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2010-06-10, 09:59 AM (ISO 8601)
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Amulet of Mighty Fists=Huge Rip-off?
Is is just me or is the Amulet of Mighty Fists a huge rip-off? Should a Monk really have to pay three times as much for a +1 to his attack and damage as just about anyone else? /retorical question rant
Is there an actual reason for this, or is it just another instance of WotC being clueless regarding game balance?SpoilerGaborn in Into the Third Age
Geist in Thershadeth
Kinkal in Voyage of the Iron Maiden
Jubilus Bellum in To Steal the Sun...On Earth as it is in Heaven
Frahraek in The Secret Society [Take That 4th Wall]
Thuk in A Brave New Frontier
David Narless (Daeclan) in Age of Worms
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2010-06-10, 10:02 AM (ISO 8601)
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Re: Amulet of Mighty Fists=Huge Rip-off?
It's a well-known issue that the AoMF is horrifically overpriced. The Necklace of Natural Attacks from Savage Species is much cheaper, and it lets you add weapon enhancements. It's Kensai-in-a-Box, without the code restrictions!
Last edited by The Glyphstone; 2010-06-10 at 10:03 AM.
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2010-06-10, 10:03 AM (ISO 8601)
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Re: Amulet of Mighty Fists=Huge Rip-off?
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2010-06-10, 10:03 AM (ISO 8601)
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Re: Amulet of Mighty Fists=Huge Rip-off?
It's usable by monks, but I suspect it wasn't really designed for them; it's a much better deal when you put it on a collar and hang it on the Druid's pet tiger, or when it's being carried by a Thri-keen, or a claws+bite Psychic Warrior.. basically, if you're an actual natural attacks user, it's fairly priced. Monks just get rules shafted here, and I would bet the designers/playtesters never thought of it because their playtest games just houseruled in the use of gauntlets or something.
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2010-06-10, 10:06 AM (ISO 8601)
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Re: Amulet of Mighty Fists=Huge Rip-off?
WotC is clueless when it comes to attacking while unarmed, and attacking with multiple weapons. These options were nerfed when they should have been boosted.
Frankly, even from the perspective of someone who wants to boost a number of different natural weapons, it is overpriced.
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2010-06-10, 10:06 AM (ISO 8601)
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Re: Amulet of Mighty Fists=Huge Rip-off?
Yeah, the AoMF's priced basically according to rules guidelines:
x2 because it affects both your fists
x1.5 because of a strange slot.
I hate the strange slot rules anyway, and the x2 doesn't really do much because you're unlikely to use both your fists for TWF, as feat-starved as you are as a monk.
But the AoMF it's really useful for, say, a dragon, or an illithid body tamer. Natural attacks win.Of the Core classes, Bard is the best. It optimizes the most important resource of them all: play time.
Grieve not greatly if thou be touched a-light, for an after-stroke is better if thou dare him smite.
The Play with the Two-Hand Sword in Verse, circa 1430. British Museum manuscript #3542, ff 82-85.
Current avatar: Sascha Kincaid, a lost country girl in a big city. Aldhaven: Vicious Betrayals
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2010-06-10, 10:06 AM (ISO 8601)
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Re: Amulet of Mighty Fists=Huge Rip-off?
Typically, I hear about people allowing monks to get enchanted "hand wraps" or something like that. Monks already have to spend enough on magic items as it is, and the AoMF thing is annoying
(That being said, the one time I played a Thri-Kreen, it was pretty awesome)
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2010-06-10, 10:23 AM (ISO 8601)
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Re: Amulet of Mighty Fists=Huge Rip-off?
It's useless. I had a character with 16 natural attacks, and I still with Necklace of Natural Attacks over Amulet of Mighty Fists. It's just that bad. I could have put a +4 bonus on every attack, but I preferred to have a +3 equivalent (with +2 worth of special abilities) on four of them, because enhancement bonuses are just bad.
