New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 7 of 7
  1. - Top - End - #1
    Bugbear in the Playground
     
    Jack Zander's Avatar

    Join Date
    Dec 2006
    Location
    Oakdale, PA
    Gender
    Male

    Default [d20 Modern] Non-Lethal Damage

    Am I reading the rules correctly in regards to non-lethal damage? Two people, both with a 10 in STR and CON and 0 BAB can never knock each other out in a fist fight. In order to make a brawler who only knocks people out (never kills them) you have to focus on the build entirely, and then as soon as your get Improved Knockout Punch and Improved Feint (and maybe Power Attack), you automatically knock out 1 person every round or so (but only for 1d4+1 rounds :[ lame). This does no seem very balanced nor does it seem realistic to me.
    Avatar generously created by ukuleleninja

  2. - Top - End - #2
    Bugbear in the Playground
     
    Jack Zander's Avatar

    Join Date
    Dec 2006
    Location
    Oakdale, PA
    Gender
    Male

    Default Re: [d20 Modern] Non-Lethal Damage

    Bump

    Does no one play d20 Modern anymore? Or is anyone here at least familiar with the rules?
    Avatar generously created by ukuleleninja

  3. - Top - End - #3
    Ettin in the Playground
     
    SurlySeraph's Avatar

    Join Date
    May 2007
    Location
    Department of Smiting
    Gender
    Male

    Default Re: [d20 Modern] Non-Lethal Damage

    Yep, that's correct. There was some article on the WotC site defending it, but I don't feel like digging up the link. d20 Modern has a few silly things like that in it.
    Quote Originally Posted by Thespianus View Post
    I fail to see how "No, that guy is too fat to be hurt by your fire" would make sense.

  4. - Top - End - #4
    Ogre in the Playground
    Join Date
    Feb 2006
    Location
    Seattle, USA
    Gender
    Male

    Default Re: [d20 Modern] Non-Lethal Damage

    Personally if I want to use d20 outside of a heroic fantasy setting I prefer True20 by Green Ronin.
    "Sometimes, we’re heroes. Sometimes, we shoot other people right in the face for money."

    -Shadowrun 4e, Runner's Companion

  5. - Top - End - #5
    Bugbear in the Playground
     
    Xallace's Avatar

    Join Date
    Aug 2008
    Location
    Cocoon

    Default Re: [d20 Modern] Non-Lethal Damage

    Quote Originally Posted by SRD
    Nonlethal Damage
    Nonlethal damage is dealt by unarmed attackers and some weapons. Melee weapons that deal lethal damage can be wielded so as to deal nonlethal damage, but the attacker takes a –4 penalty on attack rolls for trying to deal nonlethal damage instead of lethal damage. A ranged weapon that deals lethal damage can’t be made to deal nonlethal damage (unless it is used as an improvised melee weapon).
    Nonlethal damage does not affect the target’s hit points. Instead, compare the amount of nonlethal damage from an attack to the target’s massive damage threshold. If the amount is less than the target’s massive damage threshold, the target is unaffected by the attack.
    If the damage equals or exceeds the target’s massive damage threshold, the target must make a Fortitude save (DC 15). If the target succeeds on the save, the target is dazed for 1 round. If the target fails, he or she is knocked unconscious for 1d4+1 rounds.
    Well I... I'd never seen that before. I suppose that's simpler than the v3.5 way of doing it, but at the same time, really silly.

    Although you could easily track nonlethal damage as per v3.5, and then apply the Damage Threshold clause when appropriate.
    Extended Homebrew Signature

    Spoiler
    Show
    Coplantor's Official Second-In-Command 2.0. It's alot like being Will Riker, but still with less alien women and also pirates.

    Quote Originally Posted by Avatars
    "Epic Abjurer" avatar by the astounding Fayt!
    "The-Fantastic-Protectimaton-MK-VIII" avatar by the wondrous KingGolem!
    "You-Know-You-Want-It" Paladin MD avatar by the mighty thelizard!
    "Eat-Steel-Vile-Flu" Paladin MD avatar by the sexier-than-I Dr. Bath!

  6. - Top - End - #6
    Bugbear in the Playground
     
    Jack Zander's Avatar

    Join Date
    Dec 2006
    Location
    Oakdale, PA
    Gender
    Male

    Default Re: [d20 Modern] Non-Lethal Damage

    See, I really like how they do it, but it has the complicated problems of many characters not being able to ever knock someone out ever, even on a crit, and the knockout duration is too low (as well as the Fort save DC).

    Tracking non-lethal damage DnD style is probably the way to go with this clause thrown in.
    Avatar generously created by ukuleleninja

  7. - Top - End - #7
    Ogre in the Playground
    Join Date
    Nov 2005
    Location
    Worcestershire, UK

    Default Re: [d20 Modern] Non-Lethal Damage

    I just ignore that rule, cause it leads to the silliness the OP has cited.

    Generally, I just use the D&D non-lethal damage rule, but if any single hit of non-lethal damage exceeds the massive damage threshold of a character, they must make the DC15 save as per RAW.
    Last edited by Altair_the_Vexed; 2010-06-17 at 02:42 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •