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    Dwarf in the Playground
     
    Cisturn's Avatar

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    Default Buff my Cleric (3.5)

    hey playgrounders! I'm looking for some good buff spells that allow me to throw down with the rest of the combat classes. I'm currently level eight so I have access to fourth level spells. Hope you guys can help, thanks
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    Ogre in the Playground
     
    PId6's Avatar

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    Default Re: Buff my Cleric (3.5)

    Divine Power - Best cleric spell for that purpose, and awesome even if you don't persist (though obviously better when persisted).
    Divine Favor - Good low level spell for a big melee boost, and second cornerstone of the three core cleric melee buffs.
    Righteous Might - Last of the three best core cleric melee spells. This one comes at 5th level so you'll have to wait a level, but it's quite good once you gain access.
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    Barbarian in the Playground
     
    HalflingRangerGuy

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    Default Re: Buff my Cleric (3.5)

    Agree with above. However note that righteous might and divine power enhancement bonuses to STR do not stack
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    Ogre in the Playground
     
    PId6's Avatar

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    Default Re: Buff my Cleric (3.5)

    Quote Originally Posted by Os1ris09 View Post
    Agree with above. However note that righteous might and divine power enhancement bonuses to STR do not stack
    Actually, they do. Divine Power's bonus type is enhancement, while Righteous Might is size, so there's no reason why they wouldn't. It's mildly ridiculous, but that's clericzilla for you.
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    Barbarian in the Playground
     
    HalflingRangerGuy

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    Default Re: Buff my Cleric (3.5)

    I thought Rightous might bonus was enhancement but I seem to be corrected.
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    Quote Originally Posted by Drascin View Post
    DM: "And now you descend into the mazelike tunnels, where no light save for what magic you bring will illuminate your path, as you search for-"
    Player: "I'm preparing Teleport twice each day."
    DM: "...and there goes the tension by the window"

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    I Am A: Lawful Good Human Ranger (3rd Level)
    Ability Scores
    Strength: 15
    Dexterity: 18
    Constitution: 16
    Intelligence: 16
    Wisdom: 16
    Charisma: 14

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    Ettin in the Playground
     
    gallagher's Avatar

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    Default Re: Buff my Cleric (3.5)

    Quote Originally Posted by Os1ris09 View Post
    I thought Rightous might bonus was enhancement but I seem to be corrected.
    actually, even if the STR bonuses didnt stack, they still make a better fighting class than a pally
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    Dwarf in the Playground
     
    WolfInSheepsClothing

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    Default Re: Buff my Cleric (3.5)

    Divine Metamagic Persist makes buffs last all day long. Instead of increasing spell level, they use Turn Attempts instead.

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    Bugbear in the Playground
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    Default Re: Buff my Cleric (3.5)

    If you are abusing DMM already, why not blow a feat on Extra Spell (Wraithstrike) and persist it to make all your melee attacks into touch attacks?

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    Halfling in the Playground
     
    BlackDragon

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    Default Re: Buff my Cleric (3.5)

    here is a list of spells by level that are good for persisting

    Conviction (SC 1) [+2 +1/6lvls max 5 morale to saving throws]
    Shield of Faith (SRD 1) [+2 +1/6lvls deflection AC]
    Divine FavorP (SRD 1) [+1luck attack and damage/3lvls max 3]

    Elation (BoED 2) [+2 morale str/dex, +5feet]
    Brambles (SC 2) (+1 enhancement dmg/lvl max 10)

    Recitation (SC 4) [+2 luck: AC, attack, saving throws, +3 if worships same diety]
    Divine PowerP (SRD 4) [BAB=CharLvL, +6enhancement str]]
    Sheltered Vitality (SC 4) [immunity to fatigue, exhaustion, ability damage, ability drain]
    Freedom of Movement (SRD 4)
    Death Ward (SRD 4) [immune to all death spells, magical death effects, energy drain, any negative energy effects]
    Greater Blindsight (SC 4) [blindsight 60ft]

    Righteous MightP (SRD 5) [+1 size, +4 size str, +2 size con, +2 enhancement nat armor, DR 3,6,9/evil]
    Righteous Wrath of the Faithful (SC 5) [+1 attack at highest BAB, +3 morale attack/damage]
    Divine Agility (SC 5) [+10 enhancement dex]

    Holy TransformationP (SC 7) [+4 sacred: str, con, saving throws, DR5/evil, -2attack/saving throws within 10feet]
    Holy Star (SC 7) [see description]

    StormrageP (SC 8) [fly 40, immune to thrown/projectile ranged attacks, lightning attack]
    Holy Aura (SRD 8) [+4deflection AC, +4resistance saves, SR25vs evil]
    Antimagic Field (SRD 8)

    Greater Visage of the DeityP (SC 9) [+1 nat armor, +4 str/con/wis/cha, +2dex/int, DR10/magic etc see description]
    Miracle duplicating Bite of the WerebearP (SC 9 dup SC druid 6) [+16 enhancement str, +2 dex, +8 con, +7 nat armor, gain claw/bite attacks]

    Vigor
    Lesser (SC 1) [fast healing 1]
    Regular (SC 3) [fast healing 2]
    Greater (SC 5) [fast healing 4]

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    Titan in the Playground
     
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    Default Re: Buff my Cleric (3.5)

    Note that a number of the spells on Mooch's list are touch range spells - some DM's consider Touch range to fall under the "Personal or Fixed" requirement for Persistent Spell, some don't.
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

