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Thread: Nexus Character Directory
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- Nov 2006
- The King's Grave
Re: Nexus Character Directory
Amil 'Jeany' Wightson
Gender: Genders are inefficient (previously female)
Species: Tyranid Siren
Profession: NOC (network operations center) for Mallside
Personality: Amil is serious and strong-willed, doing everything in her power to maintain her human identity despite the unwilling metamorphosis she has gone through. She has a never-say-die attitude and a strong compassionate streak. She sees her rebirth as the chance to really do something to help the Nexus when previously she was just another helpless victim. Though if pushed too far her Tyranid fighting instincts can drive her into a berserk state.
Equipment: Amil is equipped with a number of magical devices that she's acquired in various adventures thus far. A hat that increases her durability, overalls that provide her with momentary invulnerability after being injured while at the same time increasing her leg strength tremendously, and a pendant that can provide a small aid when all other options have failed.
Bio-morph modification: Amil is able to grow bio-morphs on her body, living weapons and armor to aid her in combat. Depending on how complex the morph is it may take her more time to create it. This ability is equal parts biological, psionic, and arcane. Effects that cut off teleportation stop her from being able to gather new bio-mass from the ethereal plane, but it doesn't stop her from working with what she already has. Amil can support up to four arm bio-morphs, one tail bio-morph, and two body bio-morphs, though she can only grow one bio-morph at a time.
Ultra-dense Musculature: Even in a roughly human size and shape Amil is about four times faster and stronger than a normal human. Bio-morphs can be used to further enhance herself even beyond that level.
Ethereal Jaunt: Amil is able to slip from the material to the ethereal plane and back again, though it take some time before she can make the trip again after crossing over. Effects that cut off teleportation prevent Amil from using Ethereal Jaunt. While on the etherial plane Amil no longer exists on the material plane.
Bio-Morphs Used Thus Far
Bone-Saber: Amil's favored melee bio-morph, the Bone-Saber is a single-edged sword-like bio-morph of exceptional sharpness and durability. The weapon is psionically charged, causing the wounds it inflicts to bite deeper than should be possible. The Bone-Saber is an intricate bio-morph that requires time to grow, it can not be employed right away in combat.
Carapace Shield: Two arms on the same side of Amil's body fuse together as the fingers splay out and are covered in thick plates of armored carapace adorned with barbed spikes. The Carapace Shield is extremely durable and can shrug off even the most vicious of attacks. because of how simple it is a single Carapace Shield can be grown quickly and employed in combat at the same time.
Claws: Basic arm bio-morph. Quick and easy to grow, Amil can give all four of her hands claws without missing a beat in combat.
Gravity Maul: A massive spiked hammer-like bio-morph of ultra-dense bone and chitin reinforced with metallic crystalline growth. The hammer uses the same gravity-well drive that Tyranid Hive-ships do to drastically increase its weight an impact power mid-swing. This large bio-morph takes considerable time to grow and can not be used right away. Two hands are required to wield this weapon properly.
Scythe Talons: Long, sickle-like arm or tail talons. Fast, strong, and durable. It takes Amil a few moments to grow a scythe, though still fast enough to use it right away in combat.
One-Handed Ranged Bio-Morphs
Spike Pistol: A basic ranged bio-morph, the Spike Pistol uses powerful muscular contractions to launch a metal-coated bone spike at bullet-speeds. The Spike Pistol is simple enough in its design that Amil can grow one and employ it in combat with no real down-time.
Bio-Flamer: This weapon looks akin to the back-end of a beetle adorned with sacs and compartments filled with fluids. It is equipped with several fleshy nozzles that fire a spray of sticky mucus particles heavily laden with enzymes. When the enzymes mix they ignite violently, coating anything caught in the stream with burning gel. The Bio-Flamer is a complex bio-morph and it can not be grown quickly enough to be used right away.
Tangle-Web Gun: A peculiar bio-morph that's somewhat oval in shape and sporting a wide, flaring orifice at one end. The weapon contains a brooding-chamber for spider like organisms that are launched from the weapon en-mass contained within a silken sac. The sac bursts in proximity to a target, hurling silk-trailing spiders everywhere. The spiders will quickly bind anything they land on. This is a complex bio-morph and it can not be grown quickly enough to be used right away.
Death-Spitter: This long, tubular weapon is armored with carapace and several bone spikes along the bottom of the barrel for melee attacks. At the back is a fleshy brood-pouch for rearing its ammunition. At the front a puckered, muscular orifice. The weapon fires acid-filled armored grubs at bullet speeds, impacting with lethal force before exploding in a spray of caustic enzymes. This is a complex bio-morph and it can not be grown quickly enough to be used right away.
Two-handed Ranged Bio-Morphs
Venom Cannon: The Venom Cannon is a massive weapon sporting two linked firing chambers. A second arm is needed to hold the brood-pouch that grows the weapon's ammunition and feeds it into the Venom Cannon via fleshy tubes. The Venom Cannon fires iron-coated crystals of toxic, acidic enzymes at hyper-sonic speeds, functioning more or less as an organic rail-gun. The weapon has a rather low rate of fire, requiring time to reload and recharge barrels between shots.
Fragfish Launcher: This large pod-like weapon is coated with heavy carapace and boasts four firing chambers each containing a torpedo-shaped fish-like organism. A second arm is needed to hold the brood-pouch that grows the weapon's ammunition and feeds it into the Launcher via fleshy tubes. The armored torpedoes are packed with high explosive chemicals and hurl deadly shrapnel everywhere when they detonate. The weapon has a rather low rate of fire, requiring time to reload and recharge barrels between shots.
Swarm Cannon: The Swarm Cannon looks vaguely similar to a mini-gun with six tubular barrels arranged in a rough hexagonal patter. Behind the barrels is a brood-sac for the ammo. A second arm is needed to hold a secondary brood-pouch that grows additional ammo to feed the weapon's high rate of fire. The Swarm Cannon uses acid filled grubs identical to those of the Death-Spitter.
PlasmAcid Cannon: Easily Amil's most powerful weapon. The cannon itself it a sizable pod of hollow carapace chambers crackling with electricity to maintain a coherent magnetic bottle inside. The end of the weapon is adorned with six finger-like focusing organs and two openings held shut by muscular sphincters until the weapon is fired. Both of Amil's lower arms are modified into a pair of tube-laden supports feeding from her back into the cannon and insulated with additional magnetic bottles. The arms are also equipped with the ability to draw matter from the ethereal plane to feed the plasma reaction. The PlasmAcid Cannon has two firing phases. It leads with a powerful organic laser to ionize the air before following up with two plasma streams that are mixed mid-air. The deadly Argon/Oxygen plasma that results is not only super-heated and electrically charged, it's also a universal solvent, dissolving any physical material it comes in contact with at an astonishing rate. In addition to requiring three arms the PlasmAcid Cannon also requires that Amil be using the Bio-Plasma morph.
Bio-Plasma: This bio-morph grows a plasma reactor in Amil's gut, allowing her to blarg a gout of plasma all over a foe at close range. This ability, while powerful, has a very significant recharge time.
Active Camouflage/Stealth: Amil gains the ability to alter her coloration to perfectly blend into her surroundings, resulting in little more than a slight visual ripple when she moves. Additionally her body gives off little if any scent, heat, or psionic radiation. She becomes near silent. She's even equipped with tiny air-vents that serve to drastically reduce her drag, rendering her invisible to motion sensors as well.
Regeneration: Amil draws bio-mass from the ethereal plane to fuel stupendous metabolism, allowing her to heal at an unnaturally fast rate. This ability can be suspended by effects that block teleportation.
Reinforced Carapace: Amil's armor grows in coverage and thickness, providing her with greater protection than would otherwise be possible.
Shadow in the Warp: Amil produces subtle psionic armor that drastically increases her resistance to supernatural attacks and abilities. However she can not use any of her own supernatural abilities save to shut down Shadow in the Warp.
Subjects 386-A and 386-C did not survive being captured. While a shame, they were disposable. Tyranid Gaunts have been captured and studied in the past in fairly exhaustive numbers.
Three Eighty Six Bea, however, is something altogether different. It is the opinion of this researcher that 386-B represents a new genus of Tyranid and a terribly dangerous one. In general build the Xeno resembles a typical member of the Lictor genus, though the similarity ends there. The Xeno has show a remarkable ability to-
"I'm out of water again. If I could get some more when you aren't busy?" comes the monster's siren-like voice. No doubt a clever ploy or lure to cause its victims to let their guard down.
"You will be fed at the appropriate time, Foul Xeno. As I have told you before," Thaddeus replies before returning to his notes.
386-B looks little if anything like it did when it first arrived. In a remarkable display of almost protean mutability it had shed hundreds of pounds of armor and bone and muscle, going so far as to reduce its tail and secondary limbs to little more than vestigial nubs.
Truth be told the repulsive Xeno appears almost as though it is trying to look human. Which is no doubt heresy of some kind. Or so the local head of the Guard insists. A human shaped body, armored though it is. Complete with little armored boots, disturbingly human hands, and that disgusting mess of fleshy-pink tendrils that are no doubt meant to be hair. The noseless face and orange eyes round out a truly unspeakable mockery of the human form.
As if that weren't blasphemous enough the creature even speaks in Low Gothic. This is no doubt an adaptation meant to lure prey in, quite fitting for the wily Lictors which 386-B is likely descended from.
With a sigh Thaddeus looks up from his notes again. "There will be a number of Magos biologists arriving within several weeks to examine you. In addition to observers from other departments. They will no doubt decide what your fate will be, Foul Xeno."
"...oh," the Tyranid replies, its eyes falling to the grated floor.
Thaddeus stares at the beast for a few moments longer before snapping his journal shut and leaving the room. He can't watch the monster sit there and sulk like that. Tomorrow he would return with some equipment to measure psionic activity.
No doubt it exudes a mental compulsion to make those around it perceive it as weak and pitiable.
"Do I really need to be kept locked up like this?" the monster inquires, laying on its back and peering up at Thaddeus as he works. "If you let me out I promise I won't hurt anyone. I'll even stay in the compound."
Thaddeus just snorts. "You killed and ate twelve guardsmen before you were captured. And the only reason you were captured is because everyone believed you to be dead," the adept replies, none too moved by the Tyranid's assurances of self-restraint.
"To be fair they did shoot at me first," the Xeno objects, rolling over onto its stomach in the process. "And I needed to learn your language. It would have been hard to talk to you otherwise."
"You will remain where you are, Foul Xeno."
No psionic activity. Aside from a negative imprint the monster's presence leaves in the Warp. This is, perhaps, more insidious than initially imagined. 386-B doesn't warp the mind through psionic attack, but through simple emotional manipulation. If the Tyranid's ability to mimic the human form evolves to a point of accuracy then this genus could pose a serious threat via infiltration. Especially since it shares the Lictor's ability to devour the memories of its victims.
Unlike many other Tyranids 386-B shows a frightening degree of individuality. Where most such creatures would become feral and mindless without the presence of the Hive Mind to guide it. This creature instead shows a high degree of intelligence and curiosity, operating on its own initiative. This combined with its mutability suggests a long-range scouting role.
The Tyranid was sleeping. Or at least pretending to. He honestly isn't sure whether or not these monsters actually sleep. Though he's quite certain that it isn't right now. Mostly because of the incident yesterday with Pratt.
The technicians had taken to sticking small, unimportant lab animals into the Tyranid's enclosure and placing bets on how long they would survive. Eventually the game took a turn for the worst when Pratt introduced a whole box full of lab rats into the inclosure while the monster was 'sleeping'. He had bet that the whole batch wouldn't survive a minute and had some real money on the line. About thirty seconds in he got antsy, picked up a yard stick, and began prodding at the Xeno through the feeding hatch to wake it up.
Suffice to say the Tyranid didn't seem hungry enough to bother with the rats afterward.
"You just have to keep an eye on it," Ulysses the head Adept had said. "Take some notes. Write down what it says. It might even do something interesting. This isn't very hard! But by the Emperor's gold plated cod-piece I do not want any more technicians feeding themselves to that thing! Just make sure it stays healthy until the research team arrives."
And so that's what Thaddeus did.
In addition to placing a small sign above the feeding hatch.
'No unauthorized feeding of the Tyranid.'
Thaddeus storms into the lab, ripping off his Adept robe and hurling it into the corner, leaving a rather unpleasant sticky residue on his hands. He drops into his chair and begins prying at his notebook, doing his best to separate the pages that had been glued together when a large bottle of syrup had been 'accidentally' knocked over.
He tried to be a polite enough human being. He tried to be respectful of superiors. He tried to do his job quietly and well. And apparently all those traits make him a prime target for pranks.
"He was very unkind to you," the Tyranid speaks up after watching Thaddeus stew in silence for several long, brooding minutes.
"What are you talking about?" the adept fumes back.
"Pratt," it clarifies. "He was unkind to you. He used to spend time thinking about ways to make you feel humiliated. I learned that when I ate him."
"Well I suppose he won't ever get a chance to be unkind again now will he?" Thaddeus fires back, feeling rather disgusted even having this conversation.
"I wonder why humans do that? When I'm with the Hive we all have a unity of purpose. To improve our whole race. But when I'm alone... It seems like... maybe we're unkind, too. Thinking of new ways to make other races die better."
Thaddeus rips one of the pages in his notebook. And the Tyranid makes a convenient focus for his frustration. "You're a monster! A Filthy Xeno! Your kind has killed countless trillions and for what? For a snack. I don't think 'unkind' is a strong enough term."
The Tyranid cowers slightly at the yelling, looking away from the technician. Ugh... Something about the way the monster moves. It's body language. Everything about it just gets his stomach up in knots. And to make matters worse it looks more human now than it did several days ago.
And to make matters EVEN worse his notebook is ruined. A horrific death by syrup. With a yell of frustration he hurls the book into the Tyranid's feeding tray and gives the simple device a kick, sending the notes flying into the monster's enclosure and his foot flying to his hands.
He had heard a rather nasty crack shortly after the kicking and quite suddenly it doesn't seem to have been a very good idea. Irritated and defeated Thaddeus hobbles off to the medical ward.
The next morning and some medical attention later Thaddeus found his notebook once again sitting in the Tyranid's feeding tray, this time pushed to his side of the barrier. With the Tyranid watching him expectantly. This lead to one very obvious question.
"What did you do to it?"
"I cleaned it for you," the creature replies, offering a disturbingly human smile. "And I read it, too. Some of your hypothesis on the Hive Mind are wrong. Especially the one about some massive psionic creature that controls us all. We have no leader, there is only The Hive."
Thaddeus eyes the book cautiously. The Filthy Xeno might have tainted it with spores. Or toxins. Or viruses. Or toxic virus spores. He takes some tongs and uses them to pick up the notebook and place it in an air-tight container.
"I'm going to run some tests on this, Filthy Xeno, to make sure you aren't trying to poison me. Or take over my mind. Or some other suitably nefarious trick," and with that he turns to leave the room. Only to pause shortly before making his exit. "But... if you aren't. Thank you."
About an hour later Thaddeus returns, notebook in hand. Thankfully it contained no toxic virus spores. Not even one. He approaches the Xeno's enclosure, his expression a mix of confusion and pleasant surprise and curiosity.
"How did you manage to clean my notebook? And more importantly why?"
"I whipped up a solvent that would remove the syrup without smearing the ink or damaging the paper. It wasn't very hard," the monster that's looking more and more like a female human by the day replies. "And I did it because I don't have much to do inside my glass box. I read your notes twelve times. It was a nice change of pace from counting the holes in the floor."
"And I thought it would be kind. There aren't many people here that are kind."
Thaddeus provides the Tyranid with an incredulous look. "Thank you, I suppose. But if you're so keen on kindness why did you kill and eat Pratt?" Reasonable question right there, all things considered.
"I was hungry," the Tyranid replies with a rather non-nonchalant shrug. "I was injured badly. I needed to cannibalize most of my bio-mass to heal myself. And..." it crinkles its lips off to the side a bit at the tray of slop sitting in front of it. "The food you're giving me isn't nearly enough. My metabolism is really high and I'm burning my own meat to stay alive. Pratt saved my life, and I'm thankful for that."
The adept huffs at that. He wasn't terribly fond of Pratt. The man was a jerk. But he didn't deserve being eaten. Then again, if the Filthy Xeno is starving to death...
"Well then Fil... eerr... How much more food will you need?"
"To just stay alive at least three times what you're giving me now. But if you're wanting to show your superiors a ferocious Tyranid killing machine I don't think they'll be very impressed with me right now. Five times as much and I'll actually be able to start putting some mass back on."
"Very well, Filthy Xeno. I'll see what I can do," and with that Thaddeus turns to leave the room.
He pauses, glancing back over his shoulder. "I beg your pardon?"
"My name. My name is Amil."
Since increasing ration size Amil has been significantly more energetic than she previously was. Not only that but she appears to be growing at a noticeable rate. After explaining how unnerving her human-like shape was she was kind enough to alter herself, assuming a form more similar to that she was initially found in.
Her initial state is something of a quandary. She landed in a myotic spore accompanied by only two Gaunts of the relatively small Jabberwock Hive Fleet, easily identified by their green and black markings. Amil, however, displays a color morph yet unseen in any Hive Fleet. A light blue hide that proves to be blue and white striped when examined closely, blotched with much darker angular patches. Her carapace is a solid brass while horns are silvery black. Muscular regions are a fleshy pink, reminiscent of Hive Fleet Leviathan.
When questioned about her Hive Fleet of origin she admitted that she was originally born to Hive Fleet Leviathan, though her color morph obviously doesn't match the usual white/purple/red scheme. Perhaps she's somehow a seed of a new Hive Fleet? Amil admits she doesn't know.
Even more curious than her Fleet affiliation is her protean nature. As mentioned earlier in the report Amil displays an incredible ability to modify herself in very short order, growing new bio-morphs in a matter of seconds. Amil has explained that using this ability is metabolically taxing and using it while starving proved far too strenuous. She was happy to show off a number of exotic bio-morphs, including several which she claims are her own design. This researcher is uncertain whether to be fascinated or concerned by this discovery.
That strikes Thaddeus as an absurdly horrific way to die. It also raises a rather interesting question. "How exactly are you able to change your form so quickly? It seems as though you're breaking the law of mass conservation in the process."
Amil simply smiles back, a much less human smile since she was kind enough to shed the human shape. "Magic of course."
Thaddeus goes pale shortly before dashing from the room to fetch Cassandra, the compound's Psyker. Why? Mostly to make sure the Tyranid isn't using sorcery. Because the thought of a Hive Fleet in league with daemons is absolutely horrifying.
"Alright Amil. Do that again. With one of your arms if you please," Thaddeus requests.
The Tyranid is kind enough to obey, rapidly morphing a human-like hand into a massive scissor-pair of scythe claws in a fashion that makes the first law of thermodynamics weep in a corner alone and unloved.
Cassandra shakes her head, having been focused rather intently on the Xeno. "It's like looking into a black hole. But no, no sorcery. I'm not even sure if it-"
"She," the adept corrects. "Amil is a she."
The Psyker sighs. "I'm not even sure if she is drawing power from the Warp at all. I've haven't seen a Tyranid using psionics before, thank the Emperor. So I don't know if this is normal for them or not."
"But no sorcery?" Thaddeus prompts.
"No sorcery," Cassandra confirms. "Though I am a bit concerned with how friendly you're getting with this Filthy Xeno. You watch yourself, machine priest," she jabs a finger toward the Tyranid. "It has killed thirteen people that we know of. Get careless and it'll be fourteen. Or more. It is dangerous."
And with that she leaves the room.
"Am not!" Amil calls after Cassandra, sticking her tongue out in a rather mature fashion.
"Good morning Amil. I have your breakfast for you," Thaddeus announces, pushing the usual patter of unidentifiable slop through feeding tray. Though this morning something is rather amiss. Something that catches the Tyranid's attention. A small, red, roughly conical fruit.
"A strawberry? This is for me?" Amil asks, her tone somewhere between disbelief and joy. The Tyranid gingerly picks up the berry as if expecting it to disintegrate if she isn't careful.
"We had a shipment of them this morning. Everyone was allowed one. I thought you might like mine," the adept replies as he settles down at his desk. Amil gawks at him as he begins setting out tools and oils for the Repair Litany of Minor Devices. A microwave had broken earlier in the morning.
"I can't take this, Thaddeus," Amil states, setting the piece of fruit back down on the tray.
The adept just laughs a rather dry laugh. "I can't very well eat it now that you've touched it, can I? Protocol and all."
"Oh..." the Tyranid replies, picking the berry back up and carefully nibbling the end off the berry. "What are you doing?"
"Preparing to appease the machine spirit of this microwave. Someone put a fork in it again and now its spirit is dreadfully offended. If there's anything microwave spirits detest its offerings of metallic objects," Thaddeus grumbles. "I suspect it was Perseus or one of his toadies. They're always going out of their way to make my life miserable," a bit more grumbling before the adept adds darkly, "At least I have one fewer of them to worry about now..."
"Have you tried speaking with them about it?" Amil suggests, finally polishing off the berry and starting in on her slop. "Maybe if you told them about how their mistreatment makes you feel they would reconsider?"
Thaddeus just snorts. "Doubtful. They would probably just use it as an excuse to find new and imaginative ways to torment me."
"Maybe I could talk to them?" the Tyranid replies in a rather sly tone. "I'll bet I could convince them to leave you alone."
At that Thaddeus laughs. "I don't doubt your powers of persuasion far exceed mine. However you need to remain in your enclosure. And I doubt Perseus would be very moved by your request from behind twelve inches of sheet diamond."
And with that he begins the Litany for the microwave spirit. A great deal of application of holy tools and oils is required. Including the replacement of a few components. The spirit had been so offended that it caused several parts to burn out.
"What did you do?" Thaddeus demands as soon as he steps into the lab, his expression earnest though not necessarily upset.
Amil gives the adept a rather hurt look, though it's obviously a facade. It doesn't take an empath to realize how pleased she is with herself. Like a cat that just caught a bird. "What do you mean what did I do?" she inquires coyly.
"Perseus apologized to me. Openly. And not the sort of half-heated apology either I might expect if a superior had spoken to him. And he seemed afraid of something," Thaddeus walks up to the Tyranid's enclosure, placing a hand on the carbon wall. "What did you do, Amil?"
The Tyranid offers a smile full of teeth. "I asked him to leave you alone. I was very polite."
"That's impossible," the adept objects. "There's no way you could have dug your way out of that cage. There isn't a scratch on it. The doors to this lab are sealed when I leave. You couldn't have possibly escaped."
"I guess you're right, Thaddeus," the Tyranid replies. "I couldn't have gotten out. I guess he must have just had a change of heart then. That's very encouraging."
The adept shakes his head before dropping heavily into his chair.
If Amil could get out of that cage. And out of the lab... Both undetected. If she could sneak into the barracks and threaten Perseus... If she could do all that then she could have killed someone in their sleep. Or snuck out of the base. Or any number of unsavory things.
"How did you do it, Amil."
"By the Throne, Amil! This isn't a game," Thaddeus yells, pounding one hand on his desk. The sudden outburst from the usually quiet, reserved man is enough to make the Tyranid jump. "How did you get out? How did you do it?"
He's afraid. For himself and his fellow humans? Or for her? He isn't totally sure. And that just makes him all the more frightened.
"How did you do it, Amil?"
In a wink the Tyranid is gone. The pressure sensor on the floor doesn't register that her mass is missing... Maybe she's just invisi-
"The space between spaces," comes a voice from nowhere. Or maybe somewhere. A somewhere very much closer to Thaddeus than Amil's enclosure. "The time between moments. I slip through them. The same place I get the extra mass I use to modify myself."
The adept freezes, muscles tense, sweat running down his brow. Was that the Tyranid's breath he just felt? Or just the ventilation fans? "I need to tell my superiors about this..."
"What? No! Don't do that," the voice objects. "Here, I'll get back in my cage."
And then she is.
"Amil, I need to tell my superiors that you can escape. It's... It's too much of a risk. We can't allow you to be walking around the base freely. We-"
"I already have been. For several days," Amil replies, her tone still polite, though now with a dangerous edge the adept hadn't ever heard before. "I know where everything is. I know the routines. I know where they sleep. I know everything Pratt knew. And the four guardsmen I ate before I was gunned down, too. I could leave right now and sneak onto a ship and nothing could stop me."
"Then why don't you?" the adept inquires, asking the obvious question.
"If I escape now you'll be in trouble. I'm your responsibility, remember? You were kind enough to help me get my strength back. And I enjoyed speaking with you," Amil reasons. "But if I wait until I'm someone else's problem then you won't be to blame."
"Yes... Someone else's problem..."
The Magos biologists arrived about a week later, fascinated by the odd Tyranid and its singularly peculiar individuality. While some genestealers displayed similar behavior to a degree there had never been anything quite like this.
A Tyranid that would answer and ask questions? Truly fascinating. Though it was a real shame when the creature up and died shortly before more invasive, thorough testing of its nervous system and organs could be made. No doubt a defense to prevent itself from being probed too closely. That it's body released a potent plasma acid and dissolved itself (along with a sizable portion of the floor) after its death was even more disappointing.
The Magos biologists were all quite upset at this, but at least well documented notes had been made on the creature by the adept charged with keeping an eye on it.
A human woman, unremarkable and uninteresting, stands at the crest of a hill looking down at the waving grain-fields below. There's something about her... Something so dull and uninteresting that a passerby couldn't find it worth their time to take a second look.
Though if they overcame the psionic compulsion and did so they would no doubt notice that she isn't altogether human.
"That was a clever trick," Thaddeus comments as he walks toward her from behind. "With the melting dummy. Emperor above I hope you aren't going to make me regret this..."
Amil simply smiles at him with that disturbing not-quite-human face of her's. "Don't worry yourself. I'm just trying to get home. I'll be riding a freighter that passes near the Nexus anomaly. From there I'll just be a quick space-walk away."
