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  1. - Top - End - #1
    Barbarian in the Playground
     
    Raiki's Avatar

    Join Date
    Dec 2008

    Default The Eidolon Binder (3.5 Base Class, PEACH)

    6/25 updates and changes are in BLUE.
    6/24 updates and changes are in RED.

    The Eidolon Binder
    Oh, you need to fry a dozen orcs? Maybe the devil Azakroth could help with that. Need a map of the 13th level of the abyss? G'rakl the demon used to live there! Need to work your way through the red tape of the Church of Heironeous? Who better than the Archangel Tirael?
    -Antathion, Eidolon Binder extraordinaire.

    The Eidolon Binder is a man of diverse talents; By calling forth and entering into agreements with beings from other realms, he gains great power. When an eidolon binder finds himself in need, he reaches out with his will to find a creature capable of helping him, and in exchange for furthering that creature's goals, binds it into an item he carries. While carrying said item, the eidolon binder personally benefits from the eidolon's energies. However, in moments of great need, he may summon forth the entity itself to join him in the material realm.

    Party Role: The Eidolon Binder can fill many roles within the party, depending on what eidolons they currently have bound, and whether said eidolons reside within their receptacles or aid the binder directly. A binder who keeps most of his eidolons in his weapons and armor could easily stand beside the party Fighter or Barbarian. On the other hand, a binder who's eidolons all stand beside him, would be a much more fragile creature, more akin to a rogue or cleric.

    Races: Humans make particularly good Eidolon Binders, matching their natural versatility to that of the Eidolons they summon. Dwarves, with their natural tendencies towards lawful contracts and their innate fortitude lend themselves well to the class as well. Halflings and Gnomes, usually written off as unimportant due to their short stature, can more than surprise when they summon the colossal power of many of their Eidolons.

    Alignment: Although many would assume that the Eidolon Binder's particular abilities would lead him down the path of domination and oppression favored by many summoners, they tend to wards no particular alignment. Most bound spirits travel with the Eidolon Binder of their own free will, and seem to the Binder more like traveling companions than servants.

    Game Rule Information

    Abilities: Wisdom is the cornerstone of any successful Eidolon Binder; Without the knowledge of self and force of will a high Wisdom score entails, an Eidolon Binder will find it very hard to get off the ground. A high Charisma score aids your rebuke ability. And high Strength and Constitution scores lend the Eidolon Binder a greater presence on the battlefield, synergizing well with his armor and weapon proficiencies.

    Starting Age: as Cleric
    Starting Gold: 2d4 x 10 (50gp)

    Hit Die: d8
    Skill Points: 4 + Int (x4 at 1st level)
    Class Skills: Bluff(Cha), Craft(Int), Decipher Script(Int), Diplomacy(Cha), Disguise(Cha), Forgery(Int), Gather Information(Cha), Intimidate(Cha), Knowledge(Arcana, The Planes, Nature)(Int), Listen(Wis), Profession(Wis), Spellcraft(Int), Spot(Wis), Use Magic Device(Cha).

    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Binding Points|Special

    1st|
    +0
    |
    +2
    |
    +0
    |
    +2
    |20|Bind Eidolon, Emergency Summon

    2nd|
    +1
    |
    +3
    |
    +0
    |
    +3
    |40|

    3rd|
    +2
    |
    +3
    |
    +1
    |
    +3
    |60|

    4th|
    +3
    |
    +4
    |
    +1
    |
    +4
    |80|Bonus Bind Feat

    5th|
    +3
    |
    +4
    |
    +1
    |
    +4
    |100|Rebuke Summoned Creature

    6th|
    +4
    |
    +5
    |
    +2
    |
    +5
    |120|

    7th|
    +5
    |
    +5
    |
    +2
    |
    +5
    |140|

    8th|
    +6/+1
    |
    +6
    |
    +2
    |
    +6
    |160|Bonus Bind Feat

    9th|
    +6/+1
    |
    +6
    |
    +3
    |
    +6
    |180|

    10th|
    +7/+2
    |
    +7
    |
    +3
    |
    +7
    |200|

    11th|
    +8/+3
    |
    +7
    |
    +3
    |
    +7
    |220|

    12th|
    +9/+4
    |
    +8
    |
    +4
    |
    +8
    |240|Bonus Bind Feat

    13th|
    +9/+4
    |
    +8
    |
    +4
    |
    +8
    |260|

    14th|
    +10/+5
    |
    +9
    |
    +4
    |
    +9
    |280|

    15th|
    +11/+6/+1
    |
    +9
    |
    +5
    |
    +9
    |300|

    16th|
    +12/+7/+2
    |
    +10
    |
    +5
    |
    +10
    |320|Bonus Bind Feat

    17th|
    +12/+7/+2
    |
    +10
    |
    +5
    |
    +10
    |340|

    18th|
    +13/+8/+3
    |
    +11
    |
    +6
    |
    +11
    |360|

    19th|
    +14/+9/+4
    |
    +11
    |
    +6
    |
    +11
    | 380|

    20th|
    +15/+10/+5
    |
    +12
    |
    +6
    |
    +12
    |400|Bonus Bind Feat[/table]


    Non-permanant or semi-permanant bonuses to wisdom (such as those granted by spells or magical items) do not grant any additional bind points. Should the Eidolon Binder's bind points ever drop below the amount necessary to bind all of their eidolons, they become unable to summon forth any eidolon with a point total greater than (EBL + Current Wisdom Modifier) x2.5 (However, all item bonuses granted by bound eidolons remain intact). Also, for every point of wisdom modifier the character loses, he gains a -1 penalty on all attack rolls, saving throws, skill checks and ability checks.


    Class Features:

    Weapon and Armour Proficiency: Eidolon Binders are proficient with all simple and martial weapons, all types of armor (Light, Medium, and Heavy) and with Shields (except tower shields).