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    Surgebinder in the Playground Moderator
     
    Douglas's Avatar

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    Default Re: Buff my Cleric (3.5)

    Quote Originally Posted by Tokiko Mima View Post
    If you are abusing DMM already, why not blow a feat on Extra Spell (Wraithstrike) and persist it to make all your melee attacks into touch attacks?
    Whether Extra Spell allows going outside your class list is debatable even using just the written text. WotC's official stance on it (they didn't errata it, but there is an FAQ somewhere about it) is that it does not. So no, this doesn't work.
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    Colossus in the Playground
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    Default Re: Buff my Cleric (3.5)

    First, default hour/level (or similar) buffs not requiring Persist Spell:
    • Magic Vestment [SRD 3: +1/4 CL to Armor/Shield Enhancement]
    • Greater Magic Weapon [SRD 4: +1/4 CL to Armor/Shield Enhancement]
    • Heroes' Feast [SRD 6: Immunity to poison, fear, random bonuses]
    • Spikes [SC 3: +2 Enhancement, 2*Threat Range and +CL Damage on e.g. Quarterstaff]
    • Greater (Superior) Resistance [SC 4 (6): +3 (6) Resistance to saves]
    • Contingent Energy Resistance [SC 4: Contingent Resist Energy 10]
    • Energy Immunity [SC 6: Immunity to a type of energy]
    • Mantle of the Icy Soul [SC 6: Cold subtype]
    • Divine Insight [SC 2: 5 + CL bonus to one skill check made during its duration]

    Also worth noting is Iron Silence [SC 2: No ACP on Hide/Move Silently], and the fact that many worthwhile 10 min/level spells are better off just triple/quadruple extended if they're on a rather empty level, rather than persisted as that may take less resources (and be legal in some cases). Notable such spell is Battlemagic Perception [HoB] which means you aren't a sitting duck when without actions in caster fights.

    Mooch's list is quite good, but it works on the assumption that Touch-spells can be persisted (it cuts out about 100 different immortality comboes not to allow it or Ocular/Reach), which is arguable, so I'm pointing out alternatives:
    Quote Originally Posted by Mooch View Post
    Conviction (SC 1) [+2 +1/6lvls max 5 morale to saving throws]
    Mass Conviction is unambiguously persistable alternative.

    Quote Originally Posted by Mooch View Post
    Shield of Faith (SRD 1) [+2 +1/6lvls deflection AC]
    Mass version works; great for team, or until Holy Star becomes available.

    Quote Originally Posted by Mooch View Post
    Divine FavorP (SRD 1) [+1luck attack and damage/3lvls max 3]
    Good early on, probably not worth it once Recitation is game, though the damage bonus may be worth considering; Quicken as possible.

    Quote Originally Posted by Mooch View Post
    Brambles (SC 2) (+1 enhancement dmg/lvl max 10)
    Spikes doesn't require Persist, one level higher, same spell; use it instead.

    Quote Originally Posted by Mooch View Post
    Freedom of Movement (SRD 4)
    10 min/level; later on you may just want to triple prepare Extended versions once you can make 'em last all day. Consider Mass, too.

    Quote Originally Posted by Mooch View Post
    Death Ward (SRD 4) [immune to all death spells, magical death effects, energy drain, any negative energy effects]
    Touch, use Mass-version once available (8).

    Quote Originally Posted by Mooch View Post
    Divine Agility (SC 5) [+10 enhancement dex]
    Touch. No alternatives.

    Quote Originally Posted by Mooch View Post
    Vigor
    Lesser (SC 1) [fast healing 1]
    Regular (SC 3) [fast healing 2]
    Greater (SC 5) [fast healing 4]
    Mass Lesser Vigor and Vigorous Circle are unambiguously persistable.


    Few other spells worth persisting:
    - Surge of Fortune [CC 5: Nat 20 any die roll as a discharge, handy bonuses]
    - Eyes of the Oracle [DM 6: Ready an action each round, take it by discharging the spell]
    - Draconic Polymorph [Drac; Greater Anyspell or Miracle: Like Polymorph, with +8 Str and some other stuff] Note: As bad as any Polymorph.
    - Giant Size [CA, Wu Jen 7 - Miracle: +32 Str, Colossal size]
    - Owl's Insight [SC, Druid 5 - Miracle: +½ CL as Insight-bonus to Wisdom]
    - Consumptive Field (Greater) [SC, Clr 4 (7): ½ CL bonus to CL and infinite Strength-bonus] Note:Completely broken and [evil]

    As you can see, caster level boosts like Beads of Karma, Ankh of Ascension [CD/MiC (nerfed)], Orange Prism Ioun Stone and similars.
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    Titan in the Playground
     
    AssassinGuy

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    Default Re: Buff my Cleric (3.5)

    Quote Originally Posted by Tokiko Mima View Post
    If you are abusing DMM already, why not blow a feat on Extra Spell (Wraithstrike) and persist it to make all your melee attacks into touch attacks?
    Extra Spell (Wraithstrike) works exactly as stated to let you learn the spell. However, it's still an Assassin 3 or Sorcerer/Wizard 2 spell, and Extra Spell lacks the following:
    • any way for a Cleric to cast an Assassin or Sorcerer/Wizard spell
    • a way to determine level when converted from one type/class to another
    You'll know the spell, but be unable to cast it until you take arcane casting levels sufficient to the purpose.

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