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2010-06-10, 10:31 AM (ISO 8601)
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Re: Amulet of Mighty Fists=Huge Rip-off?
Let me make a comparison here.
Amulet of Natural Attacks:
+1 = 6,000 gold.
+2 = 24,000 gold.
+3 = 54,000 gold.
This simply adds the relevant number to attack and damage on unarmed and natural attacks. It does absolutely nothing else.
So lets compare...
Strength Enhancing Item:
+2 strength (+1 modifier) = 4,000
+4 strength (+2 modifier) = 16,000
+6 strength (+3 modifier) = 36,000
Strength adds to all melee attacks, damage, carrying capacity, strength checks, various other things like trip and grapple and all kinds of nifty stuff.
So yes. Amulet of Might Fists is overpriced. Buy the +1 version and leave it at that (so as to make your weapons magical), and then just go Strength items all the way. Because increasing your strength to get the same damage and attack bonus (and more) is significantly cheaper.
This help explain why it is so ridiculous?Last edited by AmberVael; 2010-06-10 at 10:31 AM.
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2010-06-10, 10:32 AM (ISO 8601)
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Re: Amulet of Mighty Fists=Huge Rip-off?
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2010-06-10, 11:59 AM (ISO 8601)
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Re: Amulet of Mighty Fists=Huge Rip-off?
Well, there is the matter of "what do you buy to enhance your damage when you already have a +6 Str item?". Sure, the +str item is a better deal, but then what? The pricing on a +8 Str item is epic. Also, you'd get the best bang for your buck with a +4 Str item and a +1 Amulet (6000+16000=22000 vs 36000).
Its the same thing with AC. Natural Armor is cheaper to buy than Deflection, but there comes a point when you've bought all the NA you can buy, and if you want more AC, you HAVE to buy Deflection, and at the lowest levels, its better to buy +1 Deflection, +1 NA, and +1 Enhancement than +3 of any of the 3.
Thats why the costs tend to be quadratic in nature. Item slots and their respective bonuses becomes more valuable as things start filling up. Its the Law of Supply and Demand, applied to your body.
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2010-06-10, 12:07 PM (ISO 8601)
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Re: Amulet of Mighty Fists=Huge Rip-off?
Last edited by AmberVael; 2010-06-10 at 12:07 PM.
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2010-06-10, 12:08 PM (ISO 8601)
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Re: Amulet of Mighty Fists=Huge Rip-off?
That's what s/he said.
As for enhancement bonuses? Greater magic weapon or greater magic fang. Chained. Buy a pearl of power for the party caster, or get a constant-use item.
Or just be a monk/psychic warrior. Or a druid. Or a totemist. Or an unarmed swordsage/jade phoenix mage. Or something.
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2010-06-10, 12:12 PM (ISO 8601)
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2010-06-10, 12:13 PM (ISO 8601)
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Re: Amulet of Mighty Fists=Huge Rip-off?
No, it is X2 for Weapon costs (multiplied because at least 2 natural attacks).
x1.5 for wrong slot (not strange slot but wrong).
A shirt, belt, or ring (any slot) would be x1.
Check: +1 weapon is 2K x2 is 4K.
Add 1.5 for wrong slot is 6K.
Check +2 Weapon x2 =16K.
Add 1.5 for wrong slot is 24K.
Now what would a Shirt of Mighty Fists cost?
+1= 4K
+2 = 16K
+3= 32K
Surprisingly, this is same as Str boost item.Last edited by Starbuck_II; 2010-06-10 at 12:13 PM.
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2010-06-10, 12:19 PM (ISO 8601)
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Re: Amulet of Mighty Fists=Huge Rip-off?
It would be fairer, yes. Still not fair. It's still expensive as a magic weapon goes. The 1.5x slot restriction is not friendly.