"It's hard to believe everything you told me. About you being human once. Being born nearly thirty eight thousand years ago on some parallel version of Terra. Stumbling into that dreadful anomaly. It all seems too fantastical to be true."
"I know, right? Thanks for everything. For keeping my secret safe. For chatting with me. For the strawberry. I really liked the part where you stopped calling me a Filthy Xeno, too."
"You're still a Filthy Xeno," the adept laughs. "I wish you the best of luck. And if your soul is still human may the Emperor watch over it," and then he goes rather ridged when the Filthy Xeno grasps him in a hug and plants a kiss on his cheek.
Much flustered sputtering follows.
"Take care of yourself, Thaddeus!" Amil calls out as she jogs off toward the shuttle docks. "Keep up the good work on the toasters!"
One hand slowly rises to Thaddeus' cheek at he watches her depart. "...I wonder how many kinds of heresy that was..."
- Join Date
- Jul 2011
- Avatar by Kasanip
Re: Nexus Character DirectoryTirin
Species: Barghest, Human, Snake, Lion Mixture
Profession: Test Subject
Power Rating: C+ to B. At the moment, he absolutely refuses to use his empathic abilities other than to eat the rage seeds that Elena has at times.
Description: He's a human male, with claws on his hands and feet, a snake-tail, and retractable snake teeth.
Personality: Friendly, loyal, and stubborn. He's human, for the most part, but with some odd cultural things.
Equipment: Clothes. Not much else. He could maybe be counted as having a Psychic Dampener, but he needs to give it away.
Abilities: He can howl like a Barghest, and eat emotions. He's also an empath, has snake teeth with sedative venom, and claws on his feet with the same. He can leap extremely long distances. His hand claws are not connected to his venom.
Backstory: Tirin was raised by Barghest. The Barghest from his universe have an advanced culture, which places a strong emphasis on atonement. There are lists of ways to atone for crimes listed with the legal punishments if not performed. Those raised in it are also taught how to judge the severity of harms caused. While his past doesn't affect him too much normally, as many of their cultural values are the same as human norms, this can cause problems when things like what recently occurred with Clarissa happen.
Tirin is going to marry Elena, as soon as AJ and Meli finish their cooperative testing so they can attend.
Tirin is married to Elena already. In this timeline, Elena is three weeks pregnant. Also, she's admitted to knowing more about Tirin's sister.
All versions of Tirin are bound by a Price exacted by the Wish Witch to be completely faithful to Elena. Basically, please don't make him forget this, or mind control him into acting against it, as he has no defenses against such things, and he can't wear a Psychic Dampener because it would keep him from using his empathic abilities.
Last edited by C'nor; 2011-09-04 at 08:20 PM.
- Join Date
- Dec 2008
- in the glory box
Re: Nexus Character DirectoryMeddy
Full name is Dolomedes, but she doesn't like it.
Race: Human with mecha-bits.
Description: This picture shows her body structure; she currently dresses in t-shirts, hoodie-jackets, and fingerless gloves for her six hands. Yes, she has metal teeth.
Now, about that body structure: she is capable of disengaging from the metal spiderbody, though when she does so all she has is her arms to move around on.
Also, she appears to be pregnant, and far along enough for it to show a little.
Now wears a necklace of small pieces of human bone.
Abilities: Her hands are sensitive, allowing her to better feel vibrations and such, so it can be hard to sneak up on her. Her fore and aft legs are pretty dang strong and agile, and she can climb like crazy.
She's currently practicing controlling the spiderbody while not attached to it.
She has a bunch of feats and bard spells shown here on her horribly broken sheet.
Equipment: A rapier, two pairs of brass knuckles, a cutlass, and her spiderbody's internal audio system, with which she does her bard thing.
Personality: Meddy is a little moody, but kind and largely pleasant to be around. She isn't sure if she likes what's been done to her body, but she recognizes that it proves quite useful from time to time. She's pretty empathetic for those in need, having suffered it herself.
For a time she slipped into a habit of cannibalism, but has since renounced it in horror, prompting her to get herself to GLOG.
Backstory: Meddy had a pretty regular childhood and adolescence, went to bardic school (totally a thing), had a few flings and breakups... and then, about a few days after her 20th birthday, everything goes blank.
And then about a year later, things happen again. She doesn't remember what happened in that year period, but she does understand that 1) she lost her legs, 2) she got the spiderbody she now is equipped with, 3) she seemingly learned how to use her new lower half, and 4) she became pregnant (presumably near the end of this period).
Living on the streets and desperate, she still had her weapons and wus able to defend herself... and one night, starving, she succumbed to desperation and ate the flesh of the man she had killed in self-defense. At first it was simply needing to feed herself and her developing child, but later it became an acquired taste, an obsession
When she realized the full, disturbing reality of this fact, she fled to GLOG to get fized; so far she's not yet been taken on by a redemption supervisor, but has enjoyed cordial interaction with Timmy, Mark, and Brinika.
- Join Date
- Mar 2007
- avatar by Ashen Lilies
Re: Nexus Character Directory
List of all HT characters in one place for her convenience. (moved to Nexus thread, in case Acro thread gets locked one day.) This post does not need to be indexed. Power ratings in parentheses.
- Amatus - son of Vita Octavia and Rugal, twin to Baeta, has four younger siblings, two sets of twins
- Billie Jean - has a jaunty hat
- Cole/Kell - druid/beekeeper boy, and his dog Mori
- Decker the Devil Swanmay - twentysomething version of Lady Dekaros
- Mainframe - sentient artificial intelligence originally tasked with protecting members of GLoG
- Perdition - Orc teenage girl, totally goth, best friends with Rose, played by Wolfy
- Simone Isandwani - Librarian. Agent of Helios. Totally not a spy.
- Alice Delisle - Remnant Major, formerly ISF and assigned to Mortal Coil as an adjutant of sorts - 1st husband was emotionally abusive and she divorced him. 2nd husband was a fellow soldier named David who died in combat
- Brand Applehill and wife Pansy, 8 year old son Tito, 7 year old daughter Lily - rescued slaves who live at GLoG and work as cooks
- Cecily - a Jaeger with a spiffy hat who owns a walking hut as her hat shop, created by Trollfinger, Ironpick & Greencheek, Mining & Engineering (C)
- Charity Evans - artist / chromamancer / hedonist / sometime bings drinker / EMT. ex-Member of GLoG.
- Charlotta - ex-girlfriend of Sue of Mortal Coil, mother of Lottie, married to Mortimer
- Chelonie "Happy" Amakirr - shapeshifter barbarian and sorceress, retired president of GLoG (C)
- Dag Ingasson - son of Ingileifr, juvenile sky dragon
- Decker the Catgirl- far future version of Lady Dekaros who became a catgirl to be with her one true love Butler. Returned from the afterlife a few months after Butler did.
- Elaine de Vere Stevenson - Jake's mother
- Elias Larmette - journyman baker (E) to Master Dahl
- Felis Octavius - twin brother to Vita, nephew of the late ruler of Thessoloniki, gifted with luck and bound to the mercenary group the Virtues of Slaanesh (C)
- Grass-bringer - Slave caravan plot, seer boy
- Gus Acre - Other half of Jake Stevenson, violent and impulsive, deeply in love with Vasquez.
- Jake Stevenson - watchmaker. other half of Gus Acre. Dating Vasquez.
- Jeannie (Jeanne-Antoinette) - devil succubus of the first circle, cousin to Kal and great-grandaughter of Morgana
- Jessica Falk - designer for Tommy Goldfinger, friend of Willow's, blonde, plump, always impeccably dressed.
- Missy Halifax Hellstomper - member of Remnant's Praetorian Guard, helped blow up Zee's brain (At Trog's), married Jyarl and adopted Jefferies.
- Moff Four - One of The Moff's clones.
- Oscar Urimbauer - demon of light (B/C)
- Peter Raven - uncle of Happy Amakirr, great-uncle to Melody. Died and returned as an Einherjar of Valhalla (B+)
- Roxie - A pixie druid who works at NO as an animal handler and healer
- Shae - androgynous winged fae who has come to the Nexus for a year and a day to investigate mortals.
- Sunny Evans - mentally disabled and agoraphobic machine empath. Works for
MagtokRemnant. (E) sister to Charity, mother to Luke Evans Goodfellow
- Tia Eiranikos -
Innamorata succubusNormal human (E)
- Tracey Elton - trans woman Remnant soldier, formerly Matthew Smith
- Vinicio "Vino" D'Angelis - an unturned human member of the Riverside Vampire society. Great great etc nephew of Ramiro. Has a past with Rose. Licensed vampire hunter and Air Adept. Has a wife named Claudia and a son named Petros.
- Vita Octavia - twin sister to Felis, niece of the late ruler of Thessoloniki,
carrier of the sacred flame of Vesta, married to Rugal, mother to 3 sets of twins, oldest of which are Amatus and Baeta
- Winslow Warwick - Villainous industrialist who has a past with Magtok. Runs Warwick Works Inside. (E)
- Whisper - Slave caravan plot, fae girl
- Xifra - a woman who spent most of her life with an always-on 'don't notice me' psychic field. Her brother Algu has the opposite psychic condition. She has since learned to turn off her field with magic, and is a worshiper of Slaanesh.
- Peacekeeper Lamar Gyps - carrion eater and Peacekeeper. Tall, thin, grey-skinned, dreadful breath.
- Varo - elf in the Penal Company for killing his father
- Kargo (goblin male) Aliswyn (elven female),
Tauno Nurmi (human male, supremacist sympathiser)- social workers
- Mosegi - human supremacist, Penal Company
- Dr Coral: short and thin elven woman, works at Northside Hospital
- The Trickster Rabbit - A cross between Bugs Bunny and Gunnerkrigg's Coyote, this creature exists only for random lulz and chaos.
- Councillor Veriswen Hiriloth of the Ostari Elves, diplomat for the Acro-Imperium (E+)
- Ostari Elves - faction profile. Tolkeinesque elves who have lived in the city here as long as anyone can remember
- Baby - the dwarf who believes she's an orc. Trog's bouncer. NPC. (B)
- Basil Finch - a minotaur who works as a receptionist at the Acro Imperial Government Complex. Friends with Charity. (C-)
- Suffering - a very very old Emotion, of ambiguous gender
- Merlina - the mermaid who lives in Phoenix lake
- Ian - a little boy ghost who lives in an underwater cave with his adopted mother Merlina. He died of drowning and is too terrified of water to return to the surface.
- Heather - An athletic teenage ghost who also died of drowning. She likes to play sports, but is unable to affect the material world.
- Jase - A teenage boy ghost who is wrapped around Heather's ghostly little finger.
- Ironbeard - A dwarven ghost who has been at Phoenix lake since before the campground existed. Feels responsible for the other ghosts.
- Nurse Piper - The former camp nurse, now a ghost who continues to work in the infirmary.
- Mei Li - little Chinese woman who works for Warwick Industries
- Purna - slave caravan plot, drow priestess
- Ezra - slave caravan plot. Centaur owner of the caravan
- Barlin - merchant caravan plot. elven woman and caravan master
- Aleida - maidservant at the Hartwater Inn, and descendant of the great King Titus of the House of Toray
- Rescued Slaves
Dead / Retired / Deep Deadtime:
- Acacia - Rogue who was raised by wolves. Literally. (C)
- Ashley Dodson - astrologer
- Brian Starling - current leader of Charlie's Family (dead)
- Dr Burnett - psychiatrist with an office on the 17th floor of a posh Harley Street office building
- Carly Bryson - kidnapped test subject
- Darcy Diavolo Brightember - Member of Watchtower, lapsed member of AMEN, shapeshifter barbarian sorceress (B/C) (permanently retired)
- Decker the Younger - 11 year old devil swanmay. character sheet needs updating. (D+)
- Eglarast - Ostari elf
- Dr Ferris Fitzhenry, research fellow, Magdalen College, Oxford University, inventor and explorer, and his clockwork daughter Molly (D)
- Gideon - elf shaman druid barbarian shapeshifter shut up it does too make sense! (known forms - owl, rat*)
- Hope - Huntress of Kuori, barbarian human and friend to Cessie Mithar. Has a Wolfen mate named Promise, and two adopted children, Goldie and Isaac
- Lauretta - Priest of Dalachrech (E+/D-) (retired)
- Leah Loveman - Convicted murderer in the Penal Company
- Lob - A civilized orc who is also a convicted murderer
- Lorraine Godolphin - werewolf
- Moff Thirteen - Minion to Dalev. Insane even for a Moff
- Rilayne aka Crazy Aunt Riley - 500 year old drow vampire who is a bit batty and ever so devoted to her family
- Vasilisa - Aspect of Mother Eve. Married-ish to Adam, for purposes of breeding catpeople (D)
- Gersemi - former seidkhona who trained Melody (E)
- Deryni Ironwood - Chosen One of a death god (D-)
- George Shackleton - cleric of Thor, off somewhere with Czernov (B)
- Jedwiga - Crone Aspect of Eve (C)
- Tessa Camlar Fairley - Archivist of Woden and Guardian of Balance. Now dead. (A)
- Ingileifr of the Western Peaks (Ingi)- Sky Dragon and friend to Raven/Hrafn. Shares a telepathic link with Raven's runestones. picture (B+) Killed by Cynthia
- Coralei - Former Maiden Aspect of Eve. Seven year old who lived in the slums of Inside. (C) Killed by Ted Brando.