    Bind Eidolon (Su): An eidolon binder receives a pool of points with which to create his own personalized eidolons and bind them to his service (this will be covered more in depth below under the Eidolon Creation heading). They receive points based on the chart above, with a number of bonus points based on their level and wisdom modifier. When an eidolon is created, it is also bound into a specially prepared item, granting it special properties. Any eidolon may be summoned and bound into an item by enacting a ritual taking 8 hours, and consuming 50gp per EBL. This price must be paid each time a binding ceremony is performed. In order to gain the benefits of an item, or to summon the eidolon, the eidolon binder must have the item on his person. At any given level, no one eidolon may be worth more than 50% of the eidolon binder's total points. Summoning forth an eidolon is a full round action that provokes an attack of opportunity, and the eidolon appears adjacent to the Binder at the beginning of her next turn. Recalling an eidolon into an item is a free action that may be done from any distance, though the eidolon and the binder must currently by on the same plane.

    On Eidolon Death: An eidolon, much like most outsiders, has a singular nature. Their body and spirit are inextricably linked and, upon death, both are destroyed. Thus, an eidolon may not be raised by any means other than the direct intervention of a deity.

    Emergency Summon (Su): In times of dire need, the eidolon binder may call upon a more powerful eidolon than he usually has access to. Doing this is strenuous, causing 1 point of wisdom damage per 30 points of the eidolon. At first level, and at every subsequent level, the eidolon binder creates one eidolon that may be summoned this way. The eidolon may be worth any amount of points up to 30 per EBL. For example, at 1st level, Antathion has created an eidolon worth 30 points as his emergency summon. At 2nd level, he creates a new eidolon with a point total of 60. At any time, he may summon either one of these into existence, taking 1 or 2 points of temporary wisdom damage respectively. This ability may not be used if you are somehow immune to wisdom damage, and the damage it causes may not be healed by any means other than natural rest.
    When an Eidolon Binder has any ammount of wisdom damage from the use of this ability, she may not summon any of her Emergency Summons, nor may she summon forth any eidolon with a point total greater than (EBL+Current Wisdom Modifier)x2.5. Emergency Summon is a full round action that provokes an attack of opportunity. When summoned, an emergency summon remains on the material plane for 3 rounds per EBL, then disappears.

    Rebuke Summoned Creature (Su): An Eidolon Binder is a master of all things summoned. While the conjurer may dabble, the Eidolon Binder laughs at his paltry attempts. When faced with a creature summoned using any spell with the summoning or calling descriptor, the Eidolon Binder may cause these creatures to quail in fear. As a standard action, the Eidolon Binder may activate this ability. For any summoned or called creatures that comes within 10'/EBL of the binder, the Eidolon Binder may make an opposed rebuke check. The binder initiating the rebuke attempt rolls 1d20+EBL+Charisma Modifier. The binder controlling the eidolon being rebuked then rolls 1d20+EBL+Wisdom Modifier. If this roll matches or exceeds the total of the rebuke check, the attempt is resisted. Otherwise, the eidolon flees from the rebuking character at max (4x) speed for 1d6 rounds. If the eidolon is incapable of retreating at least 4xbase move, it instead becomes unsummoned.

    When facing a creature summoned via any means other than an eidolon binding ceremony (such as by a summon monster or planar ally/binding spell/SLA/Invocation/etc) the rebuke check is instead against a DC of 10+Spell Level+Caster's relevant ability modifier. It is significantly easier to rebuke the summons of those not as dedicated to the art as Eidolon Binders.


    Eidolon Creation:

    Eidolon creation is done via a point system. The pool of points available to any Eidolon Binder is finite, and must be split between all bound eidolons, though no eidolon may ever be worth more than 50% of the binder's total available points.

    The first consideration when creating an eidolon is what creature type to use as the basis. There are three variations of eidolon: Elementals, Magical Beasts, and Outsiders; each with their own benefits and drawbacks.

    Elementals are the most basic Eidolons, learned by apprentices. They have d8 hit dice, 3/4HD Base Attack, high Fortitude or Reflex save (chosen by the player), 2+Int Mod skill points per HD and proficiency with light armor.

    Magical Beasts are the warriors of the Eidolons. They have d10 hit dice, Base Attack equal to HD, high Fortitude and Reflex saves, 2+Int Mod skill points per HD and proficiency with light and medium armor.

    Outsiders are the great sages and arcanists, and can also be accomplished warriors. They have d8 hit dice, Base Attack equal to HD, three high saves, 8+Int Mod skill points per HD and and proficiency with light, medium, and heavy armor..

    No eidolons are proficient with any type of shield.

    The point cost per HD depends on which type of eidolon the character wishes to create, though in no case may an eidolon have less than 1HD or more HD than the character has Eidolon Binder levels. The point costs are: 1 point per HD for Elementals, 2 points per HD for Magical Beasts, and 3 points per HD for Outsiders.

    Each creature type also has it's own list of class skills, as follows:
    Spoiler
    Show
    Elementals: Escape Artist(Dex), Jump(Str), Knowledge(Arcana)(Int), Knowledge(Nature)(Int), Knowledge(The Planes)(Int), Listen(Wis), Search(Int), Spot(Wis)

    Magical Beasts: Balance(Dex), Climb(Str), Disable Device(Int) Escape Artist(Dex), Hide(Dex), Intimidate(Cha), Jump(Str), Knowledge(Geography)(Int), Knowledge(Local)(Int), Knowledge(Nature)(Int), Listen(Wis), Move Silently(Dex), Search(Int), Spot(Wis), Survival(Wis), Swim(Str)

    Outsiders: Appraise(Int), Balance(Dex), Bluff(Cha), Climb(Str), Concentration(Con), Decipher Script(Int), Diplomacy(Cha), Disguise(Cha), Forgery(Int), Gather Information(Cha), Intimidate(Cha), Knowledge(Arcana)(Int), Knowledge(Architecture and Engineering)(Int), Knowledge(Dungeoneering)(Int), Knowledge(History)(Int), Knowledge(Nobility and Royalty)(Int), Knowledge(Religion)(Int), Knowledge(The Planes)(Int), Listen(Wis), Search(Int), Sense Motive(Wis), Speak Language(-), Spellcraft(Int), Spot(Wis)


    After the eidolon's creature type and number of hit dice has been decided and paid for, the next step is to assign ability scores. Take the scores: 15, 14, 13, 12, 11 and 10, and assign them as you see fit to the eidolon's 6 abilities. These may be improved further with points on a 1:1 ratio, though may never be increased by more than +2/EBL.

