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  1. - Top - End - #901
    Ogre in the Playground
     
    Beans's Avatar

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    Default Re: Nexus Character Directory

    The Queen's Third Mouth
    Royce

    Age: 19
    Race: Human
    Class: Vagrant Xenomorph thrall

    Desc:

    Work in progress.

    Spoiler: FFRP Characters
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    Spoiler: My Stories And Things
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    If you're looking for stuff on my old project Rider: The Transformation, look here.

  2. - Top - End - #902
    Bugbear in the Playground
     
    Arkhosia's Avatar

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    smile Re: Nexus Character Directory

    Aerithian Vampires

    Traits:
    Spoiler
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    An Aerithian Vampire has chalky white skin and red eyes, with an aversion to sunlight (it burns but dies not inflict damage). They cannot be slain by damage caused by objects other than holy symbols, stakes, divine or blessed objects, and silver. They regenerate injuries at an alarming rate, but cannot regenerate injuries from said objects.
    They can survive without blood, but after a week gradually begun to weaken until they go into a dormant state of hibernation until blood is accessible.


    Abilities:
    Spoiler
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    Aerithian vampires come in 4 varieties: Lord, True, Sired, and Thrall.

    Thrall
    The lowest if the low: A humanoid drained of all blood, a thrall is a slave to the vampire that created it. A thrall only has weak regeneration abilities and higher strength and stamina..

    Sired
    A humanoid drained to lower than half of their blood, has regeneration powers, can turn into a bat, night vision, and higher endurance.

    True:
    A vampire born to two vampires. Slightly stronger regeneration powers, night vision, resistance to sunlight, high endurance, can turn into a wolf.

    A vampire drained of blood by another is effectively enthralled by the other until they drink blood.


    Death
    Spoiler
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    They can only be slain by either stabbing or impaling the chest or decapitation.
    Last edited by Arkhosia; 2014-03-09 at 01:03 PM.
    Avatar by Gulaghar, thanks so much!

    "Are we living a life that is safe from harm? Of course not, we never are. But that's not the right question. The question is: are we living a life that is worth the harm?"
    ~Welcome to Night Vale

    Spoiler: Quotes from Friends <3
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    Quote Originally Posted by Magtok
    If it'll keep you from linking that abomination ever again, then fine. You're evil enough. You win.

  3. - Top - End - #903
    Bugbear in the Playground
     
    Arkhosia's Avatar

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    Default Re: Nexus Character Directory

    Mikasa Amaterasu

    Gender: Female
    Race: Human
    Age: 14
    Profession: Student of Tokawadai Middle School
    Alignment: Good
    Power Level: B

    Personality: Mikasa is an eager learner, with a love of knowledge and an adventurous streak. She is impulsive, and rather clever as well. She loves reading more than anything.

    Appearance: long, light brown hair, Caucasian skin, and bright green eyes are all qualities Mikasa possesses, along with a slender form and youthful appearance. She wears the normal Tokawadai uniform, comprised of a short-sleeved white dress shirt worn under a light brown vest with the school emblem on the left side and a dark tan pocketed skirt that reaches halfway down her thigh.

    Abilities:
    •Electromaster

    Aside from generating and manipulating electricity, an Electromaster is said to able to sense all phenomenon related to his or her power. All electric fields from the surrounding nature, along with all magnetic and electromagnetic information are processed subconsciously whether they want to or not.

    •Knowledge

    Mikasa has a lot of knowledge on subjects involving ESPers, electricity, science, and math.

    Equipment: A backpack, textbooks, and various schools supplies
    Last edited by Arkhosia; 2014-02-23 at 02:32 AM.
    Avatar by Gulaghar, thanks so much!

    "Are we living a life that is safe from harm? Of course not, we never are. But that's not the right question. The question is: are we living a life that is worth the harm?"
    ~Welcome to Night Vale

    Spoiler: Quotes from Friends <3
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    Quote Originally Posted by Magtok
    If it'll keep you from linking that abomination ever again, then fine. You're evil enough. You win.

  4. - Top - End - #904
    Ogre in the Playground
     
    The Mad Hatter's Avatar

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    Default Re: Nexus Character Directory

    Kyson Evicus

    Gender: Male.
    Race: Human.
    Age: 24
    Profession: KINDER Initiate.
    Alignment: Psychotic.
    Power Level: C+
    Personality: Kyson suffers from a plethora of frightening mental conditions, making his personality tend to change rapidly. However, normally he's very quiet and anti-social. He'll hardly ever be caught insulting or arguing with another, and rarely ever instigates fights. Rarely smiling, rarely talking, and rarely socializing, Kyson's a lonely man of his own accord. He will not hesitate to kill, nor does he appear to have any sense of empathy, nor sympathy. Most emotions are dulled and numb to him, but his intelligence more than makes up for his terrible social skills.
    Appearance: Kyson is a sallow and pale looking individual, gaunt and cold to the touch. He's not really attractive, but nor is he unattractive necessarily. His long dark brown hair is usually slicked and gelled back over his ears and out of his face, and his piercing green eyes are often seen covered by his small silver glasses. He's thin and wiry, however due to frequent exercise, he's oddly strong for someone his size. He frequently wears some sort of ripped sweater and jeans, and always in very dark or dulled colors.
    Abilities: Kyson is quite stealthy from practice, and can remain unseen by his quarry for even hours as he silently stalks them. He's also quite good with a knife, and appears to have some powerful magical potential.
    Equipment: He's a knife collector, and quite fond of a few he possesses. Other than that, Kyson doesn't own anything worth mentioning.
    Backstory: Kyson at a young age was born into a split family, not really fitting in with his mother or father. As such, he grew up unfamiliar to genuine care and affection. This neglect built up with the mentalities he was born with, only worsening his mental state. He grew up in a public school as one of the outcasts who frequently got bullied. This planted a seed of intense hatred in Kyson's head. For years he harbored his resentment, and as soon as he graduated, he began to hunt. At the age of nineteen, Kyson had killed tow young men and one woman. The murders had been extremely brutal. He was caught due to his sloppy work on his last victim. Shortly after, Kyson was institutionalized. Three years passed inside the asylum, before a huge storm had caused great damage to the facility, and in the confusion Kyson along with a few other prisoners had escaped. Now a student under Clarissa, Kyson waits to restart what he was locked away for.... continuing his terrible crusade.
    don't click this

  5. - Top - End - #905
    Bugbear in the Playground
     
    Arkhosia's Avatar

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    Captain Aerith

    Gender: Female
    Race: Aerithian Vampire (Elf)
    Age: HAE of 29
    Profession: Captain of The Ravenloft
    Alignment: Chaotic Neutral
    Power Level: B

    Appearance: A chalk-skinned elf with eyes of red, long hair raven black, captain Aerith wears a blue colonial coat, atop her head a tricorn hat. The leggings dark and boots the color of coal, two blades hang from her belt next to flintlock pistols.

    Personality:
    Last edited by Arkhosia; 2014-03-01 at 10:16 PM.
    Avatar by Gulaghar, thanks so much!

    "Are we living a life that is safe from harm? Of course not, we never are. But that's not the right question. The question is: are we living a life that is worth the harm?"
    ~Welcome to Night Vale

    Spoiler: Quotes from Friends <3
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    Quote Originally Posted by Magtok
    If it'll keep you from linking that abomination ever again, then fine. You're evil enough. You win.

  6. - Top - End - #906
    Ogre in the Playground
     
    The Mad Hatter's Avatar

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    Default Re: Nexus Character Directory

    Shoyler Mctowry


    Gender: Male.
    Race: Human.
    Age: 53
    Profession: Cleric of Kelemvor/Monster Hunter
    Alignment: Lawful Neutral
    Power Level: B
    Personality: Born into a proud and noble family of devoted Kelemvor worshippers, faith in his deity has always been his true passion. However, due to this quite strict upbringing, Shoyler grew up to be a rather grumpy and dull individual personality-wise. He's stern and certainly sour at times, but underneath his irascible exterior, there's a caring and kind heart. However, he's quite firm in his beliefs, and this stubbornness tends to annoy others.
    Appearance: Shoyler is a dark-skinned man about the age of fifty. He's commonly seen wearing a large dark leather padded longcoat of a somewhat tattered nature, obviously worn at a regular basis. He also appears to be regularly wearing some sort of chainmail chestplate, silver buckles mixed in with the dull gray links. Dark red belts adorn his front, and dark red armbands are present over his coat. Combat boots, steel pauldrons, and dark gauntlets finish the man's dressage. He's a balding man, his hair in various stages of gray, from the steel gray of his eyebrows, to the lighter shaded sideburns. He's also boasting quite a proud looking beard, giving him a most regal appearance. He'd look fairly normal physically if it weren't for the odd metallic chunk covering his face, bolted right where an eye should have been. On his back, Judgement, his large silver and red spiked warhammer is placed.
    Abilities: Shoyler grew up as a member of The Most Solemn Eternal Order of the Shroud, an elite group of clerics and paladins to hunt and destroy powerful undead. He was also part of great war in his homeland as a field medic and warrior. As such, he's quite the experienced warrior. He's a powerful spellcaster, able to call upon Kelemvor's power to smite and destroy his enemies. He's also an experienced tracker, able to hunt his targets for days.
    Equipment: Backpack, 3 Potions of CMW, 3 Vials of Holy Water, 1 Hip Flask, Silvered Chainmail Breastplate, Silvered Pauldrons, Spiked Combat Boots, Armored Longcoat, Silvered Gauntlets, Holy Symbol Necklace, 3 Wooden Stakes, Eagle's Eye, an ornate crossbow, silvered explosive bolts, 5 Bottles of Alchemist's Fire, Rope, Knives, Mallet, Judgement.
    Backstory: To Come.

    Spoiler: Avatar:
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    Last edited by The Mad Hatter; 2014-03-05 at 12:13 AM.
    don't click this

  7. - Top - End - #907
    Bugbear in the Playground
     
    Arkhosia's Avatar

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    Default Re: Nexus Character Directory

    Sangria Schnee
    (Pronounced Sahn-gea Snee)

    Race: Half Drow (half elf)
    Age: late 20s to early 30s
    Gender: Female
    Alignment: Chaotic Neutral Evil
    Profession: Blackguard, AKA Fallen Paladin, AKA Antipaladin
    Power Level: B

    Appearance: A pale gray-skinned elf clad in a shining silver-red steel armor, boots and gloves of similar material and color, a red tunic, and faded black leggings, Sangria's most notable feature is the large burn mark over her left eye and extending to her cheek (zuko style!), contrasting with her bright yellow hair and silver eyes.

    Personality: Sangria is a bitter, distrusting fellow, possessing a bloodlust and pugnaciousness of slightly worrying amount. Sangria has a deep grudge against Pelor. However, she does have a kind side: Sangria is extremely loyal, and very tenacious, as well as slightly charitable. Sangria is powerhungry and an umbraphobe.

    Abilities: Flame and light spells from a warlock pact and some stolen divine power, religious knowledge, extremely skilled in bladed weapons

    Equipment: Daggers, a broadsword, a black holy symbol of Pelor containing stolen divine power.

    Weiss Solis

    Race: Human
    Age: 21
    Gender: Female
    Alignment: Good
    profession Paladin
    Power Level: C

    appearance:
    Spoiler: appearance
    Show

    4
    Last edited by Arkhosia; 2014-03-05 at 12:17 AM.
    Avatar by Gulaghar, thanks so much!

    "Are we living a life that is safe from harm? Of course not, we never are. But that's not the right question. The question is: are we living a life that is worth the harm?"
    ~Welcome to Night Vale

    Spoiler: Quotes from Friends <3
    Show
    Quote Originally Posted by Magtok
    If it'll keep you from linking that abomination ever again, then fine. You're evil enough. You win.

  8. - Top - End - #908
    Firbolg in the Playground
     
    Recaiden's Avatar

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    Princess Alucleosepha Danir the Pink, Wizard of the Stormguard
    Wielder of the Ame-no-Murakumo-no-Tsurugi


    Alias: She usually goes by 'Cleo', but has also been called 'G'.
    Gender: Female
    Race: Faery Dragon
    Age: 29+20+NaN, Birthday: 25th December, correspond-year 1988.
    Alignment: Chaotic Good, although it's not cut and dried. A strong case can be made for Neutral Evil. Cleo is wholly devoted to an 'Evil' deity, and she's done some terrible things. What's more, she has a cruel sense of humor. On the other hand, she is very generous, fights evildoers, and belongs to a Good wizardly order of redemption and balance whose Charge has directly altered the balance in her towards Right.
    If you were looking for a color, non-White is probably what you'd have to settle on. She specializes in plant-magic, has a furious belief in personal freedom, insists on power, and is, after all, a woman of science. But rules, community, tradition? Less so.
    Class/Profession: Father of Five, Wizard
    Power Rating: 5, or C+
    Description: She has grown with time. A whole 14 feet long now! There's a tuft at the end of her tail; Her scales are a flower petal's pale pink. Brown eyes, six of them, and a green gem in the center of her forehead. Corresponding, she's got six feet, which aren't connected to her body. They just rest on the floor, five clawed digits on each of them, and the rest of her floats a proper distance above them. She has a set of horns like an impala.

    Olive skin, large dark eyes with a fold, well-maintained black hair, loose when she's not working. More makeup than most people would bother with, to smooth her skin and highlight her eyes. Any darkness in her skin is natural, certainly not due to being outdoors, and she looks altogether soft and weak. Generally seen wearing a white and pink one-shoulder dress layered at the bottom to appear as the sepals and petals of a flower. Around her neck, a small cubic emerald on a silver chain. And always, always, a hat of some sort, most usually a long three-tailed jester's hat decorated with the night sky above the Nexus.
    Personality: Flighty, cheerful, but prone to fits of despair. Holds herself and others to very high standards.
    Change is Good
    Power wants to be Free
    Never Forget
    Enraged by the thought of taking away one's powers.
    Sympathetic to orphans especially, children in general.
    Equipment:
    Reflection - A short, thick, black two-sided knife with a curious round edge, it has a tiny chain-saw-like blade. It's kept in a jeweled sheath decorated with dragons. This weapon was a gift from her dearest friend.
    Peach-slicing Blade - An unnecessarily fancy knife, it is unable to cut any organic material, but it will, however, cut through inorganic matter like stone and metal, even adamantium, like a normal dagger would through a ripe fruit.
    Pendant of the Emerald Tide - The aforementioned emerald necklace, this pendant can cause grass and wildflowers, including catnip, to grow on most any surface.
    Petrification Wand - Also returns petrified people to normal. Two ended, one appearing as a snake, the other a perched bird.
    Syrinx - A set of pan pipes that calms wild beasts and makes people feel relaxed and euphoric for a short time.
    Cockatrice Sword - A rapier that turns people, piece by piece, to stone.
    Ame-no-Murakumo-no-Tsurugi - Meant to seal a god's portfolio away from them, it actually severs kami from the object they inhabit, and allows the weilder to control the winds.
    Blow darts - Tipped with a variety of poisons for various adventuring needs.
    Soul Archive - Fritz and two other folks who didn't bother getting their names written down. zip format.
    Music Player - Standard electronics
    Staff of the Pink Wizard - A beautiful thing of pure silver and wood, a gem of dark purple and pink in it's top.
    Star Cape
    Unscented Vest
    Maria's Eye - The eye, however, does bring up a good question. What should be done with it? It currently has a faint glow dimmed by a cloak of smoke, and is reminiscent of Balor's eye, except obviously much smaller. For the first day, ferns near it begin to wither. The second, grass will begin to redden On the third day, wood and trees will begin to heat up, until the fourth when smoke comes out of them...until the seventh day when everything around it will catch fire as if it connected the elemental plane of fire to the world around it.
    Of course, that will only happen if it remains uncovered. A simple seven-layered cloak covering it can prevent and reset that entire progression.
    Old One's Map

    "As for me? I have-"
    Cleo brandishes her chainsaw dagger, which whirrs adorably. A lamppost topple over. "-a Blade."
    A flash comes from her necklace's gem. The street is covered in flowers. "-a Glass."
    Appearifies a pan flute in her hands and plays a few notes. A number of the flowers turn to butterflies and fly away. -"a Pen!"
    "-and, since I replaced it, a Mask"
    "Now, most of all, a Torch."


    Stereotypical white potatoes! yukon gold potatoes, sweet potatoes, one odd breed that looks almost entirely like normal Russets but only grow in the World of Darkness for some reason, russet potato, one from Golarion, one from Ascalon, and one from the under-streets of supernatural London

    Abilities: Although she was once studying to be an aeronautic engineer, for years and years Cleosepha has practiced only magic. She doesn't know many practical things and is rather out of shape, physically.
    Transformational Grammar of the Mask - Cleo can resume her previous human form, a tool of purpose.
    Healing - With an appropriately soothing song, Cleosepha can close cuts, mend bones, cure diseases.
    Hypnotism - A maddeningly complicated tune can transfix either of intelligent beings or easily suggestible animals such as snakes.
    Glamour - Without even making a sound, Cleosepha can create rather convincing illusions.
    Arcane Study - There's a song for every occasion, and for every magic spell. She doesn't know all of them, but Cleosepha can create an endless variety of mild to moderate magical effects through her music, and is very quick to learn new forms of magic. It is her job, after all.
    Invisibility - Easy. Just hold your breath and listen to the silence.
    Not Of This World - As a fae, Cleo does not interact well with Group 8 elements, salt, and certain holy symbols.
    Backstory:
    Spoiler: Long
    Show
    Cleosepha was- "Go edit the equipment section or something. I can tell my own backstory."
    "I come from a place that we just called the City, or the Shining City, but it's officially the Greater Estual Prefecture, and it's made of a lot of little cities so close together that only bureaucrats can tell where one ends and the other begins. Only child, one and a half loving parents, and now I know mom was just trying to protect me. That's why I never heard much music growing up. It was foolish; she'd have been better off getting me to hate it somehow. I actually was transferred schools because participation in choir or ensemble was mandatory at the first. But eventually I started playing. The flute was best. And things changed for me. I didn't consciously realize it for a while, but I could control people with the song. I made everybody around me downright miserable when I was learning to play. But I didn't get what was going on, right? I did, I admit, think of music as something frivolous. So I studied. I was going to design airplanes. I was actually on a test flight when I arrived. We saw the buildings shift, and shrink away, becoming a new city. And I met this girl, woman, idea, I don't know, Kwenenerania, who helped me get the hang of this weird place. One of the best people I've met in any place, in any world. She was showing off some of the things she could do when she told me something about myself. I went back and talked to my cousin Ollie and confronted my mother, and, well
    "I'll just let Alkania tell this part, actually. She likes the story."
    "It was way back, let's see...dad's grandmother was a true fae, and it was her grandfather who first broke through to the lights, and I think it was 712 years before, exactly, that it began, so... it was twenty one generations back. We lived on the seventh world, which was well and truly filled with humans by then. Their technology was crude, but even the coldest places weren't beyond their reach, every island had been found by endless ships. Most went back to the faen or the void between the worlds, but Vulen led us into the cities. He made us believe in progress, in a great story that would connect all the world. We had grown very skilled in glamours, and used less and less the grammars, except the ones of feeling. We learned to be like humans, and we kept them safe from their own passions."
    "Our cousins came back from outside the seventh world. They saw us as no different from humans by then, and they still remembered being forced out of their space. Their grammars were still complex and sharp. It was a very short war."

