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  1. - Top - End - #991
    Firbolg in the Playground
     
    Recaiden's Avatar

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    Default Re: Nexus Character Directory

    It That Takes

    Gender: N/A
    Species: Elemental
    Age: Has been present in this reality for 44 years (2021)
    Alignment: Red, Chaotic Neutral
    Profession: Poacher
    Power Rating: A
    Description: A vast cloud of icy darkness and ashen flame in the general shape of a bird.
    Personality: Greedy, protective
    Equipment: None
    Abilities: It That Takes has godlike mastery over certain elements.
    In Vaere they would name these elements Fire, Darkness, Death, and Dream.
    In the Erdan system they would be Fire, Wildfire, Cryofire, Wild Cryofire, and Nightmare.
    Backstory: It's a terrible thing to be bound to the mortal world, but it is generally preferable to ceasing to exist.
    Wars spilled between worlds, and people like It That Takes fused themselves with mortal souls to escape their own realm.
    But the mortal world of Vaere was embroiled in a war of its own. The fighting came to an end just a season after the refugees arrived, when the metric device was activated; of some thousands of refugees, three survived: It That Takes, its longtime companion Howler in Darkness, and the lonesome Which Walks Unseen.
    It That Takes had already had the misfortune of a thoroughly vulnerable host (a human child, not even developed enough to be educated), and now that host was alone and in danger, and it was separated from its companion. However, through the years it was able to steer its host to survival and success. It found itself in with more hosts, generations of them as well as a new arrival.

    Through the innocent curiosity of its second favored host, it gained a strange new power born of the earth, the black flame of Fearblaze, which it was to preserve in safety.

    Then, just as suddenly, in a moment of lapsed attention, it was attacked through its original host and found itself dead.

    Even death is not the same as nonexistence. It That Takes was remade in the image of its killer, a living manifestation of anti-life and burning terror.

    Once again, the mortal world's circumstances changed things. After a period of chaos, It was resurrected by the powers of Tamamo. But it came back wrong; the shadow priests were unable to wield the true Fire that was needed. It took years of work by its third favored host to find a new balance, and it was reformed in flame in time to aid the King in Rags, and then to hold back the storm demon from Southside.
    Miscellaneous: Unable to comprehend spoken language, though it can recognize names.
    Last edited by Recaiden; 2021-03-04 at 03:02 PM.
    ~Inner Circle~
    Quote Originally Posted by Raz_Fox View Post
    He takes normality and reason and turns them UP TO 11!
    Quote Originally Posted by Anarion View Post
    Recaiden, stop using your mastery of the English language to confuse the issue.
    Echidna by Serpentine

  2. - Top - End - #992
    Orc in the Playground
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    unused for now
    Last edited by Cyber Punk; 2016-04-06 at 03:05 PM.

  3. - Top - End - #993
    Pixie in the Playground
     
    Krik's Avatar

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    SGIANDHU MEKENDA

    Aliases: Sgian (pronounced 'Skeen'. Probably.)
    Race: Kobold
    Age: 17
    Class: Cleric/Fighter
    Alignment: Chaotic Good
    Power Rating: C-

    Description: Physically speaking, Sgian couldn't be closer to the stereotypical female kobold; weighing only one stone more than the average for one of her size and age. What sets her apart from her kin is her bright yellow eyes, which seemingly dance with optimism, faith and something resembling mischief. She has two black tendrils stemming from the top of her head, made by her and her half-sister to resemble hair.

    Personality: Sgian has two very distinct personalities that show up at separate times. When she's around her family or people in general, she's brash and rowdy, letting her natural wit and thieving tendencies run free. She steals whatever she can get her tiny hands on, and is usually successful at doing so. However, she has an honest heart; apologizing profusely and returning whatever was stolen if she's caught. Sgian often climbs on things - shelves, chandeliers, people - if she needs to get a better look at something or if she simply feels like it.
    The other personality shows its face when she's concentrating or memorizing something, healing someone who is in grave danger, or when she's around kobolds. Sgian becomes introveted, quiet and emotional in these situations, especially the latter when faced with many others of her race. Staying in this state for a prolonged period of time can prove dangerous as she feels no need to eat or drink for the duration. Sgian and her sister jokingly call this as 'falling down the rabbit hole'.

    Equipment: Chainmail armor covers her torso and legs. A thin shell of plate is worn on her feet and hands, and studded leather pads sheath her knees and elbows in such a way to allow movement. Her shoulders and chest are draped in a black poncho with golden embroidery on the edges, cutting off at her stomach.
    The soles of her feet and palms are exposed, save for tattered and slightly bloody linen bandages. A suprisingly light wooden shield that seems slightly too big for her is carried on her back. An emblem of the so-called 'demon horns' commonly associated with James Dio, human bard of legend, is engraved in the center of the shield. An unremarkable and painful-looking steel hammer rests on a leather hip holster, which she uses as a two-handed weapon.

    Abilities: Sgian is a naturally talented healer, almost at savant level; her willpower and faith rivaled only by her agility and stealthiness. In terms of stats, she has 8 con, 8 str, 16 cha, and everything else is a 14.

    Backstory: Kobold eggs are sized and colored identically to the egg of a pikka bird, a common sight around most everywhere with trees. One morning, a halfling family was gathering eggs for an omelet, when the youngest daughter of three years, Vorglynn Mekenda, wandered near a small cave. This cave, as fate would have it, was inhabited by kobolds. The kobold that had been tasked with carrying eggs from cave to cave had dropped one by accident, leaving it sitting near the cave's mouth unattended. The egg was picked up by Vorglynn, thinking it was a pikka egg, and returned to the house. The five gathered eggs were left in a basket overnight to refrigerate, and by morning would be ready to cook. When the daylight shone through the windows, there would be only four intact eggs, and one tiny sleeping kobold. The family was stupefied, and could think of only one solution: raise the kobold as their own. They named her Sgiandhu, the reasoning behind this is long and pointless and won't be explored further. Vorglynn was ecstatic! She finally had someone to play with besides her older brother, who was six years older than her and smelled funny. Sgian and Vorglynn grew inseparable over a very short amount of time, even attending clerical school together. Vorglynn had no ability and struggled immensely until her dropping out in favor of the Warrior Academy, but Sgian excelled. At the tender age of 16, she was handpicked by a group of adventurers in need of a healer. Nervous but excited, she agreed, and said her goodbyes to her sister and family. Every year or so, Sgian would return to her village and sister, the two telling (mostly) true tales of her many adventures and outings, brutal defeats and inspiring victories.

    Miscellaneous: Sgian curls up into a ball when she's asleep as all kobolds do. She hates most 'bitter' food and beverages, but enjoys almost every fruit.
    Last edited by Krik; 2015-05-20 at 01:30 PM.
    Wonderful avatar made by Dragonus45

    Nexus Characters: Krik | Muirlinn | Sgian

  4. - Top - End - #994
    Orc in the Playground
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    Jinkei [no Yarafuji]
    (Mirror version of Rochelle)


    Real Name: Raquel Charity Hawkins. Charity derived from the Swedish name Katharina.
    Gender: Female
    Race/Species: Fjällräv (Arctic fox from snow elf)
    Age: 62, but appears 23 years old.
    Class/Profession: Music Scientist, Unwitting mother of the Sky Foxes

    Power Rating: Situational

    Description: A white-haired fjällräv (Swedish Arctic Kitsune) with fox-like pupils, who is dressed in a long dress. Has four tails: two are white, one is yellow with a pink tip (Cleo's mark) and one is blue. Her eyes are yellow (right) and blue (left).

    Personality: A calm-voiced serene lady who thinks before she acts. Has a rather cute and playful side once she gets comfortable with you. Memory problems have become more of a quirk of absent-mindedness than anything. Extremely polite.

    Character Tic: Adjusts her glasses, curtsies, scratches her ears.

    Equipment: Light fans and a magic violin. The means to bend light. Possesses a blue focus ball. It appears to have light dancing inside.

    Abilities:
    • Kitsune abilities: Illusions, charms, mental and emotional manipulation.
    • Minor Kami: Can bless and curse.
    • Illusory abilities usually channeled via music (auditory), her thoughts (mental) and/or by bending the light and sound around her
    • Her attunement to music and her fjällräv abilities have given her control over illusions. Her modifications have given her the ability to travel on a planar basis, and control over light and sound.
    • Uses a magical violin and light fans to create and to defend.


    Weakness: Woman of peace. Unwilling to kill her enemies.

    Spoiler: BACKSTORY (From birth)
    Show
    The world was unnamed, but was much like our earth apart from some changes. For example, the world was in the sky, and is therefore sky-based. It had lands separated by vast sea masses, but the main mode of transportation (apart from the land) is the sky. To that end, there were sky rails for sky trains.

    It snows instead of rains where a certain girl called Raquel Hawkins lived.

    Raquel is who you'd get if Rochelle hadn't become who she was.

    Raquel C. Hawkins, an elf with kitsune blood she isn't aware of. How did she get the blood? Well let's just say her grandmother was known to be rather... 'foxy'.

    Raquel was born to Tracy and Beatrice Hawkins as an only child. Growing up, she had few friends as a result of her being homeschooled. The fact that she took a liking to playing the violin further harmed her chances of making friends, since all she'd do is lock herself in her room all day and practice and/or read books.

    On her eighth birthday, she learnt that her mother had died in a car accident. Having no friends to turn to, she played a sad tune on her violin. Her emotions welled up, causing her to get up and run from the house. Ordinarily, this is where she'd have been kidnapped, but she took a different turn in that dark alleyway and narrowly escaped being turned into Rochelle. Instead, she found a seemingly abandoned cave. Soon, she found herself visiting the cave daily, talking out loud about her feelings, playing the violin and/or reading a book. She even took up painting her surroundings.

    It turned out that she wasn't alone in the cave. A friendly old hermit lived there. Despite her initial fears, they soon became friends, and soon she came everyday to visit. She'd play her violin to entertain him, and he always gave honest but constructive feedback.

    One day, she played and played, then looked into his eyes and saw a faraway look. After playing, the look faded into one of surprise. Turned out, she had an affinity for illusions, and so the man taught her how to cast illusions. She seemed to be especially talented, especially with her music, her voice and her green eyes. That was the last gift she received from him, for soon she came to his cave to find him dead. This hurt her, but she had learnt to move on from the hermit, who became her rock while teaching her to stand on her own. By this time, she was 13.

    Years passed, and because of the death of her mother, had to go to college. There, she became known as a wallflower bookworm who kept to herself and had few close friends. Still, she was highly intelligent and regularly came out at the top of her class.

    When she was 18, she decided to try and broaden her horizons. She had told a friend about her illusory abilities, and that friend encouraged her to join a school of magic and hone it. She was really willing to do so and decided to find one. Then one day, she woke up in the Nexus, in front of Zafflebrod's. She decided to apply, and got a job at Ezra's Nightclub in order to get by.


    Spoiler: The 40-year trip (outline, WIP)
    Show

    • 40 years for less than a week, she'll make the most of it. She arrives and likes what she sees. For a while she misses Foxside terribly, but the promise of her return keeps her going.
    • She becomes a scientist apprentice on a floating island filled with scientists, taking a liking to physics in particular.
    • After 3 years, lab accident happens. A new metal is formed, and Jinkei is forever changed, as she was the one closest to the epicentre of the big boom.
    • Gains the ability to do planar travel (for a predetermined amount of time), and the ability to bend light for use with illusions.
    • This catches the interest of the Nine. She gains a one-on-one meeting with the Allfadern, who blesses her and her work.
    • She can't wait to tell everyone at Foxside, but knows she can't go yet. Oh, how she misses them!
    • Accident does something to her spirit, though, as the Allfadern notes. Made it easier to access as a power source. Material made is basically a form of solid light. Extremely difficult to make, so it's use is limited.
    • Jinkei gets the bright idea to test if the material and her new abilities are linked. Turns out she can channel her abilities through that material. Ends up with a violin made of the same material.
    • It's also discovered that her abilities and the light-like material are particularly attuned to sound and music.
    • One day, as she rests in the forest, she takes out her new toy and begins to play a beautiful tune. She loses herself so much the landscape is transformed. When she opens her eyes, she sees herself surrounded by awestruck and mesmerized foxes. They praise her and urge her to keep coming. She does this and keeps playing for the foxes.
    • Neither of them notice that her music is changing both them and her.
    • On her next visit to the Allfadern, she is told that she is on the verge of her next breakthrough. There's the mention of eventually becoming a barn nio, a child of the Nine, the many who served the Nine.
    • Jinkei was greatly honored, and so incredibly shocked that she was virtually on autopilot for days. Still, she didn't let it get to her head, she continued to work and give it her best.
    • The first twins were born, a couple that had been touched by the extraordinary energy that Jinkei bestowed in that especially potent universe. One had light yellow fur, and another had light blue fur. These two took a particular liking to Jinkei and her music, and were even able to replicate her work to an extent.
    • It's been 40 years since she first came with her grandma. It was time for her to go, but with a promise to visit sometime. The children born in that time were particularly sad to see her go, as they had taken a big liking to her.
    • That was probably also because she had unwittingly modified them, making them more attuned to light and music?
    • She returns to the Nexus in less than a week, 60-year old woman. You wouldn't be able to tell, though, as she looks like she's 23. With being an elf and a fjällräv, she is going to live for a very long time.


    Eventually, time goes on in the land, the children band to form a race, become a dominant race, blessed by the Allfadern himself. Jinkei has become a patron saint and/or creator, and she doesn't know it! In the future, the skyfoxes have blue fur and/or yellow fur, and are known worldwide for their affinity for bending light and weaponizing music!
    Last edited by Cyber Punk; 2017-05-26 at 02:59 PM. Reason: Alkania who? That's what I thought.

  5. - Top - End - #995
    Pixie in the Playground
     
    Queen of Thorns's Avatar

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    Felicia Fowl


    Alias: Madame Mallard
    Gender: Female
    Race/Species: Human
    Age: 29
    Alignment: Lawful Good (maybe?)
    Class/Profession: Superhero
    Power Rating: B-ish
    Description:
    Spoiler
    Show

    Personality: Felicia is a very motherly and caring woman, protective of those she is close too, especially her wee ducklings.
    Equipment: Felicia Fowl's superhero outfit is campy skin-tight blue spandex with yellow accents.
    Abilities: She has the ability to turn invisible, and to create barriers and force fields and use them in a variety of ways.
    Backstory: TBD. The important stuff is in the ducklings background anyways.
    Miscellaneous: She's followed around by six super-powered ducklings everywhere she goes. They wear little capes and eye masks.

    The Danger Ducklings

    Richard/Jonathan/Benjamin/Tiffany/Simone/Theresa


    Alias: None
    Gender: N/A group
    Race/Species: Ducklings
    Age: How old are baby ducks before they become adult ducks?
    Alignment: Lawful Good
    Class/Profession: Superheroes
    Power Rating: C- because they have awesome powers, but they are also little ducklings.
    Description: Um... they're a bunch of little duckling in caps and eye-masks. All I can say for appearance is that they are super cute
    Personality: The ducklings are attached to Felicia Fowl, following her everywhere.
    Equipment: Each duckling has a different color of matching cape and eye-mask. Richard wears blue, Jonathan wears red, Benjamin wears brown, Tiffany wears yellow, Simone wears black, and Theresa wears white.
    Abilities: Each duckling has a different abillity. Richard can stretch, Jonathan can envelop himself in fire and shoot fireballs, Benjamin can turn into stone and has super strength, Tiffany can control electricity, Simone has telekinetic powers and can lift and throw objects, Theresa can shoot sonic blasts when she peeps.
    Backstory: When the ducklings hatched, Felicia was the first thing they saw. Believing her to be their mother, they follow her around everywhere, and Felicia couldn't bring herself to get rid of them. It's unsure how they got powers, but here they are.
    Queen Buttercup avatar by the ever-generous Serpentine

  6. - Top - End - #996
    Firbolg in the Playground
     
    Recaiden's Avatar

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    -Eirikae-



    Gender: N/A
    Species: Spirit
    Age: 22 + 2
    Alignment: Lawful Neutral, White
    Profession: Steward
    Power Rating: C
    Description: A black sphere 1/3 of a meter in diameter, surrounded by crackling wings of energy and light.
    Personality: Officious and slightly cowardly. More patient than most.
    Equipment: None
    Abilities: Levitation: up to a height of 3 meters, burst speeds up to 15 mph.
    Speech: somehow
    Clerical Magic: Healing and protection and a few special case spells.
    Lightning: Usually only painful, once in while actually destructive.
    Backstory: Run-away overseer, killed by spiders. Became an angel out of fear of moving on to the afterlife.
    Miscellaneous: Found in the Home thread at [Skullfort]
    Last edited by Recaiden; 2016-07-10 at 03:52 PM.
    ~Inner Circle~
    Quote Originally Posted by Raz_Fox View Post
    He takes normality and reason and turns them UP TO 11!
    Quote Originally Posted by Anarion View Post
    Recaiden, stop using your mastery of the English language to confuse the issue.
    Echidna by Serpentine

  7. - Top - End - #997
    Orc in the Playground
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    Default Re: Nexus Character Directory

    Buh-bye
    asdfghjkl
    Last edited by Cyber Punk; 2017-05-26 at 02:59 PM.

  8. - Top - End - #998
    Ogre in the Playground
     
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    Akaris (The Binder, Lady of Chains)

    Sex and Gender: Female
    Race: It's complicated. Call her a mechangel for now.
    Height: Somewhat difficult to say due to her armor being rather odd in the foot department and her usually floating a foot or two off the ground.
    Age: Approximately mid twenties, physically. Technically probably more like four or five. Except that that was in a game so she's had a lot more experience in that time than most, and she has memories from before she actually existed, plus she's... Look, it's complicated, just call her somewhere around how she looks.
    Alignment: Complicated. Neutral is probably closest.
    Class/Profession: Mage/Warrior
    Power Rating: In the C or C+ to B range, roughly.
    Description: Akaris's 'settled' appearance is a pale-skinned woman with dark hair and pale skin, with what seem to be green and gold circuits implanted under the skin around her eyes, in such a way as to form stylized chains. Most people who see her, though, will also find that she has a pair of black metal-feathered wings, much like an angel's, and wears a suit of deep green metal armor that complete encases her body, the legs of which end in a steel spine where boots should be.
    Personality: Again, complicated; that said, she's a fairly calm individual, usually, and generally fairly friendly. She also tends to enjoy her adventures a fair bit, and life in general too; she's of the opinion that if she survived, she deserves to celebrate, and that jokes - if not taken too far, which she admits is possible - make (most) situations better. Protective of her friends, as most people are, and has a tendency to hold grudges. To be expanded as I get more of a feel for her.
    Equipment: To be written after everything gets an onscreen reveal.
    Backstory: Short version is that Akaris was an avatar in a VR game, where people were in it constantly since they'd die otherwise. Think SAO/Log Horizon.
    Miscellaneous:
    Spoiler: Magic
    Show
    Penitent's Chains - Prevents or slows movement and deals additional damage to demonic/diabolical entities.
    Blood Ties - Sucks the blood out of a number of allied/related beings and forces it into a central one, harming them all and potentially incapacitating them.
    Suspended Judgement - Wraps a noose around the neck of the target, hoisting it into the air to strangle it.

  9. - Top - End - #999
    Orc in the Playground
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    Luna "Hotaru" McGuire


    Real Name: Farah Rabiu
    Gender + Race: Female Nanomachine-enhanced Ninja Nu-Human
    Age: 20
    Power Level: Situational

    Description: A dark-skinned girl with black sclera, brown hair and glowing orange-gold eyes, bangs covering one side of her face and tron lines all over her body. There's a white lightning streak running down her hair. She wears all-'navy blue' overalls and carries a dark grey staff with tron-lines around it. The tron-lines are more noticeable around her spine.

    Abilities:
    • Lightning-based powers, which can be channeled through the staff, Electromagnetism, as a result of said lightning
    • Machine-Empathy, which she uses to communicate with and fix machines and robots.
    • Stealth; Combat Pragmatist, Agile
    • Ability to create Data constructs using her nanostick.
    • Spider-powers. She could as well be called Black Electric Spider-girl. Has a nanomachine version of Spider-Girl's powers.

    Nanite Augs:
    • More resilient body, the ability to cloak (modes: invisible to organics or electronics)
    • Ability to remotely interface with and control machinery and computers via eye contact, touch, muscle movements and/or thought.
    • Grapple hook attachment that enables her to scale long buildings.


    Equipment:
    • A nano-staff she calls Little Luna that can morph to a limited amount of weapons (shield, spear, katana, nunchaku etc.)
    • Little Luna has gained the ability to create constructs out of data, but only as a supplement to her lightning ability.
    • A series of 'storage discs' in her Victoria's Secret Compartment, essentially giving her a gigantic inventory.


    Pets:
    • Pikachu (mutated with extra eyes and tail)
    • Sparky the lightning Lizard
    • Skip, a cute little fox
    • Rodney, the Swampotaur


    Weakness: Reluctance to kill, Insulators, Emotional (can be beserked)

    Personality: A party girl who can hold her liquor, Hotaru has a friendly exterior and is all the more willing to make friends. However, she values human lives a lot due to the deaths she witnessed in a bloody war that cost her her brother, sister and friends. She won't kill if she can help it, preferring to knock out her opponents (or give them a few injuries if needed). On the occasions that sheabsolutely needs to kill, she'll try her best to make it merciful.
    In the certain conditions, her personality shifts into darker territory and she becomes her old self, Raikiri.

    Spoiler: 'Short' Backstory
    Show
    Backstory: In this cyberpunk world, even ninja (and similar covert mercenary groups) have access to technology, though they still use it in the old ways. The ones with less access to technology had less 'futuristic' means, but were by no means any less formidable. The minimum age of the lowest level active ninja is 10, though there were those (like Nisha and Luna's clan) that set the bar even lower, at age six.

    At the age of 5, Luna made her first kill. She quickly rose through the ranks, and by the age of 8 was known as the best of her generation. She also had the highest killcount of them all, and seemed to relish in the art of killing. The fact that her personality was more outgoing than most didn't dampen her efficiency one bit. Her innate ability to control lightning was still being honed, but

    When Luna was 9, a war among ninja clans in their world broke out. A lot of her friends got killed, and her baby brother and sister (Orion and Nisha) being put in danger made her more protective of them. As the war dragged on, she found herself being more and more protective of her siblings that on finding out that her father was one of the causes of the war, the war that cost so many lives and endangered her siblings, she didn't hesitate to cut him down. She was 11 by that point.

    What she found out from her father made her realize that this was a hopeless war. Now, while she was willing to stay and fight, she thought her siblings deserved better. After thinking about it a lot, she decided her siblings mattered more than dying for a lost cause, and so in the dead of night, she took them and fled the area. Of course, this branded her as a ronin and a deserter, and assassins were sent after her to force her back by any means necessary. Failing that, they were all to be killed, though only as a last resort, seeing as Luna was a useful asset.

    The assassins managed to corner Luna by kidnapping Nisha and Orion, then using them as bait. She still wouldn't come back, so they attacked her. She easily beat them up, but before she could kill one, her little brother yelled for her to stop. A trigger-happy assassin attacked the source of the yell and killed said source. Luna, in shock, was wide open for an attack that nearly killed her. After being beaten up some more for good measure, the assailants kidnapped Nisha and left Luna for dead.

    Luckily, she was in the path of a kindly old doctor of cybernetics, who found her, took her back and patched her up. She was so beaten up that cybernetic replacements were needed. After she woke up, she believed herself to be the only one alive and mourned her brother and sister. It took time, but soon the doctor became like a father to her, and she like a daughter to him. The combination of her brother's memory and her time with the doctor made her decide to give up on killing. This would soon become her main philosophy: "Thou shalt not kill". Under the doctor's tutelage, she discovered her machine empathy powers and her gift for building and repairing gadgets and technological devices.

