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    Bugbear in the Playground
     
    PaladinGuy

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    Default [3.5 Base Class] The Swashbuckler: A Fix [PEACH]

    Okay, I love the idea of a street-savvy, intelligent or charismatic fighter. It'd be great to play one, but the swashbuckler class in CA is just underwhelming past level 3. I think it deserves a fix. This is my second homebrew so far. So here it is:

    The Swashbuckler

    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special

    1st|
    +0
    |
    +2
    |
    +2
    |
    +0
    |Swashbuckler Strike, Swashbuckler Dodge, Acrobatics

    2nd|
    +1
    |
    +3
    |
    +3
    |
    +0
    |Taunt, Feat: Combat Expertise, Duelling +1d6

    3rd|
    +2
    |
    +3
    |
    +3
    |
    +1
    |Improved Swashbuckler Strike, Evasion

    4th|
    +3
    |
    +4
    |
    +4
    |
    +1
    |Parry, In the Gap, Duelling +2d6

    5th|
    +3
    |
    +4
    |
    +4
    |
    +1
    |Feinting, Feat: Improved Combat Expertise

    6th|
    +4
    |
    +5
    |
    +5
    |
    +2
    |Uncanny Dodge, Duelling +3d6

    7th|
    +5
    |
    +5
    |
    +5
    |
    +2
    |Cloak Fighting, Lunge

    8th|
    +6/+1
    |
    +6
    |
    +6
    |
    +2
    |Improved Flanking, Duelling +4d6

    9th|
    +6/+1
    |
    +6
    |
    +6
    |
    +3
    |-

    10th|
    +7/+2
    |
    +7
    |
    +7
    |
    +3
    |Improved Feinting, Duelling +5d6

    11th|
    +8/+3
    |
    +7
    |
    +7
    |
    +3
    |Slippery Mind, Improved Lunge

    12th|
    +9/+4
    |
    +8
    |
    +8
    |
    +4
    |Feat: Sense Weakness, Open 'em up, Duelling +6d6

    13th|
    +9/+4
    |
    +8
    |
    +8
    |
    +4
    |Renowned Duelling

    14th|
    +10/+5
    |
    +9
    |
    +9
    |
    +4
    |Duelling +7d6

    15th|
    +11/+6/+1
    |
    +9
    |
    +9
    |
    +5
    |Perfect Feinting

    16th|
    +12/+7/+2
    |
    +10
    |
    +10
    |
    +5
    |Duelling +8d6

    17th|
    +12/+7/+2
    |
    +10
    |
    +10
    |
    +5
    |Improved Open 'em up

    18th|
    +13/+8/+3
    |
    +11
    |
    +11
    |
    +6
    |Duelling +9d6

    19th|
    +14/+9/+4
    |
    +11
    |
    +11
    |
    +6
    |-

    20th|
    +15/+10/+5
    |
    +12
    |
    +12
    |
    +6
    |Duelling +10d6, Enemy Overreach[/table]

    Hit Dice: d8
    Skill Points: 6+Int (x4 at 1st level)
    Class Skills: Balance, Bluff, Climb, Craft, Diplomacy, Disguise, Escape Artist, Gather Information, Intimidate, Jump, Knowledge (local), Listen, Perform, Profession, Sense Motive, Sleight of Hand, Spot, Swim, Tumble and Use Rope.

    Class Features:

    Weapon and Armour Proficiencies: Swashbucklers are proficient with light armour, light shields, simple and martial weapons.

    Swashbuckler Strike: At 1st level a swashbuckler may use his charisma or intelligence bonus, whichever is higher, to modify his attack rolls in place of strength or (dexterity if using the feat weapon finesse), when weilding a finesse weapon and wearing light or no armour.

    Swashbuckler Dodge: At 1st level a swashbuckler may add a bonus, up to his class level +1, equal to his charisma or intelligence modifier, whichever is higher, to his AC as dodge bonus. This only applies when wearing light or no armour.

    Acrobatics: At 1st level a swashbuckler may add 1/2 of his Swashbuckler level rounding down to tumble, jump, escape artist and climb checks.

    Feat: Combat Expertise: At 2nd level, a swashbuckler gains the feat combat expertise, but doesn't have to meet the prequisites. He may only gain the benefits of the feat if he is wearing light or no armour.

    Duelling: Starting at 2nd level, a swashbuckler may add the dice listed on the table to his damage, when adjacent to only one enemy and wielding a finesse weapon.

