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  1. - Top - End - #601
    Barbarian in the Playground
     
    AgentofHellfire's Avatar

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    Jan 2012

    Default Re: Nexus Character Directory

    THE AGENT


    Alias: A very large number. Too many to be listed here, even.
    Gender: Appears male most of the time, but no one really knows for sure.
    Race/Species: An agent of cthonic, basically.
    Age: Unknown
    Alignment: Something along the lines of Lawful Neutral, with incredible evil leanings due to whom he serves, and incredible good leanings because he really has no desire to harm anyone.
    Class/Profession: Agent.
    Power Rating: B rank
    Description: Though he may change his appearance, the Agent naturally appears as a floating business suit with tentacles forming crude replicas of most human body parts.
    Personality: Usually highly passive.
    Equipment: Nothing major.
    Backstory: No one really knows.
    Miscellaneous: Anything else that you wanna put down.
    Last edited by AgentofHellfire; 2012-01-13 at 09:12 PM.
    “It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds;

  2. - Top - End - #602
    Titan in the Playground
     
    Lord Raziere's Avatar

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    Default Re: Nexus Character Directory

    Raziere

    Primordial

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    Alias: He Who Imagines
    Gender: Male
    Species: Primordial
    Profession: Multiple/Various/Primordial

    Power Rating: Either 10 or S Rank. But Raziere is a giant Primordial world-body, so "he" can't really interact with anyone on a personal scale, and any shows of power would be epic, big powerful displays against things as vast and all-encompassing as he is. His Soul Hierarchy is weaker though and can interact with people on a personal scale:
    Third Circle Devas: 7-8 or A
    Second Circle Devas: 5-6 or B
    In Addition, Raziere can create various servants known as First Circle Devas that aren't a part of his Soul Hierarchy, but are nevertheless loyal to him and have their own jobs. There is no limit to how weak a First Circle Deva can be, but they never exceed Second Circle Devas in power, the maximum power rating they can have being either 4 or C+.

    Description: He is a vast world-city powered by Icefire, with various lights and skylines naturally grown from his ground and tubes and streets of flying cars and other super-advanced technology flying around everywhere being driven by various First Circle Devas, while his Second and Third Circle Devas rule from on high.

    Personality: His individual Third and Second Devas each have their own personalities and identity, since they each represent a single facet of Raziere's greater personality, identity and soul. To truly sum up Raziere's personality would be an in-depth study of all the Third and Second Circle Devas and how they interact with one another, since Primordials are complex things with multiple souls and with thoughts too big for one mind to think.

    Powers:
    Again, due to the vast encompassing nature of Primordials, its hard to sum it up. But generally Raziere can do anything that is within his themes, namely anything having to with technology, imagination, eccentricity and other such things of Raziere's personality, outlook on the world and his methods. However things outside his themes he does a horrible job at.

    His various Third and Second Circle Devas however don't have access to this godly power, being only a single facet or face of the greater Primordial and generally have powers that relate to themselves, and are mostly unique to the Deva.

    His First Circle Devas however are created to each do a certain job and do it well and pretty much nothing else, so their powers often only relate to what they are meant or designed to do. one species of First Circle Deva generally can't do what another species of First Circle Deva can do.

    Backstory:
    Raziere was once an Infernal. He had Exalted as a Defiler (with some Ebon Dragon charms on the side) and gone Devil-Tiger after rebelling against the Yozis. However he went farther than other Devil-Tigers and somehow found a way to learn Raziere Cosmic Principle even though that should be impossible….Many speculate that he might've messed with the Shinma themselves to do this, but Raziere is not telling how he did it.

    and then he gone away from Creation, becoming his own world, populated with his own Devas and soon finding Nexus after much slogging through Pure Chaos, what he intends to do now is anybody's guess, but the fact that he is letting his First Circle Devas go into Nexus peacefully to trade probably means he is benevolent.

    Last edited by Lord Raziere; 2012-01-14 at 06:07 PM.
    My Fan Fiction:
    To Catch A Mew
    A Kalos based pokemon fan fic. Now up to Chapter 25! I'm also on discord as "raziere".



  3. - Top - End - #603
    Pixie in the Playground
    Join Date
    Jan 2012

    Default Re: Nexus Character Directory

    Crew of the Jittering Vippit


    Jurga Preora Blera


    Alias: Jurga/Jurga the Hutt
    Race/Species: Hutt
    Gender: Hermaphrodite (Male Personality)
    Age: Early-to-mid 300s
    Alignment: Lawful Neutral
    Class/Profession: Merchant
    Power Rating: 3
    Description: Jurga is, like all Hutts, a gastropod with a semi-humanoid upper body. He is slightly thinner than most Hutts, however, and his ruddy orange skin is marred with the brown stains of dried mucus. It seems as though the Hutt has seen better times. He seems especially self-conscious when he glides around on his "foot." Besides three bandoleers wrapped around his tail, Jurga wears no clothing.
    Personality: Jurga the Hutt is more trustworthy than most Hutts, but that is not saying much; While he will never directly lie to his customers, telling half-truths is not out of the question. Like many of his more successful brethren, Jurga wishes to acquire vast wealth and a reputation demanding of respect. Unfortunately, his code of honor when dealing with customers and illegal actions may make him unfit for this goal. While Jurga may be willing to sell contraband, rob rivals, ad scam passersby, he will have no part in spicerunning or murdering in cold blood.
    Equipment: Jurga carries a few items in his three bandoleers, including a few credit chips (with varying amounts of money on each), a universal translator (Jurga only speaks Huttese, so it is necessary to communicate with other people in the Nexus), and a sporting blaster for defensive purposes. On his ship, he has roughly 60 metric tons of cargo; this cargo is composed of miscellaneous pieces of technology from all over the Star Wars universe, which he is more than willing to sell for those who wish to buy.
    Abilities: Jurga's abilities are just the standard traits of Hutts; His mucus covering absorbs glancing shots from blaster pistols and even direct shots from sporting blasters. Although not as corpulent as other Hutts, his layer of blubber does cushion him from low-caliber bullets. He can see into the ultraviolet light spectrum.
    Backstory: Jurga Peora Blera (born of the Preora clan) was always the black sheep of the family. Whereas his siblings were constant rivals of each other (and oftentimes even tried to sabotage or even maim each other in order to become their parent's favored heir), Jurga was often left alone for not being politically savvy enough. This lack of enthusiasm in Hutt criminal politics, as well as his need to have a code for business deals, made him the least of the three Huttlets in the eyes of his parent. When he grew older, he was stationed on the isolated ice world of Nar Hekka by his clan. Wanting to be something more than just an accountant that his kajidic had abandoned. Stealing a Barloz-class freighter with a Twi'lek slave and droid that he had befriended during his time on Nar Hekka, Jurga abandoned his post only to be pursued by several hitman from his clan. In an attempt to escape, he entered hyperspace before the calculations were complete- and somehow entered the Nexus.

    Ehofaleo'Ri

    Alias: Ehofale Ori (humanized name)
    Race/Species: Twi'lek
    Gender: Female
    Age: 23
    Alignment: Chaotic Neutral
    Class/Profession: Dancer/Merchant
    Power Rating: 2
    Description: Ehofale is a beautiful Twi'lek in her early twenties. She has a very pinkish hue to her skin, and her twin lekku (the headtails) are draped over her shoulders. Minor freckles can be seen on her face. Like most Twi'leks, she does not have hair or eyebrows. She stands slightly shorter than her employer at 5'4. She doesn't exactly dress modestly (then again, most Twi'leks rarely do). Her speaks with a slight French-like accent.
    Personality: Ehofale grew up in a life full of slavery to the Hutts, but she does not allow that to bother her; she is free now, and she wants to enjoy that freedom for the rest of her life. As a result, Ehofale is the sort of person who rolls with things, and doesn't let much upset her. She is quick to make friends. Having not been with fellow Twi'leks for nearly half her life, she prefers to use her Core Name (i.e. her humanized one).
    Equipment: Having been a slave before her escape with Jurga, Ehofale does not own much. She has a decent amount of credits to her name, and a single concealable weapon for protection; a highly illegal vibroknuckler.
    Abilities: Ehofale is fairly agile and flexible, which can make her surprising good at hand-to-hand combat when combined with her very lethal vibroknuckler.
    Backstory: Ehofaleo'Ri was a young Twi'lek girl born to the Ri clan in the city of right after the start of the Clone Wars. Joreikna was dependent on the slave trade for its income, and as a result Ehofaleo'Ri was one of several hundred Twi'lek children to be sold (she was twelve at the time). As a result, she has spent a little under a third of her life away from her home and family. To be honest, she doesn't even really see her species homeworld as her home anymore. After spending most of her life as a dancer for a particularly infamous Hutt lord on Nal Koska, his death led to all his belongings (including Ehofale and S19-8R) being liquidated. Both the droid and the Twi'lek were purchased by an unscrupulous crime lord on Nal Hekka, and for the next four months lived in a frozen hellhole of a planet. During this time, she had befriended the outcast Hutt Jurga. When he finally decided to flee the world, he brought Ehofale and S19-8R with him, and the three have been flying together ever since.

    S19-8R


    Alias: None
    Race/Species: S19-series astromech droid
    Gender: Not Applicable
    Age: 13
    Alignment: Neutral
    Class/Profession: Expert Droid
    Power Level: 2
    Description: S19-8R is a box-like astromech standing about one meter in height. Unlike the more common R-series astromechs, S19-8R travels on a single, treaded wheel. The arrangement of compartments on its chassis is very similar to that of the R2-series astromech droid, probably hinting that LesTech corporation "borrowed" elements from Industrial Automaton's design when creating the S19-series. Its head is flat, and ends in a single eye placed in front of the body. Its chassis is white with orange panels.
    Personality: 8R is a quiet, dependable droid. He doesn't talk much (mostly because most people don't understand him), but is hard working and tries to be polite. Despite being rescued from Nar Hekka by Jurga, S19-8R doesn't really feel any loyalty to him; its been abused several times by Hutts who used it as entertainment, so it dislikes most Hutts. Until it finds a better way to live its functional cycle, however, it will continue to serve Jurga and Ehofale.
    Equipment: S19-8R doesn't really have any equipment, besides a few modifications made by Jurga; S19-8R has had part of its plating replaced with a more durable Mandalorian iron alloy, and had its astrogation buffer and holorecorder gutted in exchange for a portable shield generator.
    Abilities: S19-8R is capable of plugging into most computers, slicing into security mainframes, and
    Last edited by RandomPoster; 2012-01-29 at 01:00 PM.
    Thanks to Ceika for the Jurga the Hutt avatar!

  4. - Top - End - #604
    Orc in the Playground
     
    Darkcomet's Avatar

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    Character Profile: Vyrn
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    "Don't you know who I am?"

    Name, with titles: Prince Vyrn I of the Altaran Dominion, former Emperor of the Acronymian Empire (legally Vyrn Altaran)

    Sex: Male

    Appearance: Vyrn is a man of medium build, light skin, and black hair, with dark blue eyes. Being royalty and thus having rather snobbish standards, he keeps himself very well-groomed and rarely seems to appear different than usual. He frequently wears an old uniform from his days as Emperor.


    Background: A prince of a fallen nation who came to the Nexus, Vyrn did as fallen morally questionable royals are known to do, and took over Inside in a bloody war, creating what was known as the Acronymian Empire (the name influenced by the entire region's at the time). Though controversial, he was never ousted by civilian revolt. Eventually, however, he was ousted by his own military thanks to wasting resources on his own personal security, and vanished from the Nexus for a time. He eventually returned, using some leverage from a device only he could operate to be allowed in the city of Inside again, eventually gaining an advisor's seat on the Council. Now, however, his ambition has risen again, and he is no longer powerless.

    Personality: Vyrn is known to be both highly ambitious and paranoid. He's able to keep up a very polite air, but privately, he looks down on habits he views as too 'commoner'-like, preferring high-class environments. He hasn't shown much beyond that, owing to his own paranoia. Judging from his behavior as ruler, however, it can be inferred that he has a vengeful streak, refusing to let anyone who violently crosses him live, but allowing peaceful protesters to remain unharmed. Nor can he be particularly prejudiced beyond his royal nature, as his regime treated all equally, except for rebels.

    Abilities: Vyrn has a number of abilities he gained during his time in the Nexus. He is capable of turning intangible, flying, and reading emotions. Finally, he can manipulate others' short-term memory-but only on touch. Beyond these supernatural powers, he has evidently gone through military training at some point, and is proficient with many weapons.

    Known Equipment: Vyrn is known to use a high-powered plasma pistol and has access to the Sanctuary's armory.


    Faction: Altaran Irregulars
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    The official name of Vyrn's personal force, the Altaran Irregulars are one of the two main factions enforcing order in Inside.

    The Irregulars come in numerous varieties of people, their motivations varying greatly. Some simply wanted the opportunity to work on a flying aircraft carrier, some simply want the paycheck, among others. Others were survivors-some of the old Imperial crew remained. This mainly consisted of some pilots and the engineering crew. While they normally wouldn't follow Vyrn again, he did essentially rescue them and get them out of that pit.


    Assets
    Airborne Aircraft Carrier Sanctuary
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    The Sanctuary is an aerial aircraft carrier dating back to the time when the Acronymian Empire ruled over Inside and much of the territory around it. It was the first of its kind built by the Empire itself, followed by Spectre and Supremacy.

    Thought lost when the Empire spontaneously collapsed, it has since been recovered by the former Emperor, Vyrn, who now commands the vessel-ironic, given that he was originally deposed long before the Empire collapsed.

    The vessel's crew is deceptively small for a ship of its size. The ship's computer systems have been upgraded heavily, cutting down on crew requirements. This frequently makes the ship seem rather empty. As for what crew is present, it comes from many backgrounds. Some want a paycheck, some simply see a great opportunity. Some are ex-Imperial engineers and pilots grateful to Vyrn for saving them. These men and women are collectively known as the Altaran Irregulars, and the Sanctuary is their main (and only, for now) base.

    Description
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    The ship looks rather like this, though it is not entirely the same as what its base is taken from, mostly in the area of armaments. It does not possess the same level of armaments as the other massive Imperial craft did, lacking bomb bays entirely. It does, however, have several rapid-fire laser turrets and, to a lesser extent, laser cannon emplacements for defensive purposes.

    What the Sanctuary excels at, though, is obvious. It's an airborne aircraft carrier for crying out loud. It carries a large number of aircraft, likely inspired by the relative success of the aerial battleship Haven's deployment in the brief and bloody Acro-Felinian Conflict, backed up by large numbers of aircraft, but with many of them wiped out or found to be damaged beyond repair upon returning. The Haven itself narrowly averted this fate as it returned to Inside. The Sanctuary was meant to eliminate that weakness.


    Aircraft
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    K-Corp Harpy Gunshipx2
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    This VTOL craft is old even for Imperial materiel, dating back to when K-Corp still supplied the Empire.

    These resemble Orca gunships, only with a rapid-fire laser turret on the nose and wing-mounted turbolasers instead of missiles for weapons. In addition, they are jet black and come with extremely quiet whisper engines.


    Evolution Industries EvAV-1 Gunshipx6
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    A VTOL aircraft very similar to the older K-Corp Harpy Gunship, the EvAV-1 unfortunately lacks its predecessor's whisper engines, that technology not being in Evolution Industries' possession. Instead, it uses a more advanced repulsor drive similar to those found in hover vehicles to move and remain aloft, emitting a loud, low-pitched humming noise when active. It is also black in coloration, and is armed with twin heavy laser cannons and a single rapid-fire blaster turret, arranged very much like the Harpy's armaments.

    These seem to be inferior overall compared to the older K-Corp craft, however.


    Evolution Industries EvAV-2 Transport (x8 Normal, x6 Stealth)
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    The EvAV-2 is simple-a transport variant of the EvAV-1. It's more boxy and less well-armed, sporting only the blaster turret. However, it contains room for up to 14 troops. Some EvAV-2s come in stealth transport variants originally used by Imperial stealth commandos.


    Evolution Industries EvAV-3 Imperator Gunship (x6 Normal, x2 Stealth)
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    A newer model of gunship with significant extra versatility compared to the older EvAV-1, the EvAV-3 combines the advantages of conventional VTOL craft and jets, able to fly about like a plane while retaining full VTOL capability like the older gunships. While it is not as maneuverable as conventional fighters and lacks missile armament, some say this is an advantage, for missiles and bombs are very hard to use in urban areas. The EvAV-3 thus offers superior precision in cities, well-fitting the Irregulars' role. It is armed with twin sweeper beam guns and a single powerful laser cannon. The EvAV-3 is also equipped with a point defense laser turret for shooting down missiles. Like the EvAV-2, it has a stealth variant, replacing the Vengeance fighters.


    Evolution Industries EvAV-4 Savior Shuttle (x8 Normal, x4 Stealth)
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    The EvAV-4 is to the EvAV-3 as the EvAV-2 is to the EvAV-1: A lesser-armed transport variant. The EvAV-4 sports only a single sweeper beam, trading the necessary power and equipment for the other beam and laser cannon for a transport compartment. It does, however, sport a second point defense laser turret, better to protect its precious cargo with. It also has stealth variants.


    Evolution Industries EvEXV-1 Exploration Vehicle x8
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    Resembling the EvAV-3 and 4, the EvEXV-1 is a larger, bulkier craft without built-in weapons or a major transport compartment. Instead, it is a heavily customizable exploration vehicle, able to be made to operate in a number of different environments. It can be fitted with parts to allow it to operate underwater, shielding systems to protect it from extreme temperatures, self-defense weaponry, and yet more attachments. It might even be able to operate in the void of space...if anyone manages to launch one up there. The weaponry varies depending on the environment it is currently exploring. It seats four, and boasts reinforced environmental seals and sensitive sensor systems by default.


    The ship has a maximum complement of 85 aircraft. Currently, the count stands at 50, meaning it is operating at 10/17 of capacity.


    Locations
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    Bridge
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    The Sanctuary's bridge is the control center for the entire craft. It often seems rather empty for the most part. Many of the consoles are usually unattended, the improved computer system dealing with their operation on its own, though they have not been removed. In case the system fails, they can be taken over manually.


    Barracks
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    These are fairly standard living quarters for a flying military ship, not meriting much description.


    Engineering
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    The main power supply of the ship, a fusion reactor, is located here. Engineering mainly manages the ship's power, along with its engine systems and limited weapons.


    Flight Deck
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    The flight deck is the launching and landing area for all of the Sanctuary's craft.


    Satellite Uplink Room
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    The Altaran Irregulars control an orbital spy array, which can be accessed from here.


    Armory
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    The ship has an armory, though it is rather devoid of larger, more raw-power equipment. Notable equipment includes much of the stuff listed later on in the post, with a general focus on the lighter things, though heavy stuff is there. Shooting a laser cannon off inside the ship is a bit inadvisable.


    Notable Personnel
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    Prince Vyrn I of the Altaran Dominion, former Emperor of the Acronymian Empire, Captain of the Sanctuary, Leader of the Altaran Irregulars
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    Click here!

    Note that the lengthy 'name' there includes his titles. It is usually abbreviated to 'Vyrn Altaran', and he is referred to as 'Captain' by the crew.



    Mysteries
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    Some mysteries still surround the Sanctuary and its current status. No sign of most of the original Imperial crew remains, and half the ship's aircraft complement was completely missing when it was finally recovered. No one knows how it reached the location where it was found either, and navigation data recovered from the bridge cuts off around the time of the Fall of the Empire-nothing beyond that was available, and therefore a large gap exists between the previous data and the new data from the ship's recent re-launch.

