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  1. - Top - End - #841
    Pixie in the Playground
     
    4here4's Avatar

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    Apr 2013
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    a pervasive mist
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    Default Re: Nexus Character Directory

    John Walker
    Race: Human (Zombie)
    Gender: Male
    Profession: Butler and personal bodyguard for Aherea Crowtalon
    Age: 57 (at death, 39)
    Alignment: Neutral Annoyed
    Power Rating: D+

    Description: His skin is gray and dessicated, and his eyes glow red. He is dressed in torn, threadbare clothes, and has shriveled features, due to decomposition. He wears a gold necklace inlaid with a purple gem that contrasts sharply with the rest of his visage.

    Equipment: John carries a bo staff and a steel plated shield on his back, both of which he can use quite effectively in combat.

    Personality & Backstory: John, or "Walker" as his companions call him, has been a loyal servant of the Crowtalon family for most of his life. Run through the heart by an irate gorgon several years back, he was then raised by Aherea as a zombie to continue serving the family. He is a temperamental character, who prides himself on always being polite, on time, dutiful, and very, very deadly if he needs to be.

    Abilities:John possesses no special abilities other than his combat prowess and the ability to telepathically communicate with Aherea Crowtalon through his necklace.
    Last edited by 4here4; 2013-12-10 at 05:35 PM.
    There is no such thing as a bad plan. Only brilliant plans that go horribly wrong.

  2. - Top - End - #842
    Bugbear in the Playground
     
    Shadowcaller's Avatar

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    Dec 2007
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    Avatar by Gullara

    Default Re: Nexus Character Directory

    Die of Wonder Chart

    1 A swarm of angry dire bees are summoned above the dice.
    2 The caster is turned into a were-kangaroo every full moon.
    3 The caster gains the smooth voice of Morgan Freeman the next 24 hours.
    4 All inanimate objects within 5 yards will start give encouraging compliments to the target for the rest of the day.
    5 The target switches gender. If the target isn't traditionally gendered it will turn pink or blue.
    6 A beam will be fired from the dice aimed towards the target. If it hits, the target will turn to stone for 24 hours.
    7 The target will smell like burning excrete until this effect is dispelled.
    8 The target turns invisible until this effect is dispelled. This effect isn't extended to the characters clothes or possessions.
    9 The target start growing green hair all over his body and get an inexplicable urge to destroy Thankmas (or the closest related nexus holiday). This effect lasts for a day.
    10 The caster gain a hat by his/her players choice.
    11 The target and the caster switches bodies.
    12 A riding dinosaur appears, complete with saddle.
    13 The caster gains an electric guitar and the talent to play it.
    14 The target and the caster can from now on only speak in hulkspeak until the effect is dispelled.
    15 The target and the caster will instantly fall in love with each other until the effect is dispelled.
    16 All non-magical inanimate objects within 10 yards will turn into chickens (this includes clothes).
    17 An exact clone of the caster appears next to her/him with a pair of evil eyebrows. The clone may or may not be evil.
    18 All clothes, illusions within 100 yards of the caster are destroyed and all shapeshifters return to their original form if any.
    19 Three shockingly yellow hydra heads spontaneously grow out of the die and starts attacking everything around them until they are slain.
    20 The target can only walk on their hands for the next hour.
    21 The target doubles in size.
    22 A duck the size of an elephant is summoned with the word 'Rebo' written on it.
    23 The die randomly generates between 1 and 200,000 dice that are identical in appearance but carry no enchantments.
    24 A naked blow-up doll of the casters race appears directly attached to the die. The doll will slowly blow up with helium (and probably float away) until it's house sized. Then it will explode in a rain of rubber.
    25 Gravity is reversed for the caster for one hour.
    26 The target is suddenly covered in honey.
    27 A flock of sheep manifests around the target.
    28 The target will suddenly be dressed like Princess Peach (from Mario).
    29 The caster becomes twice as attractive as she or he was before to the target.
    30 The target's clothes (if any) will suddenly turn into extremely skimpy versions inspired by old D&D art depicting female humanoids.
    31 The target turns into an exact physical copy of the caster for the next 24 hours.
    32 The target becomes extremely attracted to the caster.
    33 All random NPC's within 50 yards will suddenly become extremely attracted to the target.
    34 All the targets clothes turns into solid gold.
    35 The closest inanimate object to the caster will animate and obey the caster unquestioningly.
    36 The targets life is turned into a musical adventure for a day. Everything the target does is accompanied by appropiate music that can be heard by everyone.
    37 A Gargantuan Dire Hippo appears halfway between the caster and the target, wearing a collar that reads Ackbar, Plague of the Sands. Rampages everything, then goes to find water
    38 A demon with an appearance that the caster will find attractive is summoned above the die and will offer the caster some sort of deal.
    39 A flying pig appears and asks the target where the nearest bathroom stall is. If politely given directions, it will give the target a magical ring. Otherwise it will turn the target into a pig.
    40 All the targets sexual characteristics (if any) grow in size.
    41 The dice explodes into a swarm of blue butterflies and will then reappear at the same location 10 minutes later.
    42 The target develops an intense fear of other people for 1 hour.
    43 The die flies up into the nearest nose, crossing dimensions if it needs to.
    44 The target is transported to a nexus location by the casters player's choice.
    45 Ancient aliens appear halfway between the target and the caster, builds an mysterious idol and then disappears again without leaving any trace of their existence.
    46 The caster gains the ability to fly and all his/her clothes (if any) turn green.
    47 The caster is turned into a dice of wonder while the dice of wonder is turned into an exact copy of the caster.
    48 A musical genie is spontaneously summoned from the dice.
    49 The target loses the ability to communicate with words for 1 hour.
    50 One ordinary house cat is summoned next to the dice. It will promptly start to hunt down and attempt to kill all commoners they can find until stopped.
    51 Another dice of wonder suddenly appears on the top of the target.
    52 A cake appears next to the die, when interacted with, it disappears.
    53 The target and the casters skin turn bright pink.
    54 The die animates, and begins trying to seduce the caster.
    55 The caster shrinks into the size of the dice for the next 10 minutes.
    56 The target and caster are taken to the site of a wedding, where they are looking into each other's eyes as the priest says they may now kiss.
    57 The caster becomes ten-times as strong as she/he/it was before for 1 hour.
    58 The targets eyes now switches color every time they blink, or at completely random intervals if they can't blink. If the target don't have eyes, nothing happens.
    59 The target will suddenly realize the fact they are fictional, this fact will be forgotten by the target and everyone it relayed it to after 10 minutes.
    60 The target will suddenly believe they are the caster for 10 minutes.
    61 The caster will suddenly find out what happened the last time the target used the bathroom.
    62 It starts raining dice in a small area for the next 5 minutes. Each one is a die of wonder with a singular use, this is probably the end of the world as we know it.
    63 The target suddenly get's extremely sexually aroused for the rest of the day.
    64 The target and the caster will be drawn right into each other for a kiss as fireworks go off in the distance.
    65 A chess board appears between the two players. The various pieces yell angrily until someone sits down to play.
    66 Everyone within 10 yards switches gender.
    67 A wild magclone appears!
    68 The target can suddenly understand the sublime language of plants. If they're actually saying anything interesting is another question.
    69 A monkey wielding with a staff appears and will serve the caster for 10 minutes before flying away on a cloud.
    70 The target gains a third eye in the center of their forehead
    71 The first object touched by the casters hand(s) that they're not wearing or holding at the time the die is cast is turned into a bear of approximate size
    72 The target is given a cake they are compelled to eat as quickly as possible
    73 The target starts to sneeze uncontrollably wherever it can hear the word "the".
    74 The target and the caster develops utter hatred for each other for the next 10 minutes.
    75 The target is set on fire and is unable to be caught by ninjas until the fire is put out. This does not damage the target in any way but might be harmful to those who try to catch him/her!
    76 The dice bursts into flames, this does not damage it in any way but might damage things around it.
    77 An NPC dragon within 1000 miles will suddenly learn the location of the target and become extremely attracted to it.
    78 The die turns into a dice tree with dice of wonder growing as apples.
    79 The worlds tiniest violin appears in the casters hand.
    80 All the targets clothes will suddenly be converted into bacon.
    81 Everyone within 100 yards of the dice will suddenly get the strong compulsion to partake in a strangely choreographed dance scene.
    82 The nearest fish within 24 miles get becomes a master sword smith. This astonishing level of skill means the fish can forge legendary weapons, but getting the fish to a forge is another problem.
    83 The caster suddenly hears all the dirtiest thoughts of those within ten meters
    84 The target plane shifts into another dimension chosen by the casters player.
    85 A huge pile of gems will suddenly appear right above the target.
    86 The target will get smacked by an carp appearing out of thin air.
    87 The caster and the dice switches bodies for 10 minutes.
    88 The die starts to loudly count down from 10, once it reaches zero it will explode, destroying everything within 10 yards including itself. Rolling the die again can stop this effect from taking place
    89 The dice is teleported into the nexus thread above this one.
    90 The caster grows a tail of players choice (if the caster already have a tail, it grows longer).
    91 The target and all his equipment loses all his/her/it's powers for 1 minute.
    92 A swarm of flying ponies appears and flies the caster to safety.
    93 The dice turns into a new NPC/PC of players/other players choice.
    94 A horde of monkeys appears and will attempt to steal the target away into the treetops.
    95 The target suddenly becomes extremely angry for no explained reason.
    96 The target and the caster switches voices.
    97 A medium sized earthquake will shake the surrounding area for 1 minute.
    98 The caster and the target falls asleep.
    99 The dice points out the targets every character flaw in a snarky manner for the next 10 minutes.
    100 Roll the dice three times, all the three effects will happen at once.
    Last edited by Shadowcaller; 2014-07-27 at 12:14 PM.

  3. - Top - End - #843
    Bugbear in the Playground
     
    Arkhosia's Avatar

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    Jun 2013
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    Female

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    Lyrina

    Spoiler
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    Gender: Female
    Species: Goddess,
    Age: Elven HAE of 27
    Alignment: Chaotic Neutral
    Titles: Goddess of Twilight, Keeper of Change, and Mistress of Mayhem
    Power Level: A+

    Personality: Lyrina is impulsive and reckless, thriving in chaotic environments. Lyrina despises bright lights and pitch-black darkness, and is ambitious.

    Appearance: Lyrina has grey skin, with long white hair. Her eyes glow purple, Lyrina is slender, slightly curvy, and of average height. She has large wings, one black and one white.
    She wears a light purple sweater, a long black skirt, and leather boots and gloves. Her back bears a tattoo showing the image of a Corellion-style star with the tips if the star connected to form a shape similar to a diamond.

    Abilities: Control over light and dark, expert scythe-wielder, can fly, can heighten emotions in people, able to create holograms of self (which are sentient and part of a hive mind with her).

    Equipment:Burning Darkness, a scythe with an ebony staff and a bright copper blade, a pendant.

    Notes: Bound to physical form.


    Burning Darkness
    Spoiler
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    This long scythe has a 4-foot ebony handle with a wickedly sharp 2 foot long gleaming copper blade on one side and a 6 inch copper blade on the opposite side. The long blade radiates light similar to that of a fire in the darkness.
    Last edited by Arkhosia; 2014-01-04 at 12:04 AM.
    "Are we living a life that is safe from harm? Of course not, we never are. But that's not the right question. The question is: are we living a life that is worth the harm?"
    ~Welcome to Night Vale

    Spoiler: Quotes from Friends <3
    Show
    Quote Originally Posted by SliiArhem
    Arkh I may be slightly delirious but I don't think that would make sense even if I was coherent.

