A Monster for Every Season: Summer 2
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  1. - Top - End - #601
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    GnomeWizardGuy

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    Ulfeg Rockskull


    Alias: N/A
    Gender: Male
    Race/Species: Dwarf
    Age: 142
    Alignment: True Neutral with Neutral Good leanings.
    Class/Profession: Stonecarver/Tattooist/Artisan
    Power Rating: D-
    Description:

    Personality: Hard-loving, hard-drinking, hard-working. So, basically, a steriotypical dwarf.
    Equipment: A set of stone carveing tools,modern day tattooing set, and a tobacco pipe.

    Abilities: Nothing really other than being a really good stone carver, a decent tattooist, and the ability to consume large ammounts of alcohol without falling unconcious.
    Miscellaneous:All the tattoos he has he did himself.
    Last edited by The Bandicoot; 2012-01-17 at 04:38 PM.
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    Yohalles, the Wanderer
    Lonel, Gentleman Luck
    Jongo, God of Sea-Life

  2. - Top - End - #602
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    Sleet


    Alias: Lilandra (Sleet is actually just a nickname, this is her true name. She despises it.)
    Gender: Female
    Race: Elf
    Class: Blackguard/Cleric
    Age: 140 (Although, really, I'm not very good at elf ages, so it's really anyone's guess. It's meant to be roughly mid twenties in human years.)
    Alignment: Chaotic Evil
    Class/Profession: Bounty hunter / Retired Catcher - Sleet's job used to be to hunt down escaped Goll slaves (technically she was/is a slave as well).
    Description: Sleet can be described as stunningly beautiful. She has beautiful golden curly hair with catching deep blue eyes. She wears white, including a white cloak that she enjoys swirling around herself.

    Personality: Sleet's true personality is still a mystery, and she doesn't really know it herself. To function well at her job she manipulates everyone she can to do her bidding, meaning she's theoretically less at risk from the escaped slave she's capturing. She's a flirt by default. However, when she drops the act she can be very deeply caring about a select few or very, very superior or nasty towards the majority. However she doesn't drop the act very often.
    Equipment: Sleet carries a wide variety of potions for just about any purpose. She also has two daggers kept concealed at her belt and a massive bejeweled greatsword that is usually strapped to her back.
    Backstory: Sleet was born in a rural village on a different planet and lived there very happily with her family until she was about thirty, still a child. Then her village was raided by orcs. Her family was slaughtered and she was taken into slavery and sold to the gnolls. After around thirty years, when she was still quite young, the gnolls made her a deal. She could have much more personal freedom, enough to eat, and less likelihood of death if she agreed to track down escaped slaves. Frightened of the gnolls, she agreed and quickly became a very good Catcher, becoming a blackguard and changing her alignment from Chaotic Good to Chaotic Evil in the process. Sleet most recently tracked Shada into the Nexus and has been persuaded to attempt to break free of her bonds of slavery.
    Last edited by orb_of_blood; 2012-01-22 at 01:44 PM.
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  3. - Top - End - #603
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    Devixer's Avatar

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    Jane Doe


    Alias: Jane goes by many fake names. Her real name is unknown.
    Gender: Female
    Race/Species: Technologically enhanced human.
    Age: 38
    Class/Profession: "Secretary," assassin.

    Description: Almost nobody knows what Jane really looks like, as she is nearly always in some form of disguise. In term of disguises, she prefers to look like a plain, boring woman, with brown hair tied in a bun, dressed in a simple blouse and skirt, and high heels. This, however, is only when she isn't anticipating combat.

    At other times, Jane's appearance will vary incredibly widely, on any factor. She can change her physical form based on age, ethnicity, even seemingly impossible things such as race or gender. If she wanted to, she could appear to be an old, male elf.

    Personality: Much like with her appearance, Jane changes her personality to fit whatever the current situation requires. At any moment, she can be a normal woman in the crowd, a charismatic public speaker, a innocent street orphan, or a ruthless killer, and nobody would know that they are the same person.

    Equipment: Jane carries many different weapons and pieces of equipment. Usually, she has a disguise kit. Her preferred weapon is an extendable spear crafted from obsidian glass.

    Abilities: Jane is a master of disguise, able to mold both her appearance and her personality however she wants to. In fact, she'll get so absorbed in the many different identities she creates that when she is disguised, it is impossible to tell whether she is lying or not, even through magical or psionic means.

    She is an expert in multiple forms of direct combat. Jane is a proficient martial artist (her preferred style is a self-made mash-up of Muay Thai and boxing that emphasizes quick yet devastating blows.) She knows the ins and outs of many different firearms from many different time periods, from muskets to laser rifles. The assassin is expertly trained in just as many melee weapons, and prefers knives or short spears.

    She is also a cyborg, though most of her augmentations are negligible. However, she can change her eyes however she likes to reflect a disguise, as well as her skin color. For self-defense, she can greatly increase her strength and speed, to the point that she can rip through some armor with her bare hands and keep up with automobiles.

    Backstory:

    Miscellaneous:
    Last edited by Devixer; 2015-05-09 at 01:14 AM.

  4. - Top - End - #604
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    Marciano

    Alias: That nasty halfling git

    Gender: Male

    Race: Halfing

    Age: 32

    Profession: Thief, poisoner, murderer, general prick, grave robber, body snatcher, bodyguard, assassin, kleptomaniac, etc.

    Description: Marciano wears a royal blue, tattered petticoat with faded gold epaulets. He has a large brown tricorn hat with an orange feather. He wears gray or brown trousers, along with a dirty white shirt. He is ugly, with black, chipped teeth, a large mole, and beady eyes, his hair is brown and greasy. His nose is also very large and hooked. He is rather unsanitary too. He wears one white glove stolen from Marty Aceford. He also has Marty's locket. His fingernails are dirty and his hands are covered in callouses. He has a bright orange ripped up cape that reaches the thin halflings knobby knees. He wears bright yellow socks and blue sandals. He has a faded brown belt with a bright red buckle. His clothing doesn't quite match. He sticks out in a crowd. His voice changes rapidly with each emotion he has. This is Marciano with his wife, Gristle.

    Spoiler
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    And Marciano by himself:
    Spoiler
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    Personality: Marciano is a nasty, gross, and downright horrible person. He steals, murders, kidnaps, and enslaves others. He is lewd and perverse in nature. He is perfectly content to watch others suffer. He has a good voice however and sings all the time. He tends to hate water. He is the embodiment of evil. He also possesses a wicked sense of humor. He delights in cheating, robbing, fraud and blackmail, relishing every aspect of them with glee. He is tough, greedy, brutal, stupid and crafty yet irresistible. He hates society and blames it and everyone else for all his misfortune. He is also the opportunist and realist of the show. He is a thief, a liar; a cheat who steals valuables from the dead with no remorse. His comedy is based in reality and is very exaggerated. A cruel, wretched, money-obsessed man who first appears as Elkandar's and Tyalla's keeper and tormentor. Marciano extorts money from whomever he can, and he frequently serves as an informant to whoever will bid the highest. His schemes range from robbery to fraud to murder, and he has strong ties to the criminal underworld in the Nexus. Blinded by greed, Marciano is incapable of loving other human beings and spends every minute in pursuit of money. Marciano is the epitome of evil. A continuous bane to humanity, he is also the chief representative of the worst elements of Cylar society. He is the product of laws that turn misdemeanors into major felonies, the outcome of a society where the honest poor can barely survive. His own lack of character leads him into a life of crime where his style of living is even worse than simply being poor. Yet, he is clever. He has the intelligence to rise above his circumstances, but chooses to use it for criminal ends.


    Equipment: Knife, torch,magical rope, rum bottle, check book, pistol, and cracked reading glasses. (Useless since he cant read.)

    Abilities: Marciano is a swindler and can sweet-talk his way out of most situations. He is good with his knife. He can disguise himself perfectly without using magic.

    Backstory: Hes a criminal always has been. He has robbed corpses and burned houses. He was responsible for the Aceford fire. He cut off Elkandar B'xarenef's hand. He tortured Tyalla with his essence sapping knife. He tried to kidnap Marty Aceford and failed. Instead he is to make a tidy half a million in gold counter-bribe. He has done much worse. However these are the only deeds he will admit to.Last time he bathed was a year ago.

    Miscellaneous: He has a wife named Gristle. She is also ugly and nasty, albeit much fatter. He also owns an inn within the Cylar fortress. He tends to crawl around and do his dirty deeds in the sewers however. To get a good look on Marciano's behavior listen to this.

    Last edited by Hattish Thing; 2012-02-22 at 12:59 AM.