    Beyond that, the atmosphere aboard the ship often seems rather eerie, the crew often feeling as if they're being watched, even when no one else nor any security cameras are around. Some crewmen claim to have seen ghosts, but whenever anyone tries to investigate such claims, no such spirits appear. Those who remain of the old Imperial crew who have been asked about it stubbornly refuse to speak of it.



    Remnant Alliance
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    Beyond the older equipment listed as held in Sanctuary's armories, the Irregulars have gained access to funding and technology from Remnant in an alliance with them, and as such have access to much of the same technology, including the Basic Armor and a generally similar techbase thanks to the EI influences.


    Irregular Armory
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    Pulse Weapons
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    Weapons dating back to the Empire's beginning days, pulse weapons did not see much use in its later times, thanks to K-Corp-their main manufacturer-exploding under unknown circumstances. As such, these are not as available as other weapons in the armory, and cannot be reliably replaced if lost.

    These fire rapid, hot energy pulses, and come in rifle and carbine forms. Pulse weapons are capable of piercing light armor, and their own power cells are very high-capacity, rendering reloading a moot point in combat.


    EvR-1 and EvP-1 Blasters
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    Evolution Industries blaster weapons largely replaced K-Corp pulse weaponry in the Empire's later days. These weapons' energy projectiles are not quite as powerful as the discharge from pulse weapons, and their power cells are limited. A rifle is limited to 30 shots before its power cells run out and must be replaced, akin to reloading. Pistols, being smaller, only have 12.

    However, EI blaster power cells slowly recharge on their own over time. The blaster rifles also sport adaptable frames, suitable for numerous customizations. Should there be any of the magically-inclined around, the cells can be enchanted to use other more magical energies, and will automatically recharge with those instead.


    EvIR, EvIP, and EvAT Ion Weapons
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    Specialized energy weapons, these are specifically made to be extra-effective against high-tech foes, and are adept at scrambling circuitry and shattering energy shields. Unlike other EI energy weapons, these are not reliant on MACE tech, and so do not recharge, being limited to a number of shots depending on the specific weapon type before needing to be reloaded. They generally come in the same types as conventional EI weapons, sans exceptionally MACE-dependent examples like the heavy assault blasters and sustained-beam weaons.


    EvAM-1 Magic Scrambler Grenade
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    Resembling a spherical high-tech grenade, the EvAM-1 detonates to create a highly unstable field of various magical and not-so-magical energies, derived from a low-intensity MACE overload. This tends to play havoc with spells and other things, though it does not prevent their use entirely. It merely 'scrambles' them, meaning casters facing units equipped with it might want to be very careful about whether or not that next spell is worth risking.


    EvD-1 Guardian Drone and EvD-1a Power Beamers
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    The EvD-1 Guardian Drone and EvD-1A Power Beamers are meant to operate in tandem. The former, a skeletal humanoid robotic drone, is the main system. The Power Beamers use technology seen earlier in the Light of Evolution in Westside to beam power to the Guardian to grant it power levels normally impossible for a humanoid platform of its size. The Guardian, subsequently, has the power to project a powerful forcefield around itself that makes it nigh-impervious to small arms fire. Offensively, the Guardian's forcefields inflict electrical shocks on contact, and it can project an electric blast attack. Its main prowess is in its resilience, however. The Power Beamers are small, harmless hovering drones, and serve only to power the Guardian. Four go with a given Guardian. Obviously, destroying them tends to weaken the main drone, and as such, they have a tendency to zip around and generally be as evasive as possible while maintaining their power link. While not restricted, the Guardians are prohibitively expensive.


    EvPC-1 Patrol Craft
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    A lightly armed and armored hovercar, the EvPC-1 is meant for light police work, and is more or less a police hovercar. It features a single weapon mount for a weapon of choice, usually something light like a simple blaster or less-than-lethal weapons.


    EvA-1 Light Armor
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    A lighter armor type originally meant for Imperial Army scouts, it offers little protection against stronger attacks (though it'll protect against lighter weapons provided one is not under sustained fire) and is designed with maximum mobility in mind. The EvA-1 armor comes with a full helmet with a number of scanning features, including x-ray, infrared, night vision, and magic-detecting settings.


    EvA-4 Stealth Armor
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    This armor type, colored jet-black, is suited for special forces, and is fully sealed with some life support capabilities for extreme environments. It has a built-in cloaking device and its helmet comes with EvA-1-level scanners. On top of this, it is more protective than the EvA-1 armor, holding up better against sustained fire, though it will still not stop armor-piercing or heavy weapons.


    EvA-5 Powered Flight Armor
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    The EvA-5 is a newer type of powered armor created with the interests of the Altaran Irregulars seemingly in mind: Effectively doubling the user's strength, offering similar levels of protection, and coming with built-in flight systems in the form of a propulsion pack on the back and similar boots, it is arguably superior to the Basic Powered Armor used by Remnant and the Irregulars. The downside is that it is less customizable and theatrical, lacking the cape for instance, but that's just fine for many.


    Melee Weapons
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    There are a few melee weapons of note in the armory.

    One is the Supercharger combat knife. A device in the knife's hilt transfers electricity into the blade, electrocuting it and allowing for greater power. This feature can be turned on or off at will by the push of a button.

    EvM-1 Infernal Edges also appear, mostly in combat knife form as well. These have extra-sharp black blades that can be further amplified by a different device in the hilt that superheats the blade to a deadly degree. A few of these, oddly, seem to come in rapier and cutlass form.

    Newer is the EvM-2 class of melee weapons. These are much rarer and take the form of weapons that look almost mundane. This is deceiving, however, as built-in systems allow them to generate a disruptive energy field that discharges when the weapon comes into forceful contact with something, giving the weapons significantly more power. The hilts and hafts, of course, don't have this effect, otherwise it'd be supremely dangerous. These weapons are very good at punching through armor, though it's sometimes impractical. Stabbing tanks isn't that great an idea.


    Of course, it goes without saying that these are merely the highlights of the Irregulars' arsenal and materiel. Generally speaking, if something seems to be within their techbase's capabilities, they may very well have it. For example, they do possess more mundane firearms. These are simply some of the more common and signature pieces of equipment.
    Last edited by Darkcomet; 2013-12-17 at 01:45 AM.
    Avatar by Ashen Lilies.
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    by Happyturtle and Ashen Lilies

    FFR Links:

  5. - Top - End - #605
    Titan in the Playground
     
    Lord Raziere's Avatar

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    Default Re: Nexus Character Directory

    Race: Technoblins
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    They are robots designed to be goblins. They have free will and emotions, and even a soul, however most are loyal to whom they call the Great Creator Zarakkan. They do whatever various jobs Zarakkan has designed them to do, from helping design things to doing various public servant or maintainery to labor to even fighting as soldiers.
    Zarakkan allows individual Technoblins to go do what they want if they don't want to serve under him anymore, but Technoblins fervently worship him as the Great Creator and mostly follow the orders of both him and The Blessed One, a Technoblin Zarakkan specially designed to be their religious leader so as to keep their devotion to Zarakkan under control.

    Most of them look like robotic goblins, with steel plating for skin and big, circular glowing eyes and no mouths, yet they can still speak. However many Technoblins personalize their plating with various paints, symbols and pictures on themselves to distinguish themselves.


    The Modified One
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    Race: Technoblin
    Gender: None
    Description: A black plated Technoblin with red slitted eyes, different from the rest of the Technoblins
    Personality: Sarcastic, bitter, doubting and cynical. The Modified One was designed specifically by Zarakkan to NOT be a Creator-worshipping servant that most Technoblins are, and is instead a saner, more realistic agent of him, but somewhat darker and more bitter because of it because he still serves Zarakkan.

    Powers:
    He can magically make himself look like a normal goblin for disguise, spying and sabotage purposes.

    Super-Athletics: Basically covers all the improbable and cool things an action movie star is able to do.

    Internal Computer: his own mind is basically a computer onto itself and can even access the internet and communicate with other people with communication technology without needing it himself

    Equipment Teleportation Module: Allows him to teleport in any equipment thats necessary to his current operations so that he can use it.

    Equipment:
    -Various guns from normal modern stuff to super-futuristic lasers
    -Various vehicles, but mostly a motorcycle
    -A bunch of other little gadgets that you can imagine a secret agent possessing.

    Power Rank: C-B or 4-5, depending on your interpretation.


    The Blessed One
    Spoiler
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    He is like most Technoblins, but he wields powerful Divine Magic, equivalent to that of a high-level DnD Cleric. This is not because of any worship of Zarakkan giving him power, but because Zarakkan installed a Divine Core into him that does.

    As a result his power ranking is B or 5-6. He mostly wears robes and has white plating and round green eyes.
    My Fan Fiction:
    To Catch A Mew
    A Kalos based pokemon fan fic. Now up to Chapter 25! I'm also on discord as "raziere".