    Taunt: At 2nd level, a swashbuckler may taunt an enemy to enrage him. Pick a target, and as a swift action, taunt them. The target must make a will save (DC= 10 + 1/2 Class levels + Charisma Bonus), and if it fails, it becomes enraged for 3 + your Charisma bonus rounds. They for intents and purposes, act as if they were a barbarian during a rage, except they don't gain any bonus to their ability scores, the restrictions on their actions apply and they take the normal -2 penalty to AC.

    Improved Swashbuckler Strike: At 3rd level, a swashbuckler may add his intelligence or charisma bonus to damage, whichever is higher, if he is wielding a finesse weapon and the target is vulnerable to critical hits.

    Evasion: At 3rd level, a swashbuckler gains the benefit of evasion as per the monk ability, as long as he is wearing light or no armour.

    Parry: At 4th level, a swashbuckler, as an immediate action, may make an attack roll after an opponent attempts to attack you. If your attack roll beats theirs, the attack is negated. This ability may be used only once per turn and only when using a finesse weapon.

    In the Gap: At 4th level, once per turn a swashbuckler may make an attack and ignore the target's armour bonus to AC. This is doesn't include the target's shield bonus to AC.

    Feinting: At 5th level, a swashbuckler may feint as a swift action. To do this, he takes a -4 penalty on his feint check. He also may feint as if he has the feat improved feint.

    Feat: Improved Combat Expertise: At 5th level a swashbuckler gains the feat improved combat expertise (CWar), even if he doesn't meet the prequisites. He only gains the benefits of the feat if he is wearing light or no armour.

    Uncanny Dodge: At 6th level, a swashbuckler gains uncanny dodge as per the barbarian ability.

    Cloak Fighting: At 7th level, a swashbuckler becomes adept at fighting while wearing a cloak. He gains a bonus to AC and feint checks equal to 1/4 of his class level. Additionally, as a standard action, he may throw his cloak in an attempt to temporarily blind an opponent. To do this, he forfeits said bonuses and makes a ranged touch attack, and if it is a hit, it blinds the target until the target takes the cloak off. Taking the cloak off is a move action and provokes attacks of opportunity. The range increment for the cloak is 10ft.

    Lunge: At 7th level, Swashbuckler may take a lunge and increase his reach by 5ft until the start of his next turn. This incurs a -4 penalty to AC.

    Improved Flanking: At 8th level, a swashbuckler gains the feats Vexing Flanker and Adaptable Flanker, without meeting any of the prequisites. He may only gain the benefits of these feats if he is wearing light or no armour.

    Improved Feinting: At 10th level the penalty to feint as a swift action drops by 2.

    Slippery Mind: At 11th level, a swashbuckler gains slippery mind as per the rogue ability.

    Improved Lunge: At 11th level, a swashbuckler is able use the lunge class feature, whilst only taking a -2 penalty to AC.

    Feat: Sense Weakness: At 12th level, a swashbuckler gains the feat sense weakness (Dcn), even if he doesn't meet the prequisites. He only gains the benefit if he is wielding a finesse weapon.

    Open 'em up: At 12th level, after a successful attack a swashbuckler may render a target flat-footed. This lasts until the next attack. This can be used once per turn.

    Renowned Duelling: At 13th level, any opponents whom you successfully taunt or hit with an attack to which you may apply duelling damage must make a Will save against DC = 10+your Charisma Bonus+1/2 your Swashbuckler levels or be shaken. This is a mind-affecting fear effect; standard immunities apply. If one has made a successful save against this affect, they are immune to it for the next 24 hours.

    Perfect Feinting: At 15th level, a swashbuckler now may feint as a swift action without any penalty.

    Improved Open 'em up: At 17th level, a swashbuckler may use the Open 'em up ability as many times as his Dexterity modifier in a turn. The effect still lasts until the next attack.

    Enemy Overreach: At 20th level, an enemy making a melee attack that misses your Touch AC provokes attacks of opportunity from all those adjacent to him.

    -------------------------------------------------------------------------------------

    Swashbuckler Feats

    These are entirely by paddyfool, except for dancing duellist, which is by Cadian.

    Flashy duellist:
    Requirements: Duelling class feature, Cha 13+
    When you hit an opponent to whom you may apply duelling damage, you may sacrifice up any number of duelling damage die up to your Cha modifier for an untyped bonus to Charisma-based skill checks of +1 per die sacrificed for the duration of this encounter. Multiple bonuses gained in this way do not stack; instead, the highest applies.

    Intrepid duellist:
    Requirements: Duelling class feature, Cha 15+
    You may apply your Cha modifier in place of any other base statistic to all saves made while able to apply duelling damage. (This is the weakest of them, I think... suggestions?)

    Canny duellist:
    Requirements: Duelling class feature, Int 13+
    When you hit an opponent to whom you may apply duelling damage, you may sacrifice up any number of duelling damage die up to your Int modifier for an untyped bonus to AC of +1 per die sacrificed for the duration of this encounter. Multiple bonuses gained in this way do not stack; instead, the highest applies.

    Expert duellist:
    Requirements: Duelling class feature, Int 15+
    You may apply your Int in place of any other base statistic to all opposed rolls made against any one enemy to whom you may apply duelling damage. (Trip, Disarm, Sunder, Overrun, etc.)

    Focused duellist:
    Requirements: Duelling class feature; BAB +5
    You may still deal duelling damage with a finesse weapon against a single adjacent opponent while adjacent to other opponents with a BAB less than your own BAB-3.

    Versatile duellist:
    Requirements: Duelling class feature; BAB +15, Focused duellist
    You may still deal duelling damage with a finesse weapon against up to two adjacent opponents while adjacent to other opponents with a BAB less than your own.

    Psychic duellist:
    Requirements: Duelling class feature; able to manifest as a level 1 psion or wilder.
    Your levels in swashbuckler stack with your levels in psion or wilder for duelling damage and manifester level.

    Arcane duellist:
    Requirements: Duelling class feature; able to cast as a level 1 wizard or sorceror.
    Your levels in swashbuckler stack with your levels in wizard or sorceror for duelling damage and caster level.

    Devoted duellist:
    Requirements: Duelling class feature; able to cast as a level 1 cleric, or smite evil class ability
    Your levels in swashbuckler stack with your levels in cleric or paladin for duelling damage, caster level, smite evil and lay on hands

    Unscrupulous duellist:
    Requirements: Duelling class feature; sneak attack class ability
    You may use the total of your duelling damage dice and sneak attack damage dice whenever you are eligible to do either. (So a Rogue 10/Swashbuckler 10 has a total bonus of 10d6 damage when eligible either to do duelling damage or a sneak attack). The bonus damage from sneak attack only applies to creatures that one can sneak attack normally. ie. vulnerable to critical hits, not invisible has discernable anatomy etc.

    Skirmishing duellist:
    Requirements: Duelling class feature; skirmish ability
    You may use the total of your duelling damage dice and skirmish damage dice whenever you are eligible to do either.

    Iconic Duellist:
    Requirements: Duelling class feature, Cha 19+, at least 3 "duellist" feats
    You may reroll a miss scored on an attack to which you may apply duelling damage up to 3 times per encounter.

    Master Duellist:
    Requirements: Duelling class feature, Int 17+, at least 2 "duellist" feats
    The size of your duelling dice increases to D8.
    EDIT: Once per day, you may reroll all ones on your duelling damage after rolling.

    Supreme Duellist
    Requirements: Duelling class feature, Int 19+, at least 3 "duellist" feats
    In an encounter in which you have made an attack to which you may apply duelling damage, you may force any one opponent to reroll any attack roll made against you. You may use this ability up to 3 times per encounter.

    Epic Duellist:
    Requirements: Duelling class feature; Versatile Duellist; either Supreme Duellist or Iconic Duellist; BAB 21+
    You may apply duelling damage to any attack you make with a finesse weapon.

    Dancing Duellist:
    Requirements: Swashbuckler Strike, Perform 4 ranks, Dex 15.
    When you strike an opponent, make a perform (dance) check against a DC = to 10+targets wisdom modifier+Sense Motive ranks. If you succed, you do not provoke attacks of opportunity from that foe for moving out of their threatened area.

    Infuriating Duellist:
    Requirements: Duelling class feature, Cha 17+, at least 2 "duellist" feats
    The DCs from Taunt and Renowned Duelling increase by 2, and any target you taunt successfully must attack the swashbuckler with their ranged or melee attacks (or spells or special attacks) in preference over other available targets.
    Last edited by Samm; 2011-05-20 at 04:24 AM. Reason: Updating class features

  2. - Top - End - #2
    Ogre in the Playground
     
    BlackDragon

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    Default Re: [3.5 Base Class] The Swashbuckler: A Fix [PEACH]

    Soo... where are all those abilities?
    Frog in the playground.