    Interested in the Nexus FFRP setting? Try joining our Discord server!

  4. - Top - End - #844
    Pixie in the Playground
     
    ClericGuy

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    Aug 2013
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    Illinois, USA
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    Leo Krilangi's Ability List

    Quote Originally Posted by SPIRIT PACTS AND ABILITIES
    Spoiler: What is a Pact?
    Show
    A Pact is a special bond created between spiritualists (like Leo) and other beings with conscious supernatural capability. This bond is mutual, meaning that both parties must consent before the Pact is established; more often than not, the other party will charge the spiritualist with a condition to fulfill or a task to complete in exchange for their agreement.

    Once the Pact is forged, however, each party is able to borrow power and/or special abilities from the other. This can involve active skills, such as magic or other super-human powers, or passive boosts, like increased strength or movement speed. Some prefer that their powers only be available on an as-needed basis and will only allow the use of their abilities upon request. Unfortunately, this means that they must remain in contact with each other, which can be tiresome for both parties. Most of the time, however, spirits will choose to bless Leo permanently with one or two of their abilities, allowing him unlimited access to their use; this is mainly for the sake of convenience, as it only requires Leo to be in the same universe as the spirit to utilize their abilities.

    Spoiler: Active Pacts
    Show
    • Maria: Spirit of a human healer
      Spoiler
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      • Player: GrandDM
      • Available Powers: Healing injuries up to broken bones
      • Available Benefits: None
      • Usage Limit: None
      • Other: Some of Maria's power has been voluntarily bestowed upon Leo as a reward for freeing her from a magic stone that tethered her to the living world.
    • Vetur: Spirit of ice, frost, and fog
      Spoiler
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      • Player: Rotting Baron
      • Available Powers: Varying on case-by-case basis
      • Available Benefits: Varying on case-by-case basis
      • Usage Limit: By request and subsequent approval
      • Other: Because he cannot offer Vetur any power in return, Leo owes it a debt to be repayed later.
    • Knowledge: Three spirits with great wisdom
      Spoiler
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      • Player: Earl of Purple
      • Available Powers: None
      • Available Benefits: Can tap into vast knowledge base
      • Usage Limit: By request and subsequent approval
      • Other: Leo protects these three from predatory spirits with his influence.
    • Secrets: Three spirits with uncanny insight
      Spoiler
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      • Player: Earl of Purple
      • Available Powers: None
      • Available Benefits: Can help reveal hidden information and dispel illusions
      • Usage Limit: By request and subsequent approval
      • Other: Leo protects these three from predatory spirits with his influence.
    Quote Originally Posted by PSI and PK abilities
    Spoiler: What are PSI and PK?
    Show
    PSI is an abbreviation of "parapsychology", a term used to describe a number of phenomena potentially related to the human mind's hidden talents. Telepathy and extra-sensory perception (ESP) are two types of PSI as defined in this scenario.

    PK is also an abbreviation, used to refer to "psychokinesis". By using one's thoughts, PK can allow its user to bend and reshape physical elements around them. Basic elements such as fire and electricity are the most common mediums.

    Just about every PSI and PK has multiple levels of magnitude, denoted by Greek letters. The lowest level is always alpha (α), with additional levels including beta (β), gamma (γ), delta (Δ), zeta (ζ), pi (π), and sigma (Σ). The absolute highest level any one ability can reach is its omega (Ω) level.

    Spoiler: Leo's Discovered PSI/PK
    Show
    Kinesis: Describes psychokinesis that affects corporeal objects.
    • α: Allows the user to move small, light-weight objects at close-range

    PSI Telepath: Describes a number of telepathic abilities.
    • α: Allows the user to detect and understand telepathic messages
    Last edited by ImpSyndrome; 2014-04-21 at 01:07 PM.

  5. - Top - End - #845
    Titan in the Playground
     
    Morty's Avatar

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    Jun 2006
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    Poland
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    Default Re: Nexus Character Directory

    Thariza Brighthorn

    Gender: Female
    Species: Charr
    Occupation: Soldier
    Last edited by Morty; 2019-06-02 at 09:38 AM.
    My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gullara and Purple Eagle.
    Interested in the Nexus FFRP setting? See our Discord server.

  6. - Top - End - #846
    Bugbear in the Playground
     
    Arkhosia's Avatar

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    Esiriae

    Physical Traits & Appearance

    Spoiler
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    Esiriae are humanoid beings that have grey skin, often pale, and eyes lacking pupils or whites which are often blue, red, gold, violet, and orange. Esiriae often have black, brown, maroon, or even purple hair. Esiriae have serpentine or reptilian tails, and some possess claws and horns.
    The average esirie stands about 6 to 7 feet tall, and weighs 130 to 160 pounds.

    Skills and Abilities
    Spoiler
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    Esiriae are skilled in hunting and stealth. they are dextrous, cunning, and light on their feet. the average esirie possess a few abilities:
    •A esirie is able to turn intangible, but to do do they must concentrate. They can not turn objects intangible, including clothes!

    •Esiriae are far more likely than other races to have magical potential. However, they are weak to divine energy.

    •Esiriae cannot set foot into a temple or other sacred location without suffering a sharp, burning pain as they are in the location.


    Origin
    Spoiler
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    Long ago, there was the great human kingdom of Aurelain, famous for it's prominent mage and clerical colleges. The members of these colleges often worked together, exploring the land to collect artifacts and study the world and it's planes.
    It's no surprise they dug too deep.
    On an expedition to a ruined city, a group led by Hecatae Eyrecrad laid siege to a temple defended by a horde of clerics of assorted races. When they slaughtered the defenders, Hecatae and the remaining members seized a large black blade. A booming voice spoke to them.
    They were told they had slaughtered the remaining clergy of an ancient god of darkness and defiled his holy ground. For this action, the group members and their offspring were forever cursed to bear the burden of becoming an esirie. The large number of esirie created were ostracized and discriminated against, and they rose up and attempted to seize the nation for themselves. The nation fell due to this, but many esirie fled via portals. They were sloppily constructed, causing countless errors. Many ended up in the nexus because of this.


    Eyrecrad Clan

    The Eyrecrad Clan is a clan of Esiriae in Southside, Riverside. Their Emblem is a violet dragon.

    Members:
    Talos Eyrecrad
    Leader of the Eyrecrad Clan.
    Spoiler
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    Gender: Male
    Race: Esiriae
    Age: 34
    Class: Warlord
    Power Level: B+

    Personality:
    Talos is very pragmatic and strategically minded. He is smart and wise, and is a bit of a glutton. Talos is very patient.

    Appearance: Talos has dark grey skin, a serpentine tail, and brown hair in a Mohawk. His eyes are golden orbs, and he is often clad in black armor with the symbol of his clan on his breastplate and a glaive on his back.

    Abilities: See above, skilled diplomat and general, excels in combat with polearms.


    Ezra Eyrecrad
    Slave of Eyrecrad Clan
    Spoiler
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    Gender: Female
    Race: Esiriae.
    Age: 16
    Class: Slave
    Power Level: E-

    Appearance: Ezra wears a simple purple tunic and black shorts. She is barefoot, and her gray skin is rather pale. Ezra's eyes are green, and her hair is dark violet in color and worn loosely, reaching to her chest. She has a reptilian tail.

    Personality:Ezra is very timid and submissive due to years of being raised to obey her master. She has a fondness for foxes and violets.

    Abilities: Racial abilities.


    Fenris Eyrecrad
    Weapon master of Eyrecrad Clan
    Spoiler
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    Gender: Male
    Race Esirie
    Age: 42
    Profession: Weaponmaster
    Power Level: B-

    Appearance: Fenris's grey skin is very dark, making him easily mistakable for a drow. His orb-like eyes are bright blue, in contrast with his raven black hair. Fenris almost always wears his grey leather armor, reinforced with an adamantine chestplate, shin guards, elbow guards, boots, and gauntlets. In battle, he often dons a similarly reinforced leather helmet that leaves only his eyes visible. Fenris has a long serpentine tail and ram's horns.
    Personality: Fenris is solitary, preferring isolation from his fellow clan members. He is extremely focused on perfecting his skill in combat with every weapon and training the other mrmbers of the clan if requested,
    [B]Equipment:[B] An arsenal of every melee weapon imaginable, a pistol, and a rifle.
    Abilities: Racial abilities, combat prowess.

    Aurum Eyrecrad
    Ninja of Eyrecrad Clan
    Spoiler
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    Gender: Male
    Race: half Esirie, half High Elf
    Age: 25
    Power Level: C

    Appearance Aurum's skin has a slight golden hue, hence his name, and his eyes are gold as well. His snakelike tail is significantly shorter than others of his race. He wears dark purple cloth garments with black leather reinforcements, a bandolier full of crossbow bolts with a satchel holding vials of poison and smoke grenades.
    Personality: Aurum is rather social, and has earned the title of "unofficial greeter of Eyrecrad Estate". He is quick-witted and loves reading.
    Equipment Knives, poisons, smoke grenades, a hand crossbow, crossbow bolts, matches "in case of rival ninja"
    Abilities racial abilities except for weakness to divine energy, skilled in stealth and lock picking.
    Misc. Is gay. Here to remind me just in case.


    Argentia Eyrecrad

    Gunmage of Eyrecrad Clan
    Played by C'nor
    Spoiler
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    Gender: Female
    Race: Esiriae
    Age: 22
    Profession: Gunmage
    Power Level: B

    Appearance: Tall, even for an Esirae, coming in at a little over eight feet, and thin, with ashen skin, and golden eyes, Argentia is a rather striking woman, to say the least... And that's before one takes in the pair of sweeping black horns or the dark grey claws.

    She usually wears a specially-made set of leather clothes, mottled with black, grey, and dark purple, meant to offer a mix of armor and stealth.

    Personality: Argentia is... Odd. Very dedicated, but hard to read beyond that; even her clan tends to have a hard time getting a handle on her.

    She's extremely loyal, though, they know that much, or at least, she's certainly acted that way, and that paired with her skills is enough for them to keep her around.

    Abilities: Argentia's abilities are twofold; first, she can perform physical feats that ought to be impossible, such as running up a wall or reacting unnaturally fast.

    Second, she can channel magic through guns, using them as foci, with effects dependent on the weapon.

    Equipment: A long-barrreled revolver, Justice.

    Rounds fired from Justice seek their targets, until they strike something, within reason, and allow her to see through them.

    On its barrel are inscribed the following lines, the first on the left, the second on the top, the third on the right, and, finally, the last on the bottom:

    "Cursed Oathbreakers, your honor's in pawn
    And worthless the vows you have made,
    Justice shall see you where others have gone,
    Delivered to those you betrayed!"
    Last edited by Arkhosia; 2014-01-20 at 10:46 PM.
    "Are we living a life that is safe from harm? Of course not, we never are. But that's not the right question. The question is: are we living a life that is worth the harm?"
    ~Welcome to Night Vale

    Spoiler: Quotes from Friends <3
    Show
    Quote Originally Posted by SliiArhem
    Arkh I may be slightly delirious but I don't think that would make sense even if I was coherent.

