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Thread: Emotionless Character Effects
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2010-06-16, 04:52 PM (ISO 8601)
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Emotionless Character Effects
What sort of bonuses/penalties would an emotionless character get? I've already given immunity to fear and no morale bonuses/penalties, penalties to several skills, situational bonuses to Intimidate and a bonus to Bluff. What other stuff would an emotionless character receive?
I'd also like some thoughts on how one would roleplay such a character.
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2010-06-16, 04:53 PM (ISO 8601)
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Re: Emotionless Character Effects
What's the LA on this?
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2010-06-16, 04:54 PM (ISO 8601)
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Re: Emotionless Character Effects
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2010-06-16, 04:56 PM (ISO 8601)
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Re: Emotionless Character Effects
I'd actually penalize bluff. Some of the best lies get people wrapped up in the emotions you're faking.
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2010-06-16, 04:56 PM (ISO 8601)
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Re: Emotionless Character Effects
Aiming for as little as possible, I think it's done, I just don't know what sorts of things an emotionless creature would get.
Yes, but if someone who never raises, lowers or otherwise changes their voice tone tells you something, how do you tell if it's true or not?Last edited by PersonMan; 2010-06-16 at 04:58 PM.
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2010-06-16, 04:59 PM (ISO 8601)
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Re: Emotionless Character Effects
I played a semi-emotioinless Psion in one campaign (he wasn't really emotionless, but between losing his parents, then his sister, and then seeing all the horidness of the world he had become jaded and hid his emotions so well that he forgot he had them, except for with one person). He got a bonus to saves against emotion effects but a penalty to diplomacy checks due to a lack of empathy. I think it was a +2/-4.
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2010-06-16, 05:07 PM (ISO 8601)
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Re: Emotionless Character Effects
Rage and similar effects wouldn't work.
You might grant a bonus to concentration checks that don't involve explicit outside distraction (for example, a bonus for using Diamond Mind maneuvers, but not for casting after being shot in the face).
An emotionless character doesn't have an emotional attachment to anything he 'likes.' You could make him immune to charm effects, or if this is too much, grant a bonus to those saves (and have him act like a normal friendly person for the duration if he fails the save). The same goes for a bard's fascinate.Originally Posted by The Giant
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2010-06-16, 05:09 PM (ISO 8601)
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Re: Emotionless Character Effects
To roleplay an emotionless character, you may want to try saying everthing using a monotone. Emotion tends to cause most of the voice inflection people speak with.
The character's actions should also be very controlled. Don't make the movements stiff and jerky, just make him move with a sense of precision.
I believe the point is that your not faking an emotion, therefore your lies can't be detected through your emotional response. If the character was trying to fake an emotion on the other hand, it would give him a penalty. Thats only if he believed the emotional response would give credence to his story.
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2010-06-16, 05:10 PM (ISO 8601)
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Re: Emotionless Character Effects
People don't respond well to emotionless people.
Emotionless people should get negatives to intimidate, bluff, diplomacy and charisma.
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2010-06-16, 05:10 PM (ISO 8601)
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Re: Emotionless Character Effects
Your presence alone gives other characters +2 to Perform (Comedy) as long as they use you as the straight man in their antics.
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2010-06-16, 05:11 PM (ISO 8601)
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2010-06-16, 05:14 PM (ISO 8601)
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Re: Emotionless Character Effects
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2010-06-16, 05:18 PM (ISO 8601)
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Re: Emotionless Character Effects
Nope. And neither would any other human. A large part of what we feel is based off of what we perceive others as feeling. I'd be far more afraid of some angry Viking running up to me and yelling in my face about how he's going to chop me up, while brandishing his sword with barely subdued rage, then I would of some guy calmly walking up to me and saying the same thing.
There's a reason all animals and human armies try to look mean and ferocious instead of calm, cool and collected.Last edited by Theodoriph; 2010-06-16 at 05:19 PM.
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2010-06-16, 05:19 PM (ISO 8601)
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Re: Emotionless Character Effects
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2010-06-16, 05:22 PM (ISO 8601)
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Re: Emotionless Character Effects
The emotionless interrogator should get a bonus to intimidate if he questions while he tortures. That monotone would then be quite unnerving.
I agree with PersonMan when it comes to bluffing, although RP-wise no one should really know when he's telling the truth either.Originally Posted by The Giant
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2010-06-16, 05:46 PM (ISO 8601)
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Re: Emotionless Character Effects
I believe a study was conducted where people were told to be completely monotone and give no facial expressions and were then told to have several interactions with people who were not told about this study.
The "emotionless" group had a much harder time getting people to donate money to their charity or pass a lie off as truth to (diplomacy and bluff) than the second group which was asked to do the same thing, but as they would normally do so.
I imagine intimidate would also suffer. If a guy calmly killed several people in front of me, it may be unnerving, but that's not what an intimidate check is. If a police officer interrogated me and told me I was going to jail so I'd better fess up, but he had no emotions, I wouldn't take him seriously.Avatar generously created by ukuleleninja
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2010-06-16, 05:54 PM (ISO 8601)
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Re: Emotionless Character Effects
There's a difference between someone trying to act emotionless and someone who is emotionless, especially when it comes to bluffing (tells).
Originally Posted by The Giant
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2010-06-16, 05:58 PM (ISO 8601)
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Re: Emotionless Character Effects
Avatar generously created by ukuleleninja
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2010-06-16, 06:04 PM (ISO 8601)
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Re: Emotionless Character Effects
Does emotionless imply expressionless? If not, such a character could fake the appearance of emotions, the effectiveness of which depends on charisma. Essentially, operates as a normal character, if somewhat psychotic.
However, if a character is simply unable to express, I'd expect there to be penalties all around, even to bluff and intimidate. (But still keeping the immunity to emotion-based effects.) Being expressionless may make a great poker face, but that seems more like it would confer a penalty to an opponent's Sense Motive check than even a situational bonus to bluff.Belkar's Bad to the Bone.
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2010-06-16, 06:21 PM (ISO 8601)
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Re: Emotionless Character Effects
my thoughts on angry/emotional vs. calm
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as someone who went through a few years as a bully (and as someone messed up enough to enjoy scaring people)
i promise both over the top angry intimidation and a lack of apparent emotion can be used effectivly to scare the living hoo-ha out of somoene.
its all about knowing what buttons to push
*note: i have outgrown those juvenile tendencies.... i think
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2010-06-16, 07:02 PM (ISO 8601)
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Re: Emotionless Character Effects
I'd say there is no penalty or bonus to any social skills. You see, reactions differ A LOT, meaning that the roll is the important thing there. Some people will be scared of a dead-eyed, emotionless, unnervingly calm person, others might see him as really bored. Such a variation demontrates that there is no innate advantage or disadvantage, it will change in each situation/interaction.
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2010-06-16, 07:11 PM (ISO 8601)
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Re: Emotionless Character Effects
IT seems that the benefits and penalties are essential contextual. YOu *can* intimidate someone with an eerie calmness, as well as appear weak and unimpressive if your demeanor is too unassuming. So it seems like they should get +X/-X (2 or 4 depending on extremity) depending in each instance. I would probably penalize skill rolls that rely on emotional recognition or communication (sense motive in many cases, bluff to convey secret messages, etc)
And I would probably penalize will, because emotions are a strong part in willpower--if you have no attachment to this or that, its a lot harder to struggle to achieve it.
Of course then there is the issue of Charm. best friend to this person is pretty much the same as worst enemy, aside from utility. So it would severely hamper the effects of charm, though the char would not be specifically immune, per se.
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2010-06-16, 07:12 PM (ISO 8601)
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Re: Emotionless Character Effects
I'd say you should gain a bonus to bluff against people who know you, but a penalty versus those who don't. Being completely emotionless means that those who know you can't get emotional tells from your voice and won't have any way to recognize whether you're lying or not. Against those who don't know you, they'd just be unnerved by your lack of emotion and distrust what you have to say on instinct.
Alternatively, it depends on the situation. If you're trying to convince someone you didn't commit a crime, it should be easier since you're neither angry nor afraid of getting caught. If you're trying to convince someone of specific facts, however, it might be harder because they can't empathize with you.Rogue Handbook | Warmage Rebuild | Diablo's Assassin | Revised Classes
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2010-06-16, 07:26 PM (ISO 8601)
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Re: Emotionless Character Effects
This thread has gone on far too long without the mention of Spock or Vulcans.
Spock doesn't really talk in a monotone voice, he always has a calm demeanour. I don't think he gets a penalty or bonus to social skills. Even though he cannot appeal to the emotional side of people, he can still present well constructed logical arguments. (It's really hard to argue with a Vulcan). You also see Spock not lying, but rather omitting details or implying other things.
So no penalties/bonuses to social skills, though maybe a few circumstantial ones. Immunity to fear, and a bonus to charm and mind-effecting abilities.
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2010-06-16, 07:28 PM (ISO 8601)
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Re: Emotionless Character Effects
given thel iberal interpretation of bluff including both quirks and "poker faces", I'd say a creepy monothone character would be as good a bluffer as he trained himself into. It's probably easier to make the default initial reaction a step lower, before the person becomes actively hostile.
The "Unfriendly" attitude fits quite well the first impressions of such character: Mislead, gossip, avoid, watch suspiciously, insult
Guidelines on immunities would count basically immunity to fear (maybe just nonmagical?) effects and stuff related to strong emotions(like rage, or anything a Calm Emotions would sate)Last edited by Snake-Aes; 2010-06-16 at 07:29 PM.
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2010-06-16, 08:00 PM (ISO 8601)
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Re: Emotionless Character Effects
What do you mean? Think about it, most of the best armies try to look calm, collected, and disciplined. Take the revolutionary war british for example. I mean they would wear red just so that it was hard to see their soldiers bleed, and the effect of watching them calmly continue fighting as their allies dropped dead after every barrage had to be terrifying. It seems to me that most of their intimidation was by saying "you can't hurt us", and then doing their best to show that.
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2010-06-16, 08:06 PM (ISO 8601)
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Re: Emotionless Character Effects
Most warfare, however, was barely composed of trained troops. Effective spread of discipline is a very post-gunpowder concept. When swords won wars, infantries were, basically, "hit here", "charge there" and "don't move from here". The most soldier-level organization was the proper lining up and replacing downed ranks. Archers and cavalry was much more disciplined, but that's because of the intrinsic need of lots and lots of training for those units. Playing "raging horde" was a powerful intimidation technique for infantry-infantry situations.
Last edited by Snake-Aes; 2010-06-16 at 08:08 PM.
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2010-06-16, 08:49 PM (ISO 8601)
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Re: Emotionless Character Effects
I've got to query whether or not a non-emotional character would think to try to bluff or intimidate. Straight diplomacy would surely be a more logical approach.
Let's not forget that one unable to feel emotion would also be completely non-empathetic, so would have compromised sense motive/perception and would likely lose some ability to bluff/intimidate as you'd need to guage how effective the tactiv was
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2010-06-16, 09:00 PM (ISO 8601)
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Re: Emotionless Character Effects
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2010-06-16, 09:12 PM (ISO 8601)
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