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Thread: Nexus Character Directory
- Join Date
- Oct 2017
Re: Nexus Character Directory[TBD] AKA the Professor
Alias: The Librarian, The Archivist, The Loremaster, The Researcher, The Headmaster, The Master of Novices, The Weakling, The Grand Advisor, The Hermit, The Annoyance, That Accursed Gnome, GAAAHHH!, The Simpleton, Griggory Flopwoodle, The Undying Mage, The Knower of Secrets, etc.
Race/Species: Forest Gnome (D&D 5e)
Age: Very, very old. Has lost count of just how old by now. Looks like he is just regular old.
Alignment: True Neutral
Class/Profession: For character class (D&D 5e): Bard/Cleric/Druid/Fighter/Rogue/Sorcerer/Warlock/Wizard, for occupation, see all of his names (his time as a GAAAHHH! was relatively short, but enjoyable, and he often does a little bit of it par-time between his other jobs) but in the Nexus it is mostly just the first 5.
Power Rating: Probably a B or B+
Description: 3' 7", pale skin, a few wrinkles, but not many, blue eyes, usually smiling, bald with a long white beard (he kind of looks like the default gnome wizard forum avatar).
Personality: Generally fairly good natured, but also often quite sarcastic. Rarely reacts to anything with surprise, awe, fear, or whatever, due to having seen almost everything there is to see. Dislikes combat, but if he feels threatened (which he rarely does) he will not hesitate to defend himself.
Equipment: Wears a grey Robe of the Archmagi, and holds a staff that is basically a Staff of the Magi and a Staff of Power glued together (both visually and in ability). He also carries a Deck of Many Things. The character concept has access to other magic items, but I will probably avoid using them in any meaningful way so as to avoid having a Deus ex Machina toolbelt-style issue.
Abilities: He basically knows almost every cantrip in the 5e PHB or Xanathar's Guide to Everything (all but 3, which I have not chosen yet), as well as almost every first level spells and a large number of the second level spells in both books. Additionally, he is okay in physical combat and stealth, and being a high-level D&D 5e gnome, is pretty durable (high HP) and somewhat resistant to magic. While he has no overt weaknesses, he is fairly unoptomised for combat, because while he can throw out a litany of different cantrips indefinitely, he knows know spells of third level or higher (other than those granted by his staff) and only has up to seventh level spell slots.
In the beginning, there was nothing. Then, the DM (his name was Ethan) spake thusly: OK guys, you can use anything from the PHB or Xanathar's, have your sheets done by Sunday for the first real session.
And lo, Sunday came, and [TBD]'s creator (his name was Josh) spake thusly: I have my character, but I can't think of a name, I put TBD on the sheet for now, but I'll fill it in by next week.
-From The Book of RNG: A True Telling of the Creation of Our World by Griggory Flopwoodle
People, careless people, create worlds and abandon them. One such group of careless people included Ethan and Josh, and when session one ended in a near TPK (only Josh's character, an as yet unnamed forest gnome, survived) they decided to just buy a campaign module and start over with new characters. But their world persisted, and so did TBD. Being a PC freed from his player, TBD had a greater understanding of his world than the would-be NPCs around him. If he focused, he could tell what CR something was, detect the space-time anomalies that occurred in six-second cycles during combat. He could even, when he meditated deeply on himself, understand the nature of his own stats, and with them the nature of spellcasting. What he realized was that the most powerful skill was one which could be done forever, and so was the most powerful spell: the cantrip. He also understood the nature of classes, multiclassing, and feats, and he used them to slowly level up to 20, eventually learning 36 cantrips, the maximum possible with any combination of multiclassing and feats short of a houserule (at least using "anything from the PHB or Xanathar's"), out of a total of 39 in existence (also under the same restraints, Ethan didn't allow SCAG spells, UA, etc.). He even got enough XP to gain the Epic Boon of Immortality (which stopped him from aging) after which he chose to stop leveling up or gaining abilities. In that time and the centuries (or was it millennia? It's hard to keep track) that followed, he traveled the Campaign Setting. He did it all and knew everyone. He worked at, founded, discredited, destroyed, rebuilt, and repurposed countless schools, kingdoms, religions, and even people. Eventually, he couldn't keep going. His long life and the loneliness of being the only person in existence to understand that people are all statblocks eventually took its toll on his resilient gnomish mind, and he began to go mad. And then, a portal appeared. Not a regular portal to one of the outer planes (all of which he had explored extensively, but a different one, one that felt... statless. He grabbed his staff and deck and jumped in. On the other side he found the nexus, and there he learned that he could see no stats (well, he could sometimes intuit the stats of other D&D 5e based Nexus members based on the appearance of their abilities and a subtle tickling feeling he got behind his left eyebrow, but that hardly counted). In the Nexus he built a new library and school for himself, and their he has stayed for a very long time.
Miscellaneous: He recently spent several centuries in suspended animation after an incident with a magical artifact.
Last edited by Personification; 2019-01-12 at 11:13 PM.Stop using good evidence and logic that makes sense to refute points, that's my job
Lots of people seem to use blue for sarcasm, I decided I should too
Here is my character.
Thank you to Linkele for creating my avatar!
- Join Date
- Jan 2018
Re: Nexus Character DirectorySkamis
Alias: The Angel Of Undeath, The World-Destroyer
Gender: Depends on the form, though his true form is male.
Age: Unknown, even to Skamis. He estimates tens of thousands of years.
Alignment: Neutral Evil
Class/Profession: God of undeath and pain
Power Rating: A or A+
Description: Skamis can be any form he wants, as long as it comes from his own imagination. However, he usually takes one of three forms:
Xena: An old wrinkled woman with white wispy hair. Short, and usually wears a black cloak.
Manzul: A tall, skinny man with black hair and skin the color of bleached bone. Usually wears a three-piece suit.
Skamis(true form): A strong man who appears to be mid-20s in age. Has four black feathery wings sprouting from his back, grey hair, and piercing grey eyes. Usually wears enchanted armor made of bone.
Personality: Wants to make everyone in the world, except for his most trusted allies, into the undead, as he believes that if he turns everyone into undead under his control he can eliminate all evil from the world. Sees all people as equal, as death comes for them all. Doesn't believe that necromancy is wrong, instead seeing it as just another school of magic. Is willing to do anything in order to reach his goal. Takes a twisted pleasure in causing pain.
Equipment: He carries this equipment at all times, but if it states a specific form wields a piece of equipment, that means that while not in that form he absorbs the other equipment into himself.
Money: A bag which contains a large sum of money. Carried by all forms.
Xena's Blade: A shortsword carried by Xena. It is enchanted to be able to block lasers, plasma blasts, and artillery.
The Morningstar of Skamis: A morningstar where the sphere that the spikes come out of is replaced with a skull as strong as steel. It is enchanted to block the same things as Xena's Blade, but also does extra damage to celestial-type creatures and fae/fey-type creatures.
Abilities: Skamis is great with swords and morningstars. In all forms he has immense strength and nimbleness, as well as being very hard to kill. However, when he first enters the Nexus his strength, dexterity, and constitution are similar to an average human's, and gradually grow to the strength described earlier. Currently, his strength, dexterity, and constitution are comparable to the average human's. His actual speed depends on the form. He is a necromancer of great power, able to raise any body which used to contain a soul which isn't extremely willful. He is also capable of molding dark magic to form creatures, and locking souls in containers. The soul can only be taken from a creature with weak will, or a creature who promised Skamis the soul, whether it be as collateral or just promising it in general. The container must have a lid, and the soul returns to the owner when the lid is opened. While a creature's soul is taken in this way, the creature falls into a coma which they cannot be awoken from, except by another god's powers.
Backstory: To be written out later, because I'm too lazy and tired right now.
Last edited by CosmicHobbit; 2019-02-07 at 06:36 PM.Linklele made my awesome avatar! Thank you so much!
Finally back from a longer hiatus.
- Join Date
- Dec 2007
- Avatar by Gulaghar
Re: Nexus Character DirectorySpoiler: Ambrosia IthilFull Name(?): Ambrosia Ithil
Other names: Megeshi of the North Wind, Yeo-Jin, Ikue
Appearance: Link to description.
Personality: Ambrosia always seem calm and collected, rarely frowning or jaw dropping. She acts polite, smiling and nodding a lot when she interacts socially with others. Usually these interactions are her questioning people as she has a keen scholarly interest in most things.
Her favorite topics are philosophical and academic discussions which she is always eager to engage in. But while she’s also open to talk about others personal life she always avoid the topic of her own, changing subjects or dismissing such attempts outright.
Abilities: Kami Sovereign - Ambrosia can appear as a sovereignty to lesser spirits and communicate with them. Through these spirits she can manipulate the world around her to her will. This ability is only limited by the rules of the spirit world, limiting the degree she can manipulate them and which spirit she can manipulate. These abilities are greatly enhanced when she leaves her human body and assumes her true form as a dragon.
Practiced Scholar - Ambrosia seldom leave things at a theoretical level. She has trained a great deal in a number of material arts, dances, sports, etc. Thus she is proficient in a great deal of physical activities along with her scholarly knowledge.
Spoiler: Anika SunfletcherFull Name: Anika Aife Sunfletcher
Other names: -
Species: Kaldorei (Night Elf)
Profession: Druid - Adventurer/Healer of VIGIL
Appearance: Link to description.
Personality: Anika considers herself a rebel and outcast and takes great care in honing that image. She cuts her hair short and dyes it, she intentionally act crude and boorish around others, in particularly other kaldorei. Anika finds joy in standing out and sometimes even seeks to provoke others through the way she acts and dresses. However, despite trying to act otherwise she actually shares a lot of the values of her people and is at heart very nationalistic, fighting for the perseverance of the kaldorei in her own way.
Abilities: Shapeshifting - As a “druid of the wild” Anika has attuned to some common and some less common animal totems. Allowing her to take the forms of a number of different animals. Currently, she has attuned to five different animal totems:
Bear: The first totem Anika attuned to, allowing her to become a powerful bear-creature able to withstand huge amounts of damage.
Shark: Far less common, Anika actually attuned to Gral after serving him for a couple of months after coming in contact to him through her uncle, a druid “researcher”. The shark can chew through nearly anything and swim faster and longer than most sharks.
Hawk: Attuning to the hawk allows Anika to assume the form of a large red hawk which can fly at amazing speeds through the air.
Saber: This large predatory cat allows Anika to move at great speeds on the ground and also take on a passenger or two.
Druidic magic - Anika does not know a great deal of offensive magic, only the most basic form of arcane flares and the ability to summon roots from the ground. She does know a fair bit of healing magic however which is what she utilize in her peacetime job as a healer.
Spoiler: Astrana TyramerFull Name: Astrana Tyramere
Other names: -
Appearance: Link to Description.