    "That wasn't the fall, even. Most of the earthly fae were killed, but some of us were taken with them as slaves or trophies. Even as strong and strange as they were, they couldn't take a world from humanity. They went back, and we went with them. But before that, there was a struggle, right? Anyone who stood up as an earthly fae was found and killed, and those who weren't were with the monsters. Even the few who weren't slaves fought with them, out of desperation. We stopped being shepherds of mortals, and became predators. The first time we stripped all the heart from someone and left them an empty shell, they call our fall. They being melodramatic people like Ollie, but the term has a catchy weight to it."
    "Ollie's my second cousin. He taught me my backstory all our history. Anyway, his name was Namu, this first one of us, and he was a great believer in Vulen's dream. He worked with Vincent, an inventor of machines and tools; they were trying to make a flying machine. But he paused that to work on more practical things. Some means of finding us through our glamours. Namu tried to distract his friend, and then when words did not work, simply to take his motivation, but when it was gone there was nothing left of Vincent at all."
    "His work wasn't even needed. Our masters, as I said, lost. That time was unintentional, but when we learned what we could do, and it was only us, our enslavers were too distant from humanity, it didn't stay that way. In the future, when they came down to the worlds, we would be used to track and hunt certain humans for them. But we didn't have much chance to escape. Dealing with people was our skill, and navigating the void between the ten worlds was our masters' close secret. But then, my great great great grandmother, Kreon, she was part of the clan that escaped capture in the war, she stole the sun, and all the ten worlds were dark. The only thing that could be found was the lights of the cities on the seventh world. Without the rainbow sunlight blocking the way, we were able to escape and find our way there. Humans had forgotten, which they do so easily, and there were not many of us to hide. All of them vanished within the crowds of the shining city without being a noticeable fraction. Things had changed faster and faster. We like to think we set the humans on the path to changing so quickly, but, who can say? Metal and salt were everywhere. To even stay alive in such a poisonous place, we needed human thought. Not to kill them; that we just did because, well, they were merely humans. You know, it was a rite of passage once. You weren't grown until you'd broken a mortal mind beyond recovery. But anyway, once upon a time we only took their feelings to protect them; now we needed their feelings to protect us."

    "I didn't know all the worst of it, but even the Shining City is not a good place. Oh, and they got the sun back eventually, don't worry."
    "Alkania's my daughter, half the reason I stay here and the only reason, I think, that I got myself back together. I'm her father, actually, another incident with the weird almost magical technology you can find here, by my beloved Zophiel. I...no, anyway, I wasn't in the best state after his departure (to no place I could follow), but after I got back here, after all of the rescue and the machines, the less I say about the better, honestly. I got a job teaching music, working for this elven lady who was frankly a little bit mad. This was about the lime Alkania was away at this school called PACK, which seemed very solidly educational. A little after that school's stay was over, I joined this new, well, actually it's old, organization called ARCANUS, where I got put in charge of research and new kinds of magic."
    "Anyway that's thew historical part. I'm leaving out all the adventure here, like the spiders and the sunfish and the concerts and the demons, but really, those each deserve their own story, so they don't go here."

    Let me pull away this cover of shame and trepidation. I have taken the joys of the elements for myself, I have abandoned my mother's hateful humanity, I can not hide this. I was in the shore-cave for a very short time, and at the tower in Icehome far longer than I had implied. A little bit mad, I described them. Which was true. A lady, I described them. More or less true, though designs of the flesh were their plaything. Mad, great, terrible. A fourth love of mine, though I was little more than a tool in their hand. My past imprint of the nano-machines made me an unusual one though, twice taken, besides teaching.

    It become a pattern, that those I care for depart for their old homes. I feel no such call; I can't understand what draws them back. It's true, I almost lost a friend in Zophiel by returning to the Shining City, but it was a brief stay, and I was called by Olliver, not by the place. My memories would prefer to fly away. Perhaps that's all the difference there is.

    Icehome has changed since she left. Great and terrible still, but dark, assured and ruthless. Perhaps one day I will return, but for now I have the sky and the Stormguard.


    Miscellaneous: One of my oldest-made characters, almost certainly has some contradictions of what I've already had happen in play but have forgotten.
    She can be found in the tower of the Stormguard.
    Yggdrasil's planar coordinates using the dryads' teleportation spell are X:325.6, Z:999.1, Y:0320.7
    Achievement Unlocked: Startling the Witch
    Afraid of flying.
    Cle(osepha) is the defining character, the Pillar of Creation, of the Rainbowverse, a setting inspired by Bust-a-Move 4, Pushing Ice, and FLCL. Fae are inspired by D&D's Ethergaunts and Dreamstealers and Exalted's Raksha. Watchers are inspired by the alien invaders of The City of Gold and Lead, WoW's Dranei, and wrasse. Edensi, Alex's species, were originally a separate continuity, retconned into the past of the Moonland. The Wizard world draws a few things from EV:Nova, which also contributes a few things to the Psi system, as do SCP and Starburst.

    A place overgrown by plants.



    The Stormguard

    Maybe there is someone watching over the staves, who does not like to see violence done. Maybe it's something an old man made up. But for sure, the artifacts are powerful, and they've found their way to people who have something to atone for. There are five. They will be found again and again by those worthy to use them.

    Quote Originally Posted by Haldavyr
    "I try, and that is all that can ever be asked of a mortal man.

    There are those of us who have been given a second chance in life, good Cleosepha, my dear. Those who have been chosen, in a way, to guide and protect the people. Not by killing, not by destroying, not be burning those destined to do evil. No, for even the darkest man can emerge from the shadow, into the warmth of the light.

    I was one of those men, once.

    I was once lost in the dark, unable to escape the web I weaved as I lived. A life of greed, selfishness, a life of cruelty and callousness. That was me. I know not why I have been blessed with this new life, nor by whom. But I know that I am meant to guide the people shrouded in the dark. Why, the staff I carry is a sign. We are the Stormguard, my friend, and we will light the way, and weather the darkest storms.

    A light in the dark, hope when it is bleakest, and love where there is only hope. That is what fuels the power of these staffs, these artifacts. It is not some inherently magical weapon, but a gift that fuels upon the goodness of one's being.
    "he closes his eyes, whispering something into the air. As he does so, she'll feel a sort of presence. Not his, for the wizard wasn't that strong, but the presence of something far more powerful. It searches her, seeking darkness where it could and gifting light. This power will increase any good within her, while dimming her darkness. "

    Quote Originally Posted by Jerlynfran
    we are the Stormguard, Eliminators of Evil Magic, nyor, Defenders of the Weak, and we are going to be looked upon as a beacon of hope and wisdom.

    I know your love of tradition, and I will do my best to uphold it where it serves a purpose.
    Do not force beliefs on others.
    Haldavyr, Red Wizard of Fire and Metal. "Composed off banded metal, ending in a torch sconce tip. A red and orange gem rests in the sconce for now."
    (Suscipio) Æternius, Bronze Wizard of Time and Fate. "The staff was composed of entirely bronze with a golden sheen, rather hefty at first glance. Though along its shaft there were very subtle ridges down it's length making it progressively thinner toward the bottom end. An idea sparked and Suscipio tapped it sharply on the ground a moment. Immediately following, the staff collapsed in on itself from the bottom, up, until he held just the bulb! The man chuckled and thrust the body of it downward, still holding onto it and it returned to its full length."
    (Jern Farlen) Jerlynfran, Brown Wizard of Hearth and Stone
    Alu(Cleosepha), Pink Wizard of Nature and Music.

    "A fortress against the evils of the world."
    The Tower of the Stormguard is built of contradictions. At its base, it's a square circle. It rises to a single point and split into five spires. It easily weathers the ages it doesn't pass through, for the wizard of time put its entirety in temporal stasis to protect it through the eons. The foundation is stone. It's wood. It's solid, and full of caves and secret chambers. The tower is plated with smooth bands in black iron - it shines white in the sunlight. It looms ominously on the horizon - you know, it's mirror bright. It's made from precisely cut bricks while also being a single piece of volcanic stone. Definitely tall, though who can say for sure whether its taller than it is wide?

    The tower's butler is a scarred black-scaled kobold called Buko, who used to work for Willa. He is only ever seen wearing a suit.
    Last edited by Recaiden; 2018-10-27 at 10:32 AM.
    ~Inner Circle~
    Quote Originally Posted by Raz_Fox View Post
    He takes normality and reason and turns them UP TO 11!
    Quote Originally Posted by Anarion View Post
    Recaiden, stop using your mastery of the English language to confuse the issue.
    Echidna by Serpentine

  9. - Top - End - #909
    Bugbear in the Playground
     
    Arkhosia's Avatar

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    Default Re: Nexus Character Directory

    Alexandra Terenti-Turath

    Aliases: Kitten, Alex, Allie.
    Age: newborn
    Gender: Female
    Alignment: Blue-Orange
    Profession: Baby
    Power Level: F

    Appearance: Alex is a baby with yellow hair, fair skin, pink eyes, and a short cat tail and ears.

    Personality: Unknown: is just a baby, so it is not known yet.

    Abilities: Can fly like a will-o-wisp due to inherited ability from her father, superb healing.
    Last edited by Arkhosia; 2014-03-10 at 02:34 AM.
    Avatar by Gulaghar, thanks so much!

    "Are we living a life that is safe from harm? Of course not, we never are. But that's not the right question. The question is: are we living a life that is worth the harm?"
    ~Welcome to Night Vale

    Spoiler: Quotes from Friends <3
    Show
    Quote Originally Posted by Magtok
    If it'll keep you from linking that abomination ever again, then fine. You're evil enough. You win.

  10. - Top - End - #910
    Titan in the Playground
     
    Ionbound's Avatar

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    Adele Elereshur


    Age: 29/Newborn
    Gender: Female
    Alignment: Chaotic Neutral Evil
    Race: Demon
    Profession: Missionary Corrupter
    Power Level: B

    Appearance: The demoness that was formerly Adele is oddly beautiful, yet horrifying at the same time. Her skin is covered in red scales and her eyes glow red. She is in possession of a long, sinewy tail, covered in spikes and tipped with a wicked-looking barb, as well as the classic demonic wings. Her ears are also pointed, and two curved horns extend from her forehead. However, despite her demonic transformation, she still wears the glasses she wore as a human.

    Personality: Adele's formerly gentle personality was completely subsumed during her torture and subsequent transformation. While she was once a gentle, scientific soul, she now is a creature ruled by her twisted emotions of hate, rage, and the occasional lust, all underpinned by a desire to bring new followers of Galthalagos into the fold, either willingly or by force.

    Equipment: WIP

    Abilities: Flight, Demonic Regeneration and Resistance to injury (Negated by a weapon that is BOTH silver AND holy), untrained demonic magic, humanoid shape-shifting, and the ability to convert the willing or broken into new demons in the service of Galthalagos via her tail barb.

    Backstory: WIP
    Last edited by Ionbound; 2014-03-11 at 04:11 PM.

  11. - Top - End - #911
    Titan in the Playground
     
    Lord Raziere's Avatar

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    Altanica
    Gender: Female
    Race: Android
    Occupation: Former Replacement Android, Now Fugitive
    Power Level: B+

    Powers:
    Super-Strength

    Robotic Physiology
    Immune to anything that affects biological beings on a cellular level

    Rocket Feet:
    Her feet double as rockets

    Robotic Toughness:
    Is resistant to physical attacks

    Hidden Weapon Compartments
    Has compartments the contain guns and blades attached to her that she can reveal and use to attack people with a thought.

    Human Disguise
    She has sophisticated layer of nano-robotics that gives her the appearance of a normal human, but underneath is her metallic skin. The more she battles, the more it tears and rips, revealing her robotic nature, but repairs itself as she rests.

    Internet Brain Access:
    Can access the internet with her brain.

    Skills:
    Anything she can download from the internet

    Personality:
    Bitter and angry over how robots are used by humanoids to do their work for them, hates the fact she was created to be a replacement for someone else. If shown slavery, she will hate it

    Description:
    Human Disguise:
    Short black hair, red eyes, fair skin, wears generic blue pants, black coat and white shirt and black shoes.

    Real appearance:
    black steel metallic skin, red eyes, plating designed to imitate her hair built right into her head.

    Backstory:
    In Skyside, one of the many robots made are replacement robots. Androids made to look like people that died and designed to comfort those that lost that someone and essentially replace the person, so that they don’t grieve.

    One certain person, a rich man of the Cloudtops decided to replace his dead wife with one. He even named her the same name- Altanica. He would speak always to the replacement android of her, of Altanica-that-was, always speaking fondly of his dearly departed wife and berate Altanica-the-Android for any mistake in replacing her. The more he did so, the more Altanica grew angry and bitter at her lot. The more she desired to no longer be his replacement wife. The more she desired to be free.

    So she made a decision. She decided to kill him, and break free…
    Last edited by Lord Raziere; 2014-03-12 at 12:15 AM.
    My Fan Fiction:
    To Catch A Mew
    A Kalos based pokemon fan fic. Now up to Chapter 25! I'm also on discord as "raziere".



  12. - Top - End - #912
    Titan in the Playground
     
    Ionbound's Avatar

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    Ariel White



    Notes: Has the following Card effects from Spako's deck:
    The Bear: Trigger: Frustration at someone who is present.
    The Big Sky: Ariel is a master escape artist, at least from physical restraints
    Paladin/Ant Mother: She has two Formorian Knight Cohorts
    The Locksmith: She can open any barrier weaker than the Deck
    Last edited by Ionbound; 2014-04-13 at 08:24 PM.

  13. - Top - End - #913
    Ogre in the Playground
     
    banjo1985's Avatar

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    Default Re: Nexus Character Directory

    Horatio Waters


    Alias: Red
    Gender: Male
    Race/Species: Human-ish
    Age: 10, looks to be late twenties
    Alignment: Chaotic Good
    Class/Profession: Hypnotist, Illusionist
    Power Rating: C-

    Description: A pale and slim man of average height, Red’s only really standout feature is his wild mop of fiery hair, which he keeps under some semblance of control with a charcoal grey bandana. He’s reasonably handsome, and his tender years of existence show through in a hard to define boyish charm that makes him seem naturally non-threatening.
    Once known for a narrow selection of fitted pinstripe suits, Red’s travels have caused him to rethink his wardrobe somewhat; only the trousers remain, worn but clean. He wears a long charcoal coat over a dark button shirt and loose crimson tie, and walks around on a scuffed pair of red sneakers, battered but serviceable.

    Personality: Whilst capable of enthusiasm and having fun, Red’s default setting is self-deprecating melancholy. Not particularly surprising, given his history. It all stems from his morbid fear of non-existence, a fate very close to his heart. It makes him somewhat cautious, morose, and prone to self-deprecation. Despite being generally friendly and believing in doing the right thing, Red is quite selfish, a character flaw he has difficulty admitting to himself, let alone others.

    Due to his rather short existence, Red often exhibits some surprising gaps in everyday knowledge when such things turn up in conversation. He is well-travelled and possesses a huge variety of esoteric tidbits and obscure lore, but common things escape him. Having never experienced childhood, or any parents to learn things from, he has no idea how to deal with children and struggles with many mundane tasks, such as cooking, reading, and writing.

    Equipment: Red's most prized possession is a small razor blade on a silver chain that he uses as a focus during hypnotism. He carries two books with him at all times. The first is a slim volume of spells, mostly illusions that he learnt during his previous time in HALO, along with a small selection of offensive and defensive wards he picked up during his years of travelling. The second is a mundane sketchbook, half full of rough line drawings that seem to shift and move when anyone gives them more than a cursory glance.

    Red prefers to avoid physical confrontation, but he carries a slim short sword that he is adequately skilled with, and his long coat is imbued with a couple of defensive wards designed to protect him from harm.

    Abilities: Red is a skilled hypnotist, a skill somehow copied over from the personality he was originally created to usurp. As well as being able to put himself under self-hypnosis, Red can transport both himself and others into the thoughts and dreams/nightmares of a hypnotised individual, a dangerous practice that he only uses when the person under hypnosis has no other way of solving their problems. Red is also a focussed if limited spellcaster, able to craft convincing and elaborate illusions by making a quick sketch in the drawing book he perpetually carries with him.

    Due to the ‘unusual’ way he came into the world, Red has a very strong sense of self preservation, bordering on cowardice. He will back down from any fight if the situation allows, often letting his enemies get the upper hand on him as a result. He is also indecisive and prone to procrastination, a character flaw that can sometimes grind him to a standstill.

    Backstory:
    Spoiler
    Show
    By all laws of nature, Red shouldn’t exist. He has no right to. Nothing more than a fake personality created by a vengeful sorceress, Red was implanted into the body of an existing man to overpower the resident personality and take over. He came into existence in a confused and empty fog, with no knowledge of his past, or of his true nature. HALO soon took him in, and there he quickly found a home.