    Interested in the Nexus FFRP setting? Try joining our Discord server!

  7. - Top - End - #847
    Dwarf in the Playground
     
    GrandDM's Avatar

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    Apr 2013
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    The Lab
    Gender
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    Doctor Harald (Deceased)

    Gender
    Male

    Age
    274, physically 22

    Personality, Description
    Harald is a genius, not a fighter but a thinker. His specialised fields are biotechnology, theoretical physics and programming. He has a slightly superior air and speaks in very clipped, precise tones.

    His looks change every couple of decades, because every time he grows old or infirm, he transfers himself to a new body, grown in his biotech facility.

    Special Abilities
    He has several biotech and mechanical surprises hidden inside him.

    Power Level
    Unarmed, C; he has super-soldier type enhancements and knows a lot of martial arts, but with access to his equipment, he can go toe-to-toe with anyone up to A.

    ***

    Henry

    Gender
    Male

    Age
    277, physically 24

    Personality, Description
    Harald's older brother, Henry is the Mycroft to Harald's Sherlock - superior at what he does, but preferring merely to think rather than implement. He gets quiet satisfaction from exercising his abilities, but prefers to remain in the shadows.

    He doesn't engineer his clones to the level that Harald does, but they are still above human levels. He retains his birth appearance: a height of five foot eleven inches, brown hair which he keeps cut short, piercing green eyes, a fairly good-looking face and pale skin. He tends to be well-muscled, though not bulky, but this varies from clone to clone.

    He speaks very much like Harald, but his voice is deeper and richer.

    Special Abilities
    Homes-esque observational analysis, hypergenius intellect, mild magical ability.

    Power Level
    C: Henry is mildly above human physical abilities and has access to some minor to mid-level spells, although nothing extremely powerful.

    ***

    Silver

    Gender
    Male

    Age
    270, physically 20

    Personality, Description
    The most amiable and down-to-earth of the three brothers, Silver lacks the mildly superior attitude and clipped speech of the other two. He's always ready to help someone in need and won't hesitate to use his powers if he has to, though he does his best not to seriously injure anyone.

    Unlike his brothers, he does not achieve longevity by cloning; instead, his power has rendered him ageless. By the same means, he doesn't need to eat, drink, breathe or sleep (though he likes to).

    Power Level
    A+: Silver is a very powerful reality warper, able to do almost anything he can imagine. He sometimes infringes on S territory when he really cuts loose, but subconscious psychological barriers prevent him from doing this most of the time, because it's dangerous for him as well as everyone else.
    Last edited by GrandDM; 2014-01-04 at 04:47 AM.
    Doctor Harald avatar by MethosH

    Nexus



    CHB
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  8. - Top - End - #848
    Ogre in the Playground
     
    BlueWizardGirl

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    Aug 2011
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    Female

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    Saahep, Henchman Commander of AMEN

    "I'm not going to kill you, not down here. That's just blood without purpose. I'm going to demonstrate why random heroes and fools shouldn't **** with AMEN, and then I'm going to let you walk off.

    To be an example for others."


    Alias: Also goes by Saa, because it's easier for people to remember. Also commands the Henchmen of AMEN based on a semi-official decree by MJ Moff that nobody's bothered to contradict. "Henchman Commander" is a title that she made up.

    Gender: Female, though you probably wouldn't guess it just by looking at her.

    Race/Species: Thrax, a species genetically engineered by a short-lived cooperative between The Nest and the Heart of Iniquity.

    Age: Roughly 26 years biologically, but only about eight months in Nexus time thanks to a time-acceleration bubble.

    Alignment: Of the classic DnD alignments, Lawful Evil probably comes closest. If you're familiar with the third Axis, add "funky" to that. She doesn't do a lot of the traditional funky things, but she definitely takes a certain glee in cruelty and likes to get creative.

    Class/Profession: Definitely a fighter, but makes use of magical items to support her abilities and has a number of racial features to round out her natural weaknesses. She might have a few levels of rogue, too.

    Power Rating: Probably C+, given several explicitly superhuman capabilities and few direct weaknesses to balance those out. Can scale up or down somewhat, though.

    Description: Saahep bears some superficial resemblance to a half-dragon, but her reality is significantly more complex than that. Thanks to her existence as a chimeric mixture of a few dozen different species created through liberal abuse of blood magic, she has a lot of traits mixed together.
    She still does look vaguely like a half-dragon in some ways, due to her clearly reptilian features and generally humanoid shape, but that's about where the similarity ends. To start with, her deep purple "scales" resemble the chitin composite that makes up a beetle's shell rather than the keratin that composes the normal kind. Further, unlike half-human half-dragons, she does not appear to have any significant secondary sexual characteristics. She does have a pair of large dragon-style wings, but unlike the leathery structure that one would expect to see, they are instead fairly well-armored. Underneath the thick scales and above the chitin, she has a thin layer of mottled violet flesh that has toughness on par with leather, a reflection of her troll blood.

    Her eyes are greenish and sunken, but retain a predatory gleam that serves well to inspire fear in others, and her nose and mouth are combined into a lizardlike snout. Her teeth are mostly sharp to chew through meat most effectively, but she can digest just about anything.

    Personality: Saahep is a cruel creature, but she is no rampaging barbarian. She is also not an evil wizard, which is usually the other direction that these things go. No, she's a calculating and conniving character all around. She keeps up a sense of honor not because she actually values it, but because she prefers that her dishonorable actions to be unexpected so as to maximize their effectiveness. She prefers to stand away from the Sword of Damocles rather than right under it, but still finds true servitude to be reprehensible and not worth performing. She is as intelligent as a fairly bright human, though hardly a genius. Saa is quite cruel, and while normally restrained can become quite violent when excited. Perhaps most disturbingly, other peoples' pain is a turn-on to her, so this can easily become a self-sustaining loop.

    Saahep is heterosexual, but has no interest whatsoever in members of other species and has nothing but disgust for the usual femme fatale archetype.

    Equipment: Saahep can use a variety of weapons, but her usual equipment consists of a fine steel shamshir, a heavy crossbow, a jagged obsidian dagger, and a suit of leather armor. She has a Bag of Holding kept on her hip, which she uses to store a variety of minor magic items and random tools that sometimes come in handy.

    Abilities: Hoo boy. Screw it, I'm just going to make an easy-enough-to-understand list of powers and skills.

    Inborn and Acquired "Powers":
    Spoiler
    Show
    Super Strength: Saahep's dragon and troll bloodlines grant her a level of strength that is very obviously superhuman. It's commonly said that the average human only uses 10-15% of their true strength. If that's so, it's also true for Saa, except that her 10-15% is fairly close to a normal human's 110%. She is physically capable of punching through concrete walls and lifting cars over her head, though this is hard; she isn't Superman. This is not a magical effect; her muscles are just that efficient and powerful.

    Super Toughness: Saahep's dragon and insect bloodlines grant her both an endoskeleton formed from nearly indestructible dragonbone and an exoskeleton made from incredibly tough (and flexible) chitin. Technically, this is not a true exoskeleton, since it does not form her outermost layer, but it's close enough to be described as such. On top of the exoskeleton is a layer of leathery lavender flesh, from her trollish heritage, which grows an additional layer of chitinous, protective scales. These three layers of protection have only a minimal effect on her mobility, but together confer amazing protection against virtually all physical damage. Low-caliber bullets fired from normal guns usually just bounce off of her. Larger shots might harm her, but are more likely to check her advance and leave a nasty bruise than to kill her. Actually breaking her bones or causing life-threatening injuries would probably require anti-materiel rounds or similar levels of firepower. Or maybe just a lucky shot. This ability is nonmagical.

    Enhanced Reflexes: Saa doesn't advertise it much, but she has some feline blood mixed in with the more prominent lines. This grants her inhuman reflex speed, allowing her to do things like accurately batting away objects flying in her direction, dodging attacks that she barely saw coming, and even suddenly switching up her attacks in the middle of a swing to keep 'em guessing. It should be noted that this is not the same as Super Speed, as Saa can only run as quickly as you'd expect from a heavily-built, if very fit individual. This ability is nonmagical.

    Regeneration: The most obvious feature of her troll bloodline, Saahep is capable of regenerating minor wounds in a matter of minutes and more serious wounds in a matter of hours. She can't come back from a single cell or anything crazy like that, but don't look away from the body if you beat her in a fight. She just might get back up when you're not expecting it. It's worth noting that her bones to not regenerate in the same way that the rest of her does, but they'll seal back together quickly if they're set properly. Her scales don't regenerate at all, but they'll regrow from her hide given sufficient time. This ability is magical in origin, and exposure to antimagic may reduce or negate its effects.

    Flight: It may sound crazy, but those draconic wings work in spite of her high mass. Thus, Saa is capable of unaided flight when her wings aren't bound. It's worth noting that they're not nearly as well-armored as the rest of her body, though they remain protected by scales and regeneration is still in effect. The wings themselves are quite strong, and can be used as weapons while on the ground. They aren't large enough to throw powerful gusts of wind around, but getting smacked by a wing still hurts like hell and might well throw someone across the room. They're impressive wings, too: At a span of just over ten feet, they more than triple Saa's horizontal "size" when outstretched. This ability is partially magical in origin; she can't generate enough lift to actually fly under the effects of strong antimagic, but she can still glide downward and hit people with them.

    Claws: This isn't really a power, per se, but it is useful. Saa has a claw on each of her fingers and toes, formed from dragonbone. Thanks to another feature of her feline blood, she can retract and extend them at will. They're not particularly special otherwise, though Dragonbone keeps an edge well and they don't need to be sharpened much. Nonmagical, of course.

    Universal Digestion: A holdover from the Dragon bloodline, Thrax don't have stomachs so much as they have elemental super-furnaces. Saa can digest pretty much anything that she's able to swallow. That doesn't mean she just shovels dirt into her mouth and calls it a day, though. She still has a sense of taste, for gods' sake! It's worth noting that she needs to eat quite a lot to actually maintain her health, and this ability is magical in origin. While she still has an effective and usable stomach when under the effects of antimagic, she can only digest actual organic material. She'd starve to death fairly quickly if locked in an antimagic cell without food.

    Fire Breath: Another relic of her draconic Blood, Saa can breathe fire. It's exactly what it sounds like, though her humanoid size means that her breath is a deadly short-range burst rather than the gigantic billowing hell-flames that true dragons will emit. This is, of course, a magical ability.

    Night Vision: A subtle benefit of her Feline side, Saa can see equally well in light and darkness. She has no ability to see in true pitch-black, but literally any amount of ambient light is enough for her to be visually aware of her surroundings. This is not magical in any way.

    Keen Senses: From various bloodline sources, all of Saa's normal senses sans taste are enhanced in some way. She has senses of smell and hearing about on par with the average dog's, 20/10 eyesight, and a profound sense of balance. Her sense of touch in general is also enhanced, but this is mitigated by the fact that her nerves are mostly hiding behind three layers of material, resulting in a touch sensation basically equal to that of the average human. Once again, nonmagical.

