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Thread: [3.5] Overlooked Spells
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2010-06-12, 08:28 PM (ISO 8601)
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[3.5] Overlooked Spells
Related to this thread, what are some spells that you feel are oft passed over but don't deserve to be?
I am a particular fan of cloud of knives and legion of sentinels. Both have some very amazing uses (particularly legion of sentinels coupled with a bull-rushing dungeoncrasher fighter), but they are frequently passed over for other, more well-known spells.Wiki - Q&A - FB - LIn - Tw
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d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2010-06-12, 08:30 PM (ISO 8601)
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Re: [3.5] Overlooked Spells
Flaming Sphere is mostly unused by the people I know. Heck, even I didn't use it until just recently. I mean, it only does 2d6(Reflex for 0) damage...But then you realize that in a long fight you can cast it and use a spell+deal and extra 2d6 damage. I also used it to map out a maze and set off several traps that would have gotten us.
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2010-06-12, 08:31 PM (ISO 8601)
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Re: [3.5] Overlooked Spells
Alot of the people in my group overlook Alter's Fortune and Unluck
Find them both to be pretty solid spells, even if Alter's has a 200 exp cost, that one reroll might just be required.
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2010-06-12, 08:36 PM (ISO 8601)
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Re: [3.5] Overlooked Spells
Regal Procession(SpC) Why sell one horse when you can sell dozens?
Fireburst, and Greater Fireburst(SpC) Very good blasts for their level.
1d8 / 1d10 per level.Just because I'm paranoid doesn't mean they aren't out to get me.
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2010-06-12, 08:44 PM (ISO 8601)
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Re: [3.5] Overlooked Spells
Bigby's Grasping Hand - The best of the "Bigby's Hand" family (well, at least of the combat ones; can't really compete with the more "private-use" ones), it is fairly versatile (grapple, bull rush, or provide cover) and has an obscene grapple check (CL + Int/Cha + 14 tends to get big). Rarely used mostly because it's evocation and everyone dumps it, but I like it on my sorcerers.
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2010-06-12, 08:49 PM (ISO 8601)
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Re: [3.5] Overlooked Spells
This is really hard since my considerations are colored mostly by my own perception and as I'm not aware of others' awareness on a grand number of spells, it's really hard to call what's overrated (would Battlemagic Perception qualify? Anticipate Teleport? Bands of Steel? Defenestrating Sphere? Benign Transposition? All incredible spells not mentioned all that often, but ones I'd assume to be common knowledge anyways). Anyways, here's one I think gets passed over quite often:
Combust [SpC]: One of the better seeds spells for metamagic; 1d8/lvl (up to 10d8) damage from a 2nd level slot with no save or attack roll (though SR).Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
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2010-06-12, 11:03 PM (ISO 8601)
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Re: [3.5] Overlooked Spells
Try plopping Fell Drain on it.
Edit: Huh, I was thinking of Produce Flame. Fell Drain still would be rather fun to put on Flaming Sphere, though. Produce Flame has a wizardly counterpart in Snilloc's Snowball, from Unapproachable East. Both are decent spells for a low level character.Last edited by Gadora; 2010-06-12 at 11:25 PM.
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2010-06-12, 11:17 PM (ISO 8601)
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Re: [3.5] Overlooked Spells
LOLERYINCOMING.
No, really, that's a good one.
One spell I dearly love but no one else seems to even know exists is Toothed Tentacle, from Lost Empires of Faerun. Sor/Wiz 2, gives you three 10-ft tentacles you can attack with on your turn at like BAB+casting mod and that deal reasonably good damage. Oh, and you can still move around on your turn while directing them. It's good times.
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2010-06-12, 11:22 PM (ISO 8601)
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Re: [3.5] Overlooked Spells
Howling Chain and Flight of the Dragon, like many evocation spells, sometimes get overlooked.
Originally Posted by The Giant
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2010-06-12, 11:31 PM (ISO 8601)
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Re: [3.5] Overlooked Spells
What is Flight of the Dragon, and where's it from? I love me some Howling Chain, but don't know the other one.
Oh, the altered Black Tentacle spells from Shining South (Fiery Tentacles and Enervating Tentacles or something like that) are fun too. One does fire damage+being black tentacles, the other drains levels+black tentacles. Always good times.
