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Thread: Dungeon of oozes 3.5
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2010-06-07, 01:14 AM (ISO 8601)
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Dungeon of oozes 3.5
Okay, I was thinking about dungeon ideas(shocking, I know ). when the idea came to me: What about a dungeon filled with oozes? like every creature be an ooze. but I really can't think of how it would work, fluff wise. How would you guys make it work if you were going to DM it?
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2010-06-07, 01:20 AM (ISO 8601)
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Re: Dungeon of oozes 3.5
Mad Wizard started making Oozes, got eaten by em.
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2010-06-07, 01:27 AM (ISO 8601)
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Re: Dungeon of oozes 3.5
Ooses were walking through dungeons and accidentally got splitted by sharp rocks. New ooses were eating moss and grew up. Then got splitted again. Repeat during some centuries.
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2010-06-07, 01:32 AM (ISO 8601)
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Re: Dungeon of oozes 3.5
There once was an evil wizard that plagued the town, until he was turned in to a gigantic ooze and broken into many oozes, escaping to the underground.
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2010-06-07, 01:36 AM (ISO 8601)
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Re: Dungeon of oozes 3.5
Having tried the aforementioned 'dungeon of oozes,' and failed miserably at it, I offer the following advice, crunch-wise:
Oozes aren't really monsters. They're puzzles; as soon as you figure out their vulnerabilities and what splits them (and so long as your resources hold out), they simply aren't challenging, just a slog through a bunch of hit points. With that in mind, don't design the oozes as the threat as much as the dungeon environment itself. Wherever you'd normally put a trap, replace it with an ooze. Riddles or other kinds of puzzles might work out well, perhaps created by the ooze-loving/ooze-food mage. Give them XP for defeating the dungeon, not so much the oozes.
Fluff-wise:
There's a strange magical phenomenon in the dungeon that transforms ordinary monsters into hideous (delicious) gelatinous monsters. And people who don't know how to properly deal with the oozes are aggravating the problem. Soon, they may as well rename the local area 'the Barony of Oozes.' The party has to get in, find out what exactly is causing the transformation, avoid getting transformed themselves, and shut things down.Last edited by Tam_OConnor; 2010-06-07 at 01:36 AM.
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2010-06-07, 01:42 AM (ISO 8601)
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2010-06-07, 01:47 AM (ISO 8601)
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Re: Dungeon of oozes 3.5
Dungeon used to be filled with kobolds. Then an ooze got in and started eating them, grew bigger and split into more oozes. Eventually wiping out the kobolds.
Now it's a dungeon filled with oozes.
Or maybe it's just one really big semi-intelligent ooze that's spread thin over the entire dungeon. The water that's dripping on the stalagmites? That's the ooze, watching you...Black text is for sarcasm, also sincerity. You'll just have to read between the lines and infer from context like an animal
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2010-06-07, 01:50 AM (ISO 8601)
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Re: Dungeon of oozes 3.5
Heh. I could see that one being really funny.
"That random pool of water over there? OOZE. The ornate fountain that seems oddly out of place? ALSO HAS OOZE. You go to pee in the corner because you play a character that actually reflects real life? HOW DID THAT OOZE GET IN YOU?"
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2010-06-07, 01:52 AM (ISO 8601)
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Re: Dungeon of oozes 3.5
Maybe the ooze would use a first alone first kill strategy, or wait until they sleep.
It could be a very scary game, since you could tell the player they feel like they're being watched all the time but none of them have any idea where the "monster in the dungeon" is (they don't know it's an all-encompassing ooze).Black text is for sarcasm, also sincerity. You'll just have to read between the lines and infer from context like an animal
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2010-06-07, 01:53 AM (ISO 8601)
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Re: Dungeon of oozes 3.5
An ooze-filled dungeon is easy - make it a natural cave, and the oozes are essentially mobile cave mold. Watching the Planet Earth documentaries, it's not too far from reality...
If asked the question "how can I do this within this system?" answering with "use a different system" is never a helpful or appreciated answer.
ENBY
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2010-06-07, 01:53 AM (ISO 8601)
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2010-06-07, 01:54 AM (ISO 8601)
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Re: Dungeon of oozes 3.5
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2010-06-07, 01:54 AM (ISO 8601)
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Re: Dungeon of oozes 3.5
Hmm, this is good stuff. Our rogue would totally dig this kind of idea
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2010-06-07, 01:55 AM (ISO 8601)
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Re: Dungeon of oozes 3.5
The dungeon itself is an ooze!
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2010-06-07, 01:58 AM (ISO 8601)
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Re: Dungeon of oozes 3.5
Really? Has no one else said this? I guess I'll have to...
Yo dawg, I herd u liek oozes, so I put an ooze in your ooze so you can be attacked by gelatinous blobs while being attacked by gelatinous blobs.
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2010-06-07, 02:24 AM (ISO 8601)
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Re: Dungeon of oozes 3.5
Check the sewer campaign journal link in my signature for stats for my Volts Gels. They're like shocker lizards that are oozes! I believe they're on page 4.
