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Thread: Buff my Cleric (3.5)
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2010-06-05, 01:43 AM (ISO 8601)
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- Oct 2009
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- New York
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Buff my Cleric (3.5)
hey playgrounders! I'm looking for some good buff spells that allow me to throw down with the rest of the combat classes. I'm currently level eight so I have access to fourth level spells. Hope you guys can help, thanks
awesome blues brothers avatar by strategos
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2010-06-05, 01:47 AM (ISO 8601)
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- Apr 2009
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- Elemental Plane of Paper
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Re: Buff my Cleric (3.5)
Divine Power - Best cleric spell for that purpose, and awesome even if you don't persist (though obviously better when persisted).
Divine Favor - Good low level spell for a big melee boost, and second cornerstone of the three core cleric melee buffs.
Righteous Might - Last of the three best core cleric melee spells. This one comes at 5th level so you'll have to wait a level, but it's quite good once you gain access.Rogue Handbook | Warmage Rebuild | Diablo's Assassin | Revised Classes
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2010-06-05, 01:51 AM (ISO 8601)
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- Mar 2009
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Re: Buff my Cleric (3.5)
Agree with above. However note that righteous might and divine power enhancement bonuses to STR do not stack
SpoilerI Am A: Lawful Good Human Ranger (3rd Level)Ability ScoresStrength: 15Dexterity: 18Constitution: 16Intelligence: 16Wisdom: 16Charisma: 14Find yours here: http://www.easydamus.com/character.html
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2010-06-05, 01:58 AM (ISO 8601)
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- Apr 2009
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Re: Buff my Cleric (3.5)
Rogue Handbook | Warmage Rebuild | Diablo's Assassin | Revised Classes
Potpourri Creation Contest II Winner: Desert Martial Adept Substitution Levels
Potpourri Creation Contest III Best Characterization: Edward the Sly's Lucky Spells
Prestige Class Contest XXI Submission: Child of the Seelie Court
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2010-06-05, 02:15 AM (ISO 8601)
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- Mar 2009
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- Sin City
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Re: Buff my Cleric (3.5)
I thought Rightous might bonus was enhancement but I seem to be corrected.
SpoilerI Am A: Lawful Good Human Ranger (3rd Level)Ability ScoresStrength: 15Dexterity: 18Constitution: 16Intelligence: 16Wisdom: 16Charisma: 14Find yours here: http://www.easydamus.com/character.html
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2010-06-05, 02:40 AM (ISO 8601)
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- Sep 2009
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Re: Buff my Cleric (3.5)
Spoiler
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2010-06-05, 04:49 AM (ISO 8601)
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- May 2009
Re: Buff my Cleric (3.5)
Divine Metamagic Persist makes buffs last all day long. Instead of increasing spell level, they use Turn Attempts instead.
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2010-06-05, 06:03 AM (ISO 8601)
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- Nov 2006
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Re: Buff my Cleric (3.5)
If you are abusing DMM already, why not blow a feat on Extra Spell (Wraithstrike) and persist it to make all your melee attacks into touch attacks?
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2010-06-05, 10:52 AM (ISO 8601)
- Join Date
- Feb 2008
Re: Buff my Cleric (3.5)
here is a list of spells by level that are good for persisting
Conviction (SC 1) [+2 +1/6lvls max 5 morale to saving throws]
Shield of Faith (SRD 1) [+2 +1/6lvls deflection AC]
Divine FavorP (SRD 1) [+1luck attack and damage/3lvls max 3]
Elation (BoED 2) [+2 morale str/dex, +5feet]
Brambles (SC 2) (+1 enhancement dmg/lvl max 10)
Recitation (SC 4) [+2 luck: AC, attack, saving throws, +3 if worships same diety]
Divine PowerP (SRD 4) [BAB=CharLvL, +6enhancement str]]
Sheltered Vitality (SC 4) [immunity to fatigue, exhaustion, ability damage, ability drain]
Freedom of Movement (SRD 4)
Death Ward (SRD 4) [immune to all death spells, magical death effects, energy drain, any negative energy effects]
Greater Blindsight (SC 4) [blindsight 60ft]
Righteous MightP (SRD 5) [+1 size, +4 size str, +2 size con, +2 enhancement nat armor, DR 3,6,9/evil]
Righteous Wrath of the Faithful (SC 5) [+1 attack at highest BAB, +3 morale attack/damage]
Divine Agility (SC 5) [+10 enhancement dex]
Holy TransformationP (SC 7) [+4 sacred: str, con, saving throws, DR5/evil, -2attack/saving throws within 10feet]
Holy Star (SC 7) [see description]
StormrageP (SC 8) [fly 40, immune to thrown/projectile ranged attacks, lightning attack]
Holy Aura (SRD 8) [+4deflection AC, +4resistance saves, SR25vs evil]
Antimagic Field (SRD 8)
Greater Visage of the DeityP (SC 9) [+1 nat armor, +4 str/con/wis/cha, +2dex/int, DR10/magic etc see description]
Miracle duplicating Bite of the WerebearP (SC 9 dup SC druid 6) [+16 enhancement str, +2 dex, +8 con, +7 nat armor, gain claw/bite attacks]
Vigor
Lesser (SC 1) [fast healing 1]
Regular (SC 3) [fast healing 2]
Greater (SC 5) [fast healing 4]
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2010-06-05, 11:08 AM (ISO 8601)
- Join Date
- May 2006
Re: Buff my Cleric (3.5)
Note that a number of the spells on Mooch's list are touch range spells - some DM's consider Touch range to fall under the "Personal or Fixed" requirement for Persistent Spell, some don't.
Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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2010-06-05, 11:24 AM (ISO 8601)
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Re: Buff my Cleric (3.5)
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2010-06-05, 11:49 AM (ISO 8601)
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- Dec 2007
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- Finland
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Re: Buff my Cleric (3.5)
First, default hour/level (or similar) buffs not requiring Persist Spell:
- Magic Vestment [SRD 3: +1/4 CL to Armor/Shield Enhancement]
- Greater Magic Weapon [SRD 4: +1/4 CL to Armor/Shield Enhancement]
- Heroes' Feast [SRD 6: Immunity to poison, fear, random bonuses]
- Spikes [SC 3: +2 Enhancement, 2*Threat Range and +CL Damage on e.g. Quarterstaff]
- Greater (Superior) Resistance [SC 4 (6): +3 (6) Resistance to saves]
- Contingent Energy Resistance [SC 4: Contingent Resist Energy 10]
- Energy Immunity [SC 6: Immunity to a type of energy]
- Mantle of the Icy Soul [SC 6: Cold subtype]
- Divine Insight [SC 2: 5 + CL bonus to one skill check made during its duration]
Also worth noting is Iron Silence [SC 2: No ACP on Hide/Move Silently], and the fact that many worthwhile 10 min/level spells are better off just triple/quadruple extended if they're on a rather empty level, rather than persisted as that may take less resources (and be legal in some cases). Notable such spell is Battlemagic Perception [HoB] which means you aren't a sitting duck when without actions in caster fights.
Mooch's list is quite good, but it works on the assumption that Touch-spells can be persisted (it cuts out about 100 different immortality comboes not to allow it or Ocular/Reach), which is arguable, so I'm pointing out alternatives:
Mass Conviction is unambiguously persistable alternative.
Mass version works; great for team, or until Holy Star becomes available.
Good early on, probably not worth it once Recitation is game, though the damage bonus may be worth considering; Quicken as possible.
Spikes doesn't require Persist, one level higher, same spell; use it instead.
10 min/level; later on you may just want to triple prepare Extended versions once you can make 'em last all day. Consider Mass, too.
Touch, use Mass-version once available (8).
Touch. No alternatives.
Mass Lesser Vigor and Vigorous Circle are unambiguously persistable.
Few other spells worth persisting:
- Surge of Fortune [CC 5: Nat 20 any die roll as a discharge, handy bonuses]
- Eyes of the Oracle [DM 6: Ready an action each round, take it by discharging the spell]
- Draconic Polymorph [Drac; Greater Anyspell or Miracle: Like Polymorph, with +8 Str and some other stuff] Note: As bad as any Polymorph.
- Giant Size [CA, Wu Jen 7 - Miracle: +32 Str, Colossal size]
- Owl's Insight [SC, Druid 5 - Miracle: +½ CL as Insight-bonus to Wisdom]
- Consumptive Field (Greater) [SC, Clr 4 (7): ½ CL bonus to CL and infinite Strength-bonus] Note:Completely broken and [evil]
As you can see, caster level boosts like Beads of Karma, Ankh of Ascension [CD/MiC (nerfed)], Orange Prism Ioun Stone and similars.Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
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2010-06-05, 12:32 PM (ISO 8601)
- Join Date
- May 2006
- Location
- Sunnydale
Re: Buff my Cleric (3.5)
Extra Spell (Wraithstrike) works exactly as stated to let you learn the spell. However, it's still an Assassin 3 or Sorcerer/Wizard 2 spell, and Extra Spell lacks the following:
- any way for a Cleric to cast an Assassin or Sorcerer/Wizard spell
- a way to determine level when converted from one type/class to another