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  1. - Top - End - #1
    Pixie in the Playground
     
    PaladinGuy

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    Default Werebear warderobe malfunction

    Hello all,

    I am playing a game where my character has recently been infected with werebear lycantrophy. I noticed that werebears, when shifting to either their bear or hybrid form are large, whereas I'm a medium human favored soul. I was wondering if there are items or anything that can either a: make my gear disappear altogether temporarily or b: adjust with me to my new size.

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    Eldritch Horror in the Playground Moderator
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    Default Re: Werebear warderobe malfunction

    Maybe some modified Wilding Clasps, with DM approval?

    Some magic items automatically resize to fit you, others don't. I don't remember what falls into which category.

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    Ogre in the Playground
     
    PId6's Avatar

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    Default Re: Werebear warderobe malfunction

    Quote Originally Posted by The_Glyphstone View Post
    Some magic items automatically resize to fit you, others don't. I don't remember what falls into which category.
    All magic items besides weapons and armors do not have sizes, so by RAW they can be used perfectly fine by creatures of any size.
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    Default Re: Werebear warderobe malfunction

    Quote Originally Posted by Crusader2010 View Post
    Hello all,

    I am playing a game where my character has recently been infected with werebear lycantrophy. I noticed that werebears, when shifting to either their bear or hybrid form are large, whereas I'm a medium human favored soul. I was wondering if there are items or anything that can either a: make my gear disappear altogether temporarily or b: adjust with me to my new size.
    Magic items resize usually (Armor/Shield). Now they might meld if no fight.

    Lycans break shirt if larger.

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    Default Re: Werebear warderobe malfunction

    Quote Originally Posted by Starbuck_II View Post
    Lycans break shirt if larger.
    Yet the pants always stay fine.
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    AssassinGuy

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    Default Re: Werebear warderobe malfunction

    Quote Originally Posted by Starbuck_II View Post
    Magic items resize usually (Armor/Shield).
    That's wrong. Armor and shields never change size without specific magical enhancements. Only some magical garments change size.
    Quote Originally Posted by alternate form
    Any gear worn or carried by the creature that can’t be worn or carried in its new form instead falls to the ground in its space. If the creature changes size, any gear it wears or carries that can be worn or carried in its new form changes size to match the new size. (Nonhumanoid-shaped creatures can’t wear armor designed for humanoid-shaped creatures, and vice versa.) Gear returns to normal size if dropped.
    Bears aren't humanoids, so you can't use armor without the beastskin enhancement (Magic Item Compendium, page 7). Bears don't have fingers so they'll drop any rings. Talk to your DM about which other item types can't be used; you'll probably need to spend a couple of rounds before you change form to collect up the gear that can't be worn, and tuck it away somewhere for safekeeping.

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    Lord Vukodlak's Avatar

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    Default Re: Werebear warderobe malfunction

    His hybrid form however should be able to wear armor sized for a large creature just fine, and it can certainly wear rings as hybrid forms can wield weapons.

    Though I think properly sized a bear could wear a ring.
    http://franceshunter.files.wordpress...umb3269371.jpg

    Getting it on the paw would be difficult but assuming it was pushed to the base of your finger to begin with there is no reason it couldn't remain when the hand becomes a paw.

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    NecromancerGuy

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    Default Re: Werebear warderobe malfunction

    Magic item compendium has sizing as a flat bonus gold fee for weapons and armor.

    Probably shields too, ya know, if you are into that sorta thing.
    Quote Originally Posted by Alabenson
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    AssassinGuy

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    Default Re: Werebear warderobe malfunction

    Quote Originally Posted by BobVosh View Post
    Magic item compendium has sizing as a flat bonus gold fee for weapons and armor.
    You might want to recheck that. Sizing is a weapon-only property on page 43 of MIC. Armor doesn't resize except as a consequence of wild shape with the beastskin enhancement. There's a different property (variable) for shields.

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    Bugbear in the Playground
     
    WhiteWizardGirl

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    Default Re: Werebear warderobe malfunction

    Just use my house rule:
    All Lycanthropes are automatically clothed in human form, they are not destroyed just obscured and slightly stretched in transformation. I.e. Rule of Decency, needn't adhere to logic.

