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    Pixie in the Playground
    Join Date
    Jun 2010

    Default Skimrish with improved skirmisth

    My question is do they stack? I have a level 9 PC 3 Psi Warrior/6 Scout with Many Shot and Improved Skirmish. So if I was to move 20 feet and fire off four arrows would they be 1d8+4d6 and my ac would be at +3?

  2. - Top - End - #2
    Ogre in the Playground
     
    PId6's Avatar

    Join Date
    Apr 2009
    Location
    Elemental Plane of Paper
    Gender
    Male

    Default Re: Skimrish with improved skirmisth

    Yes, Improved Skirmish adds to skirmish damage/AC if you move 20 ft or move. However, Manyshot only deals precision damage once unless you take Greater Manyshot.
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    Titan in the Playground
     
    AssassinGuy

    Join Date
    May 2006
    Location
    Sunnydale

    Default Re: Skimrish with improved skirmisth

    The answer's right on page 192 of Complete Scoundrel.
    Quote Originally Posted by Improved Skirmish
    Benefit: If you move at least 20 feet away from where you were at the start of your turn, your skirmish damage increases by 2d6 and your competence bonus to AC from skirmish improves by 2.

  4. - Top - End - #4
    Pixie in the Playground
    Join Date
    Jun 2010

    Default Re: Skimrish with improved skirmisth

    Quote Originally Posted by PId6 View Post
    Yes, Improved Skirmish adds to skirmish damage/AC if you move 20 ft or move. However, Manyshot only deals precision damage once unless you take Greater Manyshot.
    Hmmmmm......So how to get Greater Many Shot. I took Dodge and Mobility so I could get out of combats easy but wondering if there is a better way to go. Any thoughts or suggestions on how to build a level 9 Changeling in Eberron to be a good archer?

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    Titan in the Playground
     
    DrowGuy

    Join Date
    Jul 2008

    Default Re: Skimrish with improved skirmisth

    Dodge and mobility are considered pretty weak. Anklet of transloacation from MiC will allow you to get out of melee 2 times per day as a swift action provided your enemy's reach isn't too large. Or you could just tumble to avoid AoO.
    "It doesn't matter how much you struggle or strive,
    You'll never get out of life alive,
    So please kill yourself and save this land,
    And your last mission is to spread my command,"

    Slightly adapted quote from X-Fusion, Please Kill Yourself

  6. - Top - End - #6
    Pixie in the Playground
    Join Date
    Jun 2010

    Default Re: Skimrish with improved skirmisth

    Quote Originally Posted by Boci View Post
    Dodge and mobility are considered pretty weak. Anklet of transloacation from MiC will allow you to get out of melee 2 times per day as a swift action provided your enemy's reach isn't too large. Or you could just tumble to avoid AoO.
    *smacks head* I didn't even think of that! My dm won't allow magic items from anything but the DMG to start. But Tumble is great! I can bump some points into it and that should work.

  7. - Top - End - #7
    Titan in the Playground
     
    DrowGuy

    Join Date
    Jul 2008

    Default Re: Skimrish with improved skirmisth

    Quote Originally Posted by mjknight View Post
    *smacks head* I didn't even think of that! My dm won't allow magic items from anything but the DMG to start. But Tumble is great! I can bump some points into it and that should work.
    If you aren't fixed on the Psi Warrior, ranger / scout swift hunter could be better. Here's the handbook:

    http://brilliantgameologists.com/boa...hp?topic=103.0
    "It doesn't matter how much you struggle or strive,
    You'll never get out of life alive,
    So please kill yourself and save this land,
    And your last mission is to spread my command,"

    Slightly adapted quote from X-Fusion, Please Kill Yourself

  8. - Top - End - #8
    Pixie in the Playground
    Join Date
    Jun 2010

    Default Re: Skimrish with improved skirmisth

    Thanks! I will dig into that. The reason I went Psi Warrior was the free feats, BAB and it worked with his background. But ranger does as well.

    Quote Originally Posted by Boci View Post
    If you aren't fixed on the Psi Warrior, ranger / scout swift hunter could be better. Here's the handbook:

    http://brilliantgameologists.com/boa...hp?topic=103.0

  9. - Top - End - #9
    Titan in the Playground
     
    DrowGuy

    Join Date
    Jul 2008

    Default Re: Skimrish with improved skirmisth

    Quote Originally Posted by mjknight View Post
    Thanks! I will dig into that. The reason I went Psi Warrior was the free feats, BAB and it worked with his background. But ranger does as well.
    BAB for psi warrior and scout is the same unless you DM houseruled the former to full BAB. Feats are good, but the ranger gets 3 as well from their combat style plus track and edurance, and more if he gives up casting (although the handbook doesn't seem to think that is a good trade).
    "It doesn't matter how much you struggle or strive,
    You'll never get out of life alive,
    So please kill yourself and save this land,
    And your last mission is to spread my command,"

    Slightly adapted quote from X-Fusion, Please Kill Yourself

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