Profession: Warlock - Member of MERC
Personality: Astrana strives to adapt to almost any circumstance, being quite flexible morally and behaviorally she has no real principles she wouldn’t be afraid to break at the blink of an eye in order to get her way or survive. But she is also a person of ambition, seeking to get the best in the world for her and those she cares about. Do achieve this she acts the way people prefers her to, professional with a high work ethic. Always doing her best to impress her superiors. However, at her free time Astrana spends most of the time she doesn’t spend with her family indulging in her heightened sexual desires.
Abilities: Warlock - Astrana is trained in summoning, counteracting, dealing and controlling spiritual entities such as gods, fey and demons. This training also includes the ability to use items which channels the powers of these beings.
Tiefling - As a tiefling (more commonly known as “dogs” or “red dogs”), Astrana has a small range of superhuman abilities. She endures heat and solar radiation better than most other beings and can be increased even further with a exertion of will. She has a limited telekinetic ability to control flames and can incite lust in the minds of others through her gaze. In addition, her thick horns protects her skull from damage and her tail is fully prehensile, making it capable of many feats.
Spoiler: Cessie MitharFull Name: Cessie Laurana Mithar
Other names: -
Profession: Mage - Researcher/VIGIL commander
Appearance: Link to description.
Personality: Cessie is a person that prefers to have personal space. Any kind of touch, including handshakes, is considered private where she's from. As if to reflect this, Cessie also prefer clothes that are conservative which she considers to be a important part of the respectable image she wish to maintain. But besides herself and her children, she does not try to keep anyone else to uphold these ideals even if she can sometimes frown at people dressing in a opposite way. Her regal way of dressing is also something she considers a reflection to how she should act and tries to be a good person with an positive outlook at the world. Yet despite this she is no stranger to violence and can be extremely forceful when she believes its called for.
Abilities: Noble upbringing - Cessie was raised as a noble and is thus well-versed with a number of subjects such as philosophy, magecraft, history, mathematics, physics, oratory skill etc. This also means she has more than a fair amount of monetary assets at her disposal which can be seen in how she lives, a well-protected keep that she owns.
Genesai/Mage - Cessie can channel eldritch from the eldritch plane through her soul at will and manifest it in the material world in the form of magma and materials that are conceptually associated to it. The closer she is, the more control she has of this process. This often comes in the form of elementals, mental constructs made of the materials Cessie can summon which always look like the mage herself unless she specifically wishes them not to.
Spoiler: Dena XifharaFull Name: Denürga Ragnhild Xifhara
Race/Species: Gorgon - Alvar
Age: Older than she looks
Profession: MERC Senior Officer
Description: Dena is a drow gorgon who appears to be mid-twenty something but is in fact a lot older. Like other drow, she have long pointed ears and caucasian features. However, Dena is what is known as a 'copper drow', meaning that her skin is a more cinereous copper brown tone and that her eyes were originally green until she got cursed. She's also taller, about 6’2 feet (or 184 centimeters). These features, with the exception of the eyes, haven't changed since she became a gorgon, her hair is technically still white even if it's now made up of snakes which she still accommodates into the same type of hairstyles as far as they're capable to.
For a more detailed description, look here.
Personality: Dena is easy-going and relaxed, she always thinks twice before she acts and usually have rather laid-back attitude towards most things. She doesn't get upset or angry very often and enjoys cracking jokes and having a good time. Behind her friendly persona is a person that only look out for herself however, she mostly do things if she think she can profit from them somehow. As a side-note, Dena loves animals and will often cuddle them as long as they're cute and not life-threatening (or found in a dungeon, can't trust anything in a dungeon).
Equipment: Dena’s most precious piece of gear is the armor she calls “vettirskold” (all the best armors have names) which runes allows it to hold a number of items without any visible pockets or compartments, after she has summoned one item she cannot summon another for a brief time. Said runes also have a number of other functions, foremost they can dampen the first attack made against one location on her body before they have to recharge. In addition, they can turn her completely invisible for a time before they have to recharge.
The only item visible held by her is the axe she calls, “Hynda” (weapons are best with names too) which drains warmth at a mere touch if the owner wills it, causing bodies depended on heat to fail. It is also unnaturally sharp, cutting through hard surfaces with ease, which makes it great for wood cutting. Unlike other runic enchantments it does not have to recharge as it is said to steal its energy from its victims.
The last of her runic equipment is the handcannon “Garm” (even guns get names) described here. This hand cannon can launch just about anything, and Dena mostly use it in combination with explosives.
Other equipment Dena uses, is, among other things, a pair of goggles. These blocks out her gorgon gaze as well as protecting her eyes from various hazards, while still allowing her to see.
Her most important non-runic piece of equipment however is Violet, a magical scouting drone which is capable of detecting heat, see through walls, creating detailed maps of rooms and corridors through echolocation and detect hidden mechanisms among many other things.
Abilities: Experienced - Being nearly a hundred years old Dena has been able to pick up quite a few skills during her long life. As a part of the Jurga clan she became trained as a martial fighter and horse rider. As a slave she came to learn dancing, social etiquette, reading, writing and more risque abilities. As an adventurer she came to learn a great deal of magical artifacts and how to handle them, not to mention a great deal about the monsters who protected said treasures. She have also picked up animal handling, horseshoeing, a bit of smiting and wilderness survival, just to mention a few.
Gorgon - As a gorgon she is also capable of quickly turning anyone who look into her eyes into stone, but jade. As soon as her eyes are unshielded anyone that meets her gaze will have a hard time looking away, finding her eyes mesmerizing. Anyone caught by the gaze will relatively quickly start to turn into jade, beginning at the extremities before moving inwards. While the effect is fast it isn't instant so the victim will have time to look away. While body parts turned to jade aren't easily turned back even by the most powerful types of magic such effects only occurs if the gaze is met for more than a moment. Otherwise it simply leaves the person with blurred vision and stiffness of their extremities. Her fangs and the snake heads that make up her hair are filled with a poison which is capable to leave a person dazed, exhausted and in a suggestible state of mind. The snakes that make up her hair can be controlled to some degree, she can see through their eyes, and even lengthen or shorten them to a certain extent.
Spoiler: Irena RizzoFull Name: Irena Rizzo
Other names: -
Description: Link to Description.
Personality: Irena is what could be described as a crude individual. She does not care much for social norms and simply does what she feels like. The fact she made a demonic pact for a huge fortune made that a lot easier. Now content with doing nearly nothing all day besides taking care of her son, “the kid” Eliseo, she has adapted a laid back attitude to most things. However, underneath that calm facade and all the jokes, lies a cold blooded killer. Irena’s casual rage at her games can’t compare to the times she gets really upset. Then she doesn’t scream, she kills without even as much as a sneer. Thankfully, that side of her rarely comes up these days.
Abilities: Shadow Magic - Irena made a deal with a shadow demon of greed and gained the ability to summon and manipulate shadow essence at the cost of her own health. While she can’t turn the essence into more complex tools, such as guns, she can summon essence that is sharper than any normal steel into her hand. In addition, she can while in darkness cloak herself in this essence and jump into any area in sight which lies in darkness. In addition, she can also summon entities to perform tasks for her in exchange for things.
Violence enthusiast - Irena is a strong believer in personal protection and have murdered a number of people in the past while she acted as a vigilante (not a superhero, she never wore a suite). Thus she is now trained in a large number of weapons such as swords, guns, knives and even some hand-to-hand combat.
Spoiler: Obriane BellamyFull Name: Obriane Fleur Bellamy
Other names: “Otheriane”
Species: Changeling - Human
Profession: Ghost hunter
Description: Link to description.
Personality: Obriane is not the most confident of persons. She is tall and muscular but has always acted as this gentle giant. Never really daring to take up space or talk to people. She avoids attention and prefers to only interact with those she considers family. This despite the fact that her mother's efforts to raise her to take the initiative and work her way to greatness.
Abilities: Other Self - As a changeling, Obriane has another personality, another self which under certain circumstances can awaken and become her. This other self has given her a set of antlers that keeps growing out no matter how many times she cuts them off and a set of deer-like ears which while granting her superhuman hearing also look off to her.
But more than that this other self is in contrast to Obriane herself a powerful ego which attracts spirits which either which so serve or possess her, causing all sort of trouble. However, these powers would be taken to a completely different level if her other self awakened…
Spirit Hunter - Obriane was taught how to hunt by her father as she helped him hunt down reindeer and other animals up in the frozen wastes of her hometown. However, thanks to her nature as a changeling these skills have been taken to another level. Besides mundane animals she can also track down spirits and also seem to have the ability to put them down, if she would ever attempt to that is. She uses these abilities in her job to hunt down spirits and ghosts.
Spoiler: Zhareen TeplosFull Name: Zhareen Itaja Teplos
Other names: -
Profession: Warlock - Teacher at the Fourth Tower
Description: Link to description.
Personality: Zhareen always try to be positive and nice to everyone she meets. She puts a lot of energy into trying to take care of others, perhaps making up for the fact that she as a merfolk who have gone through the “change” no longer can have children. Marrying Vax, a plant-woman of the species diim, she was never able to be with someone who she could have children with before the change came. Now she seems to treat most people she meets as her own children instead, always offering to do things for them without anything in return. Acting both a bit goofy and selfless, she is always inclined to giving smiles and hugs to all those she meet.
Abilities: Oracle - As most altered humanoids, such as tieflings and drow, merfolk can be easily influenced by spirits. However, merfolk have taken this weakness to another level and used it as a strength. Using her unusually beautiful singing voice, Zhareen can invite minor spirits to possess her. While these spirits can influence her behavior they are too weak to take full control of her and she can use them as a way to grant herself skill sets and powers that she didn’t have before. These abilities include superhuman strength, perfect aim, enhanced endurance and stamina, etc.
Warlock - Zhareen has worked for a warlock for many years and is now well-practiced in the art. She knows dozens of ways to summon various entities and is also well-aware of the dangers they can pose. Thus she is also knowledgeable in ways to protect herself against them and their influence, managing to downplay her own weakness towards their influence.
- Join Date
- Jun 2013
Re: Nexus Character DirectoryArkhosia's Personal Character Directory
Spoiler: Caelynn Turath, MD
Alignment: True Neutral
Class/Profession: General Practicioner
Power Rating: E
Spoiler: Alexis "Blanche" Turath
Race/Species: Catgirl (Fey Ancestry)
Alignment: True Neutral/Neutral Good
Class/Profession: Infantrywoman - Field Medic/Designated Marksman
Power Rating: D+
Spoiler: Gwynevere "Cantata" Neschastlivy
Alignment: True Neutral
Class/Profession: Freelance Mercenary - Spy/Saboteur
Power Rating: D
Spoiler: Janissaria Lindelt
Alignment: Lawful Good
Class/Profession: Guardian of Anubis
Power Rating: C/C+
Spoiler: Fidelia Stahl
Race/Species: Human (Steel Genasi)
Alignment: Lawful Neutral
Power Rating: D-
Spoiler: Anastasia Haz'Wehrs
Alignment: True Neutral
Power Rating: E/E-
Race/Species: Tsukumogami - Sword Spirit
Alignment: Lawful Neutral
Class/Profession: Sword Spirit
Power Rating: D
Last edited by Arkhosia; 2019-05-28 at 08:26 AM.Avatar by Gulaghar, thanks so much!
