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  1. - Top - End - #931
    Ogre in the Playground
     
    The Mad Hatter's Avatar

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    Default Re: Nexus Character Directory

    Caius Grayle

    There's no real difference between the good and the bad. We all bleed the same way.

    Gender: Male.

    Race: Augmented Human.

    Age: 24.

    Profession: Supervillain, sort of.

    Alignment: True Neutral.

    Power Level: About a solid B.

    Personality: Grayle is fairly reserved, not usually one for huge displays of egomania. He prefers to go about his work with indifference, trying not to maintain any kind of incredibly close relationship with anyone. He treats his allies as co-workers, not friends. Soft-spoken, quick to the point, yet not completely devoid of charm, Grayle can occasionally be a fairly decent conversationalist.

    Appearance:
    Spoiler: This, Essentially: (TekTek)
    Show


    Abilities: Grayle makes up for brittle bones and incredibly weak body with his ability to manipulate matter. His powers do not extend to living organisms, and his powers take concentration. The larger the object the more difficult to maintain control.

    Equipment: Clothing.

    Backstory: To Come.
    Avatar by Biltodomax!

  2. - Top - End - #932
    Titan in the Playground
     
    Ionbound's Avatar

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    Default Re: Nexus Character Directory

    Kanya




    Gender: Female
    Race: Fire Vampire
    Alignment: True Neutral
    Profession: Explorer
    Power Level: B+

    Appearance: Kanya is a floating ball of light and fire, with a human upper body with black hair and glowing orange eyes within.

    Personality: ???

    Abilities: Her presence absorbs all the heat in the area, causing the temperature to drop significantly

    Equipment: Other than the clothes on her back, nothing.

  3. - Top - End - #933
    Bugbear in the Playground
     
    Arkhosia's Avatar

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    Default Re: Nexus Character Directory

    [CENTER]
    Caelia "Macbeth" Luna
    "There is only one question that matters in this world, my friend: 'How do I gain more power?'"

    Theme
    Race: Human Stone mask Vampire
    Age: Well, she looks to be 21....much older though.
    Gender: Female
    Alignment: Neutral Evil PINK
    Profession: Actor
    Power Level: B

    Appearance:

    Dressed in a pink dress shirt, hot pink scarf that probably could blind someone if it w's any more intense, a short black skirt, pink boots, and black gloves, her pink hair tied in a bun, Macbeth very obviously likes pink. Hell, even her eyes are pink!
    She is fairly attractive, about an 8 out of 10 if I had to rate it, with pale skin, long red hair that she dyes pink cuz it doesn't look unusual enough to her, and a slender, if kinda scrawny, physique.
    Macbeth sometimes instead has her red hair undyed, and dresses in a black skirt, black boots, and a pink skirt instead

    Personality:
    Macbeth, rather vivacious and impulsive at a glance, loves acting, playing music, and discovering things, able to be serious when the situation calls for it and very extroverted, making fast friends with most.
    Deep down, however, Macbeth is quite a different person.
    She is cold, calculating, and ruthless, ambitious and focused on finding a way to become more powerful, somehow.
    Last edited by Arkhosia; 2014-04-20 at 02:16 AM.
    Avatar by Gulaghar, thanks so much!
    "People wanted to be fooled. They really believed that you found gold nuggets lying on the ground, that this time you could find the Lady, that just for once the glass ring might be real diamond. You had to give them a show.”
    ~Going Postal, by Terry Pratchett

    Spoiler: Quotes from Friends <3
    Show
    Quote Originally Posted by Magtok
    If it'll keep you from linking that abomination ever again, then fine. You're evil enough. You win.

  4. - Top - End - #934
    Ogre in the Playground
     
    TechnoScrabble's Avatar

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    Aug 2010
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    Default Re: Nexus Character Directory

    TechnoScrabble's Big 'Ol Post of PCs, NPCs, Races, and Other Etceterataneous Things

    Dimmer Witches and Black Bards (free Quietians)
    Spoiler
    Show
    Natives of Quietia, a quiet, dark world with a black sun and three moons, where night and song reign supreme. Conquered by one of the thousands of children of the Hive Mother, the children of Quietia were herded into one of two academies on the planet to be trained as Dimmer Witches or Black Bards for the Hive Mother's armies. Jumpin' Jack Snipes has recently freed those within the academies, and now thousands of Dimmer Witches and Black Bards aged 7 to 20 live in the Underbed with the Bogeymen. They're not true creatures of shadow, though, and not yet used to their freedom, so Jack wants to secure a land for them in the Nexus.

    Dimmer Witches can control darkness in it's purest form, blacking out lights, putting people to sleep or giving them dark visions, and making cushions or hard surfaces from darkness, and can cast hexes and boons and brew potions. They take familiars from Jack's wyverns or the shades of the Underbed. They are pale, and dark haired and eyed, and dress in a gothic or gothic lolita style.

    Black Bards are the sound aspect of Quietia's people, men capable of roaring sonic attacks or sounds as sharp and silent as a dagger. Working together in 'Bands' or 'Orchestras', they blast their enemies to pieces or work with the Dimmer Witches to lure them into traps with their sound manipulating powers. They have similar skin and hair to the Dimmer Witches, but dress in a manner similar to hardcore metal bands, or a combo of KISS and savage barbarians.


    Bogeymen and Shades and Shadow Wyverns
    Spoiler
    Show
    The native denizens of the Underbed, the bogeymen are tall, broad, creatures with curling horns, jutting jaws and teeth, hooked wings, and sharp claws and animals' heads. They seem somewhat simple, especially with their speech impediments, but are actually rather clever. They can portal within realms and dimensions through shadows, and can travel between dimensions through the shadows beneath beds and in closets and wardrobes. They are extremely loyal to Jack, as he killed and ate their previous king and gave them their freedom.

    Shades are bogeymen that are born from lucid dreams, and while smaller and weaker, have the ability to perform minor illusions.

    Shadow Wyverns are draconic creatures bred in the Underbed that have gained the powers of the Bogeymen. With dark scales that emit black fog and small, bright eyes set in front of large horns, they have a sort of demonic appearance but are actually quite docile. The poison in their tail stings has weakened and become little more than a numbing agent, but their cleverness and ability to travel between shadows makes up for it.


    The Underbed
    Spoiler
    Show
    A realm of dreams, nightmares, and shadows, the Underbed can be accessed using bogey magic. The sky is usually blocked by clouds, but sometimes you can get glimpses of far off bedsprings and dust bunnies. Though there is no sun, there is a glowing moon and it's always just bright enough to see. Creatures and mirages born of dreams and nightmares stalk these lands, hunting in the forests of hand-like 'dead' trees, and though it is at times beautiful, it is certainly not safe, and any mortal non-shadowkin here will slowly waste away.

    The safe place is the City of Lights, where no dream dare enter. Jack's palace sits on top of a hill, crafted from black and white marble and filled with his trophies and bogeymen, as it is a public place. Expanding out from that in concentric circles that only make any sort of architectural sense if view from above is a massive city made from the same material ina vaguely central American style, with every street well lit by colorful paper lanterns and decorated with crystalline, sugary candies. The bogeymen, shades, and free Quietians live here with their shadow wyvern pets.


    Tire Geal
    Spoiler
    Show
    Artificially created to be scouts, and modeled after predatory avians and reptiles, their life force was provided by the blood of a man with a connection to the fae, and now they are chaotic, half-fae hunters with a very mutative gene sequence. While they follow a general structure, and most share the same features, it is nowhere near uncommon to see one with an odd adaptation or color scheme, especially since some beneficial mutations are singled out for military purposes.

    Tall humanoids, with slightly flat and angular faces like a yuan-ti, with ruffled ears that roll up like a blue dragon's, metallic hair, golden or bright green eyes, shape-changing pupils, and frills, spikes, or feathers on the backs of their heads. They aren't fat, but their muscular structure makes them somewhat thickly built, though light thanks to whip-cord musles and lightweight but strong bones. They have redundancies (sometimes multiple) of nearly every organ beneath the shoulder, including reproductive organs, which are kept safely in a sheath because holy crap why do all the other mammals just wave theirs around that's a weak pint. Their fingers and toes are very dextrous and slightly elongated and tipped with blunt claws, and the tops covered in boney extrusions for protection. Their noses are somewhat broad, with wide slits and deep pits for powerful smell, and their tongues are long and bright red, sliding in and out of grooves between sharp teeth. The most common skin colors are alabaster, pitch black, a watery blue, or a creamy orange, with thin, shallow lines up and down their bodies. They're fast and strong, but have high metabolisms that need about 150% as much food as a human of equal size and age would consume to stay healthy.

    They have a hunting focused mindset, and their society focuses mainly on military and scientific exploits, though many instead work civilian jobs on the sections of their home chain of islands that serve as a resort to bring in money. They are generally laid back, but have overactive adrenal glands that can get the easily excited. They have no connection t the Arcane, the Warp, or psychic resonation, and so are generally immune to such methods of attack, but also cannot use them. Most of their race has been formed in tubes via combined genetic sequences and put through accelerated growth, but given their favorite form of recreation and their tendency to birth litters, babies are becoming more and more common, especially half-breed infants. They employ other species in their military commonly, mostly soldiers who visited the resort and decided to enlist or remnants of the dwarven pirates that once plagued their waters.


    Wolfhounds
    Spoiler
    Show
    One of the signs of the Wild Hunt (and commonly mistaken as part of it), the wolfhounds of the Fiachmaistir are specially bred, masive hunting dogs that serve the god of the Holy Hunt even in his old age and decreasing grip on reality. All are large, shaggy and wirey haired Irish Wolfhounds with energetic attitudes and fierce natures, and can only be harmed by silver, titanium, tungsten, uranium, obsidian, natural claws and teeth, or a weapon made from a fallen enemy. They come in three breeds.

    Hunting hounds, bred for their higher intelligence and tracking skills, have ashy grey or midnight black fur and rolling green fire for tongue and eyes. Their fur smokes constantly.

    Stormcaller hounds, bred for their speed and pulling strength, have fur as dark as storm clouds, and crackling lightning for eyes and frozen shards of hail for teeth. Their barks are thunderclaps, and wherever they go, storms follow.

    Daylight hounds have white fur and brilliant golden eyes. They clear away storms and nights for the new sun to rise, and are not harmed by uranium.


    Transcendance
    Spoiler
    Show
    A cult forming in the Violet Manor of Skyside and the Big River Hotel in Inside, these affluent, psychically talented people believe that when one gives birth to a chestburster (in the typically gory way chestbursters are born) a purer, cleaner copy of your soul is made in the new lifeform to live on. Most of the lower cultists are actually mindblanked and neurally remade vagrants, but the higher ups are often doctors or scientists. They wear organic black and gold (or purple and gold, if they have rank) robes meant to resemble xenomorph carapaces, and use necromonger kinetic rifles. They have access to Umbrella Corp manufacture cloning facilities and facehugger eggs, and have begun a campaign of kidnapping people or purchasing slaves and using facehuggers to allow them to 'transcend', then capturing and cybernetically modifying the brains of the resulting xenomorphs to make them more placid and intelligent. Because toying around with xenomorphs always works.

    Special Xenomorph breeds so far:
    Tough, greenish xenomorphs with oversized fangs (Half-Orc)
    Sneaky, thin xenomorphs (Elf)
    Sneaky, thin xenomorphs with wings (Winged Elf)
    Runner morphs with regeneration that are weak to silver and grow stronger in the moonlight, and can transmit eggs like a facehugger (Werewolf)
    Large, purplish xenomorphs with sadistic natures, unnatural cleverness, winglike membranes, minor psychic powers, regeneration, immunity to most poisons and chemicals and acids and fire, and horned heads (Half-daemon duergar)
    Bluish-green aquatic morphs with webbed claws and tails and sonic attacks (mermaid)
    Large, tough, dumb xenomorphs (ogre)
    Xenomorphs that can turn intangible if not constrained by silver or lead (eyrecrad)
    A daemonmorph capable of runic magic
    Three daemonmorphs with higher intelligence and psyker powers.


    Garrett Simon Everett
    "Sometimes you have to let go to find your tranquil."

    Spoiler
    Show
    Gender: Male
    Race/Species: Werebear Arcanist (half human and half demigod of fire and war)
    Age: 18 Years
    Alignment: Good
    Class/Profession: Arcanist
    Description: Fiery red hair kept buzzed short and dark green eyes behind bronze wired glasses. His eyes are rather large, and he generally has a calm smile on his face. His skin is tanned and weatherbeaten from his travels, and travails, and covered in scars. He has several faint scars on the back of his head marring his hair, a spiraling bite scar on his left forearm, three small, faint scars on his lower spine, burn marks on his chin, cheekbones, and hands, a wide, jagged scar on his stomach, scratches all over his chest, neck, and face, and callouses all over his feet and hands. Limps and uses a gnarled black cane. Starting to get hairy, muscly, and tall...

    Personality: Friendly, and generally ecstatic, energetic, and with a tendency to throw himself at situations he shouldn't, a sort of 'hero complex' that has nearly killed him. He tries to stay calm with meditative excersizes to keep out of fights he can't win, but slips often. Vindictive, with a fear of the undead and smaller insects.

    Equipment: Blessed bowie knife, gnarled black wooden cane, and fortune stones, polished river pebbles with beautiful designs engraved and enlaid on either side.

    Abilities/Skills/Powers: Conjuration magic; Hands, feet, and eyes burn and burst into flames when stressed or using magic; Has been trained to fight with a longsword in the german fencing style, a knife in a meditative style, or a quarterstaff in a tournamental style. Plants around with start to grow thorns and may eventually burn. Has a foulmouthed talking crow, Corvis Rex, who likes to harass people but occasionally turns into a celestial crow and helps out. Can go into a martial trance, with senses becoming sharper. Has a boiling hot internal body temperature and very responsive and efficient adrenal glands and fight or flight response. Can 'feel' the thoughts, emotions, and physical states of others. Also, y'know, werebear.

    Weaknesses: Silver, debilitating fear of undead (especially vampires), PTSD, his empathy is not very well controlled

    Backstory: On hold until I can get in the right mindset to type it all out. Damned lengthy and confusing is what it is.


    Manic
    "I could go for a bite to eat"

    Spoiler
    Show
    Rife Stalvannen, Codename: Manic
    Shapeshifting biomass construct with bonded cybernetics for use with exo-frames and power armour.

    Typical appearance: That of the late doctor Stalvannen, an attractive and fit though androgynous apperance with sharp angles and a large amount of puffy, silky soft wheat colored hair (David Bowie in The Labyrinth crossed with an action movie hero for a good mental image), a sharp smile, one orange eye and one a blue-green color with a brown segment at the bottom of the iris, silvery ports for exoframes over important surface nerve clusters and darker, blackish skin where the bones are close to the surface

    Organic Analysis: Outwardly human appearance, can change physical appearance and gender, resistant to damage, low body temperature but high metabolism, slightly amorphous and resistant to damage and temperature extremes, unstable protein strains in cellular RNA (nanites repair constantly to keep stable), near constant extreme hunger and thirst, absorbs personalities of sapient beings fully devoured, can absorb or 'steal' nutrients through skin, damaged by certain protein and glucose strands (egg yolks, red wine) and chemicals (bleach);

    Endoframe artificial/organic bionics include: Hydrogen-oxygen cold fusion powered heart and plasma fusion power cells throughout body; organic-bionic symbiote brain with Mind Interface Unit, EMP protection, basic hack software, recording devices hooked up to sensory input, navigation core, and multitask tracking software; solid ports for up to twelve mechadendrite connections; subskin smart armour with base kevlar, can shift to withstand impact from handguns up to nine milimeters or the average knife or blunt object blow from an adult human without combat training; vacuum and environmentally sealed smartskin; solid ports for skin bonded smart armour; blackbone combat lattice over bones and tendons to increase durability, improve efficiency, and amplify strength; eyes modified with protective membranes, thermal, ultraviolet, and polarized vision, and a 4x long range-short range zoom with tracking options; gastro-intestinal filters, recyclers, and nutrient refiners; repair nanites encoded to DNA to speed recovery from wounds and help resist radiation and retroviruses; D-Temporal Tunneler Prototype, allows bursts of near-light speed for short distances via dimensional-temporal tunneling, creates a clone in original position, clones are dimensionally unstable and much weaker and phase out within an hour if not immediately killed; vitae supplacement and filters replacing blood with a more robust and useful vitae fluid capable of sustaining nanites and running without a pumping heart and attacking foreign objects;

    Basic Exoframe artifical bionics include: Skin-bonded smart armour (electrified, amplifies movement, can shift to withstand rifle rounds up to 7.62 basic, laspistol fire, or a combat trained human's blow with a sharp or blunt weapon), two fine use mechadendrites, one medical mechadendrite, one utility mechadendrite,

    Exoframes modify for a specific purpose, but given the nature of the subject's higher brain functions, also modify personality. Smart-armours include grade 1 (capable of resisting lasrifles, large calibre rifles, and mono-weapons), grade 2 (capable of reisisting plasma based weaponry, high powered rifles or ap longarms, and vibro-weapons), and grade 3 (capable of resisting ionization temp-weapons, anti-materiel or sabot weapons, and power weapons) and can be modified with ablative surfaces to provide resistance to HEMP, HEAT, anti-matter, and other extreme-power weapons a limited number of times.

