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  1. - Top - End - #1
    Ogre in the Playground
     
    Chainsaw Hobbit's Avatar

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    eek 4E Monster Competition I - What the hell is THAT!?!

    4E Monster Competition I - What the hell is THAT!?!



    In the outer reaches of the Far Realm, in the darkest corners of the 9 Hells, in the swirling pit of the Abyss, on forgotten island-tombs in the Astral Sea, and in the deepest stretches of the Underdark mid-bending horrors lurk in the darkness. We want you to think-up, stat-up, and post-up these creatures.
    Do you have what it takes?



    _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/

    RULES

    1 You will be creating an original D&D monster or template. Preferably something bizarre hailing from the far realm or likewise.

    2 The post must include name, complete stat-block, and detailed tactics. Lore, plot hooks, and encounter groups are also encouraged.

    3 Post all entries on this thread. Post comments and conversation HERE.

    4 One entry per participant. No double-teaming.

    5 Entries copied from some other source (D&D wiki, alternate website, etc) will be disqualified. All entries must be a new creation, not one already posted. Templates ARE allowed.

    6 No reserving posts. You can tweak your entry but that's it.

    7 You will use the stat-block format presented below, no exceptions.

    The deadline is june 22! (so hurry up)

    After the deadline the playground will vote on who wins the contest, the winner gain bragging-rights-a-plenty!
    Last edited by Chainsaw Hobbit; 2010-06-12 at 09:19 AM.

  2. - Top - End - #2
    Ogre in the Playground
     
    Chainsaw Hobbit's Avatar

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    Default Re: 4E Monster Competition I - What the hell is THAT!?! (now with template)

    THE TEMPLATE
    (Name) Level # (group role) (main role)
    (size) (origin) (type) XP
    Initiative Senses
    HP ;Bloodied
    AC ; Fortitude ; Reflex ; Will
    Immune
    Resist
    Vulnerable
    Saving Throws
    Speed
    Action Points

    TRAITS


    STANDARD ACTIONS


    MINOR ACTIONS


    MOVE ACTIONS


    TRIGGERED ACTIONS


    Alignment Languages
    Skills
    Str (+) Dex (+) Wis (+)
    Con (+) Int (+) Cha (+)


    Attack Template
    [m (basic melee), M (melee), r (basic ranged), R (ranged), C(close), or A (area)] Power Name (action; usage) (Keywords)
    Attack: (type) (range) (targets); +(#) vs (defense)
    Hit: (damage) (other effects).
    Last edited by Chainsaw Hobbit; 2010-06-06 at 10:32 AM.

  3. - Top - End - #3
    Ogre in the Playground
     
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    Default Re: 4E Monster Competition I - What the hell is THAT!?! (now with template)

    Angel of Madness

    Long ago, during the dawn war a small group of angels serving Pelor were sucked into a portal to the far realm, they did not die, instead they were warped and twisted into horrible aberrations. Angels of Madness resemble vaguely-humanoid winged beings of pure insanity, chaos, and madness with tentacles sprouting out of their backs.

    Angel of Madness Level 17 Controller
    Medium aberrant humanoid XP 1,600
    Initiative +15 Senses Perception +10; truesight, darkvision
    HP 168; Bloodied 84
    AC 33; Fortitude 31; Reflex 30; Will 33
    Immune psychic; disease; poison
    Resist 10 untyped damage
    Speed 6, Fly 10, Teleport 6

    TRAITS
    Aura of Insanity Aura 3
    When a foe starts their turn within the aura the Angel of Madness can slide them 1 square.

    STANDARD ACTIONS
    m Blade of Pure Madness (standard; at-will)
    Attack: Melee 1 (1 target); +21 vs Will
    Hit: 2d8 + 7 Psychic damage and the target is dominated until the end of the end of the angel's next turn.
    M Tentacle (standard; at-will)
    Attack: Melee 2 (1 target); +21 vs Fortitude
    Hit: 2d8 + 7 Damage and the Angel of Madness slides the target 2 squares.
    A Maddening Lightning (standard; recharge 4 5 6)
    Attack: Burst 1 within 10 (all targets); +19 vs Reflex
    Hit: 4d10 + 7 Lightning and psychic damage and the target is dazed (save ends).

    Alignment Chaotic Evil Languages Supernal, Deep Speech
    Skills Intimidate +20
    Str 18 (+12) Dex 18 (+12) Wis 15 (+10)
    Con 24 (+15) Int 18 (+12) Cha 24 (+15)

    Tactics
    Angels of Madness usually attack in numbers, starting battle with Maddening Lightning and than charge in sliding foes around and dominating them with Blade of Pure Madness. Angels of Madness will fight to the death, never fleeing unless commanded to.