    Redundant Organs: Thrax don't have any Krogan blood, but applying the half-dragon template to one would get you pretty close! Saa has a series of redundant organs, most of which work in concert to keep her body going. An extra liver to help deal with poisons, a spare heart so that she doesn't die instantly if someone gets a lucky shot, two extra pairs of lungs to help supply her body with oxygen...


    Skills:
    Spoiler
    Show

    Huscarl: Saahep is a soldier by nature, and feels most comfortable with a melee weapon in hand. Her blade of choice happens to be a lightly-curved Shamshir, but she's able to effectively use just about anything that's designed to hit/stab/cut people that isn't too high tech. She can also make use of a shield if it's appropriate for the situation, but she doesn't normally carry one.

    Crossbowman: Saahep isn't very good with a traditional bow and arrow, but her aim is excellent in spite of that. Instead, she uses a heavy crossbow when range is important, and carries bodkin-point bolts for this purpose. She's physically strong enough to draw back the bowstring with her bare hands, which saves her some space on a typical drawing apparatus. Coincidentally, this also makes her crossbow more or less useless to other people.

    Tactician: Saa is trained in battlefield tactics and has read Sun Tzu's The Art of War. She has experience with leading soldiers and is more than capable of drilling troops, leading a platoon into battle, laying ambushes, and doing other soldiery things. She's better at operating a small team than she is at handling Grand Strategy, but she's not incompetent at that. After all, Tactics without Strategy is the noise before defeat.

    Torturer: While not exactly something she's trained extensively in, and she's hardly an expert, Saa is capable of maintaining the balance between pain, expectation of pain, and mercy to wring information out of people. She's also quite good at managing fear and faking control even when she doesn't necessarily have it. Her technique is brutal and strangely psychological, but fairly effective against normal targets.

    Blacksmith: It would be a stretch to call her amazing or even particularly special, but she knows her way around a forge and knows enough to maintain her own stuff. With some more practice, she could probably work with exotic metals too.

    Educated: Saa is knowledgeable about a fair variety of topics, and does quite a lot of reading. She's not exactly a university professor, but she's no party school dropout either.

    Rune Carver: Saahep has knowledge of a few magical inscriptions that she can make use of. They're effectively useless in combat thanks to the necessary preparation time, but the general effects of her runes are occasionally useful. She knows how to make an antimagic rune, and an explosive rune.

  9. - Top - End - #849
    Dwarf in the Playground
     
    GrandDM's Avatar

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    Naurax ("Now-racks")
    #C2C2D6

    Gender
    Male

    Race
    Apparently human

    Age
    26

    Personality, Description
    Standing at five foot eleven, Naurax is handsome and fairly muscular, though not extraordinarily so. His light brown hair is worn short. His eyes are silver, and incredibly bright, cold and piercing.

    Special Abilities
    Strong enough to lift and throw a car, lift and carry a tank or drag a jumbo jet. Tough enough to withstand bullets, grenades and rocket launchers without injury, although a shot from a tank would cause bruising and anything above that serious injury. Fast enough to catch arrows and knives out of the air. Can cast powerful spells.

    Other things redacted for plotstuff.

    Power Level
    Redacted for plotstuff.
    Last edited by GrandDM; 2014-02-15 at 04:32 AM.
    Doctor Harald avatar by MethosH

    Nexus



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  10. - Top - End - #850
    Bugbear in the Playground
     
    Arkhosia's Avatar

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    The Stormwillow Sisters (and brother)

    Glasia Maeana

    Race:Half-Dryad (Half-Drow)
    Gender: Female
    Age: HAE of 29
    Alignment: Evil
    Profession: Priestess of Lolth
    Power Level: C+

    Appearance: Glasia is very attractive and somewhat curvy, and has skin is a shade of dark gray reminiscent of slate. Her eyes are cherry-red. The only physical trait that reveals Glasia's dryadic heritage is her white hair, which is rather leaflike and tinted green.
    Glasia is fond of loose maroon robes with ornate steel gloves, boots, and a tiara. She bears a large maroon tattoo of a spider on her back.
    Personality: Glasia is vengeful, prideful,, and ambitious. She is extremely cruel to her enemies and even allies, and sadistic. She is also ruthless and will do anything to acheive her goals.
    Glasia has a deep hatred of fey (except drow, of course), especially dryads and nymphs. She is ashamed of her half-dryad origin and tries to hide it.
    Glasia is extremely devoted to Lolth's Clergy, and will put the church's needs above hers. She is obsessed with moving higher up in Lolth's clergy, and dreams to be a High Priestess.
    Equipment: Glasia carries an arsenal of daggers, a plethora of poisons and antidotes, and a barbed whip. She also bears an amulet bearing the Spider Queen's symbol.
    Abilities: Glasia is a 9th level cleric (power list will be added later), and has a diverse knowledge of poisons. She has a lot of religious knowledge, and is extremely dexterous, and is very good at tricking, seducing, or convincing others.
    Backstory: Born to Quarfein Maeana and Birch Stormwillow, was adopted into House Maeana and trained as a priestess due to rapidly losing favor with Lloth.
    Notes: breathes carbon dioxide, blood is clear.


    Ilpharra Stormwillow

    Gender: Female
    Race: Half-drow, Half-dryad
    Age: HAE of 25
    Profession:Escaped Slave
    Alignment: Neutral
    Power Level: C

    Appearance:
    Ilpharra has dark grey skin and green eyes, and her hair changes color with the seasons: White, tinted-green, yellow, and dark brown. She has a wiry frame, and is moderately attractive. Her back is covered with scars, and a long scar stretches across her left cheek.
    Ilpharra wears a simple grey sleeveless tunic and shorts under her light armor.
    Personality: Ilpharra is rather antisocial and pugnacious due to her long time spent in the caverns of the Underdark that she escaped to. She hates being ordered around, and is rather impetuous. Ilpharra is frightened of chains, and is slightly paranoid.
    Equipment: An axe and a couple gold coins.
    Abilities: can photosynthesize, has magical potential, extremely good at tracking, hunting, and fighting. Also skilled at crafting and has a lot of endurance.
    Notes: Has clear blood as well, breathes carbon dioxide.
    Daughter: Amaria.
    Last edited by Arkhosia; 2014-01-24 at 08:12 PM.
    "Are we living a life that is safe from harm? Of course not, we never are. But that's not the right question. The question is: are we living a life that is worth the harm?"
    ~Welcome to Night Vale

    Spoiler: Quotes from Friends <3
    Show
    Quote Originally Posted by SliiArhem
    Arkh I may be slightly delirious but I don't think that would make sense even if I was coherent.

    Interested in the Nexus FFRP setting? Try joining our Discord server!

  11. - Top - End - #851
    Ogre in the Playground
     
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    Name: Domnus Ereptor
    Alias: The turned one ( Domnus does not live by that, though some call him by it)
    Gender: Male
    Race: Vampire Elf
    Age: Old
    Alignment: chaotic nuetral
    Profession: Explorer, Jack of all trades
    Power: 3.5 on Quinsars scale

    Description: Imagine the Avatar in my signature as an elf. Just add ears
    Personality: Reacts in very different ways to different things. Can be calm, or raging.
    Equipment: Little armor, carries 2 daggers (dual wield), enouh money to live off of
    Abilities: His senses are heightened, he is more agile and quick than a normal elf, protection from normal sunlight. He can sometimes sense lies.
    Backstory: He was raised in an area where elves were disliked. He traveled while too inexperienced and became a vampire. More to come later.
    Miscellaneous: N/A
    Last edited by Duck999; 2015-05-20 at 05:49 PM.
    Avatar made by Bradakhan| Other avatars.
    Spoiler: Quotes
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    Quote Originally Posted by TFT on quicktopic
    Oh no, Duck999 is a mason.

    How can I possibly suspect you of being a wolf now? :(

    :P
    Quote Originally Posted by Legato Endless View Post
    Duck: Mason. A really shifty mason, but a confirmed role nonetheless.

    Slii: Slii is town. He looks better than Duck even with that mason claim.

  12. - Top - End - #852
    Barbarian in the Playground
     
    Devixer's Avatar

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    Shark

    Alias: None, Shark's real name is currently unknown.
    Gender: Male
    Species: Human
    Age: 27
    Profession: Mercenary

    Description: Shark is tall and well-built. He has short black hair and brown eyes, and there isn't anything particularly special about his face. His torso is adorned with several scars from knife and bullet wounds. He's almost never caught outside of his MSF battle uniform, a standard military uniform camouflaged to be used in the jungle.

    Personality: Most of the time, Shark is cool and collected. He's confident in most every situation, a result of his military training. This really only changes if someone has managed to get him angry, or when talking to a good-looking guy.

    Equipment: -Two firearms: a Mk. 22 silenced pistol, and a Mosin-Nagant sniper rifle, also modified to have an integral suppressor. Both fire non-lethal tranquilizer rounds rather than bullets. In terms of weapons, he also carries a combat knife.
    -Soliton Radar: This hand-sized screen is connected to a radar in Shark's backpack. It shows a real-time map of the nearby area, as well as the position and location of anybody nearby, even those normally immune to radar.
    -Rations: Shark keeps a few of these in his backpack. Eating one heals any wounds he may have. How it does this is anyone's guess.
    -Stealth Camo: Using this hand device renders Shark completely invisible.
    -Rescue Box: This cardboard box is styled to look like an ambulance, complete with a siren taped to the top. Somehow, when Shark stays underneath this box for a while, his wounds are healed.
    -Infinity Bandanna: This looks like any simple bandanna, but while Shark wears it, he has unlimited ammo for any weapons he may be carrying, no matter what kind of weapon it is.

    Abilities: Shark is well-trained in marksmanship, hand-to-hand combat, and infiltration. He seems to be mundane otherwise, but if he ever gets into an actual mission, a couple of odd things happen.

    If he ever fights someone more powerful than him, their abilities are forced down to be closer to his level. Magicians are only limited to a few weaker spells, people might suddenly be slower or weaker than they should be. Psychics who can normally directly attack someone's mind are suddenly limited to simple telekinesis.

    If Shark ever tries to sneak into a facility, the security of wherever he's sneaking to is a lot dumber than they should be. Security guards look around an area very slowly and get a lot more predictable. Cameras don't have nearly the field of view that they should.

    ((tl;dr: Shark is a Metal Gear character, and things that he's up against become a lot more video game-y.))

    Backstory: To Come Later(tm)

  13. - Top - End - #853
    Pixie in the Playground
     
    ClericGuy

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    翠 三野見
    MIDORI MIYAMI

    GENDER: Female
    RACE: Humanoid yokai
    AGE: At least 600 human years; exact age unknown (appears 25-30)
    DATE OF BIRTH: April 26
    MIDORI'S DAY: March 16

    CLASS: Superior oathkeeper yokai
    ALIGNMENT: Lawful Neutral
    HUMAN-YOKAI RELATIONS: Indifferent

    DESCRIPTION: 6' tall with average build. Deep blue eyes and waist-length light brown hair. Commonly wears a long skirt and a dark-green coat.

    PERSONALITY: Midori does not rely on conventional logic and occasionally seems rather batty, but behind this goofy facade lies a patient and calculating mind backed by centuries of wisdom and experience. As an oathkeeper yokai, she highly values honesty and trust, and those who do not will find her an enemy quickly made.