    Unknown to both of them, the combination of the traumatic events and the cybernetics gave her a split personality of some sort, making her revert to 'Raikiri-Mode' when in situations of duress, or when her bloodlust begins to creep back up. Her eye color, speech pattern and mannerisms change, and her unwillingness to kill and/or use the full extent of her powers disappears.

    After three years, she accompanied him to the big city, where she made some friends who were skilled at combat like herself. She joined their adventuring group and helped them fight crime, injustices etc. They grew into true companions as time went on, and spent a total of four years together. Here, she discovered alcohol and the party life. Alcohol helped supercharge her powers, and the doc helpfully fitted her with a new liver that digests alcohol differently.

    After disbanding from the group, she began her solo career as a techie and occasionally a wandering ninja girl looking for fun and adventure. Her main reason for disbanding from the group, however, was to find Nisha, after recieving a message that hinted at her living status. Her search has brought her to the Nexus!


    Nexus Changes:
    • Rolls around with Zither and Phil
    • Has a dragonchild she and Phil adopted, called Vaylith
    • Raikiri and Luna merged into one composite body.
    Last edited by Cyber Punk; 2016-01-14 at 04:41 AM.

  10. - Top - End - #1000
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    "Richard Rackett"


    Alias: Richard Rackett, Slayer of the Crystal Lizard, Hunter of the White Lion, Protector and All-Around Dazzling Hero of Golarion!
    Sex: Male.
    Age: 35.
    Race: Human.
    Alignment: Chaotic Neutral.
    Profession: Ex-Sailor turned Treasure Hunter.
    Power Rating: C+ with Glittergold, his musket. D+ with his rapier. B+ with diplomatic situations.s his status as a great hero. Still, he's full of guilt, both for what he does each day, and for the blood on his hands. He's a melancholic individual, but hides it with glamor, and gold, and vibrant clothing and colors. He exudes an aura of confidence and capability, and plays off the persona well. However, he's full of self-loathing and hatred, having never forgiven himself for what he'd done.
    Equipment: Gold and brown musketeer clothing, Glittergold the musket, Monarch the rapier, and a fair amount of gunpowder. Adventurer's gear completes the tools he possesses.
    Ablities: He's surprisingly dexterous, having come from a sailing background, but he's quite poor with his weapons. Still, he's an incredibly good liar, and a generally very charming and alluring man. His strength is in his persona, not actual capability.

    ---

    Back Story: Richard Rackett was born the son of Emilia and Samuel Rackett. Samuel was an entertainer aboard a great merchant vessel, a fairly good one too, while Emilia sold fruit down by the marketplace while taking care of young Richard. One day, when Richard was about ten, news came that Samuel was lost during a great attack at sea, said to have been caused by pirates. With their main source of income dead at sea, Emilia began to fall upon hard times. A half year after Samuel's death, a young man came to port, named Wedley Buston. Wedley had just come in from a long journey, and after spending a few days buying time at the whorehouse, or gambling at the tables, he met the older widow, Emilia Rackett. The charming and seductive Wedley manipulated Emilia, and soon she took him to bed. After some time, he infected her with a few of the many diseases he carried from his time spent at the brothels, but the young sailor didn't leave there. Instead, he continued to use Emilia for what little gold she had left, spending it on booze or gambling it all away. Wedley grew abusive, both towards Emilia and the ten year old Richard Rackett, but one day he disappeared.

    Once he vanished, all of his debts instead fell upon Emilia, and the mother lost her home, and everything she owned. Now that the diseased mother had lost it all, she lost her mind and grew very sick, unable to even move off her bedside. Richard stayed with her here, as she slowly died, and just before she was finally taken by death, she spoke to Richard, madness and agony in her voice. She told him to find Wedley, to hurt him, to kill him, to avenge her and the family, to do awful thing to the man that had ruined her life. And so, with nothing but sheer hatred and a desire for revenge in his heart, Richard began to work at the tavern nearby, cleaning and keeping it all tidy, until one day he'd have enough gold to head off on a ship to find Wedley. After fifteen years of work, a stranger finally came into the tavern, boasting of great deeds and adventures had at sea, and of working with a man named Wedley Buston. Richard took his chance and paid the man to lead him to the wretched Wedley. And so, Richard was at sea again, the twenty-five year old man having brought his musket with him.

    After twenty months at sea, Richard finally found him, haunted by his dead mother's last plead for vengeance. Finally, Richard found Wedley, who had been hiding out at another port, a while away. That night, while Wedley stumbled home, drunk off his mind, Richard cornered him in an ally. From there, there was a brawl, and Wedley ended up killed, shot through the chest three times by Richard, who fled from the port, and from the authorities. With his vengeance done and over with, the young man had accomplished the only thing he had ever truly desired in his life. With nowhere to go, he became a wandering treasure hunter, but he was never very good. He had traded away the haunting memories of his mother only to have them be replaced by the horrible guilt of having murdered another man in cold blood, it seems. Down on his luck and filled with loathing and sadness, he came across a great battle. There was a man before him, doing battle with a great crystalline dragon. The hero was wounded, the dragon vanquished, but at a terrible cost. The hero died there, as Richard moved close and looked over it all.

    With a sudden and wicked idea, Richard pondered over things, before moving the body away and praying quietly. After this, he tossed the body of the great hero over the cliffside, and took up his musket, before shooting the corpse of the dragon in the head and claiming he had done the great deed. This was verytoo successful, and Richard truly felt complete here. He took the credit for great monsters killed, lying about his deeds and skills, using his charisma and charm to fool entire groups of people. Soon, books were written about him, and the name of Richard Rackett became one occasionally uttered here and there, in taverns everywhere. Still though, he never felt... right. Always lonely, and hollow, and unhappy. Sure, the lies got him a comfortable place to live, and enough gold to be physically well-taken care of, and he was somewhat charming, enough to get him the affections he craved. But it wasn't him earning all these things, not really. Inside he was still a murderer, lost and confused, and full of melancholic thoughts. Twenty years passed, and now the hero was past his prime, seeking atonement after accidentally finding himself in the Nexus.[/QUOTE]

  11. - Top - End - #1001
    Bugbear in the Playground
     
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    Rist Novenna

    Aliases: The First War Priest of Suna

    Sex: Male

    Age: 33

    Race: Human

    Alignment: Chaotic Good

    Profession: War Priest

    Power Rating: 4

    Description:
    Spoiler
    Show
    He is of above average height, stature light like a runners. Though he is relatively young for a human stress lines and scars along his face gave the impression of a more advanced age. His hair is short, wiry black and has iron gray eyes.


    Personality:
    Spoiler
    Show
    To be added later upon more more experience with the character.


    Equipment:
    Spoiler
    Show
    Rist's war blades are roughly the length of hand and a half swords though single edged and lacking a hand guard. He also wears his Sunan pendant which a circular medallion that has an intricate pattern in green.


    Abilities:
    Spoiler
    Show

    Weapon Concealment: Rist has the ability to render his war blade invisible and intangible until he needs to draw the weapon to defend himself.

    Master of Sunan Martial Arts: Rist, as a War Priest is trained in a combined martial art that revolves around defeating enemies either barehanded or with his war blades. The main technique of the art being the Death Draw. The War Priest draws his weapon and binds his power to the edge, making it temporarily razor sharp and impossible to break or bend. The technique is mainly used after a successful dodge that leaves the target open to a finishing blow.

    Magic User: Rist has the ability to heal injuries to others as well as himself provided he has not already expended too much of his energy.

    War Trance: War Priests work best as combat multipliers, working alongside groups of soldiers. They can channel the strength of all the men together to boost their morale and allow for the commander to give direction more easily in a battle situation by using the link the soldiers share to allow orders to come through clearly through the loud sounds associated with combat.
    Last edited by DoomITP; 2015-06-15 at 12:56 PM.

  12. - Top - End - #1002
    Orc in the Playground
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    Caesar Flynn

    Real Name: Maximilian Laurentius
    Gender: Male
    Race: Vampire
    Nationality: Ancient Roman, present Irish.
    Clan: Daeva
    Bloodline: The Sanguines (founder)

    Turning Age: 22 years
    Actual Age: 2,192 years
    Class/Profession:

    Power Rating: A

    Description: A light brown-skinned man with red Jheri curls on his head, bright blue eyes and a lean muscular build. He's dressed in black pants, a red shirt with the sleeves rolled up to his elbows and suspenders, as well as black suede shoes. His fangs are almost always out.

    Personality: Chivalrous, charismatic, flirts with anything that is a pretty female. Exceedingly hedonistic. Art and Nature lover.
    Prefers to 'try' and solve problems by persuading the problematic party to cease and desist. He won't shy away from violence, but won't perpetuate it needlessly, unless frenzied, usually to diminish any possibility of giving in to the beast.

    Equipment (Bags of Holding):
    • Acoustic guitar
    • Replicating throwing knives, and knives linked to wires.
    • Vampire Vitae Packs
    • Umbrella of Sun Protection
    • Protective Artifacts

    Spoiler: Traits, Powers and Weaknesses
    Show

    Abilities:
    • Throwing Knife Expert: Ability to throw knives on target while blindfolded.
    • Runic Magic (Nexus): Magic done via the drawing of hand-signs, or the transformation of blood-infused metal into a rune with special effects.
    • Frenzy: Taking damage, being blood-starved and/or being violent for extended periods of time frenzies him, increasing his deadliness, strength and speed, at the expense of his self-control.
    • Expert Tailor. Can sew clothes. Expert Guitarist.
    • Addictive blood: The tendency for Vinculum (blood-bond, with those who drink from them) occuring is increased.


    Disciplines:
    1. Celerity: Lvl 5. Supernatural Speed, making everything seem slow to him in comparison. 40-second duration per burst
    2. Vigor: Lvl 4. Supernatural Strength. 32-second duration per burst
    3. Majesty: Lvl 2. Instant effect.
      • Awe: Creates an aura of power, a sense that the vampire's important, like a billionaire playboy or a movie star.
      • Confidant: Requires Awe, With little more than a soft voice and a knowing look, the vampire brings someone new into the fold and becomes her trusted confidant.
    4. Sanguinomancy: Level 5. Using blood to spawn weapons, protection and drain people from a distance. 40-second duration per burst
      • [ 1 ] Plasmic Form: The ability to transform into a form of magic blood, enabling him to get through tight spots for a time. Costs 3 vitae, and lasts for 36 seconds..
      • [ 2 ] Blood Sense: The ability to see through the eyes of any thralls or blood-bond partners. Use of this does not violate the masquerade, and requires 2 vitae. It's effect is instant, and it's duration is about 30 seconds for Caesar.
      • [ 3 ] Blood Shield: A damage-absorbing shield of blood surrounds the caster. Costs 4 vitae, and lasts for one minute.
      • [ 4 ] Willful Vitae: The ability to make oneself immune to Vinculum and blood-addiction for the rest of the night. Costs 5 vitae.
      • [ 5 ] Blood Scourge: The ability to use one's blood as deadly projectiles. Costs two vitae for Caesar, who can generate up to 150 projectiles, and any that hit will steal blood and add it to his own.

      (Work in progress)


    Weakness:
    • Daeva: Reduced ability to resist his vices, which is a love for all women, as well as the ever-present bloodlust and battle with his internal 'Beast'. Fire and sunlight is extremely lethal.
    • Due to his age, human blood gives him no sustenance. He can only feed on vampires and similarly powerful creatures, and even them, female blood is preferred.
    • Sanguines Bloodline: Wanderlust, meaning he loses willpower and composure he longer he goes without travelling from place-to-place. His limit is 45 years.


    Backstory:
    Spoiler
    Show
    Maximilian was born to an influential family, a Roman politician father and an Ethiopian business-owner mother. He didn't lack for much, but that didn't stem his innocent and love-filled heart, who frequently cared for his lessers even despite his status. He grew up to be quite rascally, though his rascality was more in the sense that he couldn't seem to keep it in his pants. He was a very charismatic and suave man, and this caused his father some grief, as he feared his reputation souring. His parents did support his chosen career to aid his mother in the seamstress business, as well as his love of music.

    At the age of 22, he met a girl that captured his heart, who was incidentally, a childhood friend of his. Luckily, she returned these feelings, and they got to know each other better. He was good to her, and even her grandfather, a Deva kindred, took an interest in him. During one such meeting of theirs, they both got waylaid and beaten up by a jealous ex-lover of hers. Accidents happen, and this guy killed her by accident, and turned to kill Max after discovering what he had done. The timely intervention of a kindred kept that from happening, and the assailant ran away. However, Max was now out for blood, and after mourning her, persuaded her vampire grand-dad to embrace him.

    After the embrace, Max hunted down his lover's killer and drained him of all his blood. This bloodlust soon took him over, and he began drowning his sorrows in the blood of others. It took a masquerade break and some teachings by his new sire to learn control, though the disciplines instilled in him a thirst for knowledge of the supernatural. After being disowned by his father, he ran away from home and joined the underground society of Daeva vampire, honing his skills, carrying out missions and errands, and reading up on supernatural powers. Now, as Rome was a multi-culture state, he was able to learn from various types of undead, even falling in with a fleshcrafter who chose to spare him and use him as an aid for his experiments.

    In a matter of centuries, about 300 years from his turning, he became a feared one, falling out of favor with most kine for his obsession with blood, blood magic and fleshcrafting, which he specifically chose for the purpose of bringing his lover back from the dead. He succeeded, too, but she came back wrong and he had to end her existence once more. This failure made him grieve, and he entered a state of Torpor that lasted for a few more centuries.

    700 years after his turning, and immediately after waking up from his torpor, he looked to find that Rome had fallen and been rebuilt as Italy. After adapting to the environment (and renaming himself Caesar), he stumbled upon a younger kindred called Xanetta, who served as the bartender for a drinking establishment he used to frequent. They soon became an item, and even after hearing of his past, she didn't give up on him. It was her influence that shifted him from a callous mad scientist to a kindred more in touch with his humanity. His womanizing ways remained, though she remained the only kindred he dated while they remained together. His love for magic remained, leading to him creating a bloodline of his own, the Sanguines. This made him rise in prominence and notoriety among the Daeva, gaining him allies and enemies alike, especially old enemies unwilling to accept that this kindred had changed.

    After Xanetta's untimely death at the hands of his enemies, or what he thought was her death, Caesar travelled around the world, bettering his craft, siring vampires, building his bloodline etc. He eventually settled in Ireland, and made 'Flynn' his last name. A few more long torpors, and one day he ends up in the Nexus.

    His goal is both to find a way home (just so he'll know), learn more magic and travel the Nexus.
    Last edited by Cyber Punk; 2016-03-10 at 10:03 PM.

  13. - Top - End - #1003
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    Akane Seikatsu
    The Dragonfly of the Spirits

    "Life is beautiful and pure, qualities that are all so arduous to obtain. To crush these hard-earned qualities is truly a crime."

    Race: Half Drow (Half Human)
    Gender: Female
    Age: Elven Age Equivalent of 21
    Alignment: Chaotic Good/Neutral (grey morals)
    Profession: Avenger
    Personality Summary INFP

    Apppearance:
    Akane is a pale young drow maiden, skin ashen and eyes alight with verdant malachite irises, her pale sakura-petal dyed hair entwined in a Chinese bun. A short robe of evergreen, rose hem lining the edges of the garment, adorns her lithe and agile form, a sleeveless black garment cloaking the rest of the torso and neck still visible. Knee-high umber boots shield the youthful warrior's shins and feet, tight black leggings shrouding the legs of the lissome lass. Jade gloves cloak her forearms, hands, and the dexterous fingers she bears, woven of silk and enchanted with shielding magic.

    Personality:
    Despite being a woman of great patience and philosophical curiosity, Akane would never give such an impression at first glance. Benignly mischievous and rather convivial, she is prone to uttering witticisms and bearing a grin or smile. Akane is outgoing and amicable, sure, but despite her apparent ease in socializing, she prefers interaction on smaller levels as it enables more conversing and the ability to truly learn one's personality. She is optimistic as well, and often will be the one to point out the qualities that shine within a person.
    Her emotions guide her actions well, her morals and opinions dictating instead of such ideals of governmental law and rules, but for Akane emotional choice is not coupled with rash impulsiveness. Akane does not rush into things with bravado or blinding emotions, instead responding with plans and ploys that have been at least somewhat thought through. Make no mistake, though: these may seem the actions of logical, calculating minds, but Akane operates on intuition.
    Akane greatly prizes freedom, purity (of a sort) and nature, despising the concepts of oppression (social contract and reasonable punishment of incarceration notwithstanding), corruption and pollution. She opposes those who enslave, unfairly restrict, or subjugate others, especially those who deign to limit speech and ideals. Similarly, Akane also considers herself the enemy of those who seek to destroy the virtues and qualities of beings, concepts and objects, bearing enmity for spoiling the good or the pristine of things, most of all doing so to the precious life, brutal harmony and abundant sustenance supply that nature bears.
    Last edited by Arkhosia; 2015-07-03 at 08:06 PM.
    "Are we living a life that is safe from harm? Of course not, we never are. But that's not the right question. The question is: are we living a life that is worth the harm?"
    ~Welcome to Night Vale

    Spoiler: Quotes from Friends <3
    Show
    Quote Originally Posted by SliiArhem
    Arkh I may be slightly delirious but I don't think that would make sense even if I was coherent.

    Interested in the Nexus FFRP setting? Try joining our Discord server!

  14. - Top - End - #1004
    Orc in the Playground
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    unused for now
    Last edited by Cyber Punk; 2016-04-06 at 03:05 PM.

  15. - Top - End - #1005
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    Burning Winds, Pride of the Hot Sands

    Race: Human
    Gender: Sword
    Age: Young
    Alignment: Neutral Good (not Nice) / Black
    Profession: Vigilante
    Personality Summary Scornful

    Apppearance:
    "A young man with raven-black hair and steely grey eyes, dressed in grey clothing."

    Powers: Winds knows every atrocity, wrongdoing, and crime that ever was or will be. His ability to remember them while incarnated in human form is limited. He is also an expert swordfighter.

    Backstory:
    "I am not justice, but justification and judgement."
    After being made, Winds was Held by his Holder, as one does. People would Seek him out, he would lend them his power, and they would fall into temptation and be destroyed, and his Holder would recover him. Then, one seeker brought him before Malukhar the soulforger, who remade him into a living being attached to a different End.
    Last edited by Recaiden; 2015-12-24 at 02:27 PM.
    ~Inner Circle~
    Quote Originally Posted by Raz_Fox View Post
    He takes normality and reason and turns them UP TO 11!
    Quote Originally Posted by Anarion View Post
    Recaiden, stop using your mastery of the English language to confuse the issue.
    Echidna by Serpentine

  16. - Top - End - #1006
    Pixie in the Playground
     
    ClericGuy

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    CORIOLIS


    (Former) Human Name: Alexander Phillips
    Nickname: "Corey"
    Race/Species: Demi-human
    Age: 3 actual, 19 apparent & psychological
    Alignment: Chaotic Neutral?

    Description
    • Physical: Lean, muscular
    • Height: 6' 0"
    • Weight Class: Middle-heavyweight
    • Eyes: Deep amber
    • Hair: Black, mid-length; slightly thick and feathery
    • Facial features: Somewhat pointed nose
    • Other features: Black tattoo-like markings on back: a hextet of feathers reaching to either shoulder, quills meeting at the spine (picture reference coming soon)

    Common attire
    • Legs: Form-fitting khaki pants
    • Torso: Sleeveless shirt
    • Feet: Brown nondescript shoes

    Class/Profession: Combatant; Devil Tuner
    Power Rating: 12/D (Base 6, modifiers shown below)
    Attributes
    • Strength: Above average (+1)
    • Constitution: Unusually hardy (+2)
    • Stamina: Above average (+1)
    • Agility: Average
    • Intelligence: Average

    Weapon
    • Type: Handgun (+2)
    • Description: A semi-automatic pistol of otherworldly origin, modified specifically for combating demons. It has a simple black finish and fits into a belt holster. Its primary distinguishing feature is a symbol engraved on its grip (reference picture coming soon).

    Abilities
    • Marksmanship: Experienced in wielding common small firearms (pistols, SMGs) (+1)
    • Devil Tuning: Takes on a more powerful demon form, gaining access to magic and other demonic powers

    Spoiler: ALTERNATE FORM
    Show

    Classification: Asura
    Name: Garuda

    Description
    • Physical: Lithe, a la Slenderman
    • Height: 7' 4"
    • Weight Class: Lightweight
    • Detailed Description: Garuda is humanoid in its general shape, although it has two pairs of arms as opposed to one pair. Its skin is tougher than human skin and possesses a pale off-white tone. Like many Asura demons, it does not have eyes, and its wide, lipless mouth constantly bares its long, sharp teeth. It wears thin plated armor of a pale-green color, which covers its entire torso, its shoulders, and its lower legs. It also wears metal gauntlets on each arm, both to protect its hands and wrists and to add impact to every punch delivered. Finally, it has a pair of bronze-feathered wings on its back, fully-capable of flight, which span ~8 ft. when fully extended.

    Class: Combatant; all-around fighter
    Power Rating: 24/B (Base 11, modifiers shown below)
    Attributes
    • Strength: Average
    • Constitution: Above average (+1)
    • Stamina: Above average (+1)
    • Agility: Unusually agile (+2)
    • Magic: Above average (+1)
    • Resistance: Gravity (+1)
    • Weakness: Wind (-1)

    Abilities: By studying encoded data feeds called "Mantra", Garuda can learn new skills and magic. However, only skills that have been prepared prior to a fight can be used actively in that fight, up to a maximum of eight; all other skills are inactive and cannot be used. NOTE: NONE of these skills can be used by Coriolis in human form; they are only accessible to him as Garuda.

    Spoiler: Active Skills
    Show
    • Devour: Hunter skill. Strikes one target and, if the target is slain, absorbs their Atma for a considerable healing and energizing effect.
    • Zionga: Electric magic. Summons a lightning bolt to shock a single target. Moderate chance of temporarily numbing the target. (+1)
    • Griela: Gravity magic. Creates a gravity well that damages a single target. (+2)
    • Magrie: Gravity magic. Creates a minor gravity distortion that damages multiple targets. (+1)
    • Hama: Light magic. Strikes a single target with an enchanted seal. May deal heavy damage to undead and/or Chaos-aligned targets. (+1)
    • Media: Healing magic. Slightly restores vitality to all member's of the caster's group, including the caster. (+1)
    • Void Dark: Protection magic. Nullifies all Dark-aligned effects on the caster's group, including the caster. (+1)
    • Void Wind: Protection magic. Nullifies all Wind-aligned effects on the caster's group, including the caster. (+1)

    Spoiler: Mantras Mastered
    Show
    • Devourer: Imparts <Devour>, <Ingest Mana>
    • Bolt Wizard: Imparts <Zio>, <Void Elec>
    • Bolt Lord: Imparts <Mazio>, <Elec Boost>
    • Lightning: Imparts <Zionga>, <Bolt Flare>, <Elec Repel>
    • Dragon: Imparts <Zan>, <Void Wind>
    • Cosmic Spirit: Imparts <Grie>, <Void Grav>
    • Cosmic Shrine: Imparts <Magrie>, <Grav Boost>
    • Cosmic Temple: Imparts <Griela>, <Distortion>, <Grav Repulse>
    • Protection: Imparts <Dia>, <Patra>, <Analyze>
    • Fallen Hero: Imparts <Media>, <Posmudi>, <Achedi>, <Dream Haze>
    • Angel: Imparts <Hama>, <Tarunda>, <Void Light>
    • Yaksha: Imparts <Mudo>, <Curse>, <Void Dark>

    Personality: Accustomed to the intimidation factor that has accompanied his Devil Tuning ability in the past, Coriolis is normally cautious and docile when attempting to interact with others on some level of normalcy. As with many individuals plagued with superhuman power and/or form, he struggles to define his own identity and is therefore somewhat more impressionable than most people. The two things he values most, however, are and always have been freedom and individuality, and he will defend those ideals with blind, unwavering passion, even if it means crossing moral boundaries.

    Background: In his originating universe, Alexander Phillips was just one of billions of humans to die when God brought destruction to the world of humanity. Through metempsychosis, his spirit was assimilated into God and, after nearly 20 years, reconstructed in a nearly identical image. Sadly, his spirit had been corrupted by God's influence: it was now possessed of a virus that merged his being with a demon. For the next three years, he wandered the world as "Coriolis", consuming other demons in order to give pause to the corruption of the virus in him, all the while searching for some way to save humanity from its purgatory. Finally, on the verge of losing hope, he was visited by one of God's custodians, who had been observing his struggles. This custodian offered him one of two futures: an uncertain life in another time and place, far from their hopeless world, or a swift death in meaningless defiance of God's will. Perhaps a hero would have revolted against the custodian, but Coriolis knew that he lacked the power to challenge God. With a heavy heart, he bid his home a weary farewell and allowed himself to be cast beyond the folds of the universe, arriving in the destination of least resistance: the Nexus...
    Last edited by ImpSyndrome; 2017-04-18 at 04:14 PM.

  17. - Top - End - #1007
    Orc in the Playground
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    Nisha 'Kasumi' McGuire
    (sometimes known as Raven)


    Real Name: Hadiza Rabiu
    Gender: Female
    Race/Species: Lightly-enhanced Nu-Human
    Age: 14
    Class/Profession: Vigilante Assassin

    Power Rating: Situational

    Description: A lean dark-skinned girl with shoulder-length jet-black hair, silver glowing eyes and black sclera. Her mouth is covered by a navy blue scarf. She's dressed in black ninja wear like her sister Luna, though hers appears to look like the 'kabuki background actors' clothing, with every inch of her body save her face covered in stealth wear. Her eyes are devoid of emotion most times.

    Personality: Quiet, stoic, morbid. Brutally honest. Has a sweet tooth (though she hides this). Likes birds.

    Pet: A tar-black raven with bright, intelligent eyes which is bonded to Nisha. Nisha talks to her, and she helps Nisha in missions. Her name is Brenna.

    Equipment:
    • Ninja tools
    • A series of 'storage discs' in her Victoria's Secret Compartment, essentially giving her a gigantic inventory.
    • A SkySurf board that only she can control.
    • Teddy Bear/Powerful Shadow Spirit


    Abilities: Most of her abilities are used in short bursts. She can use them for longer, but she uses them for as long as is necessary, which is usually a short while.
    • One-Sword style. She's deadly fast with it. Uses Void Energy to supernaturally augment the blade sharpness, as well as slashing blasts of dark energy at her opponent(s).
    • Void Energy Manipulation:
      • Void hand blasts that hurt and/or drain energy.
      • Void Dimension: Void Trap, Void Seal, Black Hole creation.
      • Nullification/Limitation Inducement by touch
      • Aura vision.
      • Energy Drain
    • Shadow Mode: Shadow Hide, Shadow Walking, limited intangibility
    • 'Room of Darkness': A dome of darkness that covers a specific area (up to the size of a house). Gives her a space to use her abilities to the fullest, as well as providing cover for her allies.
    • Stealth; Combat Pragmatist, Agile


    Weakness: More suited to stealth operations and/or hit-and-run attacks, magical light abilites can overpower. Sweets.

    Spoiler: 'Short' Backstory =P
    Show
    Backstory: In this cyberpunk world, even ninja (and similar covert mercenary groups) have access to technology, though they still use it in the old ways. The ones with less access to technology had less 'futuristic' means, but were by no means any less formidable. The minimum age of the lowest level active ninja is 10, though there were those (like Nisha and Luna's clan) that set the bar even lower, at age six.

    When Luna was 12 and Raven was 6, war among ninja clans in a certain futuristic world broke out, with Nisha and Luna's father as one of the causes. He died by Luna's hand, and she took her sister and baby brother and fled the area instead of waiting to fight what was turning out to be a hopeless war. She would have stayed behind, but Luna thought her siblings deserved a better future. Things didn't quite pan out as expected, as her brother died and her sister (Nisha) had been kidnapped. This is Nisha's story from that point onwards.

    She was taken back to her clan to be trained for the war. Her sister's name was slandered in a bid to turn her against her sister. The bond between them was so great that it didn't work, however, especially since she knew what had really happened.

    Nisha was subjected to insanely tough training (from the age of 5 to 8) and was one of the only kids to succeed in completing the training regimen. Her shadow power manifested, and she had grown into a ruthless and lethal ninja. Her driving motivation was to surpass her sister, as everyday she relived the moment she saw her sister die, blaming herself for not being strong enough to help. She also habored hatred for her clan for trying to tarnish the memory of her sister and her family.

    Of course, it was no surprise that she turned on her clan at the earliest opportunity. After biding her time, such an opportunity came in the form of a captive. They were getting desperate to win the war so much that they brought in a young shadow-being, one which Nisha quickly befriended. She told him of her hatred, and he promised to help her take out the clan if freed. She freed him, and he kept his promise... by possessing her and using her body to enact their revenge. She was 10.

    She woke up un-possessed, her new companion beside her. Together, they travelled around, joined up with a wandering merc group and made a living killing buttholes, slavers and the worst of the worst. In order to avoid freaking people out too much, her shadow-friend takes the form of a teddybear in public. He's also responsible for honing her powers and introducing her to her origami and birdwatching hobbies.

    Very recently, Luna and Nisha reunited tearfully while in the Nexus, her having arrived for reasons I'll decide later.
    Last edited by Cyber Punk; 2016-01-14 at 04:38 AM.

  18. - Top - End - #1008
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    Psymech Private 013 Krenna

    Name:Krenna
    Alias: PM-13/Psychomech 13/Psymech Private 013 Krenna
    Gender: Female
    Race/Species: Orc
    Age: 23
    Alignment: None though she fits Chaotic Good
    Class/Profession: Psychomech Soldier
    Power Rating: 5, Great Hero
    Description:
    She is of amazonian build and beauty, green skin and 6 ft tall, she has long black hair flowing freely, her eyes are a fierce blue and she has little bottom fangs pointing upwards from her mouth. She wears thick power armor painted blue with the designation “PM-13”

    Personality:
    She still has some bitterness over her family dying due to racism, but she tries to embody virtuous behavior as best she can. She however does like fighting and protecting people, and she likes science and progress. Due to her training she also tries to keep herself calm and on task.

    Equipment:
    Power Suit:
    Wears bulky power armor that protects her from damage as well as giving her super strength allowing her to both lift things and jump and leap great distances.

    Chain Saw Sword:
    A high-tech chain saw sword. cuts through almost anything and is powered by a psychic battery connected to her mind and thus her emotions. Has been known to suddenly start up when she is angry.

    Abilities:
    Psychic Abilities:
    Telepathy:
    Can read minds and emotions, as well as attack minds for either lethal or nonlethal purposes, such as tampering with their senses or trying to stun them, and can also communicate with others telepathically and sense people nearby

    Telekinesis:
    Can lift, push and lunch various objects at people in various ways.
    Can also blast Psychic Lightning, as well as psycho-mechanically repair her power armor and chain saw sword, and can even combine her telekinesis and power suit’ capabilities to boost her jumping abilities

    Backstory:
    Its hard, growing up as a female orc. Krenna knows this more than anyone else. She did not grow up in any world where orcs are inherently evil or gone around raiding people for fun. She had to fight for her life to survive against humans, elves and dwarves trying to wipe her out and her clan anyways. However one day the clan was cornered. They could no longer run, and could only hope that they could hide enough of themselves that the ones who stayed to fight would convince them that they got them all. Krenna, a teenager at that point did not understand the situation and wanted to join the defense, but her father knocked her out and hid her somewhere else separate from the rest of the orcs to save her.

    When she woke up, everyone else was dead. They had all died fighting. On that day, her anger was truly awoken like never before and suddenly a power awoke in her, showing itself in an explosive burst of power. Psychic power burst from her, knocking everything away, and soon other founds her, kind people from all races lived together and took her to a city where they explained her powers if left uncontained would be dangerous.

    So they taught her how to use her psychic powers while outfitting her with technological power armor and chainsaw sword, giving her discipline, education while she became a super-soldier. She was taught to not fight for vengeance as she originally wanted, but for justice, for freedom and acceptance instead. She became a defender of the city, a Psychomech Soldier who kept a good way of life, one of kindness and tolerance safe.

    Soon she was chosen to go on an important expedition to a strange magical anomaly she accepted this and went, but when they encountered it, the anomaly suddenly exploded, and Krenna woke up with no idea where she was...
    I'm also on discord as "raziere".


  19. - Top - End - #1009
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    RUTH and ASHER

    Spoiler: Ruth
    Show


    Gender: Female
    Race/Species: Nephilim Goddess
    Apparent Age: 32
    Real Age: More than a millenia.
    Class/Profession: Lightformer, Princess of Light

    Power Rating: god-class

    Description: See avatar.

    Personality: Rather excited to be in the Nexus.
    Slow to anger, rather literal-minded. Always modestly dressed. Tolerant to a fault. Detests needless fighting.

    Equipment: Bow of Light

    Abilities:
    • Can mold and manipulate light enough that she could personify it.
    • Light speed, extends to her attacks, as well.
    • Can create light to some extent (via molding or a formula)


    Weakness:



    Spoiler: Asher
    Show

    Gender: Male
    Race/Species:
    Apparent Age: 4 years old
    Real Age: 6 years old
    Class/Profession: Winged Child, shows promise of earthforming.

    Power Rating: b-class. Control is what he lacks.

    Description: See avvie. Wings are green-tinged.

    Personality: Naive to a fault. Shy. Energetic, but a crybaby. Obedient, loyal. Scaredy-cat. Has hidden strength.
    Stutters, but the more comfortable he's feeling, the less he stutters.

    Equipment: Wings, harp, medallion that makes him feel closer to his mother. Medallion helps with courage.

    Abilities:
    • Flight via wings.
    • Can sing and play dreamy melodies on his harp.
    • Can mold clay perfectly on contact.
    • Can temporarily create solid constructs out of dust (about 3 seconds)

    (He can't control them at will, they appear in situations of duress)
    • Earth manipulation and creation (via a formula); being able to feel all the earth in a wide radius
    • Turn molded materials and constructs into the real thing.
    • Turn things into dust.
    • Super speed and super strength.


    Weakness:
    Can't consciously control most of his powers.


    Backstory: Ruth and Asher are from a race of Nature-based Nephilim (half-angel, half-human) deity-like people. They age using a curve, slowly at first, then quickly, then slowly, over millenia. Help to tend to their world.

    One day, Ruth wanted to come and visit a new world of the earthlings, and discovered the Nexus, a place where the earthlings and their imaginative ideas come alive dwelled as one in the same plane of existence. She decided she had to come and visit, amd started making arrangements.

    Her winged son Asher decided he wanted to come too, and she accepted. She told her husband about it, and he accepted. It was settled, Asher was to arrive with Ruth, where they would find the place called GLoG and use it as a resting and working place, then explore this 'Nexus' from there.

    Due to a planar-transport accident, they ended up in different places!

    NEXUS CHANGES
    • GLoG-based
    • Enemies with Alkania
    Last edited by Cyber Punk; 2015-09-30 at 04:54 AM.

  20. - Top - End - #1010
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    Doctor Laranne Zetnik


    Name: Laranne Zetnik
    Alias: Dr. Zetnik, Prof. Zetnik
    Gender: Female
    Race/Species: Elf
    Age: 53
    Alignment: Chaotic Good
    Class/Profession: Super Scientist
    Power Rating: 5
    Description:
    She wears white light body armor, has a lithe figure and has short red hair and green eyes, complete with pointed ears. She has a sleek ray gun and rod at her belt.