- Ghavrion - diviner wizard who uses sympathetic magic (E+) left Inside
- Hannah Snow - Professor Affidavit's loyal minion. A skilled torturer who is addicted to Liquid Agony. (B/C)
Faction entry: Hell
Faction entry: Sacred Order of Cunningham
Faction entry: Charlie's Family
Last edited by happyturtle; 2017-04-19 at 09:29 AM.
- Join Date
- Jun 2006
Re: Nexus Character Directory
Name: Forsan Darenk
Class/Profession: Gun and Muscle for Hire
Power Rating: B-
Description: Darenk is, like all Krogan, a hulking, wide lizard-like humanoid covered in turtle-like scales and, in some places, thick hide. He has a large hump growing out of his back, rising above his head - again, a standard part of Krogan anatomy. His skin is mossy green and his hide is dark brown. He wears heavy armor like this, only it's dark green.
Personality: At a first glance, Darenk is dim even by Krogan standards. He doesn't talk much and communicates mostly in grunts. The appearances are decieving, though -Darenk is actually pretty clever and just assumes the guise of a dumb brute to catch people off-guard. He's got something of a twisted sense of humor and likes to see people dumbfounded when he does something they'd never expect him to.
Equipment: Apart from his Armor, Darenk has three weapons - a shotgun, an assault rifle and a handgun. They all use mass effect technology for bullet propulsion and can be folded so as to take less space. He's got an ammo supply as well, and his weapons chew through it slowly.
Abilities: As a Krogan, Darenk is incredibly tough to kill or even stop. His thick hide stops attacks even if he's unarmored. His biology means he's got a replacement for every organ and even a secondary neural system. Finally, he's got 240-degree vision.
As far as his taught abilities go, Darenk is a soldier - he knows how to shoot and fight hand-to-hand very well. He's trained in the use of non-standard ammunition for his weapons, meaning he can shoot incendiary or proton bullets when needed.
Backstory: To come later.
- Join Date
- Apr 2006
Re: Nexus Character DirectoryMagister
Power Rating: C+
Theme Music: Overture, by Kaori Kobayashi
Description: Umeko is athletic and well toned, a fact usually made obvious as her clothing of choice leaves her arms and shoulders mostly bare- however, she is not particularly tall, managing only a few inches over five feet. She keeps her black hair at a moderate length, above the shoulder, but not closely cut, and in a style that won't get in the way of her dark brown eyes. Umeko's style of dress is fairly casual and involves an abundance of pockets, none of which go unused.
Personality: In many ways, Magister is a professional. She's clever, capable, and absolutely ruthless when it comes to getting the job done. Maybe she doesn't have a plan for everything, but she always has options and contingencies waiting to be utilized in an appropriate situation. She gets the job done as best she can, deals with what she can't do, and rarely backs down from a contract. That said, Magister is far more relaxed, pleasant and informal than one might expect, and is very much inclined to improvise rather than come at things with a set plan of attack. Further, she may have a few principles, but one of her highest principles is looking after herself, and she will quite quickly abandon and turn on anything that might get in the way of her own survival and needs.
Equipment: Magister's greatest strength is that she always has the right equipment for the job. Her typical cargo pants are packed with gadgets and devices, and when she doesn't have what she needs on her, she is terrifyingly proficient at using mundane objects in unexpected ways to achieve the effect she desires. It is exceedingly difficult to put Magister in any kind of situation where she would be considered unarmed.
Abilities: Broadly trained in many useful mercenary skills, Magister is a martial artist, tactician and weapons master who is also fairly talented at espionage, and has a great deal of proficiency with a wide variety of modern technology. Ultimately, however, Magister is a normal human specimen, albeit a one of exceptional talent and capability.
Backstory: Interestingly enough, Umeko started off in the police force, but what she experienced there made her much more worldly and 'practical.' Due to this, she eventually tired of her position and opted to join a widespread mercenary company, where she distinguished herself over the years she worked there. Towards the end of her time, she was receiving numerous solo contracts and clashing with her superiors, which prompted her to work as an independent mercenary, taking on the title Magister to distinguish herself. Eventually her continuing search for contracts led her to Nexus.
- Join Date
- Aug 2011
- Where I want to be
Re: Nexus Character DirectoryKyinde Crystaltail
Age: 37 (Human equivalent: 13).
Alignment: Chaotic Good with Chaotic Neutral tendencies.
Power Rating: C or 4.
Description: Kyinde is a small humanoid fox with white fur, brown human-like hair worn in a ponytail and sharp blue eyes. Her usual outfit consists of a light blue dress designed with warmth in mind, a golden or silver headband, and a charm of some sort around her neck. She rarely wears shoes.
Personality: Kyinde is clever and energetic, with a love of adventure and combat. Most of the time, she's cheerful, doesn't take things very seriously, and likes to get into friendly little duels. However, when she does get seriously provoked, her fearsomeness is no laughing matter.
Equipment: Kyinde normally doesn't carry much with her, although she has a short sword and some miscellaneous trinkets.
Abilities: Kyinde has high natural agility and resistance to cold. In addition, she's quite skilled with ice magic, and is also learning to cast ice spells backwards as fire spells.
Backstory: Not much is known about Kyinde's past, and she doesn't bring it up much given how little it matters to her. It's believed that she was initially of high standing among her people, she committed an act of betrayal, and she was exiled for it, but only she knows why she betrayed her people in the first place. She doesn't consider any of her history very important, preferring to focus on the present.
Miscellaneous: Kyinde's magical aura, when visible, has a pale blue colour.
- Join Date
- Sep 2009
- I go places
Re: Nexus Character DirectoryKenneth Walker
“Oh joy, another holier-than-thou paladin. Just don’t chop my head off, I‘m not the best tailor.”
Race/Species: Zombie, formerly human
Age: 45 (died at 39)
Class/Profession: Former Duke of England
Description: He’s 5’11, and 165 lb. (steadily getting lighter.) What hair he has left is black. Fair amounts of the hair on his head are long gone, though he still has most of his goatee. Some of his skin has decomposed, leaving the muscles underneath it visible.
For a zombie, Kenneth dresses pretty well. He wears black trousers, and a blue coat, which seems to be designed to let onlookers know that he is nobility.
Personality: In life, Kenneth was a kind, selfless person, who made sure he treated as many people fairly as possible. This is probably one of the reasons he was so popular among his subject, and such a high-priority target of assassins.
Unfortunately, he’s a zombie now. He hasn’t lost any of his intelligence, but being undead has made him very jaded and bitter. One too many clerics. He still has the same selflessness he did when alive, he just can’t find a reason to exercise it.
He occasionally feels the need to consume human flesh, as is expected of all zombies. However, he finds the very idea abhorrent, as does his best to resist that need.
Equipment: Kenneth has a rapier at his side, though he no longer has the speed to use it with any efficiency.
Abilities: Being intelligent and undead can have its perks. It’s difficult to kill Kenneth, as he doesn’t need to eat, breathe, etc. If a limb is severed, he can still move it. Even if he is decapitated, he can guide his body to him.
Additionally, he’s resistant to being turned, because of his intelligence.
Unfortunately, as a zombie, Kenneth has lost his former reflexes. He’s rather slow, at best. He was once quite the swordsman, but now can barely swing a blade at all.
He's beginning to teach himself necromancy, as a means of keeping himself from decaying.
Backstory: Once a duke, loved by his subjects. He was a fair and just ruler. This might have been the primary reason he was assassinated (as well as his lack of children or any sort of heir), but he doesn’t really care. When he was killed, quite a few mages made attempts to bring him back. They succeeded, sort of. He ended up a rare example of a sapient zombie. Although he retained his personality, intelligence, and speech capabilities, he became feared, if for understandable reasons (such as skin that is still rotting.)
Because he was still alive, Kenneth decided on his heir before giving up his throne. He traveled the world, and met many people (some of which didn‘t scream or try to kill him.) Eventually, he ended up in the Nexus.
Last edited by Devixer; 2013-05-24 at 10:18 AM.
- Join Date
- Aug 2011
- Behind you, invisible.
Re: Nexus Character DirectoryRekrul
Alias: Subject X942-R
Race: R-class void entity(Artificially created and modified humanoid, looks something like a Maw of Acamar: http://www.wizards.com/DnD/Article.a...d/4ex/20090417)
Alignment: True Neutral (could become evil or good, if someone gives him a good reason...)
Profession: Test Subject
Class: (See Abilties)
Power Rating: B+
Description: Rekrul is 5'10, and weighs about 120 lbs. As mentioned before, he looks like a Maw of Acamar. He wears a combat suit that he acquired while in the test lab. His eyes glow white when he's concentrating.
Personality: Rekrul is naturally curious due to his creation by science. He is usually calm, and, when faced with a problem, will think about what to do carefully, weighing his options.
Not fully connected to existence, Rekrul speaks in Dim Gray
Equipment: The previously-mentioned combat suit, a black cloak, a custom-made gauntlet that helps channel his powers and can generate an energy blade, and various weapons, including concussion grenades, and his Phase Rifle, a sniper rifle that fires silent energy beams.
Abilities: Rekrul can fire beams of energy, disrupt magic effects, fade in and out of reality for a short time (like Ethereal Jaunt, in the 3.5 PHB, however this uses a lot of energy.), teleport small distances, (about 5-10 feet) create a short-lived force barrier, and he also has some abilities he can't use yet. However, if he uses too much energy, he will fade out of reality and be unable to do anything for a while, with more power used meaning more time. He is also quite good at building devices, due to knowledge implanted in his brain.
Background: Rekrul was created by an organization as a living weapon, as well as a test to see if void energies were possible to control. The facility was destroyed when its generator overloaded, causing a massive explosion, and Rekrul barely survived. The Umbrella Corporation found him in the wreckage.
Miscellaneous: Pretty much perma-deadtimed.
Last edited by Elite_Lurker; 2011-10-18 at 07:09 PM.Running a Warlock in a 3.5 game. Because Warlocks are fun.
Dragons are officially awesome. All arguments against this are null and void.
- Join Date
- Sep 2009
- I go places
Re: Nexus Character DirectoryDevixer’s Character Index
Other Characters (These characters do not have sheets attached to them at this time.)
SpoilerBoris Krestyanov, The Operative, Anitra Mindel, Wolfgang Hirsch, Kenneth Walker, Hildur Lange,
Imesah Zhirov, Shark, Vemnon, Jane Doe, Cherie, Keiko Kurasawa, Faudre Drakeskin, Onora and Tactical Support Unit Pod 132
Last edited by Devixer; 2020-03-17 at 02:49 AM.
- Join Date
- Jul 2011
- Avatar by Kasanip
- Join Date
- Aug 2011
Re: Nexus Character Directory
Alignment: It Varies
Power Rating: 3 / D+
Description: Dark brown hair resembling "bedhead", brown eyes, fair skin, shirt he wears under his armor varies but he isn't caught dead without his brown pants, which have 6 pockets total.
Personality: Happy-go-lucky, will soon change
Equipment: Longsword and kite shield, leather torso and boots, iron helmet, 6-Pocket Pants, Bag of Holding
Abilities: Average fighter, somewhat fast noncombat travel when compared to individuals without a mount
Backstory: He just started adventuring. Anything else to come later.
Misc: Nothing, really, save for potential editing in the future.
- Join Date
- Jan 2011
- ...I don't...really know.
Re: Nexus Character Directory
Name: Eldron Versiathes
Age:270 years which makes him look to be about 30
Alignment: Neutral Good
Description:Eldron is strong, muscular, and tall for an elf. His hair instead of being a shining blonde has brown hairs throughout it, noting a mixture of blood was in his ancestors. His nose is blunt because in his battles it has been broken several times by foes and he has always refused magical healing because he believes that it is a reminder to fight better. His armor is mithral and has a blue sheen to it and has gold inlaid in spectacular patterns all over it and it magically makes his step lighter and allows him to move faster. His cloak is a robe of eyes which is also blue and the eyes actually blink as he moves about and they focus and refocus on the room that he is in and the people or objects around him. He carries his rapier "Songwind" with him and his shield "Halldancer" is slung across his back. His shield is something to note. It is not an elven shield, it is dwarven, showing that he is a friend amongst at least one of the many Dwarf Clans. "Songwind" looks just like his armor and when he draws and uses it in battle it sings a beautiful enchanting melody that entices his enemies to lower their weapons and to surrender.