    Spoiler: Power Ratings (listed by difficulty)
    Show
    • Normal: 25/A
    • Hard: 27/A
    • Lunatic: 30/A+
    • Finality (Superior yokai only): 36/S

    Spoiler: Abilities
    Show
    PRIMARY: Can determine, control and manipulate probabilities; gains power through promises made and kept

    Spoiler: Spell Cards
    Show
    • Luck Sign [Illusive Trick Shot]: Fires a wide swath of small shots toward the target, which bounce off of solid surfaces at random angles; difficulty determines size of swath, shot speed
    • Improbability [Separation Anxiety]: Predicts and alters probability of target's position, making it possible to strike target through time; one bullet can appear in many places at once; difficulty determines types of bullets fired, number of multiples
    • Cheap Trick [Altered Ratio]: Constricts target to small area of constantly-changing dimensions, severely hindering maneuvers; difficulty determines size limit, frequency of dimension change
    • Oath to the Beggar: Fires a multitude of ring-shaped bullets whose strike area alternates between the ring area and the hole area; difficulty determines number of bullets, frequency of strike area alternation
    • Oath to the Sentinel: Creates a durable wall of bullets and begins a countdown; if bullet wall remains unbroken when countdown ends, target is instantly defeated; difficulty determines durability, density of bullets
    • Calculation [Fail-Safe Gambit] (TIMED SPELL): Hides away while firing walls of bullets; difficulty determines frequency of walls, density of bullets, duration of spell
    • Oath to the Homeland: Traps target in place while firing bullets, requiring target to deflect/reflect shots; difficulty determines frequency of bullets
    • Oath to the Forsaken (TIMED SPELL): Shrouds battlefield in darkness, requiring target to use senses other than sight to predict and dodge bullets; difficulty determines speed, frequency of bullets, duration of spell
    • Falsehood [Out-of-Body Experience] (TIMED SPELL): Swaps control between user's body and target's body and summons mine shots; difficulty determines duration of spell, number of mines, speed of possessed target, speed of possessed user
    • Oath to the Beloved: Summons an established Yokai of the Nexus at random to use enhanced non-spell shot patterns in tandem with user's pattern; difficulty determines frequency of summons
    • Oath to the World: Commands worldly powers to attack target from all angles; difficulty determines frequency, effects of commands
    • LUNATIC/FINALITY ONLY: Anti-Matter [Undefined Prime]: Bombards surrounding area with a rapid, random barrage of volatile, explosive bullets
    • LUNATIC/FINALITY ONLY: Killer Sign [Grim Prognosis]: Condemns target to defeat in three seconds; inflicting damage to user prolongs target's life
    • LUNATIC/FINALITY ONLY: Oath to the Self: Summons an orbiting array of bullets and rushes target at high speed
    • FINALITY ONLY: Empty Oath: ---EFFECT UNKNOWN--- (No one has ever forced Midori to use her Finality Card)

    LAST WORD: Impossible Magic [Juncture of All Existence]: Summons powers from alternate universes to rain down upon target(s); power, variety, frequency, chance to hit increase severely with damage dealt to user

    HISTORY: Arrived in the Nexus after being ejected from her world in a whirlwind of violent magic. Though it's unclear if she's an elder yokai, like Sanji, she has incredible magical talent and is widely considered one of the most powerful beings in Other-Gensokyo. Rumor has it that she used her control over probabilities to separate her world from its precursor. Another rumor states that she once had a very intimate relationship with Sanji Genkiro, although this claim remains unconfirmed...

    Theme of Midori Miyami: Celldweller - Unlikely (Stay With Me)
    Theme of Two-Faced Oathkeeper: Devil in the Details ~ Little White Lie (original)
    Theme of Last Word: Against All Odds (original)
    Last edited by ImpSyndrome; 2015-10-04 at 08:05 PM.

  14. - Top - End - #854
    Ogre in the Playground
     
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    Spako's Harrow Deck of Many Things

    This is mostly a self-reference, as I use an RNG for this and the cards are not numbered. Card effects that require participation by other players will always be context-sensitive and should be worked out OoC before deciding to use them, or, more likely, will simply be changed while keeping the original themes. Many of these are simply the D&D version without any mention of stats.

    Reference# Name Effect
    1 The Avalanche Sets off an earthquake, petrifies character for 1 hour. Suppressed: only small quake
    2 The Bear The character becomes a werebear. May be accompanied by a mental shift towards brute force solutions. Changes' Trigger and exact mechanics determined by player. Suppressed: Curse fades if character can avoid changing for one week
    3 The Beating The character is less able to defend themselves. Alternatively, may find themselves prone to bad luck (requires OoC participation). Suppressed: only lasts for 24 hours
    4 The Betrayal Character will be betrayed, fooled, or conned by some other character or NPC, with significant results. If none available, automatically Suppressed: minor betrayal, such as being conned or fooled by something's appearance with negative results (mistaking a speck for a poisonous spider)
    5|The Big Sky| The character cannot be held against his/her will by any mundane bindings or magic restrictions that require touch (such as magic webs or entangling plants). Suppressed: The character gains a mundane talent for escape artistry, but can still be foiled by magic, complex locks or very thick bindings.
    6| The Brass Dwarf| The character gains immunity to damage from: Extreme heat and fire, Extreme Cold, Electricity, Acid, Poisons, metals. Also gains a serious weakness to one of the others. Suppressed: Resistance instead of immunity, weakness is less severe
    7|The Carnival| One card is redrawn. Only affects the Carnival if no other cards were drawn. Cannot be suppressed.
    8|The Courtesan|A favorite item or non-sentient companion of the character becomes intelligent and capable of speech. Suppressed: the item gains a will of its own but not true intelligence. If a creature, it becomes smarter but not intelligent.
    9|The Cricket| Character can choose to draw up to 3 cards. Each one drawn makes the character more quick and agile. Suppressed: Only 1 extra draw possible
    10|The Crows| A valuable of the character is soon stolen by a talented thief. If character is particularly destitute, it instead summons a crow to harass and steal from him/her for several days. Suppressed: character will find themselves beset by normal NPC thieves, and can be more easily evaded
    11|The Cyclone|Character becomes part Air Elemental. They can fly, but are unable to stay on the ground. Tornado-for-legs optional. Suppressed: Strong winds kick up around character for one full day in the most annoying times possible, making walking or flying difficult, blowing debris at them, or messing up clothes when important people walk by
    12|The Dance | Character becomes a master of some rhythmic art. Suppressed: character becomes merely "talented" instead
    13|The Demon's Lantern| A gem appears and sucks the character's soul into it. Its destruction kills the character, while subsequent death will send their consciousness into it as well, alive but unable to move or speak without being held. Strong Resurrection-type magic can restore the soul to its body or revive the character from the gem. Suppressed: Character will receive terrible advice or directions next time they ask for some.
    14|The Desert| Character can teleport to any non-hidden location once, bringing up to 1 ton in goods and up to 10 other people. Suppressed: maximum 100 miles, can only bring self and 100 pounds of clothes/gear
    15|The Fiend|A powerful (N)PC demon suddenly knows about and hates the character, and will attempt to harm them. Alternatively, the character will soon do something to seriously anger a demonic/daemonic/hellish PC (must be worked OoC, obviously) Suppressed: the next demon/fiend the character meets will find them strangely irritating, likely enough to cause trouble.
    16|The Foreign Trader|The Foreign Trader Appears! He trades years of life for any material good imaginable, although a decade is usually the minimum price. Reroll if character is immortal. Years spent cannot be restored unless character is completely reincarnated. Suppressed: the Trader offers only his Bargain Bin items.
    17|The Forge| One possession becomes one other item of equal value, chosen by character. If undesired, can choose Suppressed result. Suppressed: character receives one well-made but common metal item of their choice.
    18|The Eclipse| Character becomes completely nocturnal and feels weaker in daylight. Switch if already nocturnal. Physical features may slowly change to fit new lifestyle. Suppressed: Character gets insomnia that proves difficult to shake
    19|The Empty Throne| Character suddenly inherits a noble title and a large estate from a previously unknown relative, friendly NPC, lottery, etc. Suppressed: character will soon come across a decent amount of money (several hundred whatevers) in an unlikely place.
    20|The Hidden Truth| The character can gain the answer to any question, riddle, or puzzle, once. Suppressed: they gain only a hint.
    21|The Idiot| The character becomes mentally duller in every respect. Alternatively, character becomes extremely gullible. Suppressed: the character's judgment becomes clouded and questionable for 2 days
    22|The Inquisitor| The character can force another to tell the truth to a single question, once. Victim is compelled to give a decent answer. If they do not know or believe a falsehood, it is wasted. Suppressed: victim is not compelled to give a decent answer, and can give an answer that is true but not helpful or insightful.
    23|The Joke| Character must select a friend (or closest thing). Three cards are drawn and shown. The friend must pick one and take the effect, and the character picks one of the remaining. Neither know the exact effect, but may know whether or not they are beneficial. Friend need not be nearby or understand what's going on.
    24|The Juggler| Character must swap a current talent for another (this includes physical or mental aptitudes) of equal magnitude for one week. (he can swap his intelligence with physical power, talent at smithing with talent at thievery, etc) suppressed: the effect lasts for only one hour
    25|The Keep| Character gains their own personal pocket-dimension roughly the size of a small estate with whatever they desire in a proper home (but not excess wealth), along with the power to get there. suppressed: character gains a small but comfortable property, already stocked and decorated with what they find tasteful
    26|The Liar|A valuable of the character's becomes cursed! Context-sensitive suppressed: a tool or item of the character's will malfunction once.
    27|The Locksmith| Character can open any lock or barrier, once. suppressed: power only applies to actual, non-magic locks
    28|The Lost| The character disappears, and wakes up somewhere else in a body radically different from their current one. This new body will resist any attempts to be shapeshifted into anything that looks more like the original. Suppressed: People will not notice or recognize the character for several days, requiring them to prove their identity and presence constantly.
    29|The Marriage| A nearby attractive (N)PC of a different species but of the character's preferred gender immediately falls in love with him/her and will propose marriage within a day. If the offer is declined or the vows are broken, the character is cursed into a member of their heartbroken lover's species. suppressed: the (N)PC merely asks the character out, curse merely makes compels character to feel guilty
    30|The Midwife|The character becomes extremely fertile, and will have children with any partner unless protected. Any child of theirs will be born in extremely good health, without any risk to them or the mother.
    31|The Mountain Man| Character doubles in size (whether proportions stay the same is up to player). Clothing does not shift. suppressed: character grows six inches in height, with a proportional increase in weight. Clothing still doesn't change.
    32|The Mute Hag| Character becomes blind, deaf, or mute (chosen randomly) Alternatively: a well-kept secret of the character's becomes a well-known rumor. suppressed: effect lasts only 3 days
    33|The Owl| The character can scry (see a vision of) any person or place, once. suppressed: power only works within 100 miles, must be used within 24 hours.
    34|The Paladin|The character gains the service of a loyal knight for one year who will obey the character completely as long as they do not break his code of honor. suppressed: the knight stays for only a week.
    35| The Peacock| The character takes on an appearance that they would find ugly, but is extremely attractive to some others. suppressed: character can reverse the effect after one week. They can choose not to, but the choice cannot be undone.
    36|The Publican| One card of the character's choice has its effect negated. If the Publican was the only card drawn, draw again. The character can ignore their first Draw if they don't like the result, but must take the next. Cannot be suppressed.
    37|The Queen Mother| Two ant-people appear to serve the character. They protect and help the character, but do not necessarily understand them. They cannot speak, but understand telepathy and most insect languages. Suppressed: the followers are merely dog-sized ants, but while much less intelligent are already trained about as well as an average dog.
    38|The Rabbit Prince| Character becomes a master swashbuckler, but only when acting heroically or dramatically. Cannot be suppressed. Alternatively, skills act all the time but character gains lagomorph traits they find themselves too proud of to hide, but most will find ridiculous looking.
    39|The Rakshasa|Anytime the character purposefully lies or deceives another character, they turn into a random animal for 1 hour. Suppressed: they gain only the animal's head (scaled for size) and can still speak.
    40|The Sickness| The character gains a serious but not fatal or contagious illness. It cannot be cured, although its symtoms can be treated with medicine or magic. Suppressed: the character contracts a mundane disease, which behaves normally save for that it is not contagious.
    41|The Snakebite|The character poisons anyone who touches them for 1 month. suppressed: The effect lasts a week, and requires touching bare skin.
    42|The Survivor| The character will automatically resurrect somewhere safe if killed, once. suppressed: character will instantly heal their next serious but non-fatal injury.
    43|The Tangled Briar| Plants find the character's presence hostile, either not growing at all near them or growing sharp thorns and nettles if within 100 feet of them for more than a few hours. Suppressed: effect lasts only two weeks.
    44|The Teamster| The character is offered a lucrative opportunity, usually a job. If no PCs or NPCs can offer, character can draw up to 3 times, ignoring 1 card's effect. Cannot be suppressed, subject to context.
    45|The Theater| Character can mimic one ability or attribute (ex. their physical strength or quickness, or their ability to throw knives, or their knowledge of exotic bottlecaps) from someone nearby. Cannot mimic spells, although can ask for latent spellcasting ability. Suppressed: only allows partial mimicry, not equal to the original.
    46|The Trumpet| Character can summon a minor celestial or fiend (depends on character's mindset, cannot be changed) once every 3 days, which serve loyally for 1 hour. Suppressed: this ability only works once
    47|The Twin| The character is genderswapped. Suppressed: at any point after 24 hours, character can undo the effect.
    48|The Tyrant| Character is compelled to obey the first person to give them a command. Suppressed: they obey only that first command.
    49|The Unicorn| The character can undo any injury or personal misfortune (losing a valuable, or similar accidents that don't affect other PC's) on a person, once. Suppressed: can only reverse something that happened to them
    50|The Uprising| Several drunk NPCs begin following the character around for the rest of the day, insisting that they're "with him/her" despite any and all protests. They try to be helpful, but are probably too drunk. suppressed: it's only one NPC.
    51|The Vision| The character gains two visions about something they want to know. Only one is true.(this is the normal effect. Since it requires OoC participation, it will be likely be subject to context often)
    52|The Wanderer| The character can choose between one expensive magical item, or everything necessary to become a merchant of their choice in goods, including merchandise, suppliers, a cart, and a pack animal. They can choose to take a form capable of pulling the cart themselves for MAXIMUM efficiency. Suppressed: the item or supplies are of lesser quality.
    53|The Waxworks| An exact clone of the character appears within 20 miles, who hates the original's guts and generally have an opposing mindset.
    54|The Winged Serpent| Character is granted one wish. The wish always gives what the character wants and with minimal unforeseen drawbacks, but the exact effect may be unexpected if not worded specifically. Suppressed: the wish has a limited level of effect, although can still at least partially grant most requests.
    [/table]
    Last edited by Deathkeeper; 2014-04-02 at 05:23 PM.
    Spako Highclaws by Ceika.

    [Sorry Boss, but as always, I get the last word.]

  15. - Top - End - #855
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    Filii Tenebrarum
    Alias: Filii
    Gender: Male
    Race: Elf
    Age: 43
    Alignment: Chaotic Neutral/Neutral Evil
    Profession: Freelancer
    Power Level: C+/B-



    Appearance: Tall, with long and flowing dark hair. Deep blue eyes. His skin is pale. He wears many different outfits, the most common of which is a suit with a top-hat and a decorated cane. His suit is black, with a black nice jacket. Underneath the jacket he wears a white shirt.

    Personality: Filii can be kind and understanding, though he is easy to get mad. When he is mad, he will express his anger in a variety of ways. He seems to have a split personality.

    Abilities: He can change his armor and his weapon (or whatever he is holding). Within a second, he can go from a suit to a fisherman's outfit (for example). He has limited amounts of things he can transform into, but no one knows them all. He can alsk create intangible clones.

    Equipment: He is most often seen with a cane, but he can switch to a variety of weapons. His favored weapon is his cane as a quarter staff.

    Misc: He is proficient with many weapons, and sometimes is seen kind and caring, sometimes violent. Filii is often seen at taverns, casinos, etc.
    Last edited by Duck999; 2014-01-28 at 05:00 PM.
    Avatar made by Bradakhan| Other avatars.
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    Quote Originally Posted by TFT on quicktopic
    Oh no, Duck999 is a mason.

    How can I possibly suspect you of being a wolf now? :(

    :P
    Quote Originally Posted by Legato Endless View Post
    Duck: Mason. A really shifty mason, but a confirmed role nonetheless.

    Slii: Slii is town. He looks better than Duck even with that mason claim.

  16. - Top - End - #856
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    URIAS STARSAILOR
    "Let you go? Yeah, that's not happening. Now, I'm not going to hurt you. That would be uncalled for. But similarly, I can't have you hurting my patients."

    Gender: Male
    Race: Half-drow; Celestial Bloodline
    Age: 18
    Alignment: Lawful Good
    Profession: Temple of Inari Healer
    Power Rating: D

    Description: Urias is reasonably short, with greyish skin, pointed ears and white hair that clearly show his drow ancestry. His celestial heritage is far less pronounced, the only hint being his unusually vivid blue eyes. His wardrobe consists of comfortable clothing providing freedom of movement, though he is most often seen in a green vest (a gift from Karaglen) which signifies his role as a healer at the Temple of Inari.

    Personality: First and foremost, Urias is a very shy character, with a troubled past. At times he can seem quite childish and insecure, but in other ways he is very mature indeed. His interactions with strangers are minimal and cautious - he is particularly wary of men and other drow, however hard he tries not to discriminate. A very focused individual, Urias takes to tasks with zeal and determination, and always strives to achieve his best.

    Equipment: The adolescent has very little to his name. While at the temple, he tends to keep a small medical bag with him, filled with useful healing items - poultices and salves, splints and bandages - that he might need in a hurry. A pendant that was once his mother's hangs from his neck at all times - an item that he cherishes. He owns a scruffy plush unicorn toy, which he keeps a secret from the large majority of people. He will often be seen with hand and feet wraps, or a pair of Camelot sweatbands, for when he practices his martial arts.

    Abilities: Urias has a mix of martial and magical ability. He is proficient in an aikido-esque martial art, redirecting an opponent's own force against them. He can also channel positive energy to heal the wounds of himself and others, as well as help against the effect of diseases and poisonings.
    Last edited by Baeleck; 2016-05-19 at 04:09 PM.
    Active Nexus Characters: Urias Starsailor
    Avatar courtesy of AmberVael

  17. - Top - End - #857
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    Akina Vami
    Race: Unknown: Akina wears a cloak, all that is seen in the hood is a shadow
    Gender: Female (Spun a pen to decide)
    Age: 346
    Alignment: Neutral Evil
    Profession: Freelance problem solver, of a sort
    Power level: B- (possibly, not quite sure)

    Best I could do...
    Appearance: Akina wears a black cloak which covers her entire body. Under the hood, all that is visible is a shadow, the face is unseeable. She wears black gloves to cover her hands. She is often seen on an abysmal mount. (WOW! Spelled that right first try!)

    Personality: Akina is a half loner. She can enjoy time by herself, or with others. She takes pride in her fighting.

    Abilities: Akina controls a spell caster, meaning she has total control over him. She uses him to cast a large variety of spells. He is human. Her other spell caster is also human. He can also cast a variety of spells, though he can cast less. She herself has the power to counter some other magic, as to protect herself. She has a mount, which is abysmal. It is dark and has wings. It has sharp claws and teeth. It is somewhat skeletal looking. Any of these can be summoned at any time and they will materialize.

    Equipment: Other than her followers, Akina carries a scythe. The scythe leaves a trail of shadow behind it. It can cut through more materials than a normal sword can. It sometimes seems to give off some mist.

    Notes: Based on the idea of a planeswalker: She can cast some of her own spells.
    Last edited by Duck999; 2014-02-13 at 04:04 PM.
    Avatar made by Bradakhan| Other avatars.
    Spoiler: Quotes
    Show
    Quote Originally Posted by TFT on quicktopic
    Oh no, Duck999 is a mason.

    How can I possibly suspect you of being a wolf now? :(

    :P
    Quote Originally Posted by Legato Endless View Post
    Duck: Mason. A really shifty mason, but a confirmed role nonetheless.

    Slii: Slii is town. He looks better than Duck even with that mason claim.

  18. - Top - End - #858
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    Celica Mistral

    Gender: Female
    Race: Faunus (Bunny)
    Alignment: Neutral
    Class/Profession: Weaponsmith/Adoptive Mother

    Power Level: C

    Description: average height with dark red eyes, Celica wears a navy blue dress with black boots and arm-length black, fingerless gloves.
    She has short bunny ears adorning her head, and her red hair is waist length. Celica has pale skin.

    Personality: Celica is rather optimistic, and has a passion for yellow and green. She is very caring of her friends and family, and has a dislike of vampires.

    Equipment:(Umbral Surge) and a BananaPhone

    Abilities: clever, hears well, skilled Weaponsmith.
    Able to summon supernatural light and darkness.
    Superhero Identity:
    Luxia

    Costume: A white combat skirt with pale yellow details, a white breastplate with a gold crescent moon emblem worn over a yellow corset with white details, long yellow gloves, white boots with yellow laces, a yellow mask, and a white top hat with a gold ribbon.

    Equipment: A white baton on her left hip, flash bangs on a belt around her waist, a stun gun on her belt, and two collapsible batons strapped to her boots.

    Notes: Quit being a superhero, got vamped and then cured.

    Backstory

    Spoiler
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    After attending a couple years of Beacon Academy, Celica appeared in the Nexus. After taking a job as a servant for Daedra resulting in getting vamped, meeting khyli during this period. she eventually decided to flee her servitude. She was cured by Jace and became his tenant, eventually opening a weapon shop and becoming a superhero. Celica also adopted a gnome girl named Cheasadh. After investigating Arkant's warehouse, she was hypnotized to quit being a superhero, and eventually moved to GLoG with Cheasadh. Celica recently began dating Khyli.
    Last edited by Arkhosia; 2014-03-03 at 02:06 AM.
    "Are we living a life that is safe from harm? Of course not, we never are. But that's not the right question. The question is: are we living a life that is worth the harm?"
    ~Welcome to Night Vale

    Spoiler: Quotes from Friends <3
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    Quote Originally Posted by SliiArhem
    Arkh I may be slightly delirious but I don't think that would make sense even if I was coherent.

    Interested in the Nexus FFRP setting? Try joining our Discord server!

