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  1. - Top - End - #481
    Bugbear in the Playground
     
    Mr. Moon's Avatar

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    Ice Elves


    Appearance and Physical Traits:
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    Ice Elves are short and compact, with males standing at 4'3' to 5', and females are usually slightly shorter. They have low foreheads and short, small noses and ears. This is in stark comparison to the tall and slender High Elves they are descended from, largely evolutionary methods to cope with their icy habitat. However, despite all this adaption, Ice Elves have dark grey skin, darker hair and red eyes that seem to shine slightly when surrounded by snow. They often compensate for this by wrapping themselves in white furs and keeping their hair short. A full lifespan for an ice elf is about fifty to sixty years, but they rarely die of old age.

    Because food is often scarce, Ice Elves have extremely slow metabolisms and put on weight easily. They can survive for up to a week with just one large, high protein meal. However, due to the uninviting climate of the tundra they live in, Ice Elves rarely have much contact with disease-causing bacteria and thus have somewhat frail constitutions. They make up for this by being strong and athletic.


    Skills, Abilities and Drawbacks:
    Spoiler
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    While the Ice Elf species has no special abilities, they are all extremely skilled hunters, warriors, crafters, healers or builders. Those who are unable to pick up a skill are often left to die.

    Because of the curse inflicted on them by Heirno, Ice Elves have an aura identical to that of an Evil cleric. This is detectable by anyone with the psychic ability to read auras or an ability similar to a Paladin's Detect Evil. The aura is not necessarily a reflection of the individual Ice Elf's actual alignment. A Good Ice Elf would still have an Evil aura, as would a Neutral or Evil one.


    Birth, Life, and Death:
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    Most clans are made up of tightly-knit families. To avoid inbreeding, they have a special ritual- the Clansmeet. Once every year, during the month-long period of darkness where the sun does not shine over the tundra, every Ice Elf clan gathers to hold a great festival. The days are spent feasting, exchanging stories, competing in displays of strength, and meeting as many people as possible. When night falls, every female selects a male and leads them into a cabin to form a carnal union. The Ice Elf pregnancy cycle lasts only a little over a month, so the rest of the month is spent caring for the pregnant women. When the children are born, they are divided into clans. Boys join their father's clan, while girls join their mother's. Once the last child is born, each clan returns to it's respective land. The first night after returning, the child must spend the first night outside it's parents cabin. Only when it survives that night does it receive a name.

    Over the next few years, the child must take up a skill. Usually they take the skill their parent has, but it's not entirely uncommon for a child to pick up a skill that another clansmen displays. Childhood is spent learning, often through experience.

    Once a child is proficient in that skill, they are considered an adult and are allowed to join a Clansmeet. This is usually a momentous landmark in one's life and is celebrated thusly.

    When an Ice Elf dies, by accident or in battle (and rarely of old age), the entire clan mourns them. The mourning process is often short, and if there is a body, always ends in the body being cooked and eaten. It is the ultimate insult to an Ice Elf to allow any meat to go to waste, especially if it is their own.


    History:
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    Hailing from the planet Spire, a Tolkein-esque world of high fantasy, Ice Elves are a relatively young race.

    The High Elves are a beautiful race of high art and magic ruled by a monarchy. In the year 314, King Everleaf died of poison. His two heirs, Prince Silverleaf and Prince Whiteleaf, each blamed the other. Silverleaf was the oldest and thus the rightful heir to the throne, and held much favour among the nobles. However, the younger Whiteleaf was the more charismatic of the two and was well-loved by much of the lower class citizens. Eventually, the conflict over who killed Everleaf broke into a civil war. It lasted half a year, before finally drawing the attention of Spire's sun god, Hierno.

    As the patron god of the High Elves, Hierno was furious over their infighting. He banished the upstarts, Whiteleaf's followers, to the forsaken White Sun Wasteland north of the the High Elf kingdom, Greenglen. He cursed them with black skin and hair, so that they would never be able to hide from his wrath again. He changed their auras so they would always trigger a Paladin's Detect Evil, so they would always be persecuted. Whiteleaf, however, was banished to the Underworld.
    Soon, Whiteleaf meet the god of the Underworld, Gin. Gin, familiar with Hierno's anger, empathized with the poor prince. He recycled Whiteleaf's soul, taking his noble and charastamtic spirit and, with the help of some of the other gods, created a new minor god - Xun.

    Xun, the patron god of survival and swordplay, and was appointed as the guardian of the Ice Elves. It became his job to protect them from any further displays of wrath from Hierno.

    However, that only made the sun god crafty. Instead of directly attacking the Ice Elves, Hierno created the Golden Guard - an order of paladins dedicated to eradicating evil. The Golden Guard would often march into the White Sun Tundra during the summer, attacking any clan they see.
    The first attack was a blood bath. The Golden Guard slaughtered four clans before the weather forced them to retreat. When the next Clansmeet was called, the festivals were reserved and quiet. On the second day, Xun appeared before the Ice Elves. He taught them how to use the swords dropped by Golden Guard soldiers and how to protect the blades so that they did not become brittle and break in the cold. He taught them how to defend themselves with their new weapons. He taught them how to create signal fires to alert other nearby clans to incoming Golden Guard attacks. He taught them how to use the environment to their advantage, hiding in snowbanks and using white furs for camouflage.

    By the next year, they were ready. Clans stood together and repelled the invasions, inflicting as many casualties onto the paladins as they inflicted on them.

    The next two hundred years continued much this way. Because of the constant attacks and harsh climate, the Ice Elves never progressed much as a culture or in technology. Most of their weapons are made from animals or looted off Golden Guard soldiers.


    EDIT: Added more information to Skills and Abilities.
    Last edited by Mr. Moon; 2013-10-24 at 12:51 AM.
    "You tied your wings on tightly but they always come undone"
    ~ ClumsyMonkey, Montreal
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  2. - Top - End - #482
    Bugbear in the Playground
     
    Viera Champion's Avatar

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    Zorro Kitsune

    (See what I did there?)

    Gender: Male
    Age: 15
    Race: Fox-boy
    Class: Experiment
    Power Level: 1
    Alignment: Chaotic Neutral
    Appearance:
    Last edited by Viera Champion; 2011-08-14 at 07:04 PM.
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    The CHALLENGE|My Poetry|My Short Stories
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    Snow Flake: My Little Toshiro Hitsugaya Pony by Smuchmuch


    Kyasarin Shihan drawing by the talented Moon Wolf

  3. - Top - End - #483
    Bugbear in the Playground
     
    Mr. Moon's Avatar

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    Loony's Characters

    I'm running out of room in my signature, so from now on I'll be compiling my character list in this post.

    Ace

    Allen Parker

    Dr. Sgt. Mathew Beckett


    James (deadtimed)

    Mercutio

    Moon Called Shadesri
    -> The Sabertooths

    Muphrid (deadtimed)

    Samantha Rocks (deadtimed)

    Saphire (spelling intentional)

    Tel-Zaf Kax

    Races

    Ice Elves

    Starlings
    (coming soon)
    Last edited by Mr. Moon; 2012-08-31 at 02:22 AM.
    "You tied your wings on tightly but they always come undone"
    ~ ClumsyMonkey, Montreal
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  4. - Top - End - #484
    Dwarf in the Playground
     
    PurityIcekiller's Avatar

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    Xalicus Laffingstock

    Gender: Male.

    Race: Human.

    Age: 22.

    Alignment: Cowardly Good. Or, if you prefer conventional alignments, Neutral Good.

    Class: Mage/Inventor.

    Power Rating: D+ or 3.

    Description: Xalicus is a slight young man who could possibly be mistaken for a woman at first sight. He has shoulder-length straight copper hair that curls at the ends, blue eyes with a faint purple tint, and glasses. He always wears long robes, typically of dark blue or purple with a matching hooded cloak.

    Personality: Xalicus's main goals in life are to gain knowledge and to survive with his sanity intact, although he's not likely to have an easy time with the latter. Like many mages, he's curious about magic and enjoys experimenting with it. However, witnessing a variety of disasters has left him somewhat paranoid. When confronted with a possible threat, his first instinct is to find out if it's dangerous from a safe distance, and when confronted with an obvious threat, he usually runs away.

    Equipment: Xalicus has a short staff with a clear orb on the end through which he focuses his magic. In addition, he often carries with him a few hastily-assembled wands and similar magical devices.

    Abilities: Xalicus has some low-level magical abilities primarily related to light, and is also quite skilled at making magical items.

    Backstory: Xalicus's early life was mostly normal until his magical powers manifested, and then became about as far from normal as possible. His family, being mundane, distrusted his power, and the accidents he caused developing it only added to their fear. As soon as they could, they sent him away to a magical academy, hoping he would be able to learn to put his talents to good use there.

    His training at the academy was cut short by an attack by rogue mages who sought the power there. Xalicus fled to find a new place to learn, but had to move on once again after an attack by undead. Since then, he travelled from place to place, learning as much as he could wherever he could before he was forced to flee again due to attackers or experiments gone haywire

    Somehow, he managed to learn enough magic to be ready to set out on his own. However, despite his spellcasting proficiency and respectable ability to craft magical devices, he still has much to learn before he can be considered a proper wizard.

    Miscellaneous: Xalicus's magical aura, when visible, has an indigo colour.
    Last edited by PurityIcekiller; 2012-05-11 at 07:44 PM.
    When in doubt, use cute little dragons.

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  5. - Top - End - #485
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    Once there was a smith in the realm beyond, a divine being without mortal limits. Creator of swords and fortresses, storms and worlds, the smith was honored by all in that distant land of dream. Yet one day, the smith looked into that mortal realm, and watched its inhabitants and their lives; they were so fragile and small, confined and limited- but yet... yet there was something there that was troubling. The greatest works of the smith were so vast, so monumental and magnificent as to be beyond mortal comprehension, but nonetheless, when the smith considered them again, they lacked something, something that the mortals had.

    In time, the smith grew dissatisfied and eventually inconsolable. No mighty weapon, no towering fortress or beautiful world crafted on the smith's forge could replicate that tiny spark in the mortal realm, that one small thing which would make those works complete. So the smith, vowing not to be outdone, determined that no art would escape the anvil, created one last work and declared victory with a final breath.

    "The greatest tree grows from the smallest seed."



    Genesis

    Aliases: The Queen of Rings, Jean
    Gender: Female
    Species: Raksha (fair folk)
    Profession: Reality Artisan
    Power Rating: Variable (Generally A to S)

    Description: Genesis is without shape or form, a vague personality that interacts with the world as she wills, creating new bodies and discarding them as she desires. As such, she has no set description. However, her bodies typically bear a few traits- first, Genesis seems to identify as female, and as such, the vast majority of her forms are at least feminine in appearance. Second, for whatever reason, Genesis tends to have sharp, predatory teeth, which are often bared in a grin. Lastly, she seems to have a fondness for rings and circular patterns, and often will incorporate them into her form somehow, if only in clothing.

    Personality: Inhuman. For all that she feigns humanity, Genesis has some distinctly unnatural thought processes. She sees the world as highly subjective to perception and interest, and therefore is openly willing to ignore fact and history to make way for her own preferences of what should be or should occur. Further, she critiques reality openly as if it were a narrative to be edited at will, and cares much more about how interesting something is than whether it is moral or immoral, or horrible or beautiful.

    Equipment: As a magical artisan, Genesis has access to a great deal of equipment- however, much of what she makes follows rules similar to her bodies- nebulous concepts pinned together with magic and metaphors, only possessing shapes when she invokes them into reality. However, most of what she makes follows stricter guidelines as to their shape than Genesis does.

    Abilities: Fair folk, artisan, magician- Genesis is broadly talented and powerful. She creates and twists shapes according to her magic, and there is very little she cannot do. However, that is not to say she does not have rules she must follow. Genesis is limited by narrative structures, and must work with symbols and metaphors, and further, has difficulty working her greatest powers outside of magically charged areas. In dreams, fey touched lands, and areas of import and magic, she has the power of a goddess, but in the mundane, her powers are generally reduced to illusions and lies.

    Raksha physiology, the Graces
    Last edited by AmberVael; 2012-06-22 at 07:02 PM.

  6. - Top - End - #486
    Bugbear in the Playground
     
    DoomITP's Avatar

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    Zero


    Aliases: None

    Gender: Male

    Species: Planar

    Profession: Master Of Energy

    Power Rating: 5-7

    Description: Zero is human in appearance, he is thin and slightly sick looking with blue eyes and hair that is dark enough to be either black or brown. Due to his sickly nature he tends to wear sweatshirts and other things that help keep his body temperature up.

    Personality: Usually Zero is quiet and avoids getting into confrontations with people.

    Equipment: None

    Abilities: Zero is a planar, he uses his control over his on innate energy to attack or defend himself.
    Last edited by DoomITP; 2012-08-11 at 12:45 AM.
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  7. - Top - End - #487
    Barbarian in the Playground
     
    Rebonack's Avatar

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    Amil 'Jeany' Wightson

    Gender: Genders are inefficient (previously female)
    Species: Tyranid Siren
    Profession: NOC (network operations center) for Mallside

    Personality: Amil is serious and strong-willed, doing everything in her power to maintain her human identity despite the unwilling metamorphosis she has gone through. She has a never-say-die attitude and a strong compassionate streak. She sees her rebirth as the chance to really do something to help the Nexus when previously she was just another helpless victim. Though if pushed too far her Tyranid fighting instincts can drive her into a berserk state.

    Equipment: Amil is equipped with a number of magical devices that she's acquired in various adventures thus far. A hat that increases her durability, overalls that provide her with momentary invulnerability after being injured while at the same time increasing her leg strength tremendously, and a pendant that can provide a small aid when all other options have failed.

    Abilities:
    Bio-morph modification: Amil is able to grow bio-morphs on her body, living weapons and armor to aid her in combat. Depending on how complex the morph is it may take her more time to create it. This ability is equal parts biological, psionic, and arcane. Effects that cut off teleportation stop her from being able to gather new bio-mass from the ethereal plane, but it doesn't stop her from working with what she already has. Amil can support up to four arm bio-morphs, one tail bio-morph, and two body bio-morphs, though she can only grow one bio-morph at a time.

    Ultra-dense Musculature:
    Even in a roughly human size and shape Amil is about four times faster and stronger than a normal human. Bio-morphs can be used to further enhance herself even beyond that level.

    Ethereal Jaunt: Amil is able to slip from the material to the ethereal plane and back again, though it take some time before she can make the trip again after crossing over. Effects that cut off teleportation prevent Amil from using Ethereal Jaunt. While on the etherial plane Amil no longer exists on the material plane.

    Bio-Morphs Used Thus Far
    Spoiler
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    Melee Bio-Morphs
    Bone-Saber: Amil's favored melee bio-morph, the Bone-Saber is a single-edged sword-like bio-morph of exceptional sharpness and durability. The weapon is psionically charged, causing the wounds it inflicts to bite deeper than should be possible. The Bone-Saber is an intricate bio-morph that requires time to grow, it can not be employed right away in combat.

    Carapace Shield:
    Two arms on the same side of Amil's body fuse together as the fingers splay out and are covered in thick plates of armored carapace adorned with barbed spikes. The Carapace Shield is extremely durable and can shrug off even the most vicious of attacks. because of how simple it is a single Carapace Shield can be grown quickly and employed in combat at the same time.

    Claws: Basic arm bio-morph. Quick and easy to grow, Amil can give all four of her hands claws without missing a beat in combat.

    Gravity Maul: A massive spiked hammer-like bio-morph of ultra-dense bone and chitin reinforced with metallic crystalline growth. The hammer uses the same gravity-well drive that Tyranid Hive-ships do to drastically increase its weight an impact power mid-swing. This large bio-morph takes considerable time to grow and can not be used right away. Two hands are required to wield this weapon properly.

    Scythe Talons: Long, sickle-like arm or tail talons. Fast, strong, and durable. It takes Amil a few moments to grow a scythe, though still fast enough to use it right away in combat.


    One-Handed Ranged Bio-Morphs
    Spike Pistol: A basic ranged bio-morph, the Spike Pistol uses powerful muscular contractions to launch a metal-coated bone spike at bullet-speeds. The Spike Pistol is simple enough in its design that Amil can grow one and employ it in combat with no real down-time.

    Bio-Flamer: This weapon looks akin to the back-end of a beetle adorned with sacs and compartments filled with fluids. It is equipped with several fleshy nozzles that fire a spray of sticky mucus particles heavily laden with enzymes. When the enzymes mix they ignite violently, coating anything caught in the stream with burning gel. The Bio-Flamer is a complex bio-morph and it can not be grown quickly enough to be used right away.

    Tangle-Web Gun: A peculiar bio-morph that's somewhat oval in shape and sporting a wide, flaring orifice at one end. The weapon contains a brooding-chamber for spider like organisms that are launched from the weapon en-mass contained within a silken sac. The sac bursts in proximity to a target, hurling silk-trailing spiders everywhere. The spiders will quickly bind anything they land on. This is a complex bio-morph and it can not be grown quickly enough to be used right away.

    Death-Spitter: This long, tubular weapon is armored with carapace and several bone spikes along the bottom of the barrel for melee attacks. At the back is a fleshy brood-pouch for rearing its ammunition. At the front a puckered, muscular orifice. The weapon fires acid-filled armored grubs at bullet speeds, impacting with lethal force before exploding in a spray of caustic enzymes. This is a complex bio-morph and it can not be grown quickly enough to be used right away.


    Two-handed Ranged Bio-Morphs

    Venom Cannon: The Venom Cannon is a massive weapon sporting two linked firing chambers. A second arm is needed to hold the brood-pouch that grows the weapon's ammunition and feeds it into the Venom Cannon via fleshy tubes. The Venom Cannon fires iron-coated crystals of toxic, acidic enzymes at hyper-sonic speeds, functioning more or less as an organic rail-gun. The weapon has a rather low rate of fire, requiring time to reload and recharge barrels between shots.

    Fragfish Launcher: This large pod-like weapon is coated with heavy carapace and boasts four firing chambers each containing a torpedo-shaped fish-like organism. A second arm is needed to hold the brood-pouch that grows the weapon's ammunition and feeds it into the Launcher via fleshy tubes. The armored torpedoes are packed with high explosive chemicals and hurl deadly shrapnel everywhere when they detonate. The weapon has a rather low rate of fire, requiring time to reload and recharge barrels between shots.

    Swarm Cannon: The Swarm Cannon looks vaguely similar to a mini-gun with six tubular barrels arranged in a rough hexagonal patter. Behind the barrels is a brood-sac for the ammo. A second arm is needed to hold a secondary brood-pouch that grows additional ammo to feed the weapon's high rate of fire. The Swarm Cannon uses acid filled grubs identical to those of the Death-Spitter.

    PlasmAcid Cannon: Easily Amil's most powerful weapon. The cannon itself it a sizable pod of hollow carapace chambers crackling with electricity to maintain a coherent magnetic bottle inside. The end of the weapon is adorned with six finger-like focusing organs and two openings held shut by muscular sphincters until the weapon is fired. Both of Amil's lower arms are modified into a pair of tube-laden supports feeding from her back into the cannon and insulated with additional magnetic bottles. The arms are also equipped with the ability to draw matter from the ethereal plane to feed the plasma reaction. The PlasmAcid Cannon has two firing phases. It leads with a powerful organic laser to ionize the air before following up with two plasma streams that are mixed mid-air. The deadly Argon/Oxygen plasma that results is not only super-heated and electrically charged, it's also a universal solvent, dissolving any physical material it comes in contact with at an astonishing rate. In addition to requiring three arms the PlasmAcid Cannon also requires that Amil be using the Bio-Plasma morph.


    Body Bio-Morphs

    Bio-Plasma: This bio-morph grows a plasma reactor in Amil's gut, allowing her to blarg a gout of plasma all over a foe at close range. This ability, while powerful, has a very significant recharge time.

    Active Camouflage/Stealth: Amil gains the ability to alter her coloration to perfectly blend into her surroundings, resulting in little more than a slight visual ripple when she moves. Additionally her body gives off little if any scent, heat, or psionic radiation. She becomes near silent. She's even equipped with tiny air-vents that serve to drastically reduce her drag, rendering her invisible to motion sensors as well.

    Regeneration: Amil draws bio-mass from the ethereal plane to fuel stupendous metabolism, allowing her to heal at an unnaturally fast rate. This ability can be suspended by effects that block teleportation.

    Reinforced Carapace: Amil's armor grows in coverage and thickness, providing her with greater protection than would otherwise be possible.

    Shadow in the Warp: Amil produces subtle psionic armor that drastically increases her resistance to supernatural attacks and abilities. However she can not use any of her own supernatural abilities save to shut down Shadow in the Warp.

    Story thing!
    Spoiler
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    Subject 57.934.386-B

    Subjects 386-A and 386-C did not survive being captured. While a shame, they were disposable. Tyranid Gaunts have been captured and studied in the past in fairly exhaustive numbers.

    Three Eighty Six Bea, however, is something altogether different. It is the opinion of this researcher that 386-B represents a new genus of Tyranid and a terribly dangerous one. In general build the Xeno resembles a typical member of the Lictor genus, though the similarity ends there. The Xeno has show a remarkable ability to-
    There comes a tapping from the other side of the foot thick plate of sheet diamond. Less a pounding and more of a polite call for attention. Thaddeus glances up from his notes, adjusting his glasses.

    "I'm out of water again. If I could get some more when you aren't busy?" comes the monster's siren-like voice. No doubt a clever ploy or lure to cause its victims to let their guard down.

    "You will be fed at the appropriate time, Foul Xeno. As I have told you before," Thaddeus replies before returning to his notes.

    386-B looks little if anything like it did when it first arrived. In a remarkable display of almost protean mutability it had shed hundreds of pounds of armor and bone and muscle, going so far as to reduce its tail and secondary limbs to little more than vestigial nubs.

    Truth be told the repulsive Xeno appears almost as though it is trying to look human. Which is no doubt heresy of some kind. Or so the local head of the Guard insists. A human shaped body, armored though it is. Complete with little armored boots, disturbingly human hands, and that disgusting mess of fleshy-pink tendrils that are no doubt meant to be hair. The noseless face and orange eyes round out a truly unspeakable mockery of the human form.

    As if that weren't blasphemous enough the creature even speaks in Low Gothic. This is no doubt an adaptation meant to lure prey in, quite fitting for the wily Lictors which 386-B is likely descended from.
    "Are you going to... y'know... Are you going to kill me? Cut me open and look at my insides?" the monster speaks up again, trying to mimic the human emotion of apprehension. "I... I would really like to avoid dying if I can."

    With a sigh Thaddeus looks up from his notes again. "There will be a number of Magos biologists arriving within several weeks to examine you. In addition to observers from other departments. They will no doubt decide what your fate will be, Foul Xeno."

    "...oh," the Tyranid replies, its eyes falling to the grated floor.

    Thaddeus stares at the beast for a few moments longer before snapping his journal shut and leaving the room. He can't watch the monster sit there and sulk like that. Tomorrow he would return with some equipment to measure psionic activity.

    No doubt it exudes a mental compulsion to make those around it perceive it as weak and pitiable.

    *****

    "Do I really need to be kept locked up like this?"
    the monster inquires, laying on its back and peering up at Thaddeus as he works. "If you let me out I promise I won't hurt anyone. I'll even stay in the compound."

    Thaddeus just snorts. "You killed and ate twelve guardsmen before you were captured. And the only reason you were captured is because everyone believed you to be dead," the adept replies, none too moved by the Tyranid's assurances of self-restraint.

    "To be fair they did shoot at me first," the Xeno objects, rolling over onto its stomach in the process. "And I needed to learn your language. It would have been hard to talk to you otherwise."

    "You will remain where you are, Foul Xeno."

    No psionic activity. Aside from a negative imprint the monster's presence leaves in the Warp. This is, perhaps, more insidious than initially imagined. 386-B doesn't warp the mind through psionic attack, but through simple emotional manipulation. If the Tyranid's ability to mimic the human form evolves to a point of accuracy then this genus could pose a serious threat via infiltration. Especially since it shares the Lictor's ability to devour the memories of its victims.

    Unlike many other Tyranids 386-B shows a frightening degree of individuality. Where most such creatures would become feral and mindless without the presence of the Hive Mind to guide it. This creature instead shows a high degree of intelligence and curiosity, operating on its own initiative. This combined with its mutability suggests a long-range scouting role.
    "Well... I'm glad I'll have a little while longer to enjoy life then," the monster laments. "I just wish I could spend it somewhere less cramped. The diamond walls are kind of pretty, though."

    *****

    The Tyranid was sleeping. Or at least pretending to. He honestly isn't sure whether or not these monsters actually sleep. Though he's quite certain that it isn't right now. Mostly because of the incident yesterday with Pratt.

    The technicians had taken to sticking small, unimportant lab animals into the Tyranid's enclosure and placing bets on how long they would survive. Eventually the game took a turn for the worst when Pratt introduced a whole box full of lab rats into the inclosure while the monster was 'sleeping'. He had bet that the whole batch wouldn't survive a minute and had some real money on the line. About thirty seconds in he got antsy, picked up a yard stick, and began prodding at the Xeno through the feeding hatch to wake it up.

    Suffice to say the Tyranid didn't seem hungry enough to bother with the rats afterward.

    "You just have to keep an eye on it," Ulysses the head Adept had said. "Take some notes. Write down what it says. It might even do something interesting. This isn't very hard! But by the Emperor's gold plated cod-piece I do not want any more technicians feeding themselves to that thing! Just make sure it stays healthy until the research team arrives."

    And so that's what Thaddeus did.

    In addition to placing a small sign above the feeding hatch.

    'No unauthorized feeding of the Tyranid.'

    *****

    Thaddeus storms into the lab, ripping off his Adept robe and hurling it into the corner, leaving a rather unpleasant sticky residue on his hands. He drops into his chair and begins prying at his notebook, doing his best to separate the pages that had been glued together when a large bottle of syrup had been 'accidentally' knocked over.

    He tried to be a polite enough human being. He tried to be respectful of superiors. He tried to do his job quietly and well. And apparently all those traits make him a prime target for pranks.

    "He was very unkind to you," the Tyranid speaks up after watching Thaddeus stew in silence for several long, brooding minutes.

    "What are you talking about?" the adept fumes back.

    "Pratt," it clarifies. "He was unkind to you. He used to spend time thinking about ways to make you feel humiliated. I learned that when I ate him."

    "Well I suppose he won't ever get a chance to be unkind again now will he?" Thaddeus fires back, feeling rather disgusted even having this conversation.

    "I wonder why humans do that? When I'm with the Hive we all have a unity of purpose. To improve our whole race. But when I'm alone... It seems like... maybe we're unkind, too. Thinking of new ways to make other races die better."

    Thaddeus rips one of the pages in his notebook. And the Tyranid makes a convenient focus for his frustration. "You're a monster! A Filthy Xeno! Your kind has killed countless trillions and for what? For a snack. I don't think 'unkind' is a strong enough term."

    The Tyranid cowers slightly at the yelling, looking away from the technician. Ugh... Something about the way the monster moves. It's body language. Everything about it just gets his stomach up in knots. And to make matters worse it looks more human now than it did several days ago.

    And to make matters EVEN worse his notebook is ruined. A horrific death by syrup. With a yell of frustration he hurls the book into the Tyranid's feeding tray and gives the simple device a kick, sending the notes flying into the monster's enclosure and his foot flying to his hands.

    He had heard a rather nasty crack shortly after the kicking and quite suddenly it doesn't seem to have been a very good idea. Irritated and defeated Thaddeus hobbles off to the medical ward.

    *****

    The next morning and some medical attention later Thaddeus found his notebook once again sitting in the Tyranid's feeding tray, this time pushed to his side of the barrier. With the Tyranid watching him expectantly. This lead to one very obvious question.

    "What did you do to it?"

    "I cleaned it for you," the creature replies, offering a disturbingly human smile. "And I read it, too. Some of your hypothesis on the Hive Mind are wrong. Especially the one about some massive psionic creature that controls us all. We have no leader, there is only The Hive."

    Thaddeus eyes the book cautiously. The Filthy Xeno might have tainted it with spores. Or toxins. Or viruses. Or toxic virus spores. He takes some tongs and uses them to pick up the notebook and place it in an air-tight container.

    "I'm going to run some tests on this, Filthy Xeno, to make sure you aren't trying to poison me. Or take over my mind. Or some other suitably nefarious trick," and with that he turns to leave the room. Only to pause shortly before making his exit. "But... if you aren't. Thank you."

    *****

    About an hour later Thaddeus returns, notebook in hand. Thankfully it contained no toxic virus spores. Not even one. He approaches the Xeno's enclosure, his expression a mix of confusion and pleasant surprise and curiosity.

    "How did you manage to clean my notebook? And more importantly why?"

    "I whipped up a solvent that would remove the syrup without smearing the ink or damaging the paper. It wasn't very hard," the monster that's looking more and more like a female human by the day replies. "And I did it because I don't have much to do inside my glass box. I read your notes twelve times. It was a nice change of pace from counting the holes in the floor."

    A beat-

    "And I thought it would be kind. There aren't many people here that are kind."

    Thaddeus provides the Tyranid with an incredulous look. "Thank you, I suppose. But if you're so keen on kindness why did you kill and eat Pratt?" Reasonable question right there, all things considered.

    "I was hungry," the Tyranid replies with a rather non-nonchalant shrug. "I was injured badly. I needed to cannibalize most of my bio-mass to heal myself. And..." it crinkles its lips off to the side a bit at the tray of slop sitting in front of it. "The food you're giving me isn't nearly enough. My metabolism is really high and I'm burning my own meat to stay alive. Pratt saved my life, and I'm thankful for that."

    The adept huffs at that. He wasn't terribly fond of Pratt. The man was a jerk. But he didn't deserve being eaten. Then again, if the Filthy Xeno is starving to death...

    "Well then Fil... eerr... How much more food will you need?"

    "To just stay alive at least three times what you're giving me now. But if you're wanting to show your superiors a ferocious Tyranid killing machine I don't think they'll be very impressed with me right now. Five times as much and I'll actually be able to start putting some mass back on."

    "Very well, Filthy Xeno. I'll see what I can do," and with that Thaddeus turns to leave the room.

    "Amil."

    He pauses, glancing back over his shoulder. "I beg your pardon?"

    "My name. My name is Amil."


    *****

    Since increasing ration size Amil has been significantly more energetic than she previously was. Not only that but she appears to be growing at a noticeable rate. After explaining how unnerving her human-like shape was she was kind enough to alter herself, assuming a form more similar to that she was initially found in.

    Her initial state is something of a quandary. She landed in a myotic spore accompanied by only two Gaunts of the relatively small Jabberwock Hive Fleet, easily identified by their green and black markings. Amil, however, displays a color morph yet unseen in any Hive Fleet. A light blue hide that proves to be blue and white striped when examined closely, blotched with much darker angular patches. Her carapace is a solid brass while horns are silvery black. Muscular regions are a fleshy pink, reminiscent of Hive Fleet Leviathan.

    When questioned about her Hive Fleet of origin she admitted that she was originally born to Hive Fleet Leviathan, though her color morph obviously doesn't match the usual white/purple/red scheme. Perhaps she's somehow a seed of a new Hive Fleet? Amil admits she doesn't know.

    Even more curious than her Fleet affiliation is her protean nature. As mentioned earlier in the report Amil displays an incredible ability to modify herself in very short order, growing new bio-morphs in a matter of seconds. Amil has explained that using this ability is metabolically taxing and using it while starving proved far too strenuous. She was happy to show off a number of exotic bio-morphs, including several which she claims are her own design. This researcher is uncertain whether to be fascinated or concerned by this discovery.
    "-And this one causes exponential cell growth around the wound, killing the target with exploding tumors," Amil mentions, poking at the rather lumpy organic weapon that has replaced her lower right arm.

    That strikes Thaddeus as an absurdly horrific way to die. It also raises a rather interesting question. "How exactly are you able to change your form so quickly? It seems as though you're breaking the law of mass conservation in the process."

    Amil simply smiles back, a much less human smile since she was kind enough to shed the human shape. "Magic of course."

    Thaddeus goes pale shortly before dashing from the room to fetch Cassandra, the compound's Psyker. Why? Mostly to make sure the Tyranid isn't using sorcery. Because the thought of a Hive Fleet in league with daemons is absolutely horrifying.

    *****

    "Alright Amil. Do that again. With one of your arms if you please," Thaddeus requests.

    The Tyranid is kind enough to obey, rapidly morphing a human-like hand into a massive scissor-pair of scythe claws in a fashion that makes the first law of thermodynamics weep in a corner alone and unloved.

    "Anything?"

    Cassandra shakes her head, having been focused rather intently on the Xeno. "It's like looking into a black hole. But no, no sorcery. I'm not even sure if it-"

    "She," the adept corrects. "Amil is a she."

    The Psyker sighs. "I'm not even sure if she is drawing power from the Warp at all. I've haven't seen a Tyranid using psionics before, thank the Emperor. So I don't know if this is normal for them or not."

    "But no sorcery?" Thaddeus prompts.

    "No sorcery," Cassandra confirms. "Though I am a bit concerned with how friendly you're getting with this Filthy Xeno. You watch yourself, machine priest," she jabs a finger toward the Tyranid. "It has killed thirteen people that we know of. Get careless and it'll be fourteen. Or more. It is dangerous."

    And with that she leaves the room.

    "Am not!" Amil calls after Cassandra, sticking her tongue out in a rather mature fashion.

    *****

    "Good morning Amil. I have your breakfast for you," Thaddeus announces, pushing the usual patter of unidentifiable slop through feeding tray. Though this morning something is rather amiss. Something that catches the Tyranid's attention. A small, red, roughly conical fruit.

    "A strawberry? This is for me?" Amil asks, her tone somewhere between disbelief and joy. The Tyranid gingerly picks up the berry as if expecting it to disintegrate if she isn't careful.

    "We had a shipment of them this morning. Everyone was allowed one. I thought you might like mine," the adept replies as he settles down at his desk. Amil gawks at him as he begins setting out tools and oils for the Repair Litany of Minor Devices. A microwave had broken earlier in the morning.

    "I can't take this, Thaddeus," Amil states, setting the piece of fruit back down on the tray.

    The adept just laughs a rather dry laugh. "I can't very well eat it now that you've touched it, can I? Protocol and all."

    "Oh..." the Tyranid replies, picking the berry back up and carefully nibbling the end off the berry. "What are you doing?"

    "Preparing to appease the machine spirit of this microwave. Someone put a fork in it again and now its spirit is dreadfully offended. If there's anything microwave spirits detest its offerings of metallic objects," Thaddeus grumbles. "I suspect it was Perseus or one of his toadies. They're always going out of their way to make my life miserable," a bit more grumbling before the adept adds darkly, "At least I have one fewer of them to worry about now..."

    "Have you tried speaking with them about it?" Amil suggests, finally polishing off the berry and starting in on her slop. "Maybe if you told them about how their mistreatment makes you feel they would reconsider?"

    Thaddeus just snorts. "Doubtful. They would probably just use it as an excuse to find new and imaginative ways to torment me."

    "Maybe I could talk to them?"
    the Tyranid replies in a rather sly tone. "I'll bet I could convince them to leave you alone."

    At that Thaddeus laughs. "I don't doubt your powers of persuasion far exceed mine. However you need to remain in your enclosure. And I doubt Perseus would be very moved by your request from behind twelve inches of sheet diamond."

    And with that he begins the Litany for the microwave spirit. A great deal of application of holy tools and oils is required. Including the replacement of a few components. The spirit had been so offended that it caused several parts to burn out.

    *****

    "What did you do?" Thaddeus demands as soon as he steps into the lab, his expression earnest though not necessarily upset.

    Amil gives the adept a rather hurt look, though it's obviously a facade. It doesn't take an empath to realize how pleased she is with herself. Like a cat that just caught a bird. "What do you mean what did I do?" she inquires coyly.

    "Perseus apologized to me. Openly. And not the sort of half-heated apology either I might expect if a superior had spoken to him. And he seemed afraid of something," Thaddeus walks up to the Tyranid's enclosure, placing a hand on the carbon wall. "What did you do, Amil?"

    The Tyranid offers a smile full of teeth. "I asked him to leave you alone. I was very polite."

    "That's impossible," the adept objects. "There's no way you could have dug your way out of that cage. There isn't a scratch on it. The doors to this lab are sealed when I leave. You couldn't have possibly escaped."

    "I guess you're right, Thaddeus," the Tyranid replies. "I couldn't have gotten out. I guess he must have just had a change of heart then. That's very encouraging."

    The adept shakes his head before dropping heavily into his chair.

    If Amil could get out of that cage. And out of the lab... Both undetected. If she could sneak into the barracks and threaten Perseus... If she could do all that then she could have killed someone in their sleep. Or snuck out of the base. Or any number of unsavory things.

    "How did you do it, Amil."

    "Magic."

    "By the Throne, Amil! This isn't a game," Thaddeus yells, pounding one hand on his desk. The sudden outburst from the usually quiet, reserved man is enough to make the Tyranid jump. "How did you get out? How did you do it?"

    He's afraid. For himself and his fellow humans? Or for her? He isn't totally sure. And that just makes him all the more frightened.

    "How did you do it, Amil?"

    In a wink the Tyranid is gone. The pressure sensor on the floor doesn't register that her mass is missing... Maybe she's just invisi-

    "The space between spaces," comes a voice from nowhere. Or maybe somewhere. A somewhere very much closer to Thaddeus than Amil's enclosure. "The time between moments. I slip through them. The same place I get the extra mass I use to modify myself."

    The adept freezes, muscles tense, sweat running down his brow. Was that the Tyranid's breath he just felt? Or just the ventilation fans? "I need to tell my superiors about this..."

    "What? No! Don't do that," the voice objects. "Here, I'll get back in my cage."

    And then she is.

    "Amil, I need to tell my superiors that you can escape. It's... It's too much of a risk. We can't allow you to be walking around the base freely. We-"

    "I already have been. For several days," Amil replies, her tone still polite, though now with a dangerous edge the adept hadn't ever heard before. "I know where everything is. I know the routines. I know where they sleep. I know everything Pratt knew. And the four guardsmen I ate before I was gunned down, too. I could leave right now and sneak onto a ship and nothing could stop me."

    "Then why don't you?" the adept inquires, asking the obvious question.

    "If I escape now you'll be in trouble. I'm your responsibility, remember? You were kind enough to help me get my strength back. And I enjoyed speaking with you," Amil reasons. "But if I wait until I'm someone else's problem then you won't be to blame."

    "Yes... Someone else's problem..."

    *****

    The Magos biologists arrived about a week later, fascinated by the odd Tyranid and its singularly peculiar individuality. While some genestealers displayed similar behavior to a degree there had never been anything quite like this.

    A Tyranid that would answer and ask questions? Truly fascinating. Though it was a real shame when the creature up and died shortly before more invasive, thorough testing of its nervous system and organs could be made. No doubt a defense to prevent itself from being probed too closely. That it's body released a potent plasma acid and dissolved itself (along with a sizable portion of the floor) after its death was even more disappointing.

    The Magos biologists were all quite upset at this, but at least well documented notes had been made on the creature by the adept charged with keeping an eye on it.

    *****

    A human woman, unremarkable and uninteresting, stands at the crest of a hill looking down at the waving grain-fields below. There's something about her... Something so dull and uninteresting that a passerby couldn't find it worth their time to take a second look.

    Though if they overcame the psionic compulsion and did so they would no doubt notice that she isn't altogether human.

    "That was a clever trick," Thaddeus comments as he walks toward her from behind. "With the melting dummy. Emperor above I hope you aren't going to make me regret this..."

    Amil simply smiles at him with that disturbing not-quite-human face of her's. "Don't worry yourself. I'm just trying to get home. I'll be riding a freighter that passes near the Nexus anomaly. From there I'll just be a quick space-walk away."

    "It's hard to believe everything you told me. About you being human once. Being born nearly thirty eight thousand years ago on some parallel version of Terra. Stumbling into that dreadful anomaly. It all seems too fantastical to be true."

    "I know, right? Thanks for everything. For keeping my secret safe. For chatting with me. For the strawberry. I really liked the part where you stopped calling me a Filthy Xeno, too."

    "You're still a Filthy Xeno," the adept laughs. "I wish you the best of luck. And if your soul is still human may the Emperor watch over it," and then he goes rather ridged when the Filthy Xeno grasps him in a hug and plants a kiss on his cheek.

    Much flustered sputtering follows.

    "Take care of yourself, Thaddeus!"
    Amil calls out as she jogs off toward the shuttle docks. "Keep up the good work on the toasters!"

    One hand slowly rises to Thaddeus' cheek at he watches her depart. "...I wonder how many kinds of heresy that was..."

    ~fin
    Last edited by Rebonack; 2011-10-26 at 10:54 PM.
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  8. - Top - End - #488
    Ogre in the Playground
     
    C'nor's Avatar

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    Default Re: Nexus Character Directory

    Tirin


    Aliases: None.
    Gender: Male
    Species: Barghest, Human, Snake, Lion Mixture
    Profession: Test Subject
    Power Rating: C+ to B. At the moment, he absolutely refuses to use his empathic abilities other than to eat the rage seeds that Elena has at times.

    Description: He's a human male, with claws on his hands and feet, a snake-tail, and retractable snake teeth.

    Personality: Friendly, loyal, and stubborn. He's human, for the most part, but with some odd cultural things.

    Equipment: Clothes. Not much else. He could maybe be counted as having a Psychic Dampener, but he needs to give it away.

    Abilities: He can howl like a Barghest, and eat emotions. He's also an empath, has snake teeth with sedative venom, and claws on his feet with the same. He can leap extremely long distances. His hand claws are not connected to his venom.

    Backstory: Tirin was raised by Barghest. The Barghest from his universe have an advanced culture, which places a strong emphasis on atonement. There are lists of ways to atone for crimes listed with the legal punishments if not performed. Those raised in it are also taught how to judge the severity of harms caused. While his past doesn't affect him too much normally, as many of their cultural values are the same as human norms, this can cause problems when things like what recently occurred with Clarissa happen.

    Notes:

    Normal Nexus:

    Tirin is going to marry Elena, as soon as AJ and Meli finish their cooperative testing so they can attend.

    That Day:

    Tirin is married to Elena already. In this timeline, Elena is three weeks pregnant. Also, she's admitted to knowing more about Tirin's sister.

    Both:

    All versions of Tirin are bound by a Price exacted by the Wish Witch to be completely faithful to Elena. Basically, please don't make him forget this, or mind control him into acting against it, as he has no defenses against such things, and he can't wear a Psychic Dampener because it would keep him from using his empathic abilities.
    Last edited by C'nor; 2011-09-04 at 08:20 PM.

  9. - Top - End - #489
    Ogre in the Playground
     
    Beans's Avatar

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    Default Re: Nexus Character Directory

    Meddy

    Full name is Dolomedes, but she doesn't like it.
    Race: Human with mecha-bits.
    F
    Age: 21
    Alig: TN/NG-ish.
    Power: C+
    Class: Bard
    Description: This picture shows her body structure; she currently dresses in t-shirts, hoodie-jackets, and fingerless gloves for her six hands. Yes, she has metal teeth.
    Now, about that body structure: she is capable of disengaging from the metal spiderbody, though when she does so all she has is her arms to move around on.
    Also, she appears to be pregnant, and far along enough for it to show a little.
    Now wears a necklace of small pieces of human bone.

    Abilities: Her hands are sensitive, allowing her to better feel vibrations and such, so it can be hard to sneak up on her. Her fore and aft legs are pretty dang strong and agile, and she can climb like crazy.
    She's currently practicing controlling the spiderbody while not attached to it.
    She has a bunch of feats and bard spells shown here on her horribly broken sheet.

    Equipment: A rapier, two pairs of brass knuckles, a cutlass, and her spiderbody's internal audio system, with which she does her bard thing.

    Personality: Meddy is a little moody, but kind and largely pleasant to be around. She isn't sure if she likes what's been done to her body, but she recognizes that it proves quite useful from time to time. She's pretty empathetic for those in need, having suffered it herself.
    For a time she slipped into a habit of cannibalism, but has since renounced it in horror, prompting her to get herself to GLOG.

    Backstory: Meddy had a pretty regular childhood and adolescence, went to bardic school (totally a thing), had a few flings and breakups... and then, about a few days after her 20th birthday, everything goes blank.
    And then about a year later, things happen again. She doesn't remember what happened in that year period, but she does understand that 1) she lost her legs, 2) she got the spiderbody she now is equipped with, 3) she seemingly learned how to use her new lower half, and 4) she became pregnant (presumably near the end of this period).
    Living on the streets and desperate, she still had her weapons and wus able to defend herself... and one night, starving, she succumbed to desperation and ate the flesh of the man she had killed in self-defense. At first it was simply needing to feed herself and her developing child, but later it became an acquired taste, an obsession
    When she realized the full, disturbing reality of this fact, she fled to GLOG to get fized; so far she's not yet been taken on by a redemption supervisor, but has enjoyed cordial interaction with Timmy, Mark, and Brinika.
    Last edited by Beans; 2013-10-29 at 02:00 PM.

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  10. - Top - End - #490
    Troll in the Playground
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    Default Re: Nexus Character Directory

    List of all HT characters in one place for her convenience. (moved to Nexus thread, in case Acro thread gets locked one day.) This post does not need to be indexed. Power ratings in parentheses.


    Active

    • Amatus - son of Vita Octavia and Rugal, twin to Baeta, has four younger siblings, two sets of twins
    • Billie Jean - has a jaunty hat
    • Cole/Kell - druid/beekeeper boy, and his dog Mori
    • Decker the Devil Swanmay - twentysomething version of Lady Dekaros
    • Mainframe - sentient artificial intelligence originally tasked with protecting members of GLoG
    • Perdition - Orc teenage girl, totally goth, best friends with Rose, played by Wolfy
    • Simone Isandwani - Librarian. Agent of Helios. Totally not a spy.

    On hiatus:
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    • Alice Delisle - Remnant Major, formerly ISF and assigned to Mortal Coil as an adjutant of sorts - 1st husband was emotionally abusive and she divorced him. 2nd husband was a fellow soldier named David who died in combat
    • Brand Applehill and wife Pansy, 8 year old son Tito, 7 year old daughter Lily - rescued slaves who live at GLoG and work as cooks
    • Cecily - a Jaeger with a spiffy hat who owns a walking hut as her hat shop, created by Trollfinger, Ironpick & Greencheek, Mining & Engineering (C)
    • Charity Evans - artist / chromamancer / hedonist / sometime bings drinker / EMT. ex-Member of GLoG.
    • Charlotta - ex-girlfriend of Sue of Mortal Coil, mother of Lottie, married to Mortimer
    • Chelonie "Happy" Amakirr - shapeshifter barbarian and sorceress, retired president of GLoG (C)
    • Dag Ingasson - son of Ingileifr, juvenile sky dragon
    • Decker the Catgirl- far future version of Lady Dekaros who became a catgirl to be with her one true love Butler. Returned from the afterlife a few months after Butler did.
    • Elaine de Vere Stevenson - Jake's mother
    • Elias Larmette - journyman baker (E) to Master Dahl
    • Felis Octavius - twin brother to Vita, nephew of the late ruler of Thessoloniki, gifted with luck and bound to the mercenary group the Virtues of Slaanesh (C)
    • Grass-bringer - Slave caravan plot, seer boy
    • Gus Acre - Other half of Jake Stevenson, violent and impulsive, deeply in love with Vasquez.
    • Jake Stevenson - watchmaker. other half of Gus Acre. Dating Vasquez.
    • Jeannie (Jeanne-Antoinette) - devil succubus of the first circle, cousin to Kal and great-grandaughter of Morgana
    • Jessica Falk - designer for Tommy Goldfinger, friend of Willow's, blonde, plump, always impeccably dressed.
    • Missy Halifax Hellstomper - member of Remnant's Praetorian Guard, helped blow up Zee's brain (At Trog's), married Jyarl and adopted Jefferies.
    • Moff Four - One of The Moff's clones.
    • Oscar Urimbauer - demon of light (B/C)
    • Peter Raven - uncle of Happy Amakirr, great-uncle to Melody. Died and returned as an Einherjar of Valhalla (B+)
    • Roxie - A pixie druid who works at NO as an animal handler and healer
    • Shae - androgynous winged fae who has come to the Nexus for a year and a day to investigate mortals.
    • Sunny Evans - mentally disabled and agoraphobic machine empath. Works for Magtok Remnant. (E) sister to Charity, mother to Luke Evans Goodfellow
    • Tia Eiranikos - Innamorata succubus Normal human (E)
    • Tracey Elton - trans woman Remnant soldier, formerly Matthew Smith
    • Vinicio "Vino" D'Angelis - an unturned human member of the Riverside Vampire society. Great great etc nephew of Ramiro. Has a past with Rose. Licensed vampire hunter and Air Adept. Has a wife named Claudia and a son named Petros.
    • Vita Octavia - twin sister to Felis, niece of the late ruler of Thessoloniki, carrier of the sacred flame of Vesta, married to Rugal, mother to 3 sets of twins, oldest of which are Amatus and Baeta
    • Winslow Warwick - Villainous industrialist who has a past with Magtok. Runs Warwick Works Inside. (E)
    • Whisper - Slave caravan plot, fae girl
    • Xifra - a woman who spent most of her life with an always-on 'don't notice me' psychic field. Her brother Algu has the opposite psychic condition. She has since learned to turn off her field with magic, and is a worshiper of Slaanesh.


    Mostly NPCs:
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    • Peacekeeper Lamar Gyps - carrion eater and Peacekeeper. Tall, thin, grey-skinned, dreadful breath.
    • Varo - elf in the Penal Company for killing his father
    • Kargo (goblin male) Aliswyn (elven female), Tauno Nurmi (human male, supremacist sympathiser) - social workers
    • Mosegi - human supremacist, Penal Company
    • Dr Coral: short and thin elven woman, works at Northside Hospital
    • The Trickster Rabbit - A cross between Bugs Bunny and Gunnerkrigg's Coyote, this creature exists only for random lulz and chaos.
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      [/url]
    • Councillor Veriswen Hiriloth of the Ostari Elves, diplomat for the Acro-Imperium (E+)
    • Ostari Elves - faction profile. Tolkeinesque elves who have lived in the city here as long as anyone can remember
    • Baby - the dwarf who believes she's an orc. Trog's bouncer. NPC. (B)
    • Basil Finch - a minotaur who works as a receptionist at the Acro Imperial Government Complex. Friends with Charity. (C-)
    • Suffering - a very very old Emotion, of ambiguous gender
    • Merlina - the mermaid who lives in Phoenix lake
    • Ian - a little boy ghost who lives in an underwater cave with his adopted mother Merlina. He died of drowning and is too terrified of water to return to the surface.
    • Heather - An athletic teenage ghost who also died of drowning. She likes to play sports, but is unable to affect the material world.
    • Jase - A teenage boy ghost who is wrapped around Heather's ghostly little finger.
    • Ironbeard - A dwarven ghost who has been at Phoenix lake since before the campground existed. Feels responsible for the other ghosts.
    • Nurse Piper - The former camp nurse, now a ghost who continues to work in the infirmary.
    • Mei Li - little Chinese woman who works for Warwick Industries
    • Purna - slave caravan plot, drow priestess
    • Ezra - slave caravan plot. Centaur owner of the caravan
    • Barlin - merchant caravan plot. elven woman and caravan master
    • Aleida - maidservant at the Hartwater Inn, and descendant of the great King Titus of the House of Toray
    • Rescued Slaves



    Dead / Retired / Deep Deadtime:
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    • Acacia - Rogue who was raised by wolves. Literally. (C)
    • Ashley Dodson - astrologer
    • Brian Starling - current leader of Charlie's Family (dead)
    • Dr Burnett - psychiatrist with an office on the 17th floor of a posh Harley Street office building
    • Carly Bryson - kidnapped test subject
    • Darcy Diavolo Brightember - Member of Watchtower, lapsed member of AMEN, shapeshifter barbarian sorceress (B/C) (permanently retired)
    • Decker the Younger - 11 year old devil swanmay. character sheet needs updating. (D+)
    • Eglarast - Ostari elf
    • Dr Ferris Fitzhenry, research fellow, Magdalen College, Oxford University, inventor and explorer, and his clockwork daughter Molly (D)
    • Gideon - elf shaman druid barbarian shapeshifter shut up it does too make sense! (known forms - owl, rat*)
    • Hope - Huntress of Kuori, barbarian human and friend to Cessie Mithar. Has a Wolfen mate named Promise, and two adopted children, Goldie and Isaac
    • Lauretta - Priest of Dalachrech (E+/D-) (retired)
    • Leah Loveman - Convicted murderer in the Penal Company
    • Lob - A civilized orc who is also a convicted murderer
    • Lorraine Godolphin - werewolf
    • Moff Thirteen - Minion to Dalev. Insane even for a Moff
    • Rilayne aka Crazy Aunt Riley - 500 year old drow vampire who is a bit batty and ever so devoted to her family
    • Vasilisa - Aspect of Mother Eve. Married-ish to Adam, for purposes of breeding catpeople (D)
    • Gersemi - former seidkhona who trained Melody (E)
    • Deryni Ironwood - Chosen One of a death god (D-)
    • George Shackleton - cleric of Thor, off somewhere with Czernov (B)
    • Jedwiga - Crone Aspect of Eve (C)
    • Tessa Camlar Fairley - Archivist of Woden and Guardian of Balance. Now dead. (A)
    • Ingileifr of the Western Peaks (Ingi)- Sky Dragon and friend to Raven/Hrafn. Shares a telepathic link with Raven's runestones. picture (B+) Killed by Cynthia
    • Coralei - Former Maiden Aspect of Eve. Seven year old who lived in the slums of Inside. (C) Killed by Ted Brando.
    • Ghavrion - diviner wizard who uses sympathetic magic (E+) left Inside
    • Hannah Snow - Professor Affidavit's loyal minion. A skilled torturer who is addicted to Liquid Agony. (B/C)


    Faction entry: Hell
    Faction entry: Sacred Order of Cunningham
    Faction entry: Charlie's Family
    Last edited by happyturtle; 2017-04-19 at 09:29 AM.
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  11. - Top - End - #491
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    Morty's Avatar

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    Name: Forsan Darenk
    Gender: Male
    Species: Krogan
    Age: 72
    Class/Profession: Gun and Muscle for Hire
    Power Rating: B-
    Description: Darenk is, like all Krogan, a hulking, wide lizard-like humanoid covered in turtle-like scales and, in some places, thick hide. He has a large hump growing out of his back, rising above his head - again, a standard part of Krogan anatomy. His skin is mossy green and his hide is dark brown. He wears heavy armor like this, only it's dark green.
    Personality: At a first glance, Darenk is dim even by Krogan standards. He doesn't talk much and communicates mostly in grunts. The appearances are decieving, though -Darenk is actually pretty clever and just assumes the guise of a dumb brute to catch people off-guard. He's got something of a twisted sense of humor and likes to see people dumbfounded when he does something they'd never expect him to.
    Equipment: Apart from his Armor, Darenk has three weapons - a shotgun, an assault rifle and a handgun. They all use mass effect technology for bullet propulsion and can be folded so as to take less space. He's got an ammo supply as well, and his weapons chew through it slowly.
    Abilities: As a Krogan, Darenk is incredibly tough to kill or even stop. His thick hide stops attacks even if he's unarmored. His biology means he's got a replacement for every organ and even a secondary neural system. Finally, he's got 240-degree vision.
    As far as his taught abilities go, Darenk is a soldier - he knows how to shoot and fight hand-to-hand very well. He's trained in the use of non-standard ammunition for his weapons, meaning he can shoot incendiary or proton bullets when needed.
    Backstory: To come later.
    My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gulaghar and Purple Eagle.

  12. - Top - End - #492
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    Magister

    Aliases: Umeko
    Gender: Female
    Species: Human
    Profession: Mercenary
    Power Rating: C+
    Theme Music: Overture, by Kaori Kobayashi

    Description: Umeko is athletic and well toned, a fact usually made obvious as her clothing of choice leaves her arms and shoulders mostly bare- however, she is not particularly tall, managing only a few inches over five feet. She keeps her black hair at a moderate length, above the shoulder, but not closely cut, and in a style that won't get in the way of her dark brown eyes. Umeko's style of dress is fairly casual and involves an abundance of pockets, none of which go unused.

    Personality: In many ways, Magister is a professional. She's clever, capable, and absolutely ruthless when it comes to getting the job done. Maybe she doesn't have a plan for everything, but she always has options and contingencies waiting to be utilized in an appropriate situation. She gets the job done as best she can, deals with what she can't do, and rarely backs down from a contract. That said, Magister is far more relaxed, pleasant and informal than one might expect, and is very much inclined to improvise rather than come at things with a set plan of attack. Further, she may have a few principles, but one of her highest principles is looking after herself, and she will quite quickly abandon and turn on anything that might get in the way of her own survival and needs.

    Equipment: Magister's greatest strength is that she always has the right equipment for the job. Her typical cargo pants are packed with gadgets and devices, and when she doesn't have what she needs on her, she is terrifyingly proficient at using mundane objects in unexpected ways to achieve the effect she desires. It is exceedingly difficult to put Magister in any kind of situation where she would be considered unarmed.

    Abilities: Broadly trained in many useful mercenary skills, Magister is a martial artist, tactician and weapons master who is also fairly talented at espionage, and has a great deal of proficiency with a wide variety of modern technology. Ultimately, however, Magister is a normal human specimen, albeit a one of exceptional talent and capability.

