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  1. - Top - End - #1
    Bugbear in the Playground
     
    Cicciograna's Avatar

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    Default Which level would this spell be?

    As per the title.

    Find lock
    Divination

    Level: ? Sor/Wiz
    Components: V, S, F
    Casting action: 1 standard action
    Range: Touch
    Target: Touched key
    Duration: 2 hours/level
    Saving throw: Will negates (object)
    Spell resistance: Yes (object)

    When casting this spell on a key, the caster learns the direction and distance of the lock or keyhole it opens, provided it is on the same plane as the caster.

    If such lock is moved (as could be the case for a chest) the caster can reassess its location by grasping the key and concentrating (a free action). If the lock is brought in an antimagic field, a dead magic zone or onto another plane, the caster cannot reassess its location.

    If the key opens more than one lock or keyhole, the spells gives the location of the closest of such locks.

    If the key doesn't open any lock (such as for a fake key) or the lock it could open doesn't exist anymore, the caster receives no input.

    Focus: the key whose lock is to be found.
    Last edited by Cicciograna; 2010-06-07 at 03:36 PM.

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    Ogre in the Playground
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    Default Re: Which level would this spell be?

    In my opinion, that's about a first level spell, maybe second at a pretty big stretch. I'm not sure if the lack of need to make any sort of check is enough to bump it up, but the spell isn't broken by any means.
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    Titan in the Playground
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    Default Re: Which level would this spell be?

    1. There's a Homebrew section of the forums, where this might be better suited.

    2. Frankly, it looks fine. Probably, a level 1 or 2 effect. I'd personally put it at 2, since you can you things like "lol, I found the badguy's bathroom" or something, which strikes me as silly.

    All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.

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    Titan in the Playground
     
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    Default Re: Which level would this spell be?

    ...But why would the Big Bad leave his/her bathroom key where the PCs could find it?
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    Pixie in the Playground
     
    GreenSorcererElf

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    Default Re: Which level would this spell be?

    Quote Originally Posted by PersonMan View Post
    ...But why would the Big Bad leave his/her bathroom key where the PCs could find it?
    Because he trapped it, obviously. There's a gelatinous cube hidden in the toilet.

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    Dwarf in the Playground
     
    Imp

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    Default Re: Which level would this spell be?

    Quote Originally Posted by PersonMan View Post
    ...But why would the Big Bad leave his/her bathroom key where the PCs could find it?
    Maybe he had a big bad hole in his big bad pants pocket haha
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    You know what you get for being a hero? Nothing. You get shot at. A little pat on the back, blah blah blah, attaboy. You get divorced. Your wife can't remember your last name. Kids don't wanna talk to you. Get to eat a lot of meals by yourself. Trust me kid, nobody wants to be that guy.

  7. - Top - End - #7
    Titan in the Playground
     
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    Default Re: Which level would this spell be?

    Quote Originally Posted by G3N3R3L GHOST View Post
    Maybe he had a big bad hole in his big bad pants pocket haha
    But why even bring that with out out? Do you bring your bathroom key to work?
    Not Person_Man, don't thank me for things he did.

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  8. - Top - End - #8
    Titan in the Playground
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    Default Re: Which level would this spell be?

    Quote Originally Posted by PersonMan View Post
    ...But why would the Big Bad leave his/her bathroom key where the PCs could find it?
    Random example. Kill a dude, take his keys, cast this spell, find where he keeps his house/chests/everything those keys go to. It's almost Discern Location, but with an annoying Focus. I could see a case for this being higher level, but given how narrow it is (have to have the keys), it's probably level 2.

    All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.

  9. - Top - End - #9
    Troll in the Playground
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    Default Re: Which level would this spell be?

    Quote Originally Posted by PersonMan View Post
    But why even bring that with out out? Do you bring your bathroom key to work?
    A key to your personel-only bathroom at work? I'm sure every BBEG has to have one of theese just for himself at his Evil Lair of Doom.
    In a war it doesn't matter who's right, only who's left.

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    Troll in the Playground
     
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    Default Re: Which level would this spell be?

    I'd say level 2. The narrow utility of the spell suggests level 1, but the unlimited range, long duration, and ability to continually reassess the location as a free action bumps it up to 2.
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  11. - Top - End - #11
    Dwarf in the Playground
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    Default Re: Which level would this spell be?

    Level 1 Divinations are all very local. Your first long range Div is Locate Object at level 2 which is quite similar to this spell, but much shorter range and duration. This spell is more limited (can only find locks) but at the same time more useful (you don't need to have seen the lock, only the key). The extreme range on this spell, though is not seen until high level divinations. 3rd is probably too high for such a limited spell, but that range makes me uncomfortable. So, I guess, 2nd level.

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    Bugbear in the Playground
     
    Cicciograna's Avatar

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    Default Re: Which level would this spell be?

    Okay, the answers I got confirmed my initial assessment as a strong 1st level spell or average 2nd level: I think I'll place it among the 2nds. Thanks to you all.
    Last edited by Cicciograna; 2010-06-07 at 02:22 PM.

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    Default Re: Which level would this spell be?

    I'd probably call it Sorc/Wiz 5. This sounds pretty high, but consider the spell's effects. This is basically "Locate Object" with unlimited range, adding in sense of how far away it is, and a focus item requirement. So it's definitely higher than level 2. At the same time, it's not as powerful as Find the Path or Discern Location, since it only works for a specific class of item, so it's lower than Bard 6 or Wizard 8. I'd probably peg it at about Wizard5, since Locate Creature is Wizard4 and has a distance requirement (thus slightly less powerful).

    I'd also specify in the description that it can only be used on nonmagical, inert items. Otherwise....

    "So this kid is supposed to be the key to the evil ceremony, right? Hey, kid! C'mere. You too, wizard. Let's totally skip the adventure to get a direct path to the cultists' lair!"

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    Ogre in the Playground
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    Default Re: Which level would this spell be?

    Object Reading is a 2nd level psionic power, and it's sort of more powerful than this proposed spell.

    Add into the spell description that it can be thwarted by the usual anti-scrying measures, and call it 1st.

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    Default Re: Which level would this spell be?

    As opposed to Locate Creature, which can be disrupted by something as simple as running water? Not totally disagreeing with you - this may be a case of Locate Creature being inappropriately gauged.

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    Default Re: Which level would this spell be?

    I would've said 1st, but more importantly, I just wanted to make a Legend of Zelda d20 joke. And now I find that I have none.
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    Bugbear in the Playground
     
    Cicciograna's Avatar

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    Default Re: Which level would this spell be?

    So the final version would be this:

    Find lock
    Divination

    Level: 2 Sor/Wiz
    Components: V, S, F
    Casting action: 1 standard action
    Range: Touch
    Target: Touched key
    Duration: 2 hours/level
    Saving throw: Will negates (object)
    Spell resistance: Yes (object)

    When casting this spell on an inanimated, inert key, the caster learns the direction and distance of the lock or keyhole it opens, provided it is on the same plane as the caster.

    If such lock is moved (as could be the case for a chest) the caster can reassess its location by grasping the key and concentrating (a free action). If the lock is brought in an antimagic field, a dead magic zone or onto another plane, the caster cannot reassess its location.

    If the key opens more than one lock or keyhole, the spells gives the location of the closest of such locks.

    If the key doesn't open any lock (such as for a fake key) or the lock it could open doesn't exist anymore, the caster receives no input.

    The spell cannot pierce magical attempts to impede or thwart divinations, unless caster level is higher than that of the spellcaster that laid the protections from the divinations.

    Focus: the key whose lock is to be found.
    Last edited by Cicciograna; 2010-06-07 at 03:35 PM.

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