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    Orc in the Playground
     
    AssassinGuy

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    May 2010
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    Default [3.5] Orb Wizard

    Hi guys,

    i'm looking at making an optimised Orb Wizard and was wondering on suggestions on race and feats... please include books. have been allowed access to all official books.

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    Troll in the Playground
     
    OldWizardGuy

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    Jul 2009
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    Default Re: [3.5] Orb Wizard

    Check out either the Mailman build or Cindy, as both tend to use orbs for fun and profit and high amounts of damage.
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    "See these cookies? Note how while good they taste sort of bland. Now try these, they're the same cookies but with chocolate chips added. Notice how with the second batch we expended slightly more ingredients but dramatically enhanced the flavor? That's metamagic."
    Quote Originally Posted by Doc Roc View Post
    Seriously, can we kill this misconception now? A wizard is never late, nor is he early. He shops for precisely what he means to.


    Winner of Junkyard Wars 31.

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    Dwarf in the Playground
     
    AssassinGuy

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    Jun 2009

    Default Re: [3.5] Orb Wizard

    http://community.wizards.com/go/thre...amage_Sorcerer

    That's the Mailman. Although I'd suggest toning it down some for use in an actual game.
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    Orc in the Playground
     
    Il_Vec's Avatar

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    Default Re: [3.5] Orb Wizard

    Feats:
    Arcane thesis (Player Handbook 2)
    Twin spell (Complete Arcane),
    Maximize spell (Player Hanbook)
    Empower spell (Player Handbook)
    Metamagic school focus (Complete Mage),
    Residual Metamagic (Complete Mage),
    Energy Admixture (Complete Arcane).
    Pratical Metamagic (Races of the Dragon) is good, but requires you to cast spontaneously.
    Inner fear is your only enemy.

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    Ogre in the Playground
     
    PId6's Avatar

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    Default Re: [3.5] Orb Wizard

    Race: Dragonborn Lesser Tiefling (+2 Con, +2 Int, -2 Cha)

    Focused Conjurer 5/Incantatrix 10/Ultimate Magus 5

    Feats:

    Flaw: Empower Spell
    Flaw: Extend Spell
    1: Quicken Spell
    3: Persistent Spell
    5 Bonus: Spontaneous Divination
    Extra: Iron Will (Ortyugh Hole)
    6: Practical Metamagic (Quicken Spell)
    6 Bonus: Twin Spell
    9: Arcane Thesis (Orb of Force)
    9 Bonus: Invisible Spell
    12: Arcane Thesis (Enervation)
    12 Bonus: Maximize Spell
    15: Practical Metamagic (Persistent Spell)
    15 Bonus: Cooperative Spell
    18: Practical Metamagic (Twin Spell)
    20 Bonus: Split Ray

    Spontaneous Divination qualifies you for anything that requires spontaneous casting.

    Quickened (+1) Twinned (+1) Maximized (+1) Split (+0) Empowered (+0) Invisible (-1) Cooperative (-1) Enervation is a 5th level spell for average 21 negative levels.

    Quickened (+1) Twinned (+1) Maximized (+1) Empowered (+0) Invisible (-1) Cooperative (-1) Orb of Force is a 5th level spell for 155 average damage.

    Persistent (+4) anything is easy due to Metamagic Effect.
    Rogue Handbook | Warmage Rebuild | Diablo's Assassin | Revised Classes
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    Troll in the Playground
     
    UserClone's Avatar

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    Mar 2006
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    Connecticut
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    Default Re: [3.5] Orb Wizard

    uh...aren't "Orb Wizards" a 4E concept?

    Edit: Oh right, those orbs.
    Last edited by UserClone; 2010-06-18 at 12:06 AM.

    Beguiler, you just got served.
    ALL hail DirtyTabs, creator of this wonderful UserClone TRONpony!
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    Quote Originally Posted by BRC
    Railroading isn't saying "There is a wall there", Railroading is when you say "There is a wall everywhere BUT there"


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    Bugbear in the Playground
     
    Gorbash's Avatar

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    Default Re: [3.5] Orb Wizard

    Just be careful not to become a one trick pony (and you will, if you devote ALL of your feats toward blasting), since it'll be easy for DM to make you useless (which he will if you start killing stuff in one shot. Also it will be annoying for the rest of the party).

    And Ray Deflection makes your Orb/Range touch spells absolutely useless.
    Common sense is not so common.

    Nanfoodle the Maverick, Conjurer of expensive tricks

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    Quote Originally Posted by I'm da Rogue!
    You make sense in an annoying way.

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