    His real troubles started when Saul, the personality overridden when Red was forced into the body, began to fight back. Red suffered longer and longer blackouts, where Saul would regain control of his body and use it for his own means. Turns out that a real personality can overpower a fake invader, given enough time, consigning the fake to permanent nonexistence. Red came out of a blackout one morning to find that Saul had rescued his own daughter and set her up in Red’s quarters. He also left a clear message – now he had his daughter, he would fight even harder to get his body back, and destroy Red in the process.

    Despite a massive dose of fear and reticence, Red eventually agreed to a plan formulated by his friend, Inigo, to split the two personalities into separate bodies, allowing Saul to come back and enjoy life with his daughter, and Red to have a true life of his own. The procedure was painful but successful, and Saul was convinced to leave HALO with his daughter, without taking revenge on the personality that had very nearly destroyed him.

    After recovering, Red found himself out of danger for possibly the first time in his short life, and terribly, terribly bored. Illusions and hypnotism created a few diverting distractions, but nothing long lasting. Red had no purpose to his new life, and, in rare spur of the moment decision, decided to go out into the world and find one. Taking off from HALO without even saying goodbye, Red travelled far and wide through the Nexus and beyond for six years, until washing back up here this very morning. What he learnt and did while he was away, who knows?


    Excellent Elan & Yoshi avatar by Mr Saturn

  14. - Top - End - #914
    Ettin in the Playground
    Join Date
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    Default Re: Nexus Character Directory

    Elite Sentai Galaxy Rangers!


    Organization: A singular man founded this with nothing more than a dream of a better tomorrow, and an iron will. Currently nothing more than his quest to bring people happiness and peace he labors endlessly towards the completion of his dream. Though as of yet he is alone, he knows that one day he will find like minded people to help shoulder the burden of aiding those who most often go unnoticed, of solving the crimes that slip between the cracks! All across the cosmos such things go unnoticed, or are considered too difficult or dangerous for law enforcement to handle. These tasks are the sole mission of the Elite Sentai Galaxy Rangers! Though.. it's currently just one man with the resources of a semi wealthy heir who's bought some self defense equipment he knows one day his heartfelt desire for love and justice will draw others to his cause.


    Self styled Nebula Red:

    Name: Nakamura Shogo

    Height: 6"4

    Weight: 210 Lbs, though he's under 10% body fat.

    Eyes: Blue

    Hair: Red

    Personality: Caring and compassionate to an absolute fault, though he displays said fault through a burning desire for justice. He is the man who offers his arch enemy redemption without fail, a hero who never surrenders, never looks back, and never loses to evil. Even if he is beaten and bloodied he never surrenders, and this raw tenacity and love for humanity is what makes him, Nebula Red! He gives his all for everyone around him, though his overemotional state can also make him seem like he isn't taking situations seriously, but such high tensity emotion lends itself towards such displays of raw expression, but in the end, he's the man who would gladly give his life to achieve his dreams, but he's in no hurry all the same.

    Backstory:

    Spoiler
    Show


    To come



    Powers: None! :D

    Skills:

    Martial Arts Training: Basic MMA, and has mastered several traditional martial arts.

    Intelligence: Not much.

    Strength: As a high class body builder. Dude is ripped.

    Dexterity: Yoga and rock climbing makes one's limbs bendy and quick.

    Charisma: PASSION OVERWHELMING. Good or bad is up to the individual.

    Wisdom: hah. Common sense of a lead brick.

  15. - Top - End - #915
    Barbarian in the Playground
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    California, United States
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    Some elements are still under construction.
    Characters

    Spoiler: Elendro Khyras Caruphen
    Show

    Elendro Khyras Caruphen


    Alias: Seraph Protector Khyras
    Gender: Male
    Race/Species: Northern Chikyuu-jin
    Age: [28]
    Alignment: Lawful Good
    Class/Profession: Paladin, Captain of the A.C.S. Hikari no Tenshi
    Power Rating: C+
    Description: Light-skinned. Thin, but not well-muscled. Pointed ears, adorned with an ear cuff with a sword over the left ear and two lobe clips with tiny onyx stones. Blonde braid extending down to the centre of his back. Slit yellow eyes with blue irises. Wears a uniform. Has a blue wing tattoo near his left eye. Wears a collar with silver teeth.
    Personality: Tries to do the right thing, no matter how dangerous it may be, even if it may break protocol. Tries not to kill when it isn't needed. Very caring for team-mates, but feels distant against people he's not well-known with. Has a tendency to emotionally break down when saddened. Very decisive.
    Equipment: Onager Multi-Mission Adaptive Power Armour, Onager Variable Situation Assault Rifle, Matthison Squad Marksman Battle Rifle, Onager AutoMag Pistol, Contouring Graviton Shield Generator, wrist-mounted Advisory Control Panel, hilt of Seiken.
    Abilities: Very little arcane ability, moderate divine ability. Highly athletic and acrobatic. Can form the blade of Seiken to perform the Seikenwaza, and finish enemies off with a painless explosion.
    Backstory: During an age of strife that threatened Chikyuu-jin people, Elendro fled his home when his house property was moved to the Reibanhoku family. He accidentally joined a school for astral beings, and met his colleagues who helped Elendro become a Seraph whilst leading his friends to this rank. His team destroyed a rogue future machine designed to end deities' influence on the world, forcing a long hiatus in hibernation until the next age, where he'd become flag officer of a space civilisation.
    Miscellaneous: Measures 202 cm high, 85 kg, ketsueki-gata A+

    Spoiler: Kyran Meidaas
    Show

    Kyran Meidaas


    Alias: Seraph Warrior Meidaas
    Gender: Male
    Race/Species: Northern Chikyuu-jin
    Age: [30]
    Alignment: Neutral Good
    Class/Profession: Fighter, Armoury Officer of the A.C.S. Hikari no Tenshi
    Power Rating: B
    Description: Tanned, and brown-haired pony-tail. Muscle-bound. Has a lip ring. Slit yellow eyes with green irises. Wears a uniform. Has a red sickle on his right arm.
    Personality: Doesn't care much for rules, but follows them just to keep out of trouble. Very conceited and constantly pushes himself past limits just to duel Elendro. Impulsive.
    Equipment: Onager Multi-Mission Adaptive Power Armour, CivFuture Station Defence Scattergun, Nanisore Supersonic Anti-Vehicle Railgun, Matthison Personal Defence Machine Pistol, Contouring Graviton Shield Generator, wrist-mounted Advisory Control Panel, hilt of Oudachi
    Abilities: No magic abilities. Peak athleticism, moderate acrobatics. Can form the Oudachi, and perform the Koshirae Orimewaza, a technique that severely depletes a user's energy to perform a sure strike to kill if it hits. If it misses, energy is still lost.
    Backstory: Kyran went to the same school as Elendro to escape the day-to-day life of being ostracised by humans and show them how tough a Chikyuu-jin can be. Befriended Elendro and became part of his team.
    Miscellaneous: Measures 206 cm, 90 kg, ketsueki-gata O-

    Spoiler: Mitsukai Yasashi
    Show

    Mitsukai Yasashi


    Alias: Seraph Shield-Maiden Mitsukai
    Gender: Female
    Race/Species: Human
    Age: [27]
    Alignment: Lawful Good
    Class/Profession: Fighter, Ship Weapons Specialist of the A.C.S. Hikari no Tenshi
    Power Rating: C
    Description: Pale skin, blood-red braid. Athletic-looking, stronger than appearing. Round, white eyes with a blue iris. Wears a uniform. Has a white coat-of-arms tattoo on her left thigh. Wears two identical silver gauntlets.
    Personality: A caring person, always looking to save the more inexperienced and young. Tends to spend as much time with Elendro as possible.
    Equipment: Onager Multi-Mission Adaptive Power Armour, Onager Variable Situation Assault Rifle, Onager Tactical Suppressor Submachine Gun, Onager AutoMag Pistol, Contouring Graviton Shield Generator, wrist-mounted Advisory Control Panel, handle of Bastion
    Abilities: High divine ability, no arcane ability. Moderate acrobatics and athleticism. Can form the Bastion Shield. Roots into the ground, and invincible against any magic or physical attacks. Cannot be rooted from the ground in a ten metre sphere from where it stands.
    Backstory: Mitsukai was a long-time friend of Elendro's, and became his girlfriend after entering the same school. Still an active team-mate.
    Miscellaneous: Measures 172 cm, 78 kg, ketsueki-gata A+

    Spoiler: Nekokaburi Raikan
    Show

    Nekokaburi Raikan


    Gender: Female
    Race/Species: Anthropomorphic lynx/lycanthropic lynx
    Age: [3] (Rejuvenates stem cells)
    Alignment: Chaotic Good
    Class/Profession: Medical Officer of the A.C.S. Hikari no Tenshi
    Power Rating: D
    Description: White fur with grey or black trims around the neck, legs, and tail when transformed. Wears the uniform on-duty, but can grow a long fur coat to keep warm in humanoid form. Has a blue right eye and a green left eye. Has a collar with a bell around her neck. Tattoo of a yellow spear on belly.
    Personality: Takes every opportunity to not wear clothes, as she believes they are very restricting. Very lazy unless on duty, and spends a lot of time reading or sleeping.
    Equipment: CivFuture Medical Armour, Onager Tactical Suppressor Submachine Gun, two Onager AutoMag Pistols, Graviton Targe Shield Generator, wrist-mounted Advisory Control Panel
    Abilities: No magic abilities, lycanthropy, highly acrobatic, moderately athletic.
    Backstory: Removed from home by a logging company, and found refuge within Elendro's team.
    Miscellaneous: Measures 100 cm in animal form, 192 cm in human form; 10 kg in animal form, 76 kg in human form, ketsueki-gata B+

    Spoiler: Aliyara Deergar
    Show

    Aliyara Deergar


    Alias: Seraph Ranger Deergar
    Gender: Female
    Race/Species: Human
    Age: [26]
    Alignment: Neutral
    Class/Profession: Ranger, Quartermaster of the A.C.S. Hikari no Tenshi
    Power Rating: C-
    Description: Short, light brown hair, tan. Wears a uniform. Round, white eyes with light green irises.
    Personality: Calm and introverted. She doesn't like being around people, and tends to act alone during missions, which can be problematic for a lot of team missions, but divides supplies and cartographs places very well.
    Equipment: Matthison Surveillance Armour, Nanisore Anti-Materiel Sniper Rifle, CivFuture Station Defence Scattergun, Matthison High-Power Magnum, Contouring Graviton Shield Generator, wrist-mounted Advisory Control Panel, Returning Mithril Arrow
    Abilities: Moderate divine control, low arcane control, highly acrobatic, moderately athleticism. Can load the Returning Mithril Arrow into any weapon it's attuned to after one day of attunement and pierces most substances, and returns to the user.
    Backstory: Came from a family of military scouts who took care in game hunting or raiding enemy camps and escaping with anything they aren't hunkered down by. Joined Elendro at his school to become a renowned archer.
    Miscellaneous: Measures 189 cm, weighs 75 kg, ketsueki-gata AB+

    Spoiler: Anastrinna Yorumungandtou
    Show

    Anastrinna Yorumungandtou


    Alias: Seraph Evoker Anastrinna
    Gender: Female
    Race/Species: Western Chikyuu-jin
    Age: [29]
    Alignment: Lawful Neutral
    Class/Profession: Evoker wizard, Stellar Cartographer of the A.C.S. Hikari no Tenshi
    Power Rating: D+
    Description: Pink, folded hair, dark skin, yellow slit eyes with grey irises, hazel tattoo. Wears a uniform. Has an eyebrow piercing and a magic ring on each ring finger.
    Personality: Takes pride in her work. If she makes a mistake that isn't corrected by the time it leaves her station, she punishes herself for it. When others make mistakes that she doesn't, she marks it as a victory. Very studious and tends to only converse when approached or if it's important. Will gladly sign up for any mission to show her battle prowess.
    Equipment: Onager Multi-Mission Adaptive Power Armour, Onager Variable Situation Assault Rifle, Matthison Squad Marksman Battle Rifle, Onager AutoMag Pistol, Contouring Graviton Shield Generator, wrist-mounted Advisory Control Panel, Chikara Hatsuyuki Wand
    Abilities: High arcane control, low divine control, moderate athletics, low acrobatics. Can use the Chikara Hatsuyuki Wand to fire non-elemental missiles.
    Backstory: Worked with Natalia Mirria throughout most of secondary school, and became a couple at their school where Elendro and company became Seraphs.
    Miscellaneous: Measures 190 cm, 73 kg, ketsueki-gata O+

    Spoiler: Claire Harkness-Kalmiyasha
    Show


    Claire Harkness-Kalmiyasha

    Alias: Kalmiyasha
    Gender: Female
    Race/Species: Vampiric human
    Age: [25]
    Alignment: Chaotic Neutral
    Class/Profession: Security Officer of the A.C.S. Hikari no Tenshi
    Power Rating: B+
    Description: Pale skin, red eyes, white hair in a short tail, Has barely visible fangs from her top jaw. Wears a uniform. Has a tattoo of a green cross on chest.
    Personality: Very detached from many people. Spends lots of time stalking people she's curious about or have bad feelings. Tends to lighten up and be more open when low on blood. Possessive of Kyran, and her own belongings
    Equipment: Matthison Surveillance Armour, custom halberd and crossbow (Templar Cutter), Onager AutoMag Pistol, Contouring Graviton Shield Generator, wrist-mounted Advisory Control Panel
    Abilities: No arcane or divine control, highly athletic and acrobatic, vampirism. Controls the Persona of Kalmiyasha.
    Backstory: Originally Kyran's target for elimination, she was battered throughout the fight and claimed to have been controlled by a vampire king, who was killed in a later solo battle by Kyran's intervention. Offers herself to Kyran as payment for her freedom, and for lack of a better place to go.
    Miscellaneous: Measures 198 cm, 74 kg, ketsueki-gata AB-

    Spoiler: Kurutaris Inazuma
    Show

    Kurutaris Inazuma


    Alias: Seraph Seeker Inazuma
    Gender: Male
    Race/Species: Southern Chikyuu-jin
    Age: [31]
    Alignment: Neutral Good
    Class/Profession: Ranger (Seeker), Sensors Officer of the A.C.S. Hikari no Tenshi
    Power Rating: C-
    Description: Green, short hair with fringes reaching down face. Slit yellow eyes with duller yellow irises. Has a tattoo of blue claw marks and a green cat's paw. Naginata Jewel on ring finger. Small silver ear studs.
    Personality: Boastful, but only to himself. Has a tendency to make things difficult only for himself when things are too easy. Reserved, but strategic. Likes to stalk opponents and blow them up loudly, but will be stealthy when asked.
    Equipment: Onager Multi-Mission Combat Armour, Nanisore Anti-Materiel Sniper Rifle, Nanisore Anti-Tank Wire-Guided Rocket Launcher, Matthison High-Power Magnum, Contouring Graviton Shield Generator, wrist-mounted Advisory Control Panel, Naginata Jewel
    Abilities: Moderate arcane control, low divine control, highly athletic, moderately acrobatic. Can use the Naginata Jewel to throw a large spear at an enemy.
    Backstory: Kurutaris' home was demolished in a civil war between Southern and Eastern Chikyuu-jin over change in accordance to human influence. Joined the school Elendro was enrolled in to control his anger on where it matters
    Miscellaneous: Measures 200 cm, 80 kg, ketsueki-gata B+

    Spoiler: Natalia Mirria
    Show

    Natalia Mirria

    Alias: Seraph Conjurer Mirria
    Gender: Female
    Race/Species: Half human/half Northern Chikyuu-jin
    Age: [28]
    Alignment: Lawful Good
    Class/Profession: Conjurer wizard, Maintenance Engineer of the A.C.S. Hikari no Tenshi.
    Power Rating: D+
    Description: Blonde hair in a short tail, round, yellow eyes with hazel irises. Has a grey tattoo of a flame on collar. Has two earrings with tiny Improbability Spheres.
    Personality: Optimistic, and very open-minded. Can get nervous under pressure, but works well with a professional helping.
    Equipment: CivFuture Engineering Kit, CivFuture Station Defence Scattergun, Onager Tactical Suppressor Submachine Gun, Onager AutoMag Pistol, Graviton Targe Shield Generator, wrist-mounted Advisory Control Panel, Improbability Spheres
    Abilities: High arcane control, low divine control, low athleticism and acrobatics. Can use an Improbability Sphere to absorb, deflect, or redirect non-magic attacks.
    Backstory: Class-mates with Anastrinna for a long time. Eventually became lovers, and enrolled in the same school as Elendro to learn magicks with Anastrinna.
    Miscellaneous: Measures 189 cm, 74 kg, ketsueki-gata A-


    ​Equipment
    Spoiler: Uniform
    Show
    The Kel'Arthaes Star Alliance Galactic Protectorate Uniform is a functionally and aesthetically pleasing garb. Officers equipped with an ACP can mount it to control a normally automatic thermal membrane. The top is a white coat with silver-lined pauldrons and a tall collar. Traditionally, rank pins, ribbons and medals are worn on the right breast, and the left breast has the badge of the KSAGP, a diagonally-facing spike and a round base with a curved bottom. A mission badge with the designated ship and occupation is ironed on the left shoulder. Under the coat is a black, short-sleeve Kevlar shirt lined with cotton and polyester. The shirt may be worn instead of the coat, but the badge must remain.
    The trousers are black, sleek, glossy, panels-and-pockets pants with two hip-to-thigh guards lining the outside. A mission belt is optional, but generally unworn whilst on shipboard duty. The mission belt holds most handguns, two grenades, and a trauma kit. A medical belt holds a jet injector, and a standard kit has analgesic, stimulant, and rescusitative drugs. An engineering kit has a variety of laser-based tools and a teleport buffer for self-assembling buildings, including anti-personnel turrets, nanite generators, graviton barriers, and coolant dispensers. The shoes are knee-high on humanoids, and are made for any terrain. Substances that enter the boot are sucked in through mini-vacuums, stored in tiny compartments in the sole, and manually expelled by unclipping the sole.

    All members must take measurements via bio-scanner, and must undergo this process once every three months to adjust the uniform to be optimally comfortable.