    Angel of Madness Lore
    Arcana 20 Angels of Madness are Angels that were trapped in the far realm during the dawn war and were twisted and corrupted into their current form. They now serve powerful beings of the far realm as elite solders, messengers, bodyguards, and assassins.
    Arcana 25 Angels of Madness can shoot mind-bending lightning out of their hands, manipulate the battlefield with their long, flailing tentacles, and cut into the minds of their foes with blades made out of pure madness.


    Encounter Groups
    Angels of Madness serve more powerful abberant beings as bodyguards, they also often lead other creatures from the far realm into battle and go into the mortal world in scouting groups.

    Far Realm Warband (lv 17, xp 8,000)
    -3 Angels of Madness (lv 17 controller, xp 1,600)
    -2 Enormous Carrion Crawlers (lv 17 controller, xp 1,600)
    Last edited by Chainsaw Hobbit; 2010-06-10 at 08:07 PM.

  4. - Top - End - #4
    Pixie in the Playground
     
    AssassinGuy

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    Default Re: 4E Monster Competition I - What the hell is THAT!?!

    This is my idea for an "off the wall" 4E Monster

    Void Mite
    The Void Mite is a tiny, intelligent black-hole that sucks everything that comes close into it's alien digestive system. It has 10s of tiny legs that it scuttles around on and every time it consumes a creature it gains a number of legs equal to the number of legs the creature had.

    Void Mite Level 7 Controller
    Tiny aberrant magical beast XP 300
    Initiative +7 Senses Perception +6
    HP 83; Bloodied 41
    Regeneration 5
    AC 21; Fortitude 20; Reflex 21; Will 19
    Speed 6
    m Absorb (standard; at-will)
    Attack: +11 vs Fortitude
    Hit: 2d6 + 5 Damage and the target is immobilized (save ends).
    Pulling Aura (no action; at-will) • Aura
    Aura 3
    Foes that start their turn within the aura are pulled 1 square and are slowed until the end of their turn.
    Teleport Away (immediate interrupt (when attacked); recharge 5 6)
    The Void Mite teleports 8 squares and suffers no effects of the attack.
    Alignment Unaligned Languages
    Skills Stealth +9
    Str 10 (+3) Dex 13 (+4) Wis 16 (+6)
    Con 19 (+7) Int 10 (+3) Cha 13 (+4)

    Tactics: The Void Mite stays in the middle of combat sucking in foes and keeping them from getting away from their allies.


    Greater Void Mite
    Sometimes a Void Mite consumes so many creatures that it becomes larger and more powerful, scuttling along on it's thousands of legs the Greater Void Mite is a dangerous predator despite It's size.

    Greater Void Mite Level 10 Controller
    Small aberrant magical beast XP 300
    Initiative +9 Senses Perception +14
    HP 83; Bloodied 41
    Regeneration 5
    AC 24; Fortitude 23; Reflex 24; Will 22
    Speed 6
    m Absorb (standard; at-will)
    Attack: +14 vs Fortitude
    Hit: 2d6 + 5 Damage and the target is immobilized (save ends).
    Pulling Aura (no action; at-will) • Aura
    Aura 4
    Foes that start their turn within the aura are pulled 2 squares and are slowed until the end of their turn.
    Teleport Away (immediate interrupt (when attacked); recharge 4 5 6)
    The Void Mite teleports 10 squares and suffers no effects of the attack.
    Alignment Unaligned Languages
    Skills Stealth +11
    Str 12 (+5) Dex 15 (+7) Wis 18 (+9)
    Con 21 (+10) Int 12 (+6) Cha 15 (+7)

    Void Mite Lore:
    Arcana 20: Void Mites are aberrant predators that suck in their prey with pulling force.
    Arcana 25: Every time a Void Mite consumes a creature it adds their legs to it's own set, when a Void Mite consumes enough creatures they become larger and more powerful.
    World Conquest through Patience

  5. - Top - End - #5
    Ogre in the Playground
     
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    Default Re: 4E Monster Competition I - What the hell is THAT!?!

    Banners To Put In Your Signature




    Last edited by Chainsaw Hobbit; 2010-06-11 at 05:28 PM.

  6. - Top - End - #6
    Ogre in the Playground
     
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    Default Re: 4E Monster Competition I - What the hell is THAT!?!

    Only 5 days to go so hurry up!
    (2 days now)

    New-improved banner for sig!

    Last edited by Chainsaw Hobbit; 2010-06-20 at 03:14 PM.

  7. - Top - End - #7
    Ogre in the Playground
     
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    Default Re: 4E Monster Competition I - What the hell is THAT!?!

    The first stage of the contest has come to a close! You can vote HERE.

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