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    Bugbear in the Playground
     
    PaladinGuy

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    Default Re: [3.5 Base Class] The Swashbuckler: A Fix [PEACH]

    Quote Originally Posted by Frog Dragon View Post
    Soo... where are all those abilities?
    It's not finished yet, I accidently clicked the submit reply button.

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    Default Re: [3.5 Base Class] The Swashbuckler: A Fix [PEACH]

    Yes! Yes. This makes me happy, because then I can be a swashbuckler without having to multiclass into rogue after level 3, which I'll probably never reach.

    Note: Real life. Yes, I'm aware I'm probably a commoner/expert.

    Swashbuckler strike should say "(whichever is higher)" after Intelligence or Charisma. Make sure you capitalize ability score names.

    Also note that giving swashbuckler strike at 1st level makes this a really, really good dip for factotums.
    Last edited by Temotei; 2010-06-05 at 11:04 PM.
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    Ogre in the Playground
     
    OldWizardGuy

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    Default Re: [3.5 Base Class] The Swashbuckler: A Fix [PEACH]

    Just a minor note as I realize that is incomplete, but I would very much like to see either "Grace +1" or something else in place of it with a tag so that feats like Daring Outlaw can still exist. What this new "Grace +1" actually does matters not, however: I just find it annoying when an at least decent feat is obsoleted by an otherwise good homebrew.
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    "See these cookies? Note how while good they taste sort of bland. Now try these, they're the same cookies but with chocolate chips added. Notice how with the second batch we expended slightly more ingredients but dramatically enhanced the flavor? That's metamagic."
    Quote Originally Posted by Doc Roc View Post
    Seriously, can we kill this misconception now? A wizard is never late, nor is he early. He shops for precisely what he means to.

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    PaladinGuy

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    Default Re: [3.5 Base Class] The Swashbuckler: A Fix [PEACH]

    Right, I've finished it. It's now open for PEACHing.

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    Titan in the Playground
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    Default Re: [3.5 Base Class] The Swashbuckler: A Fix [PEACH]

    Please good sir, what is "PEACHing", I pray?
    Last edited by Ravens_cry; 2010-06-07 at 02:54 AM.
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    Bugbear in the Playground
     
    PaladinGuy

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    Default Re: [3.5 Base Class] The Swashbuckler: A Fix [PEACH]

    Quote Originally Posted by Ravens_cry View Post
    Please good sir, what is "PEACHing", I pray?
    Okay, Please Evaluating and Critiquing Honestly. Of course that doesn't really make sense, but you know what I mean, right?

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    Titan in the Playground
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    Default Re: [3.5 Base Class] The Swashbuckler: A Fix [PEACH]

    Quote Originally Posted by Samm View Post
    Okay, Please Evaluating and Critiquing Honestly. Of course that doesn't really make sense, but you know what I mean, right?
    Ah, you have my everlasting, or 'til I spot a shiny item, thanks.
    Now, back to your regularly scheduled thread.
    Last edited by Ravens_cry; 2010-06-07 at 02:57 AM.
    Quote Originally Posted by Calanon View Post
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    Lightbulb Re: [3.5 Base Class] The Swashbuckler: A Fix [PEACH]

    I've only barely looked this over, but I noticed you were having trouble describing Improved Flanking. It makes perfect sense to me, but in case it doesn't, those two abilities are actually feats in the PHB 2: Vexing Flanker and Adaptable Flanker with the former being a requisite of the latter.

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    Bugbear in the Playground
     
    PaladinGuy

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    Default Re: [3.5 Base Class] The Swashbuckler: A Fix [PEACH]

    Quote Originally Posted by Krazddndfreek View Post
    I've only barely looked this over, but I noticed you were having trouble describing Improved Flanking. It makes perfect sense to me, but in case it doesn't, those two abilities are actually feats in the PHB 2: Vexing Flanker and Adaptable Flanker with the former being a requisite of the latter.
    Brilliant. I'll fix it now.

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    BlackDragon

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    Default Re: [3.5 Base Class] The Swashbuckler: A Fix [PEACH]

    I can't find the description for the taunt ability...
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    PaladinGuy

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    Default Re: [3.5 Base Class] The Swashbuckler: A Fix [PEACH]

    Quote Originally Posted by Frog Dragon View Post
    I can't find the description for the taunt ability...
    Oh whoops, I'll fix it.

    Edit: Fixed
    Last edited by Samm; 2010-06-09 at 01:36 AM.

