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    Bugbear in the Playground
     
    Critical's Avatar

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    Default Help on optimizing a guisarme wielding tripper?

    Hey, I'm helping my friend on making a fighter contributing, and I decided it'd be nice to make a tripper. So far we're level 4, and he's a straight fighter, with those feats: Combat Reflexes, Combat Expertise, Improved Trip, Power Attack, Deft Opportunist, Knock-Down. Any pointers on what feats to take and in what direction to move? Please, no spiked chain, because it doesn't add to the flavor, and no setting-specific material.
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    Default Re: Help on optimizing a guisarme wielding tripper?

    It might be a good idea to move away from pure Fighter-trippiness, sounds like you have it more or less covered already.
    If you want more AoO-ness, how about Karmic Strike and later on Robilar's Gambit?

    EDIT: Are the levels at 4+ married to Fighter, or is suggesting Warblade from now on OK?
    Last edited by Ernir; 2010-06-05 at 05:07 PM.
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    Default Re: Help on optimizing a guisarme wielding tripper?

    Quote Originally Posted by Ernir View Post
    It might be a good idea to move away from pure Fighter-trippiness, sounds like you have it more or less covered already.
    If you want more AoO-ness, how about Karmic Strike and later on Robilar's Gambit?

    EDIT: Are the levels at 4+ married to Fighter, or is suggesting Warblade from now on OK?
    and a level of SLT Barb
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    Default Re: Help on optimizing a guisarme wielding tripper?

    Quote Originally Posted by gallagher View Post
    and a level of SLT Barb
    Alongside a nice Crusader dip at 9th for Thicket of Blades.
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    Default Re: Help on optimizing a guisarme wielding tripper?

    Thought about Karmic Strike/Robilar's Gambit, but no reach for adjacent squares makes it kind of sucky. And no, it's not married to a fighter, in fact, the build was made spontaneously, when the session was going, so it was more of a filler one for one session and, I think, could be a bit shuffled up. But it'd be cool to make a straight effective Fighter 20, indeed. Thinking about it more properly and having access to the books, I've came to this: Wolf Totem Barbarian 2/Fighter 4/Horizon Tripper X, with feats as follows(the DM mentioned the possibility of taking Faerun feats, because it exists on some other plane): Jotunbrud, Combat Reflexes, Improved Trip(Barbarian Bonus), Deft Opportunist/Improved Sunder, Power Attack, Knock-Down, Endurance, Combat Brute/Improved Sunder.

    Oh, and no ToB.
    Last edited by Critical; 2010-06-05 at 05:18 PM.
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    Default Re: Help on optimizing a guisarme wielding tripper?

    Quote Originally Posted by Critical View Post
    Thought about Karmic Strike/Robilar's Gambit, but no reach for adjacent squares makes it kind of sucky.
    Armour spikes. Try to get Jotunbrud to qualify for Knockback.
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