    Exoframe models:
    Mantis Eater (Extra Light Frame):
    Gender: Female
    Personality: Femme Fatale, edges towards stealth and concealment
    Improvements: High-Speed boosters, burst movement amplifying frame, high power scanning devices, lock-on melee targeting system, low-consumption chameleonic stealth frame, dual arm mounted muramako vibro-blades with magnetic accelerators
    Purpose: Quick, close ranged stealth attacks

    Uriel (Light Frame):
    Gender: Male
    Personality: Self Righteous, tactical
    Improvements: Grade one armour, high speed boosters, sustained movement amplifying frame, lock-on melee targeting system, combined electromagnetic pulse/flash/stun nonlethal missiles, low power flight frame, electromagnetic neuro-electrical scrambler (inhibits certain brain functions within affected area, can be set to affect motor controls, higher thought, or vital involuntary functions), hard light sword
    Purpose: Diversionary fighter

    Hammerhead (Heavy Frame):
    Gender: Male
    Personality: DAKKADAKKADAKKA
    Improvements: Grade two ablative armour, sustained movement boosters, strength amplifying frame, lock on-targeting system, heavy quad autocannon mount
    Purpose: High speed and firepower

    Gearwing (Medium Frame):
    Gender: Male
    Personality: Survivalist, unconventional combat
    Improvements: Grade one armour, high speed booster, burst movement amplifying frame, flight frame, lock on targeting system, multitask monoblades, multitool mechadendrite x2, razorglide boomerang rail launcher (can use a variety of boomerangs ranging from simple mono-edged razor boomerangs to the feared spine-seeking microfusion boomerangs), neuroelectric analysis hardware, environmental adaptation unit
    Purpose: Survival in wilderness or behind enemy lines


    Jumpin' Jack Snipes
    "So I shanked him hardcore."


    Spoiler
    Show

    A tall, impossibly thin and sharply angled man made from black. Just black, the idea of black. There is no shadowy aura, though the light becomes diffuse around him and any lights he walks close to extinguish, he is just the essence of black. His eyes and teeth are stark white, and almost cartoonish, the eyes being perfectly circular when not shaped by emotion and his grin somehow wider than his face and full of perfectly triangular teeth.

    Jack Snipes was once a man. Actually, a khajit. He was an unscrupulous bandit and a killer, but when his time came, he was given a second chance, and reincarnated as a human to try again. He took his chance, and tried to support his new family as a guitarist, but the family's father blew all the money on booze and was generally a ****. Jack made a deal with a goddess, Lady Luck, to become a renowned and famous guitarist and make enough money to support himself and the family despite the drunken father, so long as he donated some of the money to charity. Soon enough, Jack's greed took over and he stopped giving the money away, at which point Lady Luck came to take his luck back and he panicked and shanked her hardcore. With her dying breath she cursed him to become mad, nothing more than a beast of bloodshed and unthought, and he went home, freaked out, and when confronted, shanked his family hardcore. From there, Jack's mind began to fracture, falling quickly into a murderous, chaos spreading madness, and he started the Harlequin Crew, a gang of anarchists and thugs and killers who did bloody and harsh crime for the hell of it. During this time period, he encountered the Jack of Shades, shanked him hardcore, and took his powers over shadows. The mind of the Jack of Shades stabilized Jack enough that he gave up random crime and left the Harlequin Crew, starting plots and plans to gain power and undo his curse. He was trapped in a nightmare realm known as the Underbed when fighting a wizard, and there met the bogies, who were being abused by their king. Jack shanked the Bogey King hardcore and took his title and powers. Though still slipping day by day, Jack cared for the bogeymen, and this act of humanity locked down a portion of his mind. Soon after, Jack found the Jack of Blades, out-shanked him hardcore, and took his powers as well, driving the Jack of Sparrows into hiding. After that and a brief bit of IEDS (interdimensional evil dating service), he met Tenebria and freed the Quietians. He now plots to undo his curse and take over a signifigant portion of the Nexus to ensure the Quietians a safe place to live.

    Jack can travel through shadows, manipulate them, control blades and sharp objects around him, put out lights, play a mean guitar solo, cast illusions, put out lights, and harden shadows into other objects or nigh-impenetrable armour, though bright light weakens him and can burn away his shadow creations.


    Terek Nchyevsky
    "Bloodsucking parasites, all of them. Vermin of the earth!

    Spoiler
    Show

    A tall man wrapped in bandages, with a hideously scarred and burned face with a silver cross branded to it and his teeth replaced with metal fangs. Dark blue eyes burn with dangerous insanity, and ragged strands of brown hair hang out from beneath a wide brimmed brown inquisitor's hat with a silver cross on the front. He dresses in dark brown and grey leather inquisitorial gear, complete with silver buckles and buttons, and his fingertips are covered in sharp metal caps where he has gnawed them down to the bone. He usually wears a white mask with a black, stylized cross on the front, and wears several metal plates beneath his clothing.

    Terek was a freedom fighter in a nation ruled by vampires, but was captured, turned, and broken, forced to drink the blood of his wife after being starved for a year by having his teeth yanked out. Terek is now a crazed hitman with a specialty for killing the undead, a hatred of vampires, and a strange immunity to religious artifacts being used against him and less of a weakness to silver. He is especially skilled at making debilitating blows in hand to hand combat, enjoying the crack of a jaw or the splintering shatter of a pelvis being pummeled to dust.


    Riley Hayesand
    "Heroes become martyrs. I'm strictly a survivor."

    Spoiler
    Show

    Alias: The Mind Thief
    Gender: Male
    Race/Species: Human
    Age: 20
    Alignment: Chaotic Neutral
    Class/Profession: Thief
    Power Rating: 2
    Description: Tall, skinny but not lanky, with wide hazel eyes filled with fear. His oily black hair has a greenish-gray tint to it in the right light, and is almost always a complete mess. His skin is a shallow alabaster color with an almost sickly gray tint to it. The air around him is invariably muggy and has a slightly slimy feel to it, like one is near a foul swamp. He has a word tattooed in a strange language on his lower left arm that translates from Cthuvian as 'claimed'. Due to the brand, he is effectively in his early to mid teen years. The elder gods like veal.

    EDIT:

    Riley had his left arm shot off, but it has now been replaced by a prosthetic. The upper half and the shoulder cup are made of transparent plasteel that shows off the wiring and gearwork inside. The lower half is opaque and gray and there's a hole in Riley's palm that serves as the bolt pistol's barrel, and the clip wraps around his wrist. Also, he's now pretty buff for a kid his age, and his skin is a much healthier color. The feeling of death no longer surrounds him, but there's still something off putting about his 'aura'. He can age now, and is closer to seventeen.


    Personality: Now substantially more stable, but still generally a coward and well aware of it, though he swears up and down his occasional bouts of heroism are just moments of stupidity. Riley is now somewhat normal thanks to CB's help, and while still very fearful, he is less likely to fly into a panic, and no longer compulsively takes things just to examine them.

    Equipment: Nothing but his clothes, his wallet, and simple silver ring at the moment. Oh, and his prosthetic has a bolt pistol built into it.

    Abilities: He's pretty much as good at parkour as a human could be. While he's definitely not capable of pulling some assassin's creed type stuff, he can easily lose any mundane pursuers if need be. He also has the ability to steal a physical or mental trait or bestow insanity upon anyone he touches with his bare hands. He cannot touch someone without doing this, so he usually wears gloves. It is extremely uncomfortable for him, and he hears loud, otherworldly, sanity breaking voices. The more traits he steals, the more voices he hears and the shorter the amount of time he can maintain them. He often uses this to knock someone out or make them dizzy so that he can steal from them without worrying about them freaking out at him.

    Backstory: Hails from a scifi setting with lots of lovecraftian influences. Wound up getting his arm shot off and replaced with a weaponized prosthetic, went back to try and save the other children from the cult that planned to feed them to Cthulhu and wound up just getting the kids killed and himself mutilated and molested by a yuan-ti woman.
    Last edited by TechnoScrabble; 2014-04-22 at 09:27 PM.
    GLORIOUS SOVIET SNAIL SUPERTECHNOLOGY

    Comrade L.E.S.S. by The Mad Hatter!

    Quote Originally Posted by Viper9090 View Post
    My weirdest nightmare has just been replaced.
    (Recaiden) He lives!
    (Firedaemon33) Ia! Ia! TechnoScrabble F'Taghn!
    My job requires I leave without warning or explanation sometimes. I should be back within a few days each time.

  5. - Top - End - #935
    Bugbear in the Playground
     
    5a Violista's Avatar

    Join Date
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    Default Re: Nexus Character Directory

    I decided to use a different character format that would be more useful to me. As a note, most my characters come from the same made-up setting, so they might have connections to each other. Or maybe not.
    Random number generator to tell me which character to play

    Characters I've been playing recently are marked with three *
    ***Harley Martinez Zorzo
    Related links: Some backstory. Villain Texture. AMEN Application Empyrean alignment: FormShape, Chaos, Entropy, Will
    A masked Evil Shapeshifter bound by fate who thinks herself a knight.
    Spoiler: Story so far
    Show

    *sigh*
    okay, she previously went by Noelani Kane in the Town.

    Harley arrived in the Nexus and immediately joined AMEN...as an intern. She wasn't actually a real member for a while, but was given a condition to join. During that time, she did some things like slaying a dragon and having a water balloon war with GLoG.

    After a short while (and after the betrayal of the previous leader), she was chosen as the de facto leader of AMEN (over the other contender, Magtok), and became an official member. During that time, she helped AMEN rebuild (twice), defend against WATCHTOWER and others (twice), infiltrate WATCHTOWER to rescue captured members, indirectly help Magtok free a prisoner from AMEN, fight off some undead, go on a date with Magtok to prank HALO, and so on. Varying success on all occasions.

    On the second attack against AMEN, she fought mano-a-mano against Captain Clegg in an epic fight. He immediately destroyed her sword and had her on the ropes, but she pulled together in a lucky last-ditch effort and won - barely surviving. In disguise, she was taken to GLoG to heal. Trying to get away from GLoG, she ran into a string of bad luck. Finally, she returned to AMEN.

    Then, she broke. Her mind broke, even as her father's scabbard turned into a gummi worm. She fled, but was (as a great blow to her pride) given magical-girl-type powers by the Dark Lord. Soon afterwards, she let herself be captured by HALO (now VIGIL) so she could talk to Magtok, and she left there with a bad taste in her mouth. She also went on a dungeon crawl to clear her head. I'm not sure how well that worked out for her. Anyway, she snuck back to AMEN, talked to the Dark Lord, he sucked out some black stuff from her orb, and then she went to donate blood because she just gave all the money she earned to an AMEN member, because she owed him a debt.

    After wallowing in guilt for a while, she got swarmed and beaten unconscious by some of Marciano's thugs. She found herself chained together with Magtok in some strange terrible dungeon. She also has a Dagger of Shapeshifter's Bane and a bulletproof vest that shapeshifts with her.

    Thanks to Mr E and Christmas Magic, she got her father's scabbard back in one piece. Then, she ran for Eastside Councilwoman while disguised as an always-masked Harley Martinez, and somehow won. Possibly due to her platform of "Hey, I'll listen to what you're saying then promise to do it" or however she did it, likely because of Stu's and Mr E's help.

    Eventually, she met with Magtok and received contact information to a group that can help rebuild Eastside from the demon invasion.

    Shapeshifted as Holly the somewhat-stereotypical scarless (thanks, makeup!) black-haired half-elf -- sorry, half-human -- she received a MERC mercenary license. Later, in this form, she also joined HALO after speaking with Felandria, visited GLoG to use their medical lab equipment, and helped MERC solved a rat infestation in Riverside.

    Shapeshifted, she sneaked into Vigil, quickly defeated Awen and disguised herself as her, then fought Wenomir. She did this all to follow-up on a lead she learned as Holly, about the Skinwalkers. Following up on her investigations solely out of curiosity, she continued to seek after the skinwalkers.

    She started to feel lonely.

    As a half-elf she ran into Rein after missing the train out of HALO and slept with him, with the promise for future dates. Because of all the stress, her anti-pregnancy plans failed. At about the same time, a vigilante attacked and nearly killed her at her home, destroying almost everything and forcing her to look for a new place to live - she ended up being pretty homeless, alternating between her car, random places on the streets, and the floor of Rein's room because she's too afraid to actually sleep next to someone overnight, due to the nightmares and what happened the last time she did that, with her husband. They went on a repeat date where she revealed herself as a daredevil or maybe adrenaline junkie who does dangerous things that worry him, and they turned into merpeople thanks to some reality-altering moss; thanks to her powers, she accidentally made it so she turns into one whenever she gets wet. Then, in one of her alternate identities - a veterinarian's assistant bunnygirl named Carlie Hopps, she went on a fateful bus tour...which promptly crashed into a nightmarish forest. After fighting an entropy-fish-priest, she realized she was pregnant and, in order to save the embryo's life, had to destroy the protective barrier between her and the baby that would keep them unaffected by each other's shapeshifting and keep the baby safe...as a result, she can no longer shapeshift without possibly killing the baby and was stuck in her bunnygirl form.

    Upon returning, Harley was stuck Inside trying to earn money to pay for train fare and to build up the courage to confess to Rein that she's a shapeshifter. There, she met a wendigo from a postapocalyptic world magical girl named Dorothy Mags, found out they work well together, and she gave her her Riverside house and went on to HALO.

    Spoiler: Question list that came up in chat
    Show

    Q1. Let’s start off easy. What’s your PCs’ favourite food to take on a quest/while travelling? Q2. What is one item your PCs never leave home without? Whether it be for an adventure or just walking down the street. Q3. What’s one skill your PCs wish they knew? Q4. What’s your PCs’ strongest sense? (Smell? Hearing? Taste? Etc) Q5. How long do your PCs take getting ready in the morning? Q6. What class or occupation would your characters be if not the one they are now? Q7. Let’s get silly with this one; your PCs have been inducted into professional wrestling. What’s their professional wrestler alias? Q8. Your PCs have some extra pocket change to spend, what’s one frivolity that they’d spend it on? Q9. Do your PCs prefer hot weather, or cold weather? Q10. Where do your PCs live? A house? A flat? Homeless? Last Question. How is the relationship between your PCs and their parents?

    Q1. She likes chocolate and strawberries, but the former melts really easily and the latter gets smashed too easily.
    Q2. A mask. Sure, she brings a sword out a lot, but she always has a mask handy, mostly because it makes her feel better.
    Q3. Holy/healing magic.
    Q4. After a lot of practice, proprioception.
    Q5. While she can get ready in minutes, if she has the time then she gives herself a couple of hours.
    Q6. If she could choose anything regardless of how unrealistic it is, she'd be a stay-at-home mom.
    Q7. Black Butterfly
    Q8. Romance novels
    Q9. Hot weather: it's much nicer and places with cold weather are too dark
    Q10. She's got a cheap tiny house in an alley, currently sharing it with the neighbors after their house was destroyed
    QLast. Not that good. Her father(?) is long-dead, never cared for her, and she only ever called him 'father' because she thought he was cool, and she thinks her mother is a horrible person and refuses to acknowledge her, even though her mother actually kinda likes her.



    ***Awen the Dreameater
    A witch who wants to be a hero but is slowly turning into a hideous snake monster because of connections from beyond the stars and the Eternal Game.
    Spoiler: Story so far
    Show

    Awen was once a maid in a rich noble's house who loved to read stories about heroes of old, who took care of a fox she found. When she had the chance to become the leader of a heroic investigative team for the mayor, she jumped at the opportunity even though she didn't feel like capable of doing it. Their first mission to investigate a suspected cult was a complete failure: the group's beaters followed them back. Most of the team scattered or dead, Awen was captured and taken to some building she had never seen. Thanks to some unexpected explosions and chance encounters, she escaped and met three Fates. Upon leaving the Fate's location through a portal, she found herself lost in the Nexus.

    She unknowingly gains magic powers from a nightmarish source and an old prophecy, and because of her mother, she is slowly becoming a terrible snake monster. (Long story short: her mother made a pact with a dead&dreaming god/eldritch being/being who speaks in fae tongues from beyond the stars, who represents transformation from humanity to monsters (such as werecreatures), the moon and stars, and dreams, and it's affecting Awen who was in the womb while the pact was made.) She accidentally renewed the pact, becoming a witch, and gained magic through the fox, a messenger sent by the being.

    Soon after arriving here, she joined VIGIL.

    She went on a couple "adventures" against demons, cultists, etc; some as a reaction to attacks by demons, some incidental.

    When Harley tried infiltrating VIGIL, Awen confronted her, was quickly defeated and poisoned with a neurotoxin, and felt helpless again. In an attempt to no longer be so weak and useless, she tried to grow stronger by summoning a fairy - but the summon was hijacked and she barely survived that encounter with her life, by replacing the summon's life energy with her own. Unable to find the reason why the summon failed, she resigned herself to recovering from her broken ribs.

    She still feels guilty about her original team's deaths, blaming herself for it, but she won't tell anybody about it.

    Some time after an unfortunate encounter with Violet, she went on a mission for VIGIL related to the demons and a moonwell, where she boarded an airship.

    One time while out eating, she helped rescue a succubus who was trapped in a mirror - and lost her right hand as a result, leaving it trapped in the mirror.

    Spoiler: Question list that came up in chat
    Show

    Q1. Let’s start off easy. What’s your PCs’ favourite food to take on a quest/while travelling? Q2. What is one item your PCs never leave home without? Whether it be for an adventure or just walking down the street. Q3. What’s one skill your PCs wish they knew? Q4. What’s your PCs’ strongest sense? (Smell? Hearing? Taste? Etc) Q5. How long do your PCs take getting ready in the morning? Q6. What class or occupation would your characters be if not the one they are now? Q7. Let’s get silly with this one; your PCs have been inducted into professional wrestling. What’s their professional wrestler alias? Q8. Your PCs have some extra pocket change to spend, what’s one frivolity that they’d spend it on? Q9. Do your PCs prefer hot weather, or cold weather? Q10. Where do your PCs live? A house? A flat? Homeless? Last Question. How is the relationship between your PCs and their parents?