"Are we living a life that is safe from harm? Of course not, we never are. But that's not the right question. The question is: are we living a life that is worth the harm?"
~Welcome to Night Vale
Spoiler: Quotes from Friends <3Originally Posted by MagtokOriginally Posted by Billtodamax
- Join Date
- Mar 2017
Re: Nexus Character Directory
Alias: Mo, the Toymaker, Grandpa Talman
Race/Species: Human (Born), Machine (Present)
Age: Declined to share, though his voice and mannerisms imply that he's elderly (equivalent to a human 80-year-old)
Alignment: Lawful Neutral, leaning Good
Power Rating: Variable- Talman himself is quite delicate (E- in a direct head-to-head fight), but he's fully capable of demonstrating powers up to about a C+ if sufficiently provoked (almost all of it by proxy, though).
Description: Talman earns his name: he stands at almost 7 feet, in a slender wire frame, such that he's about 18 inches across the shoulders and maybe 12 across the hips. His face is clearly mechanical, lacking in any decorative plating, such that anyone talking to him can literally see the gears turning in his head. His clothing is a loose-fitting blue robe and a set of high-laced boots.
Equipment: Talman doesn't typically carry anything of value on his person- some spending cash, various IDs as needed, and a few pieces of scrap metal. Beyond that, he only has the clothing on his back.
Abilities: Talman has a way with machines, particularly clockwork- it's not an exaggeration to say he's something of an artist with them. Mechanical devices he's allowed to fiddle with freely take on extraordinary properties, ranging from pocket watches that whistle out merry tunes when checked to intelligent household appliances which will gladly sit and whittle on about the meaning of life while cleaning your laundry. Talman himself is such a device, but aside from what convention might tell you, he is not a particularly durable one; his components include filaments thinner than a hair, gears with very fine teeth, and a number of impossible mechanisms that can start and stop with a good, solid thump. All of this is powered by a small brass-colored box, barely the size of a child's palm, which does not bend, break, melt, or otherwise yield to any outside force; though it doesn't really do much without a proper body, either.
Backstory: Talman is a maker of curiosities, specializing in children's toys. He has a local reputation for being polite and carrying quality work, but beyond that, there's not much about him that would qualify as common knowledge.
Miscellaneous: ...Nah, that about covers it.
Gender: Not technically applicable, due to a lack of reproductive organs, but "his" voice is male.
Race/Species: Frost Wraith(see below)
Age: 15 weeks.
Alignment: True Neutral
Class/Profession: Covert operative
Power Rating: B-.
Description: Short-statured and pale, with a rotund body, a little taller than a human child. He wears a popped tophat, a threadbare scarf, and a light cloak, as well as a series of coal lumps where his eyes and mouth would be, making him resemble a child's snowman.
Abilities: Nothing that isn't inherent to being a frost wraith (see below)
About Frost Wraiths:
Frost wraiths are ephemeral beings, created for a singular, typically discrete task, which they live to complete. When their job is finished, the magic which gives them their life abruptly ceases, and they quickly fade from existence. Frost wraiths do not typically have a body; they only give a ghostly chill with their presence, which does not seem to be beholden to the laws of physics or the notion of tangibility. When they do take on a physical form, it's by necessity a conglomeration of ice and snow, shaped however they design; they can abandon this body at any time, and its destruction does not hamper them any longer than it takes to create another.
Frost wraiths universally possess the powers of cryokinesis and limited aerokinesis; they can conjure ice and snow at will, maintain up to around 100 kilograms of frozen material, and move it around as they see fit, as well as manipulate wind into brief, powerful bursts (but cannot do anything with it that requires finesse). They produce ice and snow at a rate of about 1 cubic meter per hour (meaning it takes roughly six minutes for them to construct the heaviest body they can inhabit), and while they can create more than 100 kg worth of materials, they can't actively maintain or control something that heavy (and building a body out of it is out of the question). Fire can slow, but generally not stop them, since it'll melt their physical implements but can be quelled with enough effort on their part... or, should all else fail, they can simply abandon their current form and pass through the flame unharmed.
A sufficiently powerful and knowledgeable wizard, warlock, sorcerer, or other spellcaster can create a frost wraith with a special blend of herbs mixed in melted mountain snow, as well as a recited incantation that ends with the frost wraith's designated task. It's also said that frost wraiths can sometimes be created spontaneously on high mountain peaks by non-magic-users, but by their nature, these frost wraiths are less predictable and do not answer to their supposed creator.
Last edited by Ironsmith; 2019-06-25 at 11:27 PM.Who're you? ...Don't matter.
Want some rye? 'Course ya do!
Here's to us.
Who's like us?
and they're aaall dead.
*gushes unintelligibly over our cat, Sunshine*
- Join Date
- Aug 2019
- small town suburbs
Re: Nexus Character Directory
name Zathiru Ebonyhart
alignment Chaotic good
race Dark elf
class Artificier/ bladedancer multiclass
hairwhite and messy with a low ponytail
Scars asterisk shaped "banishment" scar over left eye
speech thick European accent
Personality Strong moral compass, quick to anger, slow to trust,
outfitwhite undershirt with tan beige jacket, black leather straps, and bandoliers over chest, black trousers and dark leather boots, multiple blades holstered on back, elixirs holstered on waist
weaponssniper rifle, multi-purpose rifle, dual flintlocks, custom gunblade, rapier, wrist bracersYou see that's the problem with reality, so hard to unravel it confuses itself and creates a fleeting moment of something we call everything.
- Join Date
- May 2018
Re: Nexus Character DirectoryMosswillowGender: Female
Age: 56 moons (around 4 years)
Class/Profession: ShadowClan warrior
Description: Mosswillow is an adult female feral cat. She is scrawny but well-groomed, with thick black fur and a torn right ear. Her eyes are bright green with small flecks of yellow.
Personality: In many ways, Mosswillow is an ordinary cat, with all the foibles and character quirks that distinction implies. However, she is set apart from others of her species by her newfound humanlike intelligence and possession of speech. She is anxious and frequently suspicious, but far from shy, and is extremely curious, which often gets her into trouble. She easily takes offense to those who judge her based on her size and species, and is also somewhat resentful of humans. Though she has been removed from her family and clan, Mosswillow still obeys the warrior code and believes in StarClan, and is proud of both.
Like Star Wars, ponies, and/or unabashed silliness? Check out my YouTube channel, Nothing In Particular, for a healthy dose of absurdity. It's just what the doctor ordered!*
* Surgeon General's Warning: May cause chronic hideous laughter, eye rolling, or beleaguered sighs. Not intended to prevent, diagnose, or treat any disease.
- Join Date
- Dec 2008
Re: Nexus Character Directory
NOTE: Currently a pony. She looks like this:
She doesn't like it.Avatar by Me!
Recaiden made the mime doll.
Spoiler: Nexus Characters
- Join Date
- Sep 2018
- A graveyard
Re: Nexus Character DirectoryAtheris
Aliases/Code Names: The Viper, Deceitful Viper
Age: Mid to late twenties
Alignment: Neutral Evil
Class: Legendary Soldier/Blood Mage
Power Rating: B (Using Neon Knight’s chart)
Appearance:Spoiler: Look for looks
Personality: There are two sides to Atheris, one true and the other false. On this false hand, she is friendly and sweet. A kind, humble woman always willing to guide the weak; she has earned a place in the hearts of many with her almost aristocratic mannerisms. Soft-spoken and with a slight nature, one might think of Atheris as a shy lady. On the contrary though, Atheris can talk up quite a storm when approached.
As opposed to the façade, the deceitful woman’s true nature is almost the complete opposite and it is kept hidden from most save for the men and women who serve her, or those who have seen first hand of her true nature. She is a rash, cruel and calculative woman who cares little for anyone but herself, preferring to work them into her own bidding. As part of her profession and a general lack of ‘good’ morals, Atheris has no issue with killing, whether coldblooded murder or fighting a hostile force in a battle. She has no quarrels with torture either, with a specialization and love for it. Her goal is a better life for herself and she goes about that with any tool she has available with no remorse or hesitation. Just pure efficiency. To top it all off, she is hedonistic and sadistic~
Equipment: When typically dressed up for combat or when expecting the unexpected, Atheris typically wears her specialized SD (Squamigera Division) combat armor, made with incredibly durable clothe made to be resistant to cutting, stabbing and small caliber weapons, along with 'heavier' armored plates that adorn the black uniform. In addition to the uniform, she wears a black mask. The weaponry Atheris might carry around can vary, but she always has a blade coated in her venom along with whatever primary weapon she chooses for the occasion and a handgun. Her main primary of choice is her M18k4, a rifle which has it's design originating from the M1 Garand.
Blood magic: Atheris is, thanks to her lineage, an inherent blood mage… and quite a powerful one at that, having almost two decades of training and practice under her belt. Such spells range from leeching life from another being to causing a storm of blood to rain upon the field of battle, or to cripple a foe by using their own lifeforce against them. She keeps these powers of hers a secret, only unleashing her truest potential in dire circumstances or in special situations.
Terror on the Battlefield (subject to change): Thanks to her demanding upbringing and subsequent military service, Atheris has bountiful knowledge of combat, ranging from CQC to using various types of weaponry, both heavy and light, and military tactics. Furthermore, thanks to service done in black-ops organizations, she is an absolutely lethal force in any battle, racking up kill after kill with ruthless and almost machine-like efficiency. Ranged weapons are preferred by her along with heavy or explosive equipment.
Silver-tongued Snake: Atheris is good at getting what she wants, using her charisma and terrifying yet inspiring aura to sway others into doing her bidding.
Slippery like a Snake: The snake woman incredibly agile; able to move across the terrain quickly and with ease or climb up/over most obstacles.
Backstory: It's a MYSTERY.
Spoiler: SomethingAtheris is the daughter of a powerful, incredibly wealthy and influential person of worldly politics, but she vanished and went underground for years. That was until she resurfaced as the commander and CEO of a privately owned military organization, one not bound to any country, state or government. The Squamigera Division, SD for short, is this PMC's title. During her time spent 'underground,' rumors began to spread about a black haired woman of serpentine descent whom took the battlefields of the world by storm. These rumors formed into a terrifying legend. A single woman who could shift the balance of power in a war-torn region? They were more than true, though. A one-woman-army who could infiltrate a conflict zone and come out unscathed against seemingly impossible odds. She could take on platoons of men and supporting vehicles alone, but with her legendary status, men and women flock to her side, allowing her the luxury of not needing to do everything herself. They serve her with the utmost loyalty and follow her into battle or support her on solo operations, and they're all willing to die for her, and her mission... Her mission to change the world into something greater, in her own image.
Miscellaneous: Atheris produces a venom that is injectable via two fangs in her mouth. This venom is fast acting and causes mild paralysis, and can make breathing quite difficult... along with some other effects.
Last edited by Ghostly; 2019-12-07 at 04:53 AM.
- Join Date
- Oct 2019
Re: Nexus Character DirectoryAnimated Cloak
Gender: A Cloak (They)
Race/Species: Animated Object
Age: 3 Weeks [Equivalent Age and Intelligence: Human 15]
Alignment: Chaotic Good
Power Rating: Civilian
Description: A lovely dark blue cloak with long sleeves floating about 3 inches above the ground with the hood pulled up (Head) and the cloak fastened at the neck, no creature is beneath the cloak.
Personality: A good-natured little bud
Equipment: A violet pebble, A pale red sea shell and a Grey Rock
Abilities: Levitate (As It has no legs), Grabbing things (With the sleeves of course), Minor Healing
Can be worn like a cloak (only voluntarily)
Communicates via Hushed Whispering
Can wear other items (like Boots)
Currently wearing: Nothing
Last edited by Arron Oberon; 2019-10-20 at 12:36 AM.
Such a þorn in my side
- Join Date
- May 2019
- New Zealand
Re: Nexus Character Directory
Alias: Pania Waikaha
Alignment: ? TBD
Power Rating: C? Maybe??
Description: Even at first glance, Pania looks the part of a fighter- standing taller than the average woman and with a toned, scarred and athletic body. She has dark skin and hazel eyes, with dark brown medium-length hair that typically flows freely down past her shoulders. From the base of her lips down to her chin runs a stylised koru tattoo, inked in dark green.
Over her armour she wears a short feather cloak, and a patterned skirt-like garment that incorporates primitive cloth, reeds and hide. A long feather often adorns her hair.
Personality: Pania is both determined and stubborn in equal measure, refusing to back down and give up until she's finally accomplished her goals. She is quick to anger, but not prone to fury or rage. While her force of will generally keeps her temper in check and stops her from boiling over into rash and violent reactions, it doesn't stop her from willingly showing her true feelings. Pania is still uncertain and confused by the culture she's been abruptly thrown into, and so is wary towards both strangers and her surroundings.
Equipment: A bladed Tewhatewha, advanced armour recovered from her captors, a general survival pack, a short feathered cloak and reed skirt. Oh, and a PDA that she doesn't know how to use.
Abilities: Skilled melee combatant, though weak at range, with unpredictable psionic abilities. Most notable of her psionic manifestations is telekinesis, but can also do such things as move in a quick blur, cause pain or visions, or send out waves of force. Her psionics often manifest without her intention or in different ways than intended so at times can be more harmful to her and her allies than her enemies. Due to gene mods running through all humans from her setting of origin, she is naturally just a little stronger and tougher than one might expect a regular human to be, ignoring any training or developed skills.
Backstory: Raised as a warrior in a prospering tribe before developing psionic abilities, growing increasingly more powerful and uncontrollable as she grew older. Fearing being labelled as a witch she fled, but was later captured and experimented on by Spacers interested in her psionics. She eventually broke free, and during her angry psionic frenzy found herself in a strange new universe - the Nexus.
- Join Date
- May 2019
- New Zealand
Re: Nexus Character Directory
Alias: Elizabeth Welles, ‘Liz’, Eclipse
Age: 21? 22?
Alignment: Somewhere between Chaotic Good and Chaotic neutral, look decisions are hard okay?? pls don’t laugh.
Power Rating: um
Description: Short, skinny, and scrawny, Elizabeth doesn’t exactly have an imposing figure. Her skin is pale and lightly freckled, and she has a pretty face with emerald green eyes. She has blonde hair tied in a low, loose, and messy ponytail which is often slung over a shoulder. A pair of similarly blonde cat ears sit atop her head, and a cat tail extends from above her butt.
She is most often seen wearing a black hoodie over a basic t-shirt, usually also in comfy shorts or long pants and a pair of sneakers.
Personality: Elizabeth is nerdy and awkward and a bit of an introvert. She isn’t completely antisocial and in fact tends to be friendly, though still very shy especially when meeting in person. Can be a little paranoid in public spaces, due to both her past and current dubious activities and the enemies she’s made with various authorities- which in turn has led her to be rather anti-authority in nature.
Equipment: A small variety of equipment she uses for hacking, including a portable tablet-rig she can wear on her arm and other various tablets or phones or computers, whatever she’s able to steal or afford at the time. She has a dark bandana covered in glowing green digital patterns that she uses when hiding her identity, and what appears to be a set of augmented reality/night vision goggles.
Abilities: Elizabeth has the basic skills and knowledge of a thief you might expect: the ability to move silently, pickpocket, and to pick locks etc. But where she really excels in is in the realm of digital sneakery. She’s a hacker, and a pretty good one at that. On the flip side she absolutely cannot handle herself in a fight.
Backstory: Mostly to come later.
A child of ‘Manchurian’ Reinholdt (her father; an early clone of Rein, and an escaped sleeper agent) and Ashley (her mother; a kind woman who was part of a hacktivist group), Elizabeth was raised in an environment that really didn’t care much for legality. She learnt her computer skills and later hacking knowledge from her mother. In her teen years she ended up indulging in the thievery side a little more, although now she is trying to leave that life behind. Well, the thieving stuff that is. Sorta. Not too long ago she dug up some dirt on a megacorp and ended up with a bounty on her head because of it.
- Join Date
- Jan 2018
- Sector ZZ9 Plural Z Alpha
Re: Nexus Character Directory
Link to old version.
This isn't exactly standard format, but it's easier for me to track stuff on.
Spoiler: General format
Spoiler: Main Characters
Name: Jason Fisher
Gender: normally Male, currently Female.
Alignment: Lawful Good
Status: Currently turned into an attractive woman by a curse. Looking for a cure.
Summary: Powersuit wearing superhero, affiliated with NERD. Uses holograms and hardlight.
Appearance: Jason is a young man of middling height with light brown hair cut very short. He wears a super suit which is a bright blue with a red visor, and is styled like ancient Greek armor.
Since being turned into a woman, Jason's appearance has changed. She's significantly shorter, very curvy, and has shoulder-length hair.
Personality: Jason is the sort of person who's always willing to lend a helping hand. He's generous, light-hearted, etc. However, he's also especially cautious and generally very worried about accidentally hurting someone. Both of these traits manifest in the extremes in his heroic identity.
Equipment: Jason wears a powersuit with a few abilities. Its right arm is a laser cannon which can be set to "kill," "stun," "cut," or "force." The force beam has a large pushing force, although it is as powerful as the killing beam, its energy is used to push the target away rather than burn through it. Fired at a wall or floor, the recoil from this blast is capable of propelling Jason at high speeds through the air. The suit is also equipped with rocket boots that let Jason run and jump higher and faster than normal.
Abilities: Jason is clever and creative, and often capable of new and interesting inventions. However, he has no superhuman powers to speak of.
Alignment: Lawful Good
Summary: Lizardfolk paladin and father. Often found with his son.
Appearance: Kothar is a tall lizardman, with green scales and an orange crest. He wears a pair of black leather goggles with glowing green lenses, a silver shield with a platinum lightning bolt design on it, a belt made from giant skin, and a pair of brown canvas shorts. He wields an arbalest and an iron battleaxe inlaid with golden flame designs.
Personality: Kothar is a true paladin, loyal to his goddess, Tlacua, the mother goddess of the lizardfolk. His paladin's beliefs are colored by his upbringing as a tribal huntsman; he eats the corpses of fallen foes and is not unwilling to use ambush tactics. He is gruff and somewhat ill-tempered. Kothar will not compromise his values or knowingly work with evildoers.
Equipment: Kothar's equipment is magical. The goggles allow him to see in pitch darkness. The axe can burst into magical flame. The shield grants incredibly effective protection against magical effects. The belt gives Kothar the strength of a giant. Kothar also has nonmagical gear, such as a number of javelins, an arbalest (heavy crossbow), climbing gear, and travel rations.
Abilities: Kothar is a paladin, devoted to the goddess Tlacua. He has divine healing power and the ability to strike evil with holy power. He is highly resistant to magic, even without his shield, and is immune to mind-altering magical effects. He is able to summon an intelligent elk which serves as his mount. Kothar is an expert at fighting with a shield, able to block effects most would find impossible to avoid and to use the shield as an offensive weapon.
Background: Kothar was a member of an adventuring party in a world called Tellus. His group battled a beholder and his minions, and came out victorious. Kothar found his way to the Nexus accidentally after retiring.
Name: Sekhmet Winifred Ingenia Octothorpe
Also: Sakiril-Ess, Toktr Etsa Korrel, Kodira Myn-Erl, Nolvilik Kendek, Resyr Lotaka, Okaril-Ess, Keyra Dogetal. (Fated One, Daughter of the Queen of Poison, Princess of the Scorching Depths, Unwilling Convert, Fiery Protector, Rebellious One, Lady of Forgiveness)
Alignment: Neutral Good
Status: In hiding from her mother.
Summary: Half-fiendish apprentice golemcrafter and blacksmith, with magical talents in illusion, energy control, and telepathy.
Appearance: Sekhmet was a young Tiefling woman with a modest figure. Her skin is dark red, her horns are like a gazelle's, and she has a barbed, devilish tail. Her long black hair is usually tied back into a ponytail. She usually wears modest clothes.
Now, she's changed. Her most basic appearance remains the same, but she has grown a pair of batlike wings and two extra pairs of horns. Her eyes are now pitch black. She has patches of armor on her body: on her back, her midriff, and her hands and forearms. The armor resemble leather or chitin, marked with fiery patterns. Her tail has become a poisonous stinger, and her hands and feet are clawed.
Personality: Sekhmet is shy and comes off as cowardly. She is afraid of people due to prejudice against her kind in her homeworld, and will usually flee if confronted. Beyond that, she is caring and gentle, with a hunger for knowledge. She is studious and hardworking. She has very low self-esteem.
Equipment: Very little. Sekhmet was not prepared when she got blasted into the Nexus. She had.nothing but the clothes she was wearing. Now she has collected a lot more clothes, carved herself a magic wand, and keeps whatever useful things she has in her purse.
Abilities: Sekhmet has weak natural fiendish magic, but she also is a mage of some level, although not especially strong. Her magic is not very useful in combat. She is best at disguise spells. The changes in her nature have greatly enhanced her power, although to what extent is not clear yet; they have also made it far easier for her to manipulate and create fire and other sorts of energy. She has also gained telepathic powers allowing her to speak to and read minds.
Background: Sekhmet was found as a young child by a gnomish couple. They adopted her and raised her as their own (although she calls them Auntie and Uncle). As Sekhmet grew, they secretly taught her some of their skills, since it was illegal for the spawn of evil (Tieflings, in this case) to get guild training. Sekhmet grew in knowledge and skill. She rarely left her home, mainly because it would be dangerous for a Tiefling to be out on the streets. When she was 15, she did sneak out, under a disguise spell, but it broke when she lost concentration in a crowd. A mob formed, and captured her. She was publicly whipped, and kept prisoner, and barely managed to escape. The experience haunts her to this day and colors most of her interactions with people. She will almost never go out in public alone unless disguised and avoids any chance of losing control of her spells. When disguised, she goes by one of her middle names to further conceal her true nature.
While in the Nexus, Sekhmet made some friends, started living at GLoG and began to work at Pontius' Custom Constructs as an apprentice. She began to slowly overcome her fear of other people and her devilish heritage, but after an incident with an alien hive beneath Inside (which you can read here, starting on post 789), her heritage was dragged to the forefront of her being, and she was transformed into a more fiendish form, which has left her once again afraid to show her face in public. Since then, she has mostly come to terms with her new fiendish and alien natures, and has begun to use them to her advantage. At the same time, her fiendish mother arrived in the Nexus looking for her.
Age: Really darn old. Several millennia.
Status: Missing in Action
Summary: Space demon berserker. Not as evil as you expect.
Appearance: Tethrik is an ogre-sized, four-armed demon with dark green, leathery skin. His upper arms end in wicked, serrated blades, and the lower forearms are covered in small, razor-sharp spines. His head is humanoid in appearance, but bald, with an armored bone plate covering the forehead and the top and back of the head. His ears are pointed, like an elf's. Tethrik has a thick, heavy tail that helps him balance. Tethrik normally wears a t-shirt and jeans tailored to his frame.
Personality: Tethrik is sarcastic and aggressive. Like many of his kind, he's happiest when fighting and killing, but he tries to restrain himself. Despite his outwardly frightening appearance and demeanor, he is quite friendly.
Equipment: Tethrik has very little. He has the clothes on his back and a pouch of rubies he stole from his former boss. He carries the remains of an iron bracelet that had been locked on his arm as part of his punishment. He also has numerous alien and/or magical weapons hidden within a bag of holding.
Abilities: Tethrik is much faster than one would expect from a creature of his size, faster than a normal humanoid, and also, of course, strong as an ogre. As a demon, he has an innate resistance to nonmagical weapons not made of iron. He is also immune to fire and many forms of nonmagical poison. Iron burns Tethrik to the touch, and is quite agonizing for him. He can sense supernatural entities nearby him, and can tell whether they are demons. He has minor demonic magic, such as conjuring hellfire and detecting magic.
Spoiler: Minor Characters
Name: David Lastname
Status: Exploring a spooky forest and impersonating a nobleman.
Summary: Aggressively normal man. Spooky stuff doesn't belong in his universe.
Appearance: A young man with messy, dark brown hair.
Personality: Dave hates and only barely believes in all things supernatural. For quite some time he was unable to see them at all.
Equipment: Right now, a dagger and a revolver.
Abilities: None whatsoever.
Age: 12. Days.
Status: Looking for adventuring companions.
Summary: A seraph created from a damaged robot. Seeking allies to destroy her former compatriots and prevent them from attacking the Nexus.
Appearance: Complicated. A hybrid of a dragon and a young deer, studded with eyes which are dark and rimmed with white flesh, looking like black holes in their accretion disks. She has six wings, two large pairs coming from her shoulders and hips, and a small pair attached to the back of her head. She has a draconic tail and a series of ridges running up her spine. Her scales are black and triangular on her belly, and round and pearly white on her back, with light faintly leaking from the cracks.
Personality: Eao is entirely curious. She always wants to learn and explore more, and records everything in her journal. She has a strong interest in poetry, and a good portion of said journal is composed of amateur poems.
Equipment: A high quality sword, a journal, and various odds and ends she's collected.
Abilities: Eao has many powers. She can change the configuration of her body to suit different tasks. She can also fly, climb on walls, and travel short distances through 4-dimensional space, allowing her to bypass walls and other barriers. For utilities, she can read any language and store objects in an extradimensional space. She has a sort of empathy with machines, and is able to understand their function and status by touching them. For combat, she is endowed with razor-sharp wings, and can breathe out energy in a powerful blast.
Background: Will write later.
Name: Sapphira. But that's not her true name.
Gender: Chooses to appear as a female.
Age: She fell before the universe began.
Status: Searching for her daughter.
Summary: Sekhmet's mother seeks her daughter for an unknown, sinister plan.
Appearance: A beautiful woman with red skin, pitch-black eyes, a crown of six large horns, a long stinger tail, and a pair of wide, batlike wings.
Personality: She doesn't let on much, but she is a liar, a conspirator, and a betrayer.
Equipment: Sapphira is able to conjure any mundane items she might need.
Abilities: Sapphira is incredibly powerful in magic. She can manipulate energy and minds with ease, shift her shape, conjure planar portals, and grant lesser versions of those powers to mortals.
Background: Utterly unknown.
Last edited by bc56; 2020-04-03 at 09:59 AM.Awesome avatar (Kothar, paladin of Tlacua) by Linkele!
Originally Posted by William Shakespeare, King Lear, IV.i.46Originally Posted by Howard Tayler
- Join Date
- Jun 2011
Re: Nexus Character Directory
Placeholder for my character sheets.
[Ashen Tiger with Ruby Teeth]
Spoiler: Primal Sorcerer-Priest[Alias] - Ashen Tiger, Torao Kaizoku, Singh
[Gender] - Male
[Species] - Lunar Exalt
[Age] - ??? [Twenty-something?]
Compassion - ●
Valor - ●●
Conviction - ●●●●
Temperance - ●●
[Class] - Sorcerer-Priest
[Power Rating] - C-
[Description] - Ashen Tiger is unusually large compared to any mortal human, with skin like faded, washed-out brass and extensive silver tattoos across much of his body. He has long, grayish-puple hair and vibrant amber eyes. He usually wears a massive prayer strip as a scarf.
[Personality] - Devoted to a sacred hunt,
[Equipment] - Your character's phat lewts. Armor, weapons, paint supplies, clothes, and other devices that your character routinely carries with them.
[Abilities] - Your character's skills and abilities. What can they do? What weaknesses do they have? It all goes here.
[Backstory] - Very simple. How did your character come to be? "To Come Later" is an acceptable substitute for a long and extensive backstory. Even Especially if you conveniently 'forget' to develop it.
[Miscellaneous] - Anything else that you wanna put down.
Spoiler: Character Sheet
Will be added when formatting mood strikes.
[Progress] - 45%
Last edited by TherianTheorist; 2020-03-13 at 11:18 PM.
- Join Date
- Jan 2018
Re: Nexus Character DirectoryKragAlias: N/A
Alignment: Neutral Evil
Power Rating: B, I guess
Description: Fit, with greenish grey skin and tusks. His messy black hair is long enough to cover his eyes at times. Barely visible scars crisscross his neck. His grey eyes sit deep within his face, glaring out with a strange intensity.
Personality: Krag tends not to trust people who have more power than him in any way, shape, or form. He believes that all powerful individuals are corrupt, and harbors extreme anger toward them. He's determined to reach whatever his goal is at the moment, regardless of costs for himself and others. If you aren't powerful, however, he will try to protect you and will seem kind.
Equipment: Krag wears chain mail under his clothes at all times, and also carries a small sword at his side at all times. If he believes he'll get into a battle soon, he also has a greatsword forged to be resistant to energy weapons, such as lasers or plasma blasts. He will also carry a longbow with him, as well as arrows, usually dipped in multiple poisons. Speaking of poisons, he owns a box filled with different vials of poisons.
Abilities: Krag has unnatural strength and durability, as well as dexterity similar to that of a high-tier human. He is highly-trained in combat, both ranged and melee. He can also sacrifice his own blood or the blood of others to cast magic, ranging from buffs to himself to outright damage to others. He has vowed to himself never to use other's blood, though.
Backstory: To come later.
Miscellaneous: His motivation can be summed up by Rage Against the Heavens better than I could ever describe it. Krag, however, sees all people more powerful than him in any way as "the powers that be" on this page.Linklele made my awesome avatar! Thank you so much!
Finally back from a longer hiatus.
- Join Date
- Jul 2020
Re: Nexus Character DirectoryMarika Yuuki
Alias: Mari, Riri, Rika
Description: While the shortest of her family at 5'1" (154cm), she does her best to seem taller by wearing geta whenever she's not wearing the comfier tabi. She's got fairly pale skin with freckles smattering her entire face, and bright green eyes. Her face in general is perfectly fitting for her size, though her features seem a bit sharper than someone her size should have. Her hair is strawberry blonde and falls down to just above her rear; whenever it's not in a bun of course. And though while she may be short, she's fairly curvaceous due to her Oni blood. Speaking of, she's got two small horns that grow from her forehead the same color as her skin. It's always parting her hair in such a way that she gets annoyed at it, but she never shows it. If one were to ever catch her without her yukata, they'd see the myriad of spider-webbing scars across her body, mostly from stupid accidents she had as a child, but quite a few from battles she's been through.
As for clothes, a short, mini yukata is her usual outfit. It sits loosely on her shoulders and ends just above mid thigh, and colored nicely with a light pink color and has a dark blue blossom pattern on the bottom of it. The obi used to keep her yukata closed is the same dark blue colour as the blossoms on it. To almost accentuate the fact that her yukata is more than a long tunic than a proper yukata, she wears black thigh highs that end right where the yukata ends.
Personality: Quiet and soft spoken, she's not really one to boast nor even get into arguments. She more speaks through actions than words, though sometimes that just causes more trouble for her than just talking would have. She's a very sweet person once one gets to know her, but she comes off as cold and short if one is first meeting her. She's also very easily confused, talking too fast or walking around a new area are two sure fire ways to make her flustered with confusion.
Equipment: Marika carries a simple steel katana and a back-up wakazashi tucked in her obi for whenever she has to get violent, but she doesn't have much more than that besides the thin metal plates in her obi. The plates give some form of defense to soak up hits if she's being reckless, but other than that she travels fairly light.
Abilities: Marika has very few skills to pride herself in beyond her ability to sew and work a loom, and her skill with a sword. Though her strength from being an Oni is something that could cause less magically inclined races/species to be surprised at. After all, she is fairly small. Her family calls her strength "Ogre Strength", but she prefers the term "Heavy Boned".