    After assigning scores, we move on to size category. The eidolon binder may create creatures of any size, but sizes larger or smaller than medium incur point costs.

    {table=head]Size|Point Cost

    Colossal
    |
    50pts

    Gargantuan
    |
    30pts

    Huge
    |
    15pts

    Large
    |
    5pts

    Medium
    |
    0pts

    Small
    |
    5pts

    Tiny
    |
    10pts

    Diminutive
    |
    20pts

    Fine
    |
    30pts
    [/table]

    Eidolons of greater or smaller than medium size gain all the benefits of size change as given by tables 4-2 and 4-3 on page 291 of the Monster Manual.

    From here, it is merely a matter of fine-tuning your eidolon to fit your characters particular desires. Obviously, a comprehensive list of desired abilities cannot be made, but I've listed quite a few example abilities and the relevant point costs. I will also summarize the costs of the previous expenses, minus size category.

    Unless stated otherwise, abilities that provide numerical benefits may be purchased more than once, and their effects stack. Any ability requiring a save is DC (10+Eidolon's HD+Eidolon's Constitution Modifier) unless stated otherwise.

    {table=head]Eidolon Ability|Associated Point Cost

    Elemental Hit Die|1pt/HD (Max=EBL)

    Magical Beast Hit Die|2pt/HD (Max=EBL)

    Outsider Hit Die|3pt/HD (Max=EBL)

    Ability Score Bonuses|1pt/+1 (Max=+2/HD)

    Bonus HP=EBL|1pt

    +1 to 1 Save|1pt

    Low light vision|1pt

    Darkvision|2pt/30'

    Blindsense|15pt

    Blindsight|30pt

    +1 Nat Armor or Dodge Bonus to AC|1pt

    DR 1/Magic|1pt

    DR 1/alignment or metal|3pt

    DR 1/-|5pt

    Fast healing|10pt/point

    Regeneration (1 weakness)|50pt/point

    Regeneration (2 weaknesses)|40pt/point

    Regeneration (3+ weaknesses)|30pt/point

    SR 10+EBL|15pt (May only be purchased once)

    Energy Res 5 vs. 1 element|2pt

    Immunity to one energy type|15pt

    Spell-like Ability Usable 3/day***|5pt/spell level (Caster level=Eidolon's HD)

    Change SLA to Supernatural ability|10pt/ability

    +5' Base land speed|1pt

    Add additional movement type|5pt

    +2 bonus to initiative|1pt

    Natural Attack(melee)*|2pt/attack (Max 2 attacks+2 for every 5 EBL beyond 1)

    Natural Attack(ranged, 30')*|4pt/attack

    Add 30' to ranged attack|2pt

    Increase die size of attack by 1 (max d12)|2pt

    Increase number of dice by original amount**|5pt

    Breath Weapon (30' cone or 60' line)|5pt/die of damage (Max dice=Eidolon's HD)

    Pounce|5pt

    Rend (If your first 2 natural attacks hit, deal additional 2d4+str damage)|3pt

    Improved Grab|5pt

    Swallow Whole|10pt

    Augmented Critical|10pt

    Frightful Presence***|15pt

    Elemental damage when struck†|3pt/die (Max=HD)

    Elemental attack(melee)†|5pt/die (Max=HD)

    Elemental attack(melee touch)†|8pt/die (Max=HD)

    Elemental attack(ranged, 30')†|7pt/die (Max=HD)

    Elemental attack(ranged touch, 30')†|12pt/die (Max=HD)

    Add 30' to ranged attack|2pt

    Elemental damage(aura, 5')†|15pt/die (Max=HD)

    Ability damage (melee attack, Not Con)‡|10pt/point

    Ability damage (melee attack, Con)‡|15pt/point

    Ability damage (ranged attack, 30', not con)‡|15pt/point

    Ability damage (ranged attack, 30', con)‡|20pt/point

    Ability damage (melee touch, not con)‡|20pt/point

    Ability damage (melee touch, con)‡| 30pt/point

    Ability damage (ranged touch, 30', not con)‡| 30pt/point

    Ability damage (ranged touch, 30', con)‡| 40pt/point

    Energy drain (melee attack)‡|15pt/Negative level (Max=HD)

    Energy drain (melee touch)‡|25pt/Negative level (Max=HD)

    Immunity to critical hits/sneak attack|30pt

    Immunity to ability damage|10pt

    Immunity to ability damage/drain|20pt

    Immunity to blindness/deafness|5pt

    Immunity to sleep effects|5pt

    Immunity to paralysis|5pt

    Immunity to energy drain|20pt

    Immunity to charm effects|10pt

    Immunity to compulsion|15pt

    Immunity to domination|20pt

    Immunity to dazzle effects|1pt

    Immunity to daze effects|5pt

    Immunity to stun|10pt

    Immunity to fatigue|1pt

    Immunity to exhaustion|2pt

    Immunity to fear effects|20pt

    Immunity to mind effects|40pt[/table]



    *Natural attacks do 1d6 points of bludgeoning, piercing, or slashing damage, chosen during Eidolon creation. If the Eidolon is larger or smaller than medium, adjust for size according to table 4-3 on MM1 page 291.

    **An attack for a medium sized creature does 1d6 points of damage, so buying this bonus would increase this to 2d6. However, a huge sized creature does 2d6 with the same attack, so it would increase to 4d6.

    ***The save for these abilities are based on the eidolon's Charisma modifier rather than it's Constitution modifier.

    †Elemental attacks deal 1d6 points of Fire, Acid, Cold or Electricity damage, or 1d4 points of Sonic damage on a successful attack. An elemental aura allows a reflex save for half damage.

    ‡Ability damage is negated by immunity to poison, and follows all poison rules regarding initial and secondary fortitude saves. Energy drain attacks are negated with a successful fortitude save.
    Last edited by Raiki; 2010-06-28 at 07:22 PM.

  2. - Top - End - #2
    Barbarian in the Playground
     
    Raiki's Avatar

    Join Date
    Dec 2008

    Default Re: The Eidolon Binder (3.5, PEACH, WIP)

    Binding an Eidolon into an Item.