    Personality:
    She is obsessed with SCIENCE! and is sort of a combination of an old professor and a young teenager, being an elf who while older than many humans is still just a teenager in elven years, and is thus grumpy and irascible and very manic.

    Equipment:
    Multi-Ray Gun:
    A sleek pistol that has many shooting settings and is powered by micro fusion. It is designed to be able to shoot as many different rays and energies as possible such as: plasma, radiation, sound, electricity, portal, psychic, lunar, and others both scientific and magical for various reasons, even doubling as a healing tool.

    Grav-Glider Boots:
    Allows her to fly gracefully, almost like she is skating on the air

    Light Explorer’s Armor:
    Is made of various nano-weave materials, belt generates a forcefield for additional protection and can unfold a helmet around the user so that they can breathe underwater or in space. It also a array of scanners that pick up information about all sorts of things, with its own computer installed into the thing to process it all, and contains a veritable archive of knowledge.

    Utili-tool:
    A little rod that can become any hand-held device imaginable, handy for any situation. This includes things like wrenches, screwdrivers, dagger, flashlight, compass, binoculars, skeleton key, laser pointer, crowbar, pen, and so on.

    Abilities:
    Super Science:
    She has knowledge of dimensional physics, temporal mechanics, arcane-physics interactions, alchemy-chemistry mechanics and many other fields of super science.

    Machine Intuition:
    Can make inventions in incredibly fast amounts of time, as well as figure out how machines work in general very fast using her psycho-intuitive powers.

    Elder Language Understanding:
    Can seem to naturally understand the languages of old texts and ancient writings as if she was fluent in them herself as a psychic ability, but it doesn’t work on encrypted things- only on different languages.

    Backstory:
    She grew up in Arzon City, and always had a liking for knowledge. For some reason she was the only one who could understand the various old texts and information in the library that nobody else could understand, some said because perhaps such old knowledge was written in elvish and only elves could naturally understand it, or perhaps she had a psychic ability to understand any language, who knows.

    What is known is that when she applied that knowledge, she made inventions greater and faster than anyone else. She was gifted with machines and science in a way no one else was, and while she was only one person and could not change Arzon City with her inventions, she was able to save Arzon City many times because she made an invention that no one else had knowledge of, and soon became the go-to person to make inventions that could solve problems no one else could.

    She also espoused theories about existence, physics and the interaction of various forces that no one else could really confirm because she was the only one who knew what she was talking about. However her math was always impeccable so everyone took her at her word that she knew what she was talking about. When the anomaly occurred she was the first people chosen to go forth and investigate it, knowing that her expertise might be useful in a way no others would.
    I'm also on discord as "raziere".


  21. - Top - End - #1011
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    Zhyv Drutagati

    Occupation: Craftsman (of weapons and machines)
    Gender + Race: Male Satyr (Goat person)
    Sexuality: Bi.
    Full Age: About 400 years old
    Power Level: B

    Backstory: Zhyv is the best craftsman of his time, and he'll be willing to tell anyone who listens to him that same very fact. Descended from a long line of renowned craftsmen, Zhyv was frequently under pressure to be as good as or even better than his parents. He was doing very well on that front, until one day he made a terrible thing that put his countrymen in danger.

    While awaiting punishment, Zhyv, fearing the consequences to be dire, ran away from his homeland with naught but some stolen tools he could use to build things. On the run from his family, he ended up in a ship filled with shady craftsmen from various lands, who were being held prisoner. What saved him was the longstanding treaty the owners had with the satyrs, and he was returned home safely, much to his chagrin.

    Zhyv could never forget about the people he met on the ship, however, and the little he could learn on his short time there from the shady craftsmen left him with a hunger for more knowledge. But all that had to take a backseat to the judgement he awaited, now that he was back at home.

    Before any rash decisions could be made, a rather reclusive craftsman surprised everyone by taking him under his wing. He sensed something in the boy that made him want to train the lad.

    When training started, he didn't get disappointed. Zhyv was always willing to try new things, something that seemed to please the old craftsman. Under him, his creativity was not stifled, but allowed to run free in a controlled environment.

    Centuries passed, and soon he was a craftsman in his own right. Together, the old man and he plied their trade until Zhyv began to get a bit of wanderlust. They had travelled for a bit, and the goatman had developed a wish to see the world. He told the old man of this, and got supported wholeheartedly. To help him, he was given a parting gift, an old dagger that was said to have mystic powers.

    Seeing as the dagger was a gift from the old man, Zhyv kept it close at his side always. Little did he know (until later) that he was the latest wielder of the Spacewarper, a sword that allowed him to make portals through space and time! It didn't allow him to go very far backward, but he had to learn to control the 'forward' part.

    Fast-forward years later, and the Nexus joins one of the many realms Zhyv Gilehxquac has visited.

    Personality: A friendly, jolly romantic man with seemingly simple tastes but an eye for knowledge and possibilities. Is a craftsman who's better with a pair of tools than a weapon. Trickster tendencies. Loves wine.

    Abilities:
    • Confusion Inducement
    • Good at making steampunkish constructs. Builder of things.
    • His music can cause weak-minded people to stop what they're doing and start dancing.
    • Fast runner

    The Spacewarper dagger bound to him gives him the following abilities:
    • The ability to portal from place to place. Requires cooldown time.
    • Faster reaction time and perceptiveness to the flow of time. Passive.
    • The ability to freeze time for a short period of time. Requires cooldown between uses
    • The ability to travel between planes. Requires cooldown of one day.
    • The ability to summon the dagger.


    Weakness: He's not a fighter.

    Equipment: His craftsman tools, a lute, a wineskin and his magic dagger, the Spacewarper, so named for its ability to create portals via space-time manipulation.

    Description: A man with long spiral horns of a goat on his head. He has mighty red-furred goat legs, a bag strapped to his bare back and his weapon at his belt. Square pupils, but his eyes and his horns are the only goat-like things on the human upper-half of his body.
    Last edited by Cyber Punk; 2015-10-21 at 01:03 PM.

  22. - Top - End - #1012
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    Nihilon Terminus

    Gender: Male
    Race/Species: Vetala Nephilim
    Age: 20
    Class/Profession: Ki Technician
    Power Rating: 5
    Description:
    He wears gloves, boots, black clothes and a trench coat all the time. Nihilon has a hood over his face in daylight, but when he takes it off he has a completely pale face, red eyes, dark red slicked back shoulder-length hair, and a katana sheathed on his back. He is lean and of average height.

    Personality:
    Nihilon has largely accepted his lot in life with a self-depreciating melancholy. He does not brood or angst over his troubles, for he knows that they will return soon enough for him not have any time for that. Instead he seeks what little lights of joy he can in this world, celebrating whatever accomplishment he can get no matter how small. Mostly because he believes that everyone works to become a little better and happier even if the world hates them.

    Equipment:
    Katana:
    An ordinary katana

    Clothing:
    Trench coat with a hood, gloves and boots for keeping out the sun.

    Abilities:
    Vetala Nephilim Biology:
    -Resistant to Critical Injuries
    -Can ingest a large amount of blood to enter a supernatural state that boosts his general capabilities, but after five minutes he collapses and cannot get up for 2-3 hours
    -heals a little faster than most
    -strong light is detrimental to him, and will burn him a little as well as make him difficult to do anything. He can still walk around in sunlight but its not easy for him without some protection.
    -is anemic and thus more prone to disease.

    Eyes of Death:
    He hits everything as if making a critical hit. able to destroy anything and anyone with ease with his attacks, as he can see spiritual threads of everything passively, even able to see spirits and invisible people with his bloodline.

    Existence Eater:
    He can drain ki or life energy using any sort of contact with anybody else. Even if the enemy strikes him, he can use that to begin draining energy from others

    Nemesis Ki:
    Has trained in the use of Nemesis, gaining great fighting ability, supernatural athleticism as well as various techniques:
    -Noht, Armor of Emptiness: force field of emptiness that reduces any physical impact against him
    -Emptiness Extrusion: can touch energy, damage intangible/incorporeal beings, block immaterial attacks and all damage uses Cold energy
    -Form of Emptiness: Temporarily becomes a spectral being, his blows become intangible as does his form, becoming pure energy.
    -One With Nothing: automatically regenerates any limbs and does not suffer any pain, fatigue or adverse from physical damage.
    -Weight Elimination: can run on walls or water and pull off other gravity-defying stunts
    -Void Slice Attack: Can blast crescents of cold cutting void at people from his blade.
    -Void Sphere Pulse: A spherical blast of void energy that pulses outwards from his body in all directions.
    -Undetectable: is harder to detect by supernatural means.
    -Magic Cancellation: Once activated he suppresses all magic, ki and psychic powers in the local area, making it harder to use them or cancel them out entirely. Nemesis itself is not affected.

    Backstory:
    It sucks, being Nihilon Terminus. Being born as a Vetala Nephilim is reason enough to think the universe hates you. However that curse has been compounded with the fact that he was born with both the Eyes of Death and Existence Eaters bloodlines. Thus he is vampiric in more ways than one and sees how to kill everyone around him to boot. All the energy of pure death inside of him of course makes it so that he heals at a slow rate. Thus it is a wonder why no omens of doom appeared when he was born and why his family still loved him.

    As he grew up, he grew to hate the sun since it burned him, and thus wore a hood over his head. He learned to always wear gloves because otherwise he would accidentally turn things to dust at his touch. He would learn not to speak of the threads of spirit he saw within and around people unless they thought him crazy or worse a witch. He would learn to resist the temptation of wanting to drink blood and he would often get sick from many a common cold. It was only a matter of time before the people around his family found out about his strangeness and decided to his burn his family for being witches. He escaped but his family didn’t.

    He managed to get to another village, where he was taken in by a kindly family who wanted to adopt him. He was so joyous that he hugged them and accidentally drained them of all their life force thus turning them to dust. He then ran away before anyone could see him. The third village he found a foster home where many people were adopted and they were about to accept him with open arms but then he sneezed, the family thought he was possessed by a demon of sickness and tried to kill him, and he had to run away again. The next town he found mendicant that treated his sickness and he helped her out with her work, his sight able to see who would soon die and who would have a chance to live, thus allowing him to heal people better. However he forgot his hood at one point, stepped out into the sun, got burned, the mendicant proclaimed him an abomination and tried to kill and he had to run away again.

    It was soon after that he came across a dark figure much like himself who saw his potential. A swordsman of dark ki techniques who called himself “Karazin” who could somehow tell he had both bloodlines, decided to take him in and was not kind to him- he was in fact harsh, teaching him that someone cursed like Nihilon must be strong in this world to survive or others would trample all over him, teaching him how to fight unceasingly and taking a sink or swim approach to his training. He even taught him how to use the power of Nemesis. When his training was done, Karazin gave him a katana and left him, saying that until he proves that he can survive and train on his own, he will teach him no more.

    So Nihilon now travels, sad and accursed. His goal? To get some friends. Preferably ones who won’t die.
    Last edited by Lord Raziere; 2016-01-22 at 04:23 AM.
    I'm also on discord as "raziere".


  23. - Top - End - #1013
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    Holly Dawson (callsign Weedwacker)

    Gender: Female
    Race/Species: Caucasian Human
    Age: 24
    Class/Profession: Mercenary Sniper

    Power Rating: B-

    Description: A short-haired busty brunette with lean muscle. Wears a brown tank top and camo trousers with army boots. She's usually with her trusty sniper rifle (Caroline). Has Byakugan eyes.

    Personality: A gun-loving tomboy. Loves her job, not for the money, but for the access to guns and for the chance to kill some very bad people. Doesn't drink, but smokes. Is too playful in social situations, and overly serious in combat situations.

    Equipment: A highly-modded anti-materiel rifle without a scope and/or a pair of pistols, various grenades and bullets for various situations. Adaptive 0CT0PU5 Camo, Slow-charging Kinetic Shield. A hammerspace duffel bag that stores all her weapons.