Soon the journal will be up to the part where they meet the mad scientist who made the oozes... mmmm....
There are flamethrower oozes in that thread too, and some very clever tactics my PCs used to defeat a gelatinous cube.I just published my first novella, Lúnasa Days, a modern fantasy with a subtle, uncertain magic.
You can grab it on Kindle or paperback.
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Plays as Ulrich, Student of Law
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2010-06-07, 02:44 AM (ISO 8601)
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Re: Dungeon of oozes 3.5
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2010-06-07, 03:32 AM (ISO 8601)
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Re: Dungeon of oozes 3.5
The dungeon is a temple to some Ooze divinity (maybe Juyblex or Ghaunadour), who hosted many oozes, kept under control by the clerics of the god: unfortunately, after the summoning of some demonic ooze of sort, everything went awry as the demo-ooze engulfed and killed the high cleric and began hunting the other cultists.
As ten demo-ooze is intelligent and capable of spellcasting, it freed and let loose all the oozes in the temple and summoned a host of ghaunadans (Monsters of Faerun) to help her into whatever plan it could have (maybe gather enough lesser demo-oozes to swarm in the countryside). Moreover, the demo-ooze began experimenting with oozes at "hands", trying to breed new oozes which do not have the ordinary weaknesses of normal oozes.
In the meanwhile, some cultists have found shelter in the deeper layers of the dungeon, and now are reorganizing and making plans to gain back control of the temple. They could use the help of a pack of adventurers and give them some support...or they could be completely mad, infected by some brain ooze, or so accustomed to oozes' habits to see anything that moves as potential prey.
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2010-06-07, 03:38 AM (ISO 8601)
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Re: Dungeon of oozes 3.5
So much worse. They ran from it and ran into another random encounter, the aforementioned fire oozes. These oozes jump onto your face and then burst into a geyser of flame with arc-welder levels of heat. So the PCs got out their shovels and started scooping up the fire oozes and hurling them at the gelatinous cube from across a sewer canal. They souffled my gelatinous cube. It was awesome. Really I should've said they all died from breathing nuked gelatinous cube fumes, but instead I gave them bonus XP.
I just published my first novella, Lúnasa Days, a modern fantasy with a subtle, uncertain magic.
You can grab it on Kindle or paperback.
Proud to GM two Warhammer Adventures:
Plays as Ulrich, Student of Law
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2010-06-07, 03:47 AM (ISO 8601)
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Re: Dungeon of oozes 3.5
Perhaps it could be the base of the Darkness Given Hunger, servant to Jubilex the faceless lord who is creating an army of oozes that under his direction will spread across the land devouring all in a bid to collect souls of an upcoming blood war. Both the Darkness Given Hunger and Jubilex itself are intelligent Oozes coming out at CR18 and 20 respectively. Could be fun as they would make a plausible villain for an ongoing story arc/end of dungeon and it explains why on earth the would be oozes there in the first place. Dungeonscape has the sentry Ooze template that can be used to produce non mindless oozes and MM3 has a number of good oozes (arcane, Summoning and conflaguration all spring to mind).
He who fights monsters should see to it that he himself does not become a monster. And when you gaze long into an abyss, the abyss gazes also into you.
— Friedrich Nietzsche, Beyond Good and Evil
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2010-06-07, 04:09 AM (ISO 8601)
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2010-06-07, 06:05 AM (ISO 8601)
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Re: Dungeon of oozes 3.5
Sentient Giant Ooze says: I want you inside me, now!
Player: ...That could be taken in so many wrong ways.
DM: ...
That actually happened once.Last edited by Closak; 2010-06-07 at 06:06 AM.
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2010-06-07, 12:09 PM (ISO 8601)
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2010-06-07, 12:16 PM (ISO 8601)
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Re: Dungeon of oozes 3.5
Welcome to the Elemental Plane of Flesh.
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2010-06-07, 12:16 PM (ISO 8601)
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Re: Dungeon of oozes 3.5
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2010-06-07, 12:27 PM (ISO 8601)
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Re: Dungeon of oozes 3.5
I could link, but...no.
No, definitely not.
On-topic, characters that rely on precision-based damage (rogue, ninja, scout, swashbuckler) are at an extreme disadvantage against oozes. Monks also fare poorly, since they can't use unarmed strikes against the ooze without hurting themselves. If your PC group includes characters who rely on precision-based damage, I'd recommend seeding every encounter with several monsters that are vulnerable to precision-based damage so those characters have something to do. Monstrous vermin usually go well with oozes, as do certain types of outsiders.
Room of Death! (Scroll about 2/3 of the way down the page to read the relevant section. It's just past the asswere; if you see the bowler and the sheet phantom you've gone too far.)Last edited by jiriku; 2010-06-07 at 12:33 PM.
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2010-06-07, 12:29 PM (ISO 8601)
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2010-06-07, 04:28 PM (ISO 8601)
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2010-06-07, 04:40 PM (ISO 8601)
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Re: Dungeon of oozes 3.5
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2010-06-07, 04:50 PM (ISO 8601)
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