    Q1. She also likes chocolate while traveling.
    Q2. Does a fox count as an item? If so, it's her fox.
    Q3. Is confidence a skill? If not, then: she wishes she was good at "being a leader"; it's just not something that comes naturally to her, but she really wants to know how to do.
    Q4. Her strongest sense isn't technically a trad. sense, but it's being able to "sense" fae-magic and similar occultish things
    Q5. It used to take her 10 minutes to get ready, but then as her magic set in she became self-conscious of her appearance and now takes 25 minutes
    Q6. She'd be a maid.
    Q7. Sweet Mamba
    Q8. ...new cleaning equipment is what she'd buy
    Q9. Hot weather because she gets cold easily.
    Q10. Lives in VIGIL's skybase in a small room
    Last Question. Although she technically never knew who her parents were, her father knew who she was and they formed a good relationship (although she saw it more as a "lord/servant" relationship because he didn't want to admit he had an illegitimate child) and her mother probably loves her, given that she chose NOT to raise her daughter in a cult to an eldritch being seeking the destruction of civilization...



    ***Kikkawa Yoshiko
    An Olympic-level figure skater trying to get over some personal problems.
    Spoiler: Story so far
    Show

    As she planned, she did well in the various competitions growing up, even getting several medals in the various figure skating events in the Olympics. Later, when trying to get out of therapy, a portal leading to the Nexus opened in front of her and she took it, taking almost nothing but her skates and the other accompanying gear.

    At Trog's Tavern, she befriended another woman named Layne, revealed she intends to teach skating and find other figure skaters who are on her level, and then decided to be roommates with Layne.



    Spoiler: Some unused characters
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    Melissa
    A demigod from whom truth evades.
    Spoiler: Story so far
    Show

    Melissa is the daughter of the demigoddess of strife and chaos, Eris. She basically grew up on the street in a less-than-desirable situation, learning to bring chaos. When she was fifteen, she found a safe haven where she didn't stand out as much and lived there for eight months, before she, feeling unwelcome, she left again for the streets of New York.

    The reason why she finds it so hard to fit in is because of her uncontrollable powers. As a daughter of chaos, she naturally brings and causes chaos: Anything true she says sounds like a complete and blatant lie. Those who listen to her voice for periods of time feel that those closest to them will betray them soon. Eye contact with her makes it difficult to tell who is your ally and who is your enemy. In addition, she benefits from the chaos: battle, blood, chaos, and conflict strengthens her.

    Brief description: Blond, with a green eye and a blue one. Athletic, tall.

    She went to GLoG in order to 'redeem' and gain the traits appropriate of being a hero - bombastic, friendly, loud, etc.



    Alaine and Jubaku
    A ghostly girl with a creepy doll.
    Spoiler: Story so far
    Show

    She's basically a misdreavus-like girl a doll that can move by itself. The doll, Jubaku, only speaks to her and doesn't move when anyone else is looking, and calls her Feufo (which she doesn't like).



    ***The Scordatura/Juliana de Oliveira Salazar/Juleka
    A musician who builds up wild magic energy at an alarming rate and has to regularly release it.
    Spoiler: Story so far
    Show

    Never stopping in a single place, the Scordatura wandered the Nexus. Due to an over-build-up of magical energy, she has caused minor problems in Trog's Tavern, Riverside, and Inside so far. Recently, she was seen buying doughnuts in a dirigible. She looks like an average person, but - interestingly and unusually - she looks completely different to every person who looks at her. (she fixed that problem) and if you were from Earth you'd probably say she looks Brazilian? I mean, if there is a generic "Brazilian" look. Which, to be honest, there really isn't because Brazil is a diverse place, but, regardless, I'm rambling. Nordestina? If you know what that means, that means you're pretty cool.

    Who is she, and why does she go by "the Scordatura"?

    She is, in fact, Harley Zorzo's daughter who (miraculously) survived when Harley thought she had died. However, neither of them know this or that the other is in the Nexus or even that the other is still alive. Most likely, no other player here on the Forum knows this, either, given that this is hidden in a spoiler in the Character Directory, and it's pretty rare for someone to read over old posts here. Besides, even if someone was bored enough to read through the Character Directory, they probably wouldn't care. So, and go wild. But, shh! Nobody knows that!

    Anyway, she went to GLoG first, and was left alone while she swiped and read a magazine, the Insider. She then went to VIGIL's HALO base, where she wandered around alone for a while. Then other VIGIL members who didn't know the base arrived, and the Scordatura gave them a tour of the place, while pretending to be a long-time member. Another member briefly confused her for her still-unknown mother, Harley. She was later, while in the Watchtower base, noticed and forced to leave.

    Since then, she returned to GLoG, tried to trick people there into thinking she's a longtime member (the person she was talking to was distracted by personal matters) and went to the Med Lab for a tour. After trying to dupe Magtok and getting enlisted to pranking Reinholdt, she entered HALO and got infected by the meme disease that causes non-humans to act like the stereotype for their species.


    Spoiler: Some unused characters
    Show

    Conrack Brennan
    Related link: WATCHTOWER application
    A retired human mercenary who is a Blessed Warwolf.
    Spoiler: Story so far
    Show

    Shortly after arriving in the Nexus, he was invited to join WATCHTOWER. Soon afterwards, he went on a quest for them to save an orc village from corruption. Over time, he's participated in an attack on AMEN and in the WATCHTOWER/HALO tournament, where he fought against another werewolf.

    Later, after VIGIL was merged, he went around the Nexus trying to convince people to join VIGIL.



    Jess
    A young witch who wears a red riding hood
    Spoiler: Story so far
    Show

    Jess (sometimes known as Red thanks to her riding hood) is in a magical school. Sometimes she seems cruel and creepy; sometimes, she seems kind and innocent. What is she, really? Why doesn't she bleed?



    The cellist whose eyes bleed darkness
    A cellist you wouldn't want to meet. Ever.
    Spoiler: Story so far
    Show

    She appeared, playing a dark chord. Since then, as people disappeared all across the Nexus, more and more cellists have appeared and the growth is at an alarming rate. One time, a Cellist of Light confronted her and warded her off for a while. Her army continues amassing, however. She keeps on appearing every so often in random places, causing emptiness and loneliness.



    ***Maria, the Exploding Witch
    A probably-insane Exploding Witch.
    Spoiler: Story so far
    Show

    When AMEN was seriously damaged, several dark and forgotten things came out of the basement. She was one of them. Since then, she's caused massive explosions, burnings, and destruction in both Inside and Skyside. She had a massive plan of explosive flames in the Audience section of the Great Race in Skyside, and she would have gotten away with it, too, if it wasn't for...

    She went to AMEN with an idea to cause bedlam.

    Since then she's been helping out at AMEN, even though very little of what she says makes sense.

    She has a secret backstory and motive, like lots of my other characters (that she can't remember) but unlike my other characters I'm not going to put it here or in the OoC, so that it remains an actual secret until somebody cares enough to find it out.

    She doesn't feel all emotions and sometimes feels none. Going off the "Today I Feel" chart, she has the following emotions, under the following specific circumstances: "confused" - when she recites a poem and can't remember why the poem is relevant, or if the poem doesn't feel right. "disappointed" - when something fails to explode. "happy" - when something in front of her is burning.


    ***Kuriko
    A misfortuned goomba student (New Portside College!) who was transformed into a human and has a myriad of other things.
    Spoiler: Story so far
    Show

    Kuriko woke up one day in Trog's Tavern, and found herself as a human. She was disoriented and found herself unable to grab things or finish her Thesis (Sociology) thanks to her new limbs. She's living with her brother's family in Inside (she has a niece and nephew), and while she went to Mallside to buy human clothes, everything went wrong. Reading dirty thoughts, being covered in honey, bruised by raining die, nearly going blind due to a potent spicy tear gas...and all that happened her first day as a human. She also found a Dice of Wonder.

    She gave the die to Geneva when she returned to Mallside to buy properly-sized clothing. Because of Geneva, she gained the abilities of a Master Plumber, including the ability to jump really really high. Also, she bought indigo underwear that turns her into a indigo succubus with cute feathery wings and small black horns. She used these powers to save and protect small villages around. She's a certified Medical First Responder, so it's totally legal and not vigilanteism at all. Mostly, she deals with natural disasters and uses that opportunity to do field research on her studies.

    She has since finished her thesis and defended it. "Adaption and integration of novel cultures into the Nexus"

    Now, she's a postdoc at New Portside College who is working on several papers, including "MagTopia: How early Nexitizens determined future culture", "Integration of high-magic and low-magic worlds and how they influence the hodge-podge culture", and "Behavior of recently-assimilated groups and how the assimilating microculture affects the adoption of values" (titles, scope, and research pending).

    She's concerned with how the pony population isn't integrating into the rest of society and instead is forming ghettos.

    Characters I need to be poked and prodded to play: (or, by chance, I might play them once in a while)
    Spoiler: Some unused characters
    Show


    Shanaya Evilene Klisvane
    A young Dragon Knight/Priestess (Initiate? I don't remember.) of Dalachrech who runs on video game power.
    Spoiler: Story so far
    Show

    Shanaya went to NO (now MERC), looking for an altar of the Dragon Queen so she could save. One thing led to another, and she became a member. She went on a mission to investigate the slavery of the Underside's Temple of Dalachrech. After the investigation, she became an Initiate of Dalachrech. After some training, she moved up and received a holy spellbook and (although she much prefers swords), a magic parrying dagger. She went on an underground investigation for the Church of Dalachrech...and hasn't been seen since.



    Breno Mathias Bonifacio Cullen
    A Stephenie Meyer Vampire.
    Spoiler: Story so far
    Show

    He had an introductory post.



    Tommy "Magtok" Sunshooter
    An alt-dimension Magtok-a-like.
    Spoiler: Story so far
    Show

    He went into Trog's Tavern.



    Alvilda Blood de _______ Victory
    A dragon who became a pirate. She has a Voltorb.
    Spoiler: Story so far
    Show

    Although she looks like a human pirate, she's a dragon. On a quest for buried treasure, she found a Voltorb she named Evil Doll, as it looks like an inanimate doll object. Since then, she's participated in a Pokemon battle and in a tournament. She uses both her own firebreathing skills with the Voltorb's explosive powers.



    William/The Firebird/The Shadow
    A heroic man in the style of a superhero with a seal on his hand.
    Spoiler: Story so far
    Show

    He went to a party in Westside in Riverside, and decided to become a masked vigilante. Occasionally, across Riverside, he has fought villains and things under his two different masked personas - The Firebird and The Shadow. They both look distinctly different and look much different than he does. (He looks like a mage with a robe and staff; The Firebird is an up-and-close fiery melee warrior, and The Shadow sticks to the shadows...obviously.)



    Relondor
    A male drow guard who has taken up dancing.
    Spoiler: Story so far
    Show

    He showed up in the Black Dragon's Den.



    ***Malicebot#8
    A MaliceBot who wears a cape that flutters dramatically in the wind.
    Spoiler: Story so far
    Show

    He was one of the MalBots involved in a scheme by Malice.

    Since then, he's gone independent: acting as a hero in Riverside and Skyside, helping out at GLoG as an electrician, and dramatically hanging out at Trog's Tavern.


    Spoiler: Some unused characters
    Show

    Cap'n Lucy Jones
    A pirate who is much older than she remembers.
    Spoiler: Story so far
    Show

    She was one of my old characters.


    Wandaluz
    New character! Very interesting.


    ***Requiem
    A dark villainous body-thief who can manipulate and entrap souls (even her own) and use them as her weapons.
    Spoiler: Story so far
    Show

    She was one of the people who, under Gordon, helped bring AMEN back to prominence. Swapped bodies, lost lots of her powers, escaped, grew stronger, etc. Due to some family/personal reasons, however, she had to leave, with the promise that she'd return.

    Nearly a decade later, she returned while Zefir was in charge. Because Zefir distrusted her, she offered for him to write out a contract. She hung around AMEN, getting to know new members and discussing the organization with them.

    When Vigil attacked to retrieve a captured person, one of Requiem's bodies fled due to the presence of a Fae Lord who was assisting Vigil, while the others remained once she calmed down from the panicking.



    Spoiler: Some unused characters
    Show

    Cerridwen Iceshimmer
    Sidhe who is much darker than she appears at first glance

    Levi
    Originally intended to be Harley's arch-nemesis

    Benjamin
    A cowboy! How can cowboys not be cool?!?

    Valentina
    A Vasto Lorde-style Panther

    Cearta
    Avatar of Chaos, masked woman with a fox tail who possesses whoever puts on the mask, transporting their soul to some time-shifted fae thing. So long as mortals and conflict exist, she can be recreated, because her existence is just a lie told by something greater.

    Caeyrn Flaviu Citlali Belenus
    Half-French Half-Japanese, All-Prince Charming (with spirit armor and weapon powers)

    Miya
    a Nurse

    Rusedal Vari
    Rose magic, obviously

    Suou Nicole
    An exiled Noble with blood powers

    Nichole Williams
    A 1st year witch fascinated by magical beasts, potions, and herbology

    Violet Nuuitsu
    One of my original characters who's also a musician and had lots of bad things happen to her.

    Dawn
    A blood-red elf with fire powers


    ****Marin Ixchel
    A self-taught mechanic catgirl who works at a MagMart.
    Spoiler: Story so far
    Show
    Marin originally came to the Nexus (then a conglomeration of Town and ACRONYMIA) to flee a military regime on Earth, coming to her friend Elly for help after she was collared by an unfortunate will-controlling device. Because of Elly's connections with Magtok, Marin was able to get a a minimum-wage-paying job at a lowly MagMart.

    While working at MagMart, she learned many skills including hard work, sales experience, and how to repair robots. And under Magtok's orders to keep an eye on them, she joined NO. (Actually, to be honest, it was probably a ploy just to keep her from hooking up with Elly and taking her away from him.) For a couple years, she became imprisoned by a wizard who wanted a catgirl-maid, and who took advantage of the residual effects of the collar.

    After the Magbots were freed, her boss (a Magbot) made the MagMart in Riverside a franchised store, she joined the Magbot MagMart union, and remains a dues-paying member to this day - or, rather, under-member, because they don't allow fleshy meatbags to be actual union members but still require them to pay dues, helping reopen the store after the demons' invasion. She rejoined NO (Well, now it was MERC).

    One day, a floating temple appeared and, curious, she entered it. With a bunch of other people, she was enlisted to fight off some beast thing - even though she's not really a combatant and only had a personal-protection pistol on her. While the beast showed up and started attacking, she found an android who had previously fought it (and lost, which is why it was still there) and quickly made some sketchy repairs to it mid-combat, to get it running again. She was gifted a valuable electric blue ribbon as thanks.

    At a chance meeting where she did not run into Zee, Marin decided to brave up and speak to Magtok. At a Thanksmas party at HALO, she walked up to him and stared talking with him - the conversation awkward at first because she was awkward and had no idea what to say, while he unintentionally had video recordings of her nude when she curtained with Elly, but then luckily it got better when he gave her his phone number and then Zee gave her a sonic screwdriver.

    After embarrassing herself in front of an attractive woman in Trog's Tavern, she realized she probably has a fetish for cybernetics and robotics, in addition to finding curvy/soft animal-girls who she trusts attractive.

    It ought to be noted that Marin has 4 ears: 2 human ears and 2 cat ears. It makes sense: sometimes cats have 4 ears. Plus, Marin was born human.
    After getting accidentally kidnapped and almost getting burned to death, her skin is now incredibly sensitive.


    ****Zophiel
    A very powerful paladin(?) who, in spite of his complicated story, is actually pretty simple
    Spoiler: Story so far
    Show

    Zophiel is a man who has been described as "a knight who worked out so much that armor no longer fits". He's pretty large and strong, helpful and kind, and respects all (or, nearly all) gods. He carries around on his back not one, but two huge swords so large it wouldn't be an exaggeration to call them three-handed anime swords. The skyblue one is called Justice and the bloodred one is Mercy. He can easily use both at the same time, if he wishes. And he's a paladin. Well, excommunicated paladin. Well, evil goddess. Well, it's a long story.

    Hundreds of years ago, he was in a Paladin's Order called the Purple Unicorn. It was tasked with guarding a portal to the demonic realm which is located in a swamp - or, at least, that's what he thought. In reality, it was working together with the demons to keep a certain evil assassin-goddess under wraps: they bound her as a man and rewrote her memories. In that world, the presence of divinity is the only thing keeping time and space from collapsing on itself, so it was a pretty ingenious plan they had, to trade him off between the two where whenever he began to grow suspicious, the demons would rewrite the memories through their torturous methods, or if the seal weakened the paladins would reapply it using their methods. This worked fine until one of the succubi, Helykaan, grew a conscience.

    After confronting the head of his Order - the man he thought of as a father - Zophiel was excommunicated and fled to the Nexus - or, as it was known back then, the Town. Zophiel met a musician named Cleo. They had fun together, went on adventures together, and so on until a random mishap gender-swapped both of them. Zophiel became pregnant and even though Cleo returned to normal, Zophiel didn't, even after becoming a mother. Fairies stole their child (Alkania Leah Danir) and they went off to rescue her. All the meanwhile, the seal was weakening and the memories were returning. With a sudden identity crisis and memories and impulses rushing back, the paladin quickly left the Nexus without properly even explaining what was going on to Cleo or his daughter, leaving them both in a bad place.

