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  1. - Top - End - #1
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    Lycanthromancer's Avatar

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    Default Animated Shapesand? [3.5]

    Let's say you take a dose of shapesand, from Sandstorm. 100 gp for approximately 1 cu ft, and it can be shaped into any object of that volume with a DC 16 Wisdom check.

    What happens if you cast animate object on an object made from shapesand? Could you turn it into any mundane object you can imagine, which then follows your command as an animated object? What if it's awakened?

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    Default Re: Animated Shapesand? [3.5]

    Well, for one thing, I imagine that its demeanor would be rather... rough?

    Edit:
    But to be of actual use, I'll contribute this:

    This brings up the question of whether or not you could still shape the awakened animated sand item. I would probably say that it could be done, but with an opposed Wisdom check vs. the item itself rather than DC 16 (or use 16 if it is greater than the item's outcome).

    Double Edit:
    Also, the item itself could probably try to shape itself within its own size category via a DC 16 (or discounted to like 12) Wisdom check.
    Last edited by Maerok; 2010-06-15 at 12:33 AM.

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    Default Re: Animated Shapesand? [3.5]

    Of course, an opposed Wisdom check vs something with 1 Wis is rather easy
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    Default Re: Animated Shapesand? [3.5]

    Well I've never taken a look at awaken so I winged it.

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    Default Re: Animated Shapesand? [3.5]

    I just meant an Animated Object. An Awaken Construct'd creature has 3d6 Int/Wis/Cha.

    However, you can't cast Awaken Construct on an object under the effects of an Animate Objects spell anyway.
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    Default Re: Animated Shapesand? [3.5]

    RAW: I have no idea. It probably becomes permanently animated in the same form it was in at the time of casting Animate Object.

    RAI: Almost definitely becomes permanently stuck as the same object.

    ROC: It's a floating object. Make a Wisdom check to change it to something else. Congratulations, it's flavorful and moderately useful.
    Last edited by Jarian; 2010-06-15 at 04:16 AM.
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    Default Re: Animated Shapesand? [3.5]

    since I would treat an Animated object as a construct if it were made permenant, and then even more so if it were awakened...

    here's a monster entry for yah. (just made it myself)
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    Awakend Animated Shapesand
    This Slithering rope shaped mound of sand writes on the ground in seemingly random movements, but slowly heading towards you. suddenly, it leaps of the ground, becoming an axe thrown right at you! However, you feel this amorphousness could be used to your advantage, if it could be tamed...
    Small Constuct
    2d10+10 (22 HP)
    +1 BaB
    +0 Ref, -- Fort, +0 Will
    14 Str, 17 Dex, -- Con, 7 Int, 11 Wis, 6 Cha
    Land speed 0 ft., fly speed 30 ft., perfect manueverability
    Skills: move silently 3, use rope 2
    Attacks: 1 attack per round with whatever mundane weapon it has shaped itself into, use improvised weapon rules if not a normal weapon.
    Special qualities: low light vision, darkvision out to 60 ft., sand-shape
    orginization: Solitary, group (1d6), crowd (3d6)
    CR: 2
    Advancement: (4-5 HD: medium), (6-7 HD: large)
    A.A. Shapesands speak common

    Sand-Shape
    On a wis check of DC 16, it may choose to re-shape itself to the shape of any mundane weapon or item, or a small creature at a -10 complexity penelty to it's wis check. If the object it is taking the shape of is present, within 15 feet, it gains a +4 circumstance bonus to it's wis check.
    If it takes a form with legs, or that of a rope or snake, it exchanges it's 30 feet fly speed for 50 feet land speed. If it takes a form with wings, it gains +10 feet to it's fly speed.
    Another creature can attempt to reshape an awakened animated shapesand by way of opposed wisdom checks. if the creature wins, and beats the base DC of 16, it can choose the form the A.A. Shapesand takes.


    A.A. Shapesands as Player Characters
    An A.A. Shapesand must take two levels in Construct, giving him 2d10+10 HP, +1 BaB, (2+int)x(4+1) skill points, and +0 Ref and Will saves.
    An A.A. Shapesand's racial scores are:
    +4 dex
    +2 str
    No con score
    -2 int
    -2 cha
    The A.A. Shapesand gains construct traits, including lowlight vision and darkvision out to 60 ft., imunity to mind-affecting effects, Immunity to poison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects, Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain, and no need to eat, sleep, or breathe.
    As well, on a wis check of DC 16, it may choose to re-shape itself to the shape of any mundane weapon or item, or a small creature at a -10 complexity penelty to it's wis check. If the object it is taking the shape of is present, within 15 feet, it gains a +4 circumstance bonus to it's wis check.
    The A.A. Shapesand gains no landspeed, but gets a fly speed of 30 feet with perfect manueverability.
    If it takes a form with legs, or that of a rope or snake, it exchanges it's 30 feet fly speed for 50 feet land speed. If it takes a form with wings, it gains +10 feet to it's fly speed.
    Another creature can attempt to reshape an awakened animated shapesand by way of opposed wisdom checks. if the creature wins, and beats the base DC of 16, it can choose the form the A.A. Shapesand takes.


    The A.A. Shapesand above had these scores before adjustment:
    12 Str, 13 dex, 10 con, 9 int, 11 wis, and 8 cha
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    Default Re: Animated Shapesand? [3.5]

    Quote Originally Posted by Jarian View Post
    RAW: I have no idea. It probably becomes permanently animated in the same form it was in at the time of casting Animate Object.

    RAI: Almost definitely becomes permanently stuck as the same object.