Backstory: Marika grew up not as a resident of the Nexus, but a city in a different world in which she was considered a samurai. The samurai were almost always demi-humans, anyone who wasn't a human but was cognitively capable of speech and honorable actions. The samurai were to act as guards and escorts to protect the large, feudal city. Being a feudal city as it was, electricity and all the ups and downs that come with it were non-existent, so life could be hard sometimes. She made money through mercenary work, and selling clothes she made herself at her own personal shop headed by her sister, Sachi.Though, being a samurai was always hard and dangerous work, so it was never worth the pittance she was paid for it. She never enjoyed working for anyone, instead enjoying the one on one duels for "honor" she was constantly challenged to in the streets because humans always thought demi-humans were easy targets. She lost quite a few duels, earning her many of her scars, but when she won... She was able to save up the money from the betting pools to help support her ailing parents and make sure they had a comfortable moonlighting life.
At least, that was before she took a wrong turn down a dark alley... And ended up in the Nexus.
- Join Date
- Sep 2011
Re: Nexus Character DirectoryDr. Nicodemus "Val" Valiance
Race: Human, Alt-Earth.
Age: 37, born 1954. (32 Earth, 5 Nexus).
Alignment: Red (Dominant), Blue (Recessive).
Profession: VIGIL scientist.
Description: Dr. Valiance is an overweight man who appears to be in his early forties. The sides of his head are shaved, while what remains of his auburn hair is tied up in a bun. A graying beard covers his chin, and a curling mustache sprouts out from beneath his large nose. His blue-gray eyes, although glassy and vacant at first glance, betray a deeper intellect within. He's often seen wearing a pair of cherry teashades, with velvet gloves and dress shoes to match. When attempting to appear presentable, he usually layers a red sweater atop a dress shirt of some sort. Finally, he's rarely seen without his large, white woolen coat.
Personality: Dr. Valiance is defined by his self-destructive behavior and inability to control his own impulses. He looks towards substance abuse as a way in which to overcome his poor self-esteem. As a deeply imaginative individual, he enjoys puzzles and problem-solving, which lends himself well to his profession.
Equipment: As an inventor, Dr. Valiance's equipment tends to change over time as he becomes bored of his previous equipment.
Abilities: Dr. Valiance is entirely ordinary, save for his propensity for technology.
Backstory: Dr. Valiance was born in 1952, the youngest of six children, and the only male. His father owned several acres of farmland and made his living by selling crops to the local corn-kit factory. He, along with his siblings, were homeschooled by his mother. He excelled in his studies, but chafed under a restrictive home life. When he was seventeen, he participated in a nation-wide academic competition put on by NASA. The prize was a scholarship at the University of Texas at Austin, to be followed up with by an entry level position at the Lyndon B. Johnson Space Center in Houston, Texas. It was a dream come true.
His essay, which focused on the importance of computer science in relation to space travel, won second prize - a devastating defeat. Unhappy with his life as it was, Dr. Valiance left home in order to major in mechanical engineering at the University of Wisconsin. While there, he garnered national attention with his 'Unmanned Operators', mechanical inventions which would one day become known as drones. He also developed a reputation for self-destruction, becoming involved in the burgeoning disco scene in his early twenties. Even more controversial was his involvement with the Communist Party of the USA.
After graduating, Dr. Valiance co-founded an engineering firm, experiencing some success. It was not to last, however. With the Cold War having begun in earnest, federal agents were actively searching for individuals engaged in active espionage on behalf of the Soviet Union. In October, a formal investigation was launched into Dr. Valiance's personal life. Realizing that his life was about to come crashing down, Dr. Valiance considered fleeing the country. At this time, he was contacted by a clandestine research organization known as Conference Zeta. Their representative, one Cauvin Kramolagh, offered an out.
The organization would smuggle Dr. Valiance out of the country, and in exchange, he would work for them within a facility built underneath the city of Pripyat, Russia. Dr. Valiance hastily agreed, fleeing to Russia in 1980. Conference Zeta was extraordinarily advanced, possessing technologies decades ahead of anything Dr. Valiance had ever seen. As such, he excelled under their employ, although his isolation left him unhappy. During his time there he allowed himself to spiral out of control, becoming far more reliant upon various substances than he had ever been before.
Everything changed in 1986.
An experiment had gone terribly wrong, resulting in an energy fluctuation powerful enough to rip a hole in reality itself at the center of the facility. This unstable burst of energy triggered a chain of events which ruptured the reactor core of the nuclear power plant above ground, resulting in a highly destructive nuclear disaster which all but decimated the city which surrounded it. The facility itself was spared the fate of the city above, however, as the rift at its center had transported much of the facility across dimensions, emerging within the Nexus, a reality at the center of all possible realities.
Conference Zeta continued its work in the Nexus, as did Dr. Valiance. Five years passed. Then, the facility disappeared.
Now, Dr. Valiance works for VIGIL, as a head of its new science division.
Spoiler: Reference Artdon't click this
- Join Date
- Jan 2019
- Neo Africa
Re: Nexus Character Directory
Formerly known as Cyber Punk. Characters from that time are either defunct, or early versions of current characters. Extended character details in GoogleDocs, not on site.
PURPLE EAGLE'S NEXUS CHARACTERS
- SHUYORU: Shapeshifting yakuza-type crime boss with dreams of utopia. AMEN. Power: Shapeshifting.
- ZARA BEN HAIM: Perpetually-smiling artist with a past as a child assassin. GLoG. Power: Rubber body.
- ZABBAIEL: Young cherubim angel. GLoG. Power level: OP. Early version: Asher
- OLAMIDE 'KARASU' HIMURA: Goth ninja girl. HALO. Power: Ink. Early version: Nisha
- LT. COMMANDER CHIDI NWOSU: Friendly and fun-loving elite soldier. MERC. Power: Sonokinesis. Based on Holly and Zhyv
- ROSALIND D. THORNE: Super detective giantess from the One Piece universe. Devil Fruit: Mini-Mini Fruit.
NPCs include: Uriel, Mirai, Zither, Agony, ... etc
Last edited by Purple Eagle; 2020-09-13 at 10:55 AM.Purple Eagle's character list
Love is the message.
- Join Date
- Mar 2020
Re: Nexus Character DirectoryStar of Hope Shines Eternal in the Pitch-Black Universe (AKA Hoshiki Senshi)
Alias: Hoshiki Senshi (first name, last name), or just Senshi-san (lit. "Mr. Warrior") for brevity.
Race/Species: Humanoid (augmented human)
Age: Four centuries, give or take a decade (appears to be in his 30s)
Alignment: "Good... Evil... I'm the guy with the sword. Wait, that's not how it works?"
Class/Profession: Formerly a warrior of lower nobility, currently armed hobo
Power Rating: Varies. (B to A+)
Description: Hoshiki is a pretty massive man, standing around two meters tall (6'7") and weighing around a hundred kilos (~220 lbs). He may seem lanky from a distance, but were you to catch him without his shirt on, you'd see he has muscle tone of someone who works out religiously. He has a tanned skin criss-crossed by pale scars, wild, mane-like black hair reaching to his shoulder blades, pronounced cheekbones, a strong jaw and very dark brown, almost black eyes. In short, he looks like an absolute thug and not someone you'd want to run into in a dark alley. Though his chosen alias and belonging may hint at a Japanese origin, his ethnicity is indistinct.
Personality: In his mind, Hoshiki has this image of a warrior noble: someone who stands tall and proud, protects the weak from injustice, punishes the wicked, always conducts himself with honesty and honour and serves his superiors with utter loyalty.
He is not sure if this is someone he was, or just someone he aspired to be. He has this gnawing suspicion in the back of his mind that somehow, he has already failed to live up to this ideal. His go-to method for coping with such feelings is training to exhaustion. He loves the thrill of combat and competition and can easily lose himself in the excitement, only to be horrified by his own violent eagerness after-the-fact.
He is somewhat book dumb; his obsessive dedication to physical training left limited time for other pursuits. It may take some effort to get him to pay attention to, nevermind appreciate, arts of the non-martial kind.
Equipment: When he washed up on the shores of a Seaside island, Hoshiki was clad in a white hakama, white kosode, a black obi and a thigh-length black haori with an Ouroboros symbol on the back. As these are manifestations of his spiritual power, he can create such apparel from nothing (should he remember how).
He also has a daishou, a pair of swords consisting of a katana and a wakizashi. Their sheaths and hilts are of purest white. Their blades appear to be steel and would be proven to be so in any external hands. In truth, they are manifestations and extensions of Hoshiki's spiritual power and their material strength and sharpness depends on his mental state.
His last possession is a featureless mask, large enough to cover his whole face. It appears to be made of porcelain-like material. It has no holes for eyes, so how you're supposed to see out of it is an open question. It is split vertically in black and white halves; which half is which is not consistent. It is a clingy piece of crap, appearing intact on Hoshiki's person in 24 hours even if it is thrown away, broken, buried in the ground etc..
Abilities: Superhuman strength, speed and durability. Highly skilled in armed and unarmed combat, especially proficient in fighting with a pair of swords. Some skill in destructive magic. Extreme spiritual and psychic power, but mostly latent or passive for now. Utterly clueless about Nexus and everything in it.
Master martial artist: Hoshiki has trained majority of his really long life in various combat arts, encompassing unarmed striking arts, grappling, thousands of weapon forms for hundreds of different weapons and various physical fitness regimes. Most of it is of no practical use as usually he's armed with just his pair of swords, but he is always happy to demonstrate his "circus tricks". As a side-effect, he is a reasonably good coach and sports physician.
Body Reforged in Astral Fire: While Hoshiki's body appears human, it is undergoing a radical transformation: every time he is wounded, the wound heals with exotic materials to be exponentially stronger. Before his process started, Hoshiki was already near peak human fitness; now, he is near-impervious to mundane weaponry and capable of feats of strength rivaling heroes of legend. Hoshiki is only half-aware of this happening; empirically, he simply knows he is getting stronger very rapidly, with no idea what the limit could be.
Magical abilities: Hoshiki has some skill in a system of magic he calls "Path of Destruction". He dimly recalls he somewhat neglected this skill set and retained only minimum competency required of his station. By external standards, the effects he can produce are pretty potent. He can shoot an electric arc from his fingers, or create a ball of fire. In addition to their obvious destructive uses, the former can be used for welding, while the latter can be used as a lantern, a source of warmth or for cooking food.
Fortress of Iron Will: Hoshiki is both extremely sensitive and extremely resistant to telepathy, mind-affecting magic and other such spiritual and psychic intrusions: he can tell with pin-point accuracy when such are being used on him and they are unlikely to work. This is a passive ability; Hoshiki doesn't need to concentrate to use it or even know he has this ability to use it.
Active psychic powers: Hoshiki has some telekinetic ability, capable of calling his weapons to his hands from where ever they may be. He can brace himself against immense physical forces, walk on water or on walls and even levitate, provided he doesn't think too hard about it. He is capable of repairing his swords of any damage, even recreating them from nothing, and could change their shape to any other weapon of same volume. If he is alerted to their presence, he can cut through illusions, see spirits and other invisible things and detect evil intent (intent to harm), increasing his reaction speed in combat.
