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Thread: Sneak attack feats?
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2010-06-06, 01:06 PM (ISO 8601)
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- Mar 2010
Sneak attack feats?
Are there any feats that let you either sneak attack things that can't normally be sneak attacked or make things sneak-attackable in situations that they aren't normally? I'm pretty sure someone mentioned a feat to sneak attack undead at one point but I can't find it.
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2010-06-06, 01:09 PM (ISO 8601)
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- Jan 2009
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Re: Sneak attack feats?
There's an alternate class feature in Dungeonscape that replaces something (Trap Sense, I think) for the ability to do half sneak attack damage to immune enemies as long as you're flanking them.
I think there's another one in Complete Champion that lets you sneak attack undead.
There are also various low level spells that allow you to sneak attack undead, constructs, plants, etc. You can get them on wands and use UMD.SpoilerOriginally Posted by JaronKOriginally Posted by TyndmyrOriginally Posted by Zaq
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2010-06-06, 01:09 PM (ISO 8601)
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- Mar 2010
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- Netherlands
Re: Sneak attack feats?
There are spells, crystals and weaponenhancements for that.
You are probably better off getting feats that give you more damage or let you reroll your 1's."Quick Draw. It grants the ability to turn any boring non-combat scenario into combat as a FREE ACTION."-Deleted User
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2010-06-06, 01:10 PM (ISO 8601)
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- Mar 2010
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2010-06-06, 01:14 PM (ISO 8601)
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- Feb 2009
Re: Sneak attack feats?
Greater crystals of True Death/Destruction (or maybe named differently, MIC)
Lets you sneak attack them (undead/construct) normally. Needs a +3 weapon though (Go get a GMW cast on it)
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2010-06-06, 01:15 PM (ISO 8601)
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- Aug 2006
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Re: Sneak attack feats?
Person Man comes to the rescue again! Check the spoilers.
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2010-06-06, 01:17 PM (ISO 8601)
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- Mar 2010
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2010-06-07, 01:51 PM (ISO 8601)
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- Mar 2010
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2010-06-07, 02:03 PM (ISO 8601)
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- Aug 2006
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Re: Sneak attack feats?
They're all in SPC. Grave Strike, Golem Strike, and Vine Strike. They're swift-action, one-round spells, but can my UMD's (and by Rules Compendium, assimilate the casting time of whatever spells they cast, instead of always being a standard action as stated in the SRD, etc)
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2010-06-07, 02:04 PM (ISO 8601)
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- Mar 2010
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2010-06-07, 02:05 PM (ISO 8601)
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- May 2006
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- Sunnydale
Re: Sneak attack feats?
Spell Compendium.
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2010-06-07, 02:07 PM (ISO 8601)
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- Aug 2006
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2010-06-07, 02:09 PM (ISO 8601)
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- Aug 2009
Re: Sneak attack feats?
Spell Compendium.
Also, if you haven't heard of it yet, Dungeonscape includes rules for a wand chamber, a +100gp add-on to your melee weapon that lets you store a wand inside it. When you hold a weapon with a loaded wand chamber, you count as holding both the weapon and the wand. This is handy for the "x-strike" series of spells, since you may not have a free hand for the wand if you're using TWF.Subclasses for 5E: magus of blades, shadowcraft assassin, spellthief, void disciple
Guides for 5E: Practical fiend-binding
D&D Remix for 3.x: balanced base classes and feats, all in the authentic flavor of the originals. Most popular: monk and fighter.
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2010-06-07, 02:11 PM (ISO 8601)
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- Sep 2006
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- A Tavern, DUH!
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Re: Sneak attack feats?
For 16,000 you can buy both a Greater True Death Crystal (lets you SA undead, and you do an extra d6 against them and your weapon counts as Ghost Touch) and a Greater Demolition Crystal (you deal an extra d6 against constructs, and your weapons count as adamant against them, and you can SA them).
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2010-06-07, 02:39 PM (ISO 8601)
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- Mar 2010
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2010-06-07, 02:46 PM (ISO 8601)
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- Mar 2010
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- Netherlands
Re: Sneak attack feats?
At lvl 3 you are better off aiding the barb if you have one unless you are a spellthief.
"Quick Draw. It grants the ability to turn any boring non-combat scenario into combat as a FREE ACTION."-Deleted User
Handy links:
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2010-06-07, 02:50 PM (ISO 8601)
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- Mar 2010