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Thread: [3.5] Orb Wizard
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2010-06-17, 11:01 PM (ISO 8601)
- Join Date
- May 2010
- Location
- Melbourne, Australia
- Gender
[3.5] Orb Wizard
Hi guys,
i'm looking at making an optimised Orb Wizard and was wondering on suggestions on race and feats... please include books. have been allowed access to all official books.
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2010-06-17, 11:05 PM (ISO 8601)
- Join Date
- Jul 2009
- Location
- Michigan
- Gender
Re: [3.5] Orb Wizard
Check out either the Mailman build or Cindy, as both tend to use orbs for fun and profit and high amounts of damage.
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2010-06-17, 11:15 PM (ISO 8601)
- Join Date
- Jun 2009
Re: [3.5] Orb Wizard
http://community.wizards.com/go/thre...amage_Sorcerer
That's the Mailman. Although I'd suggest toning it down some for use in an actual game.
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Results
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2010-06-17, 11:17 PM (ISO 8601)
- Join Date
- Dec 2008
- Gender
Re: [3.5] Orb Wizard
Feats:
Arcane thesis (Player Handbook 2)
Twin spell (Complete Arcane),
Maximize spell (Player Hanbook)
Empower spell (Player Handbook)
Metamagic school focus (Complete Mage),
Residual Metamagic (Complete Mage),
Energy Admixture (Complete Arcane).
Pratical Metamagic (Races of the Dragon) is good, but requires you to cast spontaneously.Inner fear is your only enemy.
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2010-06-17, 11:38 PM (ISO 8601)
- Join Date
- Apr 2009
- Location
- Elemental Plane of Paper
- Gender
Re: [3.5] Orb Wizard
Race: Dragonborn Lesser Tiefling (+2 Con, +2 Int, -2 Cha)
Focused Conjurer 5/Incantatrix 10/Ultimate Magus 5
Feats:
Flaw: Empower Spell
Flaw: Extend Spell
1: Quicken Spell
3: Persistent Spell
5 Bonus: Spontaneous Divination
Extra: Iron Will (Ortyugh Hole)
6: Practical Metamagic (Quicken Spell)
6 Bonus: Twin Spell
9: Arcane Thesis (Orb of Force)
9 Bonus: Invisible Spell
12: Arcane Thesis (Enervation)
12 Bonus: Maximize Spell
15: Practical Metamagic (Persistent Spell)
15 Bonus: Cooperative Spell
18: Practical Metamagic (Twin Spell)
20 Bonus: Split Ray
Spontaneous Divination qualifies you for anything that requires spontaneous casting.
Quickened (+1) Twinned (+1) Maximized (+1) Split (+0) Empowered (+0) Invisible (-1) Cooperative (-1) Enervation is a 5th level spell for average 21 negative levels.
Quickened (+1) Twinned (+1) Maximized (+1) Empowered (+0) Invisible (-1) Cooperative (-1) Orb of Force is a 5th level spell for 155 average damage.
Persistent (+4) anything is easy due to Metamagic Effect.Rogue Handbook | Warmage Rebuild | Diablo's Assassin | Revised Classes
Potpourri Creation Contest II Winner: Desert Martial Adept Substitution Levels
Potpourri Creation Contest III Best Characterization: Edward the Sly's Lucky Spells
Prestige Class Contest XXI Submission: Child of the Seelie Court
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2010-06-18, 12:05 AM (ISO 8601)
- Join Date
- Mar 2006
- Location
- Connecticut
- Gender
Re: [3.5] Orb Wizard
uh...aren't "Orb Wizards" a 4E concept?
Edit: Oh right, those orbs.Last edited by UserClone; 2010-06-18 at 12:06 AM.
Beguiler, you just got served.
ALL hail DirtyTabs, creator of this wonderful UserClone TRONpony!
*sigh*
X Stat to Y Bonus
Quotes:
SpoilerOriginally Posted by BRC
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2010-06-18, 04:58 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Belgrade, Serbia
- Gender
Re: [3.5] Orb Wizard
Just be careful not to become a one trick pony (and you will, if you devote ALL of your feats toward blasting), since it'll be easy for DM to make you useless (which he will if you start killing stuff in one shot. Also it will be annoying for the rest of the party).
And Ray Deflection makes your Orb/Range touch spells absolutely useless.Common sense is not so common.
Nanfoodle the Maverick, Conjurer of expensive tricks
SpoilerOriginally Posted by I'm da Rogue!