And there's certainly no reason to have AoMF cost double for affecting both your fists, because a monk striking unarmed can only declare unarmed attacks as part of the primary hand's attack sequence anyway - a monk can't TWF with the unarmed strike alone. ("There's no such thing as an offhand attack for a monk striking unarmed." -SRD)
Edit: Ninja'ed. Starbuck_II, how is what you said different from what I said? The price of an AoMF is 6K * bonus squared = 2K * 1.5 for wrong slot (we agree on this) the other factor of 2 comes from (as you say it) "weapon cost" for at least 2 natural attacks, whereas I say 2 fists. Same thing.Last edited by Kalirren; 2010-06-10 at 12:26 PM.
Of the Core classes, Bard is the best. It optimizes the most important resource of them all: play time.
Grieve not greatly if thou be touched a-light, for an after-stroke is better if thou dare him smite.
The Play with the Two-Hand Sword in Verse, circa 1430. British Museum manuscript #3542, ff 82-85.
Current avatar: Sascha Kincaid, a lost country girl in a big city. Aldhaven: Vicious Betrayals
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2010-06-10, 12:21 PM (ISO 8601)
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Re: Amulet of Mighty Fists=Huge Rip-off?
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2010-06-10, 12:26 PM (ISO 8601)
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Re: Amulet of Mighty Fists=Huge Rip-off?
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2010-06-10, 12:29 PM (ISO 8601)
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Re: Amulet of Mighty Fists=Huge Rip-off?
Regardless about what the FAQ may or may not say, or whether or not it would be a comparative nerf, RAW is quite explicit on the matter. The capacity to TWF or MWF comes from offhand attacks. Monks striking unarmed never strike offhand. Monks therefore cannot use unarmed strikes in an offhand extra attack sequence derived from TWF/MWF. (Paradoxically, non-monks can.) QED.
Any sensible DM, of course, would houserule this.Last edited by Kalirren; 2010-06-10 at 12:33 PM.
Of the Core classes, Bard is the best. It optimizes the most important resource of them all: play time.
Grieve not greatly if thou be touched a-light, for an after-stroke is better if thou dare him smite.
The Play with the Two-Hand Sword in Verse, circa 1430. British Museum manuscript #3542, ff 82-85.
Current avatar: Sascha Kincaid, a lost country girl in a big city. Aldhaven: Vicious Betrayals
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2010-06-10, 12:31 PM (ISO 8601)
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2010-06-10, 12:32 PM (ISO 8601)
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2010-06-10, 12:59 PM (ISO 8601)
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Re: Amulet of Mighty Fists=Huge Rip-off?
Ok kid. I am a monk (well modern day equivalent). Their referring to the fact that neither hand is considered "Off hand" for anything. They are not saying that monks only use one hand and one only to fight. My right attacks just as often as my left, as well as both feet, elbows, knees, head. Still I do not think I would take Two weapon fighting with a monk due to their lower BAB, however I would not prevent one from doing so. At least in 3.5..
Pathfinder's Flurry of Blows is just TWF with full BAB. Works out pretty good on paper, I have yet to play a monk in this fashion.
Besides that you all realize that monks can pick up an actual weapon right? For a long, long time you don't need an amulet of the mighty fist cause the damage from your unarmed attacks will not do that much more damage than a weapon.
Still on the expensive side for those little buggers, and you have to give up amulets of natural armor (that robs monks of their AC). I think I would agree with everyone else (and several of the video games that use 3.5 rules) and say that you should enchant (gauntlets/arm wraps) or something of the like for your monks to gain attack and damage bonuses. or make Amulets of the Defensive and mighty fist (doing AC, attack and damage). Coarse "Boots of the mighty azzwhoopen" wold be fun too....
Hay that is why we have enchantment rules.Remember no matter where you go. There you are.
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2010-06-10, 01:04 PM (ISO 8601)
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Re: Amulet of Mighty Fists=Huge Rip-off?
As far as an Amulet that affects ALL of your natural weapons...well, people who TWF still need to buy 2 magic weapons. A person with multiple natural weapons should too, to a limit. That said, Neck is already a VERY valuable slot. There are LOTS of good necks, and even with the MICs rules about adding various bonuses to items with body slot afinity, there are still a number of very nice necks.
I think an AoMF should get rid of EITHER the 1.5x multiplier for wrong slot, as the loss of other neck slots is a steep cost as it is, OR the 2x multiplier, and I'm more inclined to go with the 1.5. Maybe have a 1x neck that applies to 1 natural weapon (like a monk's UAS, no matter what you hit with, its all considered your UAS), and then have another neck with a 2x cost that applies if you have 2 or more natural weapons. That would still keep it on par with TWF with regards to price, but doesn't cripple someone with a claw/claw/bite/tenticle/tenticle/gore/tail routine.
With Monks and TWF, its really grey, and I've debated it before. Its a matter of what you consider specific and what you consider general. If you consider the TWF rules in the combat chapter of the PBH as the specific rule, then RAW, you can TWF with UASs, even as a monk, since TWF explicitly gives you an offhand attack, even if you normally wouldn't have one. If you consider the monk rules in the character chapter to be the specific rules, then a monk never has, and can never gain, an offhand attack. Either is an equally valid reading. Since the FAQ sides with allowing it, and it can go either way, I'm inclined to believe that it is possible. And if you stack enough size modifiers onto your Unarmed Strike, its WAY worth whatever penalties you take to gain extra attacks per round, as with a Tashalatoran Monk/PsyWar blend or anyone on the receiving end of a Greater Mighty Wallop spell.
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2010-06-10, 01:08 PM (ISO 8601)
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Re: Amulet of Mighty Fists=Huge Rip-off?
Oh I completely agree. My point was that even within the RAW itself, the rationale for the increased cost of the Amulets is extremely weak. RAW is silly, as is the FAQ. Within RAW, monks don't even have proficiency with their unarmed strike.
Re: Keld Denar
In any case, when interpreting RAW, my philosophy is that when two rules interact, "specific" should only trump "general" when at least 1 of 2 circumstances holds:
1) The "specific" lists itself as an exception to a referenced "general" rule.
2) There's no ruling that would be consistent with both rules.
In this case there exists a ruling that is consistent with both Rules As Written, so "specific trumps general" doesn't come into play. The two weapon fighting special attack grants an extra attack when a weapon is being wielded offhand. In the case of a monk using only UAS, no weapon is being wielded offhand, because a monk simply cannot declare an offhand UAS. (A silly proposition, but that's the RAW for you.) So an entirely consistent interpretation of the RAW is that a monk can't TWF using UAS alone.Last edited by Kalirren; 2010-06-10 at 01:27 PM.
Of the Core classes, Bard is the best. It optimizes the most important resource of them all: play time.
Grieve not greatly if thou be touched a-light, for an after-stroke is better if thou dare him smite.
The Play with the Two-Hand Sword in Verse, circa 1430. British Museum manuscript #3542, ff 82-85.
Current avatar: Sascha Kincaid, a lost country girl in a big city. Aldhaven: Vicious Betrayals
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2010-06-10, 01:52 PM (ISO 8601)
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Re: Amulet of Mighty Fists=Huge Rip-off?
Ah, but a Fighter doesn't have an offhand either. No where in the rules for fighters does it state that he has one, or can ever have one. You could convievably "wield" somewhere in the neighborhood of 8-10 weapons at any given time, but none of them are considered offhand so long as the fighter is only making the number of attacks that his BAB allows him (IE, BAB 1-5 = 1 attack, BAB 6-10 = 2 attacks, BAB 11-15 = 3 attacks, etc). Even if hes holding a weapon in each hand, neither of them is considered "offhand", because he hasn't invoked the TWF attack action in the combat section of the PHB. If he had a BAB of 11, he could attack with his "main hand" longsword, his "offhand" flail, and his armor spikes, once each, and none of them are considered offhand attacks with the applicable penalties. Thats ALL that means.