  5. - Top - End - #605
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    Tyalla


    Alias: Morphling
    Gender: Female
    Race: Tyalla has two Natural Forms. One is Elf, one is Werewolf. While she generally appears as one or another she is capable of morphing into whatever form she wants. ((To an extent, as she finds it difficult to do.))
    Class: ...Shifter I suppose...
    Alignment: Neutral Good
    Class/Profession: Bouncer at the Sleeping Goblin
    Description: Tyalla's form cannot be described. While she is naturally Elven she changes her appearance at a whim, always appearing with small aspects of other races. In her Alternate Form, she's a huge wolf with pure white fur. As a wolf she also has very long teeth and claws.
    Personality: Tyalla is both hyperactive and happy-go-lucky. She can feel sad, but it never lasts longer than a few seconds. She sometimes speaks too quickly to understand properly when excited, and has a habit of hugging people when she's happy, regardless of who they are. It's a habit she's trying to break.
    However... when Tyalla is in a different form she has to compete with that creature's natural instincts, which are sometimes very overpowering. And in her Alternate Form the wolf overpowers her very quickly. She's dangerous when she's a wolf because she feels nothing but anger.
    Equipment: A small amount of gold. A longbow and some arrows. She's very good with a bow, but doesn't put much faith in melee weapons.
    Backstory: Tyalla was 'born' (morphlings aren't really born, they're created through rituals) into a clan of Morphers. They taught her everything she knows. However her restlessness and short attention span meant that she never truly mastered the art of morphing. Eventually her Instructors sent her away to find some other method of learning as she wasn't progressing at all. Tyalla eventually found her way to the Nexus and now works at the Sleeping Goblin to pay the bills for potions that allow her to keep control of her sporadic morphing.
    Other:
    1. If Tyalla overuses her morphing abilities, it creates a rip in her fabric of existence. Morphlings have no souls, they're created from the very energy of nature, and overusing her powers, or using them incorrectly, causes very violent reactions where her nature starts unraveling. While this can be countered by absorbing life from surrounding plants, it leaves her very drained and ill.
    2. Tyalla can manipulate nature. It takes quite a bit of energy, and she doesn't use this ability very often, but she can move vines, trees, with her eyes, she can even ask for help from animals, all of which she can understand. This is not because she's any sort of mage, but because she was formed from the essence of nature itself.
    Last edited by orb_of_blood; 2012-02-12 at 01:46 AM.
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  6. - Top - End - #606
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    GnomeWizardGuy

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    Tola

    Gender: Male
    Race: Alot
    Age: Ageless
    Alignment: Chaotic Neutral
    Class/Profession: Traveler
    Description: Tola usually looks like a large, stocky, fluffy quadruped with a large mouth, two eyes, and two small horns. His appearance may change from time to time (See Abilities)
    Personality: Compared to most Alot, Tola is social. Meaning he doesnt run away from people or attempt to scare them off. That being said he isn't particularly nice.
    Equipment: None
    Abilities: Can change his form so that he is made up of a large quantity of any item. From fire to beercans he can change to just about anything. He also has the ability to teleport instantly to anyone who utters his name or the name of his race.
    Last edited by The Bandicoot; 2012-01-24 at 12:45 AM.
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    Yohalles, the Wanderer
    Lonel, Gentleman Luck
    Jongo, God of Sea-Life

  7. - Top - End - #607
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    Hattish Thing's Avatar

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    Grantaire

    Gender: Male
    Race: Gnome
    Age: 42
    Alignment: Neutral Evil
    Profession:Marciano's partner in crime
    Description: Grantaire dresses in a green vest and black vest. His necktie is a faded silver. He has big, bulky boots. For a gnome hes rather strong, albeit lightweight. He wears a weird, flat, plop of cloth as a hat. He has a little cloak made of a stitched array of clothes. He answers to Marciano but is intimidated easily. He uses a nasty poison.
    Spoiler
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    Personality: Grantaire is frightened easily. He's not as evil as Marciano, nor is he as unsanitary. He tends to feel guilt. He is easily intimidated and follows Marciano because he can provide a decent payment. Grantaire would rather be doing something legal but is so scared of Marciano that he will follow Marciano anywhere.
    Equpment: Grantaire travels light. He has a backback filled with food, rope, and several nasty poison potions. He also has his fiddle.
    Abilities: Grantaire works with poisons, can play his fiddle, and use his rope.
    Last edited by Hattish Thing; 2012-02-01 at 04:41 PM.

  8. - Top - End - #608
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    GnomeWizardGuy

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    Jat Quada

    Gender: Male
    Race: Jawa
    Age: The Jawa equivalent of 28 in Human years
    Alignment: Chaotic Neutral
    Class/Profession: Traveling Trader/Salvager
    Description: Jat looks a lot like most Jawas. Three feet tall, hooded robe, glowing yellow orbs beneath the hood. The only things that are different are the armor plates on his robe, the slugthrower rifle on his back, and the gaffi stick in his hand.
    Personality: Jat is slow to anger when it comes to anything but business.
    Equipment: Besides the assortment of random droid, weapon, and other electronic parts in his cart Jat doesn't have much. His slugthrower rifle is very similar to a tuskan cycler except it uses parts from an imperial blaster to coat the slugs. His gaffi stick has a dagger-like blade on one end and a hammer/pick combination on the other. It has been made a vibro-weapon. He also has a translator/bodyguard droid which uses the chasis of a recon droid along with some other parts and an imperial blaster pistol.
    Abilities: Is a decent fighter with both his rifle and his gaffi stick. Knows quite a bit about droids, weapons, and how they work. Is good at bartering.
    Spoiler: Those That Came Before
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    Yohalles, the Wanderer
    Lonel, Gentleman Luck
    Jongo, God of Sea-Life

  9. - Top - End - #609
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    Hattish Thing's Avatar

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    Celesto

    Gender: None
    Race:Ilithid
    Age: 43 human years
    Alignment: Lawful Evil
    Class: Pscion, Advisor
    Description: Celesto has a red pigment to his skin. He carries a staff. See below:
    Spoiler
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    Personality:Celesto is snarky, sarcastic, and usually annoys the hell out of anyone near. Except for Matron Baen'tre, who he respects.
    Equipment: Celesto has a long magic staff and various magical artifacts.
    Abilities: Celesto is a master pscion and a diplomatic advisor.
    Last edited by Hattish Thing; 2012-01-28 at 02:32 PM.

  10. - Top - End - #610
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    Nixa Vivilandra


    Gender: Female
    Race: Nixa is a dark elf (drow), however she's detached from her species. She was raised by dragons, speaks the dragonic tongue better then the common one and is even part dragon. A very small part, but she does have claws (which she hides), wings (which she keeps firmly closed), and a small sack inside her throat containing a flammable liquid that she can ignite, allowing her to breath fire or, for a brief time, heat the blood in her veins.
    Class: Sorceress specializing in necromancy, enchanting and destruction magic.
    Alignment: Entirely Neutral
    Description: Nixa is a dark elf with white hair that pretty much hides her completely. She has red eyes (from her dragon blood) and people are generally under the impression that she's evil as a result. She wears a swirling black dress with boots and gloves that reach up to her elbows. These gloves hide both her claws and her terrible burns recieved from living with dragons. She never takes them off in public.

    Personality:
    Nixa is not evil. She simply doesn't care much about others. While she is a necromancer, Nixa prefers enchanting to raising the dead. She's very focused on her magical studies. She's also very proud. Nixa is quite self-absorbed, with the idea that everyone is lucky to be in her prescence, and it is for this reason that people tend not to like her very much. However, if she deems a person useful, she is a lot more likely to treat them with kindness.
    Equipment: Nixa doesn't carry much with her. She has a small pouch with extra-dimensional storage space where she keeps books, gold, potions and the like. While her bag does contain several daggers, Nixa doesn't like weapons very much and never uses them.
    Abilities: Nixa can breath fire due to her dragon blood. She does have claws, but rarely uses them. She also has wings, but they are too weak to lift her from the ground and she keeps them tucked away out of sight.
    Last edited by orb_of_blood; 2012-01-30 at 10:52 AM.
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  11. - Top - End - #611
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    Hattish Thing's Avatar

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    Alabaster's Ghost\

    Gender: Male

    Race: Ghost

    Class: Vice-head of Arcanus Divination

    Alignment: Snarky Good

    Description: Alabaster is spectral. He keeps one physical glass eye in his empty socket. He has no feet, just a wisp of incorporeal ghost material. He is wearing a gray spectral vest and ghostly brown trench coat. He has both hands now miraculously. In death his lost limb regrew.



    Personality:Alabaster really means no harm. He can't help his annoying traits. It's almost impossible to get him to shut up.

    Equpment: Alabaster carries nothing.

  12. - Top - End - #612
    Bugbear in the Playground
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    Excelsior Technologies


    Excelsior Tech was originally established by Riv as a way to recruit gullible scientists into helping him fix the broken replication tank he acquired from the ruins of LANTERN, a mere fake business front to help make his shady operations in Inside look vaguely legitimate. After managing to thoroughly ensure the eternal hatred of at least one fellow mad scientist and the deadtime fiasco that was Nexus CHAMPION, an ill-advised raid on GLoG manages to bring the wrath of the Empire crashing down upon Excelsior in the form of an artillery squadron, the "offices" reduced to little more than rubble.

    Later on, after Riv was exiled from AMEN, Excelsior began anew in the mountains bordering Hamlet, a small, technologically backwards valley-town afflicted by a plague of magical mutations. Since then a variety of problems ranging from lack of proper equipment, an even more dire plight of supplies and general incompetence on Riv's part has plagued the organization, a recent batch of genetic defects leaving them with less troops then ever. Technological progress marches on though, ever more deadly and efficient weaponry manufactured day by day, along with increasingly powerful soldiers to wield them.

    Personell (Scientists):
    Spoiler
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    Riv- Excelsior's increasingly bloodthirsty, insane and incompetent leader, a two-bit madman with apocalyptic aspirations who traded his memories for unmatched mastery of the medical sciences. Has sunk into depression after his rival committed accidental and ironic suicide.

    Prometheus- Riv's first fully sapient creation, Prometheus was never actually a member of Excelsior. Instead he ran his own show out of AMEN, with weapons and troops provided by his brothers in exchange for keeping them informed of AMEN's activities and any interesting tech he came across. Left functionally dead and in stasis by Ilpholin's take-over of the Association.

    Daedalus-

    Icarus- Riv's third attempt at creating an obedient, intelligent commander, Icarus could be considered a technical success. Rather than being rebellious, Icarus is too obedient lacking any initiative of his own and possessing a severe deficit of creativity.


    Personell (Infantry):
    Spoiler
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    Einherjar Supersoldiers:
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    The Einherjar are the latest of Excelsior's attempts to create an army of disposable, easily produced and entirely loyal soldiers. Unlike the Drones they replaced, Einherjar are fully capable fighters on their own, injected with a constant feed of combat boosting drugs, stimulants and steroids while in the cloning tank and for several weeks thereafter. This chemical diet leaves them with significantly superhuman reflexes and strength on top of their basic genetic modification, which makes them tougher, breeds out fear or mercy and dulls their sense of pain.

    Physically speaking, the Einherjar are uniformly 6.2 feet tall and weigh roughly 220 pounds thanks to their reinforced muscular and skeletal systems. Brown hair, blue eyes, handsome in a typical, square-jawed hero way. Intellectually, they're jarheads. Some are smarter or dumber than the norm, but they're all more or less dumb muscle. Cunning in an animal sense, but dumb.

    Named Supersoldiers-
    Barry- Extremely cautious, pessimistic
    Bohrium-
    Caesium- Highly reckless, more intelligent than average
    Dale (Carbon)- Cowardly and prone to hiding in small spaces
    Erbium-
    Francium- Considerably more intelligent and indecent than his brothers, defected to Riverside during Erin's raid on Excelsior
    Iridium- Rash, highly irritable and blindly loyal
    Lawrencium-
    Thallium- Eternally cheery, chipper and dreadfully lacking in politeness. Currently assigned to the Nest.
    Thorium- Short-tempered, short of speech, uses royal "we"
    Thulium- Subservient with a distinct lack of emotions, prone to self-destructive actions. Currently assigned to the Nest


    Pizza Drones Retired:
    Spoiler
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    Riv's original science project, the Pizza Drones were created by cloning the blood of the first pizza boy stupid enough to deliver to AMEN, then crudely modifying the results to follow orders without question. The results were a bunch of nearly braindead, clumsy zombies good for little more than lab rats. Continued alteration only increased the severity of these issues, but also allowed Riv to link them into a crude hivemind and make their blood mildly explosive, making them, while still useless as individuals, at least moderately efficient in numbers.

    However, as Riv never bothered to preserve the original modified blood sample, instead harvesting more blood from each batch to make the next with, the Drones suffered exponential genetic deterioration and increases in various terminal genetic defects. Due to this, their need to be constantly supervised and general lack of competence, new batches are no longer being cloned, they have been "discontinued".


    Abominations:
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    Excelsior's shock troops, the Abominations are elite heavy soldiers built for maximum destructive potential before death, not looks or intellect. The average specimen stands eight to nine feet tall, with thick bulletproof scales of any shade from dull green to pitch black, eyes uniformly yellow in color. Their build bears more resemblance to a gorilla than humans, with long, heavily muscular arms and shorter legs, generally taking a stooped over stance rather than standing upright when at rest, although they can certainly put on impressive bursts of speed whilst charging.

    The skull structure is distinctly draconian, almost a cross between iguana and crocodile, with stubby noses flat up against their backward sloping skull, ridges of blunt spines running across their scalp. Due to doubled rows of prodigiously numerous teeth, Abominations cannot fully close their jaws and drool constantly, making it difficult for them to speak Common, although they're quite proficient in their own language.

    Abominations are fearsome opponents, possessing impressive healing capabilities, metal reinforced bones, extras of most vital organs and natural armor capable of stopping small arms fire. Their strength is immense, allowing them to lift weights in excess of several hundred pounds and claw or bite their way through flesh, bone and light armor with ease. But most importantly, the damn things don't die. Nothing short of considerable damage to the brain or massive blunt trauma can put one down for good, even losing a limb only posing a temporary nuisance to these living weapons.


    Battlemages:
    Spoiler
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    The battlemages are Excelsior's arcane taskforce, bred with magically altered genetics harvested from the mutated residents of Hamlet for immense magical reserves and the ability to control such. Because of the use of mutated genomes in their creation, however, the outcome of the cloning process used is highly unpredictable, producing dozens of rejects that either lack the ability to control their powers or don't survive decanting in order to turn out a single acceptable battlemage.

    Although the battlemages possess considerable raw power, the squad suffers from nearly a complete lack of proper training, severely limiting their talents. Their range of spells is almost entirely limited to teleportation and combat wards, along with a few basic healing magics. Most notably they lack any offensive magic, relying on their brothers to defend them.

    What they look like underneath their armor is unknown.


    Archangels
    Spoiler
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    The Archangels are one of Riv's more successful experiments. The Archangels are modified Drones, given a hollow, bird-like bone structure and an equally avian set of wings to facilitate aerial combat. Although this alone only allows them to glide, Daedalus has furnished the squadron with a set of power flight suits that enables true flight, letting them reach speeds in excess of sixty mph and maneuver quite ably in mid-air.

    However, due to their reduced muscle mass, lighter build and generally flimsy physique, Archangels are weaker and less hardy than standard Drones, making them decidedly specialized units. It is unknown what they look like under their armor, although as Drone variants it's safe to assume they cannot speak.



    Equipment
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    Weaponry & Arms
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    MA-1 (Superheated Modular Cannon) Retired
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    The Multipurpose Armament No.1 is a magnetic-coil acceleration gun, designed to launch fragments of superheated tungsten from a solid block of material in a variety of firing modes. Fueled by advanced battery cells utilizing black box tech, the MA-1 can heat it's 'ammo brick' to molten within seconds and fire until it runs out of material or the coils break without slowing.

    The aesthetic is futuristic, sleek, all gray plastic and rounded edges. No attachment points, scope, ammo slot, nothing except a trigger, a button and a dial. The button starts up the device and the dial sets the firing mode to one of three options, roughly equivalent to a minigun on one end and a anti-materiel rifle on the other.

    Sadly, the battery cells that give it such power have proven to be highly unstable and only grow more so over time. With the current scarcity of resources, production has ceased and the only remaining model is being dissected by Day out of curiosity. That and they were horribly overpowered.




    Armor/Defensive Gear
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    -work in progress-


    Misc.
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    -work in progress-
    Last edited by ThirdEmperor; 2012-10-25 at 12:50 AM.
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  13. - Top - End - #613
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    Ashtrek, The Dark Falcon


    Alias: Ash
    Race: Thrashian-Hyena Hybrid.
    Age: 34
    Class: Hunter
    Alignment: She goes by her Feelings, though She's learning that Destruction isn't her only outlet. Chaotic Good/Lawful Nuetral most of time.
    Power Level: B+
    Description: Large Anthropomorphic female Wolf/Hyena. 10' 9", But Capable of Changing Size At Will. She has Brown Fur with Tan and Black Patches, Red Hair, Ear Piercings, other Piercings in places that shall not be named, an a Large Tattoo on her Right arm that reads 'Be not afraid when the dark falls and the dead rise. You are the Smiter of Evil..."
    Abilities: Heals from wounds. Capable of Changing size at her Whim (only up to 50 feet)
    Equipment: MP-44 SMG, .50 Caliber DEagle Magnum, Wrath of Amatersu Adimantium Katana. Ammo Pouches.
    Personality: Ashtrek isn't as aggressive as she used to be in day to day interactions, though due to Life in the waste lands, She's Far more Deadly when She or someone Close is being Faced with Death...
    Backstory: After a Global Thermonuclear War combined with a Virus that wipes out Mankind, Ashtrek becomes more Hyena like to Put up with lack of Food and Scavenging. She Packs more Heat, Carries more Ammo, but is Less Likely to Use Them.
    Last edited by Chezmarine; 2012-02-07 at 03:24 PM.

  14. - Top - End - #614
    Bugbear in the Playground
     
    GnomeWizardGuy

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    New Race: Alot

    Homeworld: The Alot as a race have no homeworld, most are content to live our their lives wherever they come into being. Some however travel from universe to universe.
    Description: It isn't really known what Alot are. It is known that they are sentient quadripeds that are around four to five feet tall when on all four legs and around nine feet tall when standing on two. Their natural form is very furry with two eyes, two small horns, and a large mouth filled with hundreds of different shaped and sized teeth. What exactly they're made of can change but they always take the same general shape.
    History: According to legend the first Alot was created by a sorceress that was "150% Purposefull Exaggeration" Since then they have spread from world to world appearing with no knowledge of how they were created. All they have is their powers, the knowledge of how to use them, and the knowledge of the main language of the world they start in.
    Abilities: All Alot have two main abilities. The ability to change their form and the ability to teleport. The ability to teleport is limited to the location where either Alot or the Alot's name has been mentioned within the last five minutes.
    With a thought an Alot can change it's composition to that of a large quantity of any item or organism it chooses. This changes the Alot on an atomic level, generally removing the need for air or sustenence unless the things it is made up of require such things.
    Spoiler: Those That Came Before
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    Yohalles, the Wanderer
    Lonel, Gentleman Luck
    Jongo, God of Sea-Life

  15. - Top - End - #615
    Pixie in the Playground
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    Jamil Machenan

    Alias: Some people (Who know what he is) Call him "Son of Anubis". He hates this.
    Gender: Male.
    Race/Species: Demigod (Thinks he's human)
    Age: 26
    Alignment: True Neutral (In the sense that he doesn't care about your conflicts.)
    Class/Profession: Mortician
    Power Rating: A C- Right now, but if he ever gained true control of his full scale of abilities it could go to a B at least.
    Description: Jamil is a slightly scrawny middle eastern man. He most often can be seen wearing his lab coat and being a bit unshaven: he often has stubble covering his chin. His black hair is a bit unkempt and always unstyled. He is skinny, but not a twig, as he has lean muscle built up from previous fights and adventures. His eyes are a pale greyish blue.
    Personality: Jamil is a slightly exasperated man. He is fiercly protective of those he finds as friends, but other people... he really doesn't care. His line of work exposes him to tons of weird stuff (especially in the Nexus, where an average day could have someone dead by almost any means), so he tends not to be easily grossed out. He's not antisocial by any means, but gets along better with people who are dead.
    Equipment: Jamil doesn't actually own any armor or many weapons. His normal combat attire is a pair of jeans and a T-shirt, but he does have a few artifacts he uses to make things more even for him. His twin sickles (secret gifts from his dad) can strike incorporeal enemies easily and are also always chill to the touch. If Jamil gains more control over his powers, he could make them emit extreme cold instead of their normal temperature. Jamil also has a sling he uses, which is a bit more accurate than normal, and a pair of worn, yet tough, sandals which grant him enhanced speed.
    Abilities: Jamil's primary ability is to commune with the dead. He can see ghosts and speak to them just like if he was speaking to someone who is alive. He can also calm them more easily than normal people. (This is due to his latent ability to command the undead. He does not know about this). He has several other latent abilities revolving around spirits he does not know about as well.
    Backstory: Jamil lived in Cairo, Egypt, where his mother worked at a local museum as a mummification specialist. He was concieved when Anubis decided that she was the perfect girl for her (the 115th to be exact). He grew up seeing ghosts, and figured out that his abilities are supernatural in origin... but he refuses to believe his father is Anubis (he doesn't believe in gods to a ridiculous length: he thinks any gods he meets are actually sufficiently advanced aliens who convinced themselves they were gods.) Eventually, somehow, he ended up working in one of the only morgues in the Nexus (he has no idea how), and grew to tolerate his weird job.
    Miscellaneous: Jamil may be followed at any time by a few different ghosts: Jack Spin, a 1920's mobster, M'Wabi, a 17th century african native, and Brom, a 13th century Irish warrior. More may be introduced later.
    If you know what my name is from, you have good taste in literature.

    Spoiler
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    Violence: If it doesn't work, you're not using enough of it.
    "STOP PEEING ON THE SACRED ALTAR OF DOOM!" (Me)

  16. - Top - End - #616
    Troll in the Playground
     
    Lex-Kat's Avatar

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    Old GLoG Drone


    Gender: Feminine Speech Pattern.
    Race/Species: GLoG Drone.
    Age: However old the original GLoG drones would be.
    Alignment: True Neutral
    Class/Profession: Drone
    Power Rating: 1
    Description: Round flying machine with glowing eye. It has a special door to hold today's cake of the day.
    Personality: Friendly. Wants everyone to have a delicious slice of Miss Lex's cake.
    Equipment: Broken alignment scanner. Siren for alerting GLoG members of evil aligned trouble-makers.
    Abilities: can serve cake, scan alignments, and alert GLoG of enemies trying to enter GLoG premices.
    Backstory: One of, if not the last drones from the old GLoG. After long being buried and forgotten, it has finally made it's way to the surface, and somehow found it's way "home". And even though it knows this is GLoG, it doesn't realize it's not the same GLoG. There must be a glitch in its system.

    Lexington III, my Brute. Inner Circle. ! Melody


  17. - Top - End - #617
    Barbarian in the Playground
     
    Mee's Avatar

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    Should probably make one of these finally, soooooo,

    Lumiarai

    Eventually she may have a last name. But for right now, um . . . uh . . . LOOK! A DEMONIC DUCK!

    Gender: Female

    Race/Species: She's very, very quick to assure everyone that she's completely, 100%, totally human! Honest! . . . *nervous grin*

    Age: About 19ish.

    Class/Profession/Thingy: Well, she bashes stuff with a shield. And stabs stuff with a pointy-stick.

    Power Rating: Hmmm. Unless/until something *coughcoughRacecough* happens, she's not much more than a well trained human fighter, with slightly more strength than she probably should have. (Not enough to, say, punch tanks to death. Just enough to seem slightly off.)

    Description: She's right about 5 foot 8" even, with blue eyes, lime green hair (!).
    She's fairly scrawny, and always seems to wear long-sleeved shirts, and full length pants. Generally, her shirts will always have collars, too.
    But usually she can be found in her fairly spikey armor.


    Equipment: See above links. Besides that, she has a fairly plain looking metal shield, and an equally plain looking sword.

    Abilities: Well, she's pretty good at blocking with the shield, and can move surprisingly fast in the fairly heavy armor she's wearing.

    S'all for now. More will come as she develops, as there's plenty I want to put down, but I don't want to yet, for fear of rushing the development.
    Heck, I can't even finish the description.
    Spoiler: Quotes
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    Quote Originally Posted by FireFox
    I didn't even know Naku, the bloodthirsty, hardened combat veteran, could get so adorable.


    Shoutout to billtodamax for the The Nurse Detective Meekachu avatar.

  18. - Top - End - #618
    Barbarian in the Playground
     
    Mee's Avatar

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    Naku

    Alias: Well, technically, Naku's not her name, but she woke up here and discarded her old name.


    Under construction please to have holding.
    Last edited by Mee; 2015-07-14 at 10:42 PM.
    Spoiler: Quotes
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    Quote Originally Posted by FireFox
    I didn't even know Naku, the bloodthirsty, hardened combat veteran, could get so adorable.


    Shoutout to billtodamax for the The Nurse Detective Meekachu avatar.

  19. - Top - End - #619
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    ClassyCelt's Avatar

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    Alias: Ven

    Name: Venthiar

    Gender: Male

    Race:Sheikah

    Age:21

    Alignment:Lawful Neutral

    Class/Profession: Assassin (?) -Closest thing I suppose as far as powers go

    Power Rating: A 13 if using Quinsar's scale, or a C+ if using Neon's scale.

    Description: Wears a full set of very dark-blue cloth armor complete with a hood + face-mask combination which covers up to his nose. Wears black boots + white trim as with the gloves, armbands, and shoulder pads.Has a white tabard with red symbols and writing strewn about on it, with the noticeable feature being the large eye towards the top. Has light brown hair and emerald colored eyes. Complexion that of a Hylian.

    Personality: The most prominent trait of Venthiar is his dutifulness. Job before anything else. If he promises he will do something you can count that he won't back-stab. Failure is also not an option with Venthiar. Being thoughtful and cautious is also a staple of his personality. Impulsiveness in a character is a drawback in his opinion. One of the things you can't call Venthiar is callous. Being a traditional Sheikah, he doesn't think highly of vulgarity. While generally aloof, he doesn't protest interacting with others in the slightest.

    Equipment:A single-edged sword (looks like a Chinese Dao Sabre) slung over the back, two serrated daggers on his belt, smoke-bombs (limited)+ throwing knives (limited) + vials of poison in a bag, a sack full of odd gems which it's worth is unsure (rupees), shadow-resistant armor, and the Triforce of Wisdom.

    Abilities: Being amongst the rather skilled of the Sheikah, Venthiar has several notable abilities, and some not so obvious. Can teleport into any area of shadow in the nearby vicinity from up to 50 yards away, becoming essentially one with said shadow. Has the power to become invisible for a limited period of time but gives himself away upon attacking and only has enough energy to use it once a day. Can temporarily blind a person by using a special blinding poison. Silent to the point where only someone with hearing-enhancement technology could hear him. Knows how to treat moderate poisonous wounds. Expertise with bladed melee weapons, but terrible with maces/clubs/etc. He is also known to be a very perceptive individual, noticing things most people wouldn't.

    Back story: Venthiar was raised in one of the more famous Sheikah clans. It was his duty, like any Sheikah's, to become skilled in combat in order to protect the Queen of Hyrule - Zelda. His Sister and Mother were killed when he was only 9 by Ganondorf who had staged an invasion on the kingdom. Though he was defeated by a hero clad in green, his influence could still be felt for many years, the death of his family members included. When he turned 18, Venthiar finally became a full-fledged guardian to the royal family of Hyrule. Peace occupied the world for several more years until an usurper named Onox attacked with a host of marauding moblins. Caught outside of the city with limited bodyguards, Zelda was in severe trouble. She turned to Venthiar and told him to take the Triforce of Wisdom and retreat back to the castle. After a moment of deliberation he complied reluctantly and began running back to warn the army. A strange flash happened as ran though - an odd purple crack in the sky opened up and sucked away the stunned Venthiar....


    Last edited by ClassyCelt; 2012-02-21 at 09:25 PM.
    Erin Go Bragh!
    "Oh, so now you are saying that I'm redundant, that I repeat myself, that I say things over and over?!"

    Tottenham Hotspurs. Nuff said.

    Nexus Character(s)

  20. - Top - End - #620
    Halfling in the Playground
     
    LibrarianHuntar's Avatar

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    Spoiler
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    Alias(es): Richard Simons,
    Gender: Male
    Species: Dragon of Unspecified Type
    Age: Dragon (a few hundred)
    Alignment: Chaotic Dragon
    Class: Dragon/Artificer (screw the rules, I have brains)
    Power Rating: C+ (with artificer powers mixed with genius A-)

    Description:
    Humanoid Form
    Spoiler
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    Anyone read this article?


    Dragon Form
    Spoiler
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    Anyone recognize his dragon form?


    Equipment: Portable Hole/Bag of Holding Arrows (they are perfectly valid and completely overpowered), artificer stuff, two dragon shaped homunculus named Fang and Maw, his hoard (in various bags of holding), armor (in bags of holding), potions (see armor), wands (see potions), rods, (see wands), staffs (see rods), scrolls (see staffs), generic equipment (see scrolls), his fire, acid, ice, electricity and sonic energy enhanced dire repeating crossbow (they fire arrows, he attached a quiver of endless arrows, unlimited crossbow shots with magic enhancements), other stuff (including lots of money).

    Abilities: Mysterious Dragon PowersTM. Made by Kid Kris, not by me. His breath weapon is can be shaped into a line or a wave, and he's learning how to enchance it further. He's got very low magic capabilities for a dragon, but he is, as he says, "the best artificer that refuses to ever listen to convention and abuses all power he has" (he's not even that conceited either!).

    Backstory: Um...............it's a secret!

    Miscellaneous: Kid Kris style dragons. (I don't own them, but I find it interesting).
    Last edited by LibrarianHuntar; 2012-03-19 at 11:56 AM.
    My hovercraft is full of eels.
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  21. - Top - End - #621
    Titan in the Playground
     
    Lord Raziere's Avatar

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    The Bioclaw Clan
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    One day, Zarakkan decided to create a clan of bio-engineered catfolk ninja.
    He calls them the Bioclaw Clan. They don't seem to be ninjas in a realistic sense, and seem closer to a bunch of reckless assassins with supernatural powers and magical martial arts, indicating that Zarakkan has probably been watching too much anime recently.
    There are a few ranks:
    Oneclaw: Rank 3 or C
    Twoclaw: Rank 4 or C+
    Threeclaw: Rank 5 or B
    The Overclaw: Rank 6 or B+

    Oneclaws are just catfolk with normal ninja kung fu and stealth capabilities, with no true supernatural powers but can nevertheless do anything that is the
    pinnacle of natural abilities
    Twoclaws know some actual supernatural powers, able to do anything an action movie hero can do and are capable of minor supernatural powers such as being able to walk on walls or be able to survive falls they shouldn't, subtle things like that.
    Threeclaws actually know some obvious supernatural powers, often able to command a single element in battle, turn themselves invisible or some other specialized use of magic
    The Overclaw is the leader, and knows powerful magic to help him/her fight, but keeps his/herself secret. The Overclaw also knows more weapon styles than the others. The Overclaw in general hides in the shadows, waiting for the right time to intervene, but leaving his Clan mostly to themselves as he watches them. The Overclaw is mysterious and perplexing.


    The Trident IV Series
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    They are Zarakkan's giant mecha force. They are black-plated 30 ft tall humanoids, with blue X's on their chests and four round eyes in a diamond pattern.Unlike The Tridents one two and three series, the Trident IV Series is flexible, possessing two module slots for the Trident IV's or T4's to switch out powers and technology they have access to between missions. They can naturally fly, and all T4's have access to Morph weaponry that shapeshifts into any weapon that the pilot wants within reason.
    A humanoid race typically pilots them in battle.
    Their Modules are various, but their power level will never go above anything say considered….6 or B.
    I'm also on discord as "raziere".



  22. - Top - End - #622
    Dwarf in the Playground
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    Terral Ven

    Alias: Terral, also answers to Ven
    Gender: Male
    Race/Species: Keroren
    Age: middle aged for a Keroren, presumably late thirties?
    Alignment: lawful good, perhaps more lawful than good…
    Class/Profession: Battlefield tactical specialist
    Power Rating: D+? Not sure.
    Description: about 5’6”, has large fuzzy ears with black fur on them and black hair. Apart from that, a diamond-shaped nose, and a slightly different facial structure, appears to be largely human.
    Personality: Eager, creative, and personable. Needs to be solidified.
    Equipment: Has only brought his side arm and his smart hat with him.

    Side arm: A laser pistol, standard issue with the armed forces where he comes from. Not too powerful (often compared to a .22) but has a charging feature similar to modern emergency flashlights. You know, the kind that you shake to charge?

    Smart hat: a peaked cap with a small computer, calling and messaging capabilities, and a holographic display. Useful and stylish.

    Abilities: Military training and experience with a number of firearms, some experience with explosives. Training with liquid emitters and grenade launchers. Strong tactical sense. Specializes in using items to change the battlefield, like caltrops, mines, specialty grenades, holoprojectors, and sonic emitters.
    Has retractable claws, which have a potent venom on them. The venom causes intense pain, a burning that spreads through the body until it reaches the head, at which point it should cause unconsciousness. There is no antivenom for it, and no living creature has yet been found with a natural resistance to it.
    (If there is some question about the specifics of the venom, let me know! I've worked out a lot that I'm not putting here, because it would be too long-winded.)
    Backstory: Born on an average tech level planet, Terral finished his education and joined the marines. Through a series of events, hard work, creativity, and officer school he rose through the ranks and made a lieutenant and situational specialist. He became well-known as a small unit tactician and ambush specialist. He was in transit when a surprise weapon test realitally displaced him.
    Last edited by Lost_Deep; 2012-07-21 at 11:55 AM.

  23. - Top - End - #623
    Pixie in the Playground
     
    ClassyCelt's Avatar

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    Name: Baldwin

    Gender: Male

    Race: Human

    Age: (?) Appears to look late 20's/ early 30's

    Alignment: Evil

    Class/Profession: Reaper

    Power Rating: C+ to B-

    Description: Baldwin is covered in crimson/gold armor from head to toe, including a cloak and diamond-shaped eye patch that covers his left eye, and black gloves. This armor is very exquisite and finely made, making him look like someone of high status. He has golden blonde hair alongside brown eyes. His skin is an average shade of creamy white.

    Personality: This character is indifferent to people matters in general. Baldwin is eloquent and is known to have classy mannerisms when in conversation with others and rarely loses control of himself. He doesn't get angry very often, if at all, instead he is in control of his emotions at almost all times. Actually, it isn't exactly known whether Baldwin has emotions in the first place as no one has really seen him display them. Being stubborn is also a staple of Baldwin as nothing could make him stop himself if he became bent on accomplishing something. In this form he becomes incredibly dangerous to deal with and doesn't hold back his powers if someone persists. Traits that Baldwin admire most are determination, a strong will, and protectiveness of others.

    Equipment: Aside from his enchanted armor and his elegant scythe he has a rather large amount of funds at his disposal (20000), a dark-red orb, a pocket watch, and ruby necklace.

    Abilities: Baldwin is both an incredibly skilled sorcerer and and expert melee combatant. He can whirl his scythe into a deadly barrage of slashes or hurl an energy blast to knock his foe off his feet. The dark-red orb that he holds is a focus which can absorb harmful magic directed at him. There is a limited amount it can hold but it's uncertain how much exactly. After absorbing said magic he can use it to mend any damage he might have taken. That being said, the orb isn't exactly unbreakable, but it is certainly very sturdy. Baldwin can summon several portals around him in which he can enter one and emerge from any other one seemingly at random. In addition Baldwin can harness the power of fire and lightning to cast balls of energy at foes. His most notable ability however is that he steadily becomes more powerful with each person's essence that he absorbs.

    Back story: Baldwin was a god. With his brothers' and sisters' help he created an entire world. A thriving, beautiful world. It was a place where civilizations prospered and diversity of races existed. The drawback like any other universe was that occasionally these inhabitants would fight amongst one another leading to death and woe. This was just an effect of the greatest gift of all: free will. Baldwin hated when his creations went to war with each other but at the same time he loved how they could prosper in times of peace. His sibling deities disagreed however and said that free will was dangerous. They imprisoned him and stripped him of his power before removing the capability of free will from the world. With no other option Baldwin escaped through a portal he noticed that lead to the world of Nexus. Here he would regain his power in order to get revenge on his celestial family, and reestablish his authority once more. His only concern right now is seeking vengeance. Unfortunately for the Nexus the only way he can do this is by harvesting the very essence that exists within regular mortals...

    Miscellaneous: During the battle with his brothers/sisters he lost his eye due to an accurate energy blast directed at the face.
    Last edited by ClassyCelt; 2012-02-11 at 04:27 PM.
    Erin Go Bragh!
    "Oh, so now you are saying that I'm redundant, that I repeat myself, that I say things over and over?!"

    Tottenham Hotspurs. Nuff said.

    Nexus Character(s)

  24. - Top - End - #624
    Halfling in the Playground
     
    MindFlayer

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    Name: Xzikr

    Gender: What's a gender?

    Race: Yzkainl

    Age: Approximately 384 Earth years

    Alignment: Neutral

    Class/Profession: None

    Power Rating: I don't know, maybe C-

    Description:Xzikr is a carbon-based lifeform made up of numerous multicolored tendrils wrapped together into a sphere about six feet in diameter, similar to a ball of yarn. Some of these tendrils can separate themselves from the rest and act as limbs; Xzikr can have up to eight limbs at any given time, though at least three of them need to be legs for Xzikr to be able to move. The interior of Xzikr's body is mostly hollow, so it can store its equipment inside itself.

    Personality: The loss of its homeworld has left Xzikr fighting to survive, and it has quickly learned that most humanoids can't be trusted, though it usually feels comfortable around other amorphous lifeforms. Xzikr believes that its home planet held a great secret that survived the destruction of the rest of the planet and might still be found somewhere on Nexus, though no evidence has yet been found to support this claim. Xzikr might have evidence, but isn't good enough at explaining itself to reveal any such information. Xzikr is highly intelligent and communicates through telepathy.

    Equipment: Xzikr entered Nexus with nothing but a mysterious shard of metal from its homeworld, but after a fight with a soldier who thought it was an evil monster, it acquired a modest amount of cash (around 250 of . . . whatever they use on Nexus), a slightly rusty AK-47, a pouch of water, and some inedible rations.

    Abilities: Other than the traits mentioned in its Description, Xzikr has telekinetic powers that allow it to shape liquids into animate servants that obey its commands. These servants can take any form that Xzikr wishes, but Xzikr can only control around 30 gallons of liquid at any one time (though it will be able to control more as it gains in experience). Any liquid that Xzikr ceases controlling reverts to its original form.

    Backstory: Xzikr's homeworld, Yzk, was destroyed when it entered Nexus, leaving only Xzikr, a few mysterious shards of metal, and perhaps some other things that no one knows about yet. Xzikr was well off on its homeworld and the top student in its class at the Kyzrsli University of Shaping*, but none of that matters now that its world was destroyed.

    *Closest English translation.
    Last edited by Tarvon000; 2012-02-16 at 11:35 PM.

  25. - Top - End - #625
    Titan in the Playground
     
    Lord Raziere's Avatar

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    The Nadakai Duo


    Sapphire Nadakai
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    Gender: Male
    Race: Human
    Age: 29
    Profession: Supernatural Sensei Ninja
    Alignment: True Chaotic (he is so chaotic he can veer from Good to Neutral in an instant)
    Personality: scatterbrained, chaotic, childlike, battle-ready, ADD weirdo who is hypnotized by shiny things, as well as being foolish and easily distracted, but well-meaning at the end of the day.
    Power Rating: 6 or B+
    Description:
    He wears mostly normal ninja garb. However he wears Kakash-style mask and headband instead of the normal ninja mask, both his eyes and his Kakashi-style hair are blue. He wields a strange metallic scythe on his back with blue runes on it. He is very tall, being at six and half feet.

    Powers:

    Super Ninja Athletics.

    Space Ninja Magic Techniques:

    Space Flash Step:
    can teleport short distances, no farther than 30 ft per Flash step

    Walking On All Paths Method:
    Can walk on water, walls, ceiling, any surface imaginable- even clouds and thin air

    Snake Eye Portal Technique:
    can make up to two small portals in the air, too small to allow people through, but just big enough to redirect projectile attacks back at the foe, throw shurikens so that they strike at enemies from an odd angle or make punches as ranged attacks through them.