Personality:Eldron is a happy and comforting fellow. He is quick to help those that need help defending themselves. He likes to crack jokes (mostly puns) and enjoys making people groan when he tells a particularly good bad joke. Because of his years of leadership, he has developed a fiery voice to inspire others so he speaks in red
Equipment:Robe of Eyes, Rapier of Suggestion, Mithral armor of speed, Ring of Charisma, Belt of Strength, and Shield of the Mountain Hall
Backstory:Eldron isn't a High Elf, just a lucky half-elf. His father took a human as his mate and a few months later, Eldron was born. Eldron inherited all of the physical features of an elf with only a few bits of his human heritage showing on him. On the inside, however, he is very much human, being comfortable among whoever he encounters, more bulky then other elves, and less aloof then those who raised him. As his father was an elder where Eldron grew up, he had priveledges. He trained to be an officer in the Home Guard of his homeland and though smart and diligent, he was always scorned by his classmates. He fought through this and after graduating he rose quickly to become a Marshal in the Home Guard. At the height of his career, he lost to a band of orcs and was presumed dead. When he returned home some days later, his funeral had already taken place and his position filled. Instead of returning and ruining his replacement's newly earned position, he left and he has been roaming since that day 10 years ago.
Last edited by Craftworld; 2011-08-31 at 09:30 PM.
- Join Date
- May 2010
Re: Nexus Character DirectoryMichael Fortuna
Alias: Gaddiyel is the name he adopted upon waking up in the Nexus, as he'd lost most of his memories. Michael Fortuna is his real name.
Race/Species: More-or-less human. Michael is superficially similar to a human; his actual anatomy is completely alien, however.
Age: Ninety-eight; however, his appearance is similar to a human around 17-18 years of age. Michael is barely old enough to be considered a young adult by his species's standards.
Alignment: Neutral good. Michael is actually dedicated to few distinct ideals. His moral compass consists mostly of simple compassion for others. He follows an ancient religion dedicated to Fate itself, which he believes to be aware and intelligent; in his own time, he was thought of as something of a prophet. This religion has few commandments, but respect and kindness towards others are important parts of its teachings.
Class/Profession: A gifted practicioner of magic; though he wasn't the greatest mage of his time, the level of mastery he has at his young age was once considered truly remarkable.
Power level: Michael is stronger and faster than the average human, and his magical power is extraordinary but limited in versatility.
Description: Michael looks like a young human in his late teens. His skin is rather pale, almost gray. His hair is an unusual dark blue and is kept short, though it seems a bit unkempt now. His eyes are a light shade of gray with slit-like pupils. He's lean but muscular; a few odd scars here and there make it seem like he's seen combat.
Personality: Michael is a kind-hearted man. He is generally humble and polite, and acts much older than his appearance would suggest.
Equipment: Michael has little in the way of equipment, possessing only an old dagger from his days as a warrior. The dagger carries an unusual enchantment, however - its edge is magically blunt and cannot penetrate even bare skin, but a blow from the dagger saps the willpower of its victim. A relic from a war against enemies whose hearts and minds were more dangerous than their swords and shields.
Abilities: Michael is highly skilled in ancient magical arts. These arts, called "Ahog Ver" by his people, focus on the manipulation of life energy, and may actually be considered dark magic in this day and age. Most of Ahog Ver's uses are subtle: manipulating the will of others, reading minds, healing wounds, clouding perceptions, and the like. It can be used for more straightforward purposes, like limited telekinesis and setting fires, it just isn't as effective in those areas.
Backstory: A bit of a wall of text, so it's spoilered. In summary, he was chosen by Fate to lead a rebellion against a tyrant in the primal days of the universe. After his final battle to save Fate from being enslaved by the tyrant, he woke up without any memories in the Nexus. He's since regained most of his memories, and is now seeking a purpose in this strange new world.
SpoilerMichael Ares Fortuna hails from eons past, during the reign of Dantalion, the so-called "Star Emperor". In ages long before any mortal's memory - beyond even the racial memory of the aboleths, and beyond the knowledge of almost any god - Dantalion ruled an empire that dwarfed any that has existed since. It spanned across distance immeasurable; over countless planes and planets Dantalion ruled supreme.
But Dantalion was a tyrant. He was a wizard of unparalleled power, in the days before there were gods of magic to restrict the mortals' use of such things. He could create planes or destroy them, move the stars through the sky, and control the minds of thousands of people at a whim. So vast was his empire that even death could not free one from his absolute rule; he ruled the land of the dead as well as the land of the living.
But no tyrant remains eternally unchallenged, even one as powerful as Dantalion. And so it was that on a backwater plane on the edges of civilization was born a boy named Michael Ares Fortuna. It was once said that Michael was not born from any mortal woman, but instead plucked from the stars - but even the memory of the legend that once surrounded his life has long since faded away.
Michael lived an ordinary life, for the most part. Gifted in the ways of magic, he was recruited into the Imperial army at the young age of twenty. He was sent out to the borders of the empire, to a minor demiplane called Celestia. For fifty years, he served his empire with distinction, suppressing riots among the subjugated natives, defeating plots of insurrection, and helping to secure the continued stability of that corner of the empire.
On his sixty-third birthday, however, Michael had an epiphany. A vision came to him in his dreams that night - a strange and dizzying whirlwind of stars, falling to the ground and being caught and held in the hands of a shadowy silhouette - a man the size of a mountain, with eyes like burning coals. A voice spoke to him, sounding like a thousand whispers, telling him that the Shadowed Man was trapping the stars, plucking them out of the sky and stealing their light. The stars' patterns of light and darkness, so carefully woven, showing the fate of all things beneath their light, were being irreverently torn apart by the Shadowed Man.
That Shadowed Man, they told him, was the Emperor Dantalion. And the stars had decreed it was his destiny to save fate itself from the Star Emperor.
Michael never doubted for a moment the truth of his vision; he knew it in his heart and soul. He raised an army of the angels of Celestia, who seemed to know of his vision. They traveled the outskirts of the empire for years, liberating countless minor settlements and peoples and slowly building a great army to challenge the Star Emperor. Michael became known as a sort of prophet, heralding fate's decree that the tyranny of Dantalion would soon end. Fate itself cloaked Michael from the tyrant's watchful eye, blinding Dantalion to his fast-approaching doom.
On the fifth anniversary of Michael's vision, they began their invasion, striking at a major Imperial city. In that glorious battle, it seemed the stars themselves sided with Michael - the sun vanished from the sky, replaced by a thousand glittering stars. The stars shielded Michael's army from the retribution of Dantalion's magic, rendering the mighty sorcerer all but impotent, and Michael's army crushed Dantalion's soldiers with ease.
That first victory was the spark that ignited an inferno. Rebellion swept the Empire as Dantalion's image of invincibility was shattered. For the next thirty years, a vast and bloody war engulfed most of the known universe, as Dantalion pitted his loyalist armies and unimaginable personal power against the innumerable rebels lead by Michael. Though Michael's presence seemed to act as a talisman against the Emperor's power, he was only one man. No matter how bright the sparks of rebellion, without Michael's protection any rebellion was doomed to fail, often in an onslaught of magical wrath that left entire planes tattered or destroyed. The rebellion was failing horribly, with only those gathered beneath Michael's personal command surviving to strike against the Empire. And in the meanwhile, the universe itself was becoming torn and broken from the power of the warring armies.
Michael knew this, so in the last weeks of the war he launched a final, desperate campaign against the Star Emperor, seeking to penetrate into the Imperial Palace and confront Dantalion personally - something that no man or woman or beast had ever before done. Though it cost the lives of many of his followers, he eventually succeeded, reaching the heart of the Empire. Michael found his way to Dantalion's throne, the seat of his power and authority, his genius and madness: the Star Engine.
Dantalion had stolen countless stars from the skies of countless worlds, slowly constructing from them an engine of fate that would allow him to control the destiny of the entire universe - a feat of magic and madness unimaginable to all who live today. Michael met Dantalion in the heart of the great Engine, and there they dueled. Fate's chosen was pitted against Fate's usurper in a struggle that has seen no equal since.
How long they fought not even Michael knows. Perhaps there is no actual answer - time has no place in the home of fate. But in the end, Michael was victorious - or so he thought. As he prepared to strike the killing blow, Dantalion released a final blast of energy, shattering his Star Engine. Fate was thrown into disarray, and the two of them were thrown into nothingness.
He found himself in the Nexus, suffering from a temporary bout of amnesia. With the help of a local witch, Michael soon regained his memory, and is now seeking a purpose in this bizarre new world he's found himself in.
Miscellaneous: Well, I should mention that this is my first time doing free form. This is an adaptation of an old D&D character I really liked but never saw much use. Any feedback would be much appreciated!
Last edited by M. Mayonnaise; 2013-10-22 at 12:00 AM.
- Join Date
- Aug 2011
- Where I want to be
Re: Nexus Character Directory
Here's another character of mine that might show up later. I seem to have a tendency to make protagonistic female characters - in fact, you could say I'm a heroine addict.
Age: 35 (Human equivalent: 19).
Alignment: Unknown; attempts to be Lawful Good.
Power Rating: D+ or 3.
Description: Liata is a small, dark woman with braided black hair and sharp silver eyes. She normally wears dark leather and a black cloak.
Personality: Liata is stern and cynical on the outside, but underneath that she's honourable and well-meaning. She struggles between being the benevolent person she wants to be and the harsh person her past made her into. She also has a bit of a prejudice against dragons.
Equipment: Liata usually carries little aside from her sabre and her
Abilities: Stealth- and thieving-related skills, along with minimal healing magic.
Backstory: Liata's family consisted of the descendants of a legendary figure known as Terise the Shield, who once protected their homeland. All of the Terise family followed in her footsteps, being healers or defenders of the land, and Liata intended to continue family tradition.
However, things changed when a group of evil dragons began to see the Terise family as a threat to their power, and conspired to annihilate them. When the dragons attacked, only Liata escaped alive, and she was young, untrained, and without allies.
Thus, as she grew up, she took a darker path from her ancestors and became a vagabond. She lived by her wits and her blade, and was frequently forced to struggle and commit acts she considered reprehensible just to survive. This gradually shaped her into the bitter person she is today.
Miscellaneous: Liata's magical aura, when visible, has a silver colour.
- Join Date
- Jan 2011
- ...I don't...really know.
Re: Nexus Character Directory
Age:It doesn't know.
Alignment:N (It protects humanoid creatures)
Description:If Golem were to stand still it would look like a piece of iron art, it is so masterfully crafted. It stands 9' tall and when it moves there is no sound of scraping or grating metal like most iron golems but instead just a gentle whirring of gears and cogs. It has a pair of large blades on its forearms that are only barely visible when it is not in combat mode, but when in combat mode they extend out and catch fire. It looks like a truly tall human male with a long iron beard and moustache on its face. It speaks with a very gravely voice so it speaks in gray.
Personality:Being a Golem, Golem has no personality and only has two emotions, calm (normal) and anger (when in guard mode). It does have a few quirks however. It does "enjoy" juggling and is actually quite good at it and can juggle 8 balls at a time. (If it looks at the locket, a new emotion appears...sadness, it is sad that it did not protect its...friend.)
Equipment:A broken locket.(inside is a picture of Golem's dead master. A little girl that it was suppossed to protect...but she is gone.)
Abilities:Golem is as strong as an elephant and as strong as two when in guard mode. It is very quick thinking but only attacks another if it senses harm is coming to itself or to a humanoid around it.
Backstory:SpoilerGolem was a project that the Great Amir of Alavia commissioned to protect his daughter from any threat. The project took 7 months to complete but after those 7 months the Golem stepped into the throne room and greeted its new assignment, Princess Hamia. For 10 years the Golem guarded the girl until on her 18th birthday and her wedding day disaster struck. The Great Amir was a ambitious man and his ambition worried the Kingdoms to the south. They decided to take preemptive action and decided to attack. They attacked on Hamia's wedding day so as to maximise the surprise of the attack. They quickly overcame the lowered guard numbers and swept into the city. At the gates to the High Chapel it was Golem who held the doors against wave after wave of attackers, scything down enemy soldiers as if they were not but wheat before the scythe. As another wave was attacking, a cannon was wheeled and pointed toward the smashed doors of the Chapel. The cannoneers took aim and fired an explosive shell. It sailed past the Golem to impact where the Princess, and her family were hiding. It exploded, killing Hamia and her family. Golem flew into its elemental beserk rage and single handedly sent the enemy army to flight. The night before Hamia had given it a locket. She called it her "only true friend" and kissed it on its iron cheek. The locket was damaged during the battle but its chain has held it on its neck since that day. It wandered the deserts, away from its slaughtered city until one day it found a glowing portal. This my friends, is where we pick the story of Golem the Protector up.
- Join Date
- Apr 2011
Re: Nexus Character DirectoryDave SmithAlias: Ninja Doctor
Profession: Medical Advisor
Power Rating: B-
Description: He always wears a ninja mask and a gi. He has tanned skin and brown eyes. He has cropped brown hair and a cute little goatee. His hair can turn into tentacles though.
Personality: To be developed IC
Equipment: A large collection of katanas, shurikans, and other ninja gear.
Ablities: He's a ninja, 'nuff said.
Back Story: Dave grew up like a normal kid born into a ninja family. Constantly fighting for his life in training exercises, being locked into a room with an orangoutang covered in blades, etc.....
He had to kill his mother when he was 13. This made him want to become a doctor so he could cure people with her disease that caused her to go insane. He once tried to kill Jane Dorloris, but things changed.