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2010-06-12, 11:36 PM (ISO 8601)
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Re: [3.5] Overlooked Spells
Bladeweave from SpC. Swift action to activate this 2nd level spell, and stuff you hit (and then hit again with a free touch attack) are dazed for a round. War Cry (I think also SpC, there are at least two War Cries though) is similar, but 4th level, panics instead, and you don't need a second attack.
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2010-06-12, 11:41 PM (ISO 8601)
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Re: [3.5] Overlooked Spells
Radiant Assault, another decent Evocation from SpC. Its a [Light] spell, so its unresistable. Oh, and it has a will save, which means Evasion can get bent. Mettle still works, but you can't have everything. Oh, and in case I forgot to mention it...the will save ALSO DAZES YOU FOR 1d6 ROUNDS!!!!
It also appears on the cleric list. Funny thing is when you have 2 levels of RSoP, you get a free +1 Heighten and a Widen Spell effect applied. Who knew being a healbot was so satisfying?
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2010-06-12, 11:43 PM (ISO 8601)
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Re: [3.5] Overlooked Spells
Helping Hand. You might question the utility of a spell that sends a ghostly hand to guide people to you. Besides the obvious uses, it's hilarious to use on people who are hiding. There's no way to avoid the hand detecting you besides not giving the caster a good description (it's Evocation, not Divination, which amusingly helps here), and the spellcaster can also see the hand. Therefore, the caster knows enough to start dropping AoE's, or directing the wizard to throw Glitterdust.
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2010-06-12, 11:44 PM (ISO 8601)
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Re: [3.5] Overlooked Spells
The shivering touch spells were unknown among my circle of friends until I took a red dragon's dexterity down to 0 and then coup-de-graced it. I think he'll be throwing white dragons at us instead from now on.
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2010-06-12, 11:44 PM (ISO 8601)
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2010-06-12, 11:50 PM (ISO 8601)
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Re: [3.5] Overlooked Spells
Oh, right, mustn't forget this ungodly broken spell I found in Spellbook (which obviously inspired Bladeweave):
Bladesong (Brd 2, Sor/Wiz 2) - Once per round, if you hit an enemy with your weapon, you can make a touch attack against them as a free action. If the touch succeeds, they're dazed for 1 round, no save (Will negates applies to the weapon). Can you say dazelock? At high levels when touch-attacks are pretty much auto-hit, this lets you steal the turn of anyone with nearly 95% success, and daze works on nearly everything. It's also easily Quickened or Persisted if you allow Persist on Touch spells or use Reach Spell. So broken for a 2nd level spell.
If not, they should be.Last edited by PId6; 2010-06-12 at 11:50 PM.
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2010-06-12, 11:54 PM (ISO 8601)
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2010-06-13, 12:16 AM (ISO 8601)
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Re: [3.5] Overlooked Spells
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2010-06-13, 12:38 AM (ISO 8601)
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Re: [3.5] Overlooked Spells
Flight of the Dragon is a transmutation spell from Draconomicon. It's basically draconic Red Bull.
EDIT: Lord of the Sky is from Dragon Magic. It gives magical flight and lightning bolts.Last edited by KillianHawkeye; 2010-06-13 at 12:42 AM.
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2010-06-13, 01:11 AM (ISO 8601)
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Re: [3.5] Overlooked Spells
This might not be a great spell(or maybe it's really well known, but I don't hear it mentioned), but the description is solid and the ability seems nice: Phantasmal Assailants(SC). It gets two saves(will for nothing, fort half), but if they fail both, let 'em eat 8 dex AND 8 wis damage. I was trying to sling this around with a sudden empower the other day. Soooo much stat damage!
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2010-06-13, 01:19 AM (ISO 8601)
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Re: [3.5] Overlooked Spells
prestidigitation!
need a torch lit? BINGO!
breaking in and need to clean up the glass? BINGO?
not wanting the gruel you are eating to taste like gruel? BINGO!
want to make the barbarian's centaur steak dinner to taste like pineapple? BINGO!
want to gather up the coins that the crowd threw to the bard while he was singing? BINGO!
easily the best cantrip, and a solid spell for RP any day.sometimes you just want to play something completely overpowered and kill things, other times you want to play a bard with a point-buy 18...