    He dealt with the Order back at home, ending it, failed to come to terms with him(her)self, and found a way to apply a new seal on his back. Then, nearly a decade later, he returned to the Nexus and found that everything had changed.

    Magtok took pity on him and recommended he go to Vigil - but, mistaking its floating island as just an island, Zophiel went to the sea to find it. There, he ran into his daughter (or...one version of her. Long story) on the run from a giant scorpion and a bunch of skeletons. A freak storm cut their reunion short, and they found themselves trapped in Marlick Bay, a town plauged by many mysteries.

    After returning and joining VIGIL, he ran into Cleo on his way to see Anchor and learned that he has more daughters than he thought. Shortly afterwards, he caught a curse that turned him into a woman, but even once the curse was removed, he stayed as a woman...again. He seemed to have been expecting that would happen, however. After getting lost a couple times, she met up with Cleo, got some better enchanting ink that will make the magical seal last better, confessed the situation she's in with the four seals (magical seal, physical body differences, a mental seal, and...) - including the most important, her being, slowly being eroded by the goddess within. After coming up with plans to make up for these, she met a hero Ririn who broke into the tower and went along with her on a quest to regain her father's sword, in order to keep her from getting hurt.



    Spoiler: Other unused characters
    Show


    Any of the other ones someone wants me to play, like Helen or others. If you can name them and give me a 1-sentence description of what you remember, I'll play them and then put them in here. No, I am not going to post a list of them until after someone tells me to play them. Yes, I do have a list of them, but it's on paper it got lost. If you recall one of them (or look back at old threads and notice one's name) and you want to roleplay with them...just tell me.


    Nemo and thoughts
    *description*
    Spoiler: Story so far
    Show

    Still filling out


    Obsidian
    A smol black dragon whose favorite food is undead
    Spoiler: Story so far
    Show

    Several years ago, Obsidian was a tiny dragon who hung around the Dancing Fox Inn - after some people there saved her from a dragon slayer. She learned to read, she learned how to have a 'human form', and so on.

    Later, she returned onscreen. Went to Trog's Tavern, ordered a zombie llama, and then went to the Mispelled Cematery to hunt zombies and save some for later. While storing a handful of zombies in a tree, she met two other small dragons.


    Persephone/Kore/The Mistress
    *description*
    Spoiler: Story so far
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    Still filling out



    Spoiler: List of colors
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    seagreen
    #669900
    #556622
    #CC00CC
    #9966cc
    #A52A2A
    sandybrown
    #4B0082
    #B22222
    #DAA520
    royalblue
    #8B4513
    #FF8C00
    #800000
    #8B4513
    #800080
    #888888
    #66cc99
    #6633cc
    indigo
    darkgreen
    indigo
    RoyalBlue
    royalblue
    #FF8C00
    indigo
    #DDA0DD
    #FFa07A
    green
    #669900
    #9966cc
    #9966cc
    #B22222
    teal
    royalblue
    #bb8866
    #bb88aa
    #B22222
    #dd8899


    Favorite Roleplaying Situations Here

    ext. sig.
    Last edited by 5a Violista; 2020-06-30 at 01:19 PM.
    Favorite sports:
    Fencing
    Football (Soccer)
    Figure Skating
    (and basically everything else that starts with 'f')
    ALSO! Come roleplay FFRPG in the Nexus!
    Nexus Characters.

  6. - Top - End - #936
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    Default Re: Nexus Character Directory

    Ariel's Legion

    A bio-engineered race created by the Scion of K'rax Ariel White, the Legion are post-humans, infested with nanites that alter their body and, to a certain extent, their mind, as well as implanting then with a polyp of K'rax's power.

    Spoiler: Infestation
    Show
    There are two ways for a humanoid to become a member of the Legion: Infestation via the Progenitor Drones, and being converted by another Legionnaire.

    The Progenitors are robots designed by Ariel with a single purpose in mind: To burrow into a humanoid and release a flood on nano-mechanical organisms. These organisms quickly begin altering their host, and within moments, the unlucky victim has become a Legionnaire in body in mind.

    However, the organisms continue to replicate within their host, and part of the Legionnaire base template is channels forming through any pre-existing natural weapons, as well as any that are part of their mutation that are able to convey the Legion organisms into any being that they injure. However, for the same speed of infection as the Progenitors to be achieved, the wound inflicted must be both deep and the natural weapon must be held there for a few moments to ensure the maximum flow of nanites; Otherwise, the changes are slower, and, from a glancing wound, can take up to a week.


    Spoiler: Strains
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    Just as there are multiple roles within a hive, there are multiple Strains of Legionnaire: Soldier, Defender, Healer, Pilot, and Infiltrator, as well as a Queen. However, all these strains have a base template in common; They all have a bio-mechanical carapace of varying strength, three toes arranged with two toes in front and one in the back, insectile wings capable of flight, and a face more-or-less similar to their human one.

    Soldiers: Soldiers are the main attack force of the Legion. They are lithe and agile, and possess claws as their main weapon that are capable of infecting others with the Legion organism. Their carapace is capable of turning away solid projectile weapons up to about .75 caliber, but is vulnerable to most energy weapons beyond the lowest power.

    Defender: This strain has a much heavier carapace, capable of defending against anti-tank weapons, as well as most energy weapons. Their main weapon is a polearm-like growth they can extend out of their hands as will, and serves as a conduit for their Nanites.

    Healer: The healer strain has no weapons, instead possessing bio-mechanical tendrils that carry modified nanites that can repair another Legionnaire's form, or infect other humanoids at an accelerated rate. However, the price they pay for this is a weaker carapace, and their's is about as effective as a standard bulletproof vest

    Pilot: The pilot strain is similar to the Healer strain, with a carapace of the same strength and similar tendrils as well. However, their modification to their nanites allows them to infect machines that would normally require a crew of up to 10-11 men, and operate them alone, and a crew of them can multiply their strength.

    Infiltrators: Infiltrators are just as insidious as their name implies: They possess the same basic carapace as the Soldiers, but their weapons are retractable forearm blades, and they possess the ability to shift into any humaniod form they've seen before.

  7. - Top - End - #937
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    A Certain Scholar



    Gender: Female
    Race: Human Demon
    Age: 320; Appears to be 27
    Alignment: True Neutral
    Profession: Explorer
    Power Level: B-/B+/A-, depending on circumstance.

    Appearance: A Certain Scholar appears to be a young woman with drawn back black hair and bright-green eyes. She most often wears plain grey robes, though they are enchanted with various spells, allowing them to turn back blades, bullets, and rays, as well as increase her casting abilities. She also now has demonic horns, dark red skin, goat ears, as well as bat wings, a demonic tail, talons, retractile claws, prehensile hair, and sharpened teeth and a forked tongue thanks to her demonic transformation. She also now lacks eyes of any sort, though she can sense things magically.

    Personality: A Certain Scholar is quiet and withdrawn, carefully thinking about her actions before going through with them, though that doesn't make her very ethical...More, driven. And, through her dealings with all manner of outsiders, she's also learned to be somewhat pedantic, phrasing everything she says very specifically and without loophole

    Abilities: A powerful mage, A Certain Scholar doesn't use Vancian magic. Instead, she learns spells, and, in learning them, makes them a part of her soul, cast-able without preparation. However, casting for her is very exhausting, and she can't cast more that six or seven spells in rapid succession without wearing herself out. Thanks to her demonic transformation, she is now, while lacking sight, is able to see magically through walls, detect souls, enchantments, and spirits. As well, she can also manipulate and corrupt mortal souls thanks to her new demonic nature.

    Equipment: An old staff that she uses to channel her magical powers, a la Dark Souls. She can't cast without it.

    Backstory: Sadly for our record, A Certain Scholar has struck all traces of her identity outside of her highly-guarded mind from the universe to keep it from being used against her. All we know is that she very carefully wards herself every day, timed to give her only a moment's vulnerability each day, as well as being well-versed in most Mortal languages from across the multiverse, as well as several Outsider languages.

    Notes: Cured of the werefox curse after a nice day at the Temple of Inari. Transformed by a demon's deals into a demon herself.
    Last edited by Ionbound; 2014-06-26 at 06:06 PM.

  8. - Top - End - #938
    Ogre in the Playground
     
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    Khät von Schøldremöw
    Race: Russian Blue Catgirl
    Class: Villain I AM A HEROINE NOW
    Alig: NE I AM GOOD NOW
    Age: 24

    Desc: Khat is a pale, pretty young lady whose hair, as well as her ears and tail, is the distinctive blue-grey of a Russian Blue. She wears tortoiseshell pince-nez with a silver chain, a sea-green waistcoat, and dove-grey slacks with almost obsessively polished white tanker boots. She has striking green eyes and pointy little teeth.

    Abilities: Damn good driver, damn good shot, and not too bad when it comes to punching someone in the face.

    Personality: She's pretty dedicated to the whole "trying to be good" thing, but hasn't quite left behind the trappings of villainry, the sheer hamminess.

    Misc: Name comes from Taet's typing of "cat von shouldre mow" in chat.

    Spoiler: My Stories And Things
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    What Love Is (Alt-canon, COMPLETED)

    Spoiler: Standard reactions to Beans.
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    Quote Originally Posted by InyutheBeatIs View Post
    ...What?
    What?
    Quote Originally Posted by Quinsar View Post
    A snake butt.
    That made my day.


  9. - Top - End - #939
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    ClericGuy

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    Default Re: Nexus Character Directory

    "D-TOX"


    PLEASE READ!! This character is currently in dead-time pending his player's return to activity.

    Full name: Daniel Kimball
    Nicknames: "Hedgehog", "Medicine Man"
    Gender: Male
    Race/Species: Altered human
    Age: 23
    Alignment: Neutral Good (True Good?)

    Description
    • Physical: Very thin, fragile
    • Height: 7' 8"
    • Weight class: Extra-lightweight
    • Eyes: Bright sky-blue
    • Hair: Brown, shaven
    • Other features: Hair on arms, legs, back resembles brown spines: stiff and sharp; long, boney limbs

    Common Attire
    • Legs: Knee-length cargo shorts; wide belt with numerous pouches
    • Torso: Plain T-shirt; travel vest with several pockets
    • Feet: Thick-soled boots
    • Access.: Messenger bag (of Holding); contains field journals and other assorted equipment

    Class: Support combatant; chemist/salve-maker
    Power Rating: 13/B- (Base 6, modifiers listed below)
    Attributes
    • Strength: Below average (-1)
    • Constitution: Abysmal (-3)
    • Stamina: Below average (-1)
    • Agility: Unusually high (+2)
    • Intelligence: Above average (+1)

    Weapon
    • Type: Machete (+2)
    • Name: Nightshade
    • Description: Machete with belladonna floral design etched into blade base
    • Special attributes: Very effective on plant life; carries venomous residue on cutting edge, occasionally inflicting poison

    Profession: Herbalist, healer/doctor
    Equipment
    • Mortar and pestle: Used to crush, grind, and powder ingredients
    • Hypodermic syringe: Used to inject liquid medicines beneath skin for quick application
    • Disposable needles: Can be attached to the syringe and discarded after use
    • Biohazard disposal bags: Used to seal potentially hazardous materials, like used needles or contaminated matter
    • Stone mixing bowl: Useful for heating ingredients over fire to cook off impurities and toxins (not to be used for eating)

    Active Abilities
    • First Aid: Heals light wounds for an individual, assuming that he possesses knowledge of the subject's anatomy. (+1)
    • Immunize: Reverse-engineers a poison to temporarily protect an ally from similar poisons (+1)
    • Combat Chemist: Mixes potent chemical compounds from supplies for offensive, healing, and support effects (+2)
    • Scavenger: Collects useful things from the environment
    • Espina Toxico: Stings with a poison-coated spine, inflicting either poison or paralysis (only works on unarmored organic targets) (+1)
    • Phalanx Quills: Takes defensive posture and brandishes spines to ward off attackers (+1)

    Passive Abilities
    • Green Thumb: Posesses knowledge needed to grow and nurture a wide variety of plant life
    • Herblore Expert: Posesses vast knowledge of plants and their chemical properties
    • Inoculated: Immune to bodily poisons (+1)

    Proficiencies
    • Cooking: Somewhat skilled but very practiced; able to make several simple dishes
    • Bass Vocalist: Posesses a decent singing voice, very low tone

    Personality: D-Tox is a calm individual who prefers to solve his problems through debate and logical thought processes than with brute force and/or violence. He posesses a natural sense of curiosity that drives him to a near-obsessive fascination with his craft. This is not to suggest that he disregards or mistreats his patients, though; he simply needs to be reminded of his priorities on occasion.

    Background: Daniel Kimball, more commonly known by the alias "D-Tox", came to the Nexus at the age of fourteen, brought by his grand-parents. He was suffering from an unknown poison ravaging his heart, and no cure could be found in his homeworld. Thanks to the endless possibilities present in the Nexus, it didn't take too long to procure and administer a suitable antidote.

    It did, however, come at a cost: Daniel's body became too weak to travel across dimensions again, meaning that he was trapped in the Nexus. Merely thankful that he was alive at all, he came to terms with his condition rather quickly and adapted well to his new home. Inspired by the generosity of those who had helped him, he aspired to take up the art of medicine himself and use his skills to provide aid to others.

    Though his kin have since passed away, Daniel has realized his vision and become a practitioner of natural medicines. He recently moved to Inside, where he opened his practice, and has been continuing his studies of the Nexus' indigenous plant life since. He frequently makes expeditions into the untamed areas of the Nexus to gather materials and investigate rumors of rare and exotic plants.

    Trivia
    • Most people are divided on the matter of D-Tox's stature; the question of whether he suffers from Marfan Syndrome or whether he's just very tall and frail remains unconfirmed. In his youth, he enjoyed letting on that he was an alien in disguise, but he has thankfully left that phase of his life behind him.
    • D-Tox has always had his spikes, which have earned him a few endearing nicknames here and there. Where he comes from, though, that kind of unique trait isn't that uncommon, so he has to adjust to the weird looks he occasionally gets from others. He's got good control of them, though, so there's no danger of getting stuck by them by accident.
    Last edited by ImpSyndrome; 2014-09-17 at 01:31 PM.

  10. - Top - End - #940
    Pixie in the Playground
     
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    Default Re: Nexus Character Directory

    Raziel, the Sanctified Lich

    Name/Alias: Raz, Raziel

    Gender: Male

    Race: Lich (Previously human)

    Age: 374

    Alignment: Chaotic Good

    Class/Profession: Necromancer

    Power Rating: Solid B-

    Description:

    Bonafide lich with all the perks of undeath including the lack of flesh and tissue. His eyes are replaced with two piercing, and often unnerving white pits of magical energy. He wears a robe with a hood normally up to cover the majority of his face as to not inspire unwanted reactions. A swirling halo of divine energy can be found always right above his skull.

    Personality:

    His demeanor is normally grim, though he can be seen as realistic most of the time. He often acts on impulse what with his new-found sense of morality still feeling a bit foreign to him. He's recently attained an unnatural hatred for the undead and all other necromancers as well as most evil in general, really. Often gets a little preachy. The majority of his magic has been developed to combat what he originally symbolized.

    Equipment:

    >Scythe: Raziel wields a scythe imbued with the power to destroy only the undead. Should it hit living tissue, it would simply pass through. On contact with undead, however, it channels divine energy into the creature thus obliterating most undead. Upon close inspection, the scythe itself is actually rather blunt, with no sharpened edge at all.

    >Phylactery: Raziel's phylactery is in a location unknown to him, taken by a cleric many years ago. Through a (purposefully vague) divine ritual, the cleric cleansed Raziel's soul within the phylactery, permanently changing his alignment. Should he be destroyed, Raziel will regenerate in a location that's yet to be revealed.

    Abilities:

    >Hallowed Necromancy: Raziel is capable of creating, controlling and destroying undead through various spells and incantations. He's also pretty well versed in most other necromantic spells through means of his past as an evil necromantic lich. He can cause any undead he raises to explode at will, emanating with positive energy that would heal living creatures and damage undead. Most of his necromantic magic has been altered to intermingle with positive energy in ways similar to that already mentioned.

    >Divine Magic: Raziel has also been equipped with a magical arsenal similar to a cleric of his alignment and level. He can buff, heal and even resurrect people as would a cleric.

    >Lichdom: He is a lich, and therefor a bit hard to kill through mundane methods. His skeleton is resistant to most regular, non-magical weaponry. He's immune to the cold, and basically has all other applicable bonuses that a lich would get in the d20 universe.

    Backstory:

    Raziel was born poor and delved into the dark arts at an early age. He was prodigious, and later figured out how to bind his soul to a phylactery and achieved Lichdom once he died. After becoming a lich, he expanded his knowledge of necromancy and was a feared, and absolutely evil menace. After a cleric and his allies brought down the lich, and stole his phylactery, the cleric had begun preforming experiments on it. That same cleric, with the help of his order, then unraveled a way to cleanse the lich's soul and employ it to work for the cause of good. They shifted the creature's alignment, altered known spells and erased particular memories, essentially engineering a holy lich.
    Last edited by Solidarity; 2016-02-06 at 02:33 PM.