  19. - Top - End - #859
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    Therlynn Saxon



    Gender: Female
    Race: Werewolf
    Age: 24
    Alignment: Chaotic Neutral
    Class: Hunter
    Power Rank: C

    Description: A young woman with black hair, and blue eyes that seem to glow in the right light, Therlynn seems to be the very archetypical huntress...right up until she transforms into a huge black wolfwoman with actual glowing blue eyes and tries to rip your face off.

    Personality: Therlynn Saxon is, when human, a rather calm and reserved person. She prefers to solves her problem quickly, quietly, and efficiently. The nature of things being as they are, her werewolf form is the polar opposite, urging him to take part in gratuitous violence and gory pleasure, even when she's in control

    Equipment: A Dust-enhanced bow and some leather clothes, a frogskin cloak that allows her to glide and blend in with forested areas, and armor that is flexible enough to remain with her when she transforms.

    Abilities: Therlynn skill with a bow is very highly developed, and of course being a werewolf, she also possesses an alternate "wolfwoman" form, which he switches into at times of high stress or on the night of the full moon. She regenerates most wounds when she changes into this form, although wounds caused by silver or holy weapons do not regenerate.

    Backstory: A young man living is a small village, Thoril was apprenticed to the elder hunter of his village. He showed aptitude in the art of tracking and felling game and dangerous animals, and for his task to be promoted to full hunter, he was sent into the forest alone to bring back a stag to prove his skill and worth as a hunter. However, his quarry eluded him, and he went for many days without catching sight of a beast of any variety, until the night of the full moon.
    That night, desperate for any animal to bring home, he caught sight of what appears to be a massive wolf, and began to pursue. The closer he drew to this wolf, the more he realized it was most certainly abnormal, but by the time he started to consider abandoning his hunt, he had caught up with it. Upon catching it, he realized something was definitely wrong. No wolf was that large, nor have such...intelligent...features. Almost as soon as he took these features in, the wolf-thing lunged at him, too quickly to react, and took a large chunk out of his arm. Thoril swore, drew his bow, and engaged the beast. After what felt like several long hours of fighting, he finally felled the beast. However, the fight had taken it's toll, and he blacked out.
    When Thoril awoke the next morning, he was someplace else in the forest, and covered in more blood than he remembered. He quickly put the pieces together and realized he had been infected with Lycanthropy. Rather than return home and pose a threat to his friends and family, Thoril set out into the wilderness, eventually stumbling into the Hunting Grounds.

    Notes: Feminized and put in control of her werewolf form by Reperia.
    Last edited by Ionbound; 2014-02-12 at 06:59 PM.

  20. - Top - End - #860
    Pixie in the Playground
     
    ClericGuy

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    YOKAI OF THE NEXUS

    HISTORY
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    Prior to recent events, the yokai in question lived in a universe called Other-Gensokyo, a fixed area on an Earth-like planet segregated from the rest of the world. Though details on the segregation remain unconfirmed, most believe it to be the result of an encounter-probability anomaly engineered long ago by Midori Miyami; she supposedly reduced the possibility of the outside world coming into contact with Other-Gensokyo, or vice-versa, to near-zero, thereby rendering it impossible for anyone from either world to cross the anomaly into the other without being explicitly granted passage.

    The first yokai to enter the Nexus were sent there by a talented magician named Chiaki Noraware; these yokai were ejected from Other-Gensokyo so that Chiaki could arrange unrestricted access to the high-yield energy regulator hidden underground: the Magic Reactor. After three weeks of isolation from his homeworld, Sanji Genkiro, a yokai who guarded the Magic Reactor, secured a portal to return to his homeland. Unfortunately, by that time, Chiaki had infiltrated the World-Heart and attempted to draw on its power. Despite his best efforts, Sanji could not stop the magician from overloading the Reactor, which effectively destroyed Other-Gensokyo.

    Since the annihilation of Other-Gensokyo, survivors have been pouring into the Nexus, locked in their emergency-safeguard Seal Pods. Sanji has spearheaded the retrieval of said survivors, while Midori has appealed to GLoG and earned their assistance in erecting a temporary shelter site for the refugees.


    FOREIGN YOKAI REGISTRY
    These are yokai who originated from different worlds and congregated in the Nexus. Many of the prominent entries on this list originate from Other-Gensokyo, though there are others who hail from different worlds. Qualifying yokai must first convene with the registry book-keeper before being added to the directory.

    Format: [Character Name (Player Name)]


    NATIVE YOKAI REGISTRY (Pending)
    These are beings born and raised in the Nexus that can be classified as yokai. Qualifying yokai must first convene with the registry book-keeper before being added to the directory.
    Last edited by ImpSyndrome; 2014-03-20 at 12:27 PM.

  21. - Top - End - #861
    Bugbear in the Playground
     
    Arkhosia's Avatar

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    Player Characters!
    Active (main) PCs

    Sophia Godlark
    Altverse Daughter of Magtok, Titan Shifter, member of HALO and member of the Recon Corps/Survey Corps/Scouting Legion. Paladin of Civiron

    Akane Seikatsu
    Half-Drow fey warlock

    Blanche
    Enigmatic Cat Faunus and Huntress, member of HALO

    Semi-Active PCs

    Cielle of Teppelin

    Miria Dracona Armstrong, Rimefire Alchemist
    State Alchemist, specializes in Water and Fire based Transmutation. Little sister to Oliver Mira Armstrong, studies the various forms of Alchemy and magic. Recently transformed into a copper dragonfae.

    Shantelle La'Forette
    Level 3 Esper, Poculokinetic sith apprentice who HATES those confident in not going to die/think they're invincible/etc. Sociopathic and member of Ignitis Academy. Often with Toy, a sadistic fellow sith apprentice and... Girlfriend? Friend with Benefits? No one knows!

    Celica Mystral
    Rabbit Faunus weaponsmith and ex superhero, Single Mother and Girlfriend of Khyli Von Smith

    Charlotte LaForette
    15 year old Madoka-style Magical Girl with an enthusiastic attitude and voracious hunger who attends Zafflebrod's School
    Last edited by Arkhosia; 2015-07-03 at 08:34 PM.
    "Are we living a life that is safe from harm? Of course not, we never are. But that's not the right question. The question is: are we living a life that is worth the harm?"
    ~Welcome to Night Vale

    Spoiler: Quotes from Friends <3
    Show
    Quote Originally Posted by SliiArhem
    Arkh I may be slightly delirious but I don't think that would make sense even if I was coherent.

    Interested in the Nexus FFRP setting? Try joining our Discord server!

  22. - Top - End - #862
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    Milly Palotl
    Alias: Black Witch
    Occupation: Contract killer
    Species: Terocerid/Moth Person
    Age: In her 40s, which puts her in human 20s
    Alignment: Neutral Evil SQUEAK

    Desc:

    Milly has velvety caramel-colored skin and darker brown hair. Her eyes are big, glossy, blackish-green orbs and her needle-toothed smile hides a thin, sharp tongue that can extend 18 inches and drink like a proboscis. Her wings are the source of her nickname; she is not black in coloration nor a witch, but her wings are of the same pattern as the female Black Witch moth (which is more... beige). They can be contracted or expanded, from small (just reaching her waist when folded) to full size (reaching her heels when folded). She needs them big to fly, of course. From her head extends a pair of feathery antennae, allowing her to trace scents and pheromones in the air. She has a secondary pair of arms.

    Abilities:
    Flight via wings. Good vision and very good smell via antennae. Four arms. Able to cling to surfaces.
    Tongue can snap out and pierce things---she's managed to penetrate to the brain through the eye.
    Immune or resistant to a number of toxins.
    Skilled in a variety of weaponry.
    Squeaks.

    Equipment:
    Double Gas Canister Gun, her favored "kill everyone in the room" weapon.
    Goose Rifle, an odd weapon that fires seven bullets simultaneously.
    Both of these weapons have been refitted with folding stocks; the goose rifle has been modified with a barrel that can detach part of its length.
    Derringer.

    Personality:
    Missy is a bit on the shy side, not very outgoing, and content to curl up at home and eat and read and generally be cute and mothy.
    Except when she has to go out and be a renowned contract killer, because that's her job. Operating under the callsign "Black Witch", Milly is ruthless and effective; she's perfectly content to seal a floor of a building with her targets inside, gas the place, and wade through the haze to stab any stragglers in the brain with her tongue.
    And she doesn't even get to feel cool about it because all people remember her for is being the cute squeaky moth lady. Squeak squeak squeak I'M A HITWOMAN squeak.
    Last edited by Beans; 2014-02-07 at 01:06 AM.
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  23. - Top - End - #863
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    Elena Morey


    Gender: Female
    Race: Human
    Age: 24
    Alignment: Chaotic Neutral
    Profession: Bard
    Power Rating: D+

    Description: A young woman with firey red hair, her features are revitalized by Naku's cure.

    Personality: Elena tries to be bright and cheery, but she has developed a sarcastic bitterness due to her illness

    Equipment: A set of travelling clothes, a lute, and a rapier.

    Abilities: Elena is a trained fencer, and possesses the ability to use her music to inspire others.

    Backstory: As a young woman, Elena admired the bards travelling through her hometown. They told the town stories, sang music, and she was inspired by their freedom to try to learn their skills. However, after only learning but the most basic of Bardic skills, and before setting out on her journey, she contracted a disease that, over the course of a year, would turn her lungs into a fleshy paste. She set out anyways, hoping to find a cure before she lost all function. Now, she's near the end of her time.

    Notes: Cured of her disease by Naku, as part of her Job Application.
    Last edited by Ionbound; 2014-01-26 at 07:37 PM.

  24. - Top - End - #864
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    Venatus Ipsimus
    Gender: Female I didn't type this.
    Alias: Hunt Master (As translated from Latin)
    Occupation: Hunter, Adventurer, Explorer
    Species: Faunus: Wolf
    Age: 27
    Alignment: True neutral (can go both ways)

    Description: Venatus has ears of a wolf. Her feet are padded. Her eyes are bright blue, and her hair is brown, long, and flowing. Despite the ears, she could be described as beautiful. She commonly wears brown or black clothing, and has arrows and a bow strapped across her back. Her clothing consists of leather pants and a leather shirt, along with a fur hat for when her ears get cold.

    Abilities: Venatus has a great smelling ability. You might say that it is that of a wolf. She also has great hearing. Also that of a wolf. She can move quickly and is great at archery. She is at home in the woods.

    Personality: Venatus loves the woods. Though she appreciates wildlife, she also hunts it. She is somewhat outgoing, and often enjoys company, except when hunting. When hunting, Venatus loves the natural sounds of the woods, and she loves to be alone with nature.
    Last edited by Duck999; 2014-01-28 at 05:29 PM.
    Avatar made by Bradakhan| Other avatars.
    Spoiler: Quotes
    Show
    Quote Originally Posted by TFT on quicktopic
    Oh no, Duck999 is a mason.

    How can I possibly suspect you of being a wolf now? :(

    :P
    Quote Originally Posted by Legato Endless View Post
    Duck: Mason. A really shifty mason, but a confirmed role nonetheless.

    Slii: Slii is town. He looks better than Duck even with that mason claim.