Similarly, a monk is armed at all times with an unarmed strike that is considered to be EVERY part of his body. As long as hes making attacks that don't exceed what he's entitled to with BAB and his flurry ability, he's not making offhand attacks either. If he has a BAB of +6 and uses a Flurry, he could hit once with his left hand, once with the kama in his right hand, and once with his left knee. None of these attacks are considered offhand attacks, just like the fighter in the example above. That doesn't prevent the monk from GAINING an offhand attack by invoking the TWF rules.
Reading it that way, the text in the monk class description is simply a reminder that TWF normally doesn't apply to a monk, just like it normally doesn't apply to a fighter, regardless of how many weapons he's wielding. The difference is that its implied with the fighter, and explicit with the monk. Fundamentally, they are the same though.
Make sense? Like I said, it can go either way. Your interpretation is just as valid as mine, but mine has the support of the FAQ. All else being equal, I'd rather side with the FAQ.
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2010-06-10, 02:05 PM (ISO 8601)
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Re: Amulet of Mighty Fists=Huge Rip-off?
And I think that is also implying that for purposes of damage bonus from high STR they don't get their off hand x1/2, monks get the full STR bonus for every attack.
I can show you and example of that as well if neededRemember no matter where you go. There you are.
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2010-06-10, 02:16 PM (ISO 8601)
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Re: Amulet of Mighty Fists=Huge Rip-off?
See, the thing is, NOBODY does, normally. In my example above with the fighter who has a longsword in his right hand and a flail in his left hand. If he has the BAB to attack with both, neither of them are considered offhand attacks, and both recieve FULL +1x Str bonus to damage and both are considered "main hand". Its only when he uses the TWF action in the combat section of the PHB that one is designated as main hand, and the other is designated as offhand, to which the main hand gets +1x Str bonus and the offhand gets +0.5x Str bonus.
Same thing with the monk in my example. None of this attacks are considered "offhand" no matter which hand, or body part he uses, unless he, like the above fighter, gains extra attacks through the use of the TWF combat option in the combat section of the PHB. If he does claim extra attacks, those attacks would only gain +0.5x Str bonus to damage.
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2010-06-10, 03:02 PM (ISO 8601)
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Re: Amulet of Mighty Fists=Huge Rip-off?
Originally Posted by Keld Denar
Originally Posted by SRD, Combat, Combat Statistics, Damage, Off-hand weapon
Originally Posted by SRD, Equipment, Weapons, Weapon Categories
Contrary to what you claim, the idea of an offhand attack does not stem from the TWF special attack. It stems from the presumed difference between offhand and primary hand. TWF is enabled by and requires the wielding of a weapon in the offhand.
Drawing a weapon and readying a shield are the actions that make it clear that a weapon/shield is being wielded. You can't use a weapon that isn't drawn, or a shield that isn't readied. D&D doesn't keep track of which hand you draw a weapon into, as long as it's drawn at all. UAS and gauntlets are an exception to this rule in that you're presumed not to need to draw them. Armor spikes are an even more heavily detailed exception:
Originally Posted by SRD, Equipment, Armor, Armor Spikes
Originally Posted by Keld Denar
Originally Posted by Keld Denar
That doesn't prevent the monk from GAINING an offhand attack by invoking the TWF rules.
If you have an off-hand weapon, you may choose to make an extra attack with it during a full attack routine by using the TWF special attack. But since there is no such thing as an off-hand attack for a monk striking unarmed, the monk can't possibly use the UAS as an off-hand weapon, and thus can't get the extra attack from TWF.
Originally Posted by Keld Denar
Edit: Interesting! On the basis of RAI I'd rule that a TWF'ing monk got 1x Str to damage on the TWF attacks.Last edited by Kalirren; 2010-06-10 at 03:17 PM.