    Spoiler: Advisory Control Panel
    Show

    The wrist-mounted Advisory Control Panel is a device that is permanently, bio-organically attached to the forearm until it is removed by command code held by the Fleet Admiralty, at the request of the user, but only when retiring from service. It may be adjusted to fit any angle the user chooses, and the screen orientation may be changed, too. For all KSAGP uniforms, a mount for the device is on all uniforms, and installs drivers to control whatever the ordnance may have. It also recognises weaponry by taking an internal scan of the weapon and saving the information.
    When using an ACP in conjunction with any armour with a helmet with a HUD, the ACP will link information about the user's health, graviton shield density, weapon statistics, and mission maps. A Friend-or-Foe sensor in the helmet will verify with the ACP to determine the affiliation of the person with an FoF tag.
    Additional features of the ACP include an audio player, a personal communicator, data dump, and remote control.

    Spoiler: Armour and Graviton Shields
    Show
    Note: All armour modules imply that the user is humanoid
    Onager Multi-Mission Adaptive Power Armour
    General Purpose: Minimise impact by explosive blasts and to deflect subsonic bullets and scratches.
    Helmet: Two plexiglass slits large enough to see out of, but small enough to retain maximum indestructibility. Contains a detachable radio transceiver with ten channels, subspace transceiver with three channels. Contains a detachable MILINT camera and cloaked periscope. Has two rebreathers on each jowl for recycling air or to seal the suit.
    Torso/Back: Thick armour plating that houses a Graviton Shield Generator inside, and has slots to seal sixteen synthesiser coolant clips, eight rockets, and four grenades. Magnets in the back of the suit can house two two-handed weapons. O2 tank contains five hours of oxygen
    Arms: Wrists contain housing for Advisory Control Panel and one forearm cover for the unused arm. Allows hyperextension of arms and wrists. Both arms can channel gravitons from the shield generator as a cutting tool. Has hydraulic capacity to lift or thrust, but may dislocate the arm.
    Legs: Magnets on both legs can house a personal defence weapon, but not recommended to use both, because it reduces ammunition storage capacity. Two clip cases on each thigh. Has hydraulic capacity to sprint faster than usual, but will strain muscles very quickly. Boots contain two magnetic locks for compromised atmospheric conditions where traction is an issue.

    Matthison Surveillance Armour
    General purpose: Reduce outside perception and improving the user's.
    Helmet: Large case with face-wide visor with infrared, sonar, and magnification. Attached MILINT camera and cloaked periscope. Has a rebreather and a smart cartographer.
    Torso/Back: Thick, but light armour plating that houses a Graviton Shield Generator on the front, and has slots for twelve synthesiser coolant clips, four rockets, and four grenades. Magnets in the back of the suit can house two two-handed weapons. O2 tank contains two hours of oxygen.
    Arms: Wrists contain housing for Advisory Control Panel and one forearm cover for the unused arm. A recon drone straps on the forearm cover.
    Legs: Magnets on both legs can house a personal defence weapon. Has hydraulic capacity to sprint faster than usual, but will strain muscles very quickly.
    CivFuture Kits
    General purpose: Civilian emergency aid, but can be used in military operations
    Helmet: Large case with a wide visor with X-ray for medical kit and EM detector for engineering kit. Attached heartbeat sensor for medical kit. Has a rebreather.
    Torso/Back: Medical kit has vials of drugs and a power source attached to Graviton Targe Shield Generator housed on the back. Engineering kit has a smart toolkit that uses plasma concentrated on wrist mounts.
    Arms: Wrists have insulation and defibrillator paddles on palms for the medical kit. Plasma tools are shaped on a wrist-mounted generator. ACP housing located on either wrist and a Targe Shield Graviton Concentrator and a jet injector.
    Legs: Medical kit contains more vials for drugs, and the engineering kit has a small synthesiser for spare parts. Magnets located for a personal defence weapon.

    Contouring Graviton Shield Generator
    Mounted only on Onager Multi-Mission Adaptive Power Armour and Matthison Surveillance Armour, the CGSG absorbs all impacts 5 cm from the user, but can be shaped to protect one person from a small explosive like a grenade. When overloaded, the CGSG shuts down to vent and recharge for ten seconds, then returns to full immediately. When drained but not overloaded, it takes five seconds out of impact to recharge, then returns to full.
    Graviton Targe Shield Generator
    Mounted on CivFuture Kits and compatible with military armours, the Targe Shield Generator protects the user in a 90 degree, 30 cm long, 200 cm high graviton shield when deployed. It takes a bigger punch than a Contouring Shield, but does not protect anywhere beyond the shield. Takes ten seconds to recharge after overloading, and five seconds without overloading. Can protect as many people as can fit.
    Last edited by PallElendro; 2014-05-24 at 06:10 PM. Reason: Kurutaris' text is not eye-friendly; formatting; adding features
    Quote Originally Posted by Adam Savage
    Remember kids, the only difference between screwing around and science is writing it down.

  16. - Top - End - #916
    Bugbear in the Playground
     
    Taet's Avatar

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    May 2013
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    Default Re: Nexus Character Directory


    Maurilio Ascari

    Race: Beetle/Human
    Gender: Male
    Age: 22
    Alignment: Chaotic Neutral
    Power Level: D
    Personality: Lazy and not too smart but likeable. He is used to getting stared at and does not mind.
    Appearance: Human shape with shiny hard beetle skin and buggy beetle eyes and antennas and arm and leg spikes.
    Abilities: Untrained psychic ability. Small poison on the spikes. Very good reflexes.
    Equipment: Guilio Ascari's old racing leathers and an allowance.
    Backstory: Do not ask why he is part beetle and part human. It is better that way. But he is the only grandson of Sophronia Ascari and so he is spoiled. All he wants to do is race her antique cars. All he needs to do is get a job.
    Last edited by Taet; 2014-03-17 at 06:35 PM.
    I have found a RL gaming group but I'm willing to meet other GitP people nearby.
    Please send a PM or an email! _______ Tea served in a student cafe in Seattle

  17. - Top - End - #917
    Ogre in the Playground
     
    Beans's Avatar

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    in the glory box

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    Daisy Vera Lynn
    Race: Human Stone Mask Vampire
    Age: Looks in 20s, but has been around for more years than that
    Gender: F
    Class: Stand User
    Alig: NE
    Power Level: Middling?

    Desc:


    Abilities:
    Spoiler: Vampiric Abilities
    Show
    Blood Drain: Primarily via fingertips.

    Mode: Water: Dio's mode was Ice; Wamuu's was Wind; Eisidisi's was Heat; Kars's was Light. Daisy's Mode is Water. By supercooling her blood, she draws moisture from the air as condensation. By infusing it with small amounts of her blood, she is able to control this water. By infecting water with her blood-water, she can control yet more water.

    Jet Cutter Tears: She can shoot tear fluid from her tear ducts with the force of a water jet cutter.

    Regeneration: She has a pretty damn fast regen rate.

    Spoiler: Stand: THE OPERA
    Show

    The Opera is Daisy's Stand, manifesting as a shadowy figure in "Dracula" vampire garb holding an elegant black umbrella. It is, as with all Stands, a manifestation of psychic energy and thus appears and disappears at her will. Its main capability is to create a small space which dampens or blocks out one type of energy at a time. Daisy mainly uses it for a small anti-sun field when she has to go out in the day, but it can also dampen thermal energy, sound, or other things. However, it can only do one of these at a time; she cannot block sunlight and sound at the same time, for example.


    Personality:
    Daisy is fun-loving and flamboyant, but deep down she's calculating and dead-set on her goal of ascending to the next level of vampire evolution: becoming a supervampire, one of the Pillar Men, those eldritch few so named for the first one discovered, who was bound in stone form into a pillar in eons of torpor.
    Only problem is... nobody has the slightest idea how. Pillar Men are extremely rare as it is, and it's not even certain if one can become one.
    Last edited by Beans; 2014-11-23 at 12:37 AM.

    Spoiler: FFRP Characters
    Show

    Spoiler: My Stories And Things
    Show

    If you're looking for stuff on my old project Rider: The Transformation, look here.

  18. - Top - End - #918
    Barbarian in the Playground
     
    Lord Magtok's Avatar

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    Dec 2006

    Default Re: Nexus Character Directory

    Mr. Hook, Agent Line, and Dr. Sinker

    Genders: Male
    Race: Human(?)
    Ages: 29, 36, and 47, respectively
    Profession: Slave
    Alignment: True Neutral, all three of them
    Power Level: A-

    Appearance: White men in somber gray suits. That's about all most anyone ever remembers of them. Press a witness for details, and they might recall the dark sunglasses, short, dark-brown hair kept impeccably tidy, and cold, callous frowns. Dr. Sinker's been getting a few grays in his hair lately, but even so, they're all fairly attractive. Of course, who isn't in the Nexus? Think the Agents of the Matrix: faceless minions of an unfeeling machine, carrying out their master's will without fear or hesitation.

    Personality: None whatsoever. Hook, Line, and Sinker together have all the personality of a barbed-wire fence, and just as much mercy. They only speak when neccesary, even amongst themselves, and those times are rare. One could mistake them for telepathic, given how rare it is that any one of the three utters a word.

    Abilities: There is little the three cannot do. If their master wants something found, it will be found. If he wants someone to live, they will spared from any and all threats against their being. If he wants the spouses and children of his enemies beaten, humiliated, made into farm animals, and later sold at a local steakhouse, then this too, will come to pass. The three are more inclined to keep to the shadows and avoid notice, but are more than capable of leaving a bloody, explosive trail of death and chaos, if the master so wishes.
    To clarify further, the three men are clearly some form of superhuman. They may be gods, the end result of pacts with powerful devils, alien constructs, undead...it's even possible they all fell into a vat of radioactive waste together. Hard to say, and as explained both above and below, the three gentlemen aren't inclined to elaborate upon their nature.

    Equipment: Only what is needed in their duties, and can be concealed within a suit, a car, or a briefcase.

    Backstory: Hook, Line, and Sinker are not here to reminisce, they are here to do as their master wills. You would do well to remember this.

    Miscellaneous: This entry is subject to drastic change as more is revealed with time. Those who are the most guarded of their secrets are often the first to lose them.
    Quote Originally Posted by RabbitHoleLost View Post
    Magtok's the best
    "You probably found 'How to Survive a Robot Uprising' in the humor section. Let's just hope that is where it belongs."
    -Daniel H. Wilson
    The Original Hooded Magtok avvie by urodivoi
    You can find me (and people almost as great as me) on the Nexus Server For Cool Attractive People! Come join us!

  19. - Top - End - #919
    Titan in the Playground
     
    Lord Raziere's Avatar

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    Valcario's Pirate Crew:

    Spoiler: Slagerin the Unkillable
    Show

    Slagerin The Unkillable
    Race: Lizardfolk
    Gender: Male
    Occupation: Strong Man, Merc, Thug, Laborer, Shield, One-Lizard Army, Decoy, Garbage Disposal, Endless Food Supply
    Alignment: Chaotic Neutral
    Power Level: B

    Powers:
    Super Strength

    Regeneration:
    He has powerful nature magic that allows him to regenerate from everything except fire and acid. It is powerful enough, that if he cuts off a finger, it will regenerate into a clone of him with all his memories up until that part of him got cut off, allowing him to quickly chop off and throw away body parts to regenerate later if the main body gets hit by fire or acid. However, full body regenerations take a lot of energy out of him and he needs to eat soon after.

    Extremely Omnivorous:
    He can eat almost anything, with a few exceptions like anything on fire or acid. He is so omnivorous to the point where he will gladly eat his own clones- and his clones will gladly eat him.

    Note: yes theoretically he can create an army of clones of himself, but they would all be very hungry afterwards and start fighting and eating each other, which would soon kill the number of Slagerin’s down to manageable levels.

    Note: his regenerative powers include his blood. vampires beware, trying to drain him won’t turn out well for you.

    Personality:
    Loves to fight and battle, but only against people worth fighting. He will gladly fight his own clones if no other option presents itself. He and his clones have a deal that the winner of the fights eats the loser.

    Description:
    Slagerin is a muscular green-scaled lizardfolk, he wears blue pants but is generally shirtless and shoeless- his lizard feet wouldn't fit in any, and he generally didn't need any protection from attacks. He doesn't even carry a weapon.

    Backstory:
    It is said he once fell into a plane of infinite growth and healing and absorbed the magical radiation from it, coming out with super-strength and a powerful regeneration ability, where then he began to fight away throughout the worlds of the universe, earning the legendary title “The Unkillable” for his ability to survive and come back from almost any situation you throw at him. While he did so, he met Valcario and gone on adventures with him at times.

    Spoiler: Ralkira The Emotionalist
    Show

    Ralkira
    Race: Rabbitfolk
    Gender: Female
    Occupation: Heavy Artillery, Magical Grenadier
    Alignment: Chaotic Neutral
    Power Level: B to A

    Powers:
    Emotionalist Battle Magic:
    She can channel her various emotions into great blasts of energy and shields, as well as fly, from flights of happiness to shields of stubbornness to beams of pure rage.

    Equipment:
    Mages staff
    Robes
    Wizard Hat

    Skills:
    Arcane Lore Expert
    Demolitions Expert

    Personality:
    She loves explosions and causing destruction to the landscape, she has some sarcasm and sardonicism about her, but she can get quite excited, going from upbeat to downbeat from moment to moment, always a person of strong emotions

    Description:
    She is a thin white-furred rabbit folk with blue eyes, her wizard’s hat making her ears point downward, and her green robe is more like a sorceress’s get up or magical girl’s outfit. The staff she carries has an orb on its top that changes color with her mood.

    Backstory:
    It is said that she always had a great talent for Emotional Magic, the mental counterpart to Elemental magic and just as primal and ancient. She became a great Emotionalist…then shortly decided to fly off and do whatever the hell she wanted with her magic. She has recently come onto Valcario's crew because he agrees with her views on explosions.

    Spoiler: Valine Matarce
    Show

    Valine Matarce
    Race: Merfolk
    Gender: Female
    Occupation: Alchemy Master, Healer, Cook,
    Alignment: Chaotic Neutral
    Power Level: B

    Powers:
    Merfolk Physiology
    She can breathe underwater and swim faster than most

    Equipment:
    Healing Potions
    Physical Enhancement Potions
    Sight Enhancement Potions

    Shotgun

    Skills:
    Alchemy Mastery
    Good with a Shotgun
    Good medic
    Good cooking skills

    Description:
    She has blue scales all over her body, legs with webbed feet similar to flippers, waterproof pants and shirt, various potions strapped all along her belt and sash, webbed hands, green eyes and octopus tentacles instead of hair.

    Personality:
    Valine is relatively passive, calm and caring. She cares mostly for her friends but is willing to help others in need if she sees them. She however has a quiet strength about her, a willingness to protect her friends with a calm resolution.

    Backstory:
    Valine was always curious about the oceans surface, but everyone always told her to focus on her studies in Alchemy. The years passed as she became one of the greatest alchemists the Merfolk ever knew. She soon got tired of playing alchemist and snuck out, breaking free of merfolk society to freely explore the surface of the ocean and adventure throughout the world, to see what its like and find more alchemy to learn on the surface. She has found Valcario and his crew as a place to practice her alchemy and explore the world like she always wanted, without merfolk society getting in her way.

    Spoiler: Saltanne Berennes
    Show

    Saltanne “Black Cat” Berennes
    Race: Catfolk
    Gender: Female
    Occupation: First Mate, Fae Swordswoman, Illusionist
    Alignment: Chaotic Neutral
    Power Level: B

    Powers:
    Super-Speed
    Invisibility

    Lesser Illusion Magic:
    She can’t do anything big, like surround people in an illusionary reality or anything, but she can do things like make certain objects invisible, or conjure illusions of objects she doesn’t have, or change cosmetic features about her or other people’s appearances- moderate-to-small things like that. She is known to make illusionary money to pay for much of what she has.

    Equipment:

    Mist Saber
    It phases through all armor like a ghost, but cuts organic material just fine, making it able to ignore all armor in its attacks…but at the same time, it also phases through all weaponry, making it unable to parry any attack aimed at her. Her sword fighting style as a result, relies entirely on dodging for defense.

    Water-Walking Boots:
    Allows her to stride upon water

    Skills:
    Great Deceiver
    Stealthy
    Con Artist
    Dealmaker
    Diplomatic
    Cheating At Gambling
    Has many Underworld and Fae Connections
    Saber Swordswomanship

    Personality:
    Coy and teasing, she is clever and sharp, but dangerous. Saltanne always tries to profit from any situation in without causing much damage. She is very much the deceiver, the con woman, the liar. She sees no point in being honest to the mark or to suckers. She has a bit of down to earth worldview, not putting much stock in taking risks or flights of fancy.

    Description:
    She has black fur, yellow eyes and wears a long black pirate coat with golden lining over a white blouse and blue pants, with long black pirate boots. Her Mist Saber sheathed at her waist is a grey-blue and with a strange mist about it. She is tall and moves languidly and with care.

    Backstory:
    She has a checkered past with Valcario, one that has proven to him that she is not entirely trustworthy. Her designs have always been a little mysterious and hard to fathom, yet somehow she has always turn up an alley in his adventures despite how much he distrusts her. For her part, she considers him a strange, risk-taking fool, one she likes to tease and to go along with, as well as advise when she feels the need, help when she feels the desire. Valcario never quite knows what to make of her….
    My Fan Fiction:
    To Catch A Mew
    A Kalos based pokemon fan fic. Now up to Chapter 25! I'm also on discord as "raziere".



  20. - Top - End - #920
    Pixie in the Playground
     
    Solidarity's Avatar

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    Apr 2014
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    Falls Church, VA
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    Default Re: Nexus Character Directory

    Suscipio Eternus

    Name/Alias: Hermit; Aeturnius the Bronze; Mostly just called by either Suscipio or Eternus.

    Gender: Male

    Race: Human

    Age: 417 (Stopped aging around 28)

    Alignment: Neutral Good

    Class/Profession: Chronomancer

    Power Rating: A+/A-

    Description:

    Short, golden-blonde hair with eyes to match. The whites of his eyes are instead an otherworldly black. His clothes seem fairly rudimentary, if not slightly old fashioned. One could almost always find a discontent or worried grimace on his face he often uses as a tool for constant sarcasm. Normally careful to maintain a simple and nonthreatening demeanor and poise. He carries two katana sheathed at the waist on either side, covered in runes.

