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2010-06-07, 06:23 AM (ISO 8601)
- Join Date
- Aug 2009
- Location
- South Africa
- Gender
3.5 Divine/Arcane Spell Components
Here's a question - how rigidly do you guys enforce the spell components rule ? Do you not allow your wizard to cast a fireball if he's out of bat crap ? Or do you prevent the cleric from casting Augury if they don't have incense ?
Never forget you are the walls of steel and iron, between Mankind and a thousand horrors too unspeakable to name. You are the walls of Hell.
Avatar by Bradakhan
My warhammer 40000 Blog: http://bewaretheskinks.blogspot.com/
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2010-06-07, 06:25 AM (ISO 8601)
- Join Date
- Nov 2007
Re: 3.5 Divine/Arcane Spell Components
If it costs money, they have to have it. If it doesn't, they have to have either a spell component pouch or Eschew Materials.
Originally Posted by SkyBoundFencer
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2010-06-07, 06:25 AM (ISO 8601)
- Join Date
- Apr 2010
Re: 3.5 Divine/Arcane Spell Components
Unless the characters are at an extended excursion in the wilderness, I assume the spell components are replenished when in town.
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2010-06-07, 07:36 AM (ISO 8601)
- Join Date
- May 2007
- Gender
Re: 3.5 Divine/Arcane Spell Components
Now if you don't mind, I am somewhat preoccupied telling the laws of physics to shut up and sit down.
I cast irresistable phantasmal killer as a 4th level spell. No save, just die.
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2010-06-07, 08:28 AM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Tampa, FL
- Gender
Re: 3.5 Divine/Arcane Spell Components
All enforcing it would do, would be to place a feat tax on Eschew Materials. That, or push everyone towards Pathfinder Sorcerery/Psionics.
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2010-06-07, 08:49 AM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Chicago, IL
- Gender
Re: 3.5 Divine/Arcane Spell Components
As my group is rather gamist, we just tick off any expensive materials directly from our gold. Few of us actually cast spells with expensive components, mostly because it's an EXTREMELY low wealth campaign.
Foci, on the other hand, you have to have bought and have on your sheet.
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2010-06-07, 08:54 AM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Tampa, FL
- Gender
Re: 3.5 Divine/Arcane Spell Components
Does that apply to the zero-cost ones as well, such as a forked twig?
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2010-06-07, 10:58 AM (ISO 8601)
- Join Date
- Jun 2005
- Location
- Tulsa, OK
- Gender
Re: 3.5 Divine/Arcane Spell Components
From the SRD entry (emphasis mine)
Spell Component Pouch: A spellcaster with a spell component pouch is assumed to have all the material components and focuses needed for spellcasting, except for those components that have a specific cost, divine focuses, and focuses that wouldn’t fit in a pouch.Tekeli Li! Tekeli Li!
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2010-06-07, 11:00 AM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Tampa, FL
- Gender
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2010-06-07, 12:18 PM (ISO 8601)
- Join Date
- May 2006
- Location
- Sunnydale
Re: 3.5 Divine/Arcane Spell Components
I force players to keep track of important foci. Plane Shift requires items attuned to specific planes, and attaining access to specific planes isn't something I want available without knowing about it ahead of time.