Of the Core classes, Bard is the best. It optimizes the most important resource of them all: play time.
Grieve not greatly if thou be touched a-light, for an after-stroke is better if thou dare him smite.
The Play with the Two-Hand Sword in Verse, circa 1430. British Museum manuscript #3542, ff 82-85.
Current avatar: Sascha Kincaid, a lost country girl in a big city. Aldhaven: Vicious Betrayals
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2010-06-10, 04:24 PM (ISO 8601)
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Re: Amulet of Mighty Fists=Huge Rip-off?
Which "hand" is a bootblade (Complete Scoundrel) held in? Which "hand" are armor spikes held in? Which "hand" do you wield a Mouth Pick weapon (Lords of Madness) in?
In reality, 3.5 got rid of handedness, most notably by the lack of the Ambidexterity feat. All hands are considered equally proficient, even if they aren't hands. 3e had handedness, 3.5 does not.
Thats why I've tried to impress a difference between offhand (descriptive, references one of two hands) and offhand (mechanical, weapon used as part of the TWF attack routine). They look the same, but they aren't the same thing.
Why do they have to occur in 3 different rounds? What stops you from making a single attack with any number of weapons you have, so long as have a BAB high enough to support it? D&D doesn't keep track of which hand a weapon is drawn in, or any such rule. If it does, cite it. I've never seen such a rule. Heck, if you wanted to, you could wield any of the half dozen weapons that don't require hands, while leaving your hands open to hold wands or potions or a ranged weapon. Then how is any hand supposed to remember which it is, since none are used. Thats the part that makes no sense.
Lets have a little story, shall we? Bob the fighter is wielding a glaive, a great weapon for a fighter. He is also wearing full plate, which have armor spikes installed in them, because being able to claim AoOs is important. Bob has a BAB of +11, allowing him to make 3 attacks. He takes a 5' step adjacent to an orc warrior and attacks an orc wizard who is 10' away with his glaive. With a tremendous hit, he cleaves the orc wizards head square off. But poor Bob, he still has 2 attacks (at +6 and +1) but the only orc left is too close to attack with his glaive. So he attacks with his armor spikes, twice.
Now, would you say that the armor spikes count as offhand attacks? They arn't, because Bob isn't TWFing with them. He's mearly taking the iterative attacks he's alotted. He doesn't get the 1.5x Str bonus that he enjoys with his glaive, since the armor spikes aren't a 2handed weapon, but neither is he penalized with 0.5x Str bonus with them either.
That is because there is no handedness in 3.5. There just isn't. Each hand is the same, and each non-hand-whatever-is-wielding-a-weapon is the same as well.
And like I said, this is a valid reading of the rules. Its basically stating that the monk rules trump the TWF rules. My belief is the other way around, that the TWF rules trump the monk rules. Which one is right? I dunno. Send an email to one of the devs and ask them. I doubt you'll get a response back. Without that, it IS grey, and it IS indefinite, and trying to rule it any other way is biased.
That said, because the FAQ sides with the idea that the TWF rules trump the monk rules, and all other things being equal, I'm inclined to follow the FAQ. You have every right to do the contrary, but to state that the other arguement is wrong is invalid.
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2010-06-10, 07:03 PM (ISO 8601)
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Re: Amulet of Mighty Fists=Huge Rip-off?
Does the amulet actually factor in a 1.5 price multiplier for occupying an odd slot? I thought it was simply priced off 3 natural weapons.
Occupying the neck slot isn't really an issue, if you use the common-slot pricing mechanic in MIC (it lets you add the common stat-enhancing bonuses to your existing magic gear at no extra cost). So I could have an amulet of mighty fists+1 that also grants +2con and +1NA at 6000+4000+2000 or 12000gp, same as if I had purchased them separately.
Yet on the other hand, it is cheaper compared to an amulet of natural weapons if used on a creature with more than 3 natural attacks, such as a dragon PC.