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    Default Re: [3.5 Base Class] The Swashbuckler: A Fix [PEACH]

    Is there a reason for stunning blow? It just seems like you tacked it on randomly. Is there a fluff reason?
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    Bugbear in the Playground
     
    PaladinGuy

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    Default Re: [3.5 Base Class] The Swashbuckler: A Fix [PEACH]

    Quote Originally Posted by Temotei221 View Post
    Is there a reason for stunning blow? It just seems like you tacked it on randomly. Is there a fluff reason?
    Well, I think a swashbuckler should be able to stun enemies. You know, land a supremely stlyish/intellignent blow, stunning the opponent. Lets say he's good enough to land a hit to the temples, or something else.
    Last edited by Samm; 2010-06-09 at 04:13 AM.

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    Default Re: [3.5 Base Class] The Swashbuckler: A Fix [PEACH]

    Nice work: Though my cheese factory is requesting just the 1st level of this.

    Also, Does the Int or cha bonus count on top of strength and on top of weapon finesse? That would be a bitttt uber.

    dante
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    Default Re: [3.5 Base Class] The Swashbuckler: A Fix [PEACH]

    Level 1 is supremely top-heavy. Like, really, really top heavy. This is a one level dip rivaling the mindbender.
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    PaladinGuy

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    Default Re: [3.5 Base Class] The Swashbuckler: A Fix [PEACH]

    Quote Originally Posted by Cadian 9th View Post
    Nice work: Though my cheese factory is requesting just the 1st level of this.

    Also, Does the Int or cha bonus count on top of strength and on top of weapon finesse? That would be a bitttt uber.

    dante
    No. That would be utterly crazy, I probably should edit that in.

    Yeah, and I noticed that level 1 is top heavy, should I ditch stunning blow, or move swashbuckler dodge to a later level?

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    BlackDragon

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    Default Re: [3.5 Base Class] The Swashbuckler: A Fix [PEACH]

    This would be a really good dip for a factotum. Three levels, and you get your awesome Int even more often.
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    Default Re: [3.5 Base Class] The Swashbuckler: A Fix [PEACH]

    Quote Originally Posted by Frog Dragon View Post
    This would be a really good dip for a factotum. Three levels, and you get your awesome Int even more often.
    I was thinking rogue as well... No need to have a high Dex any more!

    Granted, should I change something about this to make it less likely to be dipped?

    I'm thinking ditching stunning blow or moving swashbuckler dodge to a later level. What do you guys think?

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    Default Re: [3.5 Base Class] The Swashbuckler: A Fix [PEACH]

    I would make it that the add-int or cha-to AC is limited to when using a specific weapon or just for melee...

    Also, the add int to attack is fine, as If someone like a rogue wants to dip, then fine, go MAD, and if a Factotum wants to dip, well, nothing to see here. It's not like Factotums suddenly get better by being able to rely on just Int as opposed to just int for most crucial points in a day.

    I strongly advise against moving dodge to a later level. Sure, get rid of stun, or put it later, but don't send that back. That just punishes people who take it at level 1. Also, I think the swashbuckler should have a d6 or d8 HD and a multiclass restriction, such as losing efficiency or something.

    Make sure to say Dodge only works if you are wielding your finesse weapon... That should cut down on a few builds.

    Dante
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    Default Re: [3.5 Base Class] The Swashbuckler: A Fix [PEACH]

    Quote Originally Posted by Cadian 9th View Post
    I would make it that the add-int or cha-to AC is limited to when using a specific weapon or just for melee...

    Also, the add int to attack is fine, as If someone like a rogue wants to dip, then fine, go MAD, and if a Factotum wants to dip, well, nothing to see here. It's not like Factotums suddenly get better by being able to rely on just Int as opposed to just int for most crucial points in a day.

    I strongly advise against moving dodge to a later level. Sure, get rid of stun, or put it later, but don't send that back. That just punishes people who take it at level 1. Also, I think the swashbuckler should have a d6 or d8 HD and a multiclass restriction, such as losing efficiency or something.

    Make sure to say Dodge only works if you are wielding your finesse weapon... That should cut down on a few builds.

    Dante
    Thanks for your input. I'll remove stunning blow, but I'm not really one for multiclass restrictions. I'll also take the HD down to d8.'

    Edit: I've left dodge as is, by the way, because I think that it makes more sense flavour wise. I mean, if you're holding a greataxe, you should still be quick enough to dodge the opponents, almost as if you were using a rapier...

    I've made said changes.