    Backstory: Interestingly enough, Umeko started off in the police force, but what she experienced there made her much more worldly and 'practical.' Due to this, she eventually tired of her position and opted to join a widespread mercenary company, where she distinguished herself over the years she worked there. Towards the end of her time, she was receiving numerous solo contracts and clashing with her superiors, which prompted her to work as an independent mercenary, taking on the title Magister to distinguish herself. Eventually her continuing search for contracts led her to Nexus.
    Last edited by AmberVael; 2011-09-24 at 10:28 PM.

  13. - Top - End - #493
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    PurityIcekiller's Avatar

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    Kyinde Crystaltail

    Gender: Female.

    Race: Foxling.

    Age: 37 (Human equivalent: 13).

    Alignment: Chaotic Good with Chaotic Neutral tendencies.

    Class: Cryomancer.

    Power Rating: C or 4.

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    Description: Kyinde is a small humanoid fox with white fur, brown human-like hair worn in a ponytail and sharp blue eyes. Her usual outfit consists of a light blue dress designed with warmth in mind, a golden or silver headband, and a charm of some sort around her neck. She rarely wears shoes.

    Personality: Kyinde is clever and energetic, with a love of adventure and combat. Most of the time, she's cheerful, doesn't take things very seriously, and likes to get into friendly little duels. However, when she does get seriously provoked, her fearsomeness is no laughing matter.

    Equipment: Kyinde normally doesn't carry much with her, although she has a short sword and some miscellaneous trinkets.

    Abilities: Kyinde has high natural agility and resistance to cold. In addition, she's quite skilled with ice magic, and is also learning to cast ice spells backwards as fire spells.

    Backstory: Not much is known about Kyinde's past, and she doesn't bring it up much given how little it matters to her. It's believed that she was initially of high standing among her people, she committed an act of betrayal, and she was exiled for it, but only she knows why she betrayed her people in the first place. She doesn't consider any of her history very important, preferring to focus on the present.

    Miscellaneous: Kyinde's magical aura, when visible, has a pale blue colour.
    Last edited by PurityIcekiller; 2012-05-11 at 07:43 PM.
    When in doubt, use cute little dragons.

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  14. - Top - End - #494
    Barbarian in the Playground
     
    Devixer's Avatar

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    Kenneth Walker
    “Oh joy, another holier-than-thou paladin. Just don’t chop my head off, I‘m not the best tailor.”


    Alias: N/A
    Gender: Male
    Race/Species: Zombie, formerly human
    Age: 45 (died at 39)
    Class/Profession: Former Duke of England

    Description: He’s 5’11, and 165 lb. (steadily getting lighter.) What hair he has left is black. Fair amounts of the hair on his head are long gone, though he still has most of his goatee. Some of his skin has decomposed, leaving the muscles underneath it visible.

    For a zombie, Kenneth dresses pretty well. He wears black trousers, and a blue coat, which seems to be designed to let onlookers know that he is nobility.

    Personality: In life, Kenneth was a kind, selfless person, who made sure he treated as many people fairly as possible. This is probably one of the reasons he was so popular among his subject, and such a high-priority target of assassins.

    Unfortunately, he’s a zombie now. He hasn’t lost any of his intelligence, but being undead has made him very jaded and bitter. One too many clerics. He still has the same selflessness he did when alive, he just can’t find a reason to exercise it.

    He occasionally feels the need to consume human flesh, as is expected of all zombies. However, he finds the very idea abhorrent, as does his best to resist that need.

    Equipment: Kenneth has a rapier at his side, though he no longer has the speed to use it with any efficiency.

    Abilities: Being intelligent and undead can have its perks. It’s difficult to kill Kenneth, as he doesn’t need to eat, breathe, etc. If a limb is severed, he can still move it. Even if he is decapitated, he can guide his body to him.

    Additionally, he’s resistant to being turned, because of his intelligence.

    Unfortunately, as a zombie, Kenneth has lost his former reflexes. He’s rather slow, at best. He was once quite the swordsman, but now can barely swing a blade at all.

    He's beginning to teach himself necromancy, as a means of keeping himself from decaying.

    Backstory: Once a duke, loved by his subjects. He was a fair and just ruler. This might have been the primary reason he was assassinated (as well as his lack of children or any sort of heir), but he doesn’t really care. When he was killed, quite a few mages made attempts to bring him back. They succeeded, sort of. He ended up a rare example of a sapient zombie. Although he retained his personality, intelligence, and speech capabilities, he became feared, if for understandable reasons (such as skin that is still rotting.)

    Because he was still alive, Kenneth decided on his heir before giving up his throne. He traveled the world, and met many people (some of which didn‘t scream or try to kill him.) Eventually, he ended up in the Nexus.

    Miscellaneous: N/A
    Last edited by Devixer; 2013-05-24 at 10:18 AM.

  15. - Top - End - #495
    Pixie in the Playground
     
    BlackDragon

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    Rekrul

    Alias: Subject X942-R
    Race: R-class void entity(Artificially created and modified humanoid, looks something like a Maw of Acamar: http://www.wizards.com/DnD/Article.a...d/4ex/20090417)
    Age: Unknown.
    Gender: N/A
    Alignment: True Neutral (could become evil or good, if someone gives him a good reason...)
    Profession: Test Subject
    Affiliations: None...yet.
    Class: (See Abilties)
    Power Rating: B+

    Description: Rekrul is 5'10, and weighs about 120 lbs. As mentioned before, he looks like a Maw of Acamar. He wears a combat suit that he acquired while in the test lab. His eyes glow white when he's concentrating.

    Personality: Rekrul is naturally curious due to his creation by science. He is usually calm, and, when faced with a problem, will think about what to do carefully, weighing his options.

    Not fully connected to existence, Rekrul speaks in Dim Gray

    Equipment: The previously-mentioned combat suit, a black cloak, a custom-made gauntlet that helps channel his powers and can generate an energy blade, and various weapons, including concussion grenades, and his Phase Rifle, a sniper rifle that fires silent energy beams.

    Abilities: Rekrul can fire beams of energy, disrupt magic effects, fade in and out of reality for a short time (like Ethereal Jaunt, in the 3.5 PHB, however this uses a lot of energy.), teleport small distances, (about 5-10 feet) create a short-lived force barrier, and he also has some abilities he can't use yet. However, if he uses too much energy, he will fade out of reality and be unable to do anything for a while, with more power used meaning more time. He is also quite good at building devices, due to knowledge implanted in his brain.

    Background: Rekrul was created by an organization as a living weapon, as well as a test to see if void energies were possible to control. The facility was destroyed when its generator overloaded, causing a massive explosion, and Rekrul barely survived. The Umbrella Corporation found him in the wreckage.

    Miscellaneous: Pretty much perma-deadtimed.
    Last edited by Elite_Lurker; 2011-10-18 at 07:09 PM.
    Running a Warlock in a 3.5 game. Because Warlocks are fun.

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  16. - Top - End - #496
    Barbarian in the Playground
     
    Devixer's Avatar

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    Devixer’s Character Index


    -----
    Ashley Cross
    Iamar Shalhoub
    Aimi Kester
    Cassidy Scarlett

    Other Characters (These characters do not have sheets attached to them at this time.)
    Idun Lian

    Deadtimed/Shelved characters
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    Boris Krestyanov, The Operative, Anitra Mindel, Wolfgang Hirsch, Kenneth Walker, Hildur Lange,
    Imesah Zhirov, Shark, Vemnon, Jane Doe, Cherie, Keiko Kurasawa, Faudre Drakeskin, Onora and Tactical Support Unit Pod 132
    Last edited by Devixer; 2020-03-17 at 02:49 AM.

  17. - Top - End - #497
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    C'nor's Avatar

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    My index post. Characters without a link aren't written yet.



    Harin

    Rael

    Tirin

    Adrin/S'Kanthos

    Karyana
    Last edited by C'nor; 2011-12-27 at 06:21 AM.

  18. - Top - End - #498
    Pixie in the Playground
     
    Zombie

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    Edgar Rook
    Alias: Copper
    Gender: Male
    Age: 19
    Alignment: It Varies
    Class/Profession: Adventurer/Explorer
    Power Rating: 3 / D+
    Description: Dark brown hair resembling "bedhead", brown eyes, fair skin, shirt he wears under his armor varies but he isn't caught dead without his brown pants, which have 6 pockets total.
    Personality: Happy-go-lucky, will soon change
    Equipment: Longsword and kite shield, leather torso and boots, iron helmet, 6-Pocket Pants, Bag of Holding
    Abilities: Average fighter, somewhat fast noncombat travel when compared to individuals without a mount
    Backstory: He just started adventuring. Anything else to come later.
    Misc: Nothing, really, save for potential editing in the future.

  19. - Top - End - #499
    Orc in the Playground
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    Name: Eldron Versiathes
    Gender: Male
    Race/Species:Elf/High(half) Elf
    Age:270 years which makes him look to be about 30
    Alignment: Neutral Good
    Class/Profession:Marshal/Ex-General
    Power Rating:18/B+
    Description:Eldron is strong, muscular, and tall for an elf. His hair instead of being a shining blonde has brown hairs throughout it, noting a mixture of blood was in his ancestors. His nose is blunt because in his battles it has been broken several times by foes and he has always refused magical healing because he believes that it is a reminder to fight better. His armor is mithral and has a blue sheen to it and has gold inlaid in spectacular patterns all over it and it magically makes his step lighter and allows him to move faster. His cloak is a robe of eyes which is also blue and the eyes actually blink as he moves about and they focus and refocus on the room that he is in and the people or objects around him. He carries his rapier "Songwind" with him and his shield "Halldancer" is slung across his back. His shield is something to note. It is not an elven shield, it is dwarven, showing that he is a friend amongst at least one of the many Dwarf Clans. "Songwind" looks just like his armor and when he draws and uses it in battle it sings a beautiful enchanting melody that entices his enemies to lower their weapons and to surrender.

    Personality:Eldron is a happy and comforting fellow. He is quick to help those that need help defending themselves. He likes to crack jokes (mostly puns) and enjoys making people groan when he tells a particularly good bad joke. Because of his years of leadership, he has developed a fiery voice to inspire others so he speaks in red

    Equipment:Robe of Eyes, Rapier of Suggestion, Mithral armor of speed, Ring of Charisma, Belt of Strength, and Shield of the Mountain Hall

    Backstory:Eldron isn't a High Elf, just a lucky half-elf. His father took a human as his mate and a few months later, Eldron was born. Eldron inherited all of the physical features of an elf with only a few bits of his human heritage showing on him. On the inside, however, he is very much human, being comfortable among whoever he encounters, more bulky then other elves, and less aloof then those who raised him. As his father was an elder where Eldron grew up, he had priveledges. He trained to be an officer in the Home Guard of his homeland and though smart and diligent, he was always scorned by his classmates. He fought through this and after graduating he rose quickly to become a Marshal in the Home Guard. At the height of his career, he lost to a band of orcs and was presumed dead. When he returned home some days later, his funeral had already taken place and his position filled. Instead of returning and ruining his replacement's newly earned position, he left and he has been roaming since that day 10 years ago.
    Last edited by Craftworld; 2011-08-31 at 09:30 PM.

  20. - Top - End - #500
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    Flumph

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    Michael Fortuna


    Alias: Gaddiyel is the name he adopted upon waking up in the Nexus, as he'd lost most of his memories. Michael Fortuna is his real name.

    Gender: Male.

    Race/Species: More-or-less human. Michael is superficially similar to a human; his actual anatomy is completely alien, however.

    Age: Ninety-eight; however, his appearance is similar to a human around 17-18 years of age. Michael is barely old enough to be considered a young adult by his species's standards.