Latent (Inactive) psychic powers: these are things Hoshiki could do if he realized or remembered how: he could cut through dimensions, allowing travel through the Void or Astral plane or whatever passes for those locally, create a gateway into his internal (mental) world, bring objects from his internal world into external reality, summon spirits of deceased warriors, fly, create barriers of psychic energy and telekinetically control thousands of copies of his weapons.
Backstory: Ever woke up from a dream, feeling that you'd had someone tell you something really important, but unable to remember any of the details?
That's how Hoshiki feels about his entire prior life.
He faintly remembers that he was poor once. A street kid, an orphan, living in the slums in perpetual hunger. But he was strong of arm and quick of wit, so he resolved to escape poverty by joining a military.
He was good enough to earn recognition from his superiors and was lifted into the ranks of a warrior caste, becoming a landless nobility. Then, he... plateau'd. Other, more ambitious men breezed past him. People he'd help train were suddenly his peers, his old peers becoming his new lords and masters.
It didn't bother him much back then. He was content in his position, fighting the good fight. Even when others fell around him, he kept on going. He's hazy on who the enemy was, though. Some supernatural threat, maybe? Evil witches or spirits? Whatever it was, it was important. Balance of an entire world was at stake. And then... and then... something happened. Something that reframed the entire conflict in Hoshiki's mind and forced him to make a stand, to take a step forward and begin improving himself again.
But he doesn't remember what that something was.
In truth, what happened was that Hoshiki lost. He was captured and put into chains by the opposing side. But instead of killing him, they did something far more cruel: they infected him with a supernatural essence that'd make him like them. And then, they let him go. So he'd feel what it's like to be on the receiving end of the forces and ideals he represented.
When Hoshiki realized what had happened, he was of course furious. But he knew revenge was just a diversion and would not be enough to redeem his failures. So, after finding and vanquishing his captors, he turned his blades on the last foe to be vanquished: himself. To atone for his sins and to restore his honor, he did what any reasonable man would, and committed ritual suicide.
He did not know that he'd be unable to die. Nor that the released supernatural energies would carry him all the way to Nexus.
Miscellaneous: Nothing yet.
- Join Date
- Jan 2012
Re: Nexus Character DirectorySolsticeAlias: true name: To be revealed later!
Race/Species: Sidhe (Dresden-verse style)
Age: 35 years (appears to be in early teens)
Alignment: Lawful Good, White/Green
Class/Profession: Sorcerer and Thaumaturge
Power Rating: C, or about level 10
Description: Absolutely beautiful, to the point of looking unnaturally so. Solstice appears to be a girl in her young teens with a slight, slender body and fragile, spindly limbs. She has long fiery-red hair similar to the color of carrots, which cascades down to her thighs with some slight curls. She has fair porcelain skin, and emerald-green eyes with feline-like irises. Her face holds a number of appealing features, such as thin eyebrows, a straight and relatively narrow nose, and exquisite lips: not too thin nor too thick. Her fingers are long, dexterous, and delicate.
Spoiler: Something similar for reference:
Personality: Solstice errs on the side of caution and prudence. She tries to remain calm and reserved. She always keeps her word and never lies. It's kind of a Fae thing. This includes never doing anything for free, but not accepting gifts either. Although unlike most Fae, she does tend to stick more to the spirit of an agreement as it was meant, rather than twisting words to her own benefit. She tends to like the idea of having friends and contacts she can trust, rather than always looking over her shoulder for enemies. She is quick to try to placate and negotiate with beings of greater power or who may hold an advantageous position over her, but as for everyone else, she is mostly indifferent. Solstice is extremely naive, being only familiar with her own world and her own culture. She is accustomed to her environment being comfy and beautiful and used to pleasant sensations. Foul and unpleasant things, therefore, disturb her more than normal.
Spoiler: EquipmentSolstice wears a pale pink silk robe. The fabric is thin and delicate and appears more like nightwear than wizard robes, adventuring gear, or the like. It is simply an extremely nice robe and doesn't add any real protective value, as aside from its exceptional quality, it is still a mundane item without any form of magic enhancements. Accompanying her outfit, a silk belt of the same fabric keeps it closed and holds a few items, and dainty sandals with a few small, decorative gems adorn her feet.
However, Solstice also possesses a few other notable items:
- Deerskin Gloves: Real gloves made of real deerskin. Allows Solstice to handle iron objects without burning herself. She only has them on when she needs to use them.
- Faerie Bow: A magic bow of Faerie make. Shots err more toward their target and hit with surprising, penetrating force. Comes with a quiver and arrows.
- Bronze Shortsword: A shortsword of Faerie make. If it is ever unsheathed, the situation is either very serious or very un-serious.
- Flame Wand: A magic focus which allows Solstice to easily concentrate on her fire magic. When drawn, her fire magic is more accurate and more powerful.
- Wondrous Bag of Wonders: A small satchel Solstice carries which contains miscellaneous bits and bobs she has found or collected. You never know what may come in handy!
Spoiler: AbilitiesSolstice has had some archery training and done satisfactorily. She has also had some combat training for the benefit of her own self-defense, but she's still not that good at it. Her physical strength is pretty pathetic, and while she may move somewhat gracefully, her speed is quite ordinary. However, her Fae qualities do grant her an extra bit of resilience. She is quite a bit tougher than she looks, albeit with one exception: iron is deadly. The mere touch of iron burns Solstice, and deep wounds inflicted by iron objects and weapons are like injecting poison. She can recover quickly from damage in most cases, but iron is the exception. It is extremely painful and the wounds will linger for a long time. She can also use magic, which she is quite good at, but her magic reserves are not limitless...
Thaumaturgy: With the use of magic circles and preparation, almost anything is possible with magic! Thaumaturgy involves slowly gathering up magic energy into a circle to be released later. Symbolic objects and certain magic materials greatly aid or are often times even necessary to perform a ritual. The stronger the spell, the more magical energy and symbolism is needed. If something goes wrong with the ritual, there are often consequences, the magnitude depending upon how much energy was released.
Evocation: More traditional spell-slinging, though technically it is just throwing around energy. But one thing they all have in common is they are fast. Some of Solstice's signature spells:
- Force Shield: Solstice can erect a magical barrier in front of her, or even a weaker one all around her. The barrier deflects all manner of attacks: even bullets, energy and magic projectiles.
- Soul Arrow: An attack which assaults the soul and mind. It jars the target's senses briefly, clouds the mind, and depletes mental and magical reserves. More effective while wielding the Faerie Bow.
- Searing Ray: Like a 10,000 degree laser, concentrated fire magic at one's finger tips. Easily slags any conventional metal and stone and incinerates just about anything else.
- Euphoric Touch: Waves of pleasure course through and caress the target. It can lighten the mood, be distracting, and is almost certainly addictive.
- Force Blast: Like a telekinetic wave, this spell is handy for knocking things over, pushing would-be assailants away, or perhaps even yanking someone from certain doom.
Solstice also has a number of other quirks and drawbacks as follows:
Soul Gaze: When Solstice stares into the eyes of another being (in the Nexus setting, typically "mortals" with souls) and they stare back, she sees into the essence of their soul and their very being. And they see into hers. Usually both characters get stunned briefly as well, though not really so much when you expect the shock. Information is probably best handled as if each character in the Soul Gaze knows all the information on the character application.
Technology Disruption: Solstice's presence generally disrupts technology. While Fae in the Dresdenverse don't do this, they also don't have souls or a mortal magic casting element to them. Use of magic also more greatly disrupts technology. Delicate units can even get fried.
Inability to Lie: It's not just a personality tendency. It's rather hard-coded into her being. While theoretically her soul with free will could try to force one out, Solstice would suffer great shame and anguish, and would very likely, actually die. But Solstice can still be wrong. Simply being mistaken or wrong about something is different than lying. Though if Solstice believes what she is saying may be inaccurate, she will frame it as such, like a possibility or an opinion.
Thanks for the Invite: Homes and private dwellings have a thing called a 'threshold'. She might be able to force herself into a single bachelor's pad and be severely weakened.. but gaining entry into a family's home is just impossible for her. She must be invited in. Note that public buildings, establishments, and places of business - generally places where people do not live nor are considered homes - are exempt from this and do not hinder Solstice.
Spoiler: BackstorySolstice was adopted by her Sidhe mother from early infancy. Solstice's real parents were lovestruck fools who bargained with the wrong Fae. In fairy tales, the child escapes the witch or the parents get to keep their baby. This wasn't the case for Solstice. Though Solstice was born a human, all she ever knew was Faerie: breathing in the supernatural air, eating Sidhe food, even suckling milk from her Faerie mother's bosom. Very quickly, her infant form became that of a changeling. And before long, she was indistinguishable from a Fae and raised as one.
Of course, this didn't happen just because this Fae wanted a child. Solstice's mother, Amora, knew of her great potential for power. Solstice was raised with the sole purpose of furthering her mother's agenda. But this doesn't mean the two never became attached. On the contrary, there was quite a strong bond at first, filled with love and joy. Solstice had never suspected that at one point she had mortal parents. Things did change, however, as Solstice grew older. The lessons grew more studious, and as she came of age, they were no longer free. While Solstice still saw Amora as her mother, their relationship had changed from one of love and nurturing to one of trade and contracts. To be fair, Solstice knew it was coming, but it was all overwhelming, regardless.
By now, Solstice had mastered the ins and outs of Fae culture and had become quite proficient with wielding her magic. But Solstice's reality was that she belonged to her mother. The debt was so steep that it might never be paid off. And yet, as long as she remained a loyal and obedient daughter, the ill consequences that normally befell one who had acquired such massive deficits never came. Perhaps that was her mother's love and mercy after all. Or perhaps it was all part of Amora's plan: to perpetually keep her daughter indebted to her. More likely than not, however, this sort of scenario plays out time and again when new Fae must struggle for survival, while also following their own rules.
Some years later, there were some troubling developments. Solstice was about to join the Summer Court.. but there was a problem: her mother had disappeared for some time. And without her mother's sponsorship, that left some uncertainty to her character, as far as the court was concerned. One of Amora's rivals, Alfreda the Heartbreaker, had proposed a test:
Present to the Queen a flower that grows,
which never wilts nor with the wind blows,
with many a color that brilliant glows,
and from which sweet nectar doth ever flows.
The Summer Queen was intrigued by this and thought it suitable. And Solstice was naive enough to think it was possible. Alfreda smirked as Solstice eagerly took up the challenge. Soon she realized that nothing like this existed in nature, and she couldn't figure out how to make anything work via magic. She would certainly need her mother's help. Even then.. maybe it wasn't possible with her help..
With mounting worry, Solstice set out to track down her mother. Her journey led her into the Way Between Ways, an infinite series of corridors, stairs, and doorways, in which all manner of things lurked. The infrastructure was deteriorating and growing more decrepit as time went on. And then something gave way and she fell. And she fell. Until it seemed like Solstice was simply floating in a void. That's when, somehow, she found herself in an entirely new world. She was in Nexus.