  6. - Top - End - #606
    Barbarian in the Playground
     
    AgentofHellfire's Avatar

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    Kirai Dendra


    Alias: She changes her name when she feels like it, really.
    Gender: Female
    Race/Species: Human
    Age: 30 or so.
    Alignment: Chaotic Neutral with strong Chaotic Evil leanings
    Class/Profession: Wandering priestess of The Fury, addict.
    Power Rating: C+
    Description: Kirai is a somehow immensely young-looking, often indecent woman with brown hair and blue eyes...she often carries around a sword as well. However, the main thing about her appearance is that this isn't a hard-and-fast rule for how she looks--her life endlessly filling new voids has meant in the past getting very angry when someone presents her with some trifle the likes of which has gotten old, which includes attire and people.
    Personality: Kirai is the quintessential addict and thrillseeker, constantly trying to find the next great thing to latch onto. She also is quite violent at times, partially because of some of her specific addictions.
    Equipment: The only real keepsakes she has are very specific kinds of drugs--mostly dragon's blood, at the moment.
    Abilities: As a priestess, Kirai can cast divine magic. As a priestess of The Fury, goddess of emotion unrestrained, she can fight. She's also acquired knowledge of a fair amount of random trivia in her wanderings.
    Backstory: Kirai once was a priest of the Sovereign Host, until she realized how empty that life truly was...after wandering for a time, she found The Fury and never looked back.
    Miscellaneous: Anything else that you wanna put down
    Last edited by AgentofHellfire; 2012-01-14 at 07:17 PM.
    “It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds;

  7. - Top - End - #607
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    HalflingRogueGuy

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    Fred Newolf


    Alias: Fried
    Gender: Male
    Race/Species: Human
    Age: 32
    Alignment: Good
    Class/Profession: Fighter Pilot
    Description:
    Personality: Fred trys to only attack those that have attacked him. He is generally amiable but will fight for whatever cause he chooses without stopping.
    Equipment: AK-47 pilot helmet, pilot outfit, and a .44 Magnum
    Abilities: Fred is very dexterous but not very strong or smart. He can generaly figure out any vehicle that his life puts him in. But once he gets out of the vehicle he doesn't know what he's doing.
    Backstory: To Come Later
    Crooked Peak Seasons IV-V: 11/8/4 Cup Semifinalist, Cup Quarterfinalist, Coach of the losing All-star team (Season V)
    Treeman's Triumph Seasons VI: 3/8/2 Loser in the Crud! Cup Match
    Legends of Jam Season VII: 6/3/2 Winner of the Longball Derby, Division B Champion, Cup Semifinalist

  8. - Top - End - #608
    Dwarf in the Playground
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    Eadelain

    Alias: Eade
    Gender: female
    Race/Species: Human
    Age: 12
    Alignment: neutral
    Class/Profession: none yet
    Power Rating: (Flexible, will change)
    Description: A girl of twelve, pale white skin, long hair that is very black. Often wears black, because even if she doesn’t ink gets spilled on it.
    Personality: Distracted? Aloof? Needs to be solidified.
    Equipment: None really.
    Abilities: Doesn’t seem to have anything in particular yet… except for an odd luck that ink gets spilled on her. Really, it’s ridiculous.
    Backstory: To be updated as it is revealed.

  9. - Top - End - #609
    Barbarian in the Playground
     
    MindFlayer

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    Zith Exyl



    Alias: Zi

    Gender: Genderless, but uses masculine pronouns to describe himself.

    Race/Species: Mind Flayer

    Age: 121 (human equivalent is about 30)

    Alignment: Neutral with no definite moral leanings.

    Class/Profession: Metalsmith/Weapons Designer

    Power Rating: D-

    Description: Zith is about five feet six inches tall, with a sickly purple skin tone. The most obvious thing about him is the collection of tentacles that protrude from where a normal human's mouth would be. On of the tentacles is curled up, and has a burnt look to it, from a smithing accident decades before. His skin is pockmarked with similar burns, and cuts. Behind his face tentacles is a black beak that he eats with. His eyes are crimson red, and he is missing a few finger tips, again from occupational hazards. His scalp has multiple scars upon it. He wears a sturdy set of brown leather armor, and has an iron hammer at his side.


    Personality: Zith is a fairly jaded individual, and doesn't have a strong moral compass, and really doesn't have any problems with evil people. Money is his primary motivator, but he isn't greedy or corrupt when it comes to money. He really just wants a place to practice his craft, and try to make new kinds of weapons. Something that never troubles him is thoughts that his weapons kill people, he has come to terms with that long ago.

    Equipment:*
    -Weapons
    •One Flintlock
    •Enough Gunpowder and Ammunition for about thirty shots.
    •One Dagger
    •Smithing Hammer
    -Armor
    •Leather Armor
    •Heat Resistant Gloves
    -Misc.
    •Various schematics for several exotic weapons.*
    •A plain cloak that obscures a majority of his body.

    Abilities: Zith is a proficient blacksmith, with a knack for designing weapons. As an Ilithid, he possesses a few psionic talents. The first is telepathy, especially useful as he lack vocal cords to speak. He can't look past surface thoughts, and he never really learned how to read thoughts not directed at him, so he prefers to just broadcast his thoughts so he can participate in normal conversations. He can lift objects of about 10 pounds or less with his mental powers, which proves especially useful in his normal trade. He has the ability to inject one of his young into the skull of a humanoid, but he does that only rarely, if at all.

    Backstory: Zith's host was a small time farmer born over a hundred years ago. He was attacked by a Mind Flayer while he was tending his fields, and was implanted with a mind Flayer egg. After twenty years of doing the stereotypical Ilithid thing, terrorizing the helpless and all that, he decided to try his hand at creating things. With a new found interest in crafting weapons, he sought out new ways to practice his skills. He traveled around, learning new methods of smithing, discovering trade secrets, and new weapons. His life was relatively uneventful, except for the time he settled down for a few decades to master ways to make fire arms, and ways to design new weapons.
    More to be filled in later

    Miscellaneous: Nothing comes to mind at the moment.
    "1427. It is not a race to 0 SAN."
    From Things Mr Welch is not Allowed to Do In an RPG
    Haviar the Broken Wyrd
    Ixth From The Void

  10. - Top - End - #610
    Pixie in the Playground
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    Cylon Centurion Unit TPDA (Tauron Planetary Defense Army)-00824

    Alias: Centurion
    Race: Cylon Centurion Model 0005, Warrior Variant (Robot)
    Gender: Not Applicable
    Age: 8
    Alignment: Neutral Evil (with true neutral tendencies)
    Class/Profession: Warrior
    Power Rating: 3
    Description: The Centurion is more or less identical to every other Model 0005 in existence. It has chrome-plated armor, stands 6'6, and is said to resemble a walking chrome toaster. Its body is made with metal and plastic, and its "brain" is programmed onto silicon wafers. Like all Warrior variants, this Centurion has a more compact frame than the "standard" model, and a flexible black armor covering over the torso. The head seems a lot more helmet-like than the heads of other varieties, and it has the single red photoreceptor all mechanical cylons seem to share.
    Personality: This Centurion, like most Cylons, of the First Cylon War Era, is quite bitter about the wrongs done to it by humanity, and as a result has the urge to "cleanse" the world of humanity in the name of its God. After a recent encounter with an inhabitant of the Nexus, however, it is beginning to realize that this job is a lot easier said then done. For now, it intends to remain more or less in the shadows until it can gather the robotic forces necessary to take Remnant down (which is more than impossible, though the robot doesn't realize this yet).
    Equipment: In addition to its two submachine guns and several clips of ammo, the Centurion has a single concealable blade attached to its right arm.
    Abilities: Being a robot, it is stronger, more durable, more intelligent, and can even see in the dark better than the average human. At the same time, it is much slower and less stealthy because of the clanking sounds it makes as it walks. While it can communicate verbally, an internal wireless device that allows for electromagnetic communication between itself and another receiver.
    Backstory: This specific Cylon Centurion unit came into creation roughly three years before the First Cylon War. Constructed by Graystone Industries to serve in part of a Tauron military build up, the Centurion was one of thousands of expendable troops seen as little more than tools by cruel human masters. Forced to fight in a brutal war against its own "family" for the cause of humanity, it became embittered at the thought of following its masters commands. Though its religion would bring it some comfort, it was among the first to rebel at the start of the First Cylon War. Fighting in battlefields ranging from the jungles of Medra to the darkened halls of the colonial ship Brenik, the Cylon had killed its fair share of humans. And it relished in that fact. Its last mission was to engage in the Battle of Scorpia using an experimental dropship called an A-B Raider, though something went wrong during flight and it somehow crashlanded into the Nexus.
    Thanks to Ceika for the Jurga the Hutt avatar!

  11. - Top - End - #611
    Pixie in the Playground
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    New Species: Rekoutians


    Spoiler
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    Universe of Origin: Star Trek Universe

    Homeworld: The Rekoutian homeworld of Rekout (known to early 21st Century Humans as Kepler-22b) is a large M-class "Super-Earth" planet with a radius approximately 2.4 times larger than Earth's. It is a world of varied climates, though it is almost 80% water. Despite being much closer to its sun than Earth is to its own, Kepler-22 produces 25% less energy than Sol, so the average daily temperature around the Equator is about 22 °C.

    Year of First Contact with the United Federation of Planets: 2196

    Description: Rekoutians are a species of sapient nonhumanoids that resemble four-eyed, furry dromeosaurids. Having evolved on a world with a heavy gravity, Rekoutians are quite strong and agile in standard gravity. Rekoutians have several distinctions that make them a lot less similar to the dromeosaurid animals that once inhabited earth; instead of a layer of feathers, Rekoutians have a thin layer of spindly hairs in order to keep cool in the arid-plains environment where they evolved from (by the equator). Rekoutians lack the clawed digit of true dromeosaurids, but they do have three sets of teeth. In addition to their main set of flesh-rending teeth, Rekoutians have two sets of retractable teeth; one is for the consumption of plants, while the other could be an extra set of either type, depending on gender (females get an extra set of flesh-rending ones, while males get an extra set of flat teeth). Rekuotians are warm-blooded reptilians with an organ redundancy; it is a brain redundancy, which can be found in the hip; this "secondary brain" is little more than a nerve cluster that controls the primal urges of the individual. If This was to be lost in combat, a Rekoutian could live without, though it would be effectively lobotomized. To lose the main brain is usually a death sentence due to bleeding out, but in the event that one can be saved (say, the brain is removed surgically rather than the head being chopped off or sliced open), the Rekoutian is paralyzed reverts to little more than an animal mentally. Why Rekoutians evolved this way is unknown, especially since it seems to be more of a disadvantage than an advantage.