    Space Path Cutting Style:
    Uses his scythe to slash a long range portal in the air, which he then jumps through and lands on the other side. He uses this when Space Flash Step won't cut it. It eats up more energy however.

    World Displacement Embrace:
    Making a strange kata that ends with him extending his arms as if to embrace the world, he creates and expands a magical zone originating from himself up to forty feet away. Everyone in this zone along with himself are transported to another place of his choosing as long as the zone is maintained by his will.
    Everyone in the WDE zone is imprisoned within said zone- even though they are in a different place, they cannot step outside its boundaries to escape into the rest of the place they transported to- they instead find themselves stepping back into the 40 foot zone as they step out.
    This technique effectively allows him to choose the battle field and to keep his enemy from running away. However it is one of the higher level techniques and takes a lot of energy. As soon as he runs out of energy, gets knocked out/killed or someone with a more powerful will breaks the magic with some disenchantment, the WDE zone disappears and everyone finds themselves back to where they were originally.

    In All Places At Once Kata:
    Doing a strange dancelike kata routine, Sapphire starts dividing, the kata seeming to be mirrored by his "copies" until there are at most twelve Sapphire's in all, representing all twelve animals of the chinese zodiac. While this seems to be some multi-man or cloning magic, Sapphire is in fact at most twelve places at once, with his mind divided at most twelve ways. When he fights while being in multiple places at once, he seems to be able to
    somehow coordinate both fights so that a single attack can deal damage to two completely different opponents.
    However the more places he is in at once makes this more complicated, until
    it gets hard for him to keep up with twelve different things to do at the same time. This is his ultimate technique and takes up the most energy.

    Equipment:
    The Starslasher Scythe: a magical scythe made out of a metal forged from a meteor. It is bonded with Sapphire Has the following magical proporties:
    -Can be telekinetically controlled by Sapphire.
    -Can always be summoned back to Sapphire's hand through the bond.
    -Can be slashed so that it sends out starry slicing shockwaves at people named "Starslash Shockwave Attack"

    Standard Ninja Gear



    Venaryla "Venny" Nadakai
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    Gender: Female
    Race: Human
    Age: 17
    Profession: Supernatural Apprentice Ninja
    Alignment: Neutral Good
    Personality: skeptical, sane, a little cynical, sarcastic, bitter that she has such a strange and foolish mentor, mature beyond her years and utterly logical, but again she means well.
    Power Rating: 4 or C+
    Description: Brown hair with pigtails, purple eyes, She is short, being five feet tall at most, she wears a black veil over the lower half of her face and black ninja clothing.
    Powers:

    Teenage Ninja Athletics (not as inhumanly powerful as Sapphire yet)

    Space Flash Step

    Cracks as Archways Method: Can bend space to slip through the slightest cracks and slits. She can also apply this to her weapons to easily slip through weakpoints in armor.

    Walking On All Paths Method (Incomplete): She has not mastered it to the extent Sapphire has yet, only able to do walls, cliffs and ceilings, and other solid things.

    Distance As Delusion Style: Can bend space so that things are closer or farther than they appear. For example, she can bend space so that her thrown shuriken travels a shorter distance at the same speed…but the enemy thinks that its the normal distance until it embeds itself into their skin faster than he expected.
    At the same time, she can also bend space to be farther or be to the right or the left of the enemy's strike when they attack, the enemy being confused as to why his spot on attack seemed to miss, even though she didn't move an inch.
    She also uses this technique to get stuff at the top of bookshelves because of her height. Sapphire often teases her that it was the original reason she made him teach it to her.

    Equipment:
    Two Daggers
    Standard Ninja Gear


    Backstory
    Spoiler
    Show

    Sapphire Nadakai was once a street kid who got teased for being a kid with blue eyes and hair. All the other kids were gang bullies of course. So he decided to defeat them street brawler style and succeeded, gradually he challenged gangs all across the city when he was young, until he was beating up adults with his street brawling.
    He was only ten when he challenged the Nadakai ninja clan. They made him an offer: if he could defeat their weakest ninja, he could join the clan and learn their secrets, if he didn't, he would have to give up fighting forever.
    So he took them up on it, and he soon found that it was harder than it looked to defeat a Nadakai ninja: this weakest ninja could Space Flash Step like no other, and abused it to a great extent, this simple technique alone was enough to make Sapphire an underdog, almost brought him to the edge of defeat.
    however figured out the timing of the Step, tripped the Nadakai as he completed the Step, and pinned him while he was still confused, thus winning.
    Thus Nadakai learned the secrets of the Clan, becoming Sapphire Nadakai.
    However it soon became clear he was a loose cannon, still a street boy at heart. He used his techniques in ways no one else would consider, and often in ways that went against tradition, putting him in bad standing with the clan with the chaos he caused.
    But then one day, he accidentally fell off a cliff and landed upon spy that was spying upon the Nadakai clan, capturing him. The Nadakai clan, caught in a strange position of having to reward their loose cannon member, sneakily promoted him to status of a Sensei-Ninja and gave him Venaryla- whom he soon nicknamed Venny- as his apprentice to teach him some responsibility, then sent them both off on a permanent Training Journey, hoping that they would never see them ever again.
    Meanwhile Sapphire and Venny have argued ever since the "Training Journey" started but keep together despite the crazy situations they get into and grudgingly get along with each other as master and student.
    I'm also on discord as "raziere".



  26. - Top - End - #626
    Barbarian in the Playground
     
    Luka's Avatar

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    Default Re: Nexus Character Directory

    Name: Luka Stormshield, or just known as Luka

    Gender: male, but since he's all covered in armor, some people do guesses

    Race:
    Human, and LOVES IT

    Age: 14

    Alignment:
    Neutral Good
    He's has some mercy towards low ranking mooks, specially the helpless and unarmed ones, but if you're a high ranking one you better give him a reason.

    Class: He's a Crusader with some mix of a Paladin taken out of Lineage 2, that means he has Shield stun, protection Skills and healing, but he's got Scratch damage. For short, a Tank. Also got a Shieldmaster Prestige Class for getting his shield potential to the max

    Power Rating: Unarmed: D
    Armed with any weapon: D+
    Armed with Both his shield and Sword: C+
    Can actively protect against B- quite well, has to fall back against B

    Description:
    He's rarely seen in person above all the armor he wears, but he may occationally put his helmet off and show that he's REALLY 14 years old, though tall and hair a bit long, all the armor protected him from getting scars or any other mark from fighting.
    However, the most notable thing is his scarf.

    Personality:

    Luka's a pretty nice guy normally, being friendly and calm to people around and trying to help them; but He LOVES fighting, when he's in one he explodes in hot-bloodeness and ocassionally yells (he does to a lesser extend when not in one too).

    For short: He's a Medieval human Version of Fallout 3's Fawkes

    He believes that the greater good is ultimately more important than Law or chaos, that they may sometimes help, and sometimes be an enemy, so he tries keeping a balance of both, earning him his alignment.

    Equipment: He wears all the time a highly enchanted 24-hour Mithral Full plate of Speed that protects him well enough and doesn't turn him into a Statue, Helping him Charge towards friends in need.

    His main Weapons are his Longsword and his Tower Shield:
    -The Longsword is actually enchanted for holy and electric damage, the latter one since he thinks lightnings are cool.
    -The Shield is his main stuff, he bashes people around with it and it's able to spend a hoard of mana on it so it can reflect spells, but it usually drains him out of it.

    Abilities:
    Values Skill over Strength when attacking, often doing spins and jumps with his sword and shield to make use of gravity and weight for hitting. When defending, prefers both Armor and Agility, but more armor.

    His Paladin 2nd-Class gives him mana based skills, though he regenerate it slow and doesn't have much of it, So he doesn't use it that much since he's generally drained out, thee are some exceptions like needing to take something down for real.It also Gives him the ability to taunt enemies out of his friends, it works most of the time since it uses mana too for more effectiveness. And His Shieldmaster Prestige Class gives him the main abilities for his shield, being and expert on dazing enemies with a smack to the face and Splating them against a wall, aside from some resistance against magic and Spell Reflection that uses almost all his mana.

    He's basically a tank, he barely does damage and has to get help from some ranged weapons or anything to get people far away.
    Got some low air-magic ability, but as of now he's only able to cast Wind Strikes.
    In D&D terms, his stats would be STR 13, DEX 15, CON 20, Int 10, Cha 18,Wis 10

    Backstory:

    Whe he was a kid he lived in a tiny village with his parents, living out of farming and constantly protected by patrols of soldiers of the nearby town "Silverlook", his sister, Aisis, was a Paladin so he didn't see her that much, but got familiar with the soldiers that passed by just beause of that.

    The moment that decided he was going to turn into a Crusader was when he was 7, in a huge battle that ensued in the village, when a huge patrol fought a huge bandit party. Luka was away from his parent, his parents were cornered by a bandit, he had an adrenaline rush, grabbed the nearest cutting thing he found and stabbed through the bandit, tehn passed out. A knight witnessed the moment so the next day he offered on turning him into a Squire.

    His "Squirehood" lasted for 7 years and his training was at first scary for him, then he got older and started enjoying it to the max. He got armed as a Crusader when he turned 14, he was going to be sent outside as a "knight errant" to get harmful stuff outside the territory, and as just he got outside he stumbled into the Nexus.

