword that she armed with like nobility. That said, she has a thing for vice and for simple common trickery! Without a moral qualm with sins, especially adultery ('cause her curtaintastic talents, when she's not in the least hungry, are attributed directly to the line of her ancestry)! To sum, if you like excellence both physical and magical she is the very model of the modern maiden sensual!


    Abilities (Preternatural):

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    Internal Chemical Synthesis - Sample Applications

    Venom: With her fangs, Khyli can inject chemical substances (synthesized either internally or externally) directly into people's bloodstreams. Khyli may harness this ability to drug her paramours. Khyli is more than woman; she's an addiction and a dangerous one at that. If displeased, Khyli can effortlessly poison any intimate offender or simply watch in sadistic glee as he or she withers away from to withdrawals.

    Va-va-voom:
    Engineered for beauty beyond all compare, graceful, lithe, and slender, Khyli's body may set tongues wagging and noses bleeding. If her body does not entice, Khyli can infuse potent pheromones into the air with her every breath. This pheromone must be tailored to a given species to prove effective.

    Shapeshifting and Ooze-Body - Specifics

    Ooze Resistances, Ooze Resilency, and Shapeshifting: One of the perks of being Clarissa's daughter is that Khyli can shapeshift at will. She has no crucial internal organs to faff around with, so this process is typically quick and painless. She can (and normally does) possess a circulatory system, among other biological systems vital to standard humanoids. To Khyli, this is merely a ruse to mask her true nature. In addition, Khyli retains the usual slime/ooze resistances and capabilities. Truly damaging her with a sword or a conventional firearm is no mean feat. Furthermore, Khyli can "reproduce" by splitting herself into two or more mini-Khylis. In this state, Khyli's attention is as divided as her physical vessel. This in turn imposes a cap on the number of seperate entities Khyli can control at any one time. It also limits the complexity of the tasks these entities can perform without impairing Khyli's combat efficiency. Khyli rarely exploits any of these advantages (with the exception of shapeshifting). She wants people to underestimate her.

    Biomass Assimilation (Ooze Enhancement): Oozes and slimes can, by and large, engulf and digest their prey. Khyli was endowed with this trait as well, albeit with one major improvement. Khyli's digestive acids are on par with those of the infamous Xenomorph of the Alien franchise.

    DNA Assimilation (Shapeshifting Constraint): In order to sythesize new chemicals internally or incorporate alien biological systems into her physical form, Khyli must either consume a creature that contains DNA she could use to replicate the selected biological system or chemical concoction.


    Skills:
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    Predatory

    Tracking: A hunter cannot kill her quarry if she knows not where it is. Khyli is an expert tracker of man and beast alike, ferreting out information regarding her target's whereabouts with what may very well be religious fervor.

    Stealth: Khyli couldn't blend in with a crowd to save her life, but she can silently stalk her prey from the shadows. It's clear that she was trained by a covert operative of some sort at some point.

    Combat Training

    Weapon Proficiency - Katana: Khyli's weapon of choice is the katana. It is the only bladed weapon she is familiar with aside from the stiletto and the dagger.

    Weapon Proficiency - Unarmed: Khyli coulda been a contender! Well, she coulda been a contender if she wasn't a bloodthirsty infernal. Unarmed combat is an art Khyli was introduced to at a young age and has had more than a century to hone.

    Education

    Contract Negotiation and Interpretation: Drawing Khyli from the abyss is one thing. Enlisting her aid is another matter entirely. There are conditions that must be met, and it is required that these stipulations are laid out in a contract to be signed in blood. Khyli learned how to draft these contracts decades ago. She's a manipulative employee. Her contracts are always constructed to give her an edge.

    Clarissa's Hivemind: Classified Information - May Be Revealed IC

    Mental

    Photographic Memory: Self-Explanatory
    Last edited by The Alexandrian; 2015-01-03 at 09:31 PM. Reason: Update!

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