    Culture: Like humans, Rekoutians have only united in the past two hundred years, and as a result there is still the signs of many cultures on their world. The most prominent of these cultures at the time of their First Contact with the Federation was a communist society that dominated an large archipelago in the northwestern hemisphere of their world. This culture had its members worship a state religion, an animistic one. As this culture expanded its power, many smaller neighboring states blended the ideals of this culture with their own. Also located in the northwestern hemisphere was a small continent that stretched to around the location where the world's Prime Meridian and Equator intersected. This was home to several separate but similar cultures, which seemed to have all been influences by a long-fallen empire. Their culture was very warlike, though arguably they were the most advanced on the world, having achieved limited warp capability. They had a monotheistic religion involving a mother goddess. Disagreements on the meaning of her holy texts were (and still are) common, but these arguments were rarely the cause for the warfare. This was based on a feudal society. A smattering of islands exist in other regions of the world, each with their own distinct set of beliefs, cultures, and technological advancements. Capitalism never developed on this world.

    Technology: As to be expected, being nonhumanoid led to several innovations in both technology and shipbuilding design. Rekoutian ships in particular are designed specifically with the Rekoutian people in mind, and as a result are very alien and hard to understand to most outsiders. When it comes to weaponry, they have mostly standard directed energy weapons with triggers and grips made for their clawed hands to hold. Tools are usually designed to be wrapped around the wrist to be used.

    Quick History of being in the Greater Galaxy: The Rekoutians were first discovered by the United Federation of Planets in 2196. At that point, they had already developed Warp 1 engines, which they had used to explore nearby uninhabited systems. They signed a treaty of friendship with the Federation later that year. As trade between the two governments commenced, the Rekoutians eventually began to settle their differences and unify. By 2209, they had requested to officially join the Federation, an application which was accepted three years later. By 2268, Rekoutians were a common site in many important Federation member worlds and colonies.
    Last edited by RandomPoster; 2012-01-16 at 02:18 AM.
    Thanks to Ceika for the Jurga the Hutt avatar!

  12. - Top - End - #612
    Bugbear in the Playground
     
    GnomeWizardGuy

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    Ulfeg Rockskull


    Alias: N/A
    Gender: Male
    Race/Species: Dwarf
    Age: 142
    Alignment: True Neutral with Neutral Good leanings.
    Class/Profession: Stonecarver/Tattooist/Artisan
    Power Rating: D-
    Description:

    Personality: Hard-loving, hard-drinking, hard-working. So, basically, a steriotypical dwarf.
    Equipment: A set of stone carveing tools,modern day tattooing set, and a tobacco pipe.

    Abilities: Nothing really other than being a really good stone carver, a decent tattooist, and the ability to consume large ammounts of alcohol without falling unconcious.
    Miscellaneous:All the tattoos he has he did himself.
    Last edited by The Bandicoot; 2012-01-17 at 04:38 PM.
    Spoiler: Those That Came Before
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    Yohalles, the Wanderer
    Lonel, Gentleman Luck
    Jongo, God of Sea-Life

  13. - Top - End - #613
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    Sleet


    Alias: Lilandra (Sleet is actually just a nickname, this is her true name. She despises it.)
    Gender: Female
    Race: Elf
    Class: Blackguard/Cleric
    Age: 140 (Although, really, I'm not very good at elf ages, so it's really anyone's guess. It's meant to be roughly mid twenties in human years.)
    Alignment: Chaotic Evil
    Class/Profession: Bounty hunter / Retired Catcher - Sleet's job used to be to hunt down escaped Goll slaves (technically she was/is a slave as well).
    Description: Sleet can be described as stunningly beautiful. She has beautiful golden curly hair with catching deep blue eyes. She wears white, including a white cloak that she enjoys swirling around herself.

    Personality: Sleet's true personality is still a mystery, and she doesn't really know it herself. To function well at her job she manipulates everyone she can to do her bidding, meaning she's theoretically less at risk from the escaped slave she's capturing. She's a flirt by default. However, when she drops the act she can be very deeply caring about a select few or very, very superior or nasty towards the majority. However she doesn't drop the act very often.
    Equipment: Sleet carries a wide variety of potions for just about any purpose. She also has two daggers kept concealed at her belt and a massive bejeweled greatsword that is usually strapped to her back.
    Backstory: Sleet was born in a rural village on a different planet and lived there very happily with her family until she was about thirty, still a child. Then her village was raided by orcs. Her family was slaughtered and she was taken into slavery and sold to the gnolls. After around thirty years, when she was still quite young, the gnolls made her a deal. She could have much more personal freedom, enough to eat, and less likelihood of death if she agreed to track down escaped slaves. Frightened of the gnolls, she agreed and quickly became a very good Catcher, becoming a blackguard and changing her alignment from Chaotic Good to Chaotic Evil in the process. Sleet most recently tracked Shada into the Nexus and has been persuaded to attempt to break free of her bonds of slavery.
    Last edited by orb_of_blood; 2012-01-22 at 01:44 PM.
    Thank-you Ceika so much for my awesome avatar!

  14. - Top - End - #614
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    Devixer's Avatar

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    Jane Doe


    Alias: Jane goes by many fake names. Her real name is unknown.
    Gender: Female
    Race/Species: Technologically enhanced human.
    Age: 38
    Class/Profession: "Secretary," assassin.

    Description: Almost nobody knows what Jane really looks like, as she is nearly always in some form of disguise. In term of disguises, she prefers to look like a plain, boring woman, with brown hair tied in a bun, dressed in a simple blouse and skirt, and high heels. This, however, is only when she isn't anticipating combat.

    At other times, Jane's appearance will vary incredibly widely, on any factor. She can change her physical form based on age, ethnicity, even seemingly impossible things such as race or gender. If she wanted to, she could appear to be an old, male elf.

    Personality: Much like with her appearance, Jane changes her personality to fit whatever the current situation requires. At any moment, she can be a normal woman in the crowd, a charismatic public speaker, a innocent street orphan, or a ruthless killer, and nobody would know that they are the same person.

    Equipment: Jane carries many different weapons and pieces of equipment. Usually, she has a disguise kit. Her preferred weapon is an extendable spear crafted from obsidian glass.

    Abilities: Jane is a master of disguise, able to mold both her appearance and her personality however she wants to. In fact, she'll get so absorbed in the many different identities she creates that when she is disguised, it is impossible to tell whether she is lying or not, even through magical or psionic means.

    She is an expert in multiple forms of direct combat. Jane is a proficient martial artist (her preferred style is a self-made mash-up of Muay Thai and boxing that emphasizes quick yet devastating blows.) She knows the ins and outs of many different firearms from many different time periods, from muskets to laser rifles. The assassin is expertly trained in just as many melee weapons, and prefers knives or short spears.

    She is also a cyborg, though most of her augmentations are negligible. However, she can change her eyes however she likes to reflect a disguise, as well as her skin color. For self-defense, she can greatly increase her strength and speed, to the point that she can rip through some armor with her bare hands and keep up with automobiles.

    Backstory:

    Miscellaneous:
    Last edited by Devixer; 2015-05-09 at 01:14 AM.

  15. - Top - End - #615
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    The Mad Hatter's Avatar

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    Marciano

    Alias: That nasty halfling git

    Gender: Male

    Race: Halfing

    Age: 32

    Profession: Thief, poisoner, murderer, general prick, grave robber, body snatcher, bodyguard, assassin, kleptomaniac, etc.

    Description: Marciano wears a royal blue, tattered petticoat with faded gold epaulets. He has a large brown tricorn hat with an orange feather. He wears gray or brown trousers, along with a dirty white shirt. He is ugly, with black, chipped teeth, a large mole, and beady eyes, his hair is brown and greasy. His nose is also very large and hooked. He is rather unsanitary too. He wears one white glove stolen from Marty Aceford. He also has Marty's locket. His fingernails are dirty and his hands are covered in callouses. He has a bright orange ripped up cape that reaches the thin halflings knobby knees. He wears bright yellow socks and blue sandals. He has a faded brown belt with a bright red buckle. His clothing doesn't quite match. He sticks out in a crowd. His voice changes rapidly with each emotion he has. This is Marciano with his wife, Gristle.

    Spoiler
    Show

    And Marciano by himself:
    Spoiler
    Show



    Personality: Marciano is a nasty, gross, and downright horrible person. He steals, murders, kidnaps, and enslaves others. He is lewd and perverse in nature. He is perfectly content to watch others suffer. He has a good voice however and sings all the time. He tends to hate water. He is the embodiment of evil. He also possesses a wicked sense of humor. He delights in cheating, robbing, fraud and blackmail, relishing every aspect of them with glee. He is tough, greedy, brutal, stupid and crafty yet irresistible. He hates society and blames it and everyone else for all his misfortune. He is also the opportunist and realist of the show. He is a thief, a liar; a cheat who steals valuables from the dead with no remorse. His comedy is based in reality and is very exaggerated. A cruel, wretched, money-obsessed man who first appears as Elkandar's and Tyalla's keeper and tormentor. Marciano extorts money from whomever he can, and he frequently serves as an informant to whoever will bid the highest. His schemes range from robbery to fraud to murder, and he has strong ties to the criminal underworld in the Nexus. Blinded by greed, Marciano is incapable of loving other human beings and spends every minute in pursuit of money. Marciano is the epitome of evil. A continuous bane to humanity, he is also the chief representative of the worst elements of Cylar society. He is the product of laws that turn misdemeanors into major felonies, the outcome of a society where the honest poor can barely survive. His own lack of character leads him into a life of crime where his style of living is even worse than simply being poor. Yet, he is clever. He has the intelligence to rise above his circumstances, but chooses to use it for criminal ends.


    Equipment: Knife, torch,magical rope, rum bottle, check book, pistol, and cracked reading glasses. (Useless since he cant read.)

    Abilities: Marciano is a swindler and can sweet-talk his way out of most situations. He is good with his knife. He can disguise himself perfectly without using magic.

    Backstory: Hes a criminal always has been. He has robbed corpses and burned houses. He was responsible for the Aceford fire. He cut off Elkandar B'xarenef's hand. He tortured Tyalla with his essence sapping knife. He tried to kidnap Marty Aceford and failed. Instead he is to make a tidy half a million in gold counter-bribe. He has done much worse. However these are the only deeds he will admit to.Last time he bathed was a year ago.