    Abilities:
    • Eye-powers akin to the Byakugan (360 degree telescopic vision, vein-o-vision, the ability to see through obstructions, infrared vision etc)
    • Improbable gunplay skills. Can curve bullets. Physics? What's that?
    • Affinity for guns. She treats them like people.
    • Nanite implants grant her a healing factor, bursts of speed for when she needs to get away
    • Gun Maintenance


    Weakness: She might be carefree, but she has a code that she follows. She'll also drop whatever she's doing to play with a child (unless the child is armed). Can see through lead, but not without a lot of eye strain.

    Backstory: Holly had always wanted to be a soldier like her dad. Coupled with the fact that her uncle owned one of the biggest PMC there was, she was more-or-less fated to join the army, and she did join up, at the age of 18.

    She did her service time, and eventually became a Navy Seal. Her uncle, being impressed with her performance, her track record as an excellent sniper and her confirmed kill count, offered her a job to work with Mayweather Corporation, his self-owned Private Military Corporation. Of course she accepted, and in a while, she was a full member of his PMC corps.

    Part of her training regimen was a steady injection of nanomachines and some implants to help with her shooting. She was taught the ancient art of curving bullets and gifted with far-sight, rendering a scope useless.

    The true nature of the PMC was revealed: it was to help combat supernatural enemies, as well as the standard enemies. She added mages, gods, minor eldritch creatures, demons etc to her list of killed creatures, and she got better at it every time. Though she looks like a beautiful girl, she acts more like 'one of the boys'.

    At present, she's been deployed to the Nexus to scope it out.
    Last edited by Cyber Punk; 2015-10-07 at 04:21 PM.

  24. - Top - End - #1014
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    Name: Garákiad Gilanka, goes by Gara

    Gender: Female

    Race/Species: Human, though perhaps with some genetic deviations and modifications. Ex-goddess of deception and discord.

    Age: 1370 Earth years, though she would measure them differently

    Alignment: Lawful Evil, though her ideology is alien. Think of the League of Shadows. Also, think of Loki from Avengers.

    Class/Profession: Multiple, considering how old she is. She has decades of experience in a variety of careers. She's done pretty much everything shady that can be done, so consider her a rogue of sorts. Her combat experience is limited to her Archon trials. Her experience in high society and social circles is almost as extensive as her experience as a rogue, and mostly overlaps with it. Her time as an academic is only a couple of Earth life-times, and focuses mostly on biology, chemistry, and artificial intelligence. Her time with the green faction mostly involved sexual conquests and shaping its jungle cities, though she did spend a couple decades helping terraform a new world as a guardian. Her time in entertainment was spent on a variety of deity league teams, in centuries of gaming and championships.

    Power Rating: According to this she is a five, but she used to be a nine.

    Description: She's 4'11" with dark hair and yellow eyes. She has an athletic but curvy frame, and is comfortable in a very wide variety of clothing. Her description will vary as she uses illusions extensively, and her clothing itself can change appearance.

    Personality: An expert socialite, she is accustomed to wearing masks, both figuratively and literally. Her true personality is one of bitterness and contempt for anything but power. She loves working from the shadows and is manipulative to the core. Lately, however, she has been reconsidering what to do with her life. Forced to, really.

    Equipment: She made it to the nexus with only the clothes on her back, none of the AI assistance she is used to, and none of the other technology she's used to using. She's currently wearing a biomorphic skin tight suit, used for exploring new environments. It can serve as a pressure suit, can self repair, and offers some first aid to the wearer. It can change color and texture, and she'll likely try to use it to blend in. It is equipped with a universal translator.

    Abilities/Backstory: She has been an Archon for over a thousand years, one of the greater gods of an advanced interstellar civilization, though still not the head of her own pantheon. Though a technologically advanced civilization, her empire has thousands of gods and countless demigods, which to them are mortal individuals who have acquired a cosmic power of sorts, and who then can merge to become gods. A recent cataclysm had divided the merged power, reverting all the gods to demigods. Gara is an exception to this, in that she still has her undivided power, but that the cataclysm affected her differently - her power is diminished to a tiny fraction of what it once was, but it is still undivided. She has lived and died countless times, and has only recently experienced fear of permanent death.

    Most of her power can only be used either through direct touch or using a tool of some sort to connect herself with an object. She can rearrange matter and create almost anything, provided it can fit in a small area that she can directly touch, such as between her hands. She can manipulate matter and energy close to her, and her knowledge of technology allows her to, with time create and repair most things, though she's used to having AI assistance. She draws matter from her own body for many of her abilities, and can eat or absorb nearly anything in order to regenerate mass and power, though she prefers live food. She can shield herself against most energy and projectile attacks. Before the cataclysm she could have brought herself back to life using her power, but has not since risked testing that particular ability. Underneath it all, she is and has always been, a normal mortal human. She can create elaborate illusions around her immediate person. Illusions are one of her specialties, and she prefers using them to overt conflict. She can sense through materials with microscopic detail, provided she can touch it, allowing her to control electrical flow when it is present or potentially present, as well as "see" inside items that she touches. She greatly misses being able to fly (though she can still fall great distances without harm), teleport, mentally explore distant spaces, and numerous other actions at a distance. She cannot create something out of nothing, and requires source matter in order to do anything (before she could have pulled this matter from practically anywhere). ((Her powers are contagious, contact me if you want to your character to contract them.))

    More Backstory: Half of her power comes from the soul of the man she loved back when they both were demigods, whom she betrayed and consumed in order to ascend. She has done many great and terrible things in order rise in power over the centuries. More than anything else, she seeks to regain her lost power, at which point she intends to return to her former universe.

    Miscellaneous: I'm not sure where to insert Gara, ex-goddess of deception and discord. She has some ideas about how to regain her power, but that involves getting others to contract the power and experimenting on their souls, in addition to inciting general mayhem. Does someone need an antagonist?

  25. - Top - End - #1015
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    Tyrael


    Alias: The Abhorsen-in-Waiting, The Walker
    Gender: Male
    Race/Species: Human
    Age: 27
    Alignment: LG
    Class/Profession: Necromancer
    Description:

    Equipment: Spelled & silvered sword and bandolier holding the seven bells of a necromancer - Ranna, the Sleeper; Mosrael, the Waker; Kibeth, the Walker; Dyrim, the Speaker; Belgaer, the Thinker; Saraneth, the Binder; and Astarael, the Weeper.
    Abilities: Experienced Charter mage, necromancer, and Free Magic sorcerer. Also a passable swordsman. Has read every page of the Book of the Dead.

    Does the Walker Choose the Path, or the Path, the Walker?
    Tyrael
    ~~~
    "I am a necromancer, but not of the common kind.
    Where others of the art raise the Dead, I lay them back to rest
    —And those that will not rest, I bind."

    ~~~
    Avatar by Derjuin

  26. - Top - End - #1016
    Orc in the Playground
     
    JohnTheSavage's Avatar

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    Mar 2015
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    Sydney, Australia
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    Male

    Default Re: Nexus Character Directory

    Davis Black

    Alias: None.
    Gender: Male.
    Race/Species: Regular old Human.
    Age: 24.
    Alignment: Neutral Good
    Class/Profession: Chef.
    Power Rating: E. He's a chef.
    Description: Davis is a conventionally attractive caucasian man with short blond hair and deep blue eyes. He takes some pride in his appearance, keeping himself well-groomed and clean shaven at essentially all times. He is of average build, not particularly skinny, plump or muscled. He stands a little on the short side at 5 foot 3 inches tall.

    Davis is almost always seen wearing what is the quintessential chef's ensemble, hat included.

    Personality: Davis is outgoing, friendly and confident, speaking well and making friends easily wherever he goes. He has a good sense of humour and is rarely seen without a smile on his face or a laugh on his lips. However, when caught out of his element, such as when being confronted by the overtly supernatural, he becomes nervous and easily flustered. Despite being somewhat uncormfortable with it, Davis is fascinated by and intensely curious of the supernatural and fantastic.
    Equipment: Very little. Just the clothes on his back and what he had on him when he was whisked away to the Nexus, wallet, keys, that kind of thing.
    Abilities: He is extremely well versed in the culinary arts and, as the star of his own show in his home universe, he is an expert actor and speaker.
    Backstory: Davis hails from a world that bares a strong resemblance to 21st century Earth and has a complete lack of real supernatural or fantastic elements.

    As an only child with a single mother who worked long hours, Davis found himself becoming a very outgoing and friendly person, eager to meet new people just so he'd have someone to talk to. It was also at this young age that he developed his love of cooking, as he was often left to feed himself when his mother wasn't around. One can only have take-away pizza so many times.

    After winning a scholarship to and graduating from the International Institute of Culinary Arts, Davis eventually ended up combining both his charm and his cooking skill by becoming a TV chef with his own show, uncreatively named "Cooking with Davis". From there, his popularity soared, achieving international fame in a fairly short time.

    By some twist of fate however, Davis now has stumbled into some sort of planar rift, stranding him in the Nexus without explaination. Still, he's in no hurry to leave, it's a fun and interesting place to find oneself.
    Miscellaneous: Nada.
    Just "John" is fine.

    Credit to Edwin for the awesome orc avatar.

  27. - Top - End - #1017
    Bugbear in the Playground
     
    Arkhosia's Avatar

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    Jun 2013
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    inde Verzerrte

    Aliases:
    Race: One-Eyed Ghoul (human)
    Gender: Female
    Age: 23
    Alignment: Chaotic Goodish
    Occupation: N/A
    Power Level: B-

    Appearance
    With a petite frame and tanned, freckled skin, Linde does not look like more than an average citizen to the untrained eye. Her jade eyes and Tuscan red hair do little to avert this conclusion either, and nor do her varying attire. Perhaps it's a set of ebon dress pants, a crisp white shirt, crimson tie and dark bartender's vest, or maybe it's one of the two dresses she loves to wear, in either case paired with black combat boots, crimson knee-high socks and maybe her favorite long forest green coat. Or maybe it's something new.
    Of course, as all nexusgoers know, few are average or stay average for long in the nexus, and Krista is not one of those few.

    Personality
    Linde is at heart a woman of curiosity and indulgence. She loves to tinker and learn, never more at home than when she sits down at a workbench or delves into a good book. However, Linde is a bit gluttonous in more than just her hunger to learn. You see, before her change of diet, she took delight in savoring food, though never to the extent of obesity, a trait Linde still exhibits in her infatuation with coffee and her binge-eating tendencies.
    Her personality is far from unbridled gluttony, however: Linde's once impulsive nature and indulgent behavior is tempered by the wariness that she's developed, among with a healthy dose of suspicion. Linde is at ease deceiving and with a quick mind always analyzing, developing escape routes and determining personalities. This is all due to a life of being hunted, always having to stay one jump ahead of the lawmen or else meet a swift end. Prey survives only if it knows to be vigilant. However, being hunted is not the only way Linde developed these traits, for by nature she is a hunter as well, learning to analyze and deceive in order to corner and consume her quarry.

    Abilities
    Ghoul Physiology
    Due to her status as a hybrid ghoul, Linde has quite a few supernatural traits. Her skin is quite tough, normal attacks from guns and blades unable to pierce through it, though strikes of strong enough force or attacks from kagune can damage her despite this. Linde's strength is also boosted, and regeneration keeps her on her feet.
    One of the most interesting traits being a ghoul grants her is a very acute sense of smell. To Linde, every race smells different and delicious (their blood, more so). This is all for the purpose of hunting, for being a ghoul means Linde must feast on the flesh of humanoid beings. Her powers weaken without it, and she can starve. The food humans and others eat tastes absolutely repulsive to her and makes her sick to the stomach if consumed.

    Ghoul Physiology: Chimera
    Linde is a special type of Half-ghoul known as a chimera, meaning she possesses two different combat appendages known as Kagune. Linde possesses an Utaku and Rinkaku kagune, the former bloodred wing-shaped appendages that shift as she wills, able to launch parts of them as crystals and shield herself with them. Rinkaku kagune is a set of blood-red tentacles that sprout from the waist, used to spear as well as grapple or assist in movement.
    To use a kagune does require energy from consumption of flesh, and can be taxing to release.
    Last edited by Arkhosia; 2015-09-10 at 09:50 PM.
    "Are we living a life that is safe from harm? Of course not, we never are. But that's not the right question. The question is: are we living a life that is worth the harm?"
    ~Welcome to Night Vale

    Spoiler: Quotes from Friends <3
    Show
    Quote Originally Posted by SliiArhem
    Arkh I may be slightly delirious but I don't think that would make sense even if I was coherent.