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    Bugbear in the Playground
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    Default Re: Werebear warderobe malfunction

    Quote Originally Posted by Curmudgeon View Post
    Bears aren't humanoids, so you can't use armor without the beastskin enhancement (Magic Item Compendium, page 7). Bears don't have fingers so they'll drop any rings. Talk to your DM about which other item types can't be used; you'll probably need to spend a couple of rounds before you change form to collect up the gear that can't be worn, and tuck it away somewhere for safekeeping.
    Beastskin won't work, as it relies on you spending an extra use of wild shape. Wild armor is more likely to work.

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    Default Re: Werebear warderobe malfunction

    Quote Originally Posted by Eloi View Post
    Just use my house rule:
    All Lycanthropes are automatically clothed in human form, they are not destroyed just obscured and slightly stretched in transformation. I.e. Rule of Decency, needn't adhere to logic.
    *looks at typical fantast art*
    *cough*
    "Decency"
    Right.
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    Bugbear in the Playground
     
    WhiteWizardGirl

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    Default Re: Werebear warderobe malfunction

    Quote Originally Posted by Ravens_cry View Post
    *looks at typical fantast art*
    *cough*
    "Decency"
    Right.
    I'm afraid you are confusing the Rule of Decency inherit in role-playing with the Rule of Sexy inherit in fantasy art.

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    Ettin in the Playground
     
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    Default Re: Werebear warderobe malfunction

    Personally I would make it a habit to wear nothing but the absolute finest of silks, covered with pinstaking embroidery and gold thread. If you are going to leave a trail of torn undies everywhere you go it may as well scream "I'm the friggin' king!" to all who behold. Plus then they'll never expect a werebear.
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    Default Re: Werebear warderobe malfunction

    Quote Originally Posted by Eloi View Post
    I'm afraid you are confusing the Rule of Decency inherit in role-playing with the Rule of Sexy inherit in fantasy art.
    While I support Decency quite a bit, I fear it's not inherent.


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    Default Re: Werebear warderobe malfunction

    Quote Originally Posted by AstralFire View Post
    While I support Decency quite a bit, I fear it's not inherent.
    Is it enchantment then? maybe insight? or morale ?
    Last edited by Ormagoden; 2010-06-08 at 09:55 AM.

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    ElfRangerGuy

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    Default Re: Werebear warderobe malfunction

    Quote Originally Posted by Eloi View Post
    I'm afraid you are confusing the Rule of Decency inherit in role-playing with the Rule of Sexy inherit in fantasy art.
    It's amazing how infrequently fantasy roleplaying corresponds to fantasy art.
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    Ormagoden's Avatar

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    Default Re: Werebear warderobe malfunction

    This thread needs more bear...

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    Troll in the Playground
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    Default Re: Werebear warderobe malfunction

    Quote Originally Posted by Eloi View Post
    Just use my house rule:
    All Lycanthropes are automatically clothed in human form, they are not destroyed just obscured and slightly stretched in transformation. I.e. Rule of Decency, needn't adhere to logic.
    you could just say the lycantropy involves a form of Shapechange/Polymorph/Alter Self (the three are related)

    Quote Originally Posted by SRD
    When the change occurs, your equipment, if any, either remains worn or held by the new form (if it is capable of wearing or holding the item), or melds into the new form and becomes nonfunctional. When you revert to your true form, any objects previously melded into the new form reappear in the same location on your body they previously occupied and are once again functional. Any new items you wore in the assumed form and can’t wear in your normal form fall off and land at your feet; any that you could wear in either form or carry in a body part common to both forms at the time of reversion are still held in the same way. Any part of the body or piece of equipment that is separated from the whole reverts to its true form.
    It is fairly simple for a DM to rule that were creatures gain their transformation via a modification to the above spells (aka, the original wizard who did it used a modified polymorph to create the were curses).