    After you create and stat up your eidolon, the next step is to choose an item to bind the creature into. An item to be bound may have no magical properties, as they interfere with the binding ritual, but may be a weapon, suit of armor, shield, or any other mundane item that can be worn. Other items could include belts, rings, amulets, bracers, or any other item that has a corresponding item slot. Wearing an eidolon-bound item precludes the wearing of a magic item in that slot.

    When an eidolon is bound into an item, the item gains a measure of its power. For every point of the eidolon bound into the item, you recieve 1 point with which to upgrade the item, though all benefits are lost when the eidolon is summoned forth. The abilities and bonuses granted by the item vary with its form and function, as shown in the tables below. Unlike with eidolons, item enhancements may never be purchased more than once per Eidolon Binder Level, and some abilities and bonuses have other restrictions, as shown.

    {table=head]Weapon Ability|Associated Point Cost

    +1 Enhancement bonus to attack|2pt

    +1 Enhancement bonus to damage|2pt

    +1d6 energy damage|5pts per die (Max 1d6 + 1d6/5 EBL)

    Extend critical threat range by 1|5pt (max 5)

    Increase critical damage modifier|7pt (max 2)

    Change metal type of weapon|3pt

    Weapon gains alignment descriptor|3pt

    Weapon adds extra attack (as the speed enhancement DMG pg 223|20pt(may only be purchased once)

    Ability damage (Not con)|10pt/point

    Ability damage (Con)|15pt/point[/table]


    {table=head]Armor Ability|Associated Point Cost

    +1 Armor Bonus to AC|2pt

    +5 Hit Points|1pt

    +1 Bonus to Fortitude Saves|5pt

    +1 Enhancement bonus to Strength|15pt

    +1 Enhancement bonus to Constitution|15pt

    Fast Healing|15pt/point

    Spell Resistance 11+EBL|25pt (may only be purchased once)

    Damage Reduction/alignment or metal|5pt/point

    Damage Reduction/magic|2pt/point

    Damage Reduction/-|8pt/point[/table]


    {table=head]Shield Ability|Associated Point Cost

    +1 Shield Bonus to AC|2pt

    +1 Deflection Bonus to AC|5pt

    +1 Bonus to Reflex Saves|5pt

    +1 Enhancement bonus to Dexterity|15pt

    Energy Resistance 5 to one energy type|5pt

    20% Miss Chance|20pt

    50% Miss Chance|50 pt[/table]


    {table=head]Other Item Abilities|Associated Point Cost

    +2 Initiative|1pt

    +5' Base Land Speed|2pt

    Gain Alternate Movement Mode|10pt

    +1 Enhancement Bonus to Charisma|20pt

    +1 Enhancement Bonus to Intelligence|20pt

    +1 Enhancement Bonus to Wisdom|20pt*

    Lowlight Vision|2pt

    Darkvision|3pt/30'

    +2 Competency Bonus to 1 Skill|2pt

    Immunity to Charm Effects|10pt

    Immunity to Compulsions|15pt

    Immunity to Dominate Effects|20pt

    Immunity to Blindness/Deafness|5pt

    Immunity to Dazzle|5pt

    Immunity to Daze|10pt

    Immunity to Stun|20pt

    Immunity to Fatigue|5pt

    Immunity to Exhaustion|10pt

    Immunity to Ability Damage|10pt

    Immunity to Ability Damage/Drain|20pt

    Immunity to Energy Drain|30pt

    Immunity to Fear Effects|30pt

    Immunity to Mind Effects|50pt[/table]
    *Bonuses to Wisdom granted by Eidolon Bound Items do not grant additional bonus Bind Points.


    Eidolon Binder Feats:

    Font of Wisdom[Bind]:
    You find that calling Eidolons comes naturally to you.
    Benefit: You may treat your wisdom score as 2 points higher when calculating the total number of bonus Bind Points you receive.
    Special: You may take this feat multiple times, its benefits stack.

    Bound Fortitude[Bind]:
    Your connection with the extraplanar forces of your Eidolons has strengthened your body.
    Benefit: Upon taking this feat, you gain bonus Hit Points equal to 2 times the number of [Bind] feats you have, including this one. Every time you take another [Bind] feat, you gain an additional 2 bonus Hit Points.

    Binder Extraordinaire[Bind]:
    You find that you can create Eidolons of greater strength than others of your skill level.
    Benefit: Treat your Eidolon Binder Level as 2 higher for the purpose of determining your Eidolon's maximum number of Hit Dice.

    Focused Binder[Bind]:
    You excel at summoning Eidolons of one specific type.
    Prerequisites: Wisdom 16, Eidolon Binder level 6
    Benefit: Select one kind of Eidolon, either Elemental, Magical Beast, Outsider, Dragon, Fey, or Ooze. When creating Eidolons of this type, Select its ability scores from the following array, rather than the standard array: 18, 16, 14, 14, 12, 12.
    Special: This feat may only be taken once. Also, in order to choose dragon, fey, or ooze the character must possess the feat allowing the binding of said types.

    Specialized Binder[Bind]:
    Your ability to create Eidolons of your chosen type improves.
    Prerequisites: Wisdom 18, Eidolon Binder level 12, Focused Binder
    Benefit: Eidolons you create of the type selected for your Focused
    Binder feat gain an additional 5 Hit Points per HD, an extra 2 Skill Points per HD, and a +1 bonus on all saving throws per 4 HD.

    Master Binder[Bind]:
    You have reached the pinacle of expertise at binding one type of Eidolon.
    Prerequisites: Wisdom 20, Eidolon Binder level 18, Focused Binder, Specialized Binder
    Benefit: Eidolons you create of the type selected for your Focused and Specialized Binder feats gain an additional 100 points to be used during creation. These points do not count towards the limit of 50% of your total Bind Points, and are not counted towards the Eidolon's point total when determining item enhancements. For example, Antathion has the Master Binder(Elemental) feat. When creating an elemental, he determines how many points he wishes to spend, then adds 100. However, when enhancing the item the Eidolon is bound into, he would treat the Eidolon's point total as 100 less.

    Dragon Binder [Bind]:
    You can bind eidolons with the qualities of fearsome dragons.
    Prerequisites: Eidolon Binder level 4
    Benefit:You may bind draconic eidolons. Hit dice for draconic eidolons cost 6pt/HD. These eidolons have the following traits and qualities:
    D12 HD
    BAB equal to HD (as Fighter)
    All 3 good saves
    6+Int Skill Points per HD (x4 at 1st HD). Draconic eidolons recieve the following skills as class skills:
    Spoiler
    Show
    Appraise(Int), Bluff(Cha), Concentration(Con), Diplomacy(Cha), Intimidate(Cha), Jump(Str), Knowledge(Arcana, The Planes)(Int), Listen(Wis), Move Silently(Dex), Sense Motive(Wis), Spellcraft(Int), Spot(Wis) and Swim(Str)


    Draconic eidolons also recieve the following upgrades without having to pay the requisite point cost:
    +1 Natural Armor bonus to AC per HD
    Flight: 30'/HD (Clumsy)
    Breath weapon (energy type and area chosen at creation) 1d6/HD Usable once every 1d4 rounds
    Darkvision
    Immunity to the energy type of the breath weapon
    2 Claw attacks (1d4, modified by size)
    1 Bite attack (1d6, modified by size)
    Immunity to sleep and paralysis


    Fey Binder [Bind]:
    You can bind eidolons reminiscent of the fey creatures of the forest.
    Prerequisites:Eidolon Binder level 4
    Benefit: You may bind Fey eidolons. Hit dice for fey eidolons cost 4pt/HD. These eidolons have the following traits and qualities:
    D6 HD
    BAB equal to 1/2 HD (as Wizard)
    Good Reflex and Will saves
    6+Int Skill Points per HD (x4 at 1st HD) Fey eidolons recieve the following skills as class skils:
    Spoiler
    Show
    Balance(Dex), Bluff(Cha), Diplomacy(Cha), Disguise(Cha), Escape Artist(Dex), Handle Animal(Cha), Heal(Wis), Hide(Dex), Knowledge(Geography, Nature), Listen(Wis), Move Silently(Dex), Survival(Wis) and Swim(Str)


    Fey eidolons also recieve the following upgrades without having to pay the requisite point cost:
    Lowlight Vision
    Immunity to Charm effects (up to 5 HD) Immunity to charm and Compulsion effects (6-10 HD), Immune to Charm, compulsion and fear effects (11-15 HD), Immune to charm, compulsion, fear, and dominate effects (16+ HD).
    Spell Resistance 10+EBL
    +1 to saving throws/3HD

    Ooze Binder [Bind]:
    You can bind mindless eidolons able to engulf their foes.
    Prerequisites: Eidolon Binder level 4
    Benefit:You may bind Ooze eidolons. Hit dice for ooze eidolons cost 4pt/HD. These eidolons have the following traits and qualities:
    D10 HD
    BAB equal to 3/4 HD (As cleric)
    No good saves
    No Skill Points or Feats (Mindless)
    Mindless-Creature has no intelligence score and cannot think for itself, following its masters commands to the letter.
    Blind
    Does not sleep

    Ooze eidolons also recieve the following upgrades without having to pay the requisite point cost:
    Immunity to Mind Effects
    DR 1/Slashing per 3 HD
    Blindsight
    Immunity to Critical Hits
    Immune to Poison, Stunning, Sleep, and Paralysis, as well as all polymorph effects.
    Improved Grab
    Swallow Whole
    Slam attack (1d6, modified by size)
    Constrict attack (1d6, modified by size, on successful grapple check)
    Acid damage on slam/constrict attacks 1d6/2HD

    Charismatic Binder[Bind]:
    You bind eidolons with pure force of presence rather than through a combat of wills.
    Prerequsites:Charisma 13
    Benefit: Your primary binding statistic becomes Charisma. When calculating bonus bind points, taking ability damage from Emergency Summons, qualifying for feats, or adjudicating the benefit of a feat, replace any instance of "Wisdom" with "Charisma". You also gain a permanant +2 bonus on all Rebuke checks.


    For the record, yes I know that the defensive abilities are a bit cheaper than the offensive ones, on average. I did this intentionally. Let's face it, defense just isn't as much fun. Also, I was aiming for about Tier 2 with this class. Any comments?

    Edit: Some syntax and spelling corrected, Feats added, Infinite Loop between Master Binder and using items to boost your Wisdom score closed. Also, changed Binder Extraordinaire from adding 1HD to adding 2HD, at the insistance of my co-writer.
    Last edited by Raiki; 2010-06-24 at 09:13 PM.

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    Default Re: The Eidolon Binder (3.5 Base Class, PEACH, WIP)

    Very interesting idea, complicated, but pretty original. I really like that fact that this class had a TON of versatility which I'm sure is the point. As for tier, i'm not sure about 2 but it is at least a high 3.
    Last edited by demidracolich; 2010-06-06 at 06:23 PM.
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    Default Re: The Eidolon Binder (3.5 Base Class, PEACH, WIP)

    Did you originally get this idea from Pathfinder's Summoner?
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    Default Re: The Eidolon Binder (3.5 Base Class, PEACH, WIP)

    Quote Originally Posted by demidracolich View Post
    Very interesting idea, complicated, but pretty original. I really like that fact that this class had a TON of versatility which I'm sure is the point. As for tier, i'm not sure about 2 but it is at least a high 3.
    Yeah, I realized about halfway through the project (I actually collaborated with a good friend of mine, otherwise this very likely never would have been completed) that it was going to be some drastic kind of complicated. But the versatility is definitely something that was given a high priority.

    Quote Originally Posted by Narmy View Post
    Did you originally get this idea from Pathfinder's Summoner?
    Actually, the idea for the class was based off of demon binding in one of the Elric RPGs that came out in the 80s Stormbringer 4th Ed. I've never played it, but the friend who came up with the idea did.

    I've also never played pathfinder. Does the summoner work similarly to this? I'd hate to have done all this work for nothing.

    ~R~
    Last edited by Raiki; 2010-06-08 at 05:03 PM.

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    Default Re: The Eidolon Binder (3.5 Base Class, PEACH, WIP)

    Hmm, I like the idea. However I may have spotted a tiny abuse-able spot in the creation. Correct me if I have made a mistake though.

    In the eidolon creation process, you are able to spend points on ability scores at a 1:1 ratio. According to your rules you cant go above 50% of your total points per eidolon created.

    Now, unless im missing something, doesen't this meen, in theory, at higher levels ( using lv 20 for example) you could make a eidolon with 200 STR (or other ability score).

    So, unless im mistaken this can be abused to do quick and insane large scale destruction. (ever ripped out the support beam of a large imposing wizards tower and tossed it across the entire city? Niether have I, but I am sure it'd cause ALOT of damage)

    Anyways, thats my 2 cents. Take em or leave em.

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    Default Re: The Eidolon Binder (3.5 Base Class, PEACH, WIP)

    Quote Originally Posted by DMBlackhart View Post
    Hmm, I like the idea. However I may have spotted a tiny abuse-able spot in the creation. Correct me if I have made a mistake though.

    In the eidolon creation process, you are able to spend points on ability scores at a 1:1 ratio. According to your rules you cant go above 50% of your total points per eidolon created.

    Now, unless im missing something, doesen't this meen, in theory, at higher levels ( using lv 20 for example) you could make a eidolon with 200 STR (or other ability score).

    So, unless im mistaken this can be abused to do quick and insane large scale destruction. (ever ripped out the support beam of a large imposing wizards tower and tossed it across the entire city? Niether have I, but I am sure it'd cause ALOT of damage)

    Anyways, thats my 2 cents. Take em or leave em.
    That's true, that's something we didn't really consider. I suppose we just assumed people would want to round out their Eidolon's abilities. Do you think it would still be too much to cap it at +2/EBL per stat?

    Edit: Done.
    Last edited by Raiki; 2010-06-06 at 06:45 PM.

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    Default Re: The Eidolon Binder (3.5 Base Class, PEACH, WIP)

    Quote Originally Posted by Raiki View Post
    That's true, that's something we didn't really consider. I suppose we just assumed people would want to round out their Eidolon's abilities. Do you think it would still be too much to cap it at +(2xEBL) per stat?
    Hmm, you meen an additional +(2xEBL) yes? Not the overall value, cause that'd be low.

    And yes that seems much more balanced. It prevents the players from lifting up buildings and devestating the city gaurd before they have a chance to even lift their swords.

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    Default Re: The Eidolon Binder (3.5 Base Class, PEACH, WIP)

    Quote Originally Posted by DMBlackhart View Post
    Hmm, you meen an additional +(2xEBL) yes? Not the overall value, cause that'd be low.

    And yes that seems much more balanced. It prevents the players from lifting up buildings and devestating the city gaurd before they have a chance to even lift their swords.
    Yeah, I've edited the formula to make it a bit less ambiguous. Thanks for pointing out the problem.

    And if anyone else sees anything that's horrificly unbalanced or breakable, please let me know. I'm hoping to have a refined and ready to playtest version of this class up by tuesday or so.

    ~R~

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    Default Re: The Eidolon Binder (3.5 Base Class, PEACH, WIP)

    You should check Pathfinder out.

    Here, a link to the advanced player's guide for pathfinder. Tis the beta book free download.

    http://paizo.com/store/downloads/pat.../v5748btpy8daf

    Check out the summoner.
    Please check out my homebrew and P.E.A.C.H..

    All of my work is for Pathfinder, but can be used for 3.5 as they are compatible enough.



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    Default Re: The Eidolon Binder (3.5 Base Class, PEACH, WIP)

    Hmm, nother tid-bit to toss out there for you man.

    I could be wrong ( I often am) but I don't see Rebuke Summoned Creature anywhere. (the class ability you listed)

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    Default Re: The Eidolon Binder (3.5 Base Class, PEACH, WIP)

    I'm not actually on a computer where I could download anything, but when I get back to my home PC, I'll definitely take a look, if for no other reason than to see if there are some abilities worth cherry-picking for the higher levels of the class.

    Actually, on that note, can anyone think of any good abilities to give this class at levels 12 or 17 or so? I was thinking of adding in Planar Binding, along with the lesser and greater versions, once per day at certain levels. But I'm not really sure if I want to combine the point mechanic with the more typical spell-based summoning.

    Any thoughts?

    Edit:
    Quote Originally Posted by DMBlackhart View Post
    Hmm, nother tid-bit to toss out there for you man.

    I could be wrong ( I often am) but I don't see Rebuke Summoned Creature anywhere. (the class ability you listed)
    Yup, I'm retarded. I forgot to post the description of that ability. Will do so now. Okay, fixed. Thanks for pointing that out.

    ~R~
    Last edited by Raiki; 2010-06-06 at 09:11 PM.

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    Default Re: The Eidolon Binder (3.5 Base Class, PEACH, WIP)

    Quote Originally Posted by Narmy View Post
    You should check Pathfinder out.

    Here, a link to the advanced player's guide for pathfinder. Tis the beta book free download.

    http://paizo.com/store/downloads/pat.../v5748btpy8daf

    Check out the summoner.
    Wow, that really is quite similar. We wound up using the same word and everything.

    Well, ultimately, I think our class still diverges from the PF Summoner enough to warrant its existence. Still a bit uncanny though.

    Anyway, I've also created some Eidolon Binder specific feats, which I've edited into the second post. Feel free to comment, or to suggest any other feats you think would be appropriate.

    ~R~

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    Default Re: The Eidolon Binder (3.5 Base Class, PEACH, WIP)

    I thought this was a kind of reverse engineering of the Pathfinder Summoner too.

    I like it, wish I'd seen it whilst I was building that Gestalt character, would have been sweeeet
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    Default Re: The Eidolon Binder (3.5 Base Class, PEACH, WIP)

    Yeah, I can definitely see where that comparison comes from; but being in a group that's primarily 3.5, none of us had even seen the summoner before yesterday.

    Fair warning about gestalt, though. This class hasn't been playtested yet, so relative power level is unverified. I can't know, but I strongly suspect that this class would break down in Gestalt. Especially if paired with a CoDzilla as the other half.

    But if you want to try it out anyway...*nudge nudge*.

    ~R~
    Last edited by Raiki; 2010-06-08 at 02:54 PM.

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    Default Re: The Eidolon Binder (3.5 Base Class, PEACH, WIP)

    Quote Originally Posted by Raiki View Post
    Yeah, I can definitely see where that comparison comes from; but being in a group that's primarily 3.5, none of us had even seen the summoner before yesterday.