  11. - Top - End - #941
    Pixie in the Playground
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    Default Re: Nexus Character Directory

    Charles Nex

    Alias:The Son of the Nexus
    Gender:Male
    Race:Human
    Age:25, but appearing around 30-35 (Not counting the bits where he was dead)
    Alignment:Chaotic Good
    Profession:Wandering Necromancer
    Power Level:Wildly varies from as low as 3 to as high as 5, or D+ to B, depending on the power of his bells.
    Description:A tall, thin man wearing an enormous black coat, top hat, glasses, gloves, an inordinately shiny pair of shoes and an unusual leather bandoleer around his chest that contains seven bells that range in size from a tiny one the size of a small pill bottle to a larger one the size of a jar. He has pale skin which is only visible in patches due to his tendency to wear a lot of clothing. He also has a variety of scars and tattoos dotted around all of his body except the face. His right eye has a scar across it, but he still maintains perfect vision through it. He has blue, piercing eyes and chestnut brown hair, worn in a ponytail.
    Personality:Despite wearing an enormous amount of black clothing, Charles is normally very friendly and bright. He loves to learn and try new things, find new places and live a life of adventure. He has an optimistic outlook on life and is very rarely angry. However, when he is angry, he will stop at nothing to destroy, defeat, or otherwise attack the source of his anger. He believes that if the ends are important enough then they almost invariably justify the means, unless there would be more loss of life than life saved. He is not exactly flighty or capricious, but he is very adaptable with a tendency to nervousness under pressure. As a wanderer by nature, he prefers not to stay in any one place for too long.
    Equipment:Only his visible clothing, but his coat is very special. Any non-unique item he has put into his coat (So not items belonging to other players, world shattering artifacts etc.) can be taken out of the pockets again. This is due to a series of portals and hammerspaces that replicate and duplicate items as needed. This means he can bring just about anything he needs out of his coat.When someone else tries to use the pockets of the coat, their hands typically get eaten.
    The bandoleer of bells Charles carries are also unusual. The bells are all silver,with dark, deeply polished mahogany handles. They are covered in magical markings and runes. The have effects that they have are as follows. The bells are listed by size.
    Ranna, the Sleeper-This bell has a sweet, low sound that leaves silence in its wake. It can put people to sleep, including the ringer, if used.
    Mosrael, the Waker-This bell has a harsh, rowdy sound. It drains life energy from the ringer and transfers it to the listener. The listener does not need to be living.
    Kibeth, the Walker-This bell has a variety of sounds, and is difficult to control. It can grant power and freedom to the dead, or force them further into the state that is death.
    Dyrim, the Speaker-This bell is clear and melodious in tone, with a pretty tone. It can return memory and speech to the listener, or take it away.
    [I]Belager, the Thinker/I]-This bell often tries to ring on its own, and is the bell with the greatest degree of sentience, though none of the bells are truly sentient. It can restore independent thought and memories to the living and the dead, or erase them if used carelessly.
    Saraneth, the Binder-The deepest and lowest bell. It has a strong, powerful sound that binds listeners to the ringers will.
    Astarael, the Sorrowful-A weapon of last resort, this bell destroys the life force of any who hear it. Including the ringer.
    With the exception of Astarael, all of the bells have their power influenced by the temperature, (more power when cold, less when hot), the direction of the wind (more from the North, less from the South) and the presence of the dead (More corpses = More power).
    Abilities:Charles has had at least some training with just about every weapon and in just about every combat style known to man, and a not inconsiderable number that aren't. He is versed in the use of necromancers bells (see above) and can achieve similar but much more limited effects by whistling or humming. He also has a damn fine singing voice if he doesn't say so himself and can play a number of musical instruments flawlessly.
    Backstory: Born to unknown parents, he was found in a large black box in Mallside as a baby. He was raised by most of the shopowners of the time, and he worked for his keep as soon as he was able. As such, he considers himself to have been "raised by the Nexus", and that was how he decided upon his last name, Nex. He acquired a number of skills before setting off to explore the Nexus proper at around 18.
    He spent the next 6 years exploring before he finally met someone who both wanted to kill him and was able to pull it off. The man then bound a fragment of Charles' soul to his body and used him as a slave. Then, roughly a century later, the man unintentionally rang Belager, the Thinker bell, and restored Charles to consciousness. Charles proceeded to kill the necromancer and take his bells, though not before draining him of his life force and taking his coat.
    In the year since then, Charles has been making his way back to the Nexus in the hopes of finding someone he might meet.
    Misc: Unless they have lived for more then a normal human lifetime, it is unlikely that anyone would remember Charles, and if they did they would remember him as considerably younger, unscarred and untattoed (well, mostly) due to his time as a corpse having made him appear, though not feel, older than he is.
    Last edited by chunkymonkey9; 2014-04-29 at 08:13 PM.

  12. - Top - End - #942
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    Default Re: Nexus Character Directory

    Marcus Runeheart

    Name/Alias: Mark, Sigil

    Gender: Male

    Race: Human

    Age: 24

    Alignment: Lawful Neutral

    Class/Profession: Signomancer

    Power Rating: C+/B-

    Description:

    Mostly blue and black attire with a flowing cloak covered in various symbols. Deep, blue eyes and similar short hair. He carries a wooden staff and his haversack containing a multitude of books. He always looks a bit jumpy and tense. His motions and overall behavior are normally very sudden and to the point.

    Personality:

    Mark can be very uptight at times. Most of his colleagues knew him as that guy who'd never get caught breaking a rule and would dislike it when others did. Though his magic can cause him to react capriciously from time to time, he significantly hates acting that way and grudgingly accepts that he can only do his best to find order in the chaotic nature of magic. Most of what he does is predetermined before he does it, as he doesn't feel comfortable acting without it being planned in advance. His friends would call him fair and reliable while his enemies would call him careful and persistent.

    Equipment:

    >Staff: Mark's staff is used as a catalyst to improve the potency of his magic. Within it is stored his most commonly used magic, so that he doesn't need to refer to his books on more complicated spells. He's able to retrieve his staff through means of it flying back to his hand as long as something isn't preventing it to do so. If a being other than Marcus is holding the staff, they are continually drained of their magical energies and fatigued as long as they aren't wearing the multitude of runes found on Mark's clothes, preventing this effect.

    >Books: Mark studies magic, and has been doing so since he could read. He carries with him a small, personal library that he uses for reference when casting certain spells that he doesn't often use.

    >Robes/Cloak: His clothing is almost a walking book of runes and sigils dulling the effect of most magic and amplifying a few of his abilities. He can jump a good twenty feet in the air and fall any distance while landing unharmed. His resilience to mundane attacks such as a good old fashioned fist to the face is almost nullified. The pain is felt in full, where most of the actual damage like lacerations and bruising don't normally take effect. Because of this, he still tries to dodge most attacks.

    Abilities:

    >Signomancy: All the magic that Marcus uses is cast in the form of symbols. Runes, etchings and sigils are the medium through which he practices his art. He's well adept in most elemental magic and very few mind effecting abilities, but all he casts must be done in this method. It's difficult for Marcus to cast any markings on reflective surfaces such as polished metal or mirrors, as they'd reflect or refract the spells like they would a ray of light, changing the location where the mark would be made.

    >Mental Training: Mark's memory is astounding. He and most all family members before him were magi of the same kind. Because of this, his mental aptitude was forged at a very early age. He's willful and very resistant to urges both natural and placed on him. Mental compulsions are resisted a bit more than normal thanks to a his robes as well.

    Backstory:

    Marcus was raised in a well known family of magi with a lineage to uphold. His childhood consisted of strict foundations supported by countless rules and taboos. He didn't much like the aristocratic lifestyle he could see himself getting absorbed into, and subsequently left to become an adventurer. It was last year that he was battling creatures with his allies when an aberration he wasn't familiar with ambushed his party. Unprepared, Mark couldn't react in time before he was hit by a strange, chaotic magic. When he awoke, he found himself in the nexus, along with his belongings.
    Last edited by Solidarity; 2014-05-12 at 08:01 PM.

  13. - Top - End - #943
    Bugbear in the Playground
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    Default Re: Nexus Character Directory

    Name: Unknown

    Alias: Lheticus, the One Who Sees
    Gender: Male
    Race/Species: Human.
    Age: 29
    Alignment: Chaotic Neutral
    Class/Profession: Dimensional Traveler
    Power Rating: C-Rank (Neon Knight scale) "Very good at not dying"
    Description: Long hair dyed silver, medium tan and build, 5'9 height, green eyes. Clothes glamoured to appear natural in whatever dimension Lheticus finds himself in, and colored grey and brown to blend in with crowds. They do not provide physical protection, but do allow for the concealment of a wide variety of items. Always carries a flask and a bag with a travelers kit, and is often seen with a hi-tech device--his "Planar Compass".
    Personality: Arrogant, but usually with the skills to back it up. Prefers to watch mayhem unfold rather than involve himself in most cases--or covertly start that mayhem then slip away unnoticed. Extremely cold and uncaring toward, well, everyone.
    Equipment: Glamoured clothing, planar compass, travelers bag with weight lessening magic applied (not as good as a bag of holding, reduces the weight of anything inside it by about half for whoever carries it.) Between 6-10 throwing daggers. (concealed) and poison to coat them with (his usual dose incapacitates for several hours rather than being fatal...unless he thinks someone is worth killing) A spellbook.
    Abilities:
    Lheticus: "What's that you ask, my abilities? Among those few across the multiverse who know of my existence, I am known as "the one who sees", because of a bit of a parlor trick that makes it seem as though I can see the future, a la Jedi a few seconds before it happens. I was born with superhuman hearing--I can locate and identify the source of even quiet sounds almost as though I have echolocation. On top of this, I've trained my eyes to TRULY see everything around me, so when pressed to defend, I can read the smallest shifts in an assailant's body weight and the tiniest changes in the environment to anticipate any attacker's next move and how to overcome it without fail. I've also gained moderate proficiency with virtually any weapon you could name as a result of spying on and sometimes legitimately enrolling in training courses for them across the multiverse, including elemental based magic. It's this final method as well as throwing daggers coated with poison that I prefer to use--I assure you, I don't use a lethal dose unless you REALLY annoy me--and if I think those are no good, I'll make do with whatever I can find lying around. What's that? I have to have a weakness of some kind? Tch, I didn't want to reveal it but...my endurance is at a level many would call "pathetic". If I fail to defeat my foe or escape them quickly, it doesn't take long at all before my situation reading skills won't matter--I won't be able to react quickly enough to stop them in many cases even seeing their moves coming. Ugh, I hope not a lot of players read this..."

    Backstory:

    Lheticus: "First off, Lheticus is in fact an alias. Don't ask me what's my real name--I will not tell you. I'm an interdimensional traveler, constantly searching for interesting worlds to go to and interesting sights and events to witness. I originally hail from good old Earth (or a version of it anyway) and was always obsessed with amusing myself, almost always at the expense of others--sometimes mortally at their expense, or if someone annoys me enough, they also find living to be a rather difficult thing to continue doing.

    It was never enough, until I learned of a device under top secret development that was capable of locating, stabilizing, and opening portals to other worlds. I managed to steal it in a plot fully worthy of that Ocean person, despite a few complications along the way, and haven't looked back since. Survival was difficult at first, but I eventually managed to pick up the skills needed to subsist in both wild reaches beyond imagination and civilized areas more alien than actual extra-terrestrials.

    For a long time, I was content to survive, explore, and observe every world I found myself in, but lately I've had the most dastardly itch to involve myself in the affairs of someplace, heedless of the trouble I'm well aware I'd bring upon myself. For an even longer time, I've been searching, using the jump device with a few modifications added, for a path to one certain world that by what I've been able to learn is the most interesting of all...and I've sadly yet to even come close. In the meantime, I've landed in the Nexus, and I'm not particularly happy about it either--there are so many ways off this world to so many other worlds that my Planar Compass is totally overloaded! The first thing I simply MUST do is look into solving this problem, or I could actually get stuck here! I can't just open a portal to who knows where--it could lead to somewhere totally unsafe! What to do...first, I'd better gather information about this place."
    Miscellaneous: N/A
    Last edited by Lheticus; 2014-05-02 at 02:18 PM.
    A genius is just a madman who succeeded. A hero's just a fool who didn't die.

    Quote Originally Posted by Fyraltari View Post
    [insert sweet summer child meme here]

  14. - Top - End - #944
    Pixie in the Playground
     
    Cloud Rat's Avatar

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    Default Re: Nexus Character Directory

    Mustardseed
    Alias: N/A
    Gender: Female
    Race/Species: Undead Pixie!
    Age: 27 years alive, 105 years dead.
    Alignment: Neutral
    Class/Profession: Necromancer/Biologist
    Power Rating: B-
    Description: Mustardseed is seven inches tall, with black, insectile wings. Her skin tone is ghostly white and sunken, what with being undead and all. She wears a black robe and a black beanie (no unpanned hipster-glasses though.) She doesn't see the point of wearing shoes when her feet don't touch the ground.
    Personality: Mustardseed is usually friendly, although hates racists towards undead. She wants to be in love with someone- although it's not usually vice versa, cause zombies are cold.
    Equipment: Not a lot. A staff and a wallet and a fake I.D. (because the pixie drinking age is 200)
    Abilities: Both plants and zombies!
    Backstory: Very simple. How did your character come to be? "To Come Later" is an acceptable substitute for a long and extensive backstory. Even Especially if you conveniently 'forget' to develop it.
    Miscellaneous: Loves cooking, hates bugs, likes hot girls n' boys.
    I used to be Dark Elf Bard

  15. - Top - End - #945
    Barbarian in the Playground
     
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    Default Re: Nexus Character Directory

    FULL NAME

    Kasiref Jinn

    Alias: NoneGender: Male, Female, or anything else really.
    Race/Species: Human
    Age: 29
    Alignment: Leans toward whoever is paying him
    Class/Profession: Bounty Hunter
    Power Rating: C +
    Description: Kasiref is a 5'9 Caucasian Male. He wears a belt full of gadgets and contraptions, anything for any situation. He uses two blaster pistols that shoot bright yellow laser bolts. His attire consists of worn black pants and a dark colored shirt under a scuffed leather trench coat. He has short black hair that you can harly ever see because he never takes off his hat. He is almost always chewing on something.
    Personality: Kasiref is very short tempered, but easy to get along with as long as you aren't who he is hunting. He is a gentleman and loves pleasing others.
    Equipment: Two blaster pistols, a wrist communicator, thousands of credits, a belt covered in very useful gadgets, and a reliable but slow speeder bike.
    Abilities: Kasiref's main ability is that he is a very good shot. He is also known for being in the wrong place at the wrong time.
    Backstory: "To Come Later".


    Playing Pokemon Y:
    Safari: Charmeleon, Magmar, and Braixen
    DS Friend Code: 3668-7804-7430

    Avatar and Signature by Ceika!

  16. - Top - End - #946
    Troll in the Playground
     
    OldWizardGuy

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    Default Re: Nexus Character Directory

    Alistair Benjamin Boldwin

    Spoiler
    Show

    Alias:
    None, at the moment
    Gender: Male
    Race/Species: Human
    Age: 30
    Alignment: Legal Neutral. Probably.
    Power Rating: B/B+
    Spoiler: Description
    Show
    Alistair is a slim, slightly taller-than-average (human average) man, with dark brown short hair and slightly pale skin. He usually has an elegant demeanor, and a piercing stare: his green eyes are the eyes of someone who has watched people die, and who has killed; the eyes of someone who has had to make difficult decisions, and not always decided for the best; the eyes of someone who has seen the darkness of the world, and sometimes has had to embrace it. He speaks with a deep, calm voice, and always wears a black trench coat, black leather gloves and a (once again, black) fedora. Also, he never separates from his umbrella, which he uses as a walking cane since he limps noticeably. Other than this, he has nothing particularly remarkable…at least nothing visible: under his clothes, he has a hideous scar extending from his left armpit to his right knee.

    Spoiler: Personality
    Show
    An idealist when he was younger, now Alistair is a hardened man. He believes that the end justifies the means, and although he prefers to avoid collateral damage and the use of lethal force, he won’t hesitate if he is ordered to, or if it is the better choice; “better” referring to the pros/cons ratio. Indeed, he tends to analyze and evaluate almost every situation under this aspect, earning him the fame of “cold and calculating”: that is not generally true, for he values companions and friends, but he is conscious that emotions cloud one’s judgment and when on a mission he tries to set them aside.
    That said, he is a calm, well-mannered man, and prefers to be the one carrying out orders rather than the one giving them: one can figure he wasn’t very happy when he was forced to retire behind a desk…

    Spoiler: Equipment
    Show
    The umbrella: though it is physically identical to a normal umbrella, this one is constructed with titanium alloy and Kevlar-like fibers, and has a spring-loaded silver-coated blade hidden in the tip.

    Spoiler: Abilities
    Show
    Telekinesis: Alistair is a powerful telekinesist, and has honed his ability during his years of service as field agent. He can use it in a variety of offensive, defensive and utility ways.
    Grave injury: His wound has never completely healed, limiting his right leg’s mobility and causing sharp pains from time to time…usually the wrong times.

    Spoiler: Backstory
    Show
    Born in London, 1953, from the wealthy Boldwin family, Alistair was recruited by the Paranormal Security Bureau (the classic secret governmental organization) at the age of 15, when his powers started awakening. Once finished training (and school), he became a fully-fledged field agent of the PSB and started protecting Her Majesty’s Kingdom from all sorts of paranormal perils. After some years, his name was spoken with admiration by allies and with dread by enemies: he foiled many threats, and even if sometimes he committed morally questionable acts they were in the name of humanity’s safety: sacrifice one to save the other 999. He became so powerful that some people started to think he was undefeatable…until that day. Though the PSB ultimately emerged victorious, in that raging battle many lives were lost (or worse): Alistair survived, but he was grievously wounded, and was forced to retire from the field. Promoted to vice-director of the Bureau, he continued to try protecting humanity from behind his desk: after two years, he was recalled on the field one last time to help recover an ancient artifact…that shunted him to the Nexus. Once one of the most powerful beings on Earth, Alistair must now survive in this world where he is just one of the many, and a good part of that “many” is made of beings he used to see as enemies…will he adapt, or succumb?