    BTW, I am pretty sure lycan means wolf so its a terrible name for were-creatures; were means "man". Well, actually were comes from Wer... originally in ancient english Wer meant male and Wif meants female; man meant human. used as Werman (male human) and wifman (female human). Wifman became woman and werman because just man, and wer changed to be another word for man (not sure if it is human or male human definition of man)... so were-wolf means literally man-wolf/human-wolf.
    Were-bear should be obvious then.
    Last edited by taltamir; 2010-06-08 at 10:59 AM.
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    Starbuck_II's Avatar

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    Default Re: Werebear warderobe malfunction

    Quote Originally Posted by Curmudgeon View Post
    That's wrong. Armor and shields never change size without specific magical enhancements.
    I said usually. The parathesis was for when it doesn't.
    Only some magical garments change size. Bears aren't humanoids, so you can't use armor without the beastskin enhancement (Magic Item Compendium, page 7). Bears don't have fingers so they'll drop any rings. Talk to your DM about which other item types can't be used; you'll probably need to spend a couple of rounds before you change form to collect up the gear that can't be worn, and tuck it away somewhere for safekeeping.
    Bears do have fingers.
    Try it. Grab a bear and put a ring on its finger (it has 5 fingers in its paw).

  21. - Top - End - #21
    Ogre in the Playground
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    Default Re: Werebear warderobe malfunction

    Also i believe magic item compendium states that you just not to have a hoof or something i believe the example given was a worg. Besides as has been noted bears do have fingers and hybrid bear definitely have fingers.

  22. - Top - End - #22
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    Default Re: Werebear warderobe malfunction

    Magic armor will resize to fit your new form, which is still humanoid (as long as you are in hybrid form)

    I would peronally rule that clothing would become stretched and ripped somewhat.

    However I would rule that when you get in town, you can buy and wear large baggy clothes that are a little too big for you but otherwise fit and that they would fit your new hybrid form when you shapeshift to hybrid form.

    Just throw around a few GP for some new large clothing, I can't see any DM having a problem with it.
    Last edited by Skaven; 2010-06-08 at 12:48 PM.
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    Ogre in the Playground
     
    NecromancerGuy

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    Default Re: Werebear warderobe malfunction

    Quote Originally Posted by Curmudgeon View Post
    You might want to recheck that. Sizing is a weapon-only property on page 43 of MIC. Armor doesn't resize except as a consequence of wild shape with the beastskin enhancement. There's a different property (variable) for shields.
    ...Er, who claimed it did? Wasn't me >.> (12 on a bluff check)

    Quote Originally Posted by Starbuck_II View Post
    Bears do have fingers.
    Try it. Grab a bear and put a ring on its finger (it has 5 fingers in its paw).
    Cause if you like it then you shoulda put a ring on it


    BTW, am I the only one who keeps misreading this thread title as "Werebear wererobe malfunction?
    Last edited by BobVosh; 2010-06-08 at 12:56 PM.
    Quote Originally Posted by Alabenson
    Evil Intelligence is knowing the precise ritual that will allow you to destroy the peaceful kingdom that banished you.

    Evil Wisdom is understanding that you probably shouldn’t perform said ritual while you’re standing in the estimated blast radius.

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    Ettin in the Playground
     
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    Default Re: Werebear warderobe malfunction

    [QUOTE=BobVosh;8655009Cause if you like it then you shoulda put a ring on it[/QUOTE]

    You win the thread.
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    Pixie in the Playground
     
    PaladinGuy

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    Default Re: Werebear warderobe malfunction

    Quote Originally Posted by Skaven View Post
    Magic armor will resize to fit your new form, which is still humanoid (as long as you are in hybrid form)
    But where does it say that?

    Good suggestions so far.

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    Lord Vukodlak's Avatar

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    Default Re: Werebear warderobe malfunction

    Quote Originally Posted by Crusader2010 View Post
    But where does it say that?
    Good suggestions so far.
    It doesn't say that magic item resizing is only under wondrous items and rings.

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    Default Re: Werebear warderobe malfunction

    Spandex, for the fuller figure.

    But seriously, I think Wild Armour only works for druids and Wild Shape, not for shapeshifters in general.
    As a DM, I would allow armour to be constructed to allow for the increase in size, but would impose a minor penalty to AC after the expansion (the armour does not cover as much as it used to)
    Last edited by panaikhan; 2010-06-11 at 08:01 AM.

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