    Alignment: Neutral good. Michael is actually dedicated to few distinct ideals. His moral compass consists mostly of simple compassion for others. He follows an ancient religion dedicated to Fate itself, which he believes to be aware and intelligent; in his own time, he was thought of as something of a prophet. This religion has few commandments, but respect and kindness towards others are important parts of its teachings.

    Class/Profession: A gifted practicioner of magic; though he wasn't the greatest mage of his time, the level of mastery he has at his young age was once considered truly remarkable.

    Power level: Michael is stronger and faster than the average human, and his magical power is extraordinary but limited in versatility.

    Description: Michael looks like a young human in his late teens. His skin is rather pale, almost gray. His hair is an unusual dark blue and is kept short, though it seems a bit unkempt now. His eyes are a light shade of gray with slit-like pupils. He's lean but muscular; a few odd scars here and there make it seem like he's seen combat.

    Personality: Michael is a kind-hearted man. He is generally humble and polite, and acts much older than his appearance would suggest.

    Equipment: Michael has little in the way of equipment, possessing only an old dagger from his days as a warrior. The dagger carries an unusual enchantment, however - its edge is magically blunt and cannot penetrate even bare skin, but a blow from the dagger saps the willpower of its victim. A relic from a war against enemies whose hearts and minds were more dangerous than their swords and shields.

    Abilities: Michael is highly skilled in ancient magical arts. These arts, called "Ahog Ver" by his people, focus on the manipulation of life energy, and may actually be considered dark magic in this day and age. Most of Ahog Ver's uses are subtle: manipulating the will of others, reading minds, healing wounds, clouding perceptions, and the like. It can be used for more straightforward purposes, like limited telekinesis and setting fires, it just isn't as effective in those areas.

    Backstory: A bit of a wall of text, so it's spoilered. In summary, he was chosen by Fate to lead a rebellion against a tyrant in the primal days of the universe. After his final battle to save Fate from being enslaved by the tyrant, he woke up without any memories in the Nexus. He's since regained most of his memories, and is now seeking a purpose in this strange new world.

    Spoiler
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    Michael Ares Fortuna hails from eons past, during the reign of Dantalion, the so-called "Star Emperor". In ages long before any mortal's memory - beyond even the racial memory of the aboleths, and beyond the knowledge of almost any god - Dantalion ruled an empire that dwarfed any that has existed since. It spanned across distance immeasurable; over countless planes and planets Dantalion ruled supreme.

    But Dantalion was a tyrant. He was a wizard of unparalleled power, in the days before there were gods of magic to restrict the mortals' use of such things. He could create planes or destroy them, move the stars through the sky, and control the minds of thousands of people at a whim. So vast was his empire that even death could not free one from his absolute rule; he ruled the land of the dead as well as the land of the living.

    But no tyrant remains eternally unchallenged, even one as powerful as Dantalion. And so it was that on a backwater plane on the edges of civilization was born a boy named Michael Ares Fortuna. It was once said that Michael was not born from any mortal woman, but instead plucked from the stars - but even the memory of the legend that once surrounded his life has long since faded away.

    Michael lived an ordinary life, for the most part. Gifted in the ways of magic, he was recruited into the Imperial army at the young age of twenty. He was sent out to the borders of the empire, to a minor demiplane called Celestia. For fifty years, he served his empire with distinction, suppressing riots among the subjugated natives, defeating plots of insurrection, and helping to secure the continued stability of that corner of the empire.

    On his sixty-third birthday, however, Michael had an epiphany. A vision came to him in his dreams that night - a strange and dizzying whirlwind of stars, falling to the ground and being caught and held in the hands of a shadowy silhouette - a man the size of a mountain, with eyes like burning coals. A voice spoke to him, sounding like a thousand whispers, telling him that the Shadowed Man was trapping the stars, plucking them out of the sky and stealing their light. The stars' patterns of light and darkness, so carefully woven, showing the fate of all things beneath their light, were being irreverently torn apart by the Shadowed Man.

    That Shadowed Man, they told him, was the Emperor Dantalion. And the stars had decreed it was his destiny to save fate itself from the Star Emperor.

    Michael never doubted for a moment the truth of his vision; he knew it in his heart and soul. He raised an army of the angels of Celestia, who seemed to know of his vision. They traveled the outskirts of the empire for years, liberating countless minor settlements and peoples and slowly building a great army to challenge the Star Emperor. Michael became known as a sort of prophet, heralding fate's decree that the tyranny of Dantalion would soon end. Fate itself cloaked Michael from the tyrant's watchful eye, blinding Dantalion to his fast-approaching doom.

    On the fifth anniversary of Michael's vision, they began their invasion, striking at a major Imperial city. In that glorious battle, it seemed the stars themselves sided with Michael - the sun vanished from the sky, replaced by a thousand glittering stars. The stars shielded Michael's army from the retribution of Dantalion's magic, rendering the mighty sorcerer all but impotent, and Michael's army crushed Dantalion's soldiers with ease.

    That first victory was the spark that ignited an inferno. Rebellion swept the Empire as Dantalion's image of invincibility was shattered. For the next thirty years, a vast and bloody war engulfed most of the known universe, as Dantalion pitted his loyalist armies and unimaginable personal power against the innumerable rebels lead by Michael. Though Michael's presence seemed to act as a talisman against the Emperor's power, he was only one man. No matter how bright the sparks of rebellion, without Michael's protection any rebellion was doomed to fail, often in an onslaught of magical wrath that left entire planes tattered or destroyed. The rebellion was failing horribly, with only those gathered beneath Michael's personal command surviving to strike against the Empire. And in the meanwhile, the universe itself was becoming torn and broken from the power of the warring armies.

    Michael knew this, so in the last weeks of the war he launched a final, desperate campaign against the Star Emperor, seeking to penetrate into the Imperial Palace and confront Dantalion personally - something that no man or woman or beast had ever before done. Though it cost the lives of many of his followers, he eventually succeeded, reaching the heart of the Empire. Michael found his way to Dantalion's throne, the seat of his power and authority, his genius and madness: the Star Engine.

    Dantalion had stolen countless stars from the skies of countless worlds, slowly constructing from them an engine of fate that would allow him to control the destiny of the entire universe - a feat of magic and madness unimaginable to all who live today. Michael met Dantalion in the heart of the great Engine, and there they dueled. Fate's chosen was pitted against Fate's usurper in a struggle that has seen no equal since.

    How long they fought not even Michael knows. Perhaps there is no actual answer - time has no place in the home of fate. But in the end, Michael was victorious - or so he thought. As he prepared to strike the killing blow, Dantalion released a final blast of energy, shattering his Star Engine. Fate was thrown into disarray, and the two of them were thrown into nothingness.

    He found himself in the Nexus, suffering from a temporary bout of amnesia. With the help of a local witch, Michael soon regained his memory, and is now seeking a purpose in this bizarre new world he's found himself in.


    Miscellaneous: Well, I should mention that this is my first time doing free form. This is an adaptation of an old D&D character I really liked but never saw much use. Any feedback would be much appreciated!
    Last edited by M. Mayonnaise; 2013-10-22 at 12:00 AM.

  21. - Top - End - #501
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    PurityIcekiller's Avatar

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    Here's another character of mine that might show up later. I seem to have a tendency to make protagonistic female characters - in fact, you could say I'm a heroine addict.

    Liata Terise

    Gender: Female.

    Race: Hobbit/Halfling/Whatever-You-Want-To-Call-Those-Little-People.

    Age: 35 (Human equivalent: 19).

    Alignment: Unknown; attempts to be Lawful Good.

    Class: Paladin/Rogue.

    Power Rating: D+ or 3.

    Description: Liata is a small, dark woman with braided black hair and sharp silver eyes. She normally wears dark leather and a black cloak.

    Personality: Liata is stern and cynical on the outside, but underneath that she's honourable and well-meaning. She struggles between being the benevolent person she wants to be and the harsh person her past made her into. She also has a bit of a prejudice against dragons.

    Equipment: Liata usually carries little aside from her sabre and her thieving toolkit.

    Abilities: Stealth- and thieving-related skills, along with minimal healing magic.

    Backstory: Liata's family consisted of the descendants of a legendary figure known as Terise the Shield, who once protected their homeland. All of the Terise family followed in her footsteps, being healers or defenders of the land, and Liata intended to continue family tradition.

    However, things changed when a group of evil dragons began to see the Terise family as a threat to their power, and conspired to annihilate them. When the dragons attacked, only Liata escaped alive, and she was young, untrained, and without allies.

    Thus, as she grew up, she took a darker path from her ancestors and became a vagabond. She lived by her wits and her blade, and was frequently forced to struggle and commit acts she considered reprehensible just to survive. This gradually shaped her into the bitter person she is today.

    Miscellaneous: Liata's magical aura, when visible, has a silver colour.
    Last edited by PurityIcekiller; 2011-09-19 at 06:22 PM. Reason: Mixed up power rating.
    When in doubt, use cute little dragons.

    Game and roleplaying stuff.

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  22. - Top - End - #502
    Orc in the Playground
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    Name:Golem
    Gender:None
    Race/Species:Iron Golem
    Age:It doesn't know.
    Alignment:N (It protects humanoid creatures)
    Class/Profession:Guardian
    Power Level:21/A-
    Description:If Golem were to stand still it would look like a piece of iron art, it is so masterfully crafted. It stands 9' tall and when it moves there is no sound of scraping or grating metal like most iron golems but instead just a gentle whirring of gears and cogs. It has a pair of large blades on its forearms that are only barely visible when it is not in combat mode, but when in combat mode they extend out and catch fire. It looks like a truly tall human male with a long iron beard and moustache on its face. It speaks with a very gravely voice so it speaks in gray.

    Personality:Being a Golem, Golem has no personality and only has two emotions, calm (normal) and anger (when in guard mode). It does have a few quirks however. It does "enjoy" juggling and is actually quite good at it and can juggle 8 balls at a time. (If it looks at the locket, a new emotion appears...sadness, it is sad that it did not protect its...friend.)

    Equipment:A broken locket.(inside is a picture of Golem's dead master. A little girl that it was suppossed to protect...but she is gone.)

    Abilities:Golem is as strong as an elephant and as strong as two when in guard mode. It is very quick thinking but only attacks another if it senses harm is coming to itself or to a humanoid around it.

    Backstory:
    Spoiler
    Show
    Golem was a project that the Great Amir of Alavia commissioned to protect his daughter from any threat. The project took 7 months to complete but after those 7 months the Golem stepped into the throne room and greeted its new assignment, Princess Hamia. For 10 years the Golem guarded the girl until on her 18th birthday and her wedding day disaster struck. The Great Amir was a ambitious man and his ambition worried the Kingdoms to the south. They decided to take preemptive action and decided to attack. They attacked on Hamia's wedding day so as to maximise the surprise of the attack. They quickly overcame the lowered guard numbers and swept into the city. At the gates to the High Chapel it was Golem who held the doors against wave after wave of attackers, scything down enemy soldiers as if they were not but wheat before the scythe. As another wave was attacking, a cannon was wheeled and pointed toward the smashed doors of the Chapel. The cannoneers took aim and fired an explosive shell. It sailed past the Golem to impact where the Princess, and her family were hiding. It exploded, killing Hamia and her family. Golem flew into its elemental beserk rage and single handedly sent the enemy army to flight. The night before Hamia had given it a locket. She called it her "only true friend" and kissed it on its iron cheek. The locket was damaged during the battle but its chain has held it on its neck since that day. It wandered the deserts, away from its slaughtered city until one day it found a glowing portal. This my friends, is where we pick the story of Golem the Protector up.

  23. - Top - End - #503
    Barbarian in the Playground
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    Dave Smith
    Alias: Ninja Doctor
    Male
    Age: 28
    Race: Human
    Alignment: Good
    Profession: Medical Advisor
    Power Rating: B-
    Description: He always wears a ninja mask and a gi. He has tanned skin and brown eyes. He has cropped brown hair and a cute little goatee. His hair can turn into tentacles though.
    Personality: To be developed IC
    Equipment: A large collection of katanas, shurikans, and other ninja gear.
    Ablities: He's a ninja, 'nuff said.
    Back Story: Dave grew up like a normal kid born into a ninja family. Constantly fighting for his life in training exercises, being locked into a room with an orangoutang covered in blades, etc.....
    He had to kill his mother when he was 13. This made him want to become a doctor so he could cure people with her disease that caused her to go insane. He once tried to kill Jane Dorloris, but things changed.
    Mindfreak by...I don't quite know who
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  24. - Top - End - #504
    Barbarian in the Playground
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    Alene Zero
    Alias: Cloned Nympho
    Female
    Age: 19
    Race: Human(among other things)
    Alignment: Chaotic Neutral
    Profession: Plastic Surgeon
    Power Rating: D-
    Description:*A slightly tall woman, she has waist length Power Ranger Red hair and a cat tail with red fur. Two red furred cat ears are on her head. The skin on her hips are a crimson red. She has green eyes.
    Personality: To be developed IC
    Equipment: Nothing much but clothes
    Ablities: Nothing but she's an accomplished Plastic Surgeon.
    Back Story:*When Elena was 2, Umbrella was afraid that they would lose their progress. So they cloned her 9 times, each clone was flawed though. They had to stop splicing parts onto Elena, but they continued on the clones. Alene was made to be a great plastic surgeon, but her flaw is that she strips people in her sleep.
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  25. - Top - End - #505
    Barbarian in the Playground
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    Megan Zero
    Alias: Clone Genius
    Female
    Age: 20
    Race: Human(among other things)
    Alignment: Good
    Profession: Neurologist/Robotics Engineer/Genetics Engineer
    Power Rating: D-
    Description:**A slightly tall woman, she has waist length jet black hair and a cat tail with black fur. Two black furred cat ears are on her head and she even has some whiskers. The skin on her hips are a crimson red. She has green eyes.
    Personality: To be developed IC
    Equipment: Nothing much but a closet full of robots, tools, and clothes
    Ablities: Nothing really, but she is a Neurologist, a Genetic Engineer, and a Robotics Expert.
    Back Story: When Elena was 2, Umbrella was afraid that they would lose their progress. So they cloned her 9 times, each clone was flawed though. They had to stop splicing parts onto Elena, but they continued on the clones. Megan was made to be a genius, but her flaw is that she becomes jealous quite easily.
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  26. - Top - End - #506
    Barbarian in the Playground
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    Elena Zero
    Alias: Catgirl Scientist
    Female
    Age: 22
    Race: Human but with different parts splice onto her
    Alignment: Lawful Good
    Profession: Biologist/Caretaker
    Power Rating: D-
    Description: A slightly tall woman, she has waist length blond hair and a cat tail with blonde fur. The skin on her hips are a crimson red. She has green eyes.
    Personality: To be developed IC
    Equipment: Nothing more then a watch and clothes.*
    Ablities: Nothing really but she's a Dermatologist and a Biologist.
    Back Story: Elena was born to Jane Dorloris. Jane immediately had her used to make her their first successful body part splice project. Elena doesn't know who her mother or father is, or that she's set up to be the heir of Umbrella when Jane dies. Elena has spent most of her life at Umbrella. She does in fact have a sinfully perfect butt, as it is from a Lust Devil.*
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  27. - Top - End - #507
    Barbarian in the Playground
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    Jimmy Jillhorn
    Alias: The Boston Basher
    Male
    Age: 20
    Race: Human/Vampire
    Alignment: Chaotic Neutral
    Profession: Mercenary
    Power Rating: B
    Description:
    Spoiler
    Show

    Personality: To be shown IC.
    Equipment: Many copies of the outfit he wears in his description picture. Multiple baseball bats and Scatterguns. He also has a couple cases of Bonk! Atomic Energy Drink.
    Ablities: He can run quite fast, a little over 75 MPH. He's also rather adept at bashing people with baseball bats and shooting with his Scattergun.
    Back Story: Jimmy was a normal kid living in Jersey. He did his homework, went to school, and was a rather likable kid. Then, one day, he signed up for the sport of baseball for his school. He rather liked the sound of a baseball hitting his bat and was quite good at baseball. Later he found he wasn't satisfied with just baseballs. He went to Boston and started a string of murders, gaining the name: The Boston Basher. He later signed up with RED, loving the clink of breaking someone's skull with his bat without being persecuted for it.
    Last edited by Mindfreak; 2011-09-10 at 07:18 PM.
    Mindfreak by...I don't quite know who
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  28. - Top - End - #508
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    ApeofLight's Avatar

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    Cecelia Darshan


    Alias: Blind Monk that sees all
    Gender: Female
    Race/Species: Human
    Age: 24
    Alignment: Lawful Good
    Class/Profession: Monk/Diviner
    Power Rating: Range: E to A+ Average:B-
    Description: A fairly average looking female that stands at about 5'6" with a slim build. At a distance could probably be mistaken for a boy with her short hair cut. From the looks of it her hair was completely shaved off and it's been a year since it was last cut. She is usually seen wearing some sort of white martial arts uniform along with a large white blindfold across her face with words written in a red ink.
    Personality: Devote to the ideas of justice and to a lesser extent peace. Beliefs that force is sometimes necessary to bring about such ideals. Is somewhat soft spoken and usually cautious when entering new situations but is quick to act.
    Equipment: Two short swords
    Abilities: A sixth sense granted to her by the all seeing god of sight Ziroku. Has the ability to 'see' things with her six sense but things such as fine detail, color, and what not are lost. Cecelia also has the ability to see into the very near future for a short period of time, about one to two seconds for about a minute at most. This however leaves her completely drained and blind for a while.
    Backstory: Was abounded at birth to a monastery of Ziroku, the all seeing god of sight, judgment, peace and games. Was raised as one of the monks there but eventually left when she felt that the ideas of the monastery and her own clashed too much. When Cecelia left to see the world there was no bad blood between her and her teachers or peers, in fact they gave her enough money to survive for a few months on her own when she did. For the past year she has been travelling around and seeing what the world has to offer.
    Miscellaneous:
    Last edited by ApeofLight; 2011-09-11 at 10:48 AM.
    "Insert some witty comment here"

    -Nexus Characters

  29. - Top - End - #509
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    Devixer's Avatar

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    Colonel Anitra Mindel
    "You really think those aliens aren‘t going to stab you in the back?"

    Alias: Heroine of the First Alien War
    Gender: Female
    Race/Species: Human
    Age: 37
    Alignment: Lawful Good
    Class/Profession: X-COM Soldier
    Power Rating: C

    Description: Anitra is 5’7’’, and a lean 168 lb. She has blonde hair, cropped fairly short. Her build is somewhat muscular, but she’s still quite attractive. Her eyes are emerald green, and she has a gaunt face.

    Although she can be found in casual clothing, Anitra is usually found in her suit of Personal Armor. The armor consists of blue-toned plates built into a combat uniform. The plates are flexible and made to allow movement.

    Personality: A combat veteran in just about every way. Anitra exudes an aura of command, probably one of the reasons that she made it to the rank of Colonel. She has weight to her words, and people usually listen to what she says.

    The soldier does have a soft side, though. Among friends, she loosens up a little, and is a bit more friendly. Bottom line, though, she believes in always being prepared for attack, and is a little paranoid.

    Anitra hates aliens, especially of the species that she’s fought. Her interpretation of alien, though, is basically non-human. It’s not necessarily prejudice as much as mistrust, though. She’s not going to parade about humanity’s superiority, but she also isn’t going to willingly talk to an troll. If she sees an alien of the war, though, she exercises a kill-on-sight policy.

    Equipment:

    -A suit of Personal Armor.
    -A laser rifle that never needs to be reloaded.
    -A stun bomb launcher.
    -A Medi-Kit, capable of healing wounds, and applying stimulants and painkillers.
    -A motion scanner worked into a visor.

    Abilities: As ex-Delta Force and current X-COM, Anitra is a paramount soldier, which physical abilities that put just about anyone normal to shame. She easily breaks the four-minute mile limit, and can run a marathon is two hours. She also very-well trained in all firearms, though her favorite is her laser rifle. Anitra can also be a capable medic and scout.

    Thanks to the Psionic Laboratories at X-COM, she is also resistant to all forms of psionics, though not by any means invincible to them.

    Backstory: A member of the Extra-Terrestrial Combat Unit, Anitra fought in a long and bloody war between humanity and aliens. She’s the only soldier to have survived from First Contact all the way to the Battle of Cydonia, and is a worldwide heroine as a result. During the course of the war, her actions took her far up the chain of command, eventually landing her with her own unit and Skyranger ship.

    Her most recent mission, believed to be a scouting run, took her to a new piece of alien technology. Upon activating it, however, she was taken to the Nexus. Her unit believes her to be KIA.

    Miscellaneous:
    Last edited by Devixer; 2011-09-06 at 05:26 PM.

  30. - Top - End - #510
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    TechnoScrabble's Avatar

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    Shultz Wissenschaft

    Gender: Male
    Race/Species: human
    Age: 14
    Alignment: Hard to tell. Is largely self serving, but wants to be the good guy like every other kid his age and want to use his science for good. Lawful neutral-Good
    Class/Profession: Budding scientist
    Power Rating: E
    Description: Tall for his age, skinny, with slick black hair. Is usually dressed up in a well groomed suit. Large brown eyes, several acid burn marks on the left side of his neck and face and his left arm. His nose small, and has obviously been broken and didn't heal properly. His scars make him rather ugly.
    Personality: Narcissistic, hateful of most of those around him, hates being touched, despises his fathers, doesn't feel comfortable in crowds, dislikes talking about anything not on subject unless he learns something useful. Wants badly to outdo his fathers. Very self conscious, and worried that he has a mental disorder. Whether he does or not is hard to tell.
    Equipment: Several changes of clothes and a lab tool kit.
    Abilities: Nothing supernatural, he's just very intelligent, having been taught even whilst forming in the test tube he was made in.
    Backstory:Two rich scientists extracted their DNA and chose the more desirable traits (in their eyes) to make a clone son. He was raised by his robot nursemaid, Ms. Bee. When he was ten, there was an incident involving his fathers and a rival scientist he refuses to talk about. Since the recent disappearance of one of his fathers, he has been sent to PACK for protection.

    Ms. Bee

    Gender: Female
    Species: Construct
    Age: 15, programmed to be in late twenties.
    Alignment: Neutral Good
    Class/Profession: Teacher/Nursemaid
    Power Rating: C
    Description: Very tall and slender, made from a strange black material that's harder than flesh but softer than metal, almost like a tough tempur-pedic mattress. Three of her limbs have been replaced with metal limbs. One of her eyes is black, and the other yellow, and she has a bumblebee painted on her shoulder. She has long, golden blonde hair, and usually wears a black, red, and white dress of some sort.
    Personality: Very kind and softspoken, admonishes people when the need arises. Amazingly protective of children, especially Schultz. She's still learning how to operate as a human, as her programming was just recently updated to allow sapiency.
    Equipment: Several weapons are stored in her chassis, as well as a one use emergency teleporter that can drain her power to break through anti-teleport barriers to allow Schultz to escape, and an area shield generator.
    Abilities: As stated above.
    Background: Created to teach and protect Schultz.
    GLORIOUS SOVIET SNAIL SUPERTECHNOLOGY

    Comrade L.E.S.S. by The Mad Hatter!

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    My job requires I leave without warning or explanation sometimes. I should be back within a few days each time.

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