  25. - Top - End - #865
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    Valcario De Zantasa

    Gender: Male
    Age: Young
    Race: Catfolk
    Occupation: Pirate, Cowboy, Adventurer, Thief (Of Boredom), Steam Techie.
    Alignment: Chaotic Neutral
    Power Rating: Probably C, but can go up to B if he gets more powerful.

    Description: He has orange fur all over his body, blue eyes with a steampunk eyeglass eyepatch over one, wearing a white shirt, black pants, cowboy boots, a leather jacket and a belt with various little steampunk utilities on hand.

    Equipment:
    Pistol Of Many Tricks:
    can shoot various kinds of ammo such as normal bullet, net, fist, smoke, oil slick, fire, glue and flash bang, to name a few examples

    Pouch of Cherry Bombs:
    a bag where he throws cherry bombs from, seemingly limitless due to Gear-Space Engineering.

    Spring Boots:
    Boots allow him to bounce around on springs to jump really well

    Pirate Spyglass:
    An eyepatch-spyglass that allows him to switch views from normal, to infrared to x-ray to magic.

    Gearforged Scimitar:
    A specially made scimitar with monomolecular circular saws that allow it to cut things on the same level as lightsabers.

    Flying Steambike:
    His main mode of transportation.

    Bejeweled Ration Pouch:
    A pouch that due to the power of Gem Science, produces enough tasteless rations and water to live on perpetually. Not preferable to do so though.

    Ye Olde Map of Everything:
    A Map that somehow shows everything in an old timey fashion due to weird Gear-space science.

    Steamtech Swiss Army Knife:
    Self Explanatory

    Skills:
    Pirate Expertise
    Cowboy Expertise
    Making Steam Tech
    Robbery Expertise
    Master of Lies

    Backstory:
    Flexible, full of references, jokes and subject to change. Though generally:

    He has traveled to many worlds.

    He has met many people.

    He has done many interesting things.

    Personality:
    He is freedom loving and likes shiny, pretty things of riches, but he doesn't want people to get hurt over his own selfishness. He is otherwise incorrigible, babbling, going off-topic and doesn't like it when things get boring, preferring things to be interesting above all else. His goals in life are to acquire or make happen what he considers pretty, such as valuable oddities, gems, fire, explosions, gold for sake of looking at gold, and will use nonlethal force against those he recognizes to be heroic and good trying to stop him but lethal force against those he considers evil. While he can accept his losses though, what he cannot accept is going to jail or dying- he will fight tooth and nail to keep living freely.
    Last edited by Lord Raziere; 2014-01-26 at 04:22 AM.
    I'm also on discord as "raziere".


  26. - Top - End - #866
    Halfling in the Playground
     
    SwashbucklerGuy

    Join Date
    Jan 2014
    Location
    Massachusetts.
    Gender
    Male

    Default Re: Nexus Character Directory

    Full Name: Barnabus Alistair Wheatley

    Alias: Barney, Shadow Bard.
    Gender: Male.
    Race/Species: Tiefling.
    Age: 26.
    Alignment: Chaotic Good.
    Class/Profession: Bard/Rogue.
    Description: Barnabus is 6’2”, with shoulder-length black hair cut roughly into a fringe, small red horns, red skin, and a long, barbed tail. He has a slightly wiry build, akin to that of a runner, and usually wears a black long coat over his armor.
    Personality: He jokes a lot, usually at another’s expense, but when things get serious, he’s not one to back down. He’s determined, and always tries to be kind to those less fortunate than he is, if only to fight his bloodline.
    Equipment:
    Armor- Black leather armor with a long black coat over it. The coat has a hood, in case he needs to hide.
    Weapons- A red-and-black pommeled longsword with the words “Ad Daemones Mortem” inscribed on the blade. He also has a dagger that he hides in his boot, and blow-darts for his flute, which can be poisoned for extra effect.
    Abilities: Barnabus is a pyrokinetic that can summon flames to cloak himself, or his weapons. He is pretty charming, and can play the flute, as well as sing.
    Backstory: To Come Later. (I promise. It’ll happen… Probably.)
    Last edited by NeroGrimm; 2014-01-29 at 06:51 PM.
    ~Forever Running From Gallifrey~
    Nexus Characters: Barnabus, Jason.
    Skål!
    Spoiler: Quotes are Interesting
    Show
    Quote Originally Posted by DigoDragon View Post
    Oh... so hiding inside a pony to believe them doesn't count?
    Glad we cleared this up before I made that order of new swords.
    Quote Originally Posted by SiuiS View Post
    Are... Are you an illuminati cupcake?

  27. - Top - End - #867
    Titan in the Playground
     
    Ionbound's Avatar

    Join Date
    Mar 2013
    Location
    Elsewhere
    Gender
    Intersex

    Default Re: Nexus Character Directory

    Hiizumi Mitsuya

    Gender: Female
    Race: Noppera-bo
    Age: 107-108. Appears to be 24
    Alignment: Neutral Evil
    Profession: None/Aristocrat
    Power Rating: C+

    Description: Hiizumi appears as a beautiful young woman of Japanese descent. Her true form is similar, but she lacks facial features

    Personality: Hiizumi has a very alien personality, at least to most humans. She views them as little more than livestock, and to Yokai she has power over, she is quite arrogant. However, to Yokai equal to or stronger than her, she's very polite and respectful.

    Equipment: Her dress.

    Abilities: Being a Yokai, Hiizumi possesses slightly enhanced speed and strength over a normal human. However, her main abilites lie in the manipulation of the mind. She is able to manipulate memories, projecting a face, speech, and other parts of what would be normal interaction to others, though she in technically incapable of speech as she lacks a mouth. Her attacks also are based on this power, using, altering, or even erasing a target's memories, though when used in combat, this is temporary.
    Spoiler: Spell Cards
    Show
    Memory of My Own Past: Akasaka Road. A spinning pattern of pure white bullets surrounds the target, contracting at regular variables.

    Memory of My Own Past: Imperial Koi Pond. Incoming when I get inspiration

    Memory of a Personal Tragedy An attack used against the subject is replayed to them: While there is no visible effect to observers, the target sees the same attack, replayed several times, and recolored to white

    Memories of a Past Sorrow: The target's most painful memory is dredged up and weaponized against them. They see something that made them feel great mental pain, but every person lacks a face. Observers see them circled by multicolored lights what flows at them, each one bringing up a different memory

    LAST WORD
    Memory Sign: Erasure. Hiizumi is temporarily struck from her opponent's memory, as well as pieces of the world, more each second. The target is unable to attack her, and if they enter the missing pieces, the mental strain is too great for many, many minds to handle.


    Backstory: Coming Soon!
    Last edited by Ionbound; 2014-05-05 at 12:20 PM.

  28. - Top - End - #868
    Ogre in the Playground
    Join Date
    Jan 2012
    Location
    Half past Crazy
    Gender
    Male

    Default Re: Nexus Character Directory

    Bailey

    Alias: The Mender.
    Gender: Male (biologically female).
    Race/Species: Human.
    Age: 334 (Physically 23, ageless).
    Alignment: Neutral Good.
    Class/Profession: Mender (healer).
    Appearance: Shoulder length blond hair; teal eyes; garbed in white robes with fingerless black gloves.
    (http://i.imgur.com/b4C3qu4.png)
    Equipment: Healing staff, black gloves and robes; bottle of infinite water.
    Abilities: Near total command over positive energy; great healing abilities; able to cure almost everything, up to and including death.
    Backstory: To come later.

    My Homebrew-Estote clementes, et numquam desinete discere.-FanAdv

  29. - Top - End - #869
    Titan in the Playground
     
    Lord Raziere's Avatar

    Join Date
    Mar 2010
    Gender
    Male2Female

    Default Re: Nexus Character Directory

    Shui Hujing

    Gender: Female
    Race: Fox Faunus
    Occupation: RWBY Huntress
    Weapon: Dao Saber
    Power Level: C+ to B

    Powers:
    Protective Aura

    Super Leaping

    Semblance: Water Manipulation (Limit: cannot manipulate water inside bodies)

    Skills:
    Dao Saber Combat
    Unarmed Combat
    Super- Acrobatics
    Flowing River Spirit Style: is skilled at dodging savage, direct attacks characteristic of Grimm and other such beings, her own attacks are flowing, fast and precise.

    Personality:
    Peaceful and calm, she always tries to be flexible and adapt to the situation, to flow into it without any complaint or indication that it has effected her. She does not think highly of those who wield power like a hammer or ram their head through things like a bull, preferring to flow around problems

    Description:
    Wears a blue qipao, has fox ears and wavy black hair done up in a ponytail, is lithe with blue eyes, wields a single chinese Dao or chinese saber sheathed on her back, and she walks with a flowing grace in sandals.

    Backstory:
    She was raised in a tradition of Hunters, different from the ones we know of. She was raised, in the Flowing River Spirit School of Grimm Hunting. Unlike the philosophies of some other Hunters which they scorn as being “Like Earth and Fire” this school practices a style of fighting where the Huntress flows effortlessly from movement to movement, routine to routine, fight to fight, situation to situation, effortlessly. They teach peace in not control, but letting go of control. They teach The Way of the Flow. To control oneself is stagnate oneself into Earth. But to give in to anger is to give in to Fire. One must be Water and Air. One must learn to be patient and ever moving like water to slowly erode the opposition, and like Air so that their attacks have no effect upon them, for they cannot hit what is light as air.

    Shui Hujing was considered especially talented as her Semblance was manipulation of water itself. She mastered Flowing River Spirit Style and had much talent in Chaotic Blowing Wind Style that she was considered one of the top students of the school- so much that the teachers found that they had nothing more to teach her, and so sent her off as an emissary to other Hunters of “The Fire and the Earth” to try and connect with them better. She accepted this duty with grace and without complaint, flowing into her new role readily as she was taught.

    However on her way to do so, she encountered a sorcerer that opened up a portal to someplace….beyond. She investigated the portal, only to find there was an entire multiverse beyond all that she had known. She took this in stride, flowing into the new situation like water. The safety of just her world was no longer the priority. The safety of all worlds was now her priority. Except she discovered that Grimm tracks had already gone through before her. The Grimm had already escaped her world. So she jumped through, broke the portal from Nexus’s side and went in search of the Grimm to eliminate them before they spread and cause trouble for all worlds…
    I'm also on discord as "raziere".


  30. - Top - End - #870
    Bugbear in the Playground
     
    Arkhosia's Avatar

    Join Date
    Jun 2013
    Gender
    Female

    Default Re: Nexus Character Directory

    CatTok

    I can has cheezburger?
    Race: Cyborg Cat
    Gender: Male
    Age: ?
    Alignment: Orange
    Power Level: E

    Appearance: CatTok is a plump blue cat with a robotic left half. He has yellow eyes and looks absolutely adorable.

    Personality: Very cheerful and random, he has an odd love of cheeseburgers and is adorably naïve.

    Abilities: Brain is connected to the internets.
    "Are we living a life that is safe from harm? Of course not, we never are. But that's not the right question. The question is: are we living a life that is worth the harm?"
    ~Welcome to Night Vale

    Spoiler: Quotes from Friends <3
    Show
    Quote Originally Posted by SliiArhem
    Arkh I may be slightly delirious but I don't think that would make sense even if I was coherent.

    Interested in the Nexus FFRP setting? Try joining our Discord server!

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