    Also, I've changed parry to only work when you're using finesse weapons.
    Last edited by Samm; 2010-06-11 at 04:45 AM.

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    Default Re: [3.5 Base Class] The Swashbuckler: A Fix [PEACH]

    Hmm. Another thing, He's got a wide skill set and 6 sps/level, which I really like but I feel that shows up the Ninja more and Makes the Swashbuckler a rogue/fighter as he can tank a bit. I think 4 sps/level (like Druid or Ranger) is more appropriate. Also, give him some kind of acrobatic awsomeness!

    Swashy bukly always seemed to me like the guy with the puffy sleeves, outrageous moustache - give him some nice acrobatics and a bonus on checks to deal socially with teh wimenz.

    Dante
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    PaladinGuy

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    Default Re: [3.5 Base Class] The Swashbuckler: A Fix [PEACH]

    Quote Originally Posted by Cadian 9th View Post
    Hmm. Another thing, He's got a wide skill set and 6 sps/level, which I really like but I feel that shows up the Ninja more and Makes the Swashbuckler a rogue/fighter as he can tank a bit. I think 4 sps/level (like Druid or Ranger) is more appropriate. Also, give him some kind of acrobatic awsomeness!

    Swashy bukly always seemed to me like the guy with the puffy sleeves, outrageous moustache - give him some nice acrobatics and a bonus on checks to deal socially with teh wimenz.

    Dante
    Okay, maybe I should give him a bonus to acrobatics equal to 1/2 his class level. I'm not sure about socially though... I think having Diplomacy as a class skill should be enough...

    Also, I'm not sure about lowering his skill points. Ranger has 6 per level, and I think this guy should have some mad skillz.

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    Default Re: [3.5 Base Class] The Swashbuckler: A Fix [PEACH]

    He should get +swashbuckler level x charisma modifier as a bonus when talking to the ladies.

    Just like the knight, I mean, Swashbuckler is the dashing taunting rapier guy, right?

    And give im something which allows him a bonus if he keeps fighring or moving. I can't imagine a swashbuckler standing still and waiting for combat, nor stopping attacking. Maybe, a short counter charge or perhaps change something to a skirmish style bonus, where attacking counts as moving?

    Dante
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    SwashbucklerGuy

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    Default Re: [3.5 Base Class] The Swashbuckler: A Fix [PEACH]

    Cloak Fighting doesn't actually list the bonus it gives.

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    Chimera

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    Default Re: [3.5 Base Class] The Swashbuckler: A Fix [PEACH]

    I like these fixes for the most part, but something I find missing. Weapon finess should be there just for the flavor. Swashbuklers are dancng fools on the battlefield.

    A fencer without lunge or a fleshe? How about extending the range of dueling to 10 feet? Something like that needs to be in there.

    Cloak dance (move action to gain 20% concealment or full round for total concealment) might be considered as well. Cloak fighting doesn't seem to fit mechanically since a cloak should hinder your AC rather than impove it. I mean cloaks are easy to grab, get caught, torn up. Cloaks are useful because you can conceal weapons and obsure your movements.

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    SwashbucklerGuy

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    Default Re: [3.5 Base Class] The Swashbuckler: A Fix [PEACH]

    I think the rational behind cloak fighting is that while normally a cloak would hinder a fighter, a swashbuckler knows how to use it to distract his foe (Bonus to AC) and to hide his attacks (bonus to feint). I could be wrong though.

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    PaladinGuy

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    Default Re: [3.5 Base Class] The Swashbuckler: A Fix [PEACH]

    Quote Originally Posted by Sekolah View Post
    Cloak Fighting doesn't actually list the bonus it gives.
    Uh, it's on the table, Cloak Fighting +2, Cloak Fighting +4.

    The cloak is there to make you a harder target to hit. It conceals your vitals, obscures your movements and can be used to make you look your in one place, while actually being another. I'm assuming a swashbuckler would be skilled enough to do this with a cloak.

    Okay, I'll add in a lunge, and maybe a bonus to acrobatic skills equal to 1/2 class level.

    Edit: Made said changes, but the thing is, I'm not really sure what a fleche is... Can somebody explain please?
    Last edited by Samm; 2010-06-12 at 05:26 PM.

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    Chimera

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    Default Re: [3.5 Base Class] The Swashbuckler: A Fix [PEACH]

    A fleshe is French for flash, as in flash attack. It is a lunge where the back leg crosses the front foot increasing the speed and distance of a lunge.

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