Spoiler: Current quests:Find a way back home.
Find her mother.
Find some kind of flower that fits her challenge.
Spoiler: Debts/Favors in NexusNone.
- Join Date
- Dec 2008
- in the glory box
Re: Nexus Character DirectoryHysmine
"Just Hysmine, thanks. Hys if you prefer."
Gender: Female, she/her
Species: Cat lady
Age: Difficult to determine; rough estimate mid-30s
Power Rating: D
Appearance: Hysmine is a weathered-looking cat lady of generally European complexion; her hair, ears, and tail are the tabby brown of a wildcat and her eyes are green behind cheap horn-rimmed glasses. She's about 5'6", with a rangy figure covered in scars. Her ears are notched and a little patchy, and a leg injury means she walks with a cane and a leg brace. She dresses fairly plainly, though notable are what appear to be battered old military boots that were once of the finest quality. They can be somewhat incongruous alongside her other clothes, especially the things she seems to have made herself like shawls and scarves. Her voice is low and gravelly, and almost never raised.
Personality: Hysmine is a woman under the weight of years of regrets, though she maintains a smile all the while. She is not a person of enthusiasm or excitement, but carries on steadily. She does not have a very high opinion of herself, though she does allow herself a little pride in her handicrafts and knack for organization.
- Join Date
- Dec 2008
- in the glory box
Re: Nexus Character DirectoryKuanochlainos Euphrone, Singer of the First Lullaby
"Please, just Euphrone."
Gender: Female, she/her
Species: Minor Deity of Night, Rest, and Relaxation
Power Rating: Somewhere in the B's? She's a goddess, if a minor one.
Appearance: Euphrone is a slender woman, pale and almost luminous in complexion, with dark brown hair worn in a loose plait thrown forward over her left shoulder (a la "dead anime mom hair"). A gauzy veil of dark blue obscures her eyes. She sports an impressive pair of batlike wings, far more natural and wholesome-looking than the bat-wings sported by many fiends and evil spirits. She tends to dress simply with dark and cool colors in evidence. She has some astronomy club shirts which she's very fond of.
Personality: As a goddess and personification of night-as-rest-and-relaxation, she is both a night owl and a fairly laid-back person. Having lost her pantheon, she's a bit lost and out of it lately and hoping to pick up a little following in the Nexus.
Capabilities: She is... well, a goddess. She's certainly of notable power, though being both a minor deity and adrift from a greater pantheon means she's not as great as some. Most of her magic revolves around quiet, stillness, rest, peace, darkness, and illumination within darkness. She's far more likely to bind, slow, or bring lethargy to an aggressor than blast them with lasers. Mostly, she fosters and invokes an air of night-time rest and enjoyment.
- Join Date
- Dec 2008
- in the glory box
Re: Nexus Character DirectorySpecies Post:
E X E C U L O T H SSpoilerExeculoths are a specialized offshoot of yugoloth or daemon, and are in some ways roughly analogous to the diabolic erinyes or the demonic succubus---in that they are comparable in overall power, and tend to manifest as humanoid-like women with fiendish features. Execuloths appear as women with horns, a secondary set of arms, small cervinoid hooves, and a tail ending in a stinger. They sport wings of batlike shape but draconic or reptilian-like flesh, their outer sides covered in quill-like scales that hiss in flight. Execuloths tend to have notably sharp incisors. Skin color and ethnic features are highly variable across human, part-human, and human-like species.
Execuloths speak Abyssal, Infernal, and Draconic as a rule, and tend to learn a great deal of other languages. Their own language, however, is a specialized dialect suffused with insectoid clicks, thrums, buzzes, and rattles. Execuloth society is complex and fairly obtuse to the outside observer, but can at least partly be discerned by their names. Execuloth names are composed of a caste name, personal name, and brood name. Observed caste names are Zə, Mu, Ga, Re, and Nə (with the latter noted as a highly-regarded caste); observed brood names include Gamio, Zajio, Kouma, Zain, and Gadoru.
Execuloths are not as overtly evil as some fiends, but still predicated toward malice. In their fullest capacity, they make up a nightmarish bureaucracy snarling every possible thing in red tape, a system whose priorities all seem to twist like eldritch angles to oppress and disappoint at every turn. When summoned, their options are often limited, and thus they express their malice through an amazing talent for pettiness. This is especially prevalent if an execuloth has been employed to contribute to a system's efficiency at things other than being kind of awful; she will do a very good job of it, but also find other avenues for tiny, bitter evils.
Of note is the nature of execuloth reproduction; a mating pair's preference is to acquire a mortal who they will generally kill and magically preserve. The young-bearing partner will then inject the young into the preserved corpse as an incubator. They are capable of carrying young themselves, but the lack of maternity leave policies makes this difficult. Entering the world within a confined space leads most execuloths to develop an appreciation for tight spaces. Some may feed this need by sleeping under piled pillows, while some have been known to build "nests" under furniture to sleep in. In their native environment, they occupy hives of apartment-like burrows in spires of ominous stone or vast and terrible skeletal remains.
- Join Date
- Jan 2021
Re: Nexus Character DirectoryAdam Kadmon
Epic-level D&D 3.P Paladin//Cleric
"Gold Century Gothic"
Spoiler: AppearanceSpoiler: This
with generic solar/light/wings imagery worked into the armour in the style of
As a high Epic-level Paladin//Cleric, Adam is well into the S tier of power, and can usually answer any question about his capabilities with "yes" or "if I wanted to, which I don't". He draws his power from elemental/conceptual Light, strongly linked to the D&D/PF cosmology's objective Good, and to Positive Energy. He can even teach people to directly tap divine power in similar ways without needing a god's intercession.
Speaking of whom, while he respects a lot of gods for the good work they do, telling him he should be worshipping them - or that worship is the natural position of mortals, rather than it being a private matter between an individual and their chosen god or gods - are... not quite fighting words, because he's not going to attack someone just for being a bigot or a zealot, but freedom is one of his highest ideals, alongside kindness and justice and responsibility. That all being said, he's the furthest thing from Lawful Stupid - he is in fact Chaotic, using a variant Paladin, and is intimately acquainted with the shades of grey that exist on the Inner Planes where pure concepts mingle and blur into the kind of reality most people are more acquainted with.
He's spent decades adventuring across near enough the entirety of the Great Wheel, accumulating knowledge and experience and power, but is much more of a diplomat and teacher these days than a warrior. He won't hesitate to step in if something's happening right in front of him, of course, but given his head he prefers to guide an up-and-coming adventurer in tackling the issue themselves and gaining the experience to strike out on their own with a good chance of surviving to teach students of their own. He wouldn't actively bestir himself to combat for less than an oncoming mass death event, and socially is fairly reserved, preferring not to speak without actually having something to say. He definitely doesn't lack confidence, though! Will not lie, ever, but is willing to state facts and allow people to come to false conclusions under some circumstances.
I, out of character, am deeply uncomfortable with mind control and other mentally intrusive stuff, so I'm declaring that Adam has an unspecified ability or combination of abilities that cause his mental defences to absolutely trump even the most trump-card laden conceptual mental effect, and has extended this protection to his teammates. I may also extend that to some forms of physically altering effects, depending on whether or not they fall into my squick zone, should any body horror come up.
More generally, he has the usual suite of immunities and defences you'd expect of a high-epic 3.P character, but sufficiently high-ranking conceptual effects may be able to circumvent or trump them as per standard Nexus rules.
Annis the Orphan
Epic-level D&D 3.P Fighter
Once a noble daughter in a since-fallen Empire, Annis was orphaned during a period of... political struggle, let us say. Always something of an outsider, having been more interested in riding around on horses and hitting things with sticks than learning embroidery and smiling her way through polite nothings concealing verbal daggers, she was soon enough almost entirely ostracised. So she leaned into it - orphan of her parents, orphan of society, and when the (very male) army wouldn't take her and the (very male, very noble) paladins wouldn't take her and the (more mixed, but still very noble) Arcane Academy wouldn't take her, orphan of her nation.
She's still not quite sure how to feel about the fact that she came back for a break after slaying a Farspawn abomination in a running battle across the Outer Planes to hear that her old homeland had been picked apart and absorbed into the four neighbouring powers over the course of a few years' war while she was away - powers she could have singlehandedly slaughtered with impunity. On the one hand, she's long been happy to declare that there wasn't more than a handful of decent souls in the whole rotten lot. On the other, even if she isn't ready to admit it to herself, she recognises that that was a defence mechanism for the pain of being declared unworthy by everyone and every institution she ever knew without even being given a chance. Being suddenly separated from the issue might help, or it might not.
Always up for a scrap, and never backs down from a challenge unless it's genuinely that important, and if anyone makes a comment about women fighting probably not even then. Otherwise fairly easygoing and gregarious.
As an Epic-level D&D/PF character, Annis is a strong A-rank overall, falling short of S only due to her lack of magic. In a swordfight, there are very, very few who can match her. Even Adam isn't her equal in pure technical prowess, though a touch of magic and divinity make up the difference in an open spar. If I'd discovered Mythos classes before making her she'd probably be running on the Bellator chassis, minus the mind-warping bits and the eventually ascending into a godhead thing, but I didn't, so alas. Maybe I'll get around to reworking her one of these days.
D&D 3.P Monster With Heroic Aspirations
Spoiler: AppearanceThis, but lose the staff and add shortswords at the hips and a glaive slung across her back.
Amara is a Gorgon as of rferries' homebrew (https://forums.giantitp.com/showthre...Gorgon-Revised) with some experience as a scout and huntress, but who has only recently begun her adventuring career under Adam's tutelage.
She's a Level 6 Swift Hunter (https://forums.giantitp.com/showthre...-ranger-reborn!) using the Champion of the Wild and Distracting Attack ACFs. Her other Gestalt track is currently full of Racial HD so no progress there yet, but eventually I think she's going to take advantage of the ludicrous +12 racial Charisma bonus to spec into a spontaneous caster class. Even more eventually she'll probably use the Chosen Epic PrC from Librim Eternia to even out her progressions and pick up some interesting extra tricks but it is going to take her A While to get there :v.
Still, as a CR12 monster with some PC levels on top, she probably ranks a C+~B- in power. She'd go down to bullets, but not quickly or easily.
For a member of a Usually Neutral Evil species she's almost ridiculously upbeat and bubbly. She can get pretty vicious in a fight, or when something's got her really riled up, but most of the time she's inquisitive, friendly, and entirely oblivious to the effect her beauty has on people (Cha 26 is no joke). On the Great Wheel almost everyone she met was either a 'fellow monster' (i.e. almost always hostile) or one of the 'civilised' races who saw her as a monster (i.e. almost always hostile); Nexus is going to be a big change of pace for her, but one she's going to be 100% up for and 110% taking advantage of.
Last edited by the_ajl; 2021-01-21 at 08:19 PM.