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2010-06-13, 01:32 AM (ISO 8601)
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Re: [3.5] Overlooked Spells
I'm pretty sure NO ONE overlooks Prestidigitation.
Except those with no brains. Wait a minute, that's a pretty common trait.Intelligence is knowing that a tomato is a fruit. Wisdom is knowing not to put tomato in fruit salad. Charisma is convincing someone it's a good idea anyways.
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2010-06-13, 02:10 AM (ISO 8601)
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Re: [3.5] Overlooked Spells
I have two favorites. None are earth-shatteringly awesome, but fun and handy. Both are in the Spell Compendium.
Manyjaws. 3rd level Sor/Wiz. Up to ten sets of jaws made of force appear, and attack who you wish for 1d6 each, Ref half. Can be maintained for up to 3 rounds.
I think this one tends to be ignored simply for the reason that direct damage spells are not considered optimal. Which is true, but I think every wizard should have at least one, and this isn't a bad choice. The jaws can affect incorporeal enemies, the damage is untyped, they automatically hit with the save only halving the damage, the fact that it can be maintained means that you can chew away quite a bit of damage over time which makes this a nice choice if you are low on spell slots, and unlike a fireball or lightning bolt there is no danger of blasting your melee-fighting party members. At the very least I'd rather carry around a wand of this than the more traditional fireball.
Entice Gift. 2nd level Sor/Wiz, Bard. The subject must succeed on a will save or give you whatever he is holding. You can act out of turn to take it.
This one is just plain fun. Against many enemies it's a nice, low level Save or Lose. Even some quite powerful monsters are wimps if they give up their weapons. Make the guard hand over the keys to your cell, a bard give up his instrument, a cleric his holy symbol (though in that case he may not actually need to be holding it). Maybe even get the BBEG to offer you the plot MacGuffin (though then you might need to make a Ref save against a hurled DMG). It's not a supremely useful spell, but such a fun way to end (or avoid) a fight.Last edited by Starscream; 2010-06-13 at 02:15 AM.
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2010-06-13, 02:17 AM (ISO 8601)
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2010-06-13, 02:18 AM (ISO 8601)
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2010-06-13, 02:20 AM (ISO 8601)
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Re: [3.5] Overlooked Spells
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2010-06-13, 02:22 AM (ISO 8601)
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Re: [3.5] Overlooked Spells
Where do you get the second attack from? Maybe I'm not reading the spell right, but it says that you select one target that you've hit with a melee attack during the round, and that target has to make a will save or be dazed.
Sweet spell, but you don't seem to need the second touch attack.
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2010-06-13, 02:24 AM (ISO 8601)
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2010-06-13, 02:28 AM (ISO 8601)
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Re: [3.5] Overlooked Spells
Last edited by PId6; 2010-06-13 at 02:28 AM.
Rogue Handbook | Warmage Rebuild | Diablo's Assassin | Revised Classes
Potpourri Creation Contest II Winner: Desert Martial Adept Substitution Levels
Potpourri Creation Contest III Best Characterization: Edward the Sly's Lucky Spells
Prestige Class Contest XXI Submission: Child of the Seelie Court
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2010-06-13, 02:46 AM (ISO 8601)
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Re: [3.5] Overlooked Spells
One Cleric spell that I've read about but never seen used is Turn Anathema from CC (I believe).
Basically it allows you to turn Good/Evil/Chaotic/Lawful (depending on your alignment) beings as if they were undead. Given that moste higher level undeads have turn resistance, but VERY few other monsters than Undead have turn resistance, it seems to be crazy good in some situations (being attacked by a bunch of Fiendish creatures, or hordes of Dretches, etc)
Am I reading the spell wrong, or is it this (situationally) awesome?
Our Party has used Knight's Move (SpC) to great success when faced with an opponent in a tight dungeon. Our Cleric teleports to a flanking position, allowing the Rogue to take a full attack with sneak attacks on his initiative count.Last edited by Thespianus; 2010-06-13 at 02:49 AM.