    Fair warning about gestalt, though. This class hasn't been playtested yet, so relative power level is unverified. I can't know, but I strongly suspect that this class would break down in Gestalt. Especially if paired with a CoDzilla as the other half.

    But if you want to try it out anyway...*nudge nudge*.

    ~R~
    I'm aware of that, that was the point

    too late now, maybe on my next character (or a bad-guy in my next DM game), it's definitely snagging my interest.
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    Default Re: The Eidolon Binder (3.5 Base Class, PEACH)

    I figured that there would have been more of a response by now. Guess most people aren't that impressed by our idea.

    In other news; we've had our first few sessions and so far the Eidolon Binder has proven to be acceptable. Although I wonder if the E-summon might need to be nerfed a little. I'll have to wait and see if the Wisdom damage proves an acceptable balance. If you can't tell yet, I'm the DM.

    Other than that, the Eidolons have shown to be entertaining. I'm really looking forward to seeing how the class performs as the levels increase.

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    Default Re: The Eidolon Binder (3.5 Base Class, PEACH)

    I'm not sure I understand the item binding rules. As written, can I really have a +20 weapon that deals 14 Con damage on a successful hit? And heck, even just at first level, get a +1 flaming keen adamantine weapon? I'm sure I'm missing something obvious and I'm gonna look dumb, but that's what it looks like to me.
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    Default Re: The Eidolon Binder (3.5 Base Class, PEACH)

    Quote Originally Posted by DaTedinator View Post
    I'm not sure I understand the item binding rules. As written, can I really have a +20 weapon that deals 14 Con damage on a successful hit? And heck, even just at first level, get a +1 flaming keen adamantine weapon? I'm sure I'm missing something obvious and I'm gonna look dumb, but that's what it looks like to me.
    Its quite possible that was intended. It is all your resources and people always moan about the Soulknife being based around getting a weapon...
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    Default Re: The Eidolon Binder (3.5 Base Class, PEACH)

    This is pretty cool!
    I like to see classes with abilities at every level-but I can see why you HAVEN'T done that here. However, maybe a Capstone ability?
    What I'd think is the ability to us ALL your eidolon points in a single creature, but this puts you in a catatonic state-like, you're piloting it.
    That seem good?
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    Default Re: The Eidolon Binder (3.5 Base Class, PEACH)

    This looks like a FFX Summoner, which is awesome!!
    If I were to add anything, allow more than Outsider, Magical Beast, and Elemental, but they can be feats, and it is only a suggestion.

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    Default Re: The Eidolon Binder (3.5 Base Class, PEACH)

    Hey, look... You can turn a level 20, completely maxed out Eidolin Binder, into the best shield + armor + item combo ever.

    At level 20, you can give yourself the following set of armor + shield

    Buy +13 to constitution. ( That's 195 Points )

    Donate 100 points to the shield for 100% miss chance!

    Donate 40 points to an item for +100 speed, so that you can run really fast. Cap it off immune to Mind, Exhaustion, and Faituge effects.

    Now you can't be hit! And your Fast! And You Randomly have +13 to Constitution... which is a lot!



    Edit: In fact, if you spent the points, you could make yourself immune to everything with one item, and 100% miss chance for everything else. You can effectively make yourself a god.
    Last edited by NecroticPunch; 2010-06-14 at 02:51 PM.

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    Default Re: The Eidolon Binder (3.5 Base Class, PEACH)

    I really like this class. I'm fond of summoner types, and this looks like the ultimate "Build your own monster" class.

    I'd love to help play-test the class, though I don't know of any home-brew-heavy games looking for players.

    My only concern is that Emergency Summon gives EBs a way to tap into "next week's resources" in a way that no other class can, especially when they get a summon that has three times as many points (not counting WIS bonus) as any of your other critters (given the 50% limit on your regular summons).

    Although a 600-point colossal monstrosity would be an awesome way to finish of a BBEG...

    *EDIT* Small question here: What happens when a summon dies? I don't see this anywhere in the OP. My initial house-rule would be for the creature to be un-summoned, along with not provide it's bonuses to the bound item or be re-summoned, until a set amount of time has passed (subject to GM approval, from "end of combat" to "the next day").
    Last edited by Lord Badguy; 2010-06-14 at 03:51 PM.

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    Default Re: The Eidolon Binder (3.5 Base Class, PEACH)

    I know I'm not answering for every possible flaw mentioned, but here are a couple.

    Quote Originally Posted by DaTedinator
    I'm not sure I understand the item binding rules. As written, can I really have a +20 weapon that deals 14 Con damage on a successful hit? And heck, even just at first level, get a +1 flaming keen adamantine weapon? I'm sure I'm missing something obvious and I'm gonna look dumb, but that's what it looks like to me.
    We're still working on balancing this class, obviously. We're trying to find a good medium between points for each Eidolon and points for the items. For a while it may just come down to trial and error.

    Quote Originally Posted by Lix Lorn
    I like to see classes with abilities at every level-but I can see why you HAVEN'T done that here. However, maybe a Capstone ability?
    What I'd think is the ability to us ALL your eidolon points in a single creature, but this puts you in a catatonic state-like, you're piloting it.
    We're still working on possible abilities. Though, we do have some fantastic new feats courtesy of Raiki. As for an EB using all of her points in one shot; I don't think so. From a DM standpoint, that's way too much power. From a player standpoint, the WIS dmg. from the regular E-Summon is already prohibitive. The current play-tester has only used the E-Summon once so far, and it took a party member dropping to motivate her. Essentially putting oneself into a coma is not exactly appealing.

    Quote Originally Posted by Dante & Vergil
    If I were to add anything, allow more than Outsider, Magical Beast, and Elemental
    This is partially a function of the game world that we're playing in and a function of the concept of the class. Also, we're trying to limit some options right now in order to keep the play-testing manageable. That being said, I do have some ideas already for other types to allow. Ultimately, I think it should be left up to each DM to allow whatever types they feel are appropriate to their games, should they allow this class.

    Quote Originally Posted by NecroticPunch
    Donate 100 points to the shield for 100% miss chance!
    You can't actually do that. Looking at the table, those are not cumulative (no "+" in front of the value) You can purchase either 20% or 50%. Possibly both, but that is still in discussion.

    Quote Originally Posted by Lord Badguy
    Although a 600-point colossal monstrosity would be an awesome way to finish of a BBEG...

    *EDIT* Small question here: What happens when a summon dies? I don't see this anywhere in the OP. My initial house-rule would be for the creature to be un-summoned, along with not provide it's bonuses to the bound item or be re-summoned, until a set amount of time has passed (subject to GM approval, from "end of combat" to "the next day").
    As mentioned, while the E-Summon has the definite potential to be seriously powerful, it's subsequent WIS dmg. can be a deterrent. Especially since once the duration runs out you're left without being able to summon forth the more powerful regular Eidolons (with the WIS dmg., you temporarily lose those points). The Eidolon stays in the weapon, and you can still gain it's benefits, but you don't have the will-power to call it forth and control it.

    This is what I'm going with right now, and it may change as the class gets refined: When an Eidolon is called forth and dies in combat, it is dead, the item goes inert, and you must re-bind another Eidolon in order to replace it. The upshot is that you do get your points back from that Eidolon. This may seem severe, but I'm looking at this as a balancing mechanic. If it just gets injured somehow, it can be healed by any means that would work normally while it is summoned. Or, if returned to the item, it heals faster than normal (right now I have it being at twice the normal rate).
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    Default Re: The Eidolon Binder (3.5 Base Class, PEACH)

    Sorry for the delay, I've been unable to sign on for a week or so, but now I'm back and ready to answer questions.

    First, however, I would like to acknowledge Amel as the co-creator of this class. Welcome him to the boards nymphs and trolls.

    Anyway, on to questions.

    Ted/Mulletman: Yes, the power of the weapons and armor was intentional. We most certainly did not want another Soulknife. Let me point out that, with all of their eidolons bound up in their equipment, the Eidolon Binder is effectively a fighter with:
    A) No bonus feats,
    B) A d8 HD
    C) Average BAB
    D) No access to Fighter only feats
    E) No magical armor/weapons (remember that eidolons may only be bound into mundane objects, and that each "item" takes up a magic item slot).

    Also consider that whenever an eidolon is summoned forth from its item, the item loses all enhancements, becoming the same mundane item it was created from.

    Lix: That kind of idea was what we had in mind when we build the Emergency Summon mechanic. As far as class features at higher levels go, that will definitely be included in a later update. We just haven't come up with them yet. A capstone will be included, but Amel and I need to actually agree on something first (a task that is harder than it sounds) .

    Dante: Feats like that may indeed be created. Limiting the eidolons to 3 types was unfortunate, but at the time necessary if we ever wanted to post this thing.

    Necrotic: I think you may have to read the item binding rules a bit more closely. First off, no enhancement may be bought more than (EBL) times, which controls the levels at which things like speed and constitution bonuses may be bought. Yes, +13 (or +20 even) Con sounds like alot, but at their respective levels, and tacked on the framework of the EB, I don't see it being a real problem. Secondly, miss chances do not stack with themselves, so 50% is the highest you can have (with this class anyway); otherwise, Wizards with Mirror Image, Invisibility, Blink, and Displacement up would have something along the lines of a 200% miss chance.

    Badguy: We would LOVE you to playtest this class, if you can. If you'd get the chance, let me know and we can PM you the latest errata (of which I'm sure there will be plenty). And as far as the E-Summon goes, there are definite drawbacks to summoning that 600pt monstrosity you mentioned. Twenty points of Wis damage takes quite awhile to heal naturally, and during that time you would be unable to summon any of your E-Summons. Also, (and I'll be editing that section to clarify this part later) whenever you're suffering from Wisdom damage, you're unable to summon forth any bound eidolon with a point total greater than (EBL+Current Wisdom Modifier)x2.5.

    And on eidolon death: When an eidolon dies, it is just that...dead. There is nothing stopping you from re-summoning an identical eidolon, but you would have to pay the ritual costs all over again, and spend 8 hours performing it. So, for this reason, it would be a very good idea not to let your eidolons die.

    Aaaaaaand, I think that's all the questions.

    Thank you all for commenting on the class and helping us out. I'll be editing the orginal posts within the next few days to write these answers in and to clarify a few more things. Keep the questions coming, and thanks again for the support!

    ~R~

    Edit: And I'm ninja'd by my co-creator. How beautiful. But I did at least make a few points he didn't, so I'll leave the replies as they are.
    Last edited by Raiki; 2010-06-20 at 02:24 PM.

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    Default Re: The Eidolon Binder (3.5 Base Class, PEACH)

    When I said that, I hadn't actually seen the e-summon. XD
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    Dec 2008

    Default Re: The Eidolon Binder (3.5 Base Class, PEACH)

    Well, we aim to please. (Especially fellow Firefly fans.)

    ~R~

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    Firbolg in the Playground
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    Default Re: The Eidolon Binder (3.5 Base Class, PEACH)

    This seems like a cool class. Would it be too broken for a tier 3 game? if not, could you get a tier 3 version? I'd really love to play this sometime.

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    Pixie in the Playground
     
    Amel's Avatar

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    Default Re: The Eidolon Binder (3.5 Base Class, PEACH)

    Quote Originally Posted by DMofDarkness View Post
    This seems like a cool class. Would it be too broken for a tier 3 game? if not, could you get a tier 3 version? I'd really love to play this sometime.
    It really is still in the early stages of development, and though we're shooting for Tier 2, I really think we'll land in Tier 3 anyway. Honestly, the only reason we're even play-testing it already is because we're both experienced DMs and we know that we can come up with interim fair rulings for any problems that might come up. That aside, I think Raiki would agree whole-heartedly that we would love for you to try this out, tell us what you think is wrong, awesome, and needs to be fixed, and what you did to fix it in the meantime. I tend to lean majorly towards balance and story telling vs crunch.
    Originally Posted by Saph;
    Druid: “If your Armour Class wasn’t so high I’d slap you.”

    'Zombies HATE fast food.'

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    NecroticPunch's Avatar

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    Jun 2010

    Default Re: The Eidolon Binder (3.5 Base Class, PEACH)

    What kind of action is used when summoning a bound Eidolin? And re-binding it to an item?
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