    Personality:

    Often regarded as funny to those that have met him. Most only are around him for a small while though enjoy the company. He cares deeply for other people and dislikes imbalance in most all things. He's been known to sacrifice almost to a fault for those who've helped him. Very prone to guilt, and forgetfulness. Takes the initiative to be polite to everyone that he first meets, or to at least makes the attempt. Enjoys analyzing others, with an overactive attention to deduction.

    Equipment:

    >Two Katana: Both of his katana are imbued with his magic through him, each with different properties. Using special properties of either katana induces massive fatigue on Suscipio.

    -Ebb: Has the ability to sap time from other entities. Can, with enough contact—via stabbing, prolonged touching of the blade and the like—wither living things or degrade objects.

    -Flow: Has the ability to freeze an entity in time as well as resuming said entity to its natural state in time. This can occur with the slightest bit of contact with the blade.

    >Pocket Watch: Suscipio carries a pocket watch that he uses as a focus to predict events as well as look into the past. He can do this at will, with little to no side-effects. The foresight is limited to what would've happened before he'd seen it. How he acts may and often times does effect the flow of time, thus changing the result.

    >Clockwork Staff: Recently, the chronomancer was presented with a mystical staff handed down to him by the powers that be, once he'd joined the Stormguard. It's collapsable, and has certain properties that greatly assist him in using his innate magic. While using this staff, Suscipio isn't subject to the normal physical repercussions when manifesting his abilities. The only foreseeable downside as of yet is that it's a bit hard to dual-wield katana with a staff in hand.

    Abilities:

    >Centurysight: His eyes are the source of some distinct supernatural abilities to perceive the forces of time. He can see the age of most anything he glances at, and—if he exerts enough strenuous effort—can see how long a living being has until it dies naturally.

    >Chronomancy: Suscipio is able to manipulate the forces of time as he sees fit at the given moment based on his current skill through means of trial and error, and necessity. Doing so usually has some adverse effect based on how powerful a 'spell' he casts really is. Freezing time around him in a thirty foot radius might leave him breathing heavy where a few miles radius for about an hour would leave him unconscious.

    >Swordplay: Suscipio's one true hobby in life has ever been the sword. From the time before he realized his powers, he aimed to hone his skill. A few lifetimes' worth of practice has proven invaluable. He dual wields katana as his primary form of fighting, however is well trained in other weapons and very few forms of martial arts.

    >Research: Suscipio has lived a while, and gets rather bored on occasion. This prompts him researching many things related to the arcane and occult. All things strange spark his interest and because of this, he'll have at least a small sliver of information on most supernatural subjects.

    Backstory:

    Suscipio grew up never really understanding why it took him longer to lose his first tooth, or why it always seemed like he never had to rush anywhere. Sometimes before he truly awakened to what power he had, he figured he was just really lucky when he 'guessed' there'd be a thief around the corner ready to rob him. One day, right before he ought to have kissed the sharp end of an axe when escorting a caravan, everything stopped. That was the day he realized he could control time, to an extent. From then on he practiced and eventually mastered his innate magic abilities. After discovering he'd stopped aging when he was in his late twenties, he packed up and began to wander the world, helping people whenever he ran into them.
    Last edited by Solidarity; 2014-10-26 at 04:31 PM.

  21. - Top - End - #921
    Titan in the Playground
     
    Ionbound's Avatar

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    Mar 2013
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    Elsewhere
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    Intersex

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    Eira


    ((No Tektek avaliable...It hates the color grey.))

    Gender: Female
    Race: Lesser Goddess
    Alignment: True Neutral
    Profession: Goddess of Miserable Weather
    Power Level: B+

    Appearance: Grey. Very much the overwhelming theme is a thundercloud grey. Her eyes, her hair, which is also near-constantly damp, her clothes, everything. Her hair is long and a little curly, as well as being almost constantly damp, as though she just came in out of the rain.

    Personality: Slightly ditzy sometimes, Eira is a rather subdued soul, content to just sit and watch the world go by...Which isn't necessarily good for those around her, because...

    Abilities: Wherever Eira is, there is miserable weather. Be it damp, cold snow that is no fun to play in, or drizzly, windy rain that makes you just want to curl up and take a nap, it's there, in about a 50-mile radius around her. She can suppress this at will, but often doesn't get why people don't want it to stop, as she likes the weather other people consider miserable. She also has some small command of her elements, and can blast wind, rain, snow, and other, similar effects at will.

    Equipment: Other than the clothes on her back, nothing.

  22. - Top - End - #922
    Bugbear in the Playground
     
    Arkhosia's Avatar

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    Female

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    Sophia Godlark

    "I refuse to accept failure! Loss is not an option! Whether it be for my values, my friends, my loyalties, or my family, I will not be the one asleep in the infirmary or resting in a coffin!

    Race: Human (Titan Shifter)
    Gender: Female
    Age: 17
    Profession: Soldier/paladin
    Alignment: Chaoticish Good
    Power Level: B
    Theme

    Appearance:
    Clad in a the brick red coat of an officer, the emblem known as the Flugel der Freiheit worn proudly upon the heart and back, Sophia can strike an imposing figure. She bears the lean, musclebound form of a soldier, kept in shape by a life of combat. Standing at 5'4", Sophia is commonly adorned in the uniform umber boots and harness of the Scouting Legion's troops, her legs clad in deep blue leggings below. A vivid pink scarf is always upon her, sometimes around her neck and other times encircling the upper arm. A deep violet shirt is worn below the harness, the style changing as the weather dictates.

    When in titan form, Sophia takes the form of an enormous, skinless giant, it's muscles lean and extremely fit. It's slender form towers 15 meters tall, and it-no, she bears bony armoring upon her joints. Guards of thick bone form upon her hands, forearms, feet, and calves, and a terrifying, jagged grin lies upon her lipless face. Long maroon hair cascades to her ribcage, and her narrowed eyes glow sky blue.

    Personality:
    With a determination on par with Eren Jaeger's (sans vengeful, titancidal bloodlust), Sophia's most notable trait is her tenacity and unwillingness to quit. She despises leaving any loose end untied or task incomplete. Sophia has developed a slightly cynical outlook on life, and her long career in the military has developed her personality into one of pragmatism and cautious optimism. To Sophia, few tools are taboo in order to accomplish her goals if it is truly the most efficient (though she keeps in mind that the road to Hell is paved with good intentions, and her morals will restrict her from a few). She has an almost inexorable sense of familial loyalty, and Sophia will often prize the safety of her relatives and those close to her above risks (though there is a limit of reason to this. She's not Doctor Halsey).
    Sophia also idolizes the concepts of duty and loyalty, considering failure show such things a personal failure even if such was not in her control.

    Abilities:
    Titan Shifting
    Sophia can tranform into her titan form when she has a specific goal in mind and injures herself. When in her titan form she can harden portions of her skin into a diamond-like substance, and she has regenerative abilities that enable her to be able to heal both parts of her body and her titan form. Transforming and healing both take a toll in the forms of exhaustion and hunger, and although her healing abilities are powerful (heals a removed arm in about 2 hours when in human form, and can heal an obliterated hand in a matter of a couple minutes), Sophia isn't invincible: an injury that causes death that one couldn't survive long enough for regeneration, such as being decapitated, obliterated or bisected, even if in titan form (though one has to hit her real body inside the nape), will kill her.

    Combat Veteran
    Sophia is extremely skilled at O/3DMG use, and is physically very fit with high endurance. She also excels in hand to hand combat, especially when fighting larger opponents, and has developed great celerity in both reflex and actions. Due to her career, Sophia has an affinity for dual-wielding blades.
    She has survived improbable odds in the Struggle of Trost and in the Survey Corps, and as one might expect from her survival through many battles, Sophia has learned to respond and adapt to the ever-altering terrain and actions of her enemies, allies and land about her.

    Technical Skill
    Thanks to being responsible for maintaining her gear, Sophia has gained a skill with building, disassembling, and maintaining mechanics. After her arrival in the Nexus, the mechanics she's learned to operate have increased considerably, but she isn't fluent in all of them, especially electronics.
    Last edited by Arkhosia; 2015-07-01 at 04:04 PM.
    Avatar by Gulaghar, thanks so much!

    "Are we living a life that is safe from harm? Of course not, we never are. But that's not the right question. The question is: are we living a life that is worth the harm?"
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    Quote Originally Posted by Magtok
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  23. - Top - End - #923
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    Elaine Cardoza

    ((Tektek inc.))

    Gender: Female
    Race: Human
    Alignment: True Neutral
    Profession: She wishes
    Power Level: D

    Appearance: Since her slightly unwilling plantification at the hands of Shayan, Elaine...I can't describe it as well as Slii. So, quote instead:
    Quote Originally Posted by Slii Arhem View Post
    Firstly, all of Elaine's skin should be covered in a pliant, light brown bark that can be peeled off harmlessly to reveal slightly woody skin below, but slowly regrows in the presence of sunlight. It acts as a catcher for photosynthetic energy, storing the sunlight that she gets from her leaves and flowers to supplement her diet.

    Said leaves and flowers are, of course, the other major way she's changed. They cascade down the back of her head on a series of thin, twiglike vines that are surprisingly flexible and durable, and resemble lilacs in both smell and looks, alternating between deep purple bunches and creamy white ones.
    Personality: Bitter at the world, Elaine has experienced the worst the Nexus has to offer: Terrible, superpowered landlords; terrible, superpowered abusive boyfriends; terrible, superpowered random people on the street who beat people up for not acting like they're the best thing ever...She's seen it all, and doesn't like any of it, leaving her quite jaded.

    Abilities: Human Adaptability...Which means nothing. \

    Equipment: Other than the clothes on her back, nothing.
    Last edited by Ionbound; 2014-04-23 at 03:31 PM.

  24. - Top - End - #924
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    Haven Trooper 31-Ϙ / "February"

    A​ge: 25
    Class: Haven Trooper
    Alig: LN?
    Race: Human cyborg, seemingly?
    Gender: F

    Description: HT31-Ϙ, aka "February", wears standard FROG armor on most occasions, though when not on-duty she usually takes off her helmet and unzips the neckline a little. With the helmet off, one can actually see what she looks like; her hair is shortish and brown, rouge at the tips, and her eyes are striking green. At present, her only other items of clothing are a pair of plain grey undergarments kept in a sealed capsule in one of her belt pouches. She is about 5'9" and fairly well-built.
    February's FROG armor is currently hosting a special testbed setup her unit had been transporting; this additional harness connects into her neural implants and features four sockets sporting additional cybernetic arms. This she hides under an overcoat, whose bulk helps hide the arms.

    Equipment: The HT-FROG armor mounts an impressive load of weaponry:
    • one FN P90 submachine gun (left thighplate)
    • one FN Five-seveN handgun (right thighplate)
    • one machete (left thighplate)
    • three small throwing-knives (right forearm plate)


    Abilities: Her internal nanomachines provide her with increased physical capabilities, especially her jumping ability. Her armor also has a van der Waals force (VDW)-based adhesion system in the feet and hands, allowing her to cling to surfaces.

    Personality: February was, until recently, under direct emotional control. As such, she generally has trouble dealing with feeling emotions.
    Last edited by Beans; 2016-06-19 at 10:55 PM.

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    If you're looking for stuff on my old project Rider: The Transformation, look here.

  25. - Top - End - #925
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    Nereids
    Spirits of the Sea and Water
    Why yes Gulaghar's Dryad Race did inspire this

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    Nereids are always female, no exception. No real reason why. They just are. Blame water being considered as a feminine element for this one.
    Nereids can assume two forms: Liquid and Human.
    Liquid is basically a fluid form of water that the nereid can shape into any form, the liquid used to create this form is about 10 liters. It can exist anywhere, but the water may be evaporated. This makes the nereid smaller and smaller, killing the nereid if it all is evaporated. This form can be replenished if I comes in contact with water via assimilating water into it.
    Human is a physical body much like a human's in appearance, hence the name. This form is completely customizable by the user, but must have blue eyes. It's size varies directly with the Liquid form. Drinking water while in this form replenishes any evaporation.

    Spoiler: Abilities
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    Nereids are able to shift their liquid form into any shape they wish to as long as the shaped does not use more water than 10 liters.
    They are also able to seamlessly switch the water used if they're in contact with te water, even decreasing the amount if they wish. They therefore can effectively teleport to different locations in water.

    Spoiler: Birth, Life, and Death
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    Nereids are created when powerful magic comes in contact with a body of water such as a lake, river, stream, or even ocean. Nereids can live as long as their body of water of origin is not evaporated or emptied. They only die before then when the water used in their liquid form is completely evaporated. They become sick if their water body of origin is polluted.

    Spoiler: Reproduction
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    A nereid is capable of reproduction. They can reproduce with anything a human can, and have the same pregnancy a human would have. They are unable to turn into their liquid form during their pregnancy.
    Last edited by Arkhosia; 2014-04-19 at 10:40 PM.
    Avatar by Gulaghar, thanks so much!

    "Are we living a life that is safe from harm? Of course not, we never are. But that's not the right question. The question is: are we living a life that is worth the harm?"
    ~Welcome to Night Vale

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  26. - Top - End - #926
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    Caius Grayle

    There's no real difference between the good and the bad. We all bleed the same way.

    Gender: Male.

    Race: Augmented Human.

    Age: 24.

    Profession: Supervillain, sort of.

    Alignment: True Neutral.

    Power Level: About a solid B.

    Personality: Grayle is fairly reserved, not usually one for huge displays of egomania. He prefers to go about his work with indifference, trying not to maintain any kind of incredibly close relationship with anyone. He treats his allies as co-workers, not friends. Soft-spoken, quick to the point, yet not completely devoid of charm, Grayle can occasionally be a fairly decent conversationalist.

    Appearance:
    Spoiler: This, Essentially: (TekTek)
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    Abilities: Grayle makes up for brittle bones and incredibly weak body with his ability to manipulate matter. His powers do not extend to living organisms, and his powers take concentration. The larger the object the more difficult to maintain control.

    Equipment: Clothing.

    Backstory: To Come.
    don't click this

  27. - Top - End - #927
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    Kanya




    Gender: Female
    Race: Fire Vampire
    Alignment: True Neutral
    Profession: Explorer
    Power Level: B+

    Appearance: Kanya is a floating ball of light and fire, with a human upper body with black hair and glowing orange eyes within.

    Personality: ???

    Abilities: Her presence absorbs all the heat in the area, causing the temperature to drop significantly

    Equipment: Other than the clothes on her back, nothing.

  28. - Top - End - #928
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    [CENTER]
    Caelia "Macbeth" Luna
    "There is only one question that matters in this world, my friend: 'How do I gain more power?'"

    Theme
    Race: Human Stone mask Vampire
    Age: Well, she looks to be 21....much older though.
    Gender: Female
    Alignment: Neutral Evil PINK
    Profession: Actor
    Power Level: B

    Appearance:

    Dressed in a pink dress shirt, hot pink scarf that probably could blind someone if it w's any more intense, a short black skirt, pink boots, and black gloves, her pink hair tied in a bun, Macbeth very obviously likes pink. Hell, even her eyes are pink!
    She is fairly attractive, about an 8 out of 10 if I had to rate it, with pale skin, long red hair that she dyes pink cuz it doesn't look unusual enough to her, and a slender, if kinda scrawny, physique.
    Macbeth sometimes instead has her red hair undyed, and dresses in a black skirt, black boots, and a pink skirt instead

    Personality:
    Macbeth, rather vivacious and impulsive at a glance, loves acting, playing music, and discovering things, able to be serious when the situation calls for it and very extroverted, making fast friends with most.
    Deep down, however, Macbeth is quite a different person.
    She is cold, calculating, and ruthless, ambitious and focused on finding a way to become more powerful, somehow.
    Last edited by Arkhosia; 2014-04-20 at 02:16 AM.
    Avatar by Gulaghar, thanks so much!

    "Are we living a life that is safe from harm? Of course not, we never are. But that's not the right question. The question is: are we living a life that is worth the harm?"
    ~Welcome to Night Vale

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    Quote Originally Posted by Magtok
    If it'll keep you from linking that abomination ever again, then fine. You're evil enough. You win.

  29. - Top - End - #929
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    TechnoScrabble's Big 'Ol Post of PCs, NPCs, Races, and Other Etceterataneous Things

    Dimmer Witches and Black Bards (free Quietians)
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    Natives of Quietia, a quiet, dark world with a black sun and three moons, where night and song reign supreme. Conquered by one of the thousands of children of the Hive Mother, the children of Quietia were herded into one of two academies on the planet to be trained as Dimmer Witches or Black Bards for the Hive Mother's armies. Jumpin' Jack Snipes has recently freed those within the academies, and now thousands of Dimmer Witches and Black Bards aged 7 to 20 live in the Underbed with the Bogeymen. They're not true creatures of shadow, though, and not yet used to their freedom, so Jack wants to secure a land for them in the Nexus.

    Dimmer Witches can control darkness in it's purest form, blacking out lights, putting people to sleep or giving them dark visions, and making cushions or hard surfaces from darkness, and can cast hexes and boons and brew potions. They take familiars from Jack's wyverns or the shades of the Underbed. They are pale, and dark haired and eyed, and dress in a gothic or gothic lolita style.

    Black Bards are the sound aspect of Quietia's people, men capable of roaring sonic attacks or sounds as sharp and silent as a dagger. Working together in 'Bands' or 'Orchestras', they blast their enemies to pieces or work with the Dimmer Witches to lure them into traps with their sound manipulating powers. They have similar skin and hair to the Dimmer Witches, but dress in a manner similar to hardcore metal bands, or a combo of KISS and savage barbarians.


    Bogeymen and Shades and Shadow Wyverns
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    The native denizens of the Underbed, the bogeymen are tall, broad, creatures with curling horns, jutting jaws and teeth, hooked wings, and sharp claws and animals' heads. They seem somewhat simple, especially with their speech impediments, but are actually rather clever. They can portal within realms and dimensions through shadows, and can travel between dimensions through the shadows beneath beds and in closets and wardrobes. They are extremely loyal to Jack, as he killed and ate their previous king and gave them their freedom.