- Join Date
- Apr 2011
Re: Nexus Character DirectoryAlene ZeroAlias: Cloned Nympho
Race: Human(among other things)
Alignment: Chaotic Neutral
Profession: Plastic Surgeon
Power Rating: D-
Description:*A slightly tall woman, she has waist length Power Ranger Red hair and a cat tail with red fur. Two red furred cat ears are on her head. The skin on her hips are a crimson red. She has green eyes.
Personality: To be developed IC
Equipment: Nothing much but clothes
Ablities: Nothing but she's an accomplished Plastic Surgeon.
Back Story:*When Elena was 2, Umbrella was afraid that they would lose their progress. So they cloned her 9 times, each clone was flawed though. They had to stop splicing parts onto Elena, but they continued on the clones. Alene was made to be a great plastic surgeon, but her flaw is that she strips people in her sleep.
- Join Date
- Apr 2011
Re: Nexus Character DirectoryMegan ZeroAlias: Clone Genius
Race: Human(among other things)
Profession: Neurologist/Robotics Engineer/Genetics Engineer
Power Rating: D-
Description:**A slightly tall woman, she has waist length jet black hair and a cat tail with black fur. Two black furred cat ears are on her head and she even has some whiskers. The skin on her hips are a crimson red. She has green eyes.
Personality: To be developed IC
Equipment: Nothing much but a closet full of robots, tools, and clothes
Ablities: Nothing really, but she is a Neurologist, a Genetic Engineer, and a Robotics Expert.
Back Story: When Elena was 2, Umbrella was afraid that they would lose their progress. So they cloned her 9 times, each clone was flawed though. They had to stop splicing parts onto Elena, but they continued on the clones. Megan was made to be a genius, but her flaw is that she becomes jealous quite easily.
- Join Date
- Apr 2011
Re: Nexus Character DirectoryElena ZeroAlias: Catgirl Scientist
Race: Human but with different parts splice onto her
Alignment: Lawful Good
Power Rating: D-
Description: A slightly tall woman, she has waist length blond hair and a cat tail with blonde fur. The skin on her hips are a crimson red. She has green eyes.
Personality: To be developed IC
Equipment: Nothing more then a watch and clothes.*
Ablities: Nothing really but she's a Dermatologist and a Biologist.
Back Story: Elena was born to Jane Dorloris. Jane immediately had her used to make her their first successful body part splice project. Elena doesn't know who her mother or father is, or that she's set up to be the heir of Umbrella when Jane dies. Elena has spent most of her life at Umbrella. She does in fact have a sinfully perfect butt, as it is from a Lust Devil.*
- Join Date
- Apr 2011
Re: Nexus Character DirectoryJimmy JillhornAlias: The Boston Basher
Alignment: Chaotic Neutral
Power Rating: B
Personality: To be shown IC.
Equipment: Many copies of the outfit he wears in his description picture. Multiple baseball bats and Scatterguns. He also has a couple cases of Bonk! Atomic Energy Drink.
Ablities: He can run quite fast, a little over 75 MPH. He's also rather adept at bashing people with baseball bats and shooting with his Scattergun.
Back Story: Jimmy was a normal kid living in Jersey. He did his homework, went to school, and was a rather likable kid. Then, one day, he signed up for the sport of baseball for his school. He rather liked the sound of a baseball hitting his bat and was quite good at baseball. Later he found he wasn't satisfied with just baseballs. He went to Boston and started a string of murders, gaining the name: The Boston Basher. He later signed up with RED, loving the clink of breaking someone's skull with his bat without being persecuted for it.
- Join Date
- Jun 2008
Re: Nexus Character DirectoryCecelia Darshan
Alias: Blind Monk that sees all
Alignment: Lawful Good
Power Rating: Range: E to A+ Average:B-
Description: A fairly average looking female that stands at about 5'6" with a slim build. At a distance could probably be mistaken for a boy with her short hair cut. From the looks of it her hair was completely shaved off and it's been a year since it was last cut. She is usually seen wearing some sort of white martial arts uniform along with a large white blindfold across her face with words written in a red ink.
Personality: Devote to the ideas of justice and to a lesser extent peace. Beliefs that force is sometimes necessary to bring about such ideals. Is somewhat soft spoken and usually cautious when entering new situations but is quick to act.
Equipment: Two short swords
Abilities: A sixth sense granted to her by the all seeing god of sight Ziroku. Has the ability to 'see' things with her six sense but things such as fine detail, color, and what not are lost. Cecelia also has the ability to see into the very near future for a short period of time, about one to two seconds for about a minute at most. This however leaves her completely drained and blind for a while.
Backstory: Was abounded at birth to a monastery of Ziroku, the all seeing god of sight, judgment, peace and games. Was raised as one of the monks there but eventually left when she felt that the ideas of the monastery and her own clashed too much. When Cecelia left to see the world there was no bad blood between her and her teachers or peers, in fact they gave her enough money to survive for a few months on her own when she did. For the past year she has been travelling around and seeing what the world has to offer.
Last edited by ApeofLight; 2011-09-11 at 10:48 AM."Insert some witty comment here"
- Join Date
- Sep 2009
- I go places
Re: Nexus Character DirectoryColonel Anitra Mindel
"You really think those aliens aren‘t going to stab you in the back?"
Alias: Heroine of the First Alien War
Alignment: Lawful Good
Class/Profession: X-COM Soldier
Power Rating: C
Description: Anitra is 5’7’’, and a lean 168 lb. She has blonde hair, cropped fairly short. Her build is somewhat muscular, but she’s still quite attractive. Her eyes are emerald green, and she has a gaunt face.
Although she can be found in casual clothing, Anitra is usually found in her suit of Personal Armor. The armor consists of blue-toned plates built into a combat uniform. The plates are flexible and made to allow movement.
Personality: A combat veteran in just about every way. Anitra exudes an aura of command, probably one of the reasons that she made it to the rank of Colonel. She has weight to her words, and people usually listen to what she says.
The soldier does have a soft side, though. Among friends, she loosens up a little, and is a bit more friendly. Bottom line, though, she believes in always being prepared for attack, and is a little paranoid.
Anitra hates aliens, especially of the species that she’s fought. Her interpretation of alien, though, is basically non-human. It’s not necessarily prejudice as much as mistrust, though. She’s not going to parade about humanity’s superiority, but she also isn’t going to willingly talk to an troll. If she sees an alien of the war, though, she exercises a kill-on-sight policy.
-A suit of Personal Armor.
-A laser rifle that never needs to be reloaded.
-A stun bomb launcher.
-A Medi-Kit, capable of healing wounds, and applying stimulants and painkillers.
-A motion scanner worked into a visor.
Abilities: As ex-Delta Force and current X-COM, Anitra is a paramount soldier, which physical abilities that put just about anyone normal to shame. She easily breaks the four-minute mile limit, and can run a marathon is two hours. She also very-well trained in all firearms, though her favorite is her laser rifle. Anitra can also be a capable medic and scout.
Thanks to the Psionic Laboratories at X-COM, she is also resistant to all forms of psionics, though not by any means invincible to them.
Backstory: A member of the Extra-Terrestrial Combat Unit, Anitra fought in a long and bloody war between humanity and aliens. She’s the only soldier to have survived from First Contact all the way to the Battle of Cydonia, and is a worldwide heroine as a result. During the course of the war, her actions took her far up the chain of command, eventually landing her with her own unit and Skyranger ship.
Her most recent mission, believed to be a scouting run, took her to a new piece of alien technology. Upon activating it, however, she was taken to the Nexus. Her unit believes her to be KIA.
Last edited by Devixer; 2011-09-06 at 05:26 PM.
- Join Date
- Aug 2010
- Everywhere but there
Re: Nexus Character DirectoryShultz Wissenschaft
Alignment: Hard to tell. Is largely self serving, but wants to be the good guy like every other kid his age and want to use his science for good. Lawful neutral-Good
Class/Profession: Budding scientist
Power Rating: E
Description: Tall for his age, skinny, with slick black hair. Is usually dressed up in a well groomed suit. Large brown eyes, several acid burn marks on the left side of his neck and face and his left arm. His nose small, and has obviously been broken and didn't heal properly. His scars make him rather ugly.
Personality: Narcissistic, hateful of most of those around him, hates being touched, despises his fathers, doesn't feel comfortable in crowds, dislikes talking about anything not on subject unless he learns something useful. Wants badly to outdo his fathers. Very self conscious, and worried that he has a mental disorder. Whether he does or not is hard to tell.
Equipment: Several changes of clothes and a lab tool kit.
Abilities: Nothing supernatural, he's just very intelligent, having been taught even whilst forming in the test tube he was made in.
Backstory:Two rich scientists extracted their DNA and chose the more desirable traits (in their eyes) to make a clone son. He was raised by his robot nursemaid, Ms. Bee. When he was ten, there was an incident involving his fathers and a rival scientist he refuses to talk about. Since the recent disappearance of one of his fathers, he has been sent to PACK for protection.
Age: 15, programmed to be in late twenties.
Alignment: Neutral Good
Power Rating: C
Description: Very tall and slender, made from a strange black material that's harder than flesh but softer than metal, almost like a tough tempur-pedic mattress. Three of her limbs have been replaced with metal limbs. One of her eyes is black, and the other yellow, and she has a bumblebee painted on her shoulder. She has long, golden blonde hair, and usually wears a black, red, and white dress of some sort.
Personality: Very kind and softspoken, admonishes people when the need arises. Amazingly protective of children, especially Schultz. She's still learning how to operate as a human, as her programming was just recently updated to allow sapiency.
Equipment: Several weapons are stored in her chassis, as well as a one use emergency teleporter that can drain her power to break through anti-teleport barriers to allow Schultz to escape, and an area shield generator.
Abilities: As stated above.
Background: Created to teach and protect Schultz.
- Join Date
- Oct 2008
- Pabrygg Keep
Re: Nexus Character DirectoryDaske Greisham
Alignment: Neutral Good or White Primary Red/Blue Secondary
Power Rating: Quinsar's: 3 (Lv 7) // Neon Knight's: C-
Description: Daske is a Caucasian, human male, on the low end of average height and build, standing 5'8" and weighing 140lbs (though with a reputation of being tougher than men twice his size). In warmer weather he prefers to wear fashionable t-shirts and jeans, sometimes adorning himself with accessories such as bracelets or necklaces. In colder weather he takes on a dressy-but-messy approach, complimenting layers of formal shirts and jackets with old jeans, work boots, and tousled, unkempt hair. He is himself not terribly handsome, but certainly not ugly, leanly muscled, with a round but squared face, light stubble, and shaggy black hair that he prefers to leave in a tangle. His most striking features are his big, blue eyes with long, dark eyelashes, which women seem to find appealing.
He's an old-fashioned sort, chivalrous, with an intellect near as keen as his rapier, and a calculating, if sentimental mind. He is good-natured and kind, but also passionate and unforgiving. He believes in personal freedom as a natural right, a cosmic law above all others, and seeks always to protect his own freedom as well as that of those around him. He prefers to let his heart make his plans, acting almost exclusively on his emotions, while his reactions are highly analytical, enjoying his ability to think quickly on his feet and solve problems in the heat of the moment. As such, he is handy in stressful situations for his ability to adapt tactics and maintain a cool head when things seem out of control.
Equipment: He is never without a red bandanna tied somewhere on his person (only occasionally around his head) and his hand-made rapier, Coffin Nail, with its intricate swept-basket hilt and superbly dark Damascus steel blade. He is not possessed of any particular magical equipment, although his rapier has been fashioned with techniques that even his former blacksmith have been unable to replicate, granting it a near-indestructibility and peerlessly sharp edge. It is more than a match for your run of the mill steel blade, and despite its lack of bulk has cut cleanly through such inferior weapons when in rare form.
Abilities: An exceptional swordsman, Daske is possessed of all the skill and instinct you'd expect from one of the best non-magical human duelists around. He is an accomplished swashbuckler and a good teacher as well. Beyond his fighting talent, he's very intelligent, a problem solver, and something of an artist, skilled with pen, paint, song, and forgecraft. Aside from any of this, he has developed a potentially psionic talent that allows him to detect the presence of unseen creatures in ways he doesn't clearly understand. This ability seems to be linked to the fragments of memory from his time lost in subspace. It is likely that there is more to these memories and this psychic potential. Daske has only recently noticed it and has so far tried to avoid delving into it too deeply as it makes him uncomfortable.
Backstory: Daske has lived a hard, albeit extraordinarily normal life, by Nexus standards. As a child he was whisked from his home in a small-but-rather-cosmopolitan, pre-renaissance town on an Earth-like planet by a subspace rift. Conquering warlords from another dimension poured from the rift and their explosive technology sundered not only shield and stone but space and time as well.
Pulled into the vacuum of space/time, Daske found himself lost. For years. He awoke, having grown from an 8yr old boy to a 13yr old one, amidst the Nexus, a random collection of subspace detritus, flotsam, and lost souls. He had no idea what had happened, where he was, or how he had grown older (for he was now possessed of memories beyond his former life which came in flashes and which he could not explain), but at least he was alive.
He found work as a squire for an intrepid Knight in shining armor that was adventuring through the Nexus, and in his off-time he applied himself as an apprentice to an Inside blacksmith. As the years went on, Daske became a skilled warrior in his own right and began to look for adventuring work of his own. Soon, his skill with a blade, both in the field and in the forge, earned him a reputation and enough money to start a fencing studio outside the City Walls, but close enough, where he gave locals lessons in swordplay and also created swords here and there for special order.
However, mere days ago his studio was destroyed by another space/time rift, though this time without the cosmic ruffians. This time, a dimensional vortex simply opened its terrible maw and swallowed most of the studio up along with almost a dozen students. Daske was able to save himself and only three others, but everything he'd worked on for years had been stripped of him by the very same chaotic forces that had brought him to the Nexus. He was devastated and resolved to try and discover what caused all of these rifts and hopefully a way to prevent them from happening or at least to better protect himself and others from the destruction they cause.
I'm no optimizer, but here's an attempt at a Wizard built to handle all comers:
Half-Elf Generalist Wizard
Wizard 5 (Substitutions - Elf Generalist 1/Fighter Feats Wizard 5) / Incantatrix 8 / Spelldancer 3 / Legacy Champion 4
Vital Statistics (25pt buy)
Str 8 Dex 11 Con 16 Int 16 Wis 10 Cha 8 (at 1st level)
Str 13* Dex 16* Con 24* Int 32* Wis 15* Cha 13* (at 20th)
AC 14 (Flat-footed 14, Touch 14), HP 202 (20HD, 13d4 + 3d6 + 4d8 + 140)
Initiative +12 (Hummingbird Familiar, Nerveskitter), Speed 30ft (Slow -15ft, Legacy +15ft)
Fort +18 Ref +16 Will +24*
1 - Collegiate Wizard (Flaw)1
1 - Aerenal Arcanist (Flaw)2
1 - Iron Will
1 - DodgeB
3 - Extend Spell
5 - Mobility
6 - Combat Casting
6 - Persistent SpellB
9 - Least Legacy
10 - Quicken SpellB
12 - Endurance
15 - Spell Mastery
18 - Uncanny Forethought
20 - Lesser LegacyB
1 - Vulnerable (-1 penalty to armor class)
2 - Slow (base land speed is halved)
Wizard - Generalist Wizardry, Spellbook, Summon Familiar, Bonus Fighter Feats
Incantatrix - School Specialization (Transmutation), Bonus Metamagic Feats, Send Away, See Ethereal, Strike Ethereal, Hardy Spirit, Instant Metamagic 2/day, Improved Metamagic
Spelldancer - Spelldance 12 free rounds/day, Enthralling Dance, Evasion, Cooperative Spelldance
Legacy Champion - +1 level to existing Incantatrix class features (Legacy Champion), +2 levels to existing Spelldancer class features (Legacy Champion), Reduced Legacy Cost (Lesser), Bond of Lore, Replace Legacy Ability (Least), Extra Legacy Ability Use (Least), and Bonus Legacy Feat.
1st Level - Alarm, Magic Missile, Nerveskitter, Shock and Awe, Sleep, 12 spells
2nd Level - Alter Self, Locate Object, Quick Potion, 9 spells
3rd Level - Arcane Sight, Dispel Magic, Haste, Magic Circle, Sleet Storm, Stinking Cloud, 6 spells
4th Level - Black Tentacles, Celerity, Dimension Door, Polymorph, Scrying, Vortex of Teeth, 6 spells
5th Level - Contact Other Plane, Lesser Planar Binding, Permanency, Teleport, 8 spells
6th Level - Contingency, Greater Dispel Magic, Planar Binding, 9 spells
7th Level - Control Weather, Forcecage, Greater Teleport, Plane Shift, Reverse Gravity, 7 spells
8th Level - Discern Location, Greater Planar Binding, 10 spells
9th Level - Foresight, Gate, Mage's Disjunction, Shapechange, Time Stop, 7 spells
- Join Date
- Aug 2011
- Where indeed
Re: Nexus Character DirectoryThe Fiske Family
SpoilerFiske is actually the shared name of a hive-mind of ten Unbodied that share thoughts and experiences through an uninteruptable mental link. They generally just show up and swap places whenever it pleases them, and each has all of the knowledge of all of the others. While five of them are decidedly neutral, another four are evil and there is one who only does good deeds.
If taken as a whole, the Fiske family's power level is easily A+, if not S-. They very rarely collaborate on anything to that extent though.
The named Fiskes so far are:
Celena: The only purely good Fiske, she still tolerates her more evil brothers, but generally won't directly aid them in their schemes unless they are about to die. (Sometimes disguises herself, but most of the time is upfront, deciding not to waste energy that could be used to help people.)
Rocid: An Evil Fiske, not much of a schemer, likes to do things directly and often showing up in person to cause havoc. Pretty much a thug. (Often disguised as an innocent little girl, or a stereotypical Brooklyn ganger.)
Ceres: -See Entry
Waldorf: -See Entry-
Rita: A matronly Neutral that spoils the rest rotten. Having no goals of her own, she just helps the others on any venture they begin, and generally flits about. (Frequently guised as a doting grandmother or school marm)
Nathaniel: -See Entry-
Julie: -See Entry-
Jakob: -See Entry-
Kharn: Kharn is the most obviously evil Fiske. Where Julie likes to toy with people, Rocid is a thug and Jakob has... morality issues, Kharn never hid his evil. He is the polar opposite of Celena, and doesn't provide much aid to the group for similar reasons that she doesn't. They simply aren't evil enough for him. He is ruler over a small country outside the Nexus, using enslaved police to keep order. He doesn't mistreat his thralls, but there is no doubt that he is in charge, and very little chance he will be dethroned. He is fairly dedicated to the group, as the powers and access to other minds is beneficial to him, so it is unlikely he would be convinced to turn against them despite their differences of opinion.
Arkinos: -See Entry-
The Fiskes are not a cohesive unit, but they never turn against one another. In addition to their overarching goal (find things that corporeal beings take for granted and find ways to experience them themselves) each one has their own set of motives, which sometimes doesn't coincide with anothers.
That said, they have been linked for so long that they should be thought of more as a single creature with many heads than as a group. If viewed from the astral plane, They would best be described as a gaseous, multicoloured cloud with several darker splotches lurking within, as if a set of paints evaporated off their pallette into midair. If they wish, they can swap identities between their brains, Rita becoming Ceres becoming Rocid, so that each one can be anywhere any of the others is, so long as they all agree. One thing unique to them is their ability to "stretch" their collective mind, until one of them is isolated from all the others, and can act autonomously without actually leaving the group. The loner then becomes a sort of mental parasite while concentration is maintained, but the link is fragile during these points, and no brain swapping or power sharing can occur.
Besides their individual quirks, they share all their psionic powers between themselves, and if one isn't doing anything and agrees to it, he/she can transfer their power to another, giving a single Fiske anywhere from two to ten times the amount of strength a normal psion could hold. This ability puts alot of strain on their forms, and can sometimes leave them without even an ethereal shape, which would normally kill an Unbodied. Instead, their conciousness is transferred to the other nine until they have enough power to remanifest themselves.
Each Fiske named here expanded upon as I flesh out their characters.
SpoilerAlias' Many and varied, a few include: Jezern de Monvernaign, Sersh Duon'rarph, and O'Harran.
Gender Unspecified (Currently male)
Age Unknown (Most likely around 300)
Alignment Chaotic Neutral
Description During casual conversation, he is taken to swapping constantly between one of three forms, a tall dashing human ponce with flowing black hair and a stereotypical mysterious dueling scar, a surly dwarf with an overblown accent and rather undefineable features to anyone who isn't an expert in dwarfology, and a sailor of undetermined race with a close shaven face bearing a constant leer. In his natural state he is simply an ethereal floating brain that emits a soft white light, which he can surpress at any time.
Personality Outwardly he is very much the joker, tripping people up with a combination of telepathy, mind reading, his mutable form and a great sense of timing. However behind this is the tragedy that stirs deeply within the minds of all great comedians, and strives them to build walls of laughter about them to keep away their sordid history. Recently, Ceres' facade has begun to slip, starting with the brutal murder of a few npc's to protect someone and ending with him risking it all in a mad quest for an Object(Detailed Here.) He's still himself, but the insanity brewing beneath his smiling visage and the mad lust for Seeking he's only beginning to understand will take their toll.
Equipment Only a beautiful old silver flask, as despite a very well refined telekinetic ability common to his race, carrying a pack doesn't suit him, and he wouldn't know what to do with a weapon to begin with. Does have quite alot of money though...
Abilities In adition to his racial abilities it is fairly competent as a diplomat and prone to getting its way in a peaceful situation. In combat he is next to useless in a direct confrontation, instead attempting to catch enemies off-guard with mental attacks designed to disable or kill them without a fight. If this fails he relies on its natural defence of being able to fly the heck away. He recently became Object 440, Reverie, which boosted his ability to see into minds and gave him the ability to manifest what he sees in them in reality. This gives him a fairly high combat capability compared to the rest of the family, but it is rather wasted since it isn't often he could be convinced to fight. Mostly he'll use it to create bodies for himself and goof around in taverns.
Backstory Cursing his ancestors for ascending to a higher state of being, this ephemeral thought-bubble has spent nearly its entire existence trying to experience the pleasures the material world takes for granted. Since he can (sometimes) interact with enchanted objects, he has taken up a hard fought quest to find the ultimate culinary magus, and he will stop at nothing until it is done. In the meantime he has stumbled across the one thing experience shared by all beings, solid or not, laughter and the joy it brings to those who have it. He has therefore endeavored to create laughter wherever he is, to feel more at home in a world he cannot touch.
Misc. He will often let on that it is in disguise while amongst strangers, slipping from one form to another and letting his true form "leak" out of the back of its "head" for example, or attempting to grasp something only to have his hand slip through. Make no mistake, he can maintain a perfect disguise, but he prefers to let others think he is inept instead.
Gender Unspecified (In a male form)
Age Unknown (Most likely around 1200)
Alignment Chaotic Neutral
Power Rating B+
Description Waldorf stands at about 6 foot 5 inches, or he would if he wasn't hunched over constantly. He's a rather frail old man, completely bald except for a few wisps of yellowish hair off the top of his head. If one pays close attention, they might sense an air of... preserved decay about him, and he is clearly not in the best of health.
Personality Waldorf is a cunning old man, and knows just how much to say to keep someone's interest. Other than that not much is known about him, by anyone other than the other Fiskes that is.
Equipment A Serendipitous Wristwatch. This minor artefact allows him to be in the right place at the right time, no matter if it is past present or future. It is uncontrollable, but will never act against its wearer. He can resist its effects but because of his crippled figure, he relies on it to get to where he needs to be quickly. It also prints business cards.
Backstory Waldorf was the first of the Fiskes to have gained a material body, and in fact accomplished this before Ceres ever approached him to join the group. He has supplanted his conciousness into the body of a brain dead man, allowing him to see and feel where most of the family cannot. However, he has been using this same body for centuries, and it has grown harder to control and maintain every year, leaving him slurring and hunched over.
Abilities Waldorf is the only accomplished mage among the family, and is extremely talented and in possession of potent magic from beyond the edges of time. These days it takes him a rather long time to cast a spell, considering the many deficiencies of his body. He is also a rather exacting alchemist.
Misc. Waldorf has a rather large sweet spot for children. He is also the only Fiske that cannot swap his mind between the other ten, although he shares the rest of the benefits of the mental link.
Age Unknown (Most likely around 500)
Alignment Chaotic Evil
B/B+C-/C (thanks to a fairly harsh fight)
Description A hulking monster of a man, with knotted arms each as thick as a hundred year old oak. This form is an illusion, but thanks to deals he made with the underworld it is as solid as diamond, and moves as fast as his will. Has an alternate form as a sliver.
Equipment A series of chains bite into his skin, wrapping around his arms and upper torso. Each link on each chain is the hardened essence of a sentient being he's killed, and each one increases his power and the solidity of his form by a minute amount. If they were destroyed, he would lose quite a bit of substance, becoming nothing more than a particularly large and angry man physically. Recently lost all but one of his links to the fight with Prometheus and Cyrus, and will soon be looking for additional power sources, as well as building up some new links with a few rampages.
Backstory Jakob was one of the first of the Fiskes to achieve a solid form, coming in second after Waldorf. This says less about his resourcefulness than it does about his dogged determination and willingness to go to lengths that the others shunned. He bartered away his freedom with Cerberus at the gates of the underworld, pledging to serve for a hundred years holding back the gates of hell from overflowing. When Cerberus boasted that no one being could hold them, Jakob convinced Julie and Kharn to join him, saying, "Now we are three headed, as are you, show me your dead." For his services he was granted the ability to graft soul chains, and swiftly began using them to lend his disguises substance. However, when he decided to implant a link of soul into his ethereal being, his mind began rapidly degrading. The others managed to halt his deterioration, but he was left somewhat simplistic in the aftermath. He remains eternally greatful to all of them.
Abilities Jakob punches things. With his fists. All of his bodies are simple illusions given solidity by the link of soul chain implanted in his brain, and are therefore more alike to meat golems than actual people. They don't really have much in the way of organs, just blood and muscle. In his sliver form, Jakob can control other mindless slivers, due to his mutation.
Misc. His ability to use psionics was permanently damaged by his incident, and so he channels all of his mental might into his physical strength, amplifying his blows and causing him to shrug off all but the most apocalyptic of attacks. Despite his ineptitude, he is generally considered by the rest as the strongest among them when it comes to combat.
Alias' S'hel Nuba'reh
Age Unknown (Most likely around 600)
Alignment Chaotic Evil
Power Rating C+
Description A beautiful and very seductive young woman, she walks with a confidence and grace that oozes sensuality. Her hair is long and left down, the purest of black, and her skin creamy white. Her eyes are a vibrant and piercing blue, and she wears clothing that accentuates every aspect of her form.
Personality Julie is a tease, through and through. Nearly everything she says is dripping with innuendo, and every move she makes emphasizes her form. There isn't much under her vain exterior, but she has been known to do a good deed every now and then, and she gets along with Celena better than you'd think.
Equipment An ethereal fencing foil that passes through matter to cut the soul. If it passes through an arm, then the arm becomes unusable and will begin to decay as its connections to the rest of the body fade. If it stabs someone through the center of their mass (usually just under the heart, in a humanoid it would be the diaphragm) then it can attempt to force a soul right out of their body. Stronger willed people can resist both effects. Since the nerves are still intact, the victim will be able to feel its flesh and muscle rot. Usually the soul will reconnect to any broken pieces within a few days, and then body parts can be healed and cleansed of the damage cause by gangreen. The foil does have a small physical blade extending from the hilt, which is the focus for the ethereal energy.
Backstory While doing her time at the gates of the underworld alongside Jakob, Julie managed to capture a soul that had slipped past their vigilance and decided to keep it for herself, not telling the others about her new pet. For several decades she tormented this soul, bombarding its mind with pain and pleasure, hatred and lust, until a marvelous transformation overtook it. Without knowing it, Julie had fabricated a Succubus, and immediately bound it to her will. They are now lovers, and though the demon slipped its bonds early on they are completely inseperable.
Abilities Julie is a skilled swordswoman, and is largely immune to fire, but not entirely. Some of the minor perks of being demonic include her ability to fly, and the somewhat uncontrollable power to eat men's souls should they fall behind the curtains with her. She's also a moderately powerful telepath and pyrokineticist, with most of her abilities affecting the emotions.
Misc.Julie and the Succubus are not really one being, but you would be hard pressed to tell where one begins and another ends. The Succubus, S'hel Nuba'reh, is a being of pleasure, and is constantly sending Julie physical pleasures through their link, even as Julie sends mental ones back. Julie's reward for standing guard at the gates was a constant aura of pitiful souls, moaning and whimpering constantly to the souls of those nearby. This makes it very difficult for people to find the will to harm her, or even let her be harmed by other people or natural phenomena. (It also gives her a hint as to who among her enemies may be soulless, and therefore might be able to survive bedding her.)
An Update! Julie has managed to get herself pregnant with half-starspawn children, and become one of the redeemees in GLoG, with a smattering of success in dealing with her addiction to evil. She has moved into Rowan Cabin with Eric, the father of her soon to be born children.
Age Unknown (Most likely around 800)
Alignment Chaotic Neutral
Class/Profession Telepath/Architect/Engineer Etc.
Power Rating C/C+
Description Arkinos generally isn't seen by people, as he shies away from interaction, but back in his glory days when he drove men made with the urge to build he would visit their dreams as a ravishing muse. These days if he is dragged into the nexus by one of his brothers or sisters he will appear as an eccentric old man, mumbling to himself and being ill at ease.
Personality Arkinos is extremely nervous around people these days. His mad passion for creation has burned more than a few bridges, both figurative and literal, so he is understandably not often seen outside his demi-plane. Unless one of the other Fiskes convince him to lend a hand, he will probably stay there indefinitely.
Equipment Anything and Everything. One of his major issues over the years has been that because of his inability to deal with people, he doesn't have anyone to make things for. So for hundreds of years prior to joining the other Fiskes he was simply making things for himself, creating impossible mechanisms and feats of architecture that fly in the face of any notion of reality or physics. After joining them his one wish was that they would give him more ideas to create with, and afterwards they could have whatever they wanted. The objects he owns, though many and varied, don't hold any interest to him.
Backstory Arkinos was once a man, and is the only Fiske to have ascended himself rather than be a descendant of another unbodied. In his time as a human, he devoted himself purely to the advancement of the human mind. He delved so deeply into his own psyche he became more brain than person. Upon meditating himself to a higher plane of existence he found his epiphany, only it wasn't the one he'd been hoping for. He was stricken with a passion, and from then on spent his time oberving the physical world, trying to break apart all the connections and see the strings that bound up the universe. Eventually the tools available to him were outstripped by his need to see deeper into the weft and weave of reality. He promptly began encouraging other men on the path to enlightenment so that they could invent the tools he so desperately desired. But as he coaxed and proded he began to change focus, seeing complex instruments put together from scraps of fluff and nothing excited him in a way nothing else could. To see his designs made real gave him a heady, unearthly freedom. From then on he lost track of himself for many dozens of years. Marvelous shining cities sprung up under his hand, even as engines of terrible destruction took shape in his mind to bringe them crashing into oblivion. It continued on like this until he met Waldorf and the other Fiskes, and found something he could never create for himself. Family.
Abilities Arkinos' talents are most pronounced in the field of metacreation. He can practically create anything using only his force of will, even things out of normally impossible materials such as riverine.
Misc. Arkinos enjoys a grand rapport with Waldorf, who often spends decades enchanting his marvelous devices and discussing new ideas for what next to build. They are also the eldest two Fiskes, and between them they managed to spend an entire century making Waldorf's Serendipitous Wristwatch, although they both claim to have no understanding of how it works. Arkinos has recently begun creating demiplanes bordering on the Outside of the nexus. No one is certain on what his plans for them are. Arkinos also suffers from an acute case of xenophobia, which keeps him from having meaningful interactions with anyone outside them family.
Age Unknown (Most likely around 700)
Alignment Chaotic Neutral
Power Rating C
Description Nathaniel is often disguised as either a rather normal looking teenage boy, with dark brown hair and eyes and ratty looking jeans and a t-shirt. Other times he appears as a venerable blind monk dressed in pauper's robes.
Personality Nathaniel comes off as rather indifferent to most, but anyone that manages to have a long talk with him will find him a font of information, and fanatical about it. He considers books crude and biased ways to store knowledge, and will espouse this belief as often as possible to anyone who asks.
Equipment The 4M (it's name changes often, but everyone agrees that there are more or less four M's in its name. Rita calls it Gordon) A massive machine built by Arkinos to hold the memories and skills of anyone it scans. Nathaniel uses it to run his business, but before he began marketing it he was constantly fine tuning the process it uses to allow people to take in more and more knowledge. He hopes one day to upload its entire databanks into the Fiske collective, but he's still a long way from achieving his goal. Gordon is one of the multiverse's foremost experts on gardening.
Backstory Nathaniel has always had but one goal. The accumulation and distribution of all the knowledge in existence. He has been teacher and student to nearly all of the finest minds of his homeworld. When approached by Ceres to join the family, his response was as rapid as it was succinct. One emphatic yes later and he has never been happier.
Abilities Besides being a psion like the rest, he doesn't really have much in the way of unique abilities. He is a fairly decent mechanic though.
Misc. Nate doesn't entirely mesh with the goals of the rest of the family. He doesn't really care about finding a way to enjoy food or curtains, and is quite happy tinkering with his new toy. He is rather childish, but can be annoyingly wise and mystical when he wants to be.
Last edited by Slii Arhem; 2012-02-26 at 11:48 PM.Julie, everyone's nth favorite succubus, by Gulaghar.
An amazing Misha, Mimi, and Riss painting done by Ofride.
For anyone in plots run by me, know that I always tailor solutions to those in the plot. The answer may not be obvious, but it's there, and doable by the displayed abilities of the present characters. If you need help or hints, I'll try to be available to provide them.
- Join Date
- Apr 2011
Re: Nexus Character Directory
- Join Date
- Jan 2008
- Hiding in the shadows
Re: Nexus Character DirectoryEbenezer MarleyGender: Male
Alignment : Chaotic Good
Appearance: An ill-dressed gentleman. Socks don’t match, coat a bit too small, a new, green hat.
His wagon, which he lives inburned by Cal. A few decks of trick cards, a pair of rigged dice, a locked chest, which he hasn’t gotten open yet.
SpoilerEbenezer is a conman, and for the most part, an unsuccessful conman. He was on his way to the next town, after being chased out of the last town, when Draken’s Blizzard hit, trapping him out in the middle of the ACROYM world. The most important thing to him right now is the chest, which he got in the last town. He knows there’s something special in there,
but he has yet to open it.He opened the chest, revealing a book with a enormous amount of postive energy, which knocked him out. Cal found him, but was driven off by the book. In revenge, Cal burned the wagon, the book, and Marley to ashes. However, the energy of the book restored itself and Marley. Marley wandered to the Taverna Generica, where he met Butler, which led him to join GLoG, as a sort of member, as he still doesn't have the good mentally.
Now days, Marley having reformed a bit, spends his time at GLoG, doing various things to help out there.
Last edited by ThePhantom; 2011-09-11 at 10:01 AM.Avatar by Emperor Ing
- Join Date
- Jul 2011
- Avatar by Kasanip
Re: Nexus Character DirectoryKaryana cas Timoliir kynet Loarna
Alias: None, really, though Dani apparently calls her Kary.
Race/Species: Human Vampire
Age: 28 (Turned at 26, so when she's in her normal form she looks two years younger than she really is. However, her apparent age can be whatever she wants. See Abilities.)
Alignment: Neutral-ish. Mostly good, but she tends to be really, really, nasty if someone threatens her girlfriends.
Class/Profession: Blood Mage.
Description: Highly variable. She tends to be short, with yellow-orange, or pale purple, eyes, but everything else is subject to change.
Personality: Karyana tends to be quite nice... Until she ends up doing something like this:
Equipment: Hooded cloak (dark green), grey shirt with slits in the back for when she has wings, grey jeans.
No weapons most of the time. Combat forms seem to work just fine for her.
Abilities: She's a blood mage, of the same type as Rael. Basically, shapeshifting, healing, clotting or boiling blood, etc.
She has the fairly standard vampire weaknesses of dying if you remove her head or destroy her heart. Of course, she has several hearts, so the latter isn't very easy, but it will work, and Nephrim has come very close at the moment.
She has her own dimension, which is imprinted on her.
Backstory: She actually does have a fairly detailed backstory, but it's buried in an old Home somewhere and I'm too lazy to dig it up and post it right now.
Miscellaneous: Karyana is in a relationship with Ashley and Zwei. Also, her dimension has imprinted on both of them, as well.
Last edited by C'nor; 2011-09-12 at 01:17 PM.
- Join Date
- Jun 2011
- Where I am.
Re: Nexus Character DirectoryBanclaw Dunigoth
Age: Middle aged, several hundred.
Alignment: Something good.
Power Rating: C+
Description: A ten-foot-tall olive green crustacean-like creature, often seen in blue overalls. Not commonly missing limbs, he usually has two arms and two legs.
SpoilerGrengaruns are large crustacean-like humanoids, and are some of the longest-lived and strongest beings known. No grengarun is on record having died of natural causes; they must be killed by some means. A typical adult grengarun stands about ten feet tall, but they continue to grow larger as they age. Grengaruns can regenerate most damage, and will re-grow lost limbs. A grengarun’s brain is located in its torso, so a head shot would only serve to blind and disable one’s voice box. Grengaruns also have a lamprey-like mouth in their neck, permitting them to eat even after the head is taken off. They have exoskeletons, providing natural armor. This armor is especially thick on the main body, so that armor-piercing rounds are often necessary to do any real harm. Grengaruns can also roll up into a ball, or worm along the ground if all their limbs are disabled. Grengaruns have a feudal system, based off of “honor and the knowledge that your peons could rip your limbs off.” They often have a sense of honor, remembering those who have helped or hurt one in the past. Some will fly into berserker rages, sacrificing care and subtly for sheer destruction and an aura of terror.
Personality: Not the surest with relationships, he prefers to work with machines and other things he can fix himself if he breaks them. Although he is shy, he does his best to help those around him. He also does not hesitate to strongly protect his interests and those around him.
Equipment: A number of tools and devices to let him repair and maintain electronics, despite his large size and claws.
Abilities: The main maintenance behind the Neon Coliseum, he works to keep the place and its games up and running. He spends a lot of time tweaking and fixing anything that goes wrong in the place, working to keep the games open. He also uses his size and armor to throw out (Literally, pick up and throw) any troublemakers. He likes playing catch with the Mall Kops.
Miscellaneous: Co-owner of the Neon Coliseum with Grace.