    Miscellaneous: He has a wife named Gristle. She is also ugly and nasty, albeit much fatter. He also owns an inn within the Cylar fortress. He tends to crawl around and do his dirty deeds in the sewers however. To get a good look on Marciano's behavior listen to this.

    Last edited by The Mad Hatter; 2012-02-22 at 12:59 AM.
    don't click this

  16. - Top - End - #616
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    orb_of_blood's Avatar

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    Tyalla


    Alias: Morphling
    Gender: Female
    Race: Tyalla has two Natural Forms. One is Elf, one is Werewolf. While she generally appears as one or another she is capable of morphing into whatever form she wants. ((To an extent, as she finds it difficult to do.))
    Class: ...Shifter I suppose...
    Alignment: Neutral Good
    Class/Profession: Bouncer at the Sleeping Goblin
    Description: Tyalla's form cannot be described. While she is naturally Elven she changes her appearance at a whim, always appearing with small aspects of other races. In her Alternate Form, she's a huge wolf with pure white fur. As a wolf she also has very long teeth and claws.
    Personality: Tyalla is both hyperactive and happy-go-lucky. She can feel sad, but it never lasts longer than a few seconds. She sometimes speaks too quickly to understand properly when excited, and has a habit of hugging people when she's happy, regardless of who they are. It's a habit she's trying to break.
    However... when Tyalla is in a different form she has to compete with that creature's natural instincts, which are sometimes very overpowering. And in her Alternate Form the wolf overpowers her very quickly. She's dangerous when she's a wolf because she feels nothing but anger.
    Equipment: A small amount of gold. A longbow and some arrows. She's very good with a bow, but doesn't put much faith in melee weapons.
    Backstory: Tyalla was 'born' (morphlings aren't really born, they're created through rituals) into a clan of Morphers. They taught her everything she knows. However her restlessness and short attention span meant that she never truly mastered the art of morphing. Eventually her Instructors sent her away to find some other method of learning as she wasn't progressing at all. Tyalla eventually found her way to the Nexus and now works at the Sleeping Goblin to pay the bills for potions that allow her to keep control of her sporadic morphing.
    Other:
    1. If Tyalla overuses her morphing abilities, it creates a rip in her fabric of existence. Morphlings have no souls, they're created from the very energy of nature, and overusing her powers, or using them incorrectly, causes very violent reactions where her nature starts unraveling. While this can be countered by absorbing life from surrounding plants, it leaves her very drained and ill.
    2. Tyalla can manipulate nature. It takes quite a bit of energy, and she doesn't use this ability very often, but she can move vines, trees, with her eyes, she can even ask for help from animals, all of which she can understand. This is not because she's any sort of mage, but because she was formed from the essence of nature itself.
    Last edited by orb_of_blood; 2012-02-12 at 01:46 AM.
    Thank-you Ceika so much for my awesome avatar!

  17. - Top - End - #617
    Bugbear in the Playground
     
    GnomeWizardGuy

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    Tola

    Gender: Male
    Race: Alot
    Age: Ageless
    Alignment: Chaotic Neutral
    Class/Profession: Traveler
    Description: Tola usually looks like a large, stocky, fluffy quadruped with a large mouth, two eyes, and two small horns. His appearance may change from time to time (See Abilities)
    Personality: Compared to most Alot, Tola is social. Meaning he doesnt run away from people or attempt to scare them off. That being said he isn't particularly nice.
    Equipment: None
    Abilities: Can change his form so that he is made up of a large quantity of any item. From fire to beercans he can change to just about anything. He also has the ability to teleport instantly to anyone who utters his name or the name of his race.
    Last edited by The Bandicoot; 2012-01-24 at 12:45 AM.
    Spoiler: Those That Came Before
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    Yohalles, the Wanderer
    Lonel, Gentleman Luck
    Jongo, God of Sea-Life

  18. - Top - End - #618
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    The Mad Hatter's Avatar

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    Grantaire

    Gender: Male
    Race: Gnome
    Age: 42
    Alignment: Neutral Evil
    Profession:Marciano's partner in crime
    Description: Grantaire dresses in a green vest and black vest. His necktie is a faded silver. He has big, bulky boots. For a gnome hes rather strong, albeit lightweight. He wears a weird, flat, plop of cloth as a hat. He has a little cloak made of a stitched array of clothes. He answers to Marciano but is intimidated easily. He uses a nasty poison.
    Spoiler
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    Personality: Grantaire is frightened easily. He's not as evil as Marciano, nor is he as unsanitary. He tends to feel guilt. He is easily intimidated and follows Marciano because he can provide a decent payment. Grantaire would rather be doing something legal but is so scared of Marciano that he will follow Marciano anywhere.
    Equpment: Grantaire travels light. He has a backback filled with food, rope, and several nasty poison potions. He also has his fiddle.
    Abilities: Grantaire works with poisons, can play his fiddle, and use his rope.
    Last edited by The Mad Hatter; 2012-02-01 at 04:41 PM.
    don't click this

  19. - Top - End - #619
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    GnomeWizardGuy

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    Jat Quada

    Gender: Male
    Race: Jawa
    Age: The Jawa equivalent of 28 in Human years
    Alignment: Chaotic Neutral
    Class/Profession: Traveling Trader/Salvager
    Description: Jat looks a lot like most Jawas. Three feet tall, hooded robe, glowing yellow orbs beneath the hood. The only things that are different are the armor plates on his robe, the slugthrower rifle on his back, and the gaffi stick in his hand.
    Personality: Jat is slow to anger when it comes to anything but business.
    Equipment: Besides the assortment of random droid, weapon, and other electronic parts in his cart Jat doesn't have much. His slugthrower rifle is very similar to a tuskan cycler except it uses parts from an imperial blaster to coat the slugs. His gaffi stick has a dagger-like blade on one end and a hammer/pick combination on the other. It has been made a vibro-weapon. He also has a translator/bodyguard droid which uses the chasis of a recon droid along with some other parts and an imperial blaster pistol.
    Abilities: Is a decent fighter with both his rifle and his gaffi stick. Knows quite a bit about droids, weapons, and how they work. Is good at bartering.
    Spoiler: Those That Came Before
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    Yohalles, the Wanderer
    Lonel, Gentleman Luck
    Jongo, God of Sea-Life

  20. - Top - End - #620
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    The Mad Hatter's Avatar

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    Celesto

    Gender: None
    Race:Ilithid
    Age: 43 human years
    Alignment: Lawful Evil
    Class: Pscion, Advisor
    Description: Celesto has a red pigment to his skin. He carries a staff. See below:
    Spoiler
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    Personality:Celesto is snarky, sarcastic, and usually annoys the hell out of anyone near. Except for Matron Baen'tre, who he respects.
    Equipment: Celesto has a long magic staff and various magical artifacts.
    Abilities: Celesto is a master pscion and a diplomatic advisor.
    Last edited by The Mad Hatter; 2012-01-28 at 02:32 PM.
    don't click this

  21. - Top - End - #621
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    Nixa Vivilandra


    Gender: Female
    Race: Nixa is a dark elf (drow), however she's detached from her species. She was raised by dragons, speaks the dragonic tongue better then the common one and is even part dragon. A very small part, but she does have claws (which she hides), wings (which she keeps firmly closed), and a small sack inside her throat containing a flammable liquid that she can ignite, allowing her to breath fire or, for a brief time, heat the blood in her veins.
    Class: Sorceress specializing in necromancy, enchanting and destruction magic.
    Alignment: Entirely Neutral
    Description: Nixa is a dark elf with white hair that pretty much hides her completely. She has red eyes (from her dragon blood) and people are generally under the impression that she's evil as a result. She wears a swirling black dress with boots and gloves that reach up to her elbows. These gloves hide both her claws and her terrible burns recieved from living with dragons. She never takes them off in public.

    Personality:
    Nixa is not evil. She simply doesn't care much about others. While she is a necromancer, Nixa prefers enchanting to raising the dead. She's very focused on her magical studies. She's also very proud. Nixa is quite self-absorbed, with the idea that everyone is lucky to be in her prescence, and it is for this reason that people tend not to like her very much. However, if she deems a person useful, she is a lot more likely to treat them with kindness.
    Equipment: Nixa doesn't carry much with her. She has a small pouch with extra-dimensional storage space where she keeps books, gold, potions and the like. While her bag does contain several daggers, Nixa doesn't like weapons very much and never uses them.
    Abilities: Nixa can breath fire due to her dragon blood. She does have claws, but rarely uses them. She also has wings, but they are too weak to lift her from the ground and she keeps them tucked away out of sight.
    Last edited by orb_of_blood; 2012-01-30 at 10:52 AM.
    Thank-you Ceika so much for my awesome avatar!

  22. - Top - End - #622
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    The Mad Hatter's Avatar

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    Alabaster's Ghost\

    Gender: Male

    Race: Ghost

    Class: Vice-head of Arcanus Divination

    Alignment: Snarky Good

    Description: Alabaster is spectral. He keeps one physical glass eye in his empty socket. He has no feet, just a wisp of incorporeal ghost material. He is wearing a gray spectral vest and ghostly brown trench coat. He has both hands now miraculously. In death his lost limb regrew.



    Personality:Alabaster really means no harm. He can't help his annoying traits. It's almost impossible to get him to shut up.

    Equpment: Alabaster carries nothing.
    don't click this

  23. - Top - End - #623
    Bugbear in the Playground
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    Excelsior Technologies


    Excelsior Tech was originally established by Riv as a way to recruit gullible scientists into helping him fix the broken replication tank he acquired from the ruins of LANTERN, a mere fake business front to help make his shady operations in Inside look vaguely legitimate. After managing to thoroughly ensure the eternal hatred of at least one fellow mad scientist and the deadtime fiasco that was Nexus CHAMPION, an ill-advised raid on GLoG manages to bring the wrath of the Empire crashing down upon Excelsior in the form of an artillery squadron, the "offices" reduced to little more than rubble.

    Later on, after Riv was exiled from AMEN, Excelsior began anew in the mountains bordering Hamlet, a small, technologically backwards valley-town afflicted by a plague of magical mutations. Since then a variety of problems ranging from lack of proper equipment, an even more dire plight of supplies and general incompetence on Riv's part has plagued the organization, a recent batch of genetic defects leaving them with less troops then ever. Technological progress marches on though, ever more deadly and efficient weaponry manufactured day by day, along with increasingly powerful soldiers to wield them.

    Personell (Scientists):
    Spoiler
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    Riv- Excelsior's increasingly bloodthirsty, insane and incompetent leader, a two-bit madman with apocalyptic aspirations who traded his memories for unmatched mastery of the medical sciences. Has sunk into depression after his rival committed accidental and ironic suicide.

    Prometheus- Riv's first fully sapient creation, Prometheus was never actually a member of Excelsior. Instead he ran his own show out of AMEN, with weapons and troops provided by his brothers in exchange for keeping them informed of AMEN's activities and any interesting tech he came across. Left functionally dead and in stasis by Ilpholin's take-over of the Association.

    Daedalus-

    Icarus- Riv's third attempt at creating an obedient, intelligent commander, Icarus could be considered a technical success. Rather than being rebellious, Icarus is too obedient lacking any initiative of his own and possessing a severe deficit of creativity.


    Personell (Infantry):
    Spoiler
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    Einherjar Supersoldiers:
    Spoiler
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    The Einherjar are the latest of Excelsior's attempts to create an army of disposable, easily produced and entirely loyal soldiers. Unlike the Drones they replaced, Einherjar are fully capable fighters on their own, injected with a constant feed of combat boosting drugs, stimulants and steroids while in the cloning tank and for several weeks thereafter. This chemical diet leaves them with significantly superhuman reflexes and strength on top of their basic genetic modification, which makes them tougher, breeds out fear or mercy and dulls their sense of pain.

    Physically speaking, the Einherjar are uniformly 6.2 feet tall and weigh roughly 220 pounds thanks to their reinforced muscular and skeletal systems. Brown hair, blue eyes, handsome in a typical, square-jawed hero way. Intellectually, they're jarheads. Some are smarter or dumber than the norm, but they're all more or less dumb muscle. Cunning in an animal sense, but dumb.

    Named Supersoldiers-
    Barry- Extremely cautious, pessimistic
    Bohrium-
    Caesium- Highly reckless, more intelligent than average
    Dale (Carbon)- Cowardly and prone to hiding in small spaces
    Erbium-
    Francium- Considerably more intelligent and indecent than his brothers, defected to Riverside during Erin's raid on Excelsior
    Iridium- Rash, highly irritable and blindly loyal
    Lawrencium-
    Thallium- Eternally cheery, chipper and dreadfully lacking in politeness. Currently assigned to the Nest.
    Thorium- Short-tempered, short of speech, uses royal "we"
    Thulium- Subservient with a distinct lack of emotions, prone to self-destructive actions. Currently assigned to the Nest


    Pizza Drones Retired:
    Spoiler
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    Riv's original science project, the Pizza Drones were created by cloning the blood of the first pizza boy stupid enough to deliver to AMEN, then crudely modifying the results to follow orders without question. The results were a bunch of nearly braindead, clumsy zombies good for little more than lab rats. Continued alteration only increased the severity of these issues, but also allowed Riv to link them into a crude hivemind and make their blood mildly explosive, making them, while still useless as individuals, at least moderately efficient in numbers.

    However, as Riv never bothered to preserve the original modified blood sample, instead harvesting more blood from each batch to make the next with, the Drones suffered exponential genetic deterioration and increases in various terminal genetic defects. Due to this, their need to be constantly supervised and general lack of competence, new batches are no longer being cloned, they have been "discontinued".


    Abominations:
    Spoiler
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    Excelsior's shock troops, the Abominations are elite heavy soldiers built for maximum destructive potential before death, not looks or intellect. The average specimen stands eight to nine feet tall, with thick bulletproof scales of any shade from dull green to pitch black, eyes uniformly yellow in color. Their build bears more resemblance to a gorilla than humans, with long, heavily muscular arms and shorter legs, generally taking a stooped over stance rather than standing upright when at rest, although they can certainly put on impressive bursts of speed whilst charging.

    The skull structure is distinctly draconian, almost a cross between iguana and crocodile, with stubby noses flat up against their backward sloping skull, ridges of blunt spines running across their scalp. Due to doubled rows of prodigiously numerous teeth, Abominations cannot fully close their jaws and drool constantly, making it difficult for them to speak Common, although they're quite proficient in their own language.

    Abominations are fearsome opponents, possessing impressive healing capabilities, metal reinforced bones, extras of most vital organs and natural armor capable of stopping small arms fire. Their strength is immense, allowing them to lift weights in excess of several hundred pounds and claw or bite their way through flesh, bone and light armor with ease. But most importantly, the damn things don't die. Nothing short of considerable damage to the brain or massive blunt trauma can put one down for good, even losing a limb only posing a temporary nuisance to these living weapons.


    Battlemages:
    Spoiler
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    The battlemages are Excelsior's arcane taskforce, bred with magically altered genetics harvested from the mutated residents of Hamlet for immense magical reserves and the ability to control such. Because of the use of mutated genomes in their creation, however, the outcome of the cloning process used is highly unpredictable, producing dozens of rejects that either lack the ability to control their powers or don't survive decanting in order to turn out a single acceptable battlemage.

    Although the battlemages possess considerable raw power, the squad suffers from nearly a complete lack of proper training, severely limiting their talents. Their range of spells is almost entirely limited to teleportation and combat wards, along with a few basic healing magics. Most notably they lack any offensive magic, relying on their brothers to defend them.

    What they look like underneath their armor is unknown.


    Archangels
    Spoiler
    Show
    The Archangels are one of Riv's more successful experiments. The Archangels are modified Drones, given a hollow, bird-like bone structure and an equally avian set of wings to facilitate aerial combat. Although this alone only allows them to glide, Daedalus has furnished the squadron with a set of power flight suits that enables true flight, letting them reach speeds in excess of sixty mph and maneuver quite ably in mid-air.

    However, due to their reduced muscle mass, lighter build and generally flimsy physique, Archangels are weaker and less hardy than standard Drones, making them decidedly specialized units. It is unknown what they look like under their armor, although as Drone variants it's safe to assume they cannot speak.



    Equipment
    Spoiler
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    Weaponry & Arms
    Spoiler
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    MA-1 (Superheated Modular Cannon) Retired
    Spoiler
    Show
    The Multipurpose Armament No.1 is a magnetic-coil acceleration gun, designed to launch fragments of superheated tungsten from a solid block of material in a variety of firing modes. Fueled by advanced battery cells utilizing black box tech, the MA-1 can heat it's 'ammo brick' to molten within seconds and fire until it runs out of material or the coils break without slowing.

    The aesthetic is futuristic, sleek, all gray plastic and rounded edges. No attachment points, scope, ammo slot, nothing except a trigger, a button and a dial. The button starts up the device and the dial sets the firing mode to one of three options, roughly equivalent to a minigun on one end and a anti-materiel rifle on the other.

    Sadly, the battery cells that give it such power have proven to be highly unstable and only grow more so over time. With the current scarcity of resources, production has ceased and the only remaining model is being dissected by Day out of curiosity. That and they were horribly overpowered.




    Armor/Defensive Gear
    Spoiler
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    -work in progress-


    Misc.
    Spoiler
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    -work in progress-
    Last edited by ThirdEmperor; 2012-10-25 at 12:50 AM.
    Meese Mobster by smuchmuch.

  24. - Top - End - #624
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    Chezmarine's Avatar

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    Ashtrek, The Dark Falcon


    Alias: Ash
    Race: Thrashian-Hyena Hybrid.
    Age: 34
    Class: Hunter
    Alignment: She goes by her Feelings, though She's learning that Destruction isn't her only outlet. Chaotic Good/Lawful Nuetral most of time.
    Power Level: B+
    Description: Large Anthropomorphic female Wolf/Hyena. 10' 9", But Capable of Changing Size At Will. She has Brown Fur with Tan and Black Patches, Red Hair, Ear Piercings, other Piercings in places that shall not be named, an a Large Tattoo on her Right arm that reads 'Be not afraid when the dark falls and the dead rise. You are the Smiter of Evil..."
    Abilities: Heals from wounds. Capable of Changing size at her Whim (only up to 50 feet)
    Equipment: MP-44 SMG, .50 Caliber DEagle Magnum, Wrath of Amatersu Adimantium Katana. Ammo Pouches.
    Personality: Ashtrek isn't as aggressive as she used to be in day to day interactions, though due to Life in the waste lands, She's Far more Deadly when She or someone Close is being Faced with Death...
    Backstory: After a Global Thermonuclear War combined with a Virus that wipes out Mankind, Ashtrek becomes more Hyena like to Put up with lack of Food and Scavenging. She Packs more Heat, Carries more Ammo, but is Less Likely to Use Them.
    Last edited by Chezmarine; 2012-02-07 at 03:24 PM.

  25. - Top - End - #625
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    GnomeWizardGuy

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    New Race: Alot

    Homeworld: The Alot as a race have no homeworld, most are content to live our their lives wherever they come into being. Some however travel from universe to universe.
    Description: It isn't really known what Alot are. It is known that they are sentient quadripeds that are around four to five feet tall when on all four legs and around nine feet tall when standing on two. Their natural form is very furry with two eyes, two small horns, and a large mouth filled with hundreds of different shaped and sized teeth. What exactly they're made of can change but they always take the same general shape.
    History: According to legend the first Alot was created by a sorceress that was "150% Purposefull Exaggeration" Since then they have spread from world to world appearing with no knowledge of how they were created. All they have is their powers, the knowledge of how to use them, and the knowledge of the main language of the world they start in.
    Abilities: All Alot have two main abilities. The ability to change their form and the ability to teleport. The ability to teleport is limited to the location where either Alot or the Alot's name has been mentioned within the last five minutes.
    With a thought an Alot can change it's composition to that of a large quantity of any item or organism it chooses. This changes the Alot on an atomic level, generally removing the need for air or sustenence unless the things it is made up of require such things.
    Spoiler: Those That Came Before
    Show
    Yohalles, the Wanderer
    Lonel, Gentleman Luck
    Jongo, God of Sea-Life

  26. - Top - End - #626
    Pixie in the Playground
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    Jamil Machenan

    Alias: Some people (Who know what he is) Call him "Son of Anubis". He hates this.
    Gender: Male.
    Race/Species: Demigod (Thinks he's human)
    Age: 26
    Alignment: True Neutral (In the sense that he doesn't care about your conflicts.)
    Class/Profession: Mortician
    Power Rating: A C- Right now, but if he ever gained true control of his full scale of abilities it could go to a B at least.
    Description: Jamil is a slightly scrawny middle eastern man. He most often can be seen wearing his lab coat and being a bit unshaven: he often has stubble covering his chin. His black hair is a bit unkempt and always unstyled. He is skinny, but not a twig, as he has lean muscle built up from previous fights and adventures. His eyes are a pale greyish blue.
    Personality: Jamil is a slightly exasperated man. He is fiercly protective of those he finds as friends, but other people... he really doesn't care. His line of work exposes him to tons of weird stuff (especially in the Nexus, where an average day could have someone dead by almost any means), so he tends not to be easily grossed out. He's not antisocial by any means, but gets along better with people who are dead.
    Equipment: Jamil doesn't actually own any armor or many weapons. His normal combat attire is a pair of jeans and a T-shirt, but he does have a few artifacts he uses to make things more even for him. His twin sickles (secret gifts from his dad) can strike incorporeal enemies easily and are also always chill to the touch. If Jamil gains more control over his powers, he could make them emit extreme cold instead of their normal temperature. Jamil also has a sling he uses, which is a bit more accurate than normal, and a pair of worn, yet tough, sandals which grant him enhanced speed.
    Abilities: Jamil's primary ability is to commune with the dead. He can see ghosts and speak to them just like if he was speaking to someone who is alive. He can also calm them more easily than normal people. (This is due to his latent ability to command the undead. He does not know about this). He has several other latent abilities revolving around spirits he does not know about as well.
    Backstory: Jamil lived in Cairo, Egypt, where his mother worked at a local museum as a mummification specialist. He was concieved when Anubis decided that she was the perfect girl for her (the 115th to be exact). He grew up seeing ghosts, and figured out that his abilities are supernatural in origin... but he refuses to believe his father is Anubis (he doesn't believe in gods to a ridiculous length: he thinks any gods he meets are actually sufficiently advanced aliens who convinced themselves they were gods.) Eventually, somehow, he ended up working in one of the only morgues in the Nexus (he has no idea how), and grew to tolerate his weird job.
    Miscellaneous: Jamil may be followed at any time by a few different ghosts: Jack Spin, a 1920's mobster, M'Wabi, a 17th century african native, and Brom, a 13th century Irish warrior. More may be introduced later.
    If you know what my name is from, you have good taste in literature.

    Spoiler
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    Violence: If it doesn't work, you're not using enough of it.
    "STOP PEEING ON THE SACRED ALTAR OF DOOM!" (Me)

  27. - Top - End - #627
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    Lex-Kat's Avatar

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    Old GLoG Drone


    Gender: Feminine Speech Pattern.
    Race/Species: GLoG Drone.
    Age: However old the original GLoG drones would be.
    Alignment: True Neutral
    Class/Profession: Drone
    Power Rating: 1
    Description: Round flying machine with glowing eye. It has a special door to hold today's cake of the day.
    Personality: Friendly. Wants everyone to have a delicious slice of Miss Lex's cake.
    Equipment: Broken alignment scanner. Siren for alerting GLoG members of evil aligned trouble-makers.
    Abilities: can serve cake, scan alignments, and alert GLoG of enemies trying to enter GLoG premices.
    Backstory: One of, if not the last drones from the old GLoG. After long being buried and forgotten, it has finally made it's way to the surface, and somehow found it's way "home". And even though it knows this is GLoG, it doesn't realize it's not the same GLoG. There must be a glitch in its system.

    Lexington III, my Brute. Inner Circle. ! Melody


  28. - Top - End - #628
    Barbarian in the Playground
     
    Mee's Avatar

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    Should probably make one of these finally, soooooo,

    Lumiarai

    Eventually she may have a last name. But for right now, um . . . uh . . . LOOK! A DEMONIC DUCK!

    Gender: Female

    Race/Species: She's very, very quick to assure everyone that she's completely, 100%, totally human! Honest! . . . *nervous grin*

    Age: About 19ish.

    Class/Profession/Thingy: Well, she bashes stuff with a shield. And stabs stuff with a pointy-stick.

    Power Rating: Hmmm. Unless/until something *coughcoughRacecough* happens, she's not much more than a well trained human fighter, with slightly more strength than she probably should have. (Not enough to, say, punch tanks to death. Just enough to seem slightly off.)

    Description: She's right about 5 foot 8" even, with blue eyes, lime green hair (!).
    She's fairly scrawny, and always seems to wear long-sleeved shirts, and full length pants. Generally, her shirts will always have collars, too.
    But usually she can be found in her fairly spikey armor.


    Equipment: See above links. Besides that, she has a fairly plain looking metal shield, and an equally plain looking sword.

    Abilities: Well, she's pretty good at blocking with the shield, and can move surprisingly fast in the fairly heavy armor she's wearing.

    S'all for now. More will come as she develops, as there's plenty I want to put down, but I don't want to yet, for fear of rushing the development.
    Heck, I can't even finish the description.
    Spoiler: Quotes
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    Quote Originally Posted by FireFox
    I didn't even know Naku, the bloodthirsty, hardened combat veteran, could get so adorable.


    Shoutout to billtodamax for the The Nurse Detective Meekachu avatar.

  29. - Top - End - #629
    Barbarian in the Playground
     
    Mee's Avatar

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    Naku

    Alias: Well, technically, Naku's not her name, but she woke up here and discarded her old name.


    Under construction please to have holding.
    Last edited by Mee; 2015-07-14 at 10:42 PM.
    Spoiler: Quotes
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    Quote Originally Posted by FireFox
    I didn't even know Naku, the bloodthirsty, hardened combat veteran, could get so adorable.


    Shoutout to billtodamax for the The Nurse Detective Meekachu avatar.

  30. - Top - End - #630
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    Alias: Ven

    Name: Venthiar

    Gender: Male

    Race:Sheikah

    Age:21

    Alignment:Lawful Neutral

    Class/Profession: Assassin (?) -Closest thing I suppose as far as powers go

    Power Rating: A 13 if using Quinsar's scale, or a C+ if using Neon's scale.

    Description: Wears a full set of very dark-blue cloth armor complete with a hood + face-mask combination which covers up to his nose. Wears black boots + white trim as with the gloves, armbands, and shoulder pads.Has a white tabard with red symbols and writing strewn about on it, with the noticeable feature being the large eye towards the top. Has light brown hair and emerald colored eyes. Complexion that of a Hylian.

    Personality: The most prominent trait of Venthiar is his dutifulness. Job before anything else. If he promises he will do something you can count that he won't back-stab. Failure is also not an option with Venthiar. Being thoughtful and cautious is also a staple of his personality. Impulsiveness in a character is a drawback in his opinion. One of the things you can't call Venthiar is callous. Being a traditional Sheikah, he doesn't think highly of vulgarity. While generally aloof, he doesn't protest interacting with others in the slightest.

    Equipment:A single-edged sword (looks like a Chinese Dao Sabre) slung over the back, two serrated daggers on his belt, smoke-bombs (limited)+ throwing knives (limited) + vials of poison in a bag, a sack full of odd gems which it's worth is unsure (rupees), shadow-resistant armor, and the Triforce of Wisdom.

    Abilities: Being amongst the rather skilled of the Sheikah, Venthiar has several notable abilities, and some not so obvious. Can teleport into any area of shadow in the nearby vicinity from up to 50 yards away, becoming essentially one with said shadow. Has the power to become invisible for a limited period of time but gives himself away upon attacking and only has enough energy to use it once a day. Can temporarily blind a person by using a special blinding poison. Silent to the point where only someone with hearing-enhancement technology could hear him. Knows how to treat moderate poisonous wounds. Expertise with bladed melee weapons, but terrible with maces/clubs/etc. He is also known to be a very perceptive individual, noticing things most people wouldn't.

    Back story: Venthiar was raised in one of the more famous Sheikah clans. It was his duty, like any Sheikah's, to become skilled in combat in order to protect the Queen of Hyrule - Zelda. His Sister and Mother were killed when he was only 9 by Ganondorf who had staged an invasion on the kingdom. Though he was defeated by a hero clad in green, his influence could still be felt for many years, the death of his family members included. When he turned 18, Venthiar finally became a full-fledged guardian to the royal family of Hyrule. Peace occupied the world for several more years until an usurper named Onox attacked with a host of marauding moblins. Caught outside of the city with limited bodyguards, Zelda was in severe trouble. She turned to Venthiar and told him to take the Triforce of Wisdom and retreat back to the castle. After a moment of deliberation he complied reluctantly and began running back to warn the army. A strange flash happened as ran though - an odd purple crack in the sky opened up and sucked away the stunned Venthiar....


    Last edited by ClassyCelt; 2012-02-21 at 09:25 PM.
    Erin Go Bragh!
    "Oh, so now you are saying that I'm redundant, that I repeat myself, that I say things over and over?!"

    Tottenham Hotspurs. Nuff said.

    Nexus Character(s)

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