    Interested in the Nexus FFRP setting? Try joining our Discord server!

  28. - Top - End - #1018
    Pixie in the Playground
     
    The Alexandrian's Avatar

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    Oct 2010
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    Dexter's Laboratory
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    Male

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    Rose


    Gender: Female
    Species: Human-Skunk Chimera
    Age: 23-ish
    Occupation: Refugee/Wanderer

    Description: Imagine, if you will, a regular woman. Add a well-proportioned skunk's tail to her backside and the skunk's signature warning coloration to her hair, and you have Rose!

    She's attractive enough in an athletic sort of way (at least, she would be if not for her warning coloration). She's not exactly shapely; her build sacrifices curvaceousness for hardiness. She's ever vigilant, her light green eyes darting around her environment, marking every abnormality and appraising every opportunity. Her lips are pink, much like a regular human's. Her hair was cut short (chopped, more like), so there's very little of it to do very much of anything with (least of all to grab). Her nose is regal, small(ish), and very much human in its appearance. Her ears, teeth, feet, and everything in-between closely resemble those of a human as well.

    Rose's wardrobe consists almost entirely of articles of clothing that mimic the skunk's signature black and white warning coloration. Barring exceptional circumstances, Rose wears a black and white hoodie (acquired in the Nexus), black and white trousers, black socks, black boots, a black and white t-shirt, and her Hotline Miami-esque skunk mask.

    Abilities:
    -Rose rummages through trash cans like nobody's business!
    -Rose can harness the amazing powers of a shovel to burrow into the ground over the course of several hours.
    -Rose can be squished under a wheel of your car on the way to work.

    1) If you've ever been sprayed by a skunk, you have a pretty good idea of what Rose's superpower is.
    2) Any organic with a lick of common sense will probably refrain from threatening her.
    3) Proficient in the art of unarmed combat, she is.
    4) She's fluent in Latin and Nexus Standard.
    5) Rose is impervious to scent-based attacks.
    6) Rose's senses of hearing and smelling far surpass those of a normal human.
    7) Rose spent the bulk of her pre-Nexus life working as an "apothecary's" apprentice. She's an able "pharmacist" with keen insight into the everyday workings of the natural world.
    8) Rose possesses latent magical potential.

    Disabilities:
    1) Alcoholic

    Equipment:
    -Rose's Thorns (A pair of spiked knuckledusters)
    -Coin Purse and a Modest Sum of Money
    -Silver Hipflask
    -Pocket Knife
    -Basic Survival (Camping) Gear (Including a bedroll, woodcutter's axe, and basic fishing tackle)
    -Hotline Miami-esque Skunk Mask
    -Assorted Clothes
    -Bargain Bin Timepiece
    -Weathered Compass
    -Oil Lantern

    Miscellaneous:
    -Virgin

    Backstory: To be continued...
    Last edited by The Alexandrian; 2015-08-15 at 12:10 AM.

  29. - Top - End - #1019
    Bugbear in the Playground
     
    Arkhosia's Avatar

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    Jun 2013
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    The Members of House Myr'ahel
    The colorful cast of drow who form a house of Delmah Phor with a reputation for toying with magitech and bioengineering, following the tenets of The Way of the Infinite Turtle and bearing pupiled, irised eyes of instead of the orbs of color most dark elves possess

    Chroma Verzerrte
    The Solidago of House Myr'ahel

    Aliases: Solidago, Kitsune
    Race: Nymph (Salamander)
    Gender Female
    Age: 18
    Augments: Quinx
    Class: Servant
    Power Level: C+

    Description:
    With the sylphlike body of a dancer and tanned, freckled skin, Chroma stands slightly above the median height with graceful form. Her body, while not that of a genderbent Adonis, is athletic and muscular, attesting to the training she bears. Some fat is present on Chroma's Caucasian form, giving her an hourglass-like shape.
    The limber warrior lets the burnt umber tresses she bears run down the length of her back in a flowing braid, finishing its downward journey at the same distance the lithe warrior's lowermost ribs meet her spine. The rest of Chroma's long hair flows around her head, shading the vivid red pupils that glint with cunning and vigilance.
    Chroma bears a knee-shrouding, kimono-like dress of red with trim of deeper shade. Atop this vestment, her waist is bound by sea green wrapping that bears the detailing of a stylized sea serpent in deeper shade, the cloth shimmering slightly in light. Amaranth cloth forms a flowing scarf which encircles Chroma's neck, the loose end draped over her shoulder to fall down her back.

    Personality

    Abilities

    Equipment

    Backstory

    Miscellaneous Information
    Last edited by Arkhosia; 2015-09-13 at 04:13 AM.
    "Are we living a life that is safe from harm? Of course not, we never are. But that's not the right question. The question is: are we living a life that is worth the harm?"
    ~Welcome to Night Vale

    Spoiler: Quotes from Friends <3
    Show
    Quote Originally Posted by SliiArhem
    Arkh I may be slightly delirious but I don't think that would make sense even if I was coherent.

    Interested in the Nexus FFRP setting? Try joining our Discord server!

  30. - Top - End - #1020
    Orc in the Playground
    Join Date
    Jan 2015
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    Default Re: Nexus Character Directory

    Yvette Ambrose

    Real Name: Emille Jacques
    Other Pseudonyms:

    Gender: Female
    Race/Species: Human
    Age: 27
    Class/Profession: Power-hungry sorceress druid, former slave.

    Power Rating: B-Rank

    Alignment: Neutral Evil

    Description: A shaven-headed woman with four dots below her left jaw (marking her as a former slave) and a Mark of The Wilds behind her left hand, unseen only because she wears gloves. There's a hint of a dagger hidden in her robes, and she is dressed seductively.

    Personality: Emille/Yvette is a woman without a conscience and trust issues. She will do anything to achieve her goals, though her preferred method is manipulation and seduction. Ice Queen, when she's not pretending to be nice. Fights dirty.

    Personas: She can adopt them by changing her body language, posture, tone of voice, accent, clothing etc.
    • The Sorceress of The Wilds: Her standard persona, if she has one. Seductive.
    • The Lady/Noble: Learnt from her time with the sorceress Lala Herne, as well as her time as a noble.
    • The Servant: Gleaned from her time as a slave, used for hiding in plain sight.


    Equipment: Ring of Psychic Resistance, as well as an assortment of mid-level protective spells

    Abilities:
    • Mark of The Wilds: Makes her more attuned with nature, as well as enabling her to shapeshift into the four animals, as well as utilize their aspects. Can only use one aspect at a time, can't use aspects in animal form. Aspects:
      • Rat (Stealth): Run silently, run up walls, prey instinct, induce sickness. Fragile.
      • Insect Swarm: Harder dermal armor, stronger grip.
      • Raven(Flight): Lighter skeleton for higher jumps, but more prone to damage. Can glide.
      • Snake(Sensing): Camouflage when standing still, enhanced senses, night vision, agility and flexibility.
      • Panther: Enhanced agility and flexibility, predator instinct, night vision.
    • Ability to talk to and control animals.
    • Spellcasting: Poison, Sickness, Charm Beast.


    Weakness: Relies on magic to fight. Uses hit-and-run tactics.

    Backstory:
    Born Emille Jacques, Yvette (as she now calls herself) is the last of five siblings. Born with a silver spoon in her mouth, her parents were nobles, highly regarded in their community. Unfortunately for Emille and her siblings (Matthias, Adrienne, Chloe and Ethan), their parents were quite busy and as a result, unavailable. This meant that the siblings had to compete for the parents' attention.

    Since she was born, she had never felt completely welcome. She was born a full six years after her immediate older one, Ethan. Given the state of things in the house, she always felt that her addition to the family made it harder to be noticed by her parents, never mind that she was the last born. As a result, she learnt to manipulate her siblings and her parents to get what she wanted.

    On her 10th birthday, she took things too far, got her parents to side with her and ignore her siblings, hogging all the attention for herself. Deciding they had to teach her a lesson, she was lured to the woods around the mansion, manhandled by her siblings, stripped to her drawers and left alone. Oh, how she cried and cried! She felt so alone, and was forced to walk all the way back to her house in only her panties. To add insult to injury, her siblings had invited friends over, and said friends made fun of her. Emille decided that she hated her siblings, a feeling which never quite subsided.

    On her 14th birthday, her parents were involved in an accident which led to their death. A funeral service was held for them, and Matthias, already 30, became the breadwinner. The inheritance was shared, and it was discovered that Emille had the lion's share of the money. This angered her siblings to no end, as they got less money and more 'non-cash assets. They decided to get rid of the 'favorite child', getting the money inheritance to themselves. She would never know that Adrienne wasn't complicit in the plan, not that it matters to her. All she wants is revenge.

    You see, her siblings roughed her up and sold her to travelling slavers, who took her to a faraway country, branded her for sale and sold her to a widower of a nobleman who owned a small village. Shortly after her sale, she tried to escape, was caught and was beaten severely. She was also locked up for months with a meagre supply of food. Needless to say, she never tried it again, instead resorting to manipulation and crude stratagems to get her way.

    She spent 2 years as a lowly stable slave until the noble returns from his trip and saw her. Remembering his deceased wife, he promoted her to house slave. Unfortunately for her, the guy was also a drunk and frequently beat her, at first. She had to learn his ways and learn to manipulate him and soon he was treating her better.

    About a year after her 'promotion', the noble's niece, a sorceress, showed up in the home. She took a liking to the slave girl and persuaded her uncle to give her ownership of the girl. Her uncle agreed after some cajoling - a technique that Emille learnt by observation - and transfers ownership to the sorceress.

    As it turned out, the sorceress didn't really need a slave. She saw something in Emille, a potential for magic and a skill for manipulation that she herself admired. Deciding she was wasted as a mere slave for her pathetic drunkard of an uncle, she decided to whisk Emille away and train her herself. Because of the potential to gain power, Emille agreed. She would focus on learning all she could, look for a way to get out, and escape. Over time, though, she grew to begrudgingly respect her teacher (named Lala Herne), the one who pulled her from a life of slavery into a life of power.

    She trained under the sorceress for seven years, eventually joining the lodge of sorceresses as a novice. She was majorly helped by the Mark of The Wilds that she obtained from a Nature Spirit, a mark that gave her the ability to utilize the aspects of certain animals (namely Rat, Panther, Snake and Raven) and also to transform into them.

    Due to the mark, her field of magic is focused on Nature Aspects, which she uses to get out of (or into) hairy situations. Together with her manipulative personality (refined by the other sorceresses), her Aspect magic and the ability to move about quickly (learnt as a slave) made her strong rather quickly.

    During this time, she gained an appreciation for nature and often spent her time in the woods, communicating with other animals, frolicking with them and building on her Aspect abilities.

    She did this, biding her time until she could get strong enough to take revenge on her siblings. After learning all she could, she started making plans to visit her home country. Wishing her luck, her sorceress teacher sent her on her way.

    On getting back, Emille (now calling herself Yvette) discovered that her old siblings had ascended in status. They had also gathered many enemies because of their ruthlessness, something Yvette found easy to exploit. Charming and manipulating her way around, she gained info as to their movements, then struck at the four of them, tainting their images irreparably in the eyes of the public. She then started planning on getting them together in one place with the aim of killing them. However, as they were fairly well guarded even with their image so tarnished, it proved to be a difficult task.

    Yvette has come to the Nexus in order to further hone her skills and maybe gain an army, so that she can finally kill her family while securing all their wealth.

    Endgame: After murdering her family, the government will be next. By infiltrating them and swaying them to their beliefs, she aims to pull the strings of the world covertly, and also make the world more nature-compliant. To amass a lot of power, both magical and social.
    Last edited by Cyber Punk; 2015-09-30 at 04:53 AM.

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