    Shades are bogeymen that are born from lucid dreams, and while smaller and weaker, have the ability to perform minor illusions.

    Shadow Wyverns are draconic creatures bred in the Underbed that have gained the powers of the Bogeymen. With dark scales that emit black fog and small, bright eyes set in front of large horns, they have a sort of demonic appearance but are actually quite docile. The poison in their tail stings has weakened and become little more than a numbing agent, but their cleverness and ability to travel between shadows makes up for it.


    The Underbed
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    A realm of dreams, nightmares, and shadows, the Underbed can be accessed using bogey magic. The sky is usually blocked by clouds, but sometimes you can get glimpses of far off bedsprings and dust bunnies. Though there is no sun, there is a glowing moon and it's always just bright enough to see. Creatures and mirages born of dreams and nightmares stalk these lands, hunting in the forests of hand-like 'dead' trees, and though it is at times beautiful, it is certainly not safe, and any mortal non-shadowkin here will slowly waste away.

    The safe place is the City of Lights, where no dream dare enter. Jack's palace sits on top of a hill, crafted from black and white marble and filled with his trophies and bogeymen, as it is a public place. Expanding out from that in concentric circles that only make any sort of architectural sense if view from above is a massive city made from the same material ina vaguely central American style, with every street well lit by colorful paper lanterns and decorated with crystalline, sugary candies. The bogeymen, shades, and free Quietians live here with their shadow wyvern pets.


    Tire Geal
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    Artificially created to be scouts, and modeled after predatory avians and reptiles, their life force was provided by the blood of a man with a connection to the fae, and now they are chaotic, half-fae hunters with a very mutative gene sequence. While they follow a general structure, and most share the same features, it is nowhere near uncommon to see one with an odd adaptation or color scheme, especially since some beneficial mutations are singled out for military purposes.

    Tall humanoids, with slightly flat and angular faces like a yuan-ti, with ruffled ears that roll up like a blue dragon's, metallic hair, golden or bright green eyes, shape-changing pupils, and frills, spikes, or feathers on the backs of their heads. They aren't fat, but their muscular structure makes them somewhat thickly built, though light thanks to whip-cord musles and lightweight but strong bones. They have redundancies (sometimes multiple) of nearly every organ beneath the shoulder, including reproductive organs, which are kept safely in a sheath because holy crap why do all the other mammals just wave theirs around that's a weak pint. Their fingers and toes are very dextrous and slightly elongated and tipped with blunt claws, and the tops covered in boney extrusions for protection. Their noses are somewhat broad, with wide slits and deep pits for powerful smell, and their tongues are long and bright red, sliding in and out of grooves between sharp teeth. The most common skin colors are alabaster, pitch black, a watery blue, or a creamy orange, with thin, shallow lines up and down their bodies. They're fast and strong, but have high metabolisms that need about 150% as much food as a human of equal size and age would consume to stay healthy.

    They have a hunting focused mindset, and their society focuses mainly on military and scientific exploits, though many instead work civilian jobs on the sections of their home chain of islands that serve as a resort to bring in money. They are generally laid back, but have overactive adrenal glands that can get the easily excited. They have no connection t the Arcane, the Warp, or psychic resonation, and so are generally immune to such methods of attack, but also cannot use them. Most of their race has been formed in tubes via combined genetic sequences and put through accelerated growth, but given their favorite form of recreation and their tendency to birth litters, babies are becoming more and more common, especially half-breed infants. They employ other species in their military commonly, mostly soldiers who visited the resort and decided to enlist or remnants of the dwarven pirates that once plagued their waters.


    Wolfhounds
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    One of the signs of the Wild Hunt (and commonly mistaken as part of it), the wolfhounds of the Fiachmaistir are specially bred, masive hunting dogs that serve the god of the Holy Hunt even in his old age and decreasing grip on reality. All are large, shaggy and wirey haired Irish Wolfhounds with energetic attitudes and fierce natures, and can only be harmed by silver, titanium, tungsten, uranium, obsidian, natural claws and teeth, or a weapon made from a fallen enemy. They come in three breeds.

    Hunting hounds, bred for their higher intelligence and tracking skills, have ashy grey or midnight black fur and rolling green fire for tongue and eyes. Their fur smokes constantly.

    Stormcaller hounds, bred for their speed and pulling strength, have fur as dark as storm clouds, and crackling lightning for eyes and frozen shards of hail for teeth. Their barks are thunderclaps, and wherever they go, storms follow.

    Daylight hounds have white fur and brilliant golden eyes. They clear away storms and nights for the new sun to rise, and are not harmed by uranium.


    Transcendance
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    A cult forming in the Violet Manor of Skyside and the Big River Hotel in Inside, these affluent, psychically talented people believe that when one gives birth to a chestburster (in the typically gory way chestbursters are born) a purer, cleaner copy of your soul is made in the new lifeform to live on. Most of the lower cultists are actually mindblanked and neurally remade vagrants, but the higher ups are often doctors or scientists. They wear organic black and gold (or purple and gold, if they have rank) robes meant to resemble xenomorph carapaces, and use necromonger kinetic rifles. They have access to Umbrella Corp manufacture cloning facilities and facehugger eggs, and have begun a campaign of kidnapping people or purchasing slaves and using facehuggers to allow them to 'transcend', then capturing and cybernetically modifying the brains of the resulting xenomorphs to make them more placid and intelligent. Because toying around with xenomorphs always works.

    Special Xenomorph breeds so far:
    Tough, greenish xenomorphs with oversized fangs (Half-Orc)
    Sneaky, thin xenomorphs (Elf)
    Sneaky, thin xenomorphs with wings (Winged Elf)
    Runner morphs with regeneration that are weak to silver and grow stronger in the moonlight, and can transmit eggs like a facehugger (Werewolf)
    Large, purplish xenomorphs with sadistic natures, unnatural cleverness, winglike membranes, minor psychic powers, regeneration, immunity to most poisons and chemicals and acids and fire, and horned heads (Half-daemon duergar)
    Bluish-green aquatic morphs with webbed claws and tails and sonic attacks (mermaid)
    Large, tough, dumb xenomorphs (ogre)
    Xenomorphs that can turn intangible if not constrained by silver or lead (eyrecrad)
    A daemonmorph capable of runic magic
    Three daemonmorphs with higher intelligence and psyker powers.


    Garrett Simon Everett
    "Sometimes you have to let go to find your tranquil."

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    Gender: Male
    Race/Species: Werebear Arcanist (half human and half demigod of fire and war)
    Age: 18 Years
    Alignment: Good
    Class/Profession: Arcanist
    Description: Fiery red hair kept buzzed short and dark green eyes behind bronze wired glasses. His eyes are rather large, and he generally has a calm smile on his face. His skin is tanned and weatherbeaten from his travels, and travails, and covered in scars. He has several faint scars on the back of his head marring his hair, a spiraling bite scar on his left forearm, three small, faint scars on his lower spine, burn marks on his chin, cheekbones, and hands, a wide, jagged scar on his stomach, scratches all over his chest, neck, and face, and callouses all over his feet and hands. Limps and uses a gnarled black cane. Starting to get hairy, muscly, and tall...

    Personality: Friendly, and generally ecstatic, energetic, and with a tendency to throw himself at situations he shouldn't, a sort of 'hero complex' that has nearly killed him. He tries to stay calm with meditative excersizes to keep out of fights he can't win, but slips often. Vindictive, with a fear of the undead and smaller insects.

    Equipment: Blessed bowie knife, gnarled black wooden cane, and fortune stones, polished river pebbles with beautiful designs engraved and enlaid on either side.

    Abilities/Skills/Powers: Conjuration magic; Hands, feet, and eyes burn and burst into flames when stressed or using magic; Has been trained to fight with a longsword in the german fencing style, a knife in a meditative style, or a quarterstaff in a tournamental style. Plants around with start to grow thorns and may eventually burn. Has a foulmouthed talking crow, Corvis Rex, who likes to harass people but occasionally turns into a celestial crow and helps out. Can go into a martial trance, with senses becoming sharper. Has a boiling hot internal body temperature and very responsive and efficient adrenal glands and fight or flight response. Can 'feel' the thoughts, emotions, and physical states of others. Also, y'know, werebear.

    Weaknesses: Silver, debilitating fear of undead (especially vampires), PTSD, his empathy is not very well controlled

    Backstory: On hold until I can get in the right mindset to type it all out. Damned lengthy and confusing is what it is.


    Manic
    "I could go for a bite to eat"

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    Rife Stalvannen, Codename: Manic
    Shapeshifting biomass construct with bonded cybernetics for use with exo-frames and power armour.

    Typical appearance: That of the late doctor Stalvannen, an attractive and fit though androgynous apperance with sharp angles and a large amount of puffy, silky soft wheat colored hair (David Bowie in The Labyrinth crossed with an action movie hero for a good mental image), a sharp smile, one orange eye and one a blue-green color with a brown segment at the bottom of the iris, silvery ports for exoframes over important surface nerve clusters and darker, blackish skin where the bones are close to the surface

    Organic Analysis: Outwardly human appearance, can change physical appearance and gender, resistant to damage, low body temperature but high metabolism, slightly amorphous and resistant to damage and temperature extremes, unstable protein strains in cellular RNA (nanites repair constantly to keep stable), near constant extreme hunger and thirst, absorbs personalities of sapient beings fully devoured, can absorb or 'steal' nutrients through skin, damaged by certain protein and glucose strands (egg yolks, red wine) and chemicals (bleach);

    Endoframe artificial/organic bionics include: Hydrogen-oxygen cold fusion powered heart and plasma fusion power cells throughout body; organic-bionic symbiote brain with Mind Interface Unit, EMP protection, basic hack software, recording devices hooked up to sensory input, navigation core, and multitask tracking software; solid ports for up to twelve mechadendrite connections; subskin smart armour with base kevlar, can shift to withstand impact from handguns up to nine milimeters or the average knife or blunt object blow from an adult human without combat training; vacuum and environmentally sealed smartskin; solid ports for skin bonded smart armour; blackbone combat lattice over bones and tendons to increase durability, improve efficiency, and amplify strength; eyes modified with protective membranes, thermal, ultraviolet, and polarized vision, and a 4x long range-short range zoom with tracking options; gastro-intestinal filters, recyclers, and nutrient refiners; repair nanites encoded to DNA to speed recovery from wounds and help resist radiation and retroviruses; D-Temporal Tunneler Prototype, allows bursts of near-light speed for short distances via dimensional-temporal tunneling, creates a clone in original position, clones are dimensionally unstable and much weaker and phase out within an hour if not immediately killed; vitae supplacement and filters replacing blood with a more robust and useful vitae fluid capable of sustaining nanites and running without a pumping heart and attacking foreign objects;

    Basic Exoframe artifical bionics include: Skin-bonded smart armour (electrified, amplifies movement, can shift to withstand rifle rounds up to 7.62 basic, laspistol fire, or a combat trained human's blow with a sharp or blunt weapon), two fine use mechadendrites, one medical mechadendrite, one utility mechadendrite,

    Exoframes modify for a specific purpose, but given the nature of the subject's higher brain functions, also modify personality. Smart-armours include grade 1 (capable of resisting lasrifles, large calibre rifles, and mono-weapons), grade 2 (capable of reisisting plasma based weaponry, high powered rifles or ap longarms, and vibro-weapons), and grade 3 (capable of resisting ionization temp-weapons, anti-materiel or sabot weapons, and power weapons) and can be modified with ablative surfaces to provide resistance to HEMP, HEAT, anti-matter, and other extreme-power weapons a limited number of times.

    Exoframe models:
    Mantis Eater (Extra Light Frame):
    Gender: Female
    Personality: Femme Fatale, edges towards stealth and concealment
    Improvements: High-Speed boosters, burst movement amplifying frame, high power scanning devices, lock-on melee targeting system, low-consumption chameleonic stealth frame, dual arm mounted muramako vibro-blades with magnetic accelerators
    Purpose: Quick, close ranged stealth attacks

    Uriel (Light Frame):
    Gender: Male
    Personality: Self Righteous, tactical
    Improvements: Grade one armour, high speed boosters, sustained movement amplifying frame, lock-on melee targeting system, combined electromagnetic pulse/flash/stun nonlethal missiles, low power flight frame, electromagnetic neuro-electrical scrambler (inhibits certain brain functions within affected area, can be set to affect motor controls, higher thought, or vital involuntary functions), hard light sword
    Purpose: Diversionary fighter

    Hammerhead (Heavy Frame):
    Gender: Male
    Personality: DAKKADAKKADAKKA
    Improvements: Grade two ablative armour, sustained movement boosters, strength amplifying frame, lock on-targeting system, heavy quad autocannon mount
    Purpose: High speed and firepower

    Gearwing (Medium Frame):
    Gender: Male
    Personality: Survivalist, unconventional combat
    Improvements: Grade one armour, high speed booster, burst movement amplifying frame, flight frame, lock on targeting system, multitask monoblades, multitool mechadendrite x2, razorglide boomerang rail launcher (can use a variety of boomerangs ranging from simple mono-edged razor boomerangs to the feared spine-seeking microfusion boomerangs), neuroelectric analysis hardware, environmental adaptation unit
    Purpose: Survival in wilderness or behind enemy lines


    Jumpin' Jack Snipes
    "So I shanked him hardcore."


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    A tall, impossibly thin and sharply angled man made from black. Just black, the idea of black. There is no shadowy aura, though the light becomes diffuse around him and any lights he walks close to extinguish, he is just the essence of black. His eyes and teeth are stark white, and almost cartoonish, the eyes being perfectly circular when not shaped by emotion and his grin somehow wider than his face and full of perfectly triangular teeth.

    Jack Snipes was once a man. Actually, a khajit. He was an unscrupulous bandit and a killer, but when his time came, he was given a second chance, and reincarnated as a human to try again. He took his chance, and tried to support his new family as a guitarist, but the family's father blew all the money on booze and was generally a ****. Jack made a deal with a goddess, Lady Luck, to become a renowned and famous guitarist and make enough money to support himself and the family despite the drunken father, so long as he donated some of the money to charity. Soon enough, Jack's greed took over and he stopped giving the money away, at which point Lady Luck came to take his luck back and he panicked and shanked her hardcore. With her dying breath she cursed him to become mad, nothing more than a beast of bloodshed and unthought, and he went home, freaked out, and when confronted, shanked his family hardcore. From there, Jack's mind began to fracture, falling quickly into a murderous, chaos spreading madness, and he started the Harlequin Crew, a gang of anarchists and thugs and killers who did bloody and harsh crime for the hell of it. During this time period, he encountered the Jack of Shades, shanked him hardcore, and took his powers over shadows. The mind of the Jack of Shades stabilized Jack enough that he gave up random crime and left the Harlequin Crew, starting plots and plans to gain power and undo his curse. He was trapped in a nightmare realm known as the Underbed when fighting a wizard, and there met the bogies, who were being abused by their king. Jack shanked the Bogey King hardcore and took his title and powers. Though still slipping day by day, Jack cared for the bogeymen, and this act of humanity locked down a portion of his mind. Soon after, Jack found the Jack of Blades, out-shanked him hardcore, and took his powers as well, driving the Jack of Sparrows into hiding. After that and a brief bit of IEDS (interdimensional evil dating service), he met Tenebria and freed the Quietians. He now plots to undo his curse and take over a signifigant portion of the Nexus to ensure the Quietians a safe place to live.

    Jack can travel through shadows, manipulate them, control blades and sharp objects around him, put out lights, play a mean guitar solo, cast illusions, put out lights, and harden shadows into other objects or nigh-impenetrable armour, though bright light weakens him and can burn away his shadow creations.


    Terek Nchyevsky
    "Bloodsucking parasites, all of them. Vermin of the earth!

    Spoiler
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    A tall man wrapped in bandages, with a hideously scarred and burned face with a silver cross branded to it and his teeth replaced with metal fangs. Dark blue eyes burn with dangerous insanity, and ragged strands of brown hair hang out from beneath a wide brimmed brown inquisitor's hat with a silver cross on the front. He dresses in dark brown and grey leather inquisitorial gear, complete with silver buckles and buttons, and his fingertips are covered in sharp metal caps where he has gnawed them down to the bone. He usually wears a white mask with a black, stylized cross on the front, and wears several metal plates beneath his clothing.

    Terek was a freedom fighter in a nation ruled by vampires, but was captured, turned, and broken, forced to drink the blood of his wife after being starved for a year by having his teeth yanked out. Terek is now a crazed hitman with a specialty for killing the undead, a hatred of vampires, and a strange immunity to religious artifacts being used against him and less of a weakness to silver. He is especially skilled at making debilitating blows in hand to hand combat, enjoying the crack of a jaw or the splintering shatter of a pelvis being pummeled to dust.


    Riley Hayesand
    "Heroes become martyrs. I'm strictly a survivor."

    Spoiler
    Show

    Alias: The Mind Thief
    Gender: Male
    Race/Species: Human
    Age: 20
    Alignment: Chaotic Neutral
    Class/Profession: Thief
    Power Rating: 2
    Description: Tall, skinny but not lanky, with wide hazel eyes filled with fear. His oily black hair has a greenish-gray tint to it in the right light, and is almost always a complete mess. His skin is a shallow alabaster color with an almost sickly gray tint to it. The air around him is invariably muggy and has a slightly slimy feel to it, like one is near a foul swamp. He has a word tattooed in a strange language on his lower left arm that translates from Cthuvian as 'claimed'. Due to the brand, he is effectively in his early to mid teen years. The elder gods like veal.

    EDIT:

    Riley had his left arm shot off, but it has now been replaced by a prosthetic. The upper half and the shoulder cup are made of transparent plasteel that shows off the wiring and gearwork inside. The lower half is opaque and gray and there's a hole in Riley's palm that serves as the bolt pistol's barrel, and the clip wraps around his wrist. Also, he's now pretty buff for a kid his age, and his skin is a much healthier color. The feeling of death no longer surrounds him, but there's still something off putting about his 'aura'. He can age now, and is closer to seventeen.


    Personality: Now substantially more stable, but still generally a coward and well aware of it, though he swears up and down his occasional bouts of heroism are just moments of stupidity. Riley is now somewhat normal thanks to CB's help, and while still very fearful, he is less likely to fly into a panic, and no longer compulsively takes things just to examine them.