    Urdnot Wraal

    Spoiler
    Show
    Gender: Male
    Race/Species: Krogan
    Age: 512
    Class/Profession: Krogan Battlemaster / Mercenary
    Power Rating: B/B+
    Description: Standing over 7 feet tall, Wraal’s appearance is best descripted by the following image:
    Spoiler
    Show

    Equipment: Heavy Colossus Armour, M-300 Claymore Heavy Shotgun, M-5 Phalanx Pistol, Omni Tool
    Abilities:
    Krogan biology: Quick healing, redundant organs, extremely thick skin. See below
    Spoiler: Krogan Biology
    Show
    Copypasted from Mass Effect Wiki
    Due to the brutality of their surroundings, natural selection has played a significant role in the evolution of the krogan. Unlike most sentient species, krogan eyes are wide-set - on Earth, this is common among prey animals, and in this case it gives the krogan 240-degree vision, giving them greater visual acuity and awareness of approaching predators. Krogan eyes have narrow pupils. Their irises may be red, green, amber, or blue in color. Prior to the genophage, krogan could reproduce and mature at an astonishing rate. Females are known to produce clutches of up to 1,000 fertilized eggs over the course of a year. Their large shoulder humps store fluids and nutrients, enabling them to survive extended periods without food or water. A bigger shoulder hump is seen as a sign of high status, showing how successful an individual krogan is at hunting. Their thick hides are virtually impervious to cuts, scrapes or contusions, and they are highly resistant to environmental hazards, including toxins, radiation, and extreme heat and cold. Consequently their diets can include food and drink which would prove very dangerous to other species—a fact reflected in the krogan liquor of choice, ryncol, which is said to "hit aliens like ground glass". Younger krogan have yellow or green markings on their hides. These markings darken to brown or tan over time, showing their age.

    Krogan typically stand over 7 feet and weigh roughly one ton in armor. Biotic individuals are rare, though those who do possess the talent typically have strong abilities. The most amazing physiological feature of krogan biology is the multiple instances of major organs. These secondary (and where applicable, tertiary) systems are capable of serving as back-ups in the event of damage to the primary biological structures. They have, for example, two hearts, four lungs, and four testicles. This reflects in their slang, where they often speak about a "quad" where a human would use the words "balls" or "pair". Krogan also have a secondary nervous system using a neuroconductive fluid, meaning they are almost impossible to paralyze. Krogan bleed a yellow or orange fluid when shot, which may be this fluid or actual blood.
    Aside from redundant systems, the legendary krogan "blood rage" adds to the race's reputation for being notoriously difficult to kill or incapacitate in normal combat scenarios. In this state, krogan become totally unresponsive to pain and will fight to the death regardless of injury level, with the side effect of reducing their capacity for logic and self-control.
    Sheer physical hardiness means an individual krogan can expect to live for centuries. Krogan can live for well over a thousand years, as evidenced by Warlord Okeer, a veteran of the Krogan Rebellions who died (of decidedly unnatural causes) well over a thousand years after the Rebellions ended.

    Despite their natural propensity for toughness, krogan do have physical weaknesses. According to Zaeed Massani, if one lodges a knife at a certain spot near the frontal plate on a krogan's head, the plate can be ripped off. It is apparently the one thing krogan do fear.

    Combat training: Wraal has fought for centuries, so he does know a thing or two on combat…
    Biotic: Wraal can use the eezo nodules in his organism to produce mass effect fields, with a variety of effects.
    Miscellaneous: MERC License holder


    Imaginos

    Spoiler
    Show
    Aliases: Summoner of the Void, Seeker of the Untold
    Gender: Male
    Race/Species: Human
    Age: 137
    Profession: Researcher/Doctor/Occultist
    Alignment: Neutral
    Power Rating: B+/A-
    Spoiler: Description
    Show

    Spoiler: Abilities
    Show
    Besides being a magician and able to do anything a magician can do, Imaginos can conjure and control the black fire, which burns the very essence of things. Not to be confused with the black flames that compose the visuals of most of his spells.
    Last edited by Hyperbolic sine; 2014-07-27 at 04:24 AM.
    To the optimist, the glass is half-full.
    To the pessimist, the glass is half-empty.
    To the engineer, the glass is twice as big as it needs to be.

    Might suffer occasional hiccups in posting rate. Apologies for the inconvenience.

  17. - Top - End - #947
    Bugbear in the Playground
     
    5a Violista's Avatar

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    tongue Re: Nexus Character Directory

    Species Entry: Evil Shapeshifter

    An Evil Shapeshifter is one of the many kinds of shapeshifters who appeared during the Shadow Wars, between the Great Technological War and the Deunification of Earth, circa 3874 AD. They are one of the most humanlike shadow beings from this era, which almost spelled certain doom for the Shining Human Alliance, causing many nations to be ravaged by their enemies, the Shadow Beasts.

    Evil Shapeshifter is, of course, just a rough translation of their actual names in their vile native language. It's actually pronounced something along the lines of "Tsthskhsss tz ssfpsth" (as, it has been discovered, most species of Shadow Beasts and their allies lack the ability to form vowel sounds, owing to the distinct lack of pulmonary function) or, as a more scholarly translation from the Latin says, "Shadowed Traitor." Some scholars hypothesize that Evil Shapeshifters have evolved to actually feel some semblance of human feeling and thought - however, this is unproven and highly controversial. The accepted theory is that they only feel the basest of thought and desire - hunger, pain, etc. - and everything beyond that is merely a mimicry (much like a parrot) in order to draw closer to their prey, us humans. To this day, it is unknown what happened to them following the Shadow Wars - it is assumed they fled from the Shadowy Armies and began masquerading themselves as humans, waiting for the right moments to attack good and righteousness and light everywhere the might be. Every few years, a crazed farmer or a nearly-dead traveler tells tories of how they met one out late at night and barely escaped with their life.

    Their appearance is as fluid as water, but it is always humanlike. They can change their own body to look however they wish it to be. Exactly how they do this is unconfirmed, but some old research notes from hundreds of years ago may give us some clues: It was written that they can grow bony spikes at will, reshape or recolor their skin, produce deadly amounts of electricity, secrete poisons and flammable gases from their glands, and even quickly regrow removed vitals. From experimental data, it appears only exhaustion can prevent them from fully utilizing their powers to escape capture. Records also suggest high levels of pain or stress - or, alternatively, a removal of their unnaturally high levels of Natural Chaotic Energy (NCE) - cause them to mutate uncontrollably. The reason for this is unknown, but other lab studies may shed some light on this mystery.

    Some blood and DNA analysis was difficult due to the samples quickly mutating beyond study. However, it was shown that their blood contains several unknown proteins which can rapidly alter any exposed strands of DNA and other proteins. However, this does not explain how they can control these random mutations - which is why I, Lucas Q. Vilca, legendary explorer and wordsmith, hypothesize how they work: I believe, based on evidence I have uncovered, that their large amounts of NCE (known by the vulgar folk as the common word "magic") which courses through their veins controls and dictates which cells and proteins to mutate, giving them immense control over their beastly bodies.

    If you are ever to meet an Obumbrata Proditorem, or Evil Shapeshifter, remember this: They are incredibly deceptive. At a moment's glance, they will betray and devour you. If you suspect that you met one, do not trust it. Do not turn your back on it. Kill it as soon as you can.

    Thank you once again for listening to Lucas Q. Vilca's radio edition of A-Z Deadly Monsters. Thank you, and remember to tune in next week for the legendary Ewarkii.
    Favorite sports:
    Fencing
    Football (Soccer)
    Figure Skating
    (and basically everything else that starts with 'f')
    ALSO! Come roleplay FFRPG in the Nexus!
    Nexus Characters.

  18. - Top - End - #948
    Firbolg in the Playground
     
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    Alizé / Ashna Nerei

    Gender: Female
    Race: Human
    Age: 38
    Alignment: White/Lawful Neutral
    Class: Paladin
    Power Rating: B
    Description:
    Tall, though not overly tall, with a grim smile, long blonde hair. Solid gray clothes, including a bartender's apron. Two flashy rainbow scarves twirled around her neck, an air helmet with a crimson-dyed horsehair crest, a charm bracelet on her right hand and a wedding ring on the left. A pendant with a living flame in the center hangs on a long chain around her neck.
    A large black horse, with burning blue eyes, armored, including a horse-hair crest on the helm. She often doesn't cast a shadow.

    Backstory: Just trying to help people. Retired from being a soldier-type.
    Oh, you wanted the whole story?
    "Ashna was from another world, lived in a place called Drohma. She was a great concern to her parents, along with her older twin sister, when they were chosen by great spirits of elemental fire to be their link to the mortal world. This was the third breakthrough of the thirteen elements, and savants would have been a lot more worried about it if they weren't all busy with their Great War. On the 'Last Day', in a deployment of superweapons, almost all the residents of her continent were wiped out, leaving in Drohma, the hardest-hit region, not a single mundane survivor, just a few thousand powered or cursed individuals scattered across the countryside.
    She lived in a large log in a mountain pass, using her pyromancy to hunt small animals. It was years later that people tried to even explore the wasteland, and Ashna killed every one of them that came into her woods. She was eventually captured by a team of Etran Templar who were sent to clear the woods and make them safe for explorers, and though they lost many people, she was finally caught in a fireproof net and taken away for study. Through a long process which I'll leave for another day's story, (I've gotta go teach a class on morphic fields right after this) she ended up earning her freedom, destroying a fleet of airships, and joining the Templars herself. I think it was mainly that in the face of the lycanthrope outbreak, they needed everybody willing to fight, especially if they happened to be able to burn things clean of the disease. She was a hero (or war criminal, depending on your view) of the conflict, and after ten years with the Templars, retired to seclusion in the woods. Not too out there for a fantasy story, right?
    Then she came to the Nexus. Well, actually this was before my time; she came to ACRONYMIA. Followed a flock of cockatrices through a portal, and ended up at the Good League of Good, they were different back in those days. Most of their members were robots, and they were a lot more militant. Had a magic spork and jail cells. Anyway, she spent some time there, got bitten by a werewolf and saw it as a sign, fell in love with another member, broke into the MagCave and ended up rescuing people. She even tried to protect the old HQ, before being driven away by a grand sonic giant. But then eventually she died.
    And on the third day she rose again, as a blood-drinking terror of the night, a vampyre! Luckily for the good people of ACRONMYIA, she was kept in seclusion, mostly, for her vampire queen was trying to drive her mad. She was rescued later by her love and a few others, who defeated a lich-lord in trade to the vampyre queen for Ashna's freedom. And after that, ah, well, I'm all out of time. Go ask."


    Spoiler
    Show
    It was very bright. And then it was very dark. An immense silence gave way to a deafening wind. My eyes were shut tight, but I felt myself flying away (weren't there walls?) and would have screamed if only I could have drawn any breath.
    The air returned as I hit the ground, hard. Then I could yell and cry with the pain and confusion. I was just a little kid then. Eventually I realized there wasn't anyone coming, and I opened my eyes.

    It was a nightmare. Everything was in ruins, trees ripped up, streets torn to component stones, the sky filling with smoke from something burning. There was blood on the ground a ways ahead, and a pair of empty shoes. The normal green of the sky was now a tattered red, and far away the wind still howled, made bearable only by the distance.

    Now, about that something burning. Wait, was I okay? I remember being very concerned that we'd gone out like a blown candle. But no, the flames danced merrily around me, like always. Like always? People aren't supposed to be on fire. But I knew I was. I was even named like it. A...what was my name again? Like fire. A... Ash. Ashna. Like the story. Yeah. I felt really calm when I realized that I didn't remember, like, if it were bad, I would recall it. I hadn't heard the word 'amnesia' then. I was only confused. What had happened?

    We got up and walked a little way, exploring the area. The smoke was from a field of grain and a house, both blazing merrily and burning away to nothing. For all the day long we walked, fear mounting as we saw the sky remain that broken color, as we saw no living thing, only desolation and ruin. There had been a road, maybe to a town? And we followed the scattered pathstones hoping to see something. Nothing. After a while the stones came less and less often, and we could not find the path. By then I was tired and hungry and thirsty and we had nothing and nowhere to stay and the sun must have been setting. A fog was rising, we were the only source of light left around and now we heard voices in the fog.

    That first night was the greatest horror I've yet faced. When the first faces came out of fog we burned the whole area for thirty meters around in panic, but there was no end to the restless dead that now haunt the Droman nights. Three hundred million lives undone in an instant, with no one to put them to rest, no one even to remember them. We ran through that blank, mist-shrouded wasteland until I could run no further, and we crawled into a fallen log and hid until day came.

    I was weak when I awoke late in the day, but my other half sustained me and kept me on the track to survival. I was too exhausted mentally to keep panicking or do anything but follow their direction. They found me food and water as we ranged, and told me when the cold air meant we should return to the log.

    For months this went on, seeing no other person. Occasionally we came across some small animal that had survived the devastation, and ate them when we could. I was young and hungry, but we both grew skilled at hiding from the supernatural horrors of the night and hunting the living creatures of the day. After a while I did not need the tricks of my other half to stay alive, did not need to draw the heat of the fire into my protesting muscles. I was a lost kid, but not one that was going to die out here, helpless.

    A long time passed. I had no way to measure it or any idea that it should be measured. One day my flame spoke up, sensing something like it nearby, so we went to find it. It was one of the megamoebas that had sprung up since the Last Day. Useless as food, but not big enough to eat me without our burning away. But this one, it burned like me, without being consumed. We walked up slowly, offering a bit of food to it and my other soul danced in joy when it took it, when it stayed and regarded us, when pulses of light were mirrored back to us. We had lost so much, but now we had found something good, for the first time since our memories went.


    Abilities:
    Elemental Bond: Ashna's shadow is a fragment of a whole other character. It can manifest as a solid thing and drain away the strength of others, as well as new random effects as the plot demands, now including cold heat-draining flame. A sufficiently illuminated space may kill her.
    Holy Knight: Ashna has minor healing and protective magics, which can occasionally surge to perform stronger effects.
    Nightshade Spawn:
    • Dawn Aura - An aura of calm and fulfillment, lessening hunger and fatigue.
    • Twilight Bolt / Twilight Blast - A projectile or explosion granting Stillness, unto death, for both the living and the undead.
    • Haste - Gotta go fast!


    Equipment:
    Helmet
    Scarf of Lordly Time: This brightly colored scarf allows Ashna to travel through time, subject to the one restriction that she cannot be in the same time twice.
    Scarf of Scintillating Brilliance: This sleeker silken scarf can catch projectiles and energy attacks and deflect them as harmless but flashy lights.

    Other:
    After two kidnappings and a couple of murder attempts, has a friendly grudge against Lord Magtok.
    Anyone who gives her food is a friend in her book.
    Agoraphobic, slightly. There are Callers out there, in the sky. Much better to be inside, or curled up in the hollow of a tree.
    Actual cannibal.
    Abhors nets.
    Can be found at her home Inside.
    Last edited by Recaiden; 2017-10-04 at 08:37 PM.
    ~Inner Circle~
    Quote Originally Posted by Raz_Fox View Post
    He takes normality and reason and turns them UP TO 11!
    Quote Originally Posted by Anarion View Post
    Recaiden, stop using your mastery of the English language to confuse the issue.
    Echidna by Serpentine

  19. - Top - End - #949
    Titan in the Playground
     
    Ionbound's Avatar

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    d6 Re: Nexus Character Directory

    Robin Noble

    Gender: Female
    Age: 23
    Race: Human Vampire
    Alignment: True Neutral
    Profession: Vampire Hunter Hunter
    Power Level: B-

    Appearance: Now that she is a vampire, Robin is paler still than she was as a human. Her eyes have also changed from their natural hazel to a pitch black, and she has sharp fangs where her canines were. Otherwise, she looks much the same: Black hair, slim, and somewhat mousy, even.

    Personality: As a vampire, Robin's personality has completely changed. Where there was once submissiveness, there is now dominance, where there was once Masochism, there is now Sadism. The lost, submissive girl that once was is gone, burned away in the night, and replaced by a strong, angry woman.

    Abilities: Robin is a very competent swordwoman, and her skill has only increased with her undeath. As well, she's a novice necromancer, capable of conducting rituals to raise the dead, as well as summoning a few undead to her side should she need them. In addition, undeath has giving Robin increased speed, strength, and sense of smell, as well as the ability to turn into mist, climb walls, and bend mortals minds to her will. She also is very hard to kill, in the traditional vampiric fashion, taking a stake to the heart, dose of holy water, or direct sunlight to kill.

    Backstory: Robin was once a vampire hunter. She traveled through her homeworld, searching out the creatures of the night, and ending their miserable existence. However, one day, she ended up biting off more than she could chew, and the vampiress she was hunting captured her. She was kept captive for months tortured and kept in constant fear until her mind finally broke, and she almost completely forgot her previous life, and became a happy and willing servant of her former prey. However, eventually, said mistress was slain, and Robin eventually found her way to the Nexus, and Carmen's employ, who eventually turned her. Now a vampire, she's set on taking over her old order, and turning them into her thralls.
    Last edited by Ionbound; 2014-06-09 at 06:52 PM.