    ROC: It's a floating object. Make a Wisdom check to change it to something else. Congratulations, it's flavorful and moderately useful.
    Sorry, but what are these abbrevations?
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    Default Re: Animated Shapesand? [3.5]

    Quote Originally Posted by UndeadCleric View Post
    Sorry, but what are these abbrevations?
    RAW: Rules As Written.
    RAI: Rules As Intended.
    ROC: Rule Of Cool.

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    Default Re: Animated Shapesand? [3.5]

    Quote Originally Posted by Koury View Post
    I just meant an Animated Object. An Awaken Construct'd creature has 3d6 Int/Wis/Cha.

    However, you can't cast Awaken Construct on an object under the effects of an Animate Objects spell anyway.
    As it only disallows temporarily animated objects and the spell is just an example then couldn't you just add a Permanency spell to the equation?

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    Default Re: Animated Shapesand? [3.5]

    Quote Originally Posted by Maerok View Post
    Well, for one thing, I imagine that its demeanor would be rather... rough?
    You could get it to do your dirty work.
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    Default Re: Animated Shapesand? [3.5]

    Is this a subtle attempt to create Odo?
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

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    Default Re: Animated Shapesand? [3.5]

    Quote Originally Posted by Toliudar View Post
    Is this a subtle attempt to create Odo?
    If I said 'no,' would you believe me?

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    Default Re: Animated Shapesand? [3.5]

    Quote Originally Posted by Lycanthromancer View Post
    RAW: Rules As Written.
    RAI: Rules As Intended.
    ROC: Rule Of Cool.
    Aw. I thought the last one was Rules On Crack.

    ...Erm. Anyway, I think that it would probably be stuck in its starting form by RAW, since it's no longer an object but a creature (and can no longer be shaped into other "objects," since they'd all be creatures too, any more than a non-animated hunk of shapesand could be shaped into a miniature golem). Rule of cool is what matters, though. A self-sculpting shapesand golem would be fairly neat.

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    Default Re: Animated Shapesand? [3.5]

    Cool=/=Crack?!
    Aw, man....
    More like an attempt to make Spiderman's Sandman.
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    Default Re: Animated Shapesand? [3.5]

    There is a spell called, I think, Animate Sand from Its Hot Outside. I think it would suit your puposes better.

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    Default Re: Animated Shapesand? [3.5]

    Quote Originally Posted by flabort View Post
    since I would treat an Animated object as a construct if it were made permenant, and then even more so if it were awakened...

    here's a monster entry for yah. (just made it myself)
    Spoiler
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    Awakend Animated Shapesand
    This Slithering rope shaped mound of sand writes on the ground in seemingly random movements, but slowly heading towards you. suddenly, it leaps of the ground, becoming an axe thrown right at you! However, you feel this amorphousness could be used to your advantage, if it could be tamed...
    Small Constuct
    2d10+10 (22 HP)
    +1 BaB
    +0 Ref, -- Fort, +0 Will
    14 Str, 17 Dex, -- Con, 7 Int, 11 Wis, 6 Cha
    Land speed 0 ft., fly speed 30 ft., perfect manueverability
    Skills: move silently 3, use rope 2
    Attacks: 1 attack per round with whatever mundane weapon it has shaped itself into, use improvised weapon rules if not a normal weapon.
    Special qualities: low light vision, darkvision out to 60 ft., sand-shape
    orginization: Solitary, group (1d6), crowd (3d6)
    CR: 2
    Advancement: (4-5 HD: medium), (6-7 HD: large)
    A.A. Shapesands speak common

    Sand-Shape
    On a wis check of DC 16, it may choose to re-shape itself to the shape of any mundane weapon or item, or a small creature at a -10 complexity penelty to it's wis check. If the object it is taking the shape of is present, within 15 feet, it gains a +4 circumstance bonus to it's wis check.
    If it takes a form with legs, or that of a rope or snake, it exchanges it's 30 feet fly speed for 50 feet land speed. If it takes a form with wings, it gains +10 feet to it's fly speed.
    Another creature can attempt to reshape an awakened animated shapesand by way of opposed wisdom checks. if the creature wins, and beats the base DC of 16, it can choose the form the A.A. Shapesand takes.


    A.A. Shapesands as Player Characters
    An A.A. Shapesand must take two levels in Construct, giving him 2d10+10 HP, +1 BaB, (2+int)x(4+1) skill points, and +0 Ref and Will saves.
    An A.A. Shapesand's racial scores are:
    +4 dex
    +2 str
    No con score
    -2 int
    -2 cha
    The A.A. Shapesand gains construct traits, including lowlight vision and darkvision out to 60 ft., imunity to mind-affecting effects, Immunity to poison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects, Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain, and no need to eat, sleep, or breathe.
    As well, on a wis check of DC 16, it may choose to re-shape itself to the shape of any mundane weapon or item, or a small creature at a -10 complexity penelty to it's wis check. If the object it is taking the shape of is present, within 15 feet, it gains a +4 circumstance bonus to it's wis check.
    The A.A. Shapesand gains no landspeed, but gets a fly speed of 30 feet with perfect manueverability.
    If it takes a form with legs, or that of a rope or snake, it exchanges it's 30 feet fly speed for 50 feet land speed. If it takes a form with wings, it gains +10 feet to it's fly speed.
    Another creature can attempt to reshape an awakened animated shapesand by way of opposed wisdom checks. if the creature wins, and beats the base DC of 16, it can choose the form the A.A. Shapesand takes.


    The A.A. Shapesand above had these scores before adjustment:
    12 Str, 13 dex, 10 con, 9 int, 11 wis, and 8 cha
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