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Thread: [d20 Modern] Non-Lethal Damage
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2010-06-15, 05:05 PM (ISO 8601)
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[d20 Modern] Non-Lethal Damage
Am I reading the rules correctly in regards to non-lethal damage? Two people, both with a 10 in STR and CON and 0 BAB can never knock each other out in a fist fight. In order to make a brawler who only knocks people out (never kills them) you have to focus on the build entirely, and then as soon as your get Improved Knockout Punch and Improved Feint (and maybe Power Attack), you automatically knock out 1 person every round or so (but only for 1d4+1 rounds :[ lame). This does no seem very balanced nor does it seem realistic to me.
Avatar generously created by ukuleleninja
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2010-06-16, 05:38 PM (ISO 8601)
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Re: [d20 Modern] Non-Lethal Damage
Bump
Does no one play d20 Modern anymore? Or is anyone here at least familiar with the rules?Avatar generously created by ukuleleninja
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2010-06-16, 07:08 PM (ISO 8601)
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2010-06-16, 07:56 PM (ISO 8601)
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Re: [d20 Modern] Non-Lethal Damage
Personally if I want to use d20 outside of a heroic fantasy setting I prefer True20 by Green Ronin.
"Sometimes, we’re heroes. Sometimes, we shoot other people right in the face for money."
-Shadowrun 4e, Runner's Companion
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2010-06-16, 08:01 PM (ISO 8601)
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Re: [d20 Modern] Non-Lethal Damage
Originally Posted by SRD
Although you could easily track nonlethal damage as per v3.5, and then apply the Damage Threshold clause when appropriate.Extended Homebrew Signature
SpoilerCoplantor's Official Second-In-Command 2.0. It's alot like being Will Riker, but still with less alien women and also pirates.
Originally Posted by Avatars
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2010-06-17, 12:54 AM (ISO 8601)
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Re: [d20 Modern] Non-Lethal Damage
See, I really like how they do it, but it has the complicated problems of many characters not being able to ever knock someone out ever, even on a crit, and the knockout duration is too low (as well as the Fort save DC).
Tracking non-lethal damage DnD style is probably the way to go with this clause thrown in.Avatar generously created by ukuleleninja
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2010-06-17, 02:41 AM (ISO 8601)
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Re: [d20 Modern] Non-Lethal Damage
I just ignore that rule, cause it leads to the silliness the OP has cited.
Generally, I just use the D&D non-lethal damage rule, but if any single hit of non-lethal damage exceeds the massive damage threshold of a character, they must make the DC15 save as per RAW.Last edited by Altair_the_Vexed; 2010-06-17 at 02:42 AM.