  20. - Top - End - #950
    Titan in the Playground
     
    Ionbound's Avatar

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    Helen Avery

    Gender: Female
    Age: 23
    Race: Human
    Alignment: True Neutral
    Profession: Priestess of Inari Tamamo
    Power Level: C+

    Appearance: A slender young woman with somewhat pale skin, black (formerly red) hair, Helen most often wears the robes of her position at the temple.

    Personality: Helen is quiet, polite, and always slightly nervous-seeming, though she is truly brave at heart, and desires to prove her worth to the temple.

  21. - Top - End - #951
    Titan in the Playground
     
    Ionbound's Avatar

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    Default Re: Nexus Character Directory

    Alicia Mellilla


    Gender: Female
    Age: 13 (HAE: 26)
    Race: Apisiform (Bee Lady)
    Alignment: True Neutral
    Profession: Assassin
    Power Level: C+
    Last edited by Ionbound; 2014-05-28 at 08:09 PM.

  22. - Top - End - #952
    Ogre in the Playground
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    Default Re: Nexus Character Directory

    The Bard


    Alias: The Bard IS his alias.
    Known alter-egos: Candace (7-year-old human girl), Duncan (androgenous high elf)
    Gender: Male, we think.
    Race: Human, we think.
    Age: No one knows.
    Alignment: TN.
    Class/Profession: Bard
    Power Rating: Uncertain. Seems to be around a B.
    Description: Varies.
    Abilities: Spectacularly good at disguises. Can change costumes in a matter of minutes. This includes height/sex/race/age changes.
    Backstory: He's been in the business for so long, and played so many parts, that even he's forgotten his own name. Now everyone just knows him as The Bard, unless he's in costume.
    Last edited by Razanir; 2014-06-02 at 02:08 PM.
    Avatar by Venetian Mask. It's of an NPC from a campaign I may yet run (possibly in PbP) who became a favorite of mine while planning.

    Quote Originally Posted by Razanir View Post
    Everyone knows frying pans are actually weapons that people repurpose for cooking
    I am a 10/14/11/15/12/14 LG Clr 2

  23. - Top - End - #953
    Bugbear in the Playground
     
    KerfuffleMach2's Avatar

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    Name: Ravanys Hellstrike
    Race: Tiefling
    Age: 32
    Hair: Black, short, messy
    Eyes: Right one is missing, left one is gold

    Spoiler: Looks
    Show
    Ravanys stands at average height and has am athletic build to her. She has tattoos running up her arms and legs and down her back. The coloring and pattern of them make them seems like flames almost, especially when she moves. She has a few visible piercings on her ears, bellybutton, and across the bridge of her nose. She also has some that aren't easily visible. Her eyepatch is goldish in color, and strapped to her head pretty tight so it won't slip off. Her clothing preference is not much. Mainly dark, leather, and sturdy boots. Also tends to wear a couple belts and some large gloves.


    Spoiler: Equipment
    Show
    Doesn't carry much with her at the moment besides a good dagger.


    Spoiler: Personality
    Show
    Ravanys is not very friendly. Her past has left her distrusting of people, and she tends to not let anybody in. She does have a bit of a temper at times, but she's usually calm and collected. If she sees certain wrong acts taking place, she will try to stop them. Otherwise, it just isn't her business.


    Spoiler: Backstory
    Show
    Ravanys' mother died when she was very young. They had been living on the streets since her father died a year before. Her mother tried her best, but one night, she was attacked and killed. Ravanys became self-sufficient quite quickly. She learned a lot about taking care of herself those first few years, and has been living that way ever since. It's the only way she knows how to live, really.

    Early on in her bounty hunting days, she came across a young girl who lost her family to a target Ravanys was after. Ravanys took her in, and raised her. That girl is now the brains behind all of Ravanys' gadgets and stuff.


    Spoiler: Skills
    Show
    Ravanys is self-taught in hand-to-hand combat, and has gotten quite good at it. She's also good with knives and daggers.

    Ravanys took to tracking and hunting down people as a means for earning money. She's a fairly skilled markswoman.

    Through her work, Ravanys has gotten some useful contacts. And through them, she has gotten some useful tech. Including a device on her belt that gives her access to a pocket dimension storage space.

    She has also learned to use some fire magic, which is tied to her tattoos.


    - - - Updated - - -



    Name: Darsy Carter
    Race: Human
    Age: 22
    Hair: Red, kind of short, spiked a lot
    Eyes: Gray

    Spoiler: Looks
    Show
    Darsy is very athletic looking. She has an air of confidence about her in pretty much everything she does. Loose, athletic pants are pretty much the only actual clothing she wears. And that's only to get people to stop complaining about not wearing clothes. She pretty much always has bindings on her arms, legs, feet, and torso. She tends to not wear any shoes unless absolutely necessary. Her hair looks like the only care it receives is the occasional wash. Anything else is just pointless in Darsy's opinion.


    Spoiler: Equipment
    Show
    Nothing besides the binders and the pants. She doesn't use any weapons.


    Spoiler: Abilities
    Show
    Darsy is skilled in many forms of martial arts, and has actually mastered a couple.

    Darsy can channel different elemental energies into her body when she fights. This allows her to add these elements to her punches, kicks, and other moves.

    Current lists of energies she can use:

    Fire
    Ice
    Electricity
    Steel
    Smoke
    Light
    Holy
    Wind
    Earth

    She is pretty much always trying to better her capabilities. Whether that means seeking new forms of martial arts, training her current ones, or seeking new energies to use.


    Spoiler: Personality
    Show
    Darsy loves fighting. She's almost always looking for somebody to spar with.

    Darsy also loves helping people, and tries to give her help wherever she can.

    She is loud and boisterous. Very confident of herself.

    She is a fan of alcohol. Has been known to give nicknames to some drinks. Even if they already have their own name.

    While she does love helping people, she definitely couldn't be considered Lawful. She finds a lot of rules annoying and restrictive, and may ignore them.


    Spoiler: Backstory
    Show
    None yet. Work in progress.
    Last edited by KerfuffleMach2; 2018-11-14 at 07:49 PM.

    Quotes and goodies:
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    You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here! - Jayne Cobb

    I swear by my pretty floral bonnet, I will end you. - Malcolm Reynolds

    Because I'm allergic to things I don't wanna do. *coughcough* - Caboose
    Photos from the 2014 Woodward Dream Cruise.

    CHARACTERS
    I has a story! Updates when I can.
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  24. - Top - End - #954
    Master Narrator
    Guest in the Playground

    Default Re: Nexus Character Directory

    Xanthos, the Dark Sigiller
    Speech



    Gender
    Male
    Race
    Hybrid (human with demonic blood)
    Age
    132

    Alignment
    Neutral Evil, but has moments of goodness, especially around children.
    Class/Profession
    Sigiller (rune master)

    Power Rating
    B-ish, but can, with a bit of effort, open portals to bring through some A-rank nasties (or, if he's really in a tight spot, there's this one favour he's owed...)

    Personality
    Somewhat cold and wary, but loosens up once he gets to know you. Has a very dark sense of humour and no discernible morals, but does have a code of honour that could, in the right light, perhaps pass for them.

    Equipment
    Vials of various alchemic ingredients. Full alchemy lab stored in a pocket dimension (literally - the entrance is in one of his pockets). Runic glasses with a large number of enchantments (truesight, zoom, far-spectrum vision [IR, UV, X-Ray etc.], protection from gaze attacks and so on.)

    Abilities
    Sigiller
    Xanthos is a master of Sigils. He can create complex Sigil-Strings in a matter of seconds, and powerful Sigil Webs in minutes. He knows of many obscure Sigils, and even some thought long-lost, and can bring them to mind near-instantly.

    Demonblood
    Xanthos' father was a powerful Demon. The demonic blood is what grants Xanthos his uncommon levels of power, both mystical and physical. In addition to his Sigils, Xanthos is stronger, faster, tougher and smarter than an ordinary human.

    Alchemist
    Thought a lost art among his people, Xanthos learnt Alchemy from his father. He can create powerful potions and poisons, and is also very competent at Transmutation.

    Mind Walker
    An old technique, Mind-Walking is a method of entering your own mind and ordering it. It involves the construction of a mindscape, which not only allows you to sort your memories and thoughts in any way you please, but also to install defenses. Xanthos, a master of this art, has some truly brutal fortifications around his mind, and any telepath attempting to enter without his permission would be lucky to escape without serious mental damage.

    Backstory
    To be posted later.

    Last edited by Master Narrator; 2014-06-07 at 01:57 PM.

  25. - Top - End - #955
    Barbarian in the Playground
     
    Cosmic Traveler's Avatar

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    Canada apparently
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    H'laar H'qlth

    Color: color code #666666, i went for grey and that's the code it gave me, not even trying to be Edgy here...

    Alias: The Witness, The Traveler, The Contractor, Mr. Henderson
    Gender: Genderless (male psychology).
    Race/Species: Eldrazi
    Age: Circa 1000 years
    Alignment: Lawful Neutral
    Class/Profession: Planeswalker/Arcane Lawyer/Demonic Advocate/Divine Prosecutor/Eldritch Attorney/Earthly Jurist/Ultimate Magus/Artificer
    Power Rating: A
    Description:
    Spoiler:
    Show


    Personality: Although genderless by definition, It describes itself as a male due to his physical appearance being closest to a typical male of humanoid species. Its mind is focused on business and the law first and foremost, due to this, It is an extremely adept negotiator, trader, lawyer and a powerful mage and adept atrificer. It is an esoteric creature who's tastes and likings are as varied as they are exotic and arcane

    Equipment: he carries his tools of his trade within a pocket dimension whom it can access at will. Wears a Quantum-locked suit which returns to its original form at the will of its wearer, meaning that any stains, tears and other modification brought to it can be undone within a mere instant. It wears a tie imbued with eldritch rune. upon activation of tthese runes, It becomes aware of any and all laws, whether they be demonic, divine, eldritch or man made, past, current and future of the world he is on and becomes automatically aware of any modifications, ammendments and added or removed laws

    Abilities:It is skilled in the use and pplication of the laws and creation of contracts, pacts and any form of legal agreement between parties, whether they be divine, demonic, eldritch or mortal in origin. It is also an adept spellcaster and artificer, capable of creating machinery and arcane device alike. He is also a planeswalker, capable of traversing time and space to travel to other worlds on his own accord.

    Backstory: It has been born between the realm of mortals and the gods. his kin being eldritch creatures bent upon the consuption and destruction of creation, he was set appart by his ubiquitous and odd gift: the Planewalker's Spark. Affter many centuries of searching for a meaning for its existence, it was given a very rare chance that only a handful of beings could ever be given: being the link between all four realms of reality. A few more centuries past, he emerged from the folds between and betwixt time and space, ready to carry on his duty

    Miscellaneous: It has an office in a pocket dimension, accessible from anywhere and anytime under any circumstances. this place is beyond the reach of time, space and the laws of reality. within this place, he is capable of everything. it is its home and realm whom it has dominion over
    Avatar by Ceika, she's awesome, she deserves your cookies.
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  26. - Top - End - #956
    Bugbear in the Playground
     
    Arkhosia's Avatar

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    Charlotte La'Forette
    "Listen, it's my job to save people, so like it or not I'm coming with you. Besides, unless very specific cercumstances happen, a little backup couldn't hurt too badly, could it?"

    Gender: Female
    Age: 15
    Race: Human (French-Indian descent)
    Profession: Magical Girl
    Alignment: Chaotic Good
    Power Level: B
    Combat Skill: 8/10
    Intelligence/Cleverness: 7/10
    Tenacity/Determination: 3/10
    Voracity: 11/10

    Description
    Charlotte Herself
    Charlotte, a teenager with a slightly scrawny, wiry body of average height and slenderness, is fairly attractive when considering the fact she is just 15. Her skin , a light shade of olive that's more of a Coffee-Mixed-With-Lots-Of-Milk than olive, shows her heritage of mixed race. Charlotte's eyes are a tranquil, forest green that reminds one of an undisturbed grove of trees. Her oak-tree-bark-brown hair is tied in a short revolutionary-style ponytail that falls to the end of her ribcage (but, you know, not noticeable cuz she isn't a skeleton). Charlotte is usually clad in a long red cloak that wouldn't look out of place on a certain Roosterteeth character, dark blue t shirt the color of a stormy sea, leggings the color of blindness, and plain old black sneakers upon her feet. In the Fall, Winter and early Spring her shirt and cloak are replaced by a seafoam green hoodie and scarf, with black combat boots adorning her feet. Winter sees the return of her cloak.

    Puella Magi Form
    Normally, Charlotte's uniform in combat takes the form of a long red cloak like in the winter and summer, worn over a black shirt. This shirt is hard to notice, however, due to the black trench coat (without the neck guard thing) with red inner lining and scarlet trim she wears over it. Over where humans have their hearts, like a military uniform, is an amazingly well done silhouette of a red crescent moon with a silver sniper rifle crossed over it. Worn with this is a pair of long black leggings with red trim, black combat boots with red lace worn over them, and a military cap with the symbol upon the jacket upon it as well. During the summer, the black is white and the silver is black to deal with sweltering heat.

    No matter what she wears, an ever present necklace with a pendant in the shape of a crescent moon is worn around Charlotte's neck. She never seems to take it off.

    Personality
    Charlotte is a hotheaded, reckless lass, with a sharp tongue and a foul mouth. She's one of those annoying people who act a bit like a bitch to conceal their emotions, but for Charlotte this is more of an occasional thing. One can sometimes be lucky enough to catch her in her emotion sharing moments. She's a bit of an optimist, and quite pugnacious.

    Equipment

    Charlotte doesn't have a true set of equipment besides her necklace, but she often wields a few different weapons in combat.
    • A silver-colored Anti Materiel Rifle with explosive rounds that seemingly never runs out of ammo.
    •A long Titanium-Silver glaive
    •Multiple firearms with seemingly bottomless clips
    •Various types of blades in the vein of swords, knives, and daggers.

    Abilities:

    Contract
    Charlotte can create anything she can imagine as long as she doesn't use up all her magic. She has astounding endurance and speed in combat, and has other "perks" of being a Puella Magi.

    Last edited by Arkhosia; 2014-09-06 at 11:58 PM.
    Avatar by Gulaghar, thanks so much!
    "People wanted to be fooled. They really believed that you found gold nuggets lying on the ground, that this time you could find the Lady, that just for once the glass ring might be real diamond. You had to give them a show.”
    ~Going Postal, by Terry Pratchett

    Spoiler: Quotes from Friends <3
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    Quote Originally Posted by Magtok
    If it'll keep you from linking that abomination ever again, then fine. You're evil enough. You win.

  27. - Top - End - #957
    Orc in the Playground
     
    Darkcomet's Avatar

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    Faction Profile: Chimera Syndicate

    The Chimera Syndicate is a mega-corporate political entity that now controls most of a planet and exerts heavy influence over the rest by virtue of being the sole remaining superpower. Information on the Chimera Syndicate largely comes from the reports of Prince Vyrn Altaran, the affiliated Altaran Irregulars, and Evolution Industries' chief executive, though more information is coming to light in the wake of their invasion of the Nexus.

    The Syndicate was originally one of two superpowers on its homeworld, opposed by the Altaran Dominion. Neither was particularly pleasant, with the common citizen having little say in either, due to the Syndicate's megacorporate nature and the Dominion's royalty and nobles hoarding power to themselves. Most troubling to many is both factions' practice of brainwashing anyone with unusual powers, deemed 'Anomalies' for their capabilities, though fortunately the Dominion's last remaining royal seems to have abandoned many of its excesses. Ultimately, the Chimera Syndicate would prove victorious in the war, emerging as the ruler of most of the world and its sole remaining superpower.

    While Altaran and Evolution Industries sources have condemned their invasion as an attempt at creating an interrealital empire, the Syndicate's broadcasts paint a different picture, one of seeking new knowledge and punishing fugitives against justice.

    As might be expected, the Syndicate is not a single faction as the Empire was, but an alliance of multiple. The three sub-groups present in the Nexus are known as Anomalous Solutions, Infinite Descent, and Enclave Materials, each with their own affiliated military forces. Due to the nature of the world they hail from, all Chimera Syndicate characters are human.

    Subfaction: Anomalous Solutions: The Snake

    Anomalous Solutions is the overall leader of the Syndicate's operation in the Nexus, due to their expertise in dealing with Anomalies and other supernatural phenomena. AS's history is among the darkest in the Syndicate, as it invented the infamous brainwashing procedure used to control Anomalies and other targets, and this procedure spread throughout the Syndicate and even to the Dominion. The latter's acquisition of it involved spies and a rather destructive campaign against AS's operations, which crippled the corp for much of their war.

    Anomalous Solutions is known to have the largest concentration of brainwashed Anomalies in the entire Syndicate, and this informs their operations in the Nexus.

    Spoiler: Anomalous Solutions Characters
    Show
    Executive Lenard Tronstad is the leader of the Anomalous Solutions force in the Nexus, and therefore the overall commander of the invasion. While details of his personality are unknown, it is known that Tronstad has been responsible for several bounty postings against the Syndicate's enemies, which will be elaborated on later.


    Subfaction: Infinite Descent: The Lion

    Its name playing off the Dominion's frequent theme of, and some would say worship of, ascension, Infinite Descent is a highly militant corp that forms the Syndicate's signature forces. Its military products are dominant throughout the Syndicate's corporations, and it played a major role in the Dominion's military defeats. However, old Dominion intelligence in the hands of Vyrn Altaran has revealed that Infinite Descent and Anomalous Solutions have frequently disagreed on courses of action in the past, with ID focusing on military efforts above all else and AS prioritizing Anomaly and artifact research to the expense of the Syndicate's war effort against the Dominion.