    His training as a squire wasn't the standard one, he was noticeably trained harder than everyone else, and those knights are known around for being one-man armies, but since he's just been armed and has never fought outside of training, he's a "Newb"

    His Paladin skills come from hybrid training as a crusader, while his air magic comes from both sorcerer-like ability and random study in the village
    Last edited by Luka; 2012-09-22 at 11:04 PM.
    Extended sig
    It's not a Paladin it's a Crusader
    Bloody Screens
    : Bringing realism to Videogames since someone had the idea
    Spoiler
    Show


  27. - Top - End - #627
    Titan in the Playground
     
    Lord Raziere's Avatar

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    Mar 2010
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    Default Re: Nexus Character Directory

    The Orcroid Elite
    Spoiler
    Show

    These are Orc Robots. They are grey-plated, blue eyed, seven feet tall, super-strong and resistant to bullets, fire and blades. Their plating is double-layered, they are super-strong, super fast and wield two-handed guns and weaponry. They are the super-soldiers of Zaratech Corporations, when the Technoblins are not enough, the Bioclaw Clan too subtle, and the Trident IV's too big, they get the job.
    They are all B- or 5 at the least, A or 6 at the most. Orcroids typically come in squads of five.
    They also have one Module Slot, whose powers cannot be above C or 4.
    I'm also on discord as "raziere".



  28. - Top - End - #628
    Barbarian in the Playground
     
    OrchestraHc's Avatar

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    Mar 2011

    Default Re: Nexus Character Directory

    Elio Fabrizio


    Gender: Male

    Race: Human

    Age: 77

    Alignment: One of the good guys.

    Class: Mage

    Description: Elio is a seventy seven year old wizard and get's all of the trimmings. He has a long white beard, a long blue robes, and a wide brimmed pointed hat. His eyes are a vibrant blue.

    Personality: Elio is the definition of kooky old dude. He's got a weird sense of humor only he really gets, a penchant for silly magic pranks, mostly toward his apprentice. He's also very wisened by old age. Seventy-seven years will do that for you.

    Beyond that the key word here is kind. He's got cash, he's got life experience, he's had his run as a playboy in his youth. He's long since been at the point in his life where he just wants to give back. He'll weave a spell for as much as your willing to pay him for, which in the world will often mean free, and he doesn't care. He'll go out of his way to help people he's just met, and he'll put his life on the line for people he actually likes.

    A side note, don't screw with his apprentice without his express permission. He's very touchy about the boy.

    Equipment: Elio's sleeves work like a bag of holding, he keeps a great deal of equipment in there. Medkits, gold, toys, food, gadget's, and items of sentimental value.

    His fifty plus years as a court magician and minimlist lifestyle have left him filthy levels of rich, so there's very little he can't buy.

    Abilities: Elio is a mage. His magic is versatile and and makes use of simple spells used in creative or unexpected ways.

    His specialty is the simple levitation spell which he uses to the absolute extent. His expertise with the spell has earned him the name "Thousand Hands Elio."

    A more powerful and complicated magic he possesses is dimensional magic. He dubs it, teleportation magic to make himself sound less threatening, but it's about the same. He does teleport, normally with a blip sound effect, but it's quite a bit more than that.

    Elio has actually mastered 5th dimensional travel. Not only can he teleport from place to place(first through third), but also through his time line(fourth), and finally between universes(fifth) which is how he got to Nexus.

    You might think time travel would make him somewhat more dangerous, but not really. Notice how I only said his timeline. He can only time travel or send things and people to HIMSELF, and causality seems to keep things from mucking up.

    His magical ability also extends to a subtextual level. He has incredible magical senses able to see and smell magic from several meters away He's quite skilled in analyzing spells on the magical level and subverting spells used by his opponent.

    Beyond his Magic, he holds that magicians should be scholars, diplomats and businessmen, so he's not only smart, he's also very tactful, very persuasive, and even shrewd when he needs to be. Chances are he will try to solve a problem with words before spells.

    Backstory: All that you really need to know is that he was a Court magician for over fifty years, as I have, and will in the future, point out again and again and again.

    Romeo Firé

    Gender: Male

    Age: 15

    Alignment: Good

    Class: Apprentice Mage

    Description: A physically unimposing young man. His hair is a dark brown and long enough to hang as a ponytail down his back. His eyes are brown. He wears blue robes same as his master, Elio, but no hat. He hasn't earned it.

    Personality: Romeo is easily pushed around. He's been bullied his whole life so he's used to simply taking it when someone threatens or insults him. Since learning magic this has been slow to change, but he's been learning that he's actually quite quick and resourceful, and he doesn't always have to take it.

    He's also begun to pick up some of Elio's traits. His kindness, his sense of humor, and even his love of pranks, even if he rarely pulls any himself.

    Equipment: A fifteen gold coin a month stipend from Elio. Beyond that, nothing much.

    Abilities: For two years, Elio has been teaching him magic and he's taking to it, but slowly. He has a few of the basics down. Moving objects, gusts of air etc. But he lacks any sort of stamina. He almost immediately runs out of breath after one or two spells.

    Backstory: He was an ordinary stable hand before going to Elio for magic lessons. Situations happened and he became an official apprentice.
    Last edited by OrchestraHc; 2014-11-28 at 03:01 AM.

    Pirate Justin avatar by myself. Emmi avatar by Gulaghar, Much Thanks!

    My Characters

  29. - Top - End - #629
    Pixie in the Playground
     
    The Alexandrian's Avatar

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    Dexter's Laboratory
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    Default Re: Nexus Character Directory

    Clarissa Smith von Finkle

    Alias: Valaira; Guardian of Eternity; Maiden of the Cardinal Sins; Hel; The Tainted Hand of the Gods

    Gender: Identifies Self As Female...Under Quotidian Circumstances

    Species: As Appropriate as the Nintendo Brand of "Star Warriors" Might Be Given Clarissa's Inclinations and General Tastes, She Is Officially Recognized as a Member of the "Deathhand" Species (A Fairly Random Designation for a Chaos-Spawned "Goddess" of Sorts)

    Divinity Sensors Should Perceive Her as Roughly "Half-Demon" "Half-Angel" by Most Theological Standards and Definitions

    Age: Time Is an Invention of Mortals Who Find Their Allotments of it Substantially Limited and Therefore Direly in Need of Direct Measurement; Age Is a Subset of the System Implemented to Accomplish This Mortal Objective; Clarissa Transcends It, Though Her Physical Forms Always (As an Inviolable Rule) Appear as a Youthful, Lively 22 Year Old Teetering This Way and That On the Cusp of Adulthood and Childhood

    Alignment: Clarissa is a self-serving egotist, heeding only advice and embarking only on adventure that amuses her or otherwise benefits her in some way or other. She cares only for herself and her own gain...for the most part. She has never had a qualm with exterminating untold numbers of unsung heroes and do-gooders to get her way. Law doesn't hold sway over her either, except in gifting her more thrilling methods by which to spend her infinite life. Breaking them is just one additional way by which she can get her kicks. Clarissa is Chaotic Neutral and verily so, but only because of...

    Valaira. Clarissa is Valaira's counterpart. Her other half. Valaira is a repentant mass murderer with the same destructive tendencies as Clarissa but a genuine care for the health and welfare of others. She wants everyone to succeed and live in harmony. Even though she has committed tons of horrible crimes, only a handful of which she was "aware" for, she wants to change and help people, a peculiar stance which offsets Clarissa's "Let the world burn!" attitude.

    Power Level (Scouter Scale): Scaled, because scaled is more fun than set. Scaled implies diverting, player-friendly combat each and every time! Fairness! Yay!

    Occupation: Professional AMENite/"Tyrant" of Hel/Minor (Very Minor) Cultist Icon (Which Is Bound to the State of Being a Progenitor)

    Description: Clarissa is exceptionally beautiful. She also boasts sundry carnal vessels. The most recently utilized body shall be detailed herein.

    Clarissa: True Form

    As she walks, her feet never quite seem to touch the ground. The eye would most certainly repudiate any claim to the contrary and refuse to ever dwell on the matter for a second time. With obstinate persistence and insistence (but no abstinence, mind you, for inquisitive and dedicated scientists cannot help but stare and often gawk at the focus of their studies), the unaided eye would contend that she hovers a centimeter or dozen above the lowly soil, which is not and could never conceivably be worthy to stroke the soles of her feet. And the eye, personified and possibly engendered as such, would staunchly cling, like a maddened dog, to its argument, if only for its stake in it. What wisdom could be derived from upholding an erroneous claim? Incentive drives defense, and reward the eyes of the beholder Clarissa does.

    Her legs were sculpted by obsequious gods. They are the idols of obsession. And when I say gods, I do mean gods (which, in this instance, is not the broad term acknowledged to include the garden-variety slew of goddesses), as they doubtlessly were aware of what traits would reduce a man to a euphoric mass of trembling flesh and blood with little to no coaxing or teasing on the part of the seduc-...possessor. Possess she does with haunting subtlety. Back to the topic at hand, her legs are neither gangly like sticks or planks nor thick like drenched logs. They are perfectly poised in between the two extremes. Healthy, trim, and muscular, their functionality is clear yet not exaggerated, as they are ample and supple enough to rally and inspire the salivation glands of many-a-human to manufacture a surplus of product. Her milky-white skin, smiled upon by the sun and blessed by all the other elements cataloged by men who reverently grovel at their and her feet along with a spectrum which haven't yet been and may never be save in the deepest of dreams where even the subconscious lies dormant (dead to the world), stretches over them without wrinkle nor fold. So smooth and soft is it that the qualities of silk pale in comparison to it, as it is an inferior fabric to Clarissa's sublime elegance Such abnormal, perhaps abominable, perfection could only be elucidated by divine heritage, that the bearer is a scion of (or maybe even a) supernatural entity designed for an express purpose in this world. That this is a earthly symbol of her power.

    From there, we move to her lower torso, which is completely devoid of a bellybutton or any other similar trait, as it would be nothing more than a special defect on her. For she was never rightly born. 'Tis a stain of mortality that she will forever deny and never-ever deign to wear.

    Her abdominal region is slim, but not remarkably so. She is healthily muscular, however comfortably soft and cushiony. She's obviously raring for battle or peace, able to back up her words with force when need be and perfectly content to relax in the sidelines if she can.

    Her tails are worth mention as well. All nine of them indulgently flick through the air indicating her mood. They are basked in golden splendor, a shimmering light glimmering like the heavens above. Like shining constellations glowing high in the evening sky, their patterns blink into existence as the night fast approaches, as it often does on days plumb full of merriment and joy and fade with the dawn's first breath, evaporating long before the dew on the grass. It is a splendid little quirk of Clarissa's, and no vapid thing to watch. Her tails are even softer than her skin. Far more. Furry and bushy they are, arrayed behind her like a peacock's stunningly vibrant plumage. They ooze confidence and are a major weakness in her build, upon both superficial and immersive contemplation, as they are ticklish and sensitive (the first an oddity, the second a staple of tails). Calamitous consequences will ensue from Clarissa's distress if they are tugged at all.

    Clarissa's back and upper torso are equally as magnificent, but describing a back is boring and it would be a mistake to enumerate every feature of her upper torso here.

    Clarissa's arms are healthy, well-toned, and attractively muscular. One wouldn't be able to discern that she could rip a car apart with her hands if the challenge set the bar high enough. One could still logically reason that she works out daily (nearly) from their condition.

    Clarissa's neck is a fine thing, but not removed enough from the norm to merit more than this sentence.

    Clarissa's face is a delicate thing. Throughout it, all things strike a balance. Her eyes are soft, shaped out of malleable gemstones twinkling with spectral emerald brilliance. Surrounded by a contrasting field of untarnished, pearl-white, they are. These orbs of telling glory do not belong to earth or any of her children. The pair is reserved for things more innocent or formerly more innocent than newborn life. They portray understanding and compassion naturally, but destiny would have it that these aspects are overshadowed by Clarissa's own grudge against sapient life. Malevolence, hatred, and a tinge of disgust burn behind her fiery spheres leering out at the world's ugly countenance when she takes offence to a judgmental iniquity slung at her out of ill-will. Her cheeks are soft with high, noble cheekbones, and they are often blushing, depending on the season. Her lips are strips of crimson ribbon, streams winding back on around one another in an endless loop. Gentle are they, though the rows and rows of jagged teeth which lurk behind like those of a starved shark, the cavernous maw they guard, and the forked tongue of a slithering serpent which inhabits it welcome foolish interlopers solely to their ultimate demise. Her adorable nose and bland ears which taper off to an acute point are nice as well. Her hair animatedly and rhythmically waves where it draws to an effortless end at the center of her spine. It is colored so as to match the fur of her tail seamlessly. They are composed of the same fibers, so that attribute is entirely self-explanatory.

    She also sports a set of giant, fluffy, velvety, feathered, stereotypical, white angel wings that have been grafted onto her upper back. Her wingspan is no small deal either, being approximately two and a half times her height from the tip of her left wing to the tip of her right wing. They are ironically inexplicably comforting and protective. In them, one may feel as if no harm could ever really be inflicted upon him/her. Clarissa doesn't generally face ridicule or receive flak for her none-too-wicked angelic wings as she stores them in a special camouflaged nook in her upper back when they are not in use.

    Equipment: Clothes. In all honesty, that usually about it, though she does own a ring Dave gave her on her wedding day that tastes like various candies with inset ruby, sapphire, and emerald colored jewels. She has a generic violet cell phone and carries a pouch of gold pieces on her frequently as well. She keeps a temple, several mansions, piles of emergency riches, and a legendary blade, but she never ever carries them with her, so they can't rightly be considered equipment.

    Abilities: Conjuration; Heat Manipulation; Shapeshifting; Life and Spiritual Manipulation (Flesh Bending); More Realistic Kirby's Eating Ability (Blame Nintendo for the Nightmarish Horrors!); Super Strength; Cellular Body Structure (No Organ Systems or Veins); Poison and Virus Resistance

    Validation For Vagueness (aka Note): Depending Fully Upon the Unique Situation Being Considered, This List of Skills May Be Rendered Obsolete or Be Majorly Limited, Especially During a Combat Sequence; These Abilities Are Expansive, But Not Clarissa's Maximum Potential And They Aren't All Included In Her Standard Arsenal Every Single Time Either, Thanks To Her Scaled Power Rating

    Personality: This actually hasn't been nailed down. And I doubt it will ever be. Clarissa reacts differently to every character she encounters. There's no hard and fast rule to it, with the exception of two regulations.

    1) If a character doesn't like nature, Clarissa won't get along with him/her.
    2) If a character is perfidious, utterly self-absorbed, or openly dislikes one of Clarissa's friends/Clarissa, she won't delight in their company in the least.

    Right now, it might be safe to say that she is usually of good-humor and chipper to a fault, but distrustful of most of the sapient population of everywhere, really. That's primarily due to her gloomy backstory.

    Backstory: A segment of this backstory has been released in the Nexus, but the remainder of it is still classified until it is revealed IC. And the story won't make a whole lot of sense if I leave so much of it out, so I'll write it all up later.

    Public Allies:
    Spoiler
    Show
    -Dave
    -Becky
    -Zefir


    Private Allies(As They Are Made Known):


    Enemies:
    Last edited by The Alexandrian; 2012-02-25 at 11:47 PM.

  30. - Top - End - #630
    Orc in the Playground
     
    Frozen Messiah's Avatar

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    Carmine Roderick Spence
    Alias: None that has stuck or Carmine has taken a liking to. Sometimes he is called the Storyteller but that is more a job title.
    Gender: Male
    Race/Species: Human, though his family history is little bit shady on how true that is or not
    Age: 38

    Alignment: Neutral. He ain’t more prone to helping folks then hurting them. He ain’t no questing knight however and will leave town if things get to hot for him. Bottom line is if he doesn’t need to cause someone trouble then he won’t.

    Class/Profession: Some call him a wizard others call him a sorcerer; those are usually the nicer terms. Carmine prefers the term magician when it comes to magic but in his mind that is secondary. First and foremost he is a storyteller and a collector seeing as he travels about collecting tales and sometimes making his own along the way.

    Power Rating: Rank C (level 6-7). Carmine has the magic in his blood but takes it for granted. He ain’t fond of using his magic to do anything too showy and prefers subtlety. This rule thumb keeps a pretty tight hold on what he is willing to throw his magic at. He has been travelling for a while however and has picked up a few tricks of the adventuring trade along the way. He knows how to pick a lock and sometimes a pocket. All and all the only thing that marks him as anything special is his blood.

    Description: Carmine himself is not the most awe inspiring person you could meet along the way, unlike his father. He stands at about 6’2” and is fairly thin but his body has been toned from his traveling. His face seems canny as if something going on in the back of that head of his, color of his eyes are light green like a summer leaf. Straight shoulder length brown hair compliment his slightly unshaven appearance that act as signs of being on the road. On his right shoulder he has a tattoo that is rarely seen, it shows a queen of spades with woman being his wife Celina.

    Personality: Carmine can be described in one word by his friends and enemies as lucky; he prefers to call himself canny. Carmine mainly likes to know what he is getting into at all times, never steps into a situation without first understanding as much as he can about it. He is patient, observant, and personable because that is what is you need to be both a storyteller and an adventurer, well to be a good one at least.

    Equipment: His main get up is that of a trench coat, wide rimmed hat, sturdy boots, rugged brown pants and a shirt with a black vest on top of it. This is usually why he gets called “cowboy” and at worst challenged to impromptu gunfights. He has a pack with him that holds his travelling gear and some gambling gear also, mainly loaded dice and marked cards. He has a few trinkets in his pockets that are said to be lucky; the most notable is a silver dollar which he fiddles with while thinking, he never lost a coin toss with that coin. His most prized possession is a dark leather book that he bound himself that holds the stories of his family and some other tales that he has gathered over the years.

    Abilities: Carmine brings 2 things to the table anytime things get tough, magic and skill. Carmine uses his magic to change a bad scene into something in his favor. A gun jamming, moving a root slightly so someone trips on it, making it seem as if one object is another are some of his tricks. He doesn’t like to use his magic in anything too grand, as of this point he hasn’t had the need. Carmine also comes from a long line of adventurers all of which passed down tricks of the trade onto him. Whenever Carmine is in pinch there is always some story to give him an idea of what to do. He has also been on the road for a good while and figured out a few tricks on his own, sometimes a little bit later then he wished.

    Backstory: Carmine Rodric Spence was born into a line of great adventurers. All the time since he was a kid he was hearing about his grandfather and his father before him, every family member had a story to tell. His father was everything an adventurer was supposed to be. The man looked the part of a god and sometimes it was hard to say he wasn’t. A strong swordsmen, adept with magic, quick on his feet, and could charm a bloody mountain to move with the way he talked. Carmine didn’t see too much of him however, his dad was always getting messages that took him away from home. Carmine never grew resentful, there was food on the table and whenever he was around there was a new story to be heard. Trouble is that the better you become at something the more people are gunning for you.

    Carmine at the age of 12 was sent around the family tree to what some would call apprentice with other family members. All of the Spence family put a piece of what they knew into him. At the age of 18 he came back to a burnt down husk of a house with different tales about how and when it happened. All Carmine cared about was whether his family was ok. The fire was very large and when the report came back no one was found in the burned wreckage. The only thing that was saved was a metal box that seemed unharmed from the fire. To Carmine’s surprise it held all of the writings of his family, a good sum of money from his great great grandfather’s defeat of a dragon, and a coat that had belonged to his great grandfather. This to him was a message that his ma and pa were all right, they just had to go. Carmine used some of the money to buy his travelling gear, pocketed some of it and the rest he gave to the town. The next morning with the sunrise Carmine was on the road with his great grandfather watching his back and his family in his blood. And thus another Spence adventurer was born.

    Miscellaneous: Carmine does not appreciate being called a cowboy; the only thing he shares with them is a similar wardrobe in his mind.
    "To live is to dream; to die is to awaken"
    - La Bamba

    “Believe in the ideal, not the idol.”

    "Those who flow through life, as life flows, feel no wear... feel no tear... need no mending... no repair."
    -Laotzu

    -Compassion: Much less effective on soul eating monsters.

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