    Equipment: Nothing but his clothes, his wallet, and simple silver ring at the moment. Oh, and his prosthetic has a bolt pistol built into it.

    Abilities: He's pretty much as good at parkour as a human could be. While he's definitely not capable of pulling some assassin's creed type stuff, he can easily lose any mundane pursuers if need be. He also has the ability to steal a physical or mental trait or bestow insanity upon anyone he touches with his bare hands. He cannot touch someone without doing this, so he usually wears gloves. It is extremely uncomfortable for him, and he hears loud, otherworldly, sanity breaking voices. The more traits he steals, the more voices he hears and the shorter the amount of time he can maintain them. He often uses this to knock someone out or make them dizzy so that he can steal from them without worrying about them freaking out at him.

    Backstory: Hails from a scifi setting with lots of lovecraftian influences. Wound up getting his arm shot off and replaced with a weaponized prosthetic, went back to try and save the other children from the cult that planned to feed them to Cthulhu and wound up just getting the kids killed and himself mutilated and molested by a yuan-ti woman.
    Last edited by TechnoScrabble; 2014-04-22 at 09:27 PM.
    GLORIOUS SOVIET SNAIL SUPERTECHNOLOGY

    Comrade L.E.S.S. by The Mad Hatter!

    Quote Originally Posted by Viper9090 View Post
    My weirdest nightmare has just been replaced.
    (Recaiden) He lives!
    (Firedaemon33) Ia! Ia! TechnoScrabble F'Taghn!
    My job requires I leave without warning or explanation sometimes. I should be back within a few days each time.

  30. - Top - End - #930
    Bugbear in the Playground
     
    5a Violista's Avatar

    Join Date
    Jun 2012
    Location
    Next to the Mandolinist

    Default Re: Nexus Character Directory

    I decided to use a different character format that would be more useful to me. As a note, most my characters come from the same made-up setting, so they might have connections to each other. Or maybe not.
    Random number generator to tell me which character to play

    Characters I've been playing recently are marked with three *
    ***Harley Martinez Zorzo
    Related links: Some backstory. Villain Texture. AMEN Application Empyrean alignment: FormShape, Chaos, Entropy, Will
    A masked Evil Shapeshifter bound by fate who thinks herself a knight.
    Spoiler: Story so far
    Show

    *sigh*
    okay, she previously went by Noelani Kane in the Town.
    Birthname:Maria da Glória Moremi Raquel Liana Iansã de Regina Helena Rafaela de Oronsen Ajasoro Cayetana Amélie Viviane Martinez
    Name after marriage: Maria da Glória Moremi Raquel Liana Iansã de Regina Helena Rafaela de Oronsen Ajasoro Cayetana Amélie Viviane Martinez-Zorzo
    Her mother called her Moremi, but after running away she went by Raquel Liana to avoid being recognized.


    Harley arrived in the Nexus and immediately joined AMEN...as an intern. She wasn't actually a real member for a while, but was given a condition to join. During that time, she did some things like slaying a dragon and having a water balloon war with GLoG.

    After a short while (and after the betrayal of the previous leader), she was chosen as the de facto leader of AMEN (over the other contender, Magtok), and became an official member. During that time, she helped AMEN rebuild (twice), defend against WATCHTOWER and others (twice), infiltrate WATCHTOWER to rescue captured members, indirectly help Magtok free a prisoner from AMEN, fight off some undead, go on a date with Magtok to prank HALO, and so on. Varying success on all occasions.

    On the second attack against AMEN, she fought mano-a-mano against Captain Clegg in an epic fight. He immediately destroyed her sword and had her on the ropes, but she pulled together in a lucky last-ditch effort and won - barely surviving. In disguise, she was taken to GLoG to heal. Trying to get away from GLoG, she ran into a string of bad luck. Finally, she returned to AMEN.

    Then, she broke. Her mind broke, even as her father's scabbard turned into a gummi worm. She fled, but was (as a great blow to her pride) given magical-girl-type powers by the Dark Lord. Soon afterwards, she let herself be captured by HALO (now VIGIL) so she could talk to Magtok, and she left there with a bad taste in her mouth. She also went on a dungeon crawl to clear her head. I'm not sure how well that worked out for her. Anyway, she snuck back to AMEN, talked to the Dark Lord, he sucked out some black stuff from her orb, and then she went to donate blood because she just gave all the money she earned to an AMEN member, because she owed him a debt.

    After wallowing in guilt for a while, she got swarmed and beaten unconscious by some of Marciano's thugs. She found herself chained together with Magtok in some strange terrible dungeon. She also has a Dagger of Shapeshifter's Bane and a bulletproof vest that shapeshifts with her.

    Thanks to Mr E and Christmas Magic, she got her father's scabbard back in one piece. Then, she ran for Eastside Councilwoman while disguised as an always-masked Harley Martinez, and somehow won. Possibly due to her platform of "Hey, I'll listen to what you're saying then promise to do it" or however she did it, likely because of Stu's and Mr E's help.

    Eventually, she met with Magtok and received contact information to a group that can help rebuild Eastside from the demon invasion.

    Shapeshifted as Holly the somewhat-stereotypical scarless (thanks, makeup!) black-haired half-elf -- sorry, half-human -- she received a MERC mercenary license. Later, in this form, she also joined HALO after speaking with Felandria, visited GLoG to use their medical lab equipment, and helped MERC solved a rat infestation in Riverside.

    Shapeshifted, she sneaked into Vigil, quickly defeated Awen and disguised herself as her, then fought Wenomir. She did this all to follow-up on a lead she learned as Holly, about the Skinwalkers. Following up on her investigations solely out of curiosity, she continued to seek after the skinwalkers.

    She started to feel lonely.

    As a half-elf she ran into Rein after missing the train out of HALO and slept with him, with the promise for future dates. Because of all the stress, her anti-pregnancy plans failed. At about the same time, a vigilante attacked and nearly killed her at her home, destroying almost everything and forcing her to look for a new place to live - she ended up being pretty homeless, alternating between her car, random places on the streets, and the floor of Rein's room because she's too afraid to actually sleep next to someone overnight, due to the nightmares and what happened the last time she did that, with her husband. They went on a repeat date where she revealed herself as a daredevil or maybe adrenaline junkie who does dangerous things that worry him, and they turned into merpeople thanks to some reality-altering moss; thanks to her powers, she accidentally made it so she turns into one whenever she gets wet. Then, in one of her alternate identities - a veterinarian's assistant bunnygirl named Carlie Hopps, she went on a fateful bus tour...which promptly crashed into a nightmarish forest. After fighting an entropy-fish-priest, she realized she was pregnant and, in order to save the embryo's life, had to destroy the protective barrier between her and the baby that would keep them unaffected by each other's shapeshifting and keep the baby safe...as a result, she can no longer shapeshift without possibly killing the baby and was stuck in her bunnygirl form.

    Upon returning, Harley was stuck Inside trying to earn money to pay for train fare and to build up the courage to confess to Rein that she's a shapeshifter. There, she met a wendigo from a postapocalyptic world magical girl named Dorothy Mags, found out they work well together, and she gave her her Riverside house and went on to HALO. And then got kidnapped by a snake-monster, lost an eye and got multiple injuries (including a beheading) and then her soul gem erupted into shadows and...
    ...she once again is terrified to go to sleep in a bed and is hearing voices and seeing things.

    Spoiler: Question list that came up in chat
    Show

    Q1. Let’s start off easy. What’s your PCs’ favourite food to take on a quest/while travelling? Q2. What is one item your PCs never leave home without? Whether it be for an adventure or just walking down the street. Q3. What’s one skill your PCs wish they knew? Q4. What’s your PCs’ strongest sense? (Smell? Hearing? Taste? Etc) Q5. How long do your PCs take getting ready in the morning? Q6. What class or occupation would your characters be if not the one they are now? Q7. Let’s get silly with this one; your PCs have been inducted into professional wrestling. What’s their professional wrestler alias? Q8. Your PCs have some extra pocket change to spend, what’s one frivolity that they’d spend it on? Q9. Do your PCs prefer hot weather, or cold weather? Q10. Where do your PCs live? A house? A flat? Homeless? Last Question. How is the relationship between your PCs and their parents?

    Q1. She likes chocolate and strawberries, but the former melts really easily and the latter gets smashed too easily.
    Q2. A mask. Sure, she brings a sword out a lot, but she always has a mask handy, mostly because it makes her feel better.
    Q3. Holy/healing magic.
    Q4. After a lot of practice, proprioception.
    Q5. While she can get ready in minutes, if she has the time then she gives herself a couple of hours.
    Q6. If she could choose anything regardless of how unrealistic it is, she'd be a stay-at-home mom.
    Q7. Black Butterfly
    Q8. Romance novels
    Q9. Hot weather: it's much nicer and places with cold weather are too dark
    Q10. She's got a cheap tiny house in an alley, currently sharing it with the neighbors after their house was destroyed
    QLast. Not that good. Her father(?) is long-dead, never cared for her, and she only ever called him 'father' because she thought he was cool, and she thinks her mother is a horrible person and refuses to acknowledge her, even though her mother actually kinda likes her.



    ***Awen the Dreameater
    A witch who wants to be a hero but is slowly turning into a hideous snake monster because of connections from beyond the stars and the Eternal Game.
    Spoiler: Story so far
    Show

    Awen was once a maid in a rich noble's house who loved to read stories about heroes of old, who took care of a fox she found. When she had the chance to become the leader of a heroic investigative team for the mayor, she jumped at the opportunity even though she didn't feel like capable of doing it. Their first mission to investigate a suspected cult was a complete failure: the group's beaters followed them back. Most of the team scattered or dead, Awen was captured and taken to some building she had never seen. Thanks to some unexpected explosions and chance encounters, she escaped and met three Fates. Upon leaving the Fate's location through a portal, she found herself lost in the Nexus.

    She unknowingly gains magic powers from a nightmarish source and an old prophecy, and because of her mother, she is slowly becoming a terrible snake monster. (Long story short: her mother made a pact with a dead&dreaming god/eldritch being/being who speaks in fae tongues from beyond the stars, who represents transformation from humanity to monsters (such as werecreatures), the moon and stars, and dreams, and it's affecting Awen who was in the womb while the pact was made.) She accidentally renewed the pact, becoming a witch, and gained magic through the fox, a messenger sent by the being.

    Soon after arriving here, she joined VIGIL.

    She went on a couple "adventures" against demons, cultists, etc; some as a reaction to attacks by demons, some incidental.

    When Harley tried infiltrating VIGIL, Awen confronted her, was quickly defeated and poisoned with a neurotoxin, and felt helpless again. In an attempt to no longer be so weak and useless, she tried to grow stronger by summoning a fairy - but the summon was hijacked and she barely survived that encounter with her life, by replacing the summon's life energy with her own. Unable to find the reason why the summon failed, she resigned herself to recovering from her broken ribs.

    She still feels guilty about her original team's deaths, blaming herself for it, but she won't tell anybody about it.

    Some time after an unfortunate encounter with Violet, she went on a mission for VIGIL related to the demons and a moonwell, where she boarded an airship.

    One time while out eating, she helped rescue a succubus who was trapped in a mirror - and lost her right hand as a result, leaving it trapped in the mirror.

    In a mock group battle at Vigil, she did well but embarrassed herself and accidentally cast a spell on herself, and is pointedly avoiding mentioning her mind-affecting magics.

    Spoiler: Question list that came up in chat
    Show

    Q1. Let’s start off easy. What’s your PCs’ favourite food to take on a quest/while travelling? Q2. What is one item your PCs never leave home without? Whether it be for an adventure or just walking down the street. Q3. What’s one skill your PCs wish they knew? Q4. What’s your PCs’ strongest sense? (Smell? Hearing? Taste? Etc) Q5. How long do your PCs take getting ready in the morning? Q6. What class or occupation would your characters be if not the one they are now? Q7. Let’s get silly with this one; your PCs have been inducted into professional wrestling. What’s their professional wrestler alias? Q8. Your PCs have some extra pocket change to spend, what’s one frivolity that they’d spend it on? Q9. Do your PCs prefer hot weather, or cold weather? Q10. Where do your PCs live? A house? A flat? Homeless? Last Question. How is the relationship between your PCs and their parents?

    Q1. She also likes chocolate while traveling.
    Q2. Does a fox count as an item? If so, it's her fox.
    Q3. Is confidence a skill? If not, then: she wishes she was good at "being a leader"; it's just not something that comes naturally to her, but she really wants to know how to do.
    Q4. Her strongest sense isn't technically a trad. sense, but it's being able to "sense" fae-magic and similar occultish things
    Q5. It used to take her 10 minutes to get ready, but then as her magic set in she became self-conscious of her appearance and now takes 25 minutes
    Q6. She'd be a maid.
    Q7. Sweet Mamba
    Q8. ...new cleaning equipment is what she'd buy
    Q9. Hot weather because she gets cold easily.
    Q10. Lives in VIGIL's skybase in a small room
    Last Question. Although she technically never knew who her parents were, her father knew who she was and they formed a good relationship (although she saw it more as a "lord/servant" relationship because he didn't want to admit he had an illegitimate child) and her mother probably loves her, given that she chose NOT to raise her daughter in a cult to an eldritch being seeking the destruction of civilization...



    ***Kikkawa Yoshiko
    An Olympic-level figure skater trying to get over some personal problems.
    Spoiler: Story so far
    Show

    As she planned, she did well in the various competitions growing up, even getting several medals in the various figure skating events in the Olympics. Later, when trying to get out of therapy, a portal leading to the Nexus opened in front of her and she took it, taking almost nothing but her skates and the other accompanying gear.

    At Trog's Tavern, she befriended another woman named Layne, revealed she intends to teach skating and find other figure skaters who are on her level, and then decided to be roommates with Layne.



    Spoiler: Some unused characters
    Show

    Melissa
    A demigod from whom truth evades.
    Spoiler: Story so far
    Show

    Melissa is the daughter of the demigoddess of strife and chaos, Eris. She basically grew up on the street in a less-than-desirable situation, learning to bring chaos. When she was fifteen, she found a safe haven where she didn't stand out as much and lived there for eight months, before she, feeling unwelcome, she left again for the streets of New York.

    The reason why she finds it so hard to fit in is because of her uncontrollable powers. As a daughter of chaos, she naturally brings and causes chaos: Anything true she says sounds like a complete and blatant lie. Those who listen to her voice for periods of time feel that those closest to them will betray them soon. Eye contact with her makes it difficult to tell who is your ally and who is your enemy. In addition, she benefits from the chaos: battle, blood, chaos, and conflict strengthens her.

    Brief description: Blond, with a green eye and a blue one. Athletic, tall.

    She went to GLoG in order to 'redeem' and gain the traits appropriate of being a hero - bombastic, friendly, loud, etc.



    Alaine and Jubaku
    A ghostly girl with a creepy doll.
    Spoiler: Story so far
    Show

    She's basically a misdreavus-like girl a doll that can move by itself. The doll, Jubaku, only speaks to her and doesn't move when anyone else is looking, and calls her Feufo (which she doesn't like).



    ***The Scordatura/Juliana de Oliveira Salazar/Juleka
    A musician who builds up wild magic energy at an alarming rate and has to regularly release it.
    Spoiler: Story so far
    Show

    Never stopping in a single place, the Scordatura wandered the Nexus. Due to an over-build-up of magical energy, she has caused minor problems in Trog's Tavern, Riverside, and Inside so far. Recently, she was seen buying doughnuts in a dirigible. She looks like an average person, but - interestingly and unusually - she looks completely different to every person who looks at her. (she fixed that problem) and if you were from Earth you'd probably say she looks Brazilian? I mean, if there is a generic "Brazilian" look. Which, to be honest, there really isn't because Brazil is a diverse place, but, regardless, I'm rambling. Nordestina? If you know what that means, that means you're pretty cool.

    Who is she, and why does she go by "the Scordatura"?

    She is, in fact, Harley Zorzo's daughter who (miraculously) survived when Harley thought she had died. However, neither of them know this or that the other is in the Nexus or even that the other is still alive. Most likely, no other player here on the Forum knows this, either, given that this is hidden in a spoiler in the Character Directory, and it's pretty rare for someone to read over old posts here. Besides, even if someone was bored enough to read through the Character Directory, they probably wouldn't care. So, and go wild. But, shh! Nobody knows that!

    Anyway, she went to GLoG first, and was left alone while she swiped and read a magazine, the Insider. She then went to VIGIL's HALO base, where she wandered around alone for a while. Then other VIGIL members who didn't know the base arrived, and the Scordatura gave them a tour of the place, while pretending to be a long-time member. Another member briefly confused her for her still-unknown mother, Harley. She was later, while in the Watchtower base, noticed and forced to leave.

    Since then, she returned to GLoG, tried to trick people there into thinking she's a longtime member (the person she was talking to was distracted by personal matters) and went to the Med Lab for a tour. After trying to dupe Magtok and getting enlisted to pranking Reinholdt, she entered HALO and got infected by the meme disease that causes non-humans to act like the stereotype for their species.


    Spoiler: Some unused characters
    Show

    Conrack Brennan
    Related link: WATCHTOWER application
    A retired human mercenary who is a Blessed Warwolf.
    Spoiler: Story so far
    Show

    Shortly after arriving in the Nexus, he was invited to join WATCHTOWER. Soon afterwards, he went on a quest for them to save an orc village from corruption. Over time, he's participated in an attack on AMEN and in the WATCHTOWER/HALO tournament, where he fought against another werewolf.

    Later, after VIGIL was merged, he went around the Nexus trying to convince people to join VIGIL.



    Jess
    A young witch who wears a red riding hood
    Spoiler: Story so far
    Show

    Jess (sometimes known as Red thanks to her riding hood) is in a magical school. Sometimes she seems cruel and creepy; sometimes, she seems kind and innocent. What is she, really? Why doesn't she bleed?



    The cellist whose eyes bleed darkness
    A cellist you wouldn't want to meet. Ever.
    Spoiler: Story so far
    Show

    She appeared, playing a dark chord. Since then, as people disappeared all across the Nexus, more and more cellists have appeared and the growth is at an alarming rate. One time, a Cellist of Light confronted her and warded her off for a while. Her army continues amassing, however. She keeps on appearing every so often in random places, causing emptiness and loneliness.



    ***Maria, the Exploding Witch
    A probably-insane Exploding Witch.
    Spoiler: Story so far
    Show

    When AMEN was seriously damaged, several dark and forgotten things came out of the basement. She was one of them. Since then, she's caused massive explosions, burnings, and destruction in both Inside and Skyside. She had a massive plan of explosive flames in the Audience section of the Great Race in Skyside, and she would have gotten away with it, too, if it wasn't for...

    She went to AMEN with an idea to cause bedlam.

    Since then she's been helping out at AMEN, even though very little of what she says makes sense.

    She has a secret backstory and motive, like lots of my other characters (that she can't remember) but unlike my other characters I'm not going to put it here or in the OoC, so that it remains an actual secret until somebody cares enough to find it out.

    She doesn't feel all emotions and sometimes feels none. Going off the "Today I Feel" chart, she has the following emotions, under the following specific circumstances: "confused" - when she recites a poem and can't remember why the poem is relevant, or if the poem doesn't feel right. "disappointed" - when something fails to explode. "happy" - when something in front of her is burning.


    ***Kuriko
    A misfortuned goomba student (New Portside College!) who was transformed into a human and has a myriad of other things.
    Spoiler: Story so far
    Show

    Kuriko woke up one day in Trog's Tavern, and found herself as a human. She was disoriented and found herself unable to grab things or finish her Thesis (Sociology) thanks to her new limbs. She's living with her brother's family in Inside (she has a niece and nephew), and while she went to Mallside to buy human clothes, everything went wrong. Reading dirty thoughts, being covered in honey, bruised by raining die, nearly going blind due to a potent spicy tear gas...and all that happened her first day as a human. She also found a Dice of Wonder.

    She gave the die to Geneva when she returned to Mallside to buy properly-sized clothing. Because of Geneva, she gained the abilities of a Master Plumber, including the ability to jump really really high. Also, she bought indigo underwear that turns her into a indigo succubus with cute feathery wings and small black horns. She used these powers to save and protect small villages around. She's a certified Medical First Responder, so it's totally legal and not vigilanteism at all. Mostly, she deals with natural disasters and uses that opportunity to do field research on her studies.

    She has since finished her thesis and defended it. "Adaption and integration of novel cultures into the Nexus"

    Now, she's a postdoc at New Portside College who is working on several papers, including "MagTopia: How early Nexitizens determined future culture", "Integration of high-magic and low-magic worlds and how they influence the hodge-podge culture", and "Behavior of recently-assimilated groups and how the assimilating microculture affects the adoption of values" (titles, scope, and research pending).

    She's concerned with how the pony population isn't integrating into the rest of society and instead is forming ghettos.

    Characters I need to be poked and prodded to play: (or, by chance, I might play them once in a while)
    Spoiler: Some unused characters
    Show


    Shanaya Evilene Klisvane
    A young Dragon Knight/Priestess (Initiate? I don't remember.) of Dalachrech who runs on video game power.
    Spoiler: Story so far
    Show

    Shanaya went to NO (now MERC), looking for an altar of the Dragon Queen so she could save. One thing led to another, and she became a member. She went on a mission to investigate the slavery of the Underside's Temple of Dalachrech. After the investigation, she became an Initiate of Dalachrech. After some training, she moved up and received a holy spellbook and (although she much prefers swords), a magic parrying dagger. She went on an underground investigation for the Church of Dalachrech...and hasn't been seen since.



    Breno Mathias Bonifacio Cullen
    A Stephenie Meyer Vampire.
    Spoiler: Story so far
    Show

    He had an introductory post.



    Tommy "Magtok" Sunshooter
    An alt-dimension Magtok-a-like.
    Spoiler: Story so far
    Show

    He went into Trog's Tavern.



    Alvilda Blood de _______ Victory
    A dragon who became a pirate. She has a Voltorb.
    Spoiler: Story so far
    Show

    Although she looks like a human pirate, she's a dragon. On a quest for buried treasure, she found a Voltorb she named Evil Doll, as it looks like an inanimate doll object. Since then, she's participated in a Pokemon battle and in a tournament. She uses both her own firebreathing skills with the Voltorb's explosive powers.



    William/The Firebird/The Shadow
    A heroic man in the style of a superhero with a seal on his hand.
    Spoiler: Story so far
    Show

    He went to a party in Westside in Riverside, and decided to become a masked vigilante. Occasionally, across Riverside, he has fought villains and things under his two different masked personas - The Firebird and The Shadow. They both look distinctly different and look much different than he does. (He looks like a mage with a robe and staff; The Firebird is an up-and-close fiery melee warrior, and The Shadow sticks to the shadows...obviously.)



    Relondor
    A male drow guard who has taken up dancing.
    Spoiler: Story so far
    Show

    He showed up in the Black Dragon's Den.



    ***Malicebot#8
    A MaliceBot who wears a cape that flutters dramatically in the wind.
    Spoiler: Story so far
    Show

    He was one of the MalBots involved in a scheme by Malice.

    Since then, he's gone independent: acting as a hero in Riverside and Skyside, helping out at GLoG as an electrician, and dramatically hanging out at Trog's Tavern.


    Spoiler: Some unused characters
    Show

    Cap'n Lucy Jones
    A pirate who is much older than she remembers.
    Spoiler: Story so far
    Show

    She was one of my old characters.


    Wandaluz
    New character! Very interesting.


    ***Requiem
    A dark villainous body-thief who can manipulate and entrap souls (even her own) and use them as her weapons.
    Spoiler: Story so far
    Show

    She was one of the people who, under Gordon, helped bring AMEN back to prominence. Swapped bodies, lost lots of her powers, escaped, grew stronger, etc. Due to some family/personal reasons, however, she had to leave, with the promise that she'd return.

    Nearly a decade later, she returned while Zefir was in charge. Because Zefir distrusted her, she offered for him to write out a contract. She hung around AMEN, getting to know new members and discussing the organization with them.

    When Vigil attacked to retrieve a captured person, one of Requiem's bodies fled due to the presence of a Fae Lord who was assisting Vigil, while the others remained once she calmed down from the panicking. One pretended to be a captured prisoner from AMEN and was brought back with Vigil, only to leave later. (The body, it turns out, was an ex-slave who escaped slavery after being sold into it by her step-father, only to later be captured by Requiem.)

    One of her bodies' spirit got corrupted, so she got rid of that spirit. Meanwhile, Tiffany (the body that went back with Vigil) lost contact with the rest of herself, and is now living her own life - since her thinking is a mix of Requiem's and the original body's.


    Spoiler: Some unused characters
    Show

    Cerridwen Iceshimmer
    Sidhe who is much darker than she appears at first glance

    Levi
    Originally intended to be Harley's arch-nemesis

    Benjamin
    A cowboy! How can cowboys not be cool?!?

    Valentina
    A Vasto Lorde-style Panther

    Cearta
    Avatar of Chaos, masked woman with a fox tail who possesses whoever puts on the mask, transporting their soul to some time-shifted fae thing. So long as mortals and conflict exist, she can be recreated, because her existence is just a lie told by something greater.

    Caeyrn Flaviu Citlali Belenus
    Half-French Half-Japanese, All-Prince Charming (with spirit armor and weapon powers)

    Miya
    a Nurse

    Rusedal Vari
    Rose magic, obviously

    Suou Nicole
    An exiled Noble with blood powers

    Nichole Williams
    A 1st year witch fascinated by magical beasts, potions, and herbology

    Violet Nuuitsu
    One of my original characters who's also a musician and had lots of bad things happen to her.

    Dawn
    A blood-red elf with fire powers


    ****Marin Ixchel
    A self-taught mechanic catgirl who works at a MagMart.
    Spoiler: Story so far
    Show
    Marin originally came to the Nexus (then a conglomeration of Town and ACRONYMIA) to flee a military regime on Earth, coming to her friend Elly for help after she was collared by an unfortunate will-controlling device. Because of Elly's connections with Magtok, Marin was able to get a a minimum-wage-paying job at a lowly MagMart.

    While working at MagMart, she learned many skills including hard work, sales experience, and how to repair robots. And under Magtok's orders to keep an eye on them, she joined NO. (Actually, to be honest, it was probably a ploy just to keep her from hooking up with Elly and taking her away from him.) For a couple years, she became imprisoned by a wizard who wanted a catgirl-maid, and who took advantage of the residual effects of the collar.

    After the Magbots were freed, her boss (a Magbot) made the MagMart in Riverside a franchised store, she joined the Magbot MagMart union, and remains a dues-paying member to this day - or, rather, under-member, because they don't allow fleshy meatbags to be actual union members but still require them to pay dues, helping reopen the store after the demons' invasion. She rejoined NO (Well, now it was MERC).

    One day, a floating temple appeared and, curious, she entered it. With a bunch of other people, she was enlisted to fight off some beast thing - even though she's not really a combatant and only had a personal-protection pistol on her. While the beast showed up and started attacking, she found an android who had previously fought it (and lost, which is why it was still there) and quickly made some sketchy repairs to it mid-combat, to get it running again. She was gifted a valuable electric blue ribbon as thanks.

    At a chance meeting where she did not run into Zee, Marin decided to brave up and speak to Magtok. At a Thanksmas party at HALO, she walked up to him and stared talking with him - the conversation awkward at first because she was awkward and had no idea what to say, while he unintentionally had video recordings of her nude when she curtained with Elly, but then luckily it got better when he gave her his phone number and then Zee gave her a sonic screwdriver.

    After embarrassing herself in front of an attractive woman in Trog's Tavern, she realized she probably has a fetish for cybernetics and robotics, in addition to finding curvy/soft animal-girls who she trusts attractive.

    It ought to be noted that Marin has 4 ears: 2 human ears and 2 cat ears. It makes sense: sometimes cats have 4 ears. Plus, Marin was born human.
    After getting accidentally kidnapped and almost getting burned to death, her skin is now incredibly sensitive.


    ****Zophiel
    A very powerful paladin(?) who, in spite of his complicated story, is actually pretty simple
    Spoiler: Story so far
    Show

    Zophiel is a man who has been described as "a knight who worked out so much that armor no longer fits". He's pretty large and strong, helpful and kind, and respects all (or, nearly all) gods. He carries around on his back not one, but two huge swords so large it wouldn't be an exaggeration to call them three-handed anime swords. The skyblue one is called Justice and the bloodred one is Mercy. He can easily use both at the same time, if he wishes. And he's a paladin. Well, excommunicated paladin. Well, evil goddess. Well, it's a long story.

    Hundreds of years ago, he was in a Paladin's Order called the Purple Unicorn. It was tasked with guarding a portal to the demonic realm which is located in a swamp - or, at least, that's what he thought. In reality, it was working together with the demons to keep a certain evil assassin-goddess under wraps: they bound her as a man and rewrote her memories. In that world, the presence of divinity is the only thing keeping time and space from collapsing on itself, so it was a pretty ingenious plan they had, to trade him off between the two where whenever he began to grow suspicious, the demons would rewrite the memories through their torturous methods, or if the seal weakened the paladins would reapply it using their methods. This worked fine until one of the succubi, Helykaan, grew a conscience.

    After confronting the head of his Order - the man he thought of as a father - Zophiel was excommunicated and fled to the Nexus - or, as it was known back then, the Town. Zophiel met a musician named Cleo. They had fun together, went on adventures together, and so on until a random mishap gender-swapped both of them. Zophiel became pregnant and even though Cleo returned to normal, Zophiel didn't, even after becoming a mother. Fairies stole their child (Alkania Leah Danir) and they went off to rescue her. All the meanwhile, the seal was weakening and the memories were returning. With a sudden identity crisis and memories and impulses rushing back, the paladin quickly left the Nexus without properly even explaining what was going on to Cleo or his daughter, leaving them both in a bad place.

    He dealt with the Order back at home, ending it, failed to come to terms with him(her)self, and found a way to apply a new seal on his back. Then, nearly a decade later, he returned to the Nexus and found that everything had changed.

    Magtok took pity on him and recommended he go to Vigil - but, mistaking its floating island as just an island, Zophiel went to the sea to find it. There, he ran into his daughter (or...one version of her. Long story) on the run from a giant scorpion and a bunch of skeletons. A freak storm cut their reunion short, and they found themselves trapped in Marlick Bay, a town plagued by many mysteries.

    After returning and joining VIGIL, he ran into Cleo on his way to see Anchor and learned that he has more daughters than he thought. Shortly afterwards, he caught a curse that turned him into a woman, but even once the curse was removed, he stayed as a woman...again. He seemed to have been expecting that would happen, however. After getting lost a couple times, she met up with Cleo, got some better enchanting ink that will make the magical seal last better, confessed the situation she's in with the four seals (magical seal, physical body differences, a mental seal, and...) - including the most important, her being, slowly being eroded by the goddess within. After coming up with plans to make up for these, she met a hero Ririn who broke into the tower and went along with her on a quest to regain her father's sword, in order to keep her from getting hurt.

    She then went to meet up with Leah (who told she some choice words that she really needed to hear), and then went to Cleo's church, and then did some experimentation with Cleo (removing the seals as much as possible; it resulted in Zophiel's powers being revealed as more demonic than initially thought and after completely removing it she didn't even notice anything different - even though there obviously was, what with having 12 limbs and all - and so she was turned back to a man, reapplied all the seals, and then fixed all the time irregularities that were accidentally created by Zophiel's powers). And then he went to go meet Hunter.



    Spoiler: Other unused characters
    Show


    Any of the other ones someone wants me to play, like Helen or others. If you can name them and give me a 1-sentence description of what you remember, I'll play them and then put them in here. No, I am not going to post a list of them until after someone tells me to play them. Yes, I do have a list of them, but it's on paper it got lost. If you recall one of them (or look back at old threads and notice one's name) and you want to roleplay with them...just tell me.


    Nemo and thoughts
    *description*
    Spoiler: Story so far
    Show

    Still filling out


    Obsidian
    A smol black dragon whose favorite food is undead
    Spoiler: Story so far
    Show

    Several years ago, Obsidian was a tiny dragon who hung around the Dancing Fox Inn - after some people there saved her from a dragon slayer. She learned to read, she learned how to have a 'human form', and so on.

    Later, she returned onscreen. Went to Trog's Tavern, ordered a zombie llama, and then went to the Mispelled Cematery to hunt zombies and save some for later. While storing a handful of zombies in a tree, she met two other small dragons. Later, she hid her scales (which she removed like a selkie) to go into a weird door, got bit by a zombie, and then went to Vigil (while her immune system was fighting off the zombie bite - she's got a pretty good anti-undead immune system) where she was coerced into giving samples, met another dragon, and just before leaving a huge debacle happened.


    Persephone/Kore/The Mistress
    *description*
    Spoiler: Story so far
    Show

    Still filling out


    June (Minerva)
    Fairly normal redhead human; very androgynous, appears male or female depending on what clothes are being worn.
    Spoiler: Story so far
    Show

    June *brown long-sleeve shirt with a couple buttons, shiny gray athleticwear trousers, coral ankle-length socks, black tennis shoes), apparently from a place called Eris, woke up with nothing but the clothes on his back, in a crater in the middle of nowhere. He made his way to Inside and Trog's Tavern and met Sekhmet, but was captured by Cearta's cultists who dressed him up in a french maid outfit and held him hostage in order to get at Zee. He was rescued, and chose to keep the french maid outfit - to wear something while washing clothes. Looking for a quick way to get shelter and food - and not wanting to admit defeat and get them free from GLoG - he interviewed at the Black Dragon Den with Raril and got hired (cook, server, busboy, whatever is needed at the time), got a dagger for self defense, an offer for cheap (until he can get on his feet) housing, and connection to get more clothes from Raril's sister. He also, in order to get more tips, was recommended to dress as a woman; he agreed to practice and do it.

    Later that night, June woke up again in a crater in the middle of nowhere, with again just the clothes on his back. Something key was different, but he didn't really care that his body was female. With no idea whether his memories actually happened, or what was going on, he made his way to a train station (closed for the night) and had an interesting encounter with a vampire. Introducing herself as female (and sticking to it), she helped the vampire set up some magic thing in the swamp - at the expense of a sprained wrist, a friction burn on the neck, a weird sensation, and dirty clothes. Cleaning them recolored them (top:amethyst, bottoms:teal, socks:lavender, shoes:jade) and in order to resist mind control and have access to magic, she agreed to drink the vampire's blood. Unfortunately, her clothes were stolen by some kids, with the exception of her ring (and underwear and a brand-new 'silk' bra made from spider webbing spit). In exchange, she unlocked 'The Seer' power, able to see ghosts, see in the dark and around corners kind-of, see people's spirits better through their eyes, speak telepathically with Wanessa when nearby, etc.

    Getting back to the BDD, she discovered that...there's two of her. Same mind. Very disorienting. June - the 'ghoul' - and Minerva when they're both together. Or at other times. It's all very confusing. Don't ask her. First name: Nikki. True name: Samantha. After all that was taken care of, and June worked at the BDD, went to a library, teased a dumb book, and so on.


    Manja
    a baby

    Spoiler: List of colors
    Show

    seagreen
    #669900
    #556622
    #CC00CC
    #9966cc
    #A52A2A
    sandybrown
    #4B0082
    #B22222
    #DAA520
    royalblue
    #8B4513
    #FF8C00
    #800000
    #8B4513
    #800080
    #888888
    #66cc99
    #6633cc
    indigo
    darkgreen
    indigo
    RoyalBlue
    royalblue
    #FF8C00
    indigo
    #DDA0DD
    #FFa07A
    green
    #669900
    #9966cc
    #9966cc
    #B22222
    teal
    royalblue
    #bb8866
    #bb88aa
    #B22222
    #dd8899
    #55cc77/#77cc55
    Reserved for Manja


    Favorite Roleplaying Situations Here

    ext. sig.
    Last edited by 5a Violista; 2020-08-26 at 01:39 AM.
    Favorite sports:
    Fencing
    Football (Soccer)
    Figure Skating
    (and basically everything else that starts with 'f')
    ALSO! Come roleplay FFRPG in the Nexus!
    Nexus Characters.

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