    Infinite Descent's forces are the most conventionally powerful in the Syndicate. Altaran intelligence again proves useful here, stating that ID is known to use power-armored 'walking tank' style troops, along with genetically and cybernetically augmented soldiers. These advances have not yet spread to the rest of the Syndicate, making these distinct among Infinite Descent forces.

    Spoiler: Infinite Descent Characters
    Show
    Infinite Descent's leader in the Nexus is the relatively young Executive Kenneth Lockley. Little is currently known about him due to the Syndicate's secrecy and the difficulty of capturing its troops, and Commander Altaran's information does not extend to the personal lives of Syndicate executives, especially newer ones.


    Subfaction: Enclave Materials: The Goat

    Enclave Materials is something of an odd one among the three corps in the Nexus, in that its specialty is not primarily military in nature. Instead, EM manages infrastructure, construction, and similar operations, including civilian power grids and military bunkers alike. EM controls large mining operations in Syndicate territory as well, making it a prime trader of raw materials-hence the name. While EM does not have the feuding history of Anomalous Solutions and Infinite Descent, it is currently believed that it is likely to side with ID in disputes, due to its reliance on ID for defense, and not wishing to jeopardize the contracts it has to produce ID's designs.

    EM lacks specialty forces like AS's Anomaly Poltergeists or ID's Titan Troopers, but it is in turn the most likely to resort to hiring local mercenaries and their ilk, according to Irregular projections.

    Spoiler: Enclave Materials Characters
    Show
    Enclave Materials' leader in the Nexus is Executive Wilhelmina Morgan. While Morgan was present during the Syndicate's war with the Dominion, the Dominion's old intel says little about her, given that her area was and still is largely logistics and infrastructure rather than military like Infinite Descent or oddities like Anomalous Solutions. What little is known says that Syndicate executives have tended to be uneasy around her, due to some coldness that even rulers in places as dark Syndicate and Dominion are unnerved by.


    General Equipment and Materiel

    The Syndicate forces in the Nexus use similar equipment and vehicles, for the most part, though Anomalous Solutions and Infinite Descent are known to have their own more specialized gear. Though some equipment is made by a certain corp, others will still purchase and use it for their own forces, should it have been released for greater use. Unless specified, it's safe to assume most of it is ID's in origin.

    Spoiler: Syndicate Equipment and Materiel
    Show
    Spoiler: Personal Armor
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    Trooper Armor: The Syndicate military utilizes armor similar to the Evolution Industries EvA-1 for most troops, with similar protection offered and a variety of vision modes available. It's lacking in the magic-detecting, though, due to the nature of its world they are from. It has a reputation for being 'budget' armor.

    Elite Armor: A heavier armor type than the Syndicate Trooper Armor, this offers similar advantages while upping protection. Those who know a Mr. Trent Armitage may recognize this as the same armor class he uses, oddly enough. To use a comparison to 40k, if the standard armor is Guard Flak, this is Storm Trooper Carapace.

    Hazard Armor: A heavier variant of standard Syndicate Trooper Armor, this armor is sealed similarly to Titan Armor, providing protection against toxic gas. In all other respects, it's identical to the standard armor. This is actually the most common variant of Syndicate trooper armor in the Nexus, as the Syndicate has spread massive amounts of partial misinformation about potential levels of toxicity in the Nexus.

    Elite Hazard Armor: As Hazard Armor, but corresponding to Elite Armor instead.

    Anomalous Solutions Poltergeist Stealth Armor: This armor type is specialized for stealth operations and is a favorite of Syndicate special forces. Aside from the standard cloaking system, the Poltergeist is capable of containing the user's heat and rendering them invisible to infrared sensors, though leaving this on for too long is difficult-it gets hot in there, after all. Otherwise, the Poltergeist functions similarly to Elite Armor. It was originally designed for AS's Anomaly Poltergeists, from which it gets its name.

    Spoiler: Infinite Descent Only
    Show
    Infinite Descent Titan Power Armor: The Syndicate does not use many heavy ground vehicles, and this is why. Titan Armor is the toughest personal armor Syndicate money can buy, and in comparison to Nexus technology, it is most similar to the Remnant Sentinel Battlesuit and heavier models. This armor turns its wearer into a hulking walking tank, amplifying strength immensely, and it is capable of stopping anything short of anti-tank weaponry. Even then, you'd need a full-on hit to put a Titan down. Many Titan models lack the thrusters and stabilization clamps of the Sentinel Battlesuit, however. Titan Armor is also fully sealed, and its built-in respirator system allows its wearer immunity to toxic gas attacks. It can also be fitted with heavy weapon mounts on the shoulders, though this is optional. The Titan Armor comes in multiple 'standard' varieties, including:

    -Suppressor Armor: Titan Suppressor Armor is an exceptionally well-armed model, with dual HL-24 mounts on the shoulders, specializing in anti-infantry roles. This can be used for a frighteningly effective defense against light attackers, or a devastating assault on similarly light defenders. The Suppressor Armor comes with stabilization clamps in its feet that allow it to latch to the ground, useful for defensive positions.

    -Lance Armor: Titan Lance Armor is designed specially for anti-tank and anti-VTOL roles. Essentially the counterpart to the Suppressor Armor, it mounts HL-23 laser cannons. Much like the Suppressor Armor, Lance Armor comes with stabilization clamps in its feet.

    -Assault Armor: Titan Assault Armor is specialized for close combat. It mounts heavily modified laser cannons on the shoulder mounts, specially designed to scatter the beam into multiple directions. This essentially creates a huge, powerful laser shotgun effect. Its users also generally go into combat with at least one CCW-10 wielded conventionally, making them utter nightmares up close.

    -Scout Armor: Titan Scout Armor lacks the mounted weapons of other variants, its operators relying on conventionally wielded weapons. Its armor is also somewhat stripped, making it quicker but weaker than most Titan varieties. Finally, it comes with special jump jets, allowing it unprecedented mobility. Scout Armor is meant for reconnaissance in hazardous regions, where its jump jets allow it to navigate and escape easily, and its still-tough armor makes it difficult to put down.

    The reliance on Titan units for heavy ground support results in repeated demands that ID release them for greater Syndicate use, but ID refuses, as the Titan suits remain a trump card no one but them can bring to bear, their designs a closely guarded secret.


    Spoiler: Personal Weapons
    Show
    LR-46 Laser Rifle: The standard weapon used by the average Syndicate Trooper, the LR-46 is a reliable model with semi-automatic firing ability. While it is not especially powerful, it is functional against most targets without significant armor. It also sports a lower-powered 'stun' mode that will still inflict painful burns, but these will not be severe enough to kill. Instead, it is more meant to disable targets with the pain.

    Anomalous Solutions NR-3 Neutralization Weapon: The NR-3 is a weapon with a sinister history due to its use in the capture of Anomalies, though it has spread throughout the Syndicate as the nonlethal takedown weapon of choice. Its main firing mode is that of a stun-laser much like the LR-46's stun mode, though it can be upped to lethal levels more powerful than standard rifles, at the cost of its firing rate. It comes standard with an underslung directed-electricity weapon for extra takedown ability, along with a laser sight. It is the main weapon of Syndicate special-ops troops, though Infinite Descent is swiftly seeking to reclaim its supremacy with its Vari-Las rifle line. However, until it exits ID's restricted products list (ie: passes combat testing in ID's service), the NR-3 will retain its position.

    LR-52B Vari-Las Rifle Mk II: The Mk. I Vari-Las Rifle has already appeared in the Nexus once, as the rifle used by Trent Armitage. The Mk II, like its predecessor, has several settings that can be used, able to be dialed from a single powerful shot similar in power to a sniper weapon to a sustained beam (similar to a full-auto mode) and everything in between. Curiously, it lacks Armitage's rifle's Inferno setting, making it less powerful than the Mk. I in a way. While used only by Infinite Descent in large numbers, it is beginning to see use in Anomalous Solutions commando forces alongside the NR-3, mostly for AS's less...live capture-fixated operations such as the Riverside attack.

    LR-50 Sniper Rifle: A laser sniper rifle, following the same general design as the LR-46.

    LP-50 Laser Pistol: The LP-50 has also appeared before, and in its own form to boot. The LP-50 fires beams of decent power, lethal on a good hit but not capable of punching through heavy armor. It shares the LR-46's stun mode.

    HL-23 Laser Cannon: The HL-23 is a fairly standard anti-tank laser cannon, with little of note about it other than that. The main feature of note besides the obvious is that it is compatible with the optional weapon mounts of Titan Armor.

    HL-24 Beam Barrage Gun: The HL-24 is a distinctive weapon with three barrels set in a triangle pattern, each capable of firing a sustained beam similar to that used in the LR-52B. The HL-24 is also compatible with Titan Armor's weapon mounts.

    CCW-10 Vibro-Weapons: The Syndicate has its own high-tech melee weapons, these utilizing high-frequency vibrations to reach high heat levels and boost power, similar to Evolution EvM-1s in effect.

    Spoiler: Infinite Descent Only
    Show
    LP-52X Experimental High Power Laser Pistol: The LP-52X is a new model of laser pistol used by the Syndicate military. Available to elites and some officers, the pistol is higher-powered than the standard LP-50, easily capable of piercing through light armor despite its retained small size. It cannot be set to stun, however, and some reports suggest it has a slight tendency to overheat. Thus, the LP-52X has not entered mass use, and is only used by those who choose to employ it.




    Spoiler: Ground Vehicles
    Show
    HV-12 Rapid Transit IFV: A transport vehicle that utilizes hover-vehicle technology to float above the ground as it moves, the HV-12 is used to move troops from place to place as swiftly as possible, sacrificing some armor for the sake of speed. It is equipped with a mounted HL-24 turret. The HV-12 also comes with a variant meant for the transport of materiel rather than soldiers, the HV-12B.

    HV-20 Mobile Missile Platform: An anti-air vehicle combined with an artillery platform, the HV-20 is essentially a mobile missile emplacement. When it finds a good position to fire from, it deploys, latching onto the ground and acting as a surface-to-air missile launcher or long-range missile artillery platform, depending on the type of missiles loaded.


    Spoiler: Aerial Vehicle(s)
    Show
    SST-21 Stealth Shuttle: The SST-21 has appeared in the Nexus before, as the personal transport of one Trent Armitage. In appearance, it has twin engines in the rear and wings on the side, with a noticeable cockpit in the front. It looks somewhat like this from above, though less crudely made in Inkscape, obviously. The cockpit area is raised up a bit from the rest of the craft, and it's sleeker in general and closer to the previous description compared to my crude Inkscape dabblings. As for the lower area, there's what looks like retractable armor covering something on the underside of the craft, probably a VTOL engine or something of that sort...actually, there are two such sections, one around the middle-the VTOL engine, probably-and a much smaller one closer to the cockpit. That one looks more like it's for dropping a person. The SST-21 also sports cloaking and stealth functions similar to those of Poltergeist Armor, and its engines are near-silent, emitting only a hum noticeable close up. For armaments, twin turrets similar to HL-24s (but more powerful due to vehicle-scale) are concealed near the front. The cockpit section is larger than needed for the pilot, in order to facilitate the transport of commandos.

    Due to the lack of airbases they can use in the Nexus and the impossibility of bringing in aircraft carriers, the Syndicate cannot bring in many types of aircraft. Compounding this issue is Prince Vyrn's possession of the aerial aircraft carrier designated Sanctuary and the lack of any other major military air power. The result is that the Syndicate cannot risk bringing in more conventional VTOL craft as well, due to the likelihood of Altaran Irregular counterattack. Thus, the Syndicate's air power in the Nexus is limited to SST-21s alone.


    The Task At Hand

    The Task At Hand is a Syndicate propaganda broadcast made by Executive Tronstad of Anomalous Solutions. In it, Tronstad has outlined three main goals for the Syndicate in the Nexus: Elimination of those who would use it as a base to attack the Syndicate, the neutralization of fugitives from justice, and the study of anomalous phenomena.

    The 'fugitives' listed consist largely of those they consider Dominion remnants. The broadcast seems to show that the Syndicate does not consider the remnants of the Empire as separate from the Altaran Dominion which Vyrn hails from, and therefore they are treated as holdouts from the last war. Great rewards have been promised for the capture of Commanders Altaran and Vasquez. In addition, the broadcasts have labeled Evolution Industries as 'an instrument of annihilation' that must be brought under control, due to it being controlled by 'Anomaly Designate A-3.' Altaran sources have claimed that this designation is a Syndicate Anomaly classification, and that class A Anomalies are extremely rare (thus the extremely small number). 'A-3' is labeled an insane butcher of cities, to be killed on sight if he is seen.

    Evolution Industries has not commented on the claims.

    ((Consider this post a WIP to be updated at my discretion.))
    Last edited by Darkcomet; 2016-05-02 at 01:17 PM.
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  28. - Top - End - #958
    Barbarian in the Playground
     
    Tris's Avatar

    Join Date
    Aug 2013
    Gender
    Female

    Default Re: Nexus Character Directory

    Evan Harwell

    Name: Evan Harwell
    Gender: Male
    Race/Species: Human (Although he looks slightly elven)
    Age: 18
    Personality: Friendly, but not very social. Wants to do the right thing. Can't stand crowds. Has multiple personalities.
    Class/Profession: Swordfighter
    Power Rating:4
    Description: Black hair. Skin is on the darker side of white. Vibrant blue eyes. Rather thin and tall. Wears a brown cloak.
    Equipment: A longsword.
    Abilities: Good at sword fighting
    Backstory: It's a secret to everybody.

    Evan has more than one alternate personality, but I'm detailing only one for now.

    Name: Erdrin Aerdoth
    Gender: Male
    Race/Species: Half-Elf
    Age:18
    Personality: Rarely speaks. Can be very focused on the task at hand.
    Class/Profession: Druid
    Abilities: Has some small druid abilities. Can't use a sword.

    The others are: Tanar Aerdoth, Travis, and an unnamed one.
    Last edited by Tris; 2014-06-22 at 06:04 PM.

  29. - Top - End - #959
    Dwarf in the Playground
     
    AssassinGuy

    Join Date
    Dec 2013
    Location
    ohio USA
    Gender
    Male

    Default Re: Nexus Character Directory

    He fall from the sky and now has a bump on his head.

    Name: bill the mighty..or was it Dave the great..wait I think it's avery the awsome.
    Gender: male,i think but with that hair and body who knows?
    Race/species: human..probably..if you can call it human.
    Age:young,people often think he's a kid.
    Personality: where I'm i?
    Class/profession: falling.
    Alignment: hey where's the nearest bar?
    Power rating: wait I'm going to fight someone?
    Description:long brown hair,green eye and a brown green eye,small body,nice cloths on and has a strange arcane looking thing grafted on his right arm and partly on his hand.
    Equipment:a foil,some hard leather padded clothes and a strange arcane looking thing grafted on his arm.
    Backstory:sorry can't remember.

    _________________________________________________
    Name:dyke for short.
    Gender:male.
    Race:human.
    Age:older middle aged.
    Personality:cold,focust,subdued.
    Class/profession: practitioner of the dark arts and collecter.
    Alignment:natural.
    Description:black haired,skinny tall body,dark black ringed eyes.
    He keeps a grey cloak on most of the time and under it is a dark robe. The cloak and robe hides his skinny ness.he talks in a slow deep voice choosing his words carefully and remembering the right words to say.
    Equipment: a ritual dagger and a journal.
    Backstory: ...the past is the past and the now is the now.

    ______________________________________________
    Name:fate
    Gender:unknown
    Race:unknown
    Age:unknown
    Personality:don't show it
    Class/profession:fate changer,mercenary
    Alignment:natural
    Description:he wears a trench coat,forgettable face.
    He appears when there are people wanting something and can be anything but there will be a cost that he calls the sacrifice. The sacrifice can be anything,it depends on what they want.
    Equipment:strong armor under his trench coat,revolver with special bullets,silver dagger that can lift any curse,a briefcase with all sorts of stuff in it with the contracts.
    Backstory:if you learn that you can end him.
    Last edited by Findpathfencer; 2014-06-28 at 12:37 AM.
    If it sounds like I'm trolling I'm really not.

    I'm not the smartest thing ever[even know I can seem like it] so I'm going to be wrong some times so just call me out on it.[i swear I'm not trolling]

  30. - Top - End - #960
    Dwarf in the Playground
     
    NecromancerGuy

    Join Date
    Jul 2014

    Default Re: Nexus Character Directory

    Name: Salsacookies
    Alias:Giant spicy cookie
    Gender:Chocolate Jalepeno Chip
    Race:Spicysweetean
    Age:Slightly Stale [no clue in human]
    Alignment: Deliciously Evil [Nexus:Plain Stupid]
    Class:Spicemancer
    Power Rating:9001 [Whatevers most inconvenient]
    Description:A Flying Cookie the size of a large dwarf, wears giant spiked shoulder pads (no shoulders, they kinda float there), and a large flaming cape. top of cookie is permanently on fire. stinks of chocolate and garlic.
    Personality: Hammy, hothead, too stupid to know hes stupid,
    Equipment:Cape of Burn-so-Good[+1 style, +5 flammability,REALLY HOT to touch] and Rod of Nim [+00 to power, -9001 to Common Sense, becomes prone to mishaps and stupidity]
    Abilities:Spicy Limbs, Sorrow-causing onion, Diabetic Coma, Snack-sized Trouble, anything else i come up with.
    Backstory:Has an embarrassing tattoo of humpty dumpty under his cape.
    Misc.: Has an evil empire at his disposal, as soon as he